//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

#pragma once

#include <atomic>
#include <complex>
#include <cstdint>
#include <future>
#include <memory>
#include <mutex>

#include "platform.h"

#if defined(IPL_OS_WINDOWS)
#define IPL_CALLBACK __stdcall
#else
#define IPL_CALLBACK
#endif

namespace ipl {

typedef std::complex<float> complex_t;
typedef std::uint8_t byte_t;

typedef void (IPL_CALLBACK *ProgressCallback)(float percentComplete,
                                              void* userData);

}
