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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef PS_UNIX_NEON_AOS_H
#define PS_UNIX_NEON_AOS_H

// no includes here! this file should be included from NvcVecMath.h only!!!

#if !COMPILE_VECTOR_INTRINSICS
#error Vector intrinsics should not be included when using scalar implementation.
#endif

// only ARM NEON compatible platforms should reach this
#include <arm_neon.h>


typedef float32x2_t FloatV;
typedef float32x4_t Vec3V;
typedef float32x4_t Vec4V;
typedef uint32x4_t BoolV;
typedef float32x4_t QuatV;

typedef uint32x4_t VecU32V;
typedef int32x4_t VecI32V;
typedef uint16x8_t VecU16V;
typedef int16x8_t VecI16V;
typedef uint8x16_t VecU8V;

#define FloatVArg   FloatV&
#define Vec3VArg    Vec3V&
#define Vec4VArg    Vec4V&
#define BoolVArg    BoolV&
#define VecU32VArg  VecU32V&
#define VecI32VArg  VecI32V&
#define VecU16VArg  VecU16V&
#define VecI16VArg  VecI16V&
#define VecU8VArg   VecU8V&
#define QuatVArg    QuatV&

//KS - TODO - make an actual VecCrossV type for NEON
#define VecCrossV Vec3V

typedef VecI32V VecShiftV;
#define VecShiftVArg VecShiftV&

NV_ALIGN_PREFIX(16)
struct Mat33V
{
    Mat33V(){}
    Mat33V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2)
        : col0(c0),
          col1(c1),
          col2(c2)
    {
    }
    Vec3V NV_ALIGN(16,col0);
    Vec3V NV_ALIGN(16,col1);
    Vec3V NV_ALIGN(16,col2);
}NV_ALIGN_SUFFIX(16);

NV_ALIGN_PREFIX(16)
struct Mat34V
{
    Mat34V(){}
    Mat34V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2, const Vec3V& c3)
        : col0(c0),
          col1(c1),
          col2(c2),
          col3(c3)
    {
    }
    Vec3V NV_ALIGN(16,col0);
    Vec3V NV_ALIGN(16,col1);
    Vec3V NV_ALIGN(16,col2);
    Vec3V NV_ALIGN(16,col3);
}NV_ALIGN_SUFFIX(16);

NV_ALIGN_PREFIX(16)
struct Mat43V
{
    Mat43V(){}
    Mat43V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2)
        : col0(c0),
          col1(c1),
          col2(c2)
    {
    }
    Vec4V NV_ALIGN(16,col0);
    Vec4V NV_ALIGN(16,col1);
    Vec4V NV_ALIGN(16,col2);
}NV_ALIGN_SUFFIX(16);

NV_ALIGN_PREFIX(16)
struct Mat44V
{
    Mat44V(){}
    Mat44V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2, const Vec4V& c3)
        : col0(c0),
          col1(c1),
          col2(c2),
          col3(c3)
    {
    }
    Vec4V NV_ALIGN(16,col0);
    Vec4V NV_ALIGN(16,col1);
    Vec4V NV_ALIGN(16,col2);
    Vec4V NV_ALIGN(16,col3);
}NV_ALIGN_SUFFIX(16);

#endif //PS_UNIX_NEON_AOS_H



