//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

#pragma once

#include "bands.h"

namespace ipl {

// --------------------------------------------------------------------------------------------------------------------
// Material
// --------------------------------------------------------------------------------------------------------------------

// An acoustic material. The acoustic surface properties of an object are represented using multi-band absorption
// and transmission loss coefficients, and a single random-incidence scattering coefficient.
class Material
{
public:
    float absorption[Bands::kNumBands];
    float scattering;
    float transmission[Bands::kNumBands];
};

}
