use ratatui::{
    buffer::Buffer,
    layout::{Position, Rect},
    style::Style,
    symbols::line,
    widgets::BorderType,
};
use std::collections::{BTreeMap as Map, BinaryHeap};

const SEARCH_TIMEOUT: usize = 20000;

#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum LineType {
    #[default]
    Plain,
    Rounded,
    Double,
    Thick,
}

impl LineType {
    pub fn to_line_set(self) -> line::Set<'static> {
        match self {
            LineType::Plain => line::NORMAL,
            LineType::Rounded => line::ROUNDED,
            LineType::Double => line::DOUBLE,
            LineType::Thick => line::THICK,
        }
    }
}

impl From<BorderType> for LineType {
    fn from(value: BorderType) -> Self {
        match value {
            BorderType::Plain => LineType::Plain,
            BorderType::Rounded => LineType::Rounded,
            BorderType::Double => LineType::Double,
            BorderType::Thick => LineType::Thick,
            BorderType::LightDoubleDashed
            | BorderType::LightTripleDashed
            | BorderType::LightQuadrupleDashed
            | BorderType::QuadrantInside
            | BorderType::QuadrantOutside => LineType::Plain,
            BorderType::HeavyDoubleDashed
            | BorderType::HeavyTripleDashed
            | BorderType::HeavyQuadrupleDashed => LineType::Thick,
        }
    }
}

#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum Direction {
    North = 0,
    South = 1,
    East = 2,
    West = 3,
}

impl Direction {
    fn is_vertical(&self) -> bool {
        (*self as usize) < 2
    }
    /*
    fn invert(self) -> Self {
        use Direction as D;
        match self {
            D::North => D::South,
            D::South => D::North,
            D::East => D::West,
            D::West => D::East,
        }
    }
    fn rotate(self) -> Self {
        use Direction as D;
        match self {
            D::North => D::East,
            D::East => D::South,
            D::South => D::West,
            D::West => D::North,
        }
    }
    */
}

impl std::fmt::Debug for Direction {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        let print = match self {
            Direction::North => '↑',
            Direction::South => '↓',
            Direction::East => '→',
            Direction::West => '←',
        };
        write!(f, "{}", print)
    }
}

#[derive(Debug, Clone, Copy)]
pub struct Connection {
    pub from_node: usize,
    pub from_port: usize,
    pub to_node: usize,
    pub to_port: usize,
    line_type: LineType,
    line_style: Style,
}

impl Connection {
    #[allow(dead_code)]
    pub fn new(from_node: usize, from_port: usize, to_node: usize, to_port: usize) -> Self {
        Self {
            from_node,
            from_port,
            to_node,
            to_port,
            line_type: LineType::Rounded,
            line_style: Style::default(),
        }
    }

    #[allow(dead_code)]
    pub fn with_line_type(mut self, line_type: LineType) -> Self {
        self.line_type = line_type;
        self
    }

    pub fn line_type(&self) -> LineType {
        self.line_type
    }

    #[allow(dead_code)]
    pub fn with_line_style(mut self, line_style: Style) -> Self {
        self.line_style = line_style;
        self
    }

    pub fn line_style(&self) -> Style {
        self.line_style
    }
}

/// Generate the correct connection symbol for this node
pub fn conn_symbol(is_input: bool, block_style: BorderType, conn_style: LineType) -> &'static str {
    let out = match (block_style, conn_style) {
        (
            BorderType::Plain
            | BorderType::Rounded
            | BorderType::LightDoubleDashed
            | BorderType::HeavyDoubleDashed
            | BorderType::LightTripleDashed
            | BorderType::HeavyTripleDashed
            | BorderType::LightQuadrupleDashed
            | BorderType::HeavyQuadrupleDashed,
            LineType::Thick,
        ) => ("┥", "┝"),
        (
            BorderType::Plain
            | BorderType::Rounded
            | BorderType::LightDoubleDashed
            | BorderType::HeavyDoubleDashed
            | BorderType::LightTripleDashed
            | BorderType::HeavyTripleDashed
            | BorderType::LightQuadrupleDashed
            | BorderType::HeavyQuadrupleDashed,
            LineType::Double,
        ) => ("╡", "╞"),
        (
            BorderType::Plain
            | BorderType::Rounded
            | BorderType::LightDoubleDashed
            | BorderType::HeavyDoubleDashed
            | BorderType::LightTripleDashed
            | BorderType::HeavyTripleDashed
            | BorderType::LightQuadrupleDashed
            | BorderType::HeavyQuadrupleDashed,
            LineType::Plain | LineType::Rounded,
        ) => ("┤", "├"),

        (BorderType::Thick, LineType::Thick) => ("┫", "┣"),
        (BorderType::Thick, LineType::Double) => ("╡", "╞"), // fallback
        (BorderType::Thick, LineType::Plain | LineType::Rounded) => ("┨", "┠"),

        (BorderType::Double, LineType::Thick) => ("╢", "╟"), // fallback
        (BorderType::Double, LineType::Double) => ("╣", "╠"),
        (BorderType::Double, LineType::Plain | LineType::Rounded) => ("╢", "╟"),
        (BorderType::QuadrantInside | BorderType::QuadrantOutside, _) => ("u", "u"),
    };
    if is_input { out.0 } else { out.1 }
}

pub const ALIAS_CHARS: [&str; 24] = [
    "α", "β", "γ", "δ", "ε", "ζ", "η", "θ", "ι", "κ", "λ", "μ", "ν", "ξ", "ο", "π", "ρ", "σ", "τ",
    "υ", "φ", "χ", "ψ", "ω",
];

#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
pub enum Edge {
    #[default]
    Empty,
    Blocked,
    Connection(usize),
}
const E: Edge = Edge::Empty;
const B: Edge = Edge::Blocked;

#[derive(Debug)]
pub struct ConnectionsLayout {
    ports: Map<(bool, usize, usize), (usize, usize)>, // (x,y)
    connections: Vec<(Connection, usize)>,            // ((from, to), class)
    edge_field: Betweens<Edge>,
    edge_targets: Betweens<Option<(bool, usize, usize)>>,
    width: usize,
    height: usize,
    pub alias_connections: Map<(bool, usize, usize), &'static str>,
    line_types: Map<usize, LineType>,
    line_styles: Map<usize, Style>,
}

impl ConnectionsLayout {
    pub fn new(width: usize, height: usize) -> Self {
        Self {
            ports: Map::new(),
            connections: Vec::new(),
            edge_field: Betweens::new(width, height),
            edge_targets: Betweens::new(width, height),
            width,
            height,
            alias_connections: Map::new(),
            line_types: Map::new(),
            line_styles: Map::new(),
        }
    }

    pub fn push_connection(&mut self, connection: (Connection, usize)) {
        self.connections.push(connection)
    }

    pub fn insert_port(&mut self, is_input: bool, node: usize, port: usize, pos: (usize, usize)) {
        self.ports.insert((is_input, node, port), pos);
    }

    pub fn block_zone(&mut self, area: Rect) {
        for x in 0..area.width {
            for y in 0..area.height {
                let xi = (x + area.x) as usize;
                let yi = (y + area.y) as usize;
                // Skip any cells that would fall outside the allocated grid to avoid panics.
                if xi >= self.width || yi >= self.height {
                    continue;
                }
                if x != area.width - 1 && xi + 1 < self.width {
                    self.edge_field[((xi, yi), Direction::East).into()] = Edge::Blocked;
                }
                if y != area.height - 1 && yi + 1 < self.height {
                    self.edge_field[((xi, yi), Direction::South).into()] = Edge::Blocked;
                }
            }
        }
    }

    pub fn block_port(&mut self, coord: (usize, usize), is_input: bool) {
        if is_input {
            return;
        }
        self.edge_field[(coord, Direction::North).into()] = Edge::Blocked;
        self.edge_field[(coord, Direction::South).into()] = Edge::Blocked;
    }

    pub fn calculate(&mut self) {
        let mut idx_next_alias = 0;
        'outer: for ea_conn in &self.connections {
            self.line_types.insert(ea_conn.1, ea_conn.0.line_type());
            self.line_styles.insert(ea_conn.1, ea_conn.0.line_style());
            let start = (
                self.ports[&(false, ea_conn.0.from_node, ea_conn.0.from_port)],
                Direction::West,
            );
            let goal = (
                self.ports[&(true, ea_conn.0.to_node, ea_conn.0.to_port)],
                Direction::East,
            );
            if start.0.0 >= self.edge_field.width || start.0.1 >= self.edge_field.height {
                continue;
            }
            if goal.0.0 >= self.edge_field.width || goal.0.1 >= self.edge_field.height {
                continue;
            }
            //println!("drawing connection {start:?} to {goal:?}");
            let mut frontier = BinaryHeap::new();
            let mut came_from = Betweens::<Option<_>>::new(self.width, self.height);
            let mut cost = Betweens::<isize>::new(self.width, self.height);
            frontier.push(((0, 0), start));
            let mut count = 0;
            while let Some((_, current)) = frontier.pop() {
                count += 1;
                if count > SEARCH_TIMEOUT {
                    break;
                }
                if current == goal {
                    break;
                }
                for ea_nei in neighbors(current.0, self.width, self.height) {
                    let ea_edge = ea_nei.into();
                    let current_cost = cost[current.into()];
                    //println!("{current_cost}");
                    let new_cost = current_cost.saturating_add(self.calc_cost(
                        current,
                        ea_nei,
                        start.0,
                        goal.0,
                        (true, ea_conn.0.to_node, ea_conn.0.to_port),
                        ea_conn.1,
                    ));
                    if came_from[ea_edge].is_none() || new_cost < cost[ea_edge] {
                        let prio = (-new_cost, -Self::heuristic(ea_nei.0, goal.0));
                        if new_cost != isize::MAX {
                            frontier.push((prio, ea_nei));
                        }
                        came_from[ea_edge] = Some(current);
                        cost[ea_edge] = new_cost;
                    }
                }
                /*
                print!("\x1b[2J\x1b[1;1H");
                println!("{frontier:?}");
                let mut prio = Betweens::new(self.width, self.height);
                for ea_front in frontier.iter() {
                    prio[ea_front.1.into()] = ea_front.0;
                }
                println!("prio\n");
                prio.print_with(4, |ea| print!("{:>4} ", ea.0));
                prio.print_with(4, |ea| print!("{:>4} ", ea.1));
                println!("cost\n");
                cost.print_with(4, |ea| print!("{:>4} ", ea));
                println!("from\n");
                came_from.print_with(1, |ea| {
                    if let Some(inner) = ea {
                        print!("{:?} ", inner.1);
                    }
                    else {
                        print!("_ ");
                    }
                });
                std::io::stdin().read_line(&mut String::new()).unwrap();
                */
            }
            // first pass: mark connections that didnt reach the goal
            let mut next = goal;
            loop {
                if next == start {
                    break;
                }
                if let Some(from) = came_from[next.into()] {
                    next = from;
                } else {
                    // register alias character
                    if let std::collections::btree_map::Entry::Vacant(entry) = self
                        .alias_connections
                        .entry((false, ea_conn.0.from_node, ea_conn.0.from_port))
                    {
                        entry.insert(ALIAS_CHARS[idx_next_alias]);
                        idx_next_alias += 1;
                    }
                    let alias =
                        self.alias_connections[&(false, ea_conn.0.from_node, ea_conn.0.from_port)];
                    self.alias_connections
                        .insert((true, ea_conn.0.to_node, ea_conn.0.to_port), alias);
                    continue 'outer;
                }
            }

            // second pass: draw edges
            let mut next = goal;
            loop {
                if next == start {
                    break;
                }
                self.edge_field[next.into()] = Edge::Connection(ea_conn.1);
                self.edge_targets[next.into()] = Some((true, ea_conn.0.to_node, ea_conn.0.to_port));
                next = came_from[next.into()].unwrap();
            }
        }
    }

    pub fn render(&self, area: Rect, buf: &mut Buffer) {
        let bor = |idx: Edge| -> line::Set<'static> {
            if let Edge::Connection(idx) = idx {
                self.line_types[&idx].to_line_set()
            } else if idx == Edge::Blocked {
                line::THICK
            } else {
                line::Set {
                    vertical: " ",
                    horizontal: " ",
                    top_right: " ",
                    top_left: " ",
                    bottom_right: " ",
                    bottom_left: " ",
                    vertical_left: " ",
                    vertical_right: " ",
                    horizontal_down: " ",
                    horizontal_up: " ",
                    cross: " ",
                }
            }
        };

        let get_line_style = |idx: Edge| -> Style {
            if let Edge::Connection(idx) = idx {
                self.line_styles[&idx]
            } else {
                Style::default()
            }
        };
        let is_conn = |edge: Edge| matches!(edge, Edge::Connection(_));
        let pick_style = |edges: &[Edge]| {
            edges
                .iter()
                .find_map(|edge| {
                    if let Edge::Connection(idx) = *edge {
                        Some(self.line_styles[&idx])
                    } else {
                        None
                    }
                })
                .unwrap_or_default()
        };
        for y in 0..self.height {
            for x in 0..self.width {
                let pos = (x, y);
                let north = self.edge_field[(pos, Direction::North).into()];
                let south = self.edge_field[(pos, Direction::South).into()];
                let east = self.edge_field[(pos, Direction::East).into()];
                let west = self.edge_field[(pos, Direction::West).into()];
                #[rustfmt::skip]
				let (symbol, line_style) = match (north, south, east, west) {
					(B | E, B | E, B | E, B | E) => continue,
					(n, s, e, w) if n == B || s == B || e == B || w == B => {
						if n == B && s == B && e != E || w != E && e == w {
							(bor(e).horizontal, get_line_style(e))
						} else if e == B && w == B && n != E && s != E && n == s {
							(bor(n).vertical, get_line_style(n))
						} else {
							("*", Style::default())
						}
					}
					(n, E, E, E) => (bor(n).vertical, get_line_style(n)),
					(E, s, E, E) => (bor(s).vertical, get_line_style(s)),
					(E, E, e, E) => (bor(e).horizontal, get_line_style(e)),
					(E, E, E, w) => (bor(w).horizontal, get_line_style(w)),

					(n, s, E, w) if n == s && n == w => (bor(n).vertical_left, get_line_style(n)),
					(n, E, e, w) if n == e && n == w => (bor(n).horizontal_up, get_line_style(n)),
					(n, s, e, E) if n == s && n == e => (bor(n).vertical_right, get_line_style(n)),
					(E, s, e, w) if s == e && s == w => (bor(s).horizontal_down, get_line_style(s)),
					(E, s, E, w) if s == w => (bor(s).top_right, get_line_style(s)),
					(n, E, E, w) if n == w => (bor(n).bottom_right, get_line_style(n)),
					(n, E, e, E) if n == e => (bor(n).bottom_left, get_line_style(n)),
					(E, s, e, E) if s == e => (bor(s).top_left, get_line_style(s)),

					(n, s, E, E) if n == s => (bor(n).vertical, get_line_style(n)),
					(E, E, e, w) if e == w => (bor(e).horizontal, get_line_style(e)),

					(n, s, e, w) if n == s && n == e && n == w => (bor(n).cross, get_line_style(n)),
					// intersections should just be verticals
					(n, s, e, w) if n == s && e == w && n != E && e != E => (bor(n).vertical, get_line_style(n)),
					(n, s, e, w) if is_conn(n) && is_conn(s) && is_conn(e) && !is_conn(w) => {
						(bor(n).vertical_right, pick_style(&[n, s, e]))
					}
					(n, s, e, w) if is_conn(n) && is_conn(s) && !is_conn(e) && is_conn(w) => {
						(bor(n).vertical_left, pick_style(&[n, s, w]))
					}
					(n, s, e, w) if is_conn(n) && !is_conn(s) && is_conn(e) && is_conn(w) => {
						(bor(e).horizontal_up, pick_style(&[n, e, w]))
					}
					(n, s, e, w) if !is_conn(n) && is_conn(s) && is_conn(e) && is_conn(w) => {
						(bor(e).horizontal_down, pick_style(&[s, e, w]))
					}
					(_, _, _, _) => ("?", Style::default()),
				};

                buf.cell_mut(Position::new(x as u16 + area.left(), y as u16 + area.top()))
                    .unwrap()
                    .set_symbol(symbol)
                    .set_style(line_style);
            }
        }
    }

    fn heuristic(from: (usize, usize), to: (usize, usize)) -> isize {
        (from.0 as isize - to.0 as isize).pow(2) + (from.1 as isize - to.1 as isize).pow(2)
    }

    fn calc_cost(
        &self,
        current: ((usize, usize), Direction),
        neigh: ((usize, usize), Direction),
        start: (usize, usize),
        end: (usize, usize),
        goal: (bool, usize, usize),
        conn_t: usize,
    ) -> isize {
        let conn_t = Edge::Connection(conn_t);
        let north = self.edge_field[(current.0, Direction::North).into()];
        let south = self.edge_field[(current.0, Direction::South).into()];
        let east = self.edge_field[(current.0, Direction::East).into()];
        let west = self.edge_field[(current.0, Direction::West).into()];

        let in_dir = self.edge_field[current.into()];
        // TODO: fix
        if !(in_dir == Edge::Empty || in_dir == conn_t) {
            return isize::MAX;
        }
        //	assert!(in_dir == 0 || in_dir == conn_t); // should only calculate cost if its possible
        let out_dir = self.edge_field[neigh.into()];
        if out_dir == conn_t {
            // already exists
            1
        } else if let Edge::Connection(_) = out_dir {
            if self.edge_targets[neigh.into()].is_some_and(|target| target == goal && goal.0) {
                3
            } else {
                isize::MAX
            }
        } else if out_dir == Edge::Empty {
            if north == conn_t || south == conn_t || east == conn_t || west == conn_t {
                // intersecting with an existing connection
                2 // maybe multiply with distances?
            } else {
                let in_is_vert = current.1.is_vertical();
                let out_is_vert = neigh.1.is_vertical();
                let straight = in_is_vert == out_is_vert;
                if straight {
                    if north == Edge::Empty
                        && south == Edge::Empty
                        && east == Edge::Empty
                        && west == Edge::Empty
                    {
                        2
                    } else {
                        4
                    }
                } else {
                    // curved
                    if north != Edge::Empty
                        || south != Edge::Empty
                        || east != Edge::Empty
                        || west != Edge::Empty
                    {
                        isize::MAX
                    } else {
                        let ax = current.0.0 as isize;
                        let ay = current.0.1 as isize;
                        let sx = start.0 as isize;
                        let sy = start.1 as isize;
                        let ex = end.0 as isize;
                        let ey = end.1 as isize;
                        4 + ((ax - sx).pow(2)
                            + (ay - sy).pow(2)
                            + (ax - ex).pow(2)
                            + (ay - ey).pow(2))
                    }
                }
            }
        } else {
            isize::MAX
        }
    }
}

fn neighbors(pos: (usize, usize), width: usize, height: usize) -> Vec<((usize, usize), Direction)> {
    let mut out = Vec::new();
    if pos.0 < width - 1 {
        out.push(((pos.0 + 1, pos.1), Direction::West));
    }
    if pos.1 < height - 1 {
        out.push(((pos.0, pos.1 + 1), Direction::North));
    }
    if pos.0 > 0 {
        out.push(((pos.0 - 1, pos.1), Direction::East));
    }
    if pos.1 > 0 {
        out.push(((pos.0, pos.1 - 1), Direction::South));
    }
    out
}

use core::ops::{Index, IndexMut};

#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
struct EdgeIdx {
    x: usize,
    y: usize,
    is_vertical: bool,
}
/*
impl EdgeIdx {
    fn pos(self) -> (usize, usize) {
        (self.0, self.1)
    }
}
*/
impl From<((usize, usize), Direction)> for EdgeIdx {
    fn from(value: ((usize, usize), Direction)) -> Self {
        match value.1 {
            Direction::North => Self {
                x: value.0.0,
                y: value.0.1,
                is_vertical: true,
            },
            Direction::South => Self {
                x: value.0.0,
                y: value.0.1 + 1,
                is_vertical: true,
            },
            Direction::East => Self {
                x: value.0.0 + 1,
                y: value.0.1,
                is_vertical: false,
            },
            Direction::West => Self {
                x: value.0.0,
                y: value.0.1,
                is_vertical: false,
            },
        }
    }
}

// the outermost values are unnecessary
#[derive(Debug)]
struct Betweens<T: Default> {
    horizontal: Vec<Vec<T>>,
    vertical: Vec<Vec<T>>,
    width: usize,
    height: usize,
}
impl<T: Default> Index<EdgeIdx> for Betweens<T> {
    type Output = T;
    fn index(&self, index: EdgeIdx) -> &Self::Output {
        if index.is_vertical {
            &self.vertical[index.y][index.x]
        } else {
            &self.horizontal[index.y][index.x]
        }
    }
}
impl<T: Default> IndexMut<EdgeIdx> for Betweens<T> {
    fn index_mut(&mut self, index: EdgeIdx) -> &mut T {
        if index.is_vertical {
            &mut self.vertical[index.y][index.x]
        } else {
            &mut self.horizontal[index.y][index.x]
        }
    }
}

impl<T: Default> Betweens<T> {
    fn new(x: usize, y: usize) -> Self {
        let mut out = Self {
            horizontal: Vec::new(),
            vertical: Vec::new(),
            width: 0,
            height: 0,
        };
        out.set_size(x, y);
        out
    }

    fn set_size(&mut self, x: usize, y: usize) {
        self.horizontal.resize_with(y, || {
            let mut inner = Vec::new();
            inner.resize_with(x + 1, Default::default);
            inner
        });
        self.vertical.resize_with(y + 1, || {
            let mut inner = Vec::new();
            inner.resize_with(x, Default::default);
            inner
        });
        self.width = x;
        self.height = y;
    }

    #[allow(unused)]
    fn print_with(&self, width: usize, f: impl Fn(&T)) {
        for y in 0..(self.height + 1) {
            for x in 0..self.width {
                print!("{} ", "-".repeat(width));
                f(&self.vertical[y][x]);
            }
            println!("{}", "-".repeat(width));
            if y < self.height {
                for x in 0..(self.width + 1) {
                    f(&self.horizontal[y][x]);
                    if x < self.width {
                        print!("{} ", "-".repeat(width));
                    }
                }
            }
            println!();
        }
    }
}
