// ---------------- [ File: capability-patch-bay/src/lion_skill_tree_grower_inputs.rs ]
crate::ix!();

pub fn lion_skill_tree_grower_inputs() -> GrowerInputs {
    GrowerInputsBuilder::default()
        .global_environment_descriptor(Some(YOU_ARE_HERE.to_string()))
        .target("lion-adaptive-responsiveness-to-highly-sophisticated-multi-modal-command-sequences".to_string())
        .neighbors(vec![
            "lion-adaptive-responsiveness-to-highly-sophisticated-multi-modal-command-sequences",
            "lion-advanced-object-manipulation-and-complex-task-performance-conditioning",
            "lion-advanced-performance-design-and-precision-task-choreography-mastery",
            "lion-advanced-problem-solving-adaptive-behavior-and-task-sequencing-conditioning",
            "lion-and-tiger-handling",
            "lion-basic-agility-and-navigation-conditioning-over-low-level-obstacles",
            "lion-basic-eye-contact-duration-awareness-and-conditioning",
            "lion-basic-health-check-handling-and-grooming-desensitization",
            "lion-basic-observation-of-stress-and-relaxation-body-language-signals",
            "lion-basic-station-area-familiarization-and-short-duration-conditioning",
            "lion-basic-target-following-over-short-distances-and-simple-terrain",
            "lion-basic-training-equipment-conditioning-including-shifting-gates-and-target-sticks",
            "lion-complex-directional-cue-response-with-combined-visual-verbal-and-tactile-signals",
            "lion-complex-social-group-coordination-and-advanced-cooperative-task-execution",
            "lion-comprehensive-emotional-and-stress-state-monitoring-for-optimal-engagement",
            "lion-comprehensive-territorial-navigation-resource-management-and-boundary-recognition-training",
            "lion-controlled-conditioning-to-low-intensity-environmental-and-social-distractions",
            "lion-controlled-conditioning-to-moderate-environmental-and-social-distractions",
            "lion-controlled-exposure-to-minimal-environmental-distractions-and-stimuli",
            "lion-controlled-introduction-to-basic-touch-and-minimal-handling",
            "lion-extended-grooming-handling-and-comprehensive-health-examination-conditioning",
            "lion-extended-performance-of-complex-sequential-behavioral-tasks-with-memory-retention",
            "lion-extended-target-following-and-navigation-through-increasingly-complex-terrain",
            "lion-gradual-human-presence-desensitization-through-controlled-proximity",
            "lion-highly-precise-target-following-and-navigation-in-challenging-and-variable-environments",
            "lion-initial-conditioning-to-human-associated-scent-and-objects",
            "lion-initial-directional-cue-response-training-to-basic-verbal-and-hand-signals",
            "lion-initial-introduction-to-basic-training-equipment-and-environmental-enrichment",
            "lion-intermediate-agility-course-navigation-with-increased-complexity-and-precision",
            "lion-long-duration-station-holding-and-task-performance-under-significant-distractions",
            "lion-positive-food-association-conditioning-for-initial-trust-building",
            "lion-positive-food-reward-conditioning-with-precise-delivery-timing",
            "lion-positive-reward-frequency-and-type-optimization-for-task-performance",
            "lion-precision-object-interaction-placement-and-sequential-task-training",
            "lion-responsiveness-conditioning-to-subtle-human-body-language-and-gesture-cues",
            "lion-simple-object-touch-and-basic-target-response-conditioning",
            "lion-social-group-coordination-and-cooperative-task-conditioning",
            "lion-social-presence-conditioning-with-multiple-handlers-and-conspecifics",
            "lion-soft-vocal-tone-conditioning-and-human-voice-familiarization",
            "lion-station-duration-extension-up-to-3-minutes-under-controlled-distractions",
            "lion-station-duration-training-starting-from-15-to-60-seconds",
        ].iter().map(|x| x.to_string()).collect::<Vec<_>>())
        .sub_environments(vec![
            "The Cave",
            "The Forest",
            "The Arctic",
            "The River",
            "The Old Town",
            "The Swamp",
            "The Jungle",
            "The Tundra",
            "The Desert",
        ].iter().map(|x| x.to_string()).collect::<Vec<_>>())
        .build()
        .unwrap()
}
