//! Showcases the [`RelativeCursorPosition`] component, used to check the position of the cursor relative to a UI node.

use bevy::{camera::Viewport, prelude::*, ui::RelativeCursorPosition};

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Startup, setup)
        .add_systems(Update, relative_cursor_position_system)
        .run();
}

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn((
        Camera2d,
        Camera {
            // Cursor position will take the viewport offset into account
            viewport: Some(Viewport {
                physical_position: [200, 100].into(),
                physical_size: [600, 600].into(),
                ..default()
            }),
            ..default()
        },
    ));

    commands
        .spawn(Node {
            width: percent(100),
            height: percent(100),
            align_items: AlignItems::Center,
            justify_content: JustifyContent::Center,
            flex_direction: FlexDirection::Column,
            ..default()
        })
        .with_children(|parent| {
            parent
                .spawn((
                    Node {
                        width: px(250),
                        height: px(250),
                        margin: UiRect::bottom(px(15)),
                        ..default()
                    },
                    BackgroundColor(Color::srgb(0.92, 0.14, 0.05)),
                ))
                .insert(RelativeCursorPosition::default());

            parent.spawn((
                Text::new("(0.0, 0.0)"),
                TextFont {
                    font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                    font_size: 33.0,
                    ..default()
                },
                TextColor(Color::srgb(0.9, 0.9, 0.9)),
            ));
        });
}

/// This systems polls the relative cursor position and displays its value in a text component.
fn relative_cursor_position_system(
    relative_cursor_position: Single<&RelativeCursorPosition>,
    output_query: Single<(&mut Text, &mut TextColor)>,
) {
    let (mut output, mut text_color) = output_query.into_inner();

    **output = if let Some(relative_cursor_position) = relative_cursor_position.normalized {
        format!(
            "({:.1}, {:.1})",
            relative_cursor_position.x, relative_cursor_position.y
        )
    } else {
        "unknown".to_string()
    };

    text_color.0 = if relative_cursor_position.cursor_over() {
        Color::srgb(0.1, 0.9, 0.1)
    } else {
        Color::srgb(0.9, 0.1, 0.1)
    };
}
