//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

#pragma once

#if defined(IPL_USES_TRUEAUDIONEXT)

#include <TrueAudioNext.h>

#include "tan_device.h"

namespace ipl {

// --------------------------------------------------------------------------------------------------------------------
// TANConvolutionEffect
// --------------------------------------------------------------------------------------------------------------------

struct TANConvolutionEffectParams
{
    const TANDevice* tan = nullptr;
    int slot = -1;
};

struct TANConvolutionMixerParams
{
    const TANDevice* tan = nullptr;
};

class TANConvolutionMixer;

class TANConvolutionEffect
{
public:
    TANConvolutionEffect();

    void reset();

    AudioEffectState apply(const TANConvolutionEffectParams& params,
                           const AudioBuffer& in,
                           TANConvolutionMixer& mixer);

    AudioEffectState tail(TANConvolutionMixer& mixer);

    int numTailSamplesRemaining() const { return 0; }

private:
    bool mReset;
};


// --------------------------------------------------------------------------------------------------------------------
// TANConvolutionMixer
// --------------------------------------------------------------------------------------------------------------------

class TANConvolutionMixer
{
public:
    TANConvolutionMixer();

    void reset();

    void apply(const TANConvolutionMixerParams& params,
               AudioBuffer& out);
};

}

#endif
