# Rust context
/target/
**/*.rs.bk
Cargo.lock

# IDEs
.vscode/
.idea/
*.swp
*.swo

# Project specific
clippy_output.txt
fuzz/log.txt
fuzz/target/
fuzz/corpus/
fuzz/artifacts/

# System
.DS_Store
Thumbs.db

# Shaders
# Shaders are compiled in build.rs to OUT_DIR, so we don't need to ignore specific spv files
# unless they are accidentally committed to the source tree.
**/*.spv
