//! Primitive solids: box, cylinder, sphere, cone, torus — colored and exported as STEP + SVG.

use cadrum::{DVec3, Solid};

fn main() {
    let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap();

    let solids = [
        Solid::cube(10.0, 20.0, 30.0)
            .color("#4a90d9"),
        Solid::cylinder(8.0, DVec3::Z, 30.0)
            .translate(DVec3::X * 30.0)
            .color("#e67e22"),
        Solid::sphere(8.0)
            .translate(DVec3::X * 60.0 + DVec3::Z * 15.0)
            .color("#2ecc71"),
        Solid::cone(8.0, 0.0, DVec3::Z, 30.0)
            .translate(DVec3::X * 90.0)
            .color("#e74c3c"),
        Solid::torus(12.0, 4.0, DVec3::Z)
            .translate(DVec3::X * 130.0 + DVec3::Z * 15.0)
            .color("#9b59b6"),
    ];

    let mut f = std::fs::File::create(format!("{example_name}.step")).expect("failed to create file");
    cadrum::write_step(&solids, &mut f).expect("failed to write STEP");

    let mut svg = std::fs::File::create(format!("{example_name}.svg")).expect("failed to create SVG file");
    cadrum::mesh(&solids, 0.5).and_then(|m| m.write_svg(DVec3::ONE, DVec3::Z, true, false, &mut svg)).expect("failed to write SVG");
}
