# ⚙️BlazePK

![License](https://img.shields.io/github/license/jacobtread/BlazePk-rs?style=for-the-badge)
![Cargo Version](https://img.shields.io/crates/v/blaze-pk?style=for-the-badge)
![Cargo Downloads](https://img.shields.io/crates/d/blaze-pk?style=for-the-badge)

Rust library for working with the Blaze packet system this is the networking solution used by games such as
Mass Effect 3, Battlefield 3, another Other EA games. 

## Crate Features
- default *Default features are async and serde*
- sync *Provides functions for syncronously writing and reading packets*
- serde *Provides serialize implementations for the types*
- async *Provides functions for asyncronously writing and reading packets through tokio*


# 📌 EA / BioWare Notice

All code in this repository is authored by Jacobtread and none is taken from BioWare. This code has been 
produced from studying the protocol of the official servers and emulating its functionality. This program is in no way or form supported, endorsed, or provided by BioWare or Electronic Arts.

# 🧾 License

MIT License

Copyright (c) 2022 - 2023 Jacobtread

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.