use crate::renderer::resources::material::MaterialId;
use crate::renderer::resources::mesh::MeshId;

/// Render item storage
pub type RenderItemStore = Vec<RenderItem>;

/// Render item
#[allow(unused)]
#[derive(Default, Debug, Copy, Clone)]
pub struct RenderItem {
    /// Mesh ID
    pub mesh_id: MeshId,
    /// Material ID
    pub material_id: MaterialId,
}
