{
  "aspects": {
    "adret": {
      "name": "Adret",
      "desc": "Tattooed when they come of age, their tattoo represents the path of life they seek. Well regarded as bureaucrats and keepers of coin.",
      "innate": {
        "Charisma": 3,
        "Willpower": 2
      },
      "talent": [
        "Maudet"
      ],
      "is_pathfinder": true,
      "variants": {
        "boulder": {
          "name": "Boulder",
          "colors": {
            "eye": "#DAA400",
            "hair": "#52587E",
            "skin": "#ABC4D4",
            "tone": "#5B6566",
            "marking": "#643C3C"
          }
        },
        "seeker": {
          "name": "Seeker",
          "colors": {
            "eye": "#DA7B0E",
            "hair": "#474B66",
            "skin": "#9EC7CB",
            "tone": "#647476",
            "marking": "#6C5244"
          }
        },
        "salt": {
          "name": "Salt",
          "colors": {
            "eye": "#D05111",
            "hair": "#352F42",
            "skin": "#7888A7",
            "tone": "#4C4D5E",
            "marking": "#ECDA15"
          }
        },
        "greymarch": {
          "name": "Greymarch",
          "colors": {
            "eye": "#DA7B0E",
            "hair": "#2E3042",
            "skin": "#B4CAD4",
            "tone": "#42545A",
            "marking": "#272221"
          }
        },
        "alder": {
          "name": "Alder",
          "colors": {
            "eye": "#6331D0",
            "hair": "#2E3042",
            "skin": "#ABC4D4",
            "tone": "#42545A",
            "marking": "#AC78D6"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#F35100",
            "hair": "#1D1F2A",
            "skin": "#99A3CC",
            "tone": "#44485B",
            "marking": "#CE4500",
            "sclera": "#444444"
          }
        }
      }
    },
    "canor": {
      "name": "Canor",
      "desc": "With canine features, the Canor are fiercely loyal. Often found as guards and personal servants in the retinue of powerful people.",
      "innate": {
        "Charisma": 3,
        "Strength": 2
      },
      "talent": [
        "Loyalty"
      ],
      "is_pathfinder": true,
      "variants": {
        "interior": {
          "name": "Interior",
          "colors": {
            "eye": "#DAD300",
            "hair": "#2B2B24",
            "skin": "#9C9784",
            "tone": "#3D3C39",
            "marking": "#EC0000",
            "sclera": "#F9F2E6"
          }
        },
        "river": {
          "name": "River",
          "colors": {
            "eye": "#71DCDD",
            "hair": "#323232",
            "skin": "#FFC592",
            "tone": "#443533",
            "marking": "#397070",
            "sclera": "#F9F2E6"
          }
        },
        "lion": {
          "name": "Lion",
          "colors": {
            "eye": "#EA8B17",
            "hair": "#AD8648",
            "skin": "#DFAC78",
            "tone": "#4B3E3A",
            "marking": "#704831",
            "sclera": "#F9F2E6"
          }
        },
        "red": {
          "name": "Red",
          "colors": {
            "eye": "#E65C0C",
            "hair": "#9C2E2E",
            "skin": "#D5B186",
            "tone": "#4B3D38",
            "marking": "#BA0000",
            "sclera": "#F9F2E6"
          }
        },
        "steppe": {
          "name": "Steppe",
          "colors": {
            "eye": "#DAD300",
            "hair": "#B9570B",
            "skin": "#C19B6C",
            "tone": "#4F3D31",
            "marking": "#E72E00",
            "sclera": "#F9F2E6"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#FF0000",
            "hair": "#212126",
            "skin": "#54506F",
            "tone": "#282832",
            "marking": "#CB0000",
            "sclera": "#FFFFFF"
          }
        }
      }
    },
    "capra": {
      "name": "Capra",
      "desc": "Keepers of old knowledge, they wander the lands offering their experience to those in need of it.",
      "innate": {
        "Willpower": 3,
        "Intelligence": 2
      },
      "talent": [
        "Mark of Ku",
        "Mark of Nemit",
        "Mark of Jurik"
      ],
      "is_pathfinder": true,
      "variants": {
        "nemit": {
          "name": "Nemit",
          "colors": {
            "eye": "#D0AE00",
            "hair": "#39352F",
            "skin": "#787063",
            "tone": "#46413A",
            "feature": "#988C78",
            "sclera": "#C7C0A4"
          }
        },
        "jurik": {
          "name": "Jurik",
          "colors": {
            "eye": "#D07900",
            "hair": "#39332E",
            "skin": "#77738B",
            "tone": "#4E4B5B",
            "feature": "#9392A3",
            "sclera": "#C7C0A4"
          }
        },
        "sudo": {
          "name": "Sudo",
          "unlock": "spec",
          "colors": {
            "eye": "#FFFFFF",
            "hair": "#323851",
            "skin": "#8B8A8C",
            "tone": "#555556",
            "feature": "#3B3837",
            "sclera": "#454154"
          }
        },
        "ku": {
          "name": "Ku",
          "colors": {
            "eye": "#D0AE00",
            "hair": "#39332E",
            "skin": "#957570",
            "tone": "#503F3D",
            "feature": "#A59283",
            "sclera": "#C7C0A4"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#B03B00",
            "hair": "#212121",
            "skin": "#7E5656",
            "tone": "#3E2B2B",
            "feature": "#512323",
            "sclera": "#454154"
          }
        }
      }
    },
    "celtor": {
      "name": "Celtor",
      "desc": "Silver-tongued traders whose pride often gets the better of them. Renowned as ship-builders and seafarers alike.",
      "innate": {
        "Charisma": 3,
        "Intelligence": 2
      },
      "talent": [
        "Seaborne"
      ],
      "is_pathfinder": true,
      "variants": {
        "otter": {
          "name": "Otter",
          "colors": {
            "eye": "#63BA00",
            "hair": "#424134",
            "skin": "#BCB8B1",
            "tone": "#5B5651"
          }
        },
        "badger": {
          "name": "Badger",
          "colors": {
            "eye": "#31B800",
            "hair": "#282723",
            "skin": "#E6DAC6",
            "tone": "#544E45"
          }
        },
        "weasel": {
          "name": "Weasel",
          "colors": {
            "eye": "#69C500",
            "hair": "#464237",
            "skin": "#938580",
            "tone": "#564E4B"
          }
        },
        "marten": {
          "name": "Marten",
          "colors": {
            "eye": "#7D9600",
            "hair": "#414A3B",
            "skin": "#D9D7AF",
            "tone": "#6C674A"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#550000",
            "hair": "#000000",
            "skin": "#746965",
            "tone": "#48413F",
            "marking": "#550000"
          }
        }
      }
    },
    "chrysid": {
      "name": "Chrysid",
      "desc": "Deeply spiritual folk who have an uncanny knack for deciphering the emotions of others while keeping their own a closed book.",
      "innate": {
        "Agility": 2,
        "Charisma": 3
      },
      "talent": [
        "Mothwing Dust"
      ],
      "is_pathfinder": true,
      "variants": {
        "seer": {
          "name": "Seer",
          "colors": {
            "eye": "#473FB9",
            "hair": "#343251",
            "skin": "#757CAB",
            "tone": "#2E2F42",
            "sclera": "#FFFFFF"
          }
        },
        "devout": {
          "name": "Devout",
          "colors": {
            "eye": "#DD5F85",
            "hair": "#44342F",
            "skin": "#D096AA",
            "tone": "#6B4252",
            "sclera": "#FFFFFF"
          }
        },
        "adept": {
          "name": "Adept",
          "colors": {
            "eye": "#9FB844",
            "hair": "#4D4A48",
            "skin": "#ADA28A",
            "tone": "#3F3C39",
            "sclera": "#FFFFFF"
          }
        },
        "sage": {
          "name": "Sage",
          "colors": {
            "eye": "#D87780",
            "hair": "#3E4434",
            "skin": "#C6CBAE",
            "tone": "#66754E",
            "sclera": "#FFFFFF"
          }
        },
        "hierophant": {
          "name": "Hierophant",
          "colors": {
            "eye": "#663B3F",
            "hair": "#E5DEC7",
            "skin": "#FFF7E2",
            "tone": "#6D6355",
            "sclera": "#FFFFFF"
          }
        },
        "augur": {
          "name": "Augur",
          "colors": {
            "eye": "#FC897E",
            "hair": "#F99B84",
            "skin": "#433D3A",
            "tone": "#2D2927",
            "sclera": "#0F0F0F"
          }
        },
        "messenger": {
          "name": "Messenger",
          "colors": {
            "eye": "#3B3A42",
            "hair": "#433320",
            "skin": "#BE9253",
            "tone": "#8D5237",
            "sclera": "#0F0F0F"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#FF5500",
            "hair": "#182226",
            "skin": "#918B90",
            "tone": "#3F3D3E",
            "sclera": "#FFFFFF"
          }
        }
      }
    },
    "drakkard": {
      "name": "Drakkard",
      "desc": "Hailing from the Northern Luminant, these worshippers of the Edenkite are auspicious mediators of conflict.",
      "innate": {
        "Agility": 2,
        "Fortitude": 3
      },
      "talent": [
        "Teachings of the Edenkite"
      ],
      "is_pathfinder": false,
      "variants": {
        "slate": {
          "name": "Slate",
          "colors": {
            "eye": "#FFFFFF",
            "hair": "#333333",
            "skin": "#8C8C8C",
            "tone": "#4C4C4C",
            "feature": "#8B9894",
            "sclera": "#C7C7C7"
          }
        },
        "laguna": {
          "name": "Laguna",
          "colors": {
            "eye": "#06FFA0",
            "hair": "#234C3E",
            "skin": "#69989C",
            "tone": "#345053",
            "feature": "#00987A",
            "sclera": "#72C7B9"
          }
        },
        "sprout": {
          "name": "Sprout",
          "colors": {
            "eye": "#B7FF1D",
            "hair": "#363E29",
            "skin": "#849471",
            "tone": "#4B5441",
            "feature": "#799823",
            "sclera": "#A9C768"
          }
        },
        "vale": {
          "name": "Vale",
          "colors": {
            "eye": "#FF4EFF",
            "hair": "#39293E",
            "skin": "#9E5A9D",
            "tone": "#593358",
            "feature": "#845A84",
            "sclera": "#9D90C7"
          }
        },
        "ember": {
          "name": "Ember",
          "colors": {
            "eye": "#FF9500",
            "hair": "#331111",
            "skin": "#9D4E4E",
            "tone": "#4B2222",
            "feature": "#986D00",
            "sclera": "#C7B36B"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#FFAE3D",
            "hair": "#000000",
            "skin": "#877B72",
            "tone": "#38332F",
            "feature": "#988556",
            "sclera": "#B9B9B9"
          }
        }
      }
    },
    "etrean": {
      "name": "Etrean",
      "desc": "Defined by their snake-like features and cunning. Isolationists who tend to their own interests.",
      "innate": {
        "Agility": 2,
        "Intelligence": 3
      },
      "talent": [
        "Molt"
      ],
      "is_pathfinder": true,
      "variants": {
        "viper": {
          "name": "Viper",
          "colors": {
            "eye": "#A72409",
            "hair": "#E6D4D4",
            "skin": "#F7EEDE",
            "tone": "#5A4840",
            "sclera": "#F0E1A2"
          }
        },
        "mamba": {
          "name": "Mamba",
          "colors": {
            "eye": "#863C58",
            "hair": "#28292D",
            "skin": "#F7EEE3",
            "tone": "#5A4840",
            "sclera": "#F0E1A2"
          }
        },
        "coral": {
          "name": "Coral",
          "colors": {
            "eye": "#FED338",
            "hair": "#80B5EA",
            "skin": "#F7EEDE",
            "tone": "#5A4840",
            "sclera": "#F0F0F0"
          }
        },
        "file": {
          "name": "File",
          "colors": {
            "eye": "#8C0F82",
            "hair": "#E6D4D4",
            "skin": "#F7EEDE",
            "tone": "#5A4840",
            "sclera": "#CBD2FF"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#D10000",
            "hair": "#161616",
            "skin": "#F7EEDE",
            "tone": "#5A4840",
            "sclera": "#735959"
          }
        }
      }
    },
    "felinor": {
      "name": "Felinor",
      "desc": "Akin to their feline features, the Felinor are carefree and whimsical. Seen to be thieves and outlaws, but merely seek a life of freedom.",
      "innate": {
        "Agility": 2,
        "Charisma": 3
      },
      "talent": [
        "Nightchild"
      ],
      "is_pathfinder": true,
      "variants": {
        "lynx": {
          "name": "Lynx",
          "colors": {
            "eye": "#C2DA24",
            "hair": "#8F8F8F",
            "skin": "#C5C4C3",
            "tone": "#5A5957"
          }
        },
        "panther": {
          "name": "Panther",
          "colors": {
            "eye": "#E89C04",
            "hair": "#212126",
            "skin": "#615E6D",
            "tone": "#28282C",
            "sclera": "#E6E7D5"
          }
        },
        "sphynx": {
          "name": "Sphynx",
          "colors": {
            "eye": "#D12A4E",
            "hair": "#F2F2FF",
            "skin": "#FFCCC9",
            "tone": "#6A5757"
          }
        },
        "par": {
          "name": "Par",
          "unlock": "spec",
          "colors": {
            "eye": "#00FF7F",
            "hair": "#8F8F8F",
            "skin": "#C5C4C3",
            "tone": "#50504F"
          }
        },
        "leopard": {
          "name": "Leopard",
          "colors": {
            "eye": "#DA9D24",
            "hair": "#8F8572",
            "skin": "#BFB5A9",
            "tone": "#4D4842"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#AA0000",
            "hair": "#FF5500",
            "skin": "#DA8541",
            "tone": "#533219"
          }
        }
      }
    },
    "ganymede": {
      "name": "Ganymede",
      "desc": "Peculiar folk often known for their wisdom and intelligence. Though a rare folk, Ganymede science still drives humanity forward.",
      "innate": {
        "Willpower": 3,
        "Intelligence": 2
      },
      "talent": [
        "Deepfolk"
      ],
      "is_pathfinder": true,
      "exclude_cosmetics": [
        "brows",
        "marking",
        "mouth"
      ],
      "variants": {
        "titan": {
          "name": "Titan",
          "colors": {
            "eye": "#FFCD03",
            "hair": "#A5B1B3",
            "skin": "#3D2B25",
            "tone": "#000000",
            "marking": "#FFCD03",
            "sclera": "#FFFFFF",
            "under": "#6C5837"
          }
        },
        "enceladus": {
          "name": "Enceladus",
          "colors": {
            "eye": "#0ACAFF",
            "hair": "#9EA2B1",
            "skin": "#2D2F51",
            "tone": "#10111E",
            "marking": "#0ACAFF",
            "sclera": "#FFFFFF",
            "under": "#307981"
          }
        },
        "zithori": {
          "name": "Zithori",
          "unlock": "spec",
          "colors": {
            "eye": "#38AA00",
            "hair": "#5A6765",
            "skin": "#32382E",
            "tone": "#000000",
            "marking": "#38AA00",
            "sclera": "#FFFFFF",
            "under": "#2F8132"
          }
        },
        "tethys": {
          "name": "Tethys",
          "colors": {
            "eye": "#11DC9F",
            "hair": "#DFDFDF",
            "skin": "#364C51",
            "tone": "#060809",
            "marking": "#11DC9F",
            "sclera": "#000000",
            "under": "#3A7060"
          }
        },
        "hyperion": {
          "name": "Hyperion",
          "colors": {
            "eye": "#FFFFFF",
            "hair": "#C4CBCC",
            "skin": "#373D46",
            "tone": "#000000",
            "marking": "#FFFFFF",
            "sclera": "#FFFFFF",
            "under": "#707E81"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#FF61F7",
            "hair": "#60537C",
            "skin": "#392A4F",
            "tone": "#0B0810",
            "marking": "#FF61F7",
            "sclera": "#FFFFFF",
            "under": "#764281"
          }
        }
      }
    },
    "gremor": {
      "name": "Gremor",
      "desc": "Deer-horned pariahs who lived a peaceful life as nomads before the tides came. Tolerant of extremes that many others would avoid.",
      "innate": {
        "Strength": 2,
        "Fortitude": 3
      },
      "talent": [
        "Navae's Guidance"
      ],
      "is_pathfinder": true,
      "variants": {
        "birch": {
          "name": "Birch",
          "colors": {
            "eye": "#C100DA",
            "hair": "#302A25",
            "skin": "#8B816E",
            "tone": "#4B463B",
            "feature": "#ABA294"
          }
        },
        "redwood": {
          "name": "Redwood",
          "colors": {
            "eye": "#DA0041",
            "hair": "#302525",
            "skin": "#8A716B",
            "tone": "#4C3E3B",
            "feature": "#915B5B"
          }
        },
        "aspen": {
          "name": "Aspen",
          "colors": {
            "eye": "#2168DA",
            "hair": "#4A5354",
            "skin": "#7B8A80",
            "tone": "#4F5E55",
            "feature": "#56888D"
          }
        },
        "teak": {
          "name": "Teak",
          "colors": {
            "eye": "#EE7700",
            "hair": "#312311",
            "skin": "#987167",
            "tone": "#4B3B32",
            "feature": "#6B4E39"
          }
        },
        "cedar": {
          "name": "Cedar",
          "colors": {
            "eye": "#DA00AB",
            "hair": "#302D22",
            "skin": "#887862",
            "tone": "#483E36",
            "feature": "#64543B"
          }
        },
        "auroran": {
          "name": "Auroran",
          "unlock": "spec",
          "colors": {
            "eye": "#FFFFFF",
            "hair": "#FFFFFF",
            "skin": "#FFFFFF",
            "tone": "#FFFFFF",
            "feature": "#FFFFF8"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#DA4703",
            "hair": "#302D22",
            "skin": "#7A706D",
            "tone": "#423C3B",
            "feature": "#111111"
          }
        }
      }
    },
    "khan": {
      "name": "Khan",
      "desc": "Brimming with pride yet attentive to the finer details. Known as steadfast warriors and mercenaries the world over.",
      "innate": {
        "Agility": 2,
        "Strength": 3
      },
      "talent": [
        "Versatile"
      ],
      "is_pathfinder": true,
      "variants": {
        "silverback": {
          "name": "Silverback",
          "colors": {
            "eye": "#AA55FF",
            "hair": "#34322C",
            "skin": "#EAA278",
            "tone": "#684838",
            "feature": "#EBC15D"
          }
        },
        "albino": {
          "name": "Albino",
          "colors": {
            "eye": "#FF3766",
            "hair": "#F7F0E3",
            "skin": "#EFDDB0",
            "tone": "#6B5740",
            "feature": "#6B7076"
          }
        },
        "capuchin": {
          "name": "Capuchin",
          "colors": {
            "eye": "#00FFFF",
            "hair": "#F7F0E3",
            "skin": "#FFCC99",
            "tone": "#715E4F",
            "feature": "#9FADC0"
          }
        },
        "tamarin": {
          "name": "Tamarin",
          "colors": {
            "eye": "#FFD918",
            "hair": "#D89933",
            "skin": "#E2BD88",
            "tone": "#684F35",
            "feature": "#EBC15D"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#FF8102",
            "hair": "#7C0000",
            "skin": "#BA815F",
            "tone": "#6C4A37",
            "feature": "#EBC15D"
          }
        }
      }
    },
    "kiron": {
      "name": "Kiron",
      "desc": "Once isolated in the subterranean caverns that straddle the Boundary, the bat-like Kirons are perceptive and shrewd spelunkers...",
      "innate": {
        "Agility": 3,
        "Intelligence": 2
      },
      "talent": [
        "Echolocator"
      ],
      "is_pathfinder": true,
      "variants": {
        "megaderma": {
          "name": "Megaderma",
          "colors": {
            "eye": "#B3B3FF",
            "hair": "#766F87",
            "skin": "#CCCEDE",
            "tone": "#44434F",
            "marking": "#858691",
            "sclera": "#898599"
          }
        },
        "ectophylla": {
          "name": "Ectophylla",
          "colors": {
            "eye": "#D6B779",
            "hair": "#463C2D",
            "skin": "#BFB59E",
            "tone": "#272520",
            "marking": "#7F7869",
            "sclera": "#4D4B3E"
          }
        },
        "macroderma": {
          "name": "Macroderma",
          "colors": {
            "eye": "#FFFFFF",
            "hair": "#FFFDF6",
            "skin": "#E8E3D4",
            "tone": "#3A3530",
            "marking": "#A29F94",
            "sclera": "#BDBDBD"
          }
        },
        "kerivoula": {
          "name": "Kerivoula",
          "colors": {
            "eye": "#FF8C52",
            "hair": "#4F3D28",
            "skin": "#C1976C",
            "tone": "#583C29",
            "marking": "#8B6C4E",
            "sclera": "#D6CCBD"
          }
        },
        "hypsignathus": {
          "name": "Hypsignathus",
          "colors": {
            "eye": "#7446FF",
            "hair": "#322E36",
            "skin": "#70655B",
            "tone": "#282420",
            "marking": "#433C36",
            "sclera": "#54504C"
          }
        },
        "lasiurus": {
          "name": "Lasiurus",
          "colors": {
            "eye": "#D4B0C9",
            "hair": "#7C4545",
            "skin": "#BD7D75",
            "tone": "#4C2D2B",
            "marking": "#7C524D",
            "sclera": "#A17864"
          }
        },
        "pipistrelle": {
          "name": "Pipistrelle",
          "colors": {
            "eye": "#D47694",
            "hair": "#786571",
            "skin": "#F9E3DF",
            "tone": "#3A322F",
            "marking": "#A8938F"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#FF442B",
            "hair": "#0D0D0D",
            "skin": "#FAFAF8",
            "tone": "#1B1B18",
            "marking": "#B1B1B0",
            "sclera": "#EEEAD7"
          }
        }
      }
    },
    "lightborn": {
      "innate": {
        "Agility": 2,
        "Fortitude": 2,
        "Intelligence": 2,
        "Strength": 2,
        "Willpower": 2
      },
      "is_pathfinder": false,
      "name": "Lightborn",
      "desc": "The stars call you back...",
      "variants": {
        "gilgamesh": {
          "name": "Gilgamesh",
          "unlock": "spec",
          "colors": {
            "eye": "#FF0004",
            "hair": "#EFB838",
            "skin": "#C7AC78",
            "tone": "#684F39",
            "sclera": "#FFFFFF"
          }
        },
        "lewyn": {
          "name": "Lewyn",
          "unlock": "spec",
          "colors": {
            "eye": "#88F498",
            "hair": "#83EEB3",
            "skin": "#C7AC78",
            "tone": "#C7AC78",
            "sclera": "#FFFFFF"
          }
        },
        "moros": {
          "name": "Moros",
          "unlock": "spec",
          "colors": {
            "eye": "#FFFFFF",
            "hair": "#2F3035",
            "skin": "#BBB3B2",
            "tone": "#BBB3B2",
            "sclera": "#3B3B3B"
          }
        },
        "horror": {
          "name": "Horror",
          "unlock": "spec",
          "colors": {
            "eye": "#D30000",
            "hair": "#FFFFFF",
            "skin": "#D6D3CB",
            "tone": "#817F7A",
            "sclera": "#FFFFFF"
          }
        },
        "alpha": {
          "name": "Alpha",
          "colors": {
            "eye": "#0AD7FF",
            "hair": "#EFEFEF",
            "skin": "#C7AC78",
            "tone": "#563625",
            "sclera": "#FFFFFF"
          }
        },
        "beta": {
          "name": "Beta",
          "colors": {
            "eye": "#19F43D",
            "hair": "#191300",
            "skin": "#C7AC78",
            "tone": "#563625",
            "sclera": "#FFFFFF"
          }
        },
        "gamma": {
          "name": "Gamma",
          "colors": {
            "eye": "#FF7700",
            "hair": "#120E00",
            "skin": "#C7AC78",
            "tone": "#563625",
            "sclera": "#FFFFFF"
          }
        },
        "delta": {
          "name": "Delta",
          "colors": {
            "eye": "#840AFF",
            "hair": "#191300",
            "skin": "#C7AC78",
            "tone": "#563625",
            "sclera": "#FFFFFF"
          }
        },
        "mr_toons": {
          "name": "MrToons",
          "unlock": "spec",
          "colors": {
            "eye": "#FFFFFF",
            "hair": "#FFFFFF",
            "skin": "#C7AC78",
            "tone": "#7F6D4D",
            "sclera": "#FFFFFF"
          }
        }
      }
    },
    "tiran": {
      "name": "Tiran",
      "desc": "Solitary folk seldom seen below the clouds. Sharp and independent, though strongly protective of those who earn their respect.",
      "innate": {
        "Agility": 2,
        "Willpower": 3
      },
      "talent": [
        "Feathered Glider"
      ],
      "is_pathfinder": true,
      "variants": {
        "canary": {
          "name": "Canary",
          "colors": {
            "eye": "#D60270",
            "hair": "#E6C769",
            "skin": "#EBC191",
            "tone": "#5A452D",
            "sclera": "#F0DDE6"
          }
        },
        "jay": {
          "name": "Jay",
          "colors": {
            "eye": "#FF7300",
            "hair": "#3D3B62",
            "skin": "#CB8F83",
            "tone": "#73453C",
            "sclera": "#F0D7C4"
          }
        },
        "crow": {
          "name": "Crow",
          "colors": {
            "eye": "#FFCC00",
            "hair": "#27112F",
            "skin": "#BDA29C",
            "tone": "#463335",
            "sclera": "#BAAC89"
          }
        },
        "cardinal": {
          "name": "Cardinal",
          "colors": {
            "eye": "#FFBF00",
            "hair": "#761D1A",
            "skin": "#E2AC77",
            "tone": "#59442F",
            "sclera": "#F0EADE"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#FF0000",
            "hair": "#2B2D2F",
            "skin": "#949AAC",
            "tone": "#35373D",
            "sclera": "#9F7575"
          }
        }
      }
    },
    "vesperian": {
      "name": "Vesperian",
      "desc": "Never seen without their masks. Poorly understood, but begrudgingly appreciated due to their natural talents.",
      "innate": {
        "Fortitude": 2,
        "Willpower": 3
      },
      "talent": [
        "Chitin"
      ],
      "is_pathfinder": true,
      "exclude_cosmetics": [
        "brows",
        "marking",
        "mouth"
      ],
      "variants": {
        "sabaton": {
          "name": "Sabaton",
          "colors": {
            "eye": "#FFCD03",
            "hair": "#3A3632",
            "skin": "#4D4947",
            "tone": "#302E2C",
            "feature": "#EBE6D1",
            "sclera": "#1D1503",
            "design": "#3B1111"
          }
        },
        "haske": {
          "name": "Haske",
          "unlock": "spec",
          "colors": {
            "eye": "#FFFFFF",
            "hair": "#706460",
            "skin": "#5A4848",
            "tone": "#392E2E",
            "feature": "#EBE3DB",
            "sclera": "#1D1503",
            "design": "#3B1111"
          }
        },
        "besague": {
          "name": "Besague",
          "colors": {
            "eye": "#FFCD03",
            "hair": "#3A2F21",
            "skin": "#3E392A",
            "tone": "#282419",
            "feature": "#F8F7E7",
            "sclera": "#1D1503",
            "design": "#463304"
          }
        },
        "nutt": {
          "name": "Nutt",
          "unlock": "spec",
          "colors": {
            "eye": "#FFFFFF",
            "hair": "#F3F3FA",
            "skin": "#212324",
            "tone": "#26292B",
            "feature": "#EBE3DB",
            "sclera": "#1D1503",
            "design": "#3B1111"
          }
        },
        "plackart": {
          "name": "Plackart",
          "colors": {
            "eye": "#FFCD03",
            "hair": "#34383A",
            "skin": "#454D4D",
            "tone": "#323838",
            "feature": "#EBE6D1",
            "sclera": "#1D1503",
            "design": "#0E2F30"
          }
        },
        "nakti": {
          "name": "Nakti",
          "unlock": "spec",
          "colors": {
            "eye": "#FFFFFF",
            "hair": "#2B2C29",
            "skin": "#4A4841",
            "tone": "#312F2B",
            "feature": "#343330",
            "sclera": "#1D1503",
            "design": "#C59D6F"
          }
        },
        "monster": {
          "name": "Monster",
          "unlock": "spec",
          "colors": {
            "eye": "#820000",
            "hair": "#191919",
            "skin": "#191919",
            "tone": "#191919",
            "feature": "#1E1919",
            "sclera": "#1D1503",
            "design": "#7F0000"
          }
        },
        "hallowtide": {
          "name": "Hallowtide",
          "unlock": "hallowtide",
          "colors": {
            "eye": "#3D00B6",
            "hair": "#3A3632",
            "skin": "#3F4447",
            "tone": "#000000",
            "feature": "#15212A",
            "sclera": "#3A3632",
            "design": "#FF5500"
          }
        }
      }
    }
  },
  "books": {
    "a_deathscribes_journal": {
      "desc": "Journal belongs to: Memorial Mason Simeon Rasimof, of the Citadel of Markor",
      "name": "A Deathscribe's Journal",
      "pages": [
        "\n\tnote to self: started a new notebook for the year, since I ran out of space in first one. remember to engrave all names from last book before engraving these! two crosses = crossed out\n\tremember, don't have to take note of their ranks unless it's a black diver, leave the carving of rank symbols next to names to Uriel or Svarn\n\n\t• Chance Kernel ++\n\t• Julian Huuli ++\n\t• Ulla Kereshi ++ \n\t• Pyrrha Ratra ++\n\t• Oscar Kalvika\n\t• Vinney Golbor\n\t• Santiago Rico\n\t• Judith Holden\n\t• Dante Sahet\n\t• Anthony Praadet\n\t• Nestor Bykof\n\t• Cadaver Tarsus - MIA (hahaha, talk about irony!)\n\t• Aesop Trikali\n\t• Indra Era\n\t• Keith Talo\n\t• Ryan Vendet\n\t• Ogrim Vendet (siblings?)\n\t• Zeke Vendet (is this a whole family??)\n\t• Shem Vendet\n\t• Harley Vendet\n\t• Arno Vendet\n\t• Aemilius Vendet\n\t• Sandra Vendet\n\t• Olivia Vendet (that's the last one... tsk!)\n\t• Nia Atamli\n\t• Neo Theodra - MIA\n\t• Aaron Baranof\n\t• Simone Edgli\n\t• Nestor Calico - MIA\n\t• Ste ++ (?? ink?)\n\n\tsphinx of black quartz judge my vow sphinx of black qua\n\n\tdamned bottle. ink ran out, had to get a new one\n\tnote to self: get something to eat after all this, then get new names from old Helsen\n\n\t• Steven Dise ++ (wrong spelling!)\n\t• Stephen Dise  (with a ‘PH', like in philosophy. or philology. or phenomenal... phobia. phase. phony. phonetics... phlegm?.. i'm getting sidetracked)\n\t• Scar Drameus\n\t• Gaspard Trikal\n\t• Graham Rethige\n\t• Gregor Olof\n\t• Desdemona Dusselden (black diver, gild the name)\n\t• Laura Sero\n\t• Estelle Galvigi\n\t• Ivan Ivanel – MIA (old Helsen says the guy's been missing for 40 years, but they don't wanna declare him dead because some black diver reported maybe seeing him in the eastern luminant? wild)\n\t• Drew Disii - MIA\n\t• David Zeshi\n\t• Acedia Leshi\n\t• Charles Bobrof - MIA\n\t• Peter Donnet\n\t• Rick Ashet (old Helsen said this one got snapped in half by a king crab. yikes!)\n\t• Aspen Hira (black diver, gild the name)\n\t• John Ishel\n\t• Rhys Nemira\n\t• Black Diver Selim (no surname? old Helsen says he was a solo agent with no family. gild the name)\n\t• Carol Palo\n\t• Hector Corbet - MIA\n\t• Izzy Sehika\n\t• David Truad\n\t• Austin Munet\n\t• Ripley Raanad (black diver, gild the name – feels weird actually recognising one of the names! this was that one vegetarian girl, gave me a crab bisque lunch she didn't want back when she was an apprentice. kind of sad...)\n\t• Leo Nemises\n\t• Maxos Atedra\n\t• Philip Eko - MIA\n\t• John Ferad - MIA\n\t• Agnes Yuset\n\t• David Arad\n\n\tnote to self: tell the new apprentice (what was his name? Arun?) to fetch me a new chisel when i have a moment\n\talso, it's been a while since i last saw that lout Uriel around... is he on sick leave? why isn't he working with us this week?\n\n\t• Lena Ixatoke\n\t• Josue Cassatra - MIA ++ (came back from dead after a few days??? old Helsen says they didn't expect him to pass the interstice trial)\n\t• Armand Isket \n\t• Seth Enega - MIA\n\t• Sandra Rephika\n\t• Taliah Sokolof \n\t• Sapphire Evus\n\t• Harold Veshi - MIA\n\t• Ishmael Nephidra - MIA (black diver, gild the name)\n\t• John Adaset\n\t• August Praadet - MIA\n\t• Dimitri Kernel\n\t• Faris Arad (wasn't this that one kid that said he wanted to be Klaris's apprentice?)\n\t• Olivia Ymara\n\t• Rhys Ouli\n\t• Phoenix Ratra\n\t• Miles Edgli - MIA\n\t• Richard Gumshi\n\t• Dylan Kanreshi\n\t• Crow Akarad (black diver, gild the name – heh, “in akarad's steps” is right, aye?)\n\t• Erik Sec ++ (ugh messed it up)\n\n\thad to pause work due to wrist pain. maybe i should see the folks in the ambulatory wing about this. or maybe i just need a break. i've been carving names all day, and the bloody list never ends! old Helsen just dropped like twenty names on me and Svarn, and i'm not even done crossing out names from my last notebook yet! those divers need to stop dying so fast.\n\t \n\t• Erik Sekhige\n\t• Cassius John Canden (why's this one got two names?)\n\t• Cassius Edgar Canden (oh.)\n\t• Jay Evus - MIA\n\t• Yasuke Kereshi\n\t• Esker Massi\n\t• Abigail Atedra (black diver, gild the name)\n\t• Patricia Niildra - MIA\n\t• Byron Disii\n\t• Elliott Helsen (any relation to the high mason, i wonder?.. hope not!)\n\t• Ariana Ishel\n\t• Aspen Etudi\n\t• Eileen Loritad - MIA\n\t• Julian Theus\n\t• June Janus - MIA\n\t• Sigurd Sekhigi (black diver, gild the name)\n\t• Rasman Kalashor (i remember this one - loud-mouthed apprentice who wouldn't shut up in the hall of memory! funny how he ends up here all quiet now)\n\t• Chert Bobrof\n\t• Alicia Saali - MIA\n\t• John Nothli\n\t• Albion Enegi\n\t• Ulla Amarico\n\t• Veronica Nephidra\n\t• Thalassa Ashi - MIA\n\t• Douglas Douglas Vondren (not a mistake, that's his actual name)\n\t• Tamerlane Trige (black diver, gild the name)\n\t• Cyrus Juno - MIA\n\t• Ryan Hira\n\t• Logan Rashet\n\t• Esker Emuli\n\t• Ingrid Ouli\n\t• Shem Praadet - MIA\n\t• Sirius Ashet\n\t• Jim Trige - MIA\n\t• Zeke Aethuda\n\n\tlarge gaggle of apprentices just passed by and interrupted my work, led on a small tour by one of the new black divers, Isma. if you didn't know any better, with her bright hair and mean scowl, you'd think she was Klaris' daughter. seeing her makes me miss going to castle light to do maintenance work... having a cushy job as a designated memorial mason isn't so bad either, though. \n\n\teither way, cheeky gits asked me a bunch of questions before they left for the next stop on their tour. they seemed a little scared of me, like a death omen. i mean... i guess we *do* wear all black, have rugged hands, and come off as rather nonchalant in such a morbid place...\n\n\tbright-eyed, hapless, naive... i'd bet Uriel and Svarn a month's worth of dinner each that at least 3/4ths of the rookies will have their names on the wall by next year. though, i'm not sure they'd take the bet. Uriel's a cheapskate, and Svarn knows better than that. anyway, back to work\n\n\t• Saeko Leeli\n\t• Joy Mora - MIA (joy, missing among the divers? haha, no kidding)\n\t• Price Era\n\t• Gertrude Nemises - MIA\n\t• Kestrel Kamali (catchy!)\n\t• Misaka Ytreshi\n\t• Sage Dise\n\t• Timur Dise\n\t• Fox Palo (‘fox', like the old world animal? i remember Scholar Tullius giving a public lecture on those. what else will they come up with next? am i going to be carving ‘Horse Etudi' on the monument with the next batch of names? or maybe ‘Thresher Tarsus' in a few years? groan)\n\t• Andros Zeneke \n\t• Faye Aethuda (black diver, gild the name)\n\t• Nico Jaegen - MIA ++ (found his way back to castle light days after his squad got wiped out. impressive!)\n\t• Sarah Dusselden\n\t• Ulmer Trikali - MIA\n\t• Chesed Eiad - MIA\n\t• Daedalus Eldra\n\t• Tristram Trigi (black diver, gild the name)\n\t• Fitz Rethige\n\t• Remus Narsus - MIA\n\t• Aspen Etudi - MIA\n\t• Gilbert Etudi\n\t• Samantha Golubof\n\t• Ernest Huuli\n\t• Leon Nuren\n\t• Gabbro Scarsen (black diver, gild the name)\n\n\tnote to self: ask old Helsen to teach the new apprentices how to work new monoliths into shape; we've got only a couple left in storage, and Song knows we'll fill its sides up with names soon enough. Uriel came back this week; i don't know what he's been doing on his time off, but he smells awful, like really bad and stagnant morning breath. Svarn's away on a depths work summons, apparently castle light had an emergency and needs extra hands for maintenance. and then young Helsen nicked her finger quite badly while working with a chisel, so she's out of commission for a week or so. there go the two people i could have a decent conversation with in this place during lunch, aside from whenever old Helsen graces me with his brief presence, once in a blue moonseye. lousy week!\n\n\talso note to self: buy celebratory dinner for the memorial mason crew when you finish crossing out names in the old notebook!\n\n\t• James Konoli (black diver, gild the name)\n\t• Sam Gatli - MIA\n\t• Pippin Tuuli\n\t• Aspen Estedra\n\t• Quartz Evus\n\t• Gael Isket\n\t• Dylan Sahet - MIA\n\t• Karl Kavinel\n\t• Connie Ivanel\n\t• Grace Aethuda - MIA\n\t• Lucia Disii - MIA\n\t• Sylvester Staelen (black diver, gild the name)\n\t• Murphy Etudi\n\t• Otto Barad\n\t• Pandora Cassatra - MIA\n\t• Rickard Atamli (NOT richard! C and K. cook in a kitchen. catch a kestrel. cram a... kennel? i should ask Svarn for more mnemonics like this, he probably knows. could make a game out of it, too)\n\t• Alaia Bobrof\n\t• Alder Bobrof - MIA\n\t• Beatrix Enege\n\t• Buster Huuli (buster huuli... shoulda worked in the central authority navy as a gunner with that kind of name, haha)\n\t• Harper Holden (surprised this one wasn't in the scholars' orchestra with that name! who names these kids?)\n\t• Hans Kalvika\n\t• Samantha Eko\n\t• Vincent Kavinel - MIA\n\t• Miles Ven\n\t• Gabbro Sokel\n\t• Graham Mirad - MIA\n\n\tOLD NOTEBOOK FINISHED! dinner's on me tonight! time to start carving the names in this notebook now. i can see old Helsen coming this way, must be more names...\n\n\t• Nestor Nemises - MIA\n\t• Jim Etudi - MIA\n\t• John Kalvika\n\t• Ingrid Adaset\n\t• Elmer Praadet\n\t• Uriel Ixatoke (black diver, gild the name)\n\t• Bran Bren (WHO NAMES THESE KIDS??)\n\t• Simone Keldra - MIA ++ (reached the surface after a few days, successfully escaped through interstice)\n\t• Lem Ytreshi\n\t• Timothy Huuli\n\t• Esther Era\n\t• Victor Nemises\n\t• Naomi Isket \n\t• Charles Yuset - MIA\n\t• Wilford Trikali\n\t• Gully Galvigi (cool name, i'd be this guy's friend. er, if he were alive, anyway.)\n\t• Jane Ishel (black diver, gild the name)\n\t• Vanda Mora\n\t• Poe Holden - MIA\n\t• Gabriella Helsen (definitely unrelated to the high mason - i asked young Helsen about it)\n\t• Lina Hasteshi\n\t• Joseph Theus - MIA\n\t• Sophodon Surad (THIS ONE'S IMPORTANT!! black diver, gilded name, two symbols of rank either side, add sub-heading - “Retired after 43 years of honourable service in the Black Divers' Division, turning down a promotion to the High Convocation of the Citadel of Markor.” add gilded motto underneath, “TO THE DEEPEST FATHOMS”. oh my!!!)\n\t• Romeo Janus (some luck, to be some random death right under *a retirement name*! good thing us memorial masons get our own individual carved monuments...)\n\t• Woodrow Eldra - MIA\n\t• Wormwood Veshi (what kind of a name is that?)\n\t• Xenon Vondren\n\t• Nera Atedra\n\t• Sinbad Munet - MIA\n\t• Galahad Galvigi (black diver, gild the name)\n\t• Gwyn Niildra - MIA\n\t• Hannah Adra\n\t• Kayla Rico (black diver, gild the name)\n\n\tmy my, it's been literal years since i've seen someone retire! didn't think old Surad was going to see the day, heard from old Helsen that the fellow's been getting on in years now. thought he'd have died either on the field, or of old age. figured he wouldn't become a convocant if he lasted this long, though. Svarn's not here today, i'll have to tell him all about it when he's back!\n\n\trunning out of space on the notebook now. will have to get a new one from young Helsen over at storage before old Helsen dumps more names on Uriel and i. who am i kidding, he will be dumping them on *me* - Uriel's away somewhere, being useless, as usual. which notebook is this? my fourth one this year? i'm losing track...\n\n\t"
      ]
    },
    "a_light_in_the_sky": {
      "desc": "A Fine Musickal Broadsheete, by Prof. Galpin Spellhardt",
      "name": "A Light In The Sky",
      "pages": [
        "\t[The quality paper broadsheet depicts finely hand-written musical notation for a song. The song's four-instrument structure suggests it is best suited for a quartet. The song itself is titled 'A Light In The Sky'. There is a short poem underneath, matching the climax of the song - assumedly written as lyrics. It reads:]\n\t\n\tMortals\n\tOften gaze at the heavens,\n\tShrouded in moonlight -\n\t\n\tNight-sky,\n\tCloaked in darkness and shade,\n\tWhispers an invite:\n\t\n\tStarlight shimmers,\n\tSkies grow dimmer;\n\tStars are falling -\n\tHear them calling!\n\t\n\t----------\n\t\n\t",
        "\t[On the opposite side of the broadsheet, written in a trembling hand - the same that authored the musical notation, - is a short post-script note. The paper around it is mildly wrinkled in spots - as if it had been dampened by droplets of... Water? Or perhaps tears?..]\n\t\n\t----------\n\t\n\tHow I miss thee, Constellia, my dearest Constellia! Shining jewel in the skies of night, our bulwark of the Nightsea, our ward against the Cosmos...\n\tMost do not recall thine splendour as I do. And what of mineself?.. Though our kind ought not feel the tides of age, even I am bowed by countless time. I feel old, even older than the very stars that made me. My kin slowly wane, much like the heavens' fading light...\n\t\n\tBut in my heart, I know... One day, we will all return to the stars.\n\t\n\t- G.\n\t"
      ]
    },
    "archivist_journal_megalodaunt": {
      "desc": "by Archivist Caliban Sr.",
      "name": "Archivist Journal: 'Megalodaunt'",
      "pages": [
        "\n\tWinter, 521 CE.\n\tSubject C hasn't moved within his enclosure all day. He's resting on the ground, staring intently at the glass surrounding him, for no discernable reason to us.\n\tEven for evening supper, he's yet to move an inch; it's quite the blight, as the body's stench has accumulated more over time. He just stares, unmoving.\n\tThis came as quite a shock to Faris and I, as Subject C usually becomes frenzied when brought near a corpse, yet... nothing.\n\n\tLate into the night, Subject A rose from her slumber and released a deafening screech, waking every living being in the facility easily. The shaking floor somehow stirred even Subject C to an upright position, looking attentively toward the alpha.\n\tThroughout our weeks studying, the relationship between an alpha megalodaunt and a subordinate megalodaunt has brought many interesting questions into our hands. \n\tWhile not appearing to be reasonably intelligent creatures, they have a strong sense of social hierarchy, and their place in their 'society,' if it could be called that.\n\tSubordinate megalodaunts tend to pay close attention to the alpha of their territory, for reasons we cannot understand. Subject A has expressed the impressive ability to bring a creature as lazy as Subject C to his feet, a feat insurmountable to us, meager scholars.\n\tAs it has been a notably long time since Subject C has eaten, he finally began to motion toward his now hours-old dinner; yet, Subject A had seemed to deny this, taking the meal for herself. Astounding, isn't it? Faris wouldn't even believe me if I told him twice!\n\tOnce the excitement died down, I returned to slumber.\n\t",
        "\tToday, the realization has hit that we lack additional food for our dear subjects. \n\tLast night's meal for Subject C was the last body on-hand; unfortunately, it is winter. Pathfinders tend to be.. shakey, during this time of year. It's more difficult to find gullible, bright-eyed, hopeful ones.\n\tDuring last winter, we prepared a surplus of bodies in preparation for this. This winter, however, we became careless. Too much time spent on experimentation and studying, of course.\n\tBut, I do not want to end my studies here, and a megalodaunt's appetite is... marvelous.\n\tI'll contemplate my options. I'm determined to see these experiments through to the end.\n\t",
        "\tI'm writing once more, only a few hours past my previous entry. \n\tI've prepared a new meal for my subjects. I still need to wash myself first, as I do not want the smell of blood luring them toward myself instead of their meal. \n\tDespite this being all I can provide for now, I'm happy to say it will at least satisfy Subject A; she's my primary research target at the moment, after all. Surely, her subordinates will understand.\n\tAnd if not? I've seen <i>beautifully</i> gruesome combat between megalodaunts, almost akin to mankind's scuffles. Truly, a fascinating spectacle to witness.\n\t",
        "\t\n\tI fed the last of my food supply to Subject A, dropping the body into the enclosure. As she did last night, she consumed it happily, as the other two subjects watched. \n\tI used this opportunity to gain the best look I possibly could muster at the coarse coral along her back. A beautiful, natural weapon, capable of slaughtering hundreds of pathfinders within mere moments.\n\tIt's ability to launch almost needle-like projectiles at such high speeds is.. beautifully lethal; it mainly occurs when the megalodaunt is under high-stress, as a last-ditch defense mechanism. \n\tI fear I may have stared too long though, as the other subordiantes seemed more interested in me then ever before; I made sure to engage in a swift exit.\n\tThere's something marvelous about these creatures, some sort of almost mankind-like understanding between eachother. \n\tYet, to us, they are simply considered 'monsters.'\n\tYou all fail to see it's social prowress, without not even a consideration of the possibilities; what if we were able to exploit this hierarchy for our own purpose? \n\tFor my own purpose. For your own purpose. \n\t"
      ]
    },
    "capran_aphorisms": {
      "desc": "A trio of sayings passed down through Capran oral tradition.",
      "name": "Capran Aphorisms",
      "pages": [
        "\tFrom Jurik springs ken of sky and earth, ken of water and stone, ken of worldly making. From Jurik we take and learn of fire and smoke, glass and steel, salt and lye.\n\nFrom Nemit springs ken of beast and root, ken of flesh and bone, ken of blood and sap. From Nemit we take and learn of herd and pack, seed and harvest, medicine and salve.\n\nAnd of Ku we share of our ken, learn and teach, listen and speak, see and do. Ku is of us, and we are of Ku. Always both mother and child, student and teacher, novice and sage.\n\t"
      ]
    },
    "children_of_the_aftertide_i": {
      "desc": "- a foreword by Mira Sokolof",
      "name": "Children of the Aftertide I",
      "pages": [
        "\n\tThe world we live in - the world after the Old World, the Canticlysm, and the Tides - is a world without harmony and peace, a place of great turmoil and unrest. For some, such as the tide-scattered Celtor, it is a place without a past and a home. The surface is slowly turning into a graveyard of once-great cultures, as the few surviving ones vie for supremacy in a sea-sundered land.\n\t\n\tI myself, Mira Sokolof, am a descendant of the Celtor who survived the Submergence of Celtor by fortune of being away from the city during the catastrophe. Despite that, the loss of our heartland - its wholesale disappearance to the Depths below, - left a great wound in our collective psyche, and a rift in our cultural memory. Our traditions, once so accustomed to our former home, hardly survive after several centuries of diaspora, but they cling on to dear life, thanks to the efforts of individual Celtor. My family tried - and still try - their hardest to keep the Celtorian ways alive, passing old stories and customs down the family line through spoken word and repetition.\n\t",
        "\tBut this alone, and in such small numbers, cannot preserve the old culture of my kin. Slowly, as we are forced to seek other homes to settle in - homes other than our own, - our ways fade, and the past is forgotten. It is hard to accept it, but the Celtor culture is experiencing its final sunset. Not only did the archives and libraries of our once-great drowned city contain a wealth of texts about our culture, but the city itself once housed the culture's living practitioners - the Celtorians themselves. But now, we are scattered, few and far inbetween, like chaff in the wind; and our wealth of culture is lost beneath the tide.\n\t\n\tAt present day, the surface world is still dotted with a variety of cultures, each at a different stage of vitality. For example, the island of Etrea, the last remaining shard of a once-great kingdom of the same name, maintains its distinct way of life in relative isolation. However, their culture is growing stagnant, ossified, and inflexible due to such policies, remaining relatively unchanged for the past several centuries - an unnatural amount of time for any civilisation's lifestyle to stay so static.\n\tAs another example, The Navaean nomads' ways are still going strong, flourishing in the face of great adversity - somewhat of a paradox considering their culture's wandersome nature, their reliance on traditions of spoken word, and their consistent clashes with the encroaching imperial influence of the Central Authority. The Authority themselves, as yet another example, struggle to find any solid cultural ground to stand on, despite being made up of numerous varied groups of people, each with their own colourful histories and customs. Instead, they rely upon loyalty to hierarchy and on military tradition to keep their political ties from fraying.\n\t",
        "\tAnd then, of course, there are new cultures still emerging in the long wake after the Tides, forming up in response to the changed ways of the people of the New World. Where there was a lack of rooted national history and shared past, a variety of stand-ins arose - companies, labour unions, and guilds of workers and adventurers alike. Within these non-societal units, unique traditions, hierarchies, and customs take shape. They fight for their place beneath the sun, like any other.\n\t\n\tDespite all this, our world remains at strife with itself, and destruction reigns over creation. We have proven, time and time again, that humanity can persevere in the face of incredible adversity, and band together during and after world-ending events. What we have woefully failed to do, however, is preserve the past - the circumstances did not allow us to do this well.\n\t",
        "\tIt is for this reason that I publish this journal of mine, containing within it a continuous study of the surface world's cultures, traditions, customs, and ways of life - old and new alike. Here I have set the records of my investigative journey throughout the world, accompanied by my very close life-long friend, a Khan warrior named Anna Nemises. We hope these writings are found satisfactory in the face of posterity.\n\t\n\tIn truth, we do not know for certain what the future holds. Perhaps the world as it is may not exist for very long. Perhaps none are exempt from the fate that befell the city of Celtor, the Great Jewel - but from the shared, traumatic experience of the surviving Celtorian people, rebuilding will be a much easier task if at least a small ember of the past remains burning.\n\t\n\tThis is my ember, brought to the altar of time. Never again may we suffer alone, in the dark.\n\t"
      ]
    },
    "coldhearts_journal": {
      "desc": "Or: a dead end",
      "name": "Coldheart's Journal",
      "pages": [
        "\nBlasted thing. Not cold enough.\nI can still feel it. That fetid warmth that calls forth sweat to bead at the small of my back.\nNever was warm enough for her. Always needed more coats. Coats coats coats. Coats and hats and scarves.\nPut on another layer she'd say. Throw a log on the fire she'd say.\nBlasted woman. Now it's not cold enough.\nWhat does that say? Her mind is fickle. Wavering. Unfocused.\nMake up your mind. And when you do, reveal it to me plainly.\nThe thermal transfer isn't good enough.\nI'm sure the Castle won't miss a few things.\n\t",
        "Dee, I've nipped out to grab some parts. Thought umbrite might do this time? Won't be long.\n- F\n\t",
        "Bitter words. Harsh voices. They don't get it.\nThey never understood her. Or me. Or us.\nOr my work. No one does. She didn't. And now look where she is.\nTurns out, all I had to do was stop asking and start doing.\nGive it a bit of time, they'll regret this. They'll realise I'm a hero.\nThey're too busy polishing the boots of that hag. They need a reality check.\n\t",
        "Deirdre. Please. How many times must I say that I'm sorry?\nYou never listen to me anymore. But then... I don't listen to you either, do I?\nShow me a sign. Make your wishes known. I'm doing all I can.\nHow was I to know? I followed the principles. I spoke to the turncoat witch.\nI couldn't just as well walk up to a Prophet now, could I?\nHe did a lot in getting me that recommendation, but...\nYou never liked those sorts, did you?\nBut that witch didn't get it either. Not that she would. Liars sink furthest.\nTheir souls are heavier. Burdened by all the lies they're keeping up. So when they Drown...\nShe told me enough. There's much she doesn't understand about this art.\nThere are many metals within the human body. Within blood, too.\nYou're finally cold enough. But that's not enough, is it?\nYou're selfish. I gave you new form. I made you every blade you asked for. They weren't good enough.\nIf you wanted something particular, you should have asked for it.\nYou're not listening to me.\n\t",
        "You're asking for the impossible. You can't breathe life into a weapon. You've lost the plot.\nThe bootshiners got a shipment. I saw it when I was prying the spare screws out of the bedframes.\nLifewoven blades. I told you about them, remember?\nBut they're not good enough, are they?\nThey don't breathe, do they?\nYou don't breathe either, I suppose. But you're still alive in there.\nUnder all that mess. You've been helping me all along.\nYou'll be happier this way. Just give it some time.\nThey wouldn't lie to me. Not him, at least. Maybe to the others, but not to me.\nNever to me. He always looked after us.\nWe wouldn't have met if it weren't for him.\nYou wouldn't be here right now if it weren't for his advice.\n\t",
        "He's still down there, Dee. They keep sending scouts. He's still down there.\nHow do we get him out? We owe him so much.\nThey say he lost his mind.\nBut maybe he's just found it? What he was looking for?\nThat city?\nI hope so. He was good to us.\nHe'll know what to do.\n\t",
        "How is it that I've learnt so much, but progressed so little?\nWord is travelling. Just as the witch did. Those filthy labourers found something.\nIronsing. They found it. I don't know how. Maybe someone dredged something up from here?\nBut it won't do. What they found won't do what you're asking for.\nYou keep asking me for it.\nNo matter how many blades I present you, it's never enough.\nIt was never enough. Was I never enough?\nHow can I apologise to you if you never hear me?\nIt's not my fault you don't have ears. Or a mouth. Or eyes.\nI miss when we could just talk. Wasn't that enough?\nNow it's all about which elements to use. Which blades to work.\nHow to breathe true life - a soul, you keep saying - into a blade.\nIt can't be done. Not here. We drown too readily.\nPry a soul free of its vessel and it drops like a stone.\nMaybe in the Old World they did it. Maybe out there among all those ruins.\nBut no. Everything's gone. It all came down here. The city. Celtor. The whole lot of it.\nNothing remains. The surface has nothing for me.\nIt never did.\n\t",
        "It's clear to me you don't need my talents anymore.\nYou never did. Always so special. So so special.\nTo me, mind. And in a good way.\nYou never flouted it.\nI loved buying you that coat you always wore. You lit up!\nBut, this is goodbye, Deirdre. I'm taking the ores.\nYou can keep the blades, okay?\nAnd my notes. Maybe you'll take up the pen and start actually telling people something for once?\nSorry. I know you can't help it. You don't have hands after all.\nI'll find a weapon for you. But it won't be the one you keep asking for.\nBut I need to be honest.\nIt can't be done.\nI know you looked up to her. Sudaruska.\nBut what she did she did while she still drew breath. I have done what I can, but...\nYou aren't a weapon, Deirdre. You make weapons.\nYou can't be her. It's too late for that.\nGive up your dream. You're not coming back. I'm sorry.\n\t",
        "i didnt mean it i didnt mean it i didnt mean it oh gods i didnt mean it\ni didnt mean to put you in here\ni didnt mean to make you like this\n\t",
        "what's up?\n\nyou won't talk?\n\nyou know where to find me when you change your mind\n\t",
        "do you hate me?\n\n\ni cant bear to look at you like this\n\t",
        "i miss you.\n\ni can't turn you back\ni put you in there\nbut i can't bring you back\nyou were a person not a blasted tool\nand now you're all metal and pipes and\ni said i would\n\ni know i did\n\nbut i'm so sorry.\n\t",
        "i said i'd stop coming back\n\t\nbut were you ever in this forge?\n\t\nit's been so long.\n\t\ni'm so sorry.\n\t\ni miss you so much\n\t"
      ]
    },
    "debriefing_log_on_operator_polaris_enigvidion": {
      "name": "Debriefing Log on Operator Polaris Enigvidion",
      "pages": [
        "\t\"Operator Enigvidion, are you listening? Ignoring me isn't making this any easier for the both of us.\" A stern voice snaps me back from my wandering thoughts, raising my head from the floor I see an aged man sitting before me on an equally as aged wooden stool. \"Apologies... I wasn't paying attention for a moment.\" The man tilts his head down, giving the illusion of a menacing shadow falling over his weathered mask as a barely audible sigh fills the room. \"That's apologies 'Sir' to you.\" he continues before I have a chance to retort. \"Alright, start over from the beginning. I want to know exactly how everything went, with explicit detail, am I understood?\"\n\t",
        "\t\"Yes... I understand.\" As I once again begin to recount the events of today before I wear the patience of the Adjudicator thin. Even though I have never seen one in person before, I know he has to be one of them from his commanding spirit, let alone the fact that this room only has the two of us in it, a feat that would be impossible for a standard guard to arrange.\n\t",
        "\t\"It was a boring day, just like any other... I wake up, I do the tasks assigned to me by the High Curators and along with my fellow Hivekin I work on manufacturing weapons and tools to help defend our Greathives. Then I spend my free time researching ways to improve the technology we have...though it's not like anyone of my superiors would ever listen to anything a mere junior operator has to say, although they really should. That is not to sound ungrateful, as I am sure many would make due sacrifices for the opportunity to be where I am, let alone receive the benefits that go along with it, as I gain what a Hivekin fighting on the front lines to defend our Greathives would get, but without any of the dangers that accompany it.\"\n\t",
        "\t Taking a deep breath as I pause, quickly glancing at the man across from me to make sure he is satisfied this time before continuing. \"As usual after I finish doing any independent research I can, I head up to the upper canopy to eat dinner and watch the sunset. A common thing for many Hivekin really, as the views across great distances are always pleasing to the eye. That's when it happened, I approach the balcony and suddenly... directly in front of me, there is nothing there..\"\n \t",
        "\tThat's when my story is interrupted by the Adjudicator again, as this isn't the first time I have gotten to this point. \"What exactly do you mean, 'there is <i>nothing</i> there?' explain.\" I shrug before starting my explanation \"I mean just as I said, directly blocking my path was a patch of nothingness, a void that was completely empty... except it wasn't, I could feel that the area was still there with my other senses, but with my eyes I couldn't see it anymore.\"\n\t",
        "\tThis time the Adjudicator simply motions with his hand for me to continue, I snort a shallow breath that couldn't even be called a sigh out of a slight fear that I may annoy him further. \"As I was saying before, although it pains me to admit, this void caused an unknown feeling in me...a sinking but strikingly desperate feeling. It was my first time experiencing something like that, and genuinely speaking I became rooted to the spot, unable to move an inch upon seeing it.\"\n\t",
        "\t\"That sounds like fear to me, Operator Enigvidion. Were you afraid of that emptiness?\" As the words enter my ears, I almost wince at how true they sound, of course I knew what fear was. But me? being afraid? How could I possibly feel an emotion so far beneath me, something that I thought I had no need for. \"I asked a question, Operator.\" I visibly flinch and remain silent for a few more moments before he speaks again. \"I've read your data, you are quite the prodigy it seems, being able to become an Operator at such an age is truly something commendable, not many have even a fraction of your skill at an age where most of us Hivekin are still budding.\" He says with a far lighter tone than earlier.\n\t",
        "\tThe sudden change in attitude from the man leaves me speechless for the first time since I entered this room, I can only raise an eyebrow in wonder at what he is getting at. Just as I am about to ask why, he begins to speak again, as if anticipating what I was about to say. \"We value Hivekin like you, those with the ability to grow like the very Greathives we inhabit. Trust that we won't give undue punishment as long as you tell us the truth.\" \n\t",
        "\tBefore I could even realize it, my unease had vanished and I had to immediately re-evaluate the person before me. This man is here not just because of his obvious combat experience, but his refined ability to move the hearts of others. I can only wonder if this man is really just an Adjudicator and not something more, but I have to shove those to the back of my mind and continue for now.  \n\t",
        "\t\"Yes, I was afraid. Something about that emptiness screamed out to me not to come any closer, at first I looked around at the other Hivekin in the area. None of them realized that it was there, none of them noticed anything was wrong, I even looked over to a nearby guard and asked if he could see that 'thing' and I merely got looked at as if my sanity had long since left me.\"\n\t",
        "\t\"This is where things got a little complicated, as I was looking around for answers, a young Hivekin was running directly towards it.\" I pause to gather my breathing again. As the man nods he says \"Continue.\" in a firm tone, commanding no debates. \"Then...I grabbed him before he could get any closer to it. He looked at me confused and asked if there was anything I needed, but I could not answer, as I did not know either.\"\n\t",
        "\t\"Then, more of them started to appear in seemingly random clusters around everyone, I knew something dreadful was about to happen. I knew there were more people in danger. So I had to act, I quickly reached into my bag and pulled out one of the devices I had been working on before raising it into the air and yelling with all my might: 'EVERYONE, OUT!'. Instantly the room went quiet, and although it took a few seconds for everyone to register what I was holding in my hand, some of the smarter ones were already running. Afte-\"\n\t",
        "\tI stop my story again, this time from the man simply raising his hand to get my attention. \"You know it's against the Operator Code of Conduct to bring any materials used inside, outside. Right? Not just because they are dangerous if used in the wrong hands, but because accidents can happen too.\" He says with a heavy tone, filling the room with a deadly atmosphere. \"Yes, I understand.\" I respond, without breaking eye contact with him, I can feel my heart begin to beat faster and sweat starts to develop on my brow as I struggle to keep any of my inner thoughts from showing. \n\t",
        "\tMany breaths go by in silence before he finally relinquishes the pressure in the room, waving his hand again to signify I may continue. I let out a dry cough before I resume \"...After everyone cleared out, which took less than a minute at most, the voids had grown to the point I could barely find a way out myself. And to make matters worse, I had forgotten to let go of the young Hivekin that I had stopped earlier, still holding his hand I began to sprint for the nearest exit while maneuvering between those growing chasms of nothingness. He asked why we were running as I continued to drag him out into safety, but I couldn't afford to respond as I was using every breath I had to run faster. As soon as I reached the exit, the guard I had seen earlier had already come back with reinforcements to stop me. He barked a command to halt at me, and demanded I hand over the child and surrender before I made things worse for myself.\"\n\t",
        "\t\"I could only lament the very safety of the Greathive that I had enjoyed my entire life, their swift response to danger now working against me.\" I sigh and look down to the floor again, averting Ysley's gaze. \"I then pleaded with the guards that I would surrender - but only on the condition that they promise me that no one would be allowed further into the upper canopy. I then threw the device back the direction I came for good measure, and raised my hands to surrender. They quickly moved to arrest me, muttering that I'd gone insane and ignoring my pleas. I could only bite my lip in frustration that none of them could see it. Explaining it at this point would be useless - could I even explain it? It's something I don't even understand myself, after all.\"\n\t",
        "\t\"I'll assume you know how I got into this cell? Or would you like me to recount that too?\" I say with a small amount of disdain for my current situation, but all I am met with is silence. The man sits there, unmoving. So still that he could be confused for a statue, or a decoration someone had left in the room. Certainly not an actual person. My breathing slows. Oddly, I don't feel afraid anymore. My punishment definitely won't be light, I've committed a serious violation this time.\n\t",
        "\tBut just as I was about to resign myself to my fate...\n\t",
        "\tThe man vanished. No - it's more correct to say that a patch of nothingness had appeared right where the man once was, completely obscuring him from my view.\n\t",
        "\tI instantly forget about all the resignation I had felt just a moment before, that sickly fear from before rising up again. I fall backwards out of the chair before backing up with the palms of my hands, scraping them against the wooden floor. \"Gods below, not again!\" I cry out.\n\t",
        "\tThen right as despair is about to take me, he appears just as he was before, unmoving. \"I see, so you were telling the truth after all. Everything fits together perfectly now.\" I can't help but be indignant, even though from his words it sounds like I have been cleared of suspicion. \"What are you talking about!? Just what happened to make one appear just now?\" I fire out these lines before I've even had a chance to calm myself, which definitely won't help my case or his opinion of me, but at this point I don't care anymore. \"Just how did you do that? And what makes it confirm my innocence?\"\n\t",
        "\tSilence. Yet again he holds totally still for a few agonising moments before a small chuckle escapes from under his mask, soon growing into a full laugh. His hearty laughter fills the room, dragging out seemingly incessantly. \"Sorry about that - all that interrogation before was just an act. Before I arrived in your cell I had already done my own investigation and found the cause of your worries. This interrogation - no, this debriefing - was for another purpose. I had to make sure you were thoroughly convinced that I was a dangerous person to confirm my theory.\" He says in a tone that doesn't sound like that of an old veteran, but of a lighthearted Elder.\n\tI can't help but be annoyed to my very core, this old man had toyed with me the entire time. Not only had I been in the palm of his hand but I had been ridiculed enough to be laughed at as well! \"Well, that's great and all. But does that mean I'm cleared of all fault?\" I ask in a petulant manner, yet the man seems to be smiling behind that mask now. \"Of course you are, boy. You're a hero, in fact. You risked your future to save the lives of your fellow Hivekin. That makes you exemplary among all of us. Your keen senses uncovered a certain <i>corruption</i> that had seeped into the canopy undetected. We believe the source was an R&D lab just beneath where you were stood. Thanks to your efforts, it was brought to our attention and contained long before it could do any lasting harm. And to answer your other question, my disappearance wasn't anything fancy. Not even a parlour trick.\" \n\t",
        "\tHe continues in a jovial tone \"It's simple, really. I shifted my body weight and thought only of killing you, and prepared to attack so as to end your life in an instant. Something only a seasoned fighter could pick up on. Yet, in an instant you reacted as if you had been on the battlefield your entire life. It's obvious when paired with your story. Your eyes fail to perceive danger in a very literal sense. Growing up here in the Greathive, I'm sure you've never really had anything dangerous enough show up for you to notice before.\"\n\tIt's too much information at once, too much shock, yet I have no choice but to continue onward with this new information - my protestations die away on my lips before I can speak up. Nothing I can conjure up is able to disprove the old man's theory. But what's the point of being able to sense danger if I can't even see it? He continues the conversation without me, as I'm still too stunned to speak. \"Now, you could go back to your normal life as an Operator, but I have a better idea. I was serious about that bit I said before. We value Hivekin with great talents. Have you ever considered what you could truly accomplish if given the right opportunity? Come with me and we can yet find out.\"\n\t",
        "\tStill in a daze, I look up from the floor, where my chair still sits toppled over, and see his hand reaching out to me. \"My name is Ysley.\" He adds while looking down at me. \n\tI stare at the hand for a few moments, though it doesn't show any signs of growing tired or moving away, so I finally relent. \n\t\"Ysley, I don't have a choice in this do I?\" \n\tHe radiates his customary sunny disposition. \"I can already tell we are going to get along.\" \n\tWith those words alone, something tells me being imprisoned for life for attempted arson may have been a better result.\n\t",
        "\tThere's nothing else I can do, so I take his hand and let him pull me to my feet. \"Just what are you, anyway? I suspected you were an Adjudicator.\" I ask briefly, before he heads to the door and replies \"No, we are above all but one.\" He pauses for a moment then looks at me. Although I can't see it, this old man is definitely smiling, I am sure of it. He continues \"...but you'll find out soon, since you are about to get the same promotion.\" \n\t\"Congratulations, Polaris.\"\n\t"
      ]
    },
    "diver_journal_i": {
      "desc": "- writings of Apprentice Azel",
      "name": "Diver Journal, I",
      "pages": [
        "\n \tThis was never an expedition. This was a setup. Chaser has gone mad. The Kyrsgarde have gone mad. No matter what direction I run, I'm met with the same adversity from those I'm supposed to 'trust', yet it ends in catastrophe. Chaser didn't take us here to find anything, he took us here to feed on us. The Kyrsgarde on the surface are kind, but below... it's all a facade. It's always been a facade. I can't trust anyone anymore, there's nothing in this hell which could absolve me of this fear now. Even as I'm writing this, I feel eyes watching me. I know one thing for certain: today, I will die. Whether it be by the hands of my 'leader', or by the hands of those who take us for fools, or perhaps the beasts resting above me.\n \t",
        "\tThis is my last day... alone. Alone in a wasteland, a meaningless death to be forgotten, just another number added to the infinite list of 'missing in action' Divers. Is that what all this means? Did Mother want this? Good for nothing.. rotten son, never made money or did anything for the family, dead in a cave, accomplished nothing, alone. Hopeless and abandoned, even in my final moments. I'm going to be forgotten, just as the countless times before. 'Azel Corbet' never existed.. he never did, never meant anything to anyone.. and alone. Alone! Each time I write the word I feel angrier at myself. I hate this. Maybe this is what I deserved. Maybe if I wasn't a good-for-nothing since birth, since childhood, since adolescence, since adulthood, maybe- \n\t\n\t[The ink on the following pages are washed out and incomprehensible, streaking in lines only tears could create, smudging the ink. His last words are lost.]\n\t"
      ]
    },
    "diver_journal_ii": {
      "desc": "- writings of Journeyman Skeli",
      "name": "Diver Journal, II",
      "pages": [
        "\n\tFirst of Hearthspan, Entry #2. Curse Klaris for sending me to this godsforsaken place. This snow sticks like tar and doesn't melt from your warmth... Even knowing this, there was no reason to lose more than a single expedition team. According to the locals one of our own has occupied the tower above. It has to be Chaser.. He volunteered to lead the first expedition team with a fervor that I've never seen from him. If he's the only one left alive from the team, I can only imagine what became of the others. We can no longer trust <i>that man</i>. Should the Forbidden City fall into his hands, it could spell doom for all of us.\n\t",
        "\t<i>*The remaining pages are scribbled out frantically, no words can be made out from the mess, as if there was something to hide.*</i>\n\t"
      ]
    },
    "diver_journal_iii": {
      "desc": "- writings of Apprentice Hero",
      "name": "Diver Journal, III",
      "pages": [
        "\n\tThis is the third day without food. Chaser refuses to let us near the Ignition Union's settlement here. I understand we're at odds with the Union, but... I'm hungry. I'm cold. They have heat there, so I've been told. Their lamps, they can burn away the parasites. A few members of the expedition got fed up with Chaser, and tried to sneak away, but they weren't in their bunks the following morning. Maybe they did get away, and are staying with the Union now? Skeli told me the Union's settlement was along the ground floor beneath the bridges, marked by steam towers, but.. I heard it's dangerous. Bounders reside there. I don't know what to do.. I may just seek out the settlement myself. I need warmth.\n\t",
        "\tThe fourth day has come. I'm growing weaker by the hour, as it becomes harder to move. I contemplated eating the snow, but.. I've already seen what happens to those it sticks to. But, I'm hungry.. so, so hungry. Maybe my stomach could handle it? I don't know if the eggs would be able to survive such conditions, or if I'd be sentencing myself to an earlier death. What choice do I have? To die slow hopelessly, or gamble a chance to live? I'll think about it more. If I'm unable to move far, then.. I suppose I'll try it.\n\t",
        "\tThere's something inside.\n\tThere's a whisper inside.\n\tThere's movement inside.\n\tThere's something wrong. \n\tThere's something wrong.\n\tThere's something wrong.\n\tThere's something-\n\t"
      ]
    },
    "eggs_in_a_basket": {
      "desc": "A broadsheet of a popular sailor song",
      "name": "Eggs In A Basket",
      "pages": [
        "\n\tOh, my dear, you knew so long ago that I'd be leaving soon,\n\t\tAnd now the day has come at last for me to cross the ocean blue.\n\tWeep your little heart out if I don't come say 'goodbye' tomorrow,\n\t\tBut if I don't come back at all, then spare yourself from sorrow!\n\t\n\tI hope that soon you'll find another, -\n\t\tThough, I pray, don't tell your mother!\n\tI hope that you'll remember me,\n\t\tAlthough we were not meant to be.\n    \t\n\tHaven't you heard the saying blasted?\n\t\tI'll tell you, though no one asked it:\n\tDo as they say,\n\t\tAnd don't put all your eggs inside one basket!\n\t"
      ]
    },
    "fading_book": {
      "desc": "A thick, aged book. Its paper crumbles at your touch.",
      "name": "Fading Book",
      "pages": [
        "\n\t[You could have sworn this book contained text some time ago. Did the pages all fade away over time?..]\n\n\t[It seems such is the burden of time - nothing is eternal.]\n\t"
      ]
    },
    "lumens_folklore_volume_attunement": {
      "desc": "A compilation of tales by the Scholars of the Citadel",
      "name": "Lumen's Folklore: Volume 'Attunement'",
      "pages": [
        "\n\tEver present throughout our day-to-day lives is not only the Song itself, but its gift to humanity: the ability to possess attunement. Even for those who do not seek adventure or lack an attunement of their own, it's impossible to exist within Lumen without encountering it, even through the most mundane of means. One such example the Scholars like to discuss when teaching attunement is the meal dilemma. If you happen to live within a large city or settlement, such as Etris, for example, you've likely had a well-cooked, delicious meal before. A large number of these meals are masterfully cooked by expert Flamecharmers, who focus their craft not on violence, but the creation of delicacy.\n\tApplications such as these are some of the most impactful uses of attunement within our daily lives, and should not be underestimated.\n\t",
        "\tWhile cooking is the most common usage of Flamecharm within daily life, its use extends far past that as well. Engineering discoveries are made everyday by groups such as the Summer Company and Ignition Union, who are often the pioneers of technology to enhance our daily life. Recently, the Scholars of the Citadel were informed of a new innovation developed by the Summer Company, a system to heat their castle within Summer Isle during harsh winters. Throughout the castle, an elaborate system of pipes and vents stretching through unseen corners all connect to their basement, in which a large furnace powers heat throughout the castle.\n\tBut, as we all know, a furnace cannot run itself. Behind the masquerade of such a marvel is the work of expert Flamecharmers powering it, ensuring its flame stays forevermore, and does not end in disaster. Without such innovation by Flamecharmers, it's suffice to say that even our very livelihood during winters would be threatened.\n\t",
        "\tBut, cooking and heat are not the only applications of Flamecharm. One of the most beneficial uses seen within society is the master smithing of Flamecharmers. The ability to temper blades relies on perseverance, focus, and most importantly, flame. Flamecharmers are said to work in tandem with Ironsingers, combining their expertise to make mastercrafts any lord or knight would desire. The blades of the Vigils, for example, are created via the careful heating of Ironsing metals, shaping and tempering them with the perfect amount of heat.\n\tIt is long, stressful work, often resulting in great pay from buyers in high places. Smithing is possibly one of the most difficult applications of Flamecharm to master, while simultaneously the most rewarding.\n\t",
        "\tThe opposite of heat also provides important use to our lives. Frostdraw, though uncommon outside of large settlements, often sees practical use in harmony with Flamecharmers. Meat does not last forever, and one such resource the citizens of Etrea have discovered to maintain it is Frostdraw to freeze such perishable goods. Within the workplaces of taverns, Flamecharmers and Frostdrawers are always within high demand, as their expertise is invaluable to such businesses.\n\tThis principle of ‘maintenance' also extends past tavern business, as well into the realm of preservation of lost artifacts. As time runs its harsh course, the structures of our world weather and fray when unguarded.\n\tFrostdraw has also seen use in the preservation of artifacts by freezing them within contained chambers in order to maintain their safety and integrity. Pathfinders often indulge in rumors of pillaging lost Frostdraw vaults, as they're known to contain valued pieces of our history, the likes of which fetch high value within the market.\n\tThis danger to the artifacts of our people has led to Frostdraw vaults often being heavily guarded, or hidden in the most unlikely of places. Upon the arrival of Erisia to the Etrean Luminant, a large Frostdraw vault was discovered within its Hidden Village, although the conditions of its goods were quite poor due to a lack of maintenance. Scholars have debated on how long it could have possibly existed there, noting that the relic within had become frayed over time.\n\t",
        "\tDue to the nature of Frostdraw's ability to forge ice for such purposes, some consider it a ‘creation attunement', a definition which has not been applied to any other known attunements so far. A creation attunement has been defined to be “an application of the Song that can create objects or structures purely out of its respective element, without the help of man made tools.”\n\tThis principle can often be seen throughout the most common work of Frostdraw architecture: bridges. Makeshift, temporary bridges prove to be one of the most useful tools in traversing dangerous terrain, and have proved to be an invaluable resource in endeavors such as the Driftland expeditions.\n\tSuch uses have also been cited to be seen within construction of homes in Markor, in which Frostdraw is used to create temporary scaffolding for construction workers to develop homes, or make makeshift walkways for them to safely work. Our understanding of creation attunements is still quite infantile, and the Scholars of the Citadel spend countless hours researching them to this day.\n\t",
        "\tWhile Flamecharm and Frostdraw see heavy usage within city life, Galebreathe has seen much grander usage in the world beyond. On the edges of the Great Blue reside large structures colloquially known as the Tempest Stones. These large, imposing structures are said to be the very ribcage of Lumen, uniform in distance from each other. The importance of these stones however is their deep connection to the winds of our world. Atop these stones, master Galebreathers channel their winds to synchronize with the winds of the sea, noting any fluctuations or abnormalities present.\n\tThese Galebreathers, referred to by some as the Tempest Braves, are responsible for the stability of the winds of our sea. Without these crucial Galebreathers, some say that our winds could cease entirely, leaving countless citizens of Lumen stranded at sea forever. Students of Galebreathe often aspire to pursue such prestigious work, though it is one of the most difficult tasks for any person to take. Often these students are told to tame their expectations, and seek work within alternate uses of Galebreathe, most commonly within farm work. \n\t",
        "\tThe usage of Galebreathe within farms is paramount, as they are entirely responsible for the power of windmills. Indeed, windmills are often used within the Eastern Luminant to cull wheat into flour, eventually becoming one of the main sources of bread. In addition to the creation of bread being attributed to Galebreathers, they have also become one of the most efficient workers in the expansion of farms. Their ability to use gale to spread out the seeds of crops has saved possibly years of time for farming businesses and small villages alike, making Galebreathers a highly valued asset to farm life.\n\t",
        "\tWhile Galebreathe is one of the calmest uses of attunements in daily life, the most enigmatic can be attributed to Thundercall. As all sailors know, the seas of our Luminants are decorated with large ‘highway' structures. Upon a ship passing through it, a ‘jolt' of energy and powered waves causes it to traverse much faster across the sea while remaining within the highway. These highways are a masterwork of Thundercall efficiency, actively maintained and constructed by The Golden Link, a company of Thundercallers originally formed within Markor.\n\tHowever, the vast utility and demand for these highway gates have caused a large expansion of their company, now spreading throughout almost all the Luminants to create, maintain, and further improve their highway gates. Thundercall is used to power these large structures, generating the energy needed to provide this ‘jolt' of speed to all ships that pass through. Without Thundercallers, these gates would be useless, making Thundercallers one of the most highly valued workers across all Luminants. \n\t",
        "\tWhile this brief collection of attunement usages may have imbued you with some knowledge, it's important to note that these are only but a few examples of what is possible with attunement in Lumen. Beyond these short examples are hundreds more, benefitting our daily lives in ways most citizens of Lumen do not notice. We, the Scholars of the Citadel, hope this brief summary of attunement in our world has helped shed light on those who make Lumen as prosperous as it is today, and forevermore hope we remain atop the waves. If you would like to know more about attunement, please contact Head Scholar Marvaile, who hosts lectures within the Scholars' Halls every three moons.\n\t"
      ]
    },
    "lumens_folklore_volume_north": {
      "desc": "A compilation of tales by the Scholars of the Citadel",
      "name": "Lumen's Folklore: Volume 'North'",
      "pages": [
        "\n\tBefore the rising of the Tides, the world of Lumen had been whole, five large continents all within the same sea. Though, it was not a perfect world, still filled with strife as it continues to be today. What we know now as ‘Luminants', were simply parts of this larger continent, The Old World, the heart of Lumen. One particular region of the Old World that has puzzled scholars and stewards alike for generations is the folklore of Northern Lumen.\n\t",
        "\tNorthern Lumen, now known today as the Northern Luminant, had been an inhospitable region for countless moons. The harsh winters were far too demanding for any human to survive in, making it effectively an unexplored wasteland for all of the peoples of Lumen. However, those brave enough to venture and pioneer discoveries of the North soon came across a discovery that transformed Lumen's view of the north. The north was not devoid of life at all, in fact, it was home to what we now know as the Elder Edenkite.\n\t",
        "\tThe Elder Edenkite were immortal beings of great intelligence, perhaps far surpassing our own. These massive, flying wyrms would reside with the peaks of the north, taking flight throughout the region. Some scholars say they'd see large birds within the sky upon their first expeditions to explore the unknown north.. But indeed, it was no bird at all. Our peoples' initial attempt to communicate with the Edenkite were great failures; they had all resulted in the higher beings flying away unto their clouds. But, one scholar by the name of ‘Hyvahn' had discovered a method to commune with them. A ritual, appropriately named ‘The Wyrm's Communion', would be sufficient in gathering their attention to descend upon the peaks and discuss with us mere mortals. The ritual had been simple in nature, but difficult to procure the materials needed: the true umbral deep beneath our surface for it's unavoidable stench, the ambient ether to channel within at least four schools of attunement, and a master ether manipulator, the likes of which could focus the ether of the students within the true umbral. As the first Communion commenced, these scholars became the very first humans to have ‘First Contact'.\n\t",
        "\tHowever, the Elder Edenkite were keenly aware of their circumstance. Communing with humanity would be a great risk, one that endangered their ability to exist as a species. And thus, they retreated to the one place where they hoped to never be found, or at least, that was their goal until the Canticlysm. Indeed, as the peoples of our world prospered, they no longer would deny the opportunity to commune, but still took great precautions. This first Communion was a risk, and the Edenkite had placed great trust in humanity to engage in it.\n\t",
        "\tThroughout the years, scholars and pilgrims alike would attempt to commune with the Elder Edenkite further, seeking advice and information from their vast wisdom. The Elder Edenkite would often give anecdotes of the world before the rise of civilization, and offer their thoughts in ways hard to decipher for us humans. Riddles upon riddles, many scholars would spend countless hours deciphering the meaning of these pieces of advice to solve strife within their nations. But.. as we know, the Canticlysm did not last forever.\n\t",
        "\tUpon the sunsetting of the Canticlysm, and the rising of the Tides, one scholar had decided to take his own initiative. Though his name is now lost to time, branded as a heretic, this figure soon became known as ‘the Mad Steward'. The Steward had taken his own pilgrimage to the north, ready to question the Edenkite on his own accord, perhaps believing that they were somehow responsible for the Tides. As the Steward made communion with one Elder Edenkite, he asked quite plainly, “How do we stop the rising of the tides, the corruption of our sea?” The Edenkite had answered simply, “The rise and fall of humanity is inevitable. To deny it, to fight against it, is to fight against the force attempting to free you from your mortal shackles. The end of a life is a gift, lest you wish to suffer eternally.”\n\t",
        "\tThe Steward had frozen in place, shaken to the core by this answer. Had the Edenkite forsaken us? Were they perhaps responsible, given that response? The Steward, greatly upsetted by the answer, replied, “All of that wisdom, and you cannot solve our greatest problem.” Then, the final straw had broke. Atop the frigid peak of the North, the Steward drew his blade, and approached the Edenkite with contempt. “Then I shall take it, and solve it myself.” Utilizing Ardour, the only known Murmur capable of wounding such a being, he took his stance.\n\t",
        "\tOn that fateful day, the Elder Edenkite' had experienced their first loss. There were now eight remaining. After beheading the serpent, which did not resist, the large higher being crashed downward into the mountains, falling upon a large cliff that would impale through the large being, forming an eternal monument where its corpse lies impaled there to this day. Despite the great sin the Steward committed, he was determined to see through his word. He descended to the spire it had crashed upon, grotesquely slashing through to its heart. There, he devoured it, in hopes of obtaining its wisdom, to put an end to the rising tides.\n\t",
        "\tBut, wisdom isn't what it seems. The devouring of the Drakeheart had not lead to infinite wisdom, but an overwhelming sensation of dread. Countless memories of dark history, strife, tragedy, filled the head of the Steward. In his very place, he began to become a creature most grotesque. And thus, the first Dread Serpent was born, corrupted by the will of a thousand dead eras, a mind drowned with only histories of tragedy. The being was only a shallow imitation of the holy glory of the Edenkite, and fled to the Voidsea. The Mad Steward was no more.\n\t",
        "\tFollowing this event, the rising tides became ever worse. Lumen had begun to sunder, and though countless people attempted to commune with the Edenkite for help, no such Edenkite came. The Elder Edenkite had vanished from their once-home, never to be seen again. Some believe they caused the tides as revenge for the loss of their kin, while others refuse this notion due to their consistent help. Tensions rose, and as the lands themselves began to break, the last pilgrims of North Lumen dispersed, returning to their homes, as the forgotten land of the Edenkite drifted north.\n\t",
        "\tToday, Scholars still debate on if the Edenkite exist. They ruminate on if they simply fled, or had gone extinct over the years of the tides. With the Voidsea continuing to grow, they've thus shifted their goals to preventing the spread of the Voidsea, for it is all hope they have left. The only records known to man of the Edenkite' existence resides only within the archives of Markor, the sin sealed away, never to be seen by the common folk ever again.\n\t"
      ]
    },
    "ministry_field_report": {
      "name": "Ministry Field Report",
      "pages": [
        "*The text on the page is scrawled frantically, difficult to decipher. The words 'Celtor' and 'Trial' can be made out from the mess,\nalthough the surrounding text is incomprehensible.*"
      ]
    },
    "munet_journal_xiv": {
      "desc": "by Wakeguard Winona Munet",
      "name": "Munet Journal, XIV",
      "pages": [
        "\n\tThe aftermath of a battle is always ugly. \n\tMany soldiers despise it for the injuries, the breaking of gear, or the politics that come after the victor is decided. \n\tFor me, it is the process of body watching that I dread the most.\n\t\n\tIt starts with collection. The bodies are everywhere, scattered  around the battlefield like a stack of paper left in the wind.\n\tAlas, it is my job, and I do as I am told. \n\tI walk stretches of bloodied sand and dirt with my cart for hours in the unforgiving sun, packing our fallen onto its wooden surface as I go. \n\tThe dealings are always deathly quiet, disturbed only by the squeaking of my cart's old wheels.\n\t",
        "\tOnce I have gathered all of the bodies, they get piled onto a bigger cart. \n\tThat cart then moves to a secluded lot on the outskirts of my army's territory, the stockyard.\n\tIt's placed far as it can be from our camps; no living soul goes there but me. Who would want to visit such a location, anyway?\n\t\n\tWhen the final body is loaded out and arranged in its own spot in the yard, my job truly begins. \n\tThose uninformed may assume It is easy to watch bodies all day. But it is not a job for those weak in the mind.\n\t",
        "\tTwo weeks. That's how long a fresh body must stay in the stockyard.\n\tIt is the time allotted for one's soul to return from the Depths below into their rightful vessel. \n\tIt is the time when I stay in my corner of hell, growing immune to the smell of rotting flesh, \n\tcounting how many flies can nest in a body out of demented boredom. \n\tIt is the time when I spend my days and nights gazing upon a field of the dead, \n\twaiting for one to suddenly awake in a flash of light, wounds healed, limbs returned to their body. \n\tWhen it does happen, it is the only time this job brings me any sort of joy. \n\tI welcome them and all their confusion with open arms, embracing their return to the surface.\n\t",
        "\t\n\tYet it doesn't happen as much as I would like it to. More often than not, I am dozing off to the buzzing of flies, \n\thoping to awake to a returned vessel asking for guidance. But I never do. \n\tHere, with the flies and maggots, I am faced with mortality at its rawest.\n\tHere, I wonder when I will be a part of the stockyard, vacant body laid out on the dirt, glassy eyes staring up at the vast sky above.\n\t"
      ]
    },
    "neatly_embellished_notebook": {
      "desc": "This notebook is neatly bound, embossed with rich iconographies of the Moonseye.",
      "name": "Neatly Embellished Notebook",
      "pages": [
        "\n\t[The pages are packed to the brim with scruffy diary entries, doodles, and administrative jargon, written in an almost-indecipherable script. Sheets of crumpled iridescent paper with aggressively slashed-out paragraphs bookmark the pages. Intrigued, you flip to one of the most recent entries, hoping to find something legible. It seems to be a brief list, hurriedly jotted down. You imagine it must've been misplaced, considering it was just lurking upon a shelf.]\n\n\t------------\n\n\t\n\t\n\t- Week's s'pply of rations for the j'rney. Moonseye knows how long it'll take. \n\t- Make sure Konrad r'quests his new unif'rm upon arrival. He will forget.\n\t- Counsell doc'ments. MAKE SURE THEY'RE ORG'NISED. Liviu has the right crates and bind'ngs. Ens're the job is done.\n\t- Have the rest pr'pare the cargo at LEAST two days b'fore. We will not be forg'tting half our doc'ments again like last year.\n\t- Aud'ence with our Confessor. Perhaps He will let us in to speak with her this time. \n\n\n\t",
        "\t[Turning to the next page reveals a short diary entry, scribbled furiously.]\n\t\n\tNot allow'd in. Again. Act'ng as if the Central Chamber is some exclus've little suite for Him and our Confessor only. OUR Confessor. Not his. Must be spectac'lar comp'ny, that damn'd sarcoph'gus. (Forgive me.) Counsell still trying t' appease me with some sec'nd-hand 'Good lucks' and 'May She prot'ct your j'rneys', but they know how much it'd mean to these new scholars t' receive her own pers'nal bless'ng b'fore this trip. \n\tEspecially consid'ring that we're lik'ly to have those Author'ty terrors breath'ng down our necks. Those scholars don't ev'n have a clue that there's ev'n a risk of our ship being pumm'lled by those barb'rous brutes as soon 's we leave the archipelago. They've no idea what an 'Author'ty is! W'ldn't it be nice to put th'm in a good mood? Instill th'm with good morale? No. Th' Vox refus's to see a soul. \n\tSome oracle! Insists th' Confessor keeps her words f'r 'Nostri Eclipse or any oth'r grand ev'nt where he can preach to her public. \n\t\n\tMoonseye's sake. He bar'ly even allows the Counsell in! They're flounder'ng without any substant'l decrees on the progress of th' Isles this year, but it seems the Vox is content with that. Or, well, it seems th' Confessor is content with that. \n\tI'm not sure wh'ch. Some oracle, hm? Perf'ct at whipp'ng up tired crowds at the end of their pilgr'mage, but not at deliv'r'ng the most import'nt of advices? Or when he does, it's some impassion'd and nonsens'cal garble on 'Th' danger of her'tics!'. \n\tNo! We need this year's harv'st dates, not paranoid rambl'ng! \n\n\tGah! What mess. I can only pray our j'rney is uninterrupted. May th' Confessor prot'ct us, whether we hear it from her or not. From all this exam'nation of our own past, th' Acolyte has always been entitled t' receive an aud'ence with the Confessor, and her Vox. And now it's all d'fferent. Everyth'ng's d'fferent.\n\t\n\tI'm conv'nced s'mething's awry. With the Vox, that is - I daren't quest'n our Confessor. I pray th' Counsell checks on that man's tinn'd brain, or whatever's left behind that clamp of a mask. \n\tOr perhaps this is just th' Confessor's will, and we ought t' follow it. Perhaps time will just need to tell. I've my own probl'ms at hand.\n\t\n\t\n\t"
      ]
    },
    "o_pardoner_of_mine": {
      "desc": "Sincerely, Eneka's Heir",
      "name": "O Pardoner of Mine",
      "pages": [
        "\n\tO pardoner of mine, I seek your guidance. Upon this moonlit faith, I seek not the future ahead, but solutions for the past. Within my dreams, I see only reflections of those distant memories, scattered upon the nightflowers of which my kin has grown fond of. These flowers guide me, they guide me so, so far toward the ideology you impose upon us, devouring my family in the name of faith. Connecting each flower to a name, a story, a burnt piece of Chrysid so familiar to my touch. A life ripped away, in the name of pardoning Sin.\n\t",
        "\tO pardoner of mine, I seek your answer. To the questions I wail hopelessly into the night, clawing at the walls for why, oh why, why Pardoner must it be given up? To the countless Eneka before myself, generations of blood, all deemed too sinful to live, why must we be sacrificed? When will my flesh be spared? When will my father be spared? Upon this Moonseye we pray to, upon these stars you will see our demise. Upon this star, this Luminant, we become night flowers not from our own sin, but inherited sin. My mother's mother may have acted wrongfully so, but I am not her, pardoner of mine. When I look toward you, I am trapped inside the glass your fingers clasp upon, and within its reflection I see two of me. It's the very thing that made me believe, pardoner.\n\t",
        "\tO pardoner of mine, your Lachrymosa is the cancer that keeps me up at night. We pray, only for the Lady Confessor to reap our kin in return. Her fingers are wrapped around our society, toying with the souls of those who only possess hope in their hearts, yet she still mercilessly plucks it out, to replace it with devotion. Pardoner, is it devotion you seek? Is it devotion that the Lady Confessor seeks? When you promise us the stars, I promised my heart. When she takes your family too, promising you not only the stars, but the Moonseye too, do you accept? When you watch your own kin burn, is devotion truly worth it?\n\t",
        "\tO pardoner of mine, you are a fool. This faith toys with us, it enchants us, it pulls us closer towards a demise we can never crawl out of. Your devotion to the slaughter of ourselves is not the future for us, my Pardoner. I seek light, just as you. But, oh pardoner of mine, why must we light ourselves ablaze?\n\t"
      ]
    },
    "operation_distant_light_report": {
      "desc": "[CLASSIFIED – ADMIRAL THORM EREBET’S EYES ONLY]",
      "name": "Operation Distant Light Report",
      "pages": [
        "\n\t// – CLASSIFIED INFORMATION – CLEARANCE LEVEL ‘TEMPEST' – NO UNAUTHORISED ACCESS – //\n\n\t// Authorised Operation: Distant Light \n\tClassification: Reconnaissance - Territorial Survey\n\tCorrespondent: Alaric Kesset - Authority Navy Captain (CASS ‘Shallow Grave')\n\tOperation Status: Complete\n\n\t// Operation_Description\n\n\tOperation Distant Light is a Class I reconnaissance operation. The Captain assigned to this mission is to survey the shores and territories of The Lullaby Isles from sea as precisely as possible, in order to assess the archipelago's strategic value in the Central Luminant. The operation's findings are to be reported to Admiral Thorm Erebet post-haste. The nature of the operation's Class I designation permits retaliatory actions and escalation where they are tactically advantageous.\n\t",
        "\t// Operation_Report_In_Full\n\n\tTO: ADM. THORM EREBET\n\n\t- - - - - - - - - - - - - - \n\n\tFleet Admiral Erebet,\n\n\tGlory to the Cause. As requested by High Command, the CASS ‘Shallow Grave' has accomplished the requested strategic survey of the Lullaby Isles archipelago. The survey was conducted almost entirely at sea, at an observational distance. However, due to unforeseen adverse weather conditions, we were forced to moor the ship on the shores of the Stoneseye mountain range. We did so at my orders, to avoid damage to our vessel from the sudden appearance of a harsh centric storm. During this period, we also conducted a cautious and brief external land survey, before our return to sea. Overall, including our unforeseen forced landing, the operation spanned the course of five days. Presented below are our findings in full.\n\n\tTopographically, the Lullaby Isles are a broad-spanning archipelago surrounded by a continuous ring of mountains called the Stoneseye Range, not unlike the so-called Spine of the East that parts the Eastern and Etrean Luminants. Upon our inspection, having circumnavigated the mountain circle twice, the Stoneseye Range appears to have very few identifiable natural passages in its structure - however, said handful of passages are obstructed by heavily reinforced stone walls and defensive fortifications. Accompanying the walls are tall defensive towers, with incredibly dated artillery pieces manned and mounted on the top, in the form of antique ballistae, onagers, and multiple trebuchets. Crow's nest reported ridges embedded within the walls themselves, beneath which the placement of slabs misaligned, implying a gateway of sorts. We remain uncertain of the mechanism which operates the gates. \n\n\tDue to these defensive positions, our crew was unable to survey the obstructed passageways. On the third day of our mission, at 1400 hours, while sailing a closer distance to one of the fortified walls, our ship was spotted. The defending force attempted to communicate with us using some unknown system of guided intermittent lens-light, and smoke signals. The CASS ‘Shallow Grave' did not reciprocate communications. The encounter passed without incident as we disappeared out of the wall's sightline at around 1430 hours, and neither side engaged in hostile action.\n\n\tUpon assessing the situation in my capacity as a Captain, I did not deem escalation necessary. It would have taken more than our ship's reserves of gunpowder to even put a dent in their defensive walls - furthermore, though their artillery is dated, its high ground advantage and piercing projectile potential posed a substantial threat to our hull integrity in the event of an engagement.\n\n\tDuring our survey, we observed that aside from the aforementioned fortifications, the outer side of the Stoneseye Range is essentially barren of settlement. No cities, towns or villages can be seen externally. The sole form of outer settlement we managed to discover appeared in our sights on the fourth day, at 1530 hours. It was a small contraband smugglers' outpost, consisting of seven wooden shacks. Crow's nest identified painted symbols on the buildings there as belonging to the Shackled Shank smugglers' ring, well-known to our naval patrols, and not native to the Lullaby Isles. The CASS ‘Shallow Grave' swiftly opened fire on the outpost, shelling it with multiple broadsides. The outpost, alongside its handful of defenders, was promptly eliminated, and a small amount of explosives stored therein was set off in the process. (See also “Operation ‘Distant Light': Appendix I”, where details of smugglers' activities are detailed.)\n\n\t- - - - - - - - - - - - - -\n\t",
        "\tOn the fourth day of our survey, at around 2005 hours, an unexpected centricl storm swept through the seas surrounding the Lullaby Isles, and the CASS ‘Shallow Grave' was forced to anchor at the nearest shore to avoid damage, at my orders. This manoeuvre landed us on an unoccupied portion of the outer edge of the Stoneseye Range. During the night, after the gale had passed by around 2300 hours, we delegated First Lieutenant Grim Adaset to lead a scouting expedition to the area, accompanied by seven volunteers. This unexpected opportunity allowed us to examine the range's outer topography up close.\n\n\tAs we discovered, the soils on the shores of the mountain ring are rich in soot and ash. The mountains themselves appear to be volcanic in origin. Plumes of smoke have been observed rising from the peaks along the Stoneseye Range, as well as beyond them, from within the mountain ring. Shrouding the outer shores of the mountain range is a continuous span of centric rainforests, with lush flora populating the underbrush, and tall trees covering the skyline. We cannot attest to the presence of fauna on the outer ring, as our crew did not encounter any. We remain unsure whether the storm forced the wildlife on the surface to shelter further away from shore, or whether the shore is truly and wholly barren of fauna.\n\n\tAt around 0025 hours, the scouts also found a curious cavity in one of the mountain walls, which, judging by the sound of trickling water, might have led to some deeper cavern, or underground hollow. Upon the scouts' return, attempts to make a small probing excavation in the cavity were made by the crew at 0045 hours, but we were unable to investigate the discovery much further. The space was thoroughly caved in, and even appeared fortified with large bricks and mortar after a certain point, much to our bewilderment. The use of explosives was briefly considered, but ultimately considered futile without further intel. Upon the crew's return from the scouting expedition, the CASS ‘Shallow Grave' raised anchor, and set sail to finish reconnaissance. The remainder of the operation passed without incident, and our ship departed the region on the fifth day at 1650 hours.\n\n\tDue to the archipelago's natural and man-made defences, we could not scout beyond the outer ring of the mountains, not even from afar, for lack of line of sight.\n\n\t- - - - - - - - - - - - - - \n\t",
        "\tWhile conjecture is of no use to High Command and the venerable Fleet Admiral, I would like to draw a few logical conclusions from the intel we have, through a principle of deduction.\n\n\tDue to the widely present volcanic activity, it is reasonable to assume the archipelago itself is agriculturally fertile - and as a result, possibly entirely autarkic, or self-sustaining. This could explain why the Lullaby Isles are able to pursue their broadly isolationist policies despite their dated ways of living.\n\n\tIf their external defences are any indication of the level of their technology and science, the Lullaby Isles are far behind any regional force that emerged in the Central Luminant during the Resurgence period. But, then, their implied self-sustainability could suggest one of three things - one, a small population residing in the archipelago; two, incredibly fertile soil within the archipelago (further supported by high volcanic activity in the region); or three - advanced applications of the Song by hand in the field of agriculture.\n\n\tWith all that in mind, we can infer that the inhabitants of the Lullaby Isles do not appear to pose us any major offensive threat. As learned during our previous covert inquiries with former subjects of the Isles, the archipelago does not seem to possess a large enough militarised navy, even less so a large enough oceanic fleet, to mount sustained hostile action. In terms of reserves, there are very few ocean-worthy civilian vessels in the Isles - business between the islands within the archipelago is broadly conducted using bicangalans, or double-cangalan boats. \n\n\tFrom a defensive standpoint, however, the Lullaby Isles would prove to be an incredibly difficult target for conquest. The peaks of the Stoneseye range, by our in-person estimation, would prove practically insurmountable even to the most skilled and best-equipped of climbers. Furthermore, the walls guarding the natural passageways of the mountain range are made up of large cut slabs of pale stone - likely some variety of sillar, diorite, basalt, or perhaps marble. The supposed stone-wrought ‘gates' would also pose a challenge to our artillery. Either intense shelling, or a high explosive payload would be required to breach either of them.\n\n\tIn either of these hypothetical scenarios, however, the Isles' defensive artillery would remain a problem. Though the equipment appears to be antiquated, the height of the walls gives the artillery a tremendous high-ground advantage - meaning even a single heavy boulder fired from one of their onagers or trebuchets would likely do some serious damage on its way down. Furthermore, the ballistae stationed on the walls could still easily pierce the hulls of our ironclads, as their ammunition is practically just whole tree trunks, carved, shaped, and tipped with metal. In the wise words of the retired venerable Fleet Admiral Rickard Ashet, “Anything's a bullet if you launch it fast enough”.\n\n\tA potential strategic weakness of the island's defences could be the mysterious underground caverns and hollows, which we could not investigate further. The apparent reinforcement of such underground spaces indicates the potential presence of tunnels, or subterranean reinforcements. Unfortunately, I cannot provide further comment on this specific matter.\n\n\tNevertheless, with their low offensive capacity, high defensive capability, likely meagre level of technology, and an unknown level of wealth, in my capacity as a Captain, I believe that seizing the archipelago would not be a useful prospect. While the possibly high levels of soil fertility within the Stoneseye range could be useful to us in the future, we are currently more than capable of sustaining the Central Authority's logistical efforts through our own agricultural holdings. Launching an assault against the Lullaby Isles would see us waste resources crashing against a hard wall for little gain, and distract our attention away from where it is more needed - such as the hotspots of Aratel, or even our repeated siege attempts in Etris.\n\n\tIn addition to all this, as former intel indicates, the local populace is faithful to their local religious beliefs, and quite zealously so. Having served in the Eastern and Etrean Luminants myself before, I believe that any form of hostile action against the Lullaby Isles would result in the archipelago's populace undertaking some form of protracted asymmetrical warfare against the Authority, not unlike our ongoing conflict with the Navaean nomads. I am sure High Command, as well as the venerable Fleet Admiral, are well-aware of how resource-hungry that particular endeavour is, and need no reminding of it.\n\n\t- - - - - - - - - - - - - -\n\t",
        "\tThus concludes the mission report of Operation ‘Distant Light'. The crew of the CASS ‘Shallow Grave' hope that High Command and the venerable Fleet Admiral Thorm Erebet find our assessment satisfactory. Our vessel and crew are ready and willing to serve in further reconnaissance operations in the region, should the naval seniority call upon us for the duty.\n\n\tThree Cheers,\n\tCpt. Alaric Kesset\n\t"
      ]
    },
    "operation_puppet_master_report": {
      "desc": "[CLASSIFIED]",
      "name": "Operation 'Puppet Master' Report",
      "pages": [
        "\t//-- The contents of this document are entrusted to reach Warden Class command. Should this document be found by Central Authority personnel ranking below Warden Class it is to be thoroughly destroyed in the scenario where it cannot be safely delivered to High Command. --//\n\tAuthorized Operation : Puppet Master\n\tClassification : Opposition Commander Status\n\tCorrespondent : Lotus - Authority Inquisitor, Class II\n\tOperation Status : Compromised\n\t\n\t\n\t//Operation_Description\n\t\n\tOperation Puppet Master is a Class II espionage operation. The Inquisitor assigned to this operation is to find the identity of Etrea's acting Lord Regent and keep log of interactions with Etris inhabitants. The nature of Class II forbids this Operation from resulting in unnecessary escalation. \n\t\n\t\n\t//Report 01_Initial_Encounters_13:20\n\t\n\tInitial surveyings of the public offered inconclusive or insufficient information on the identity of the Lord Regent. Few are willing to speak at all, let alone in great detail. I will need to apply different methods if I am to gather anything concrete. Perhaps one of the local guards could be of use.\n\n\t\n\t//Report 02_Subject_Interrogation_01:00\n\t\n\tSubject is a male Etrean guard by the name of Aster Leshi. \n\tSubject was removed from his night post and replaced with an Authority Soldier of similar likeness, as to avoid suspicion from his colleagues.\n\tSubject responds well to initial attempts at Manipulative Thundercall probing, but appears to only be able to offer surface level information. \n\tSubject describes the Lord Regent as a humble man who came into power when his grandparents were still young, but is either misinformed or delirious from the constant interrogation. Our reports suggest the Lord Regent has only been active in the Etrean Luminant for the past decade and a half. Attempts to probe the Subject's mind further did not result in new details. Attempts at reaching further in to the subject's mind seem to stop short, as if being barricaded off. Tonight's questioning provided little value, but the potential presence of a mind veil warrants keeping the subject for further interrogation.\n\t\n\t\n\t//Report 03_Subject_Interrogation_05:00\n\t\n\tSubject was interrogated again, but was administered an amnesiac before questioning.\n\tSubject's answers on the identity of the Lord Regent seem to have changed, as the subject now claims to have met him as he was rising to power. He claims the Lord Regent saved the people of Etrea from the Authority in their time of need, and even visited his home personally. The lack of any consistency in the subject's answers on the Lord Regent further confirms my suspicions. I knew the subject may very well be compromised if I attempted the procedure, but being so close in making a discovery, I persisted anyways.\n\tI increased the voltage of the Thundercall far beyond the limits of a normal hippocampal shock. The subject began to scream wildly as the voltage increased, the severity of the situation warranted the subject being terminated by the procedure if need be. The Subject began to lose control of all motor functions and spasm wildly; if he died, then so would his secrets.\n\tPouring all of my remaining ether into the attempt, the voltage continued to climb and climb and climb, until I suddenly felt it. Exhausting the last of my ether in a final surge, I felt the wall within the Subject's mind shatter. A horrible scream pierced my ears, followed by a vision of a horrible creature staring at me, its black tendrils flowing down its body like ribbons, and its emerald eyes drilling straight into my consciousness. I awoke to the subject's body on the floor, eyes burnt out.\n\tThere was no time to apply amnesics to those who may have known the Subject. Whatever the creature was that I had witnessed, it now knew I was here.\n\t\n\t\n\t//Report 04_Extraction_Summary_09:00\n\t\n\tI fear I may not escape back to Authority controlled space, but even if I were to find home, I doubt I would ever find safety again. The Authority member left in the place of Aster Leshi did not rendezvous for our evacuation, yet somehow, he speaks to me... I hear him in my thoughts. I now know what I saw in that vision. By breaking that mind veil, I was able to peer into the true form of that grotesque Lord. Following the breaking of the mind veil, I have felt hands pulling at the edges of my mind, looking for recompense of the soul that was lost. \n\tThe Etreans appear to have had a mental veil put over them, in order to subjugate and control them; the same veil we Inquisitors use as a shield. But this veil was different. It was cold, and held like a leech siphoning its host. Authority veils are administered by a single Handler, powerful seals like this require intense concentration to keep active. But a mental veil capable of subjugating an entire city? The very notion is unprecedented.\n\tThis report must reach Warden Jericho's hands. Whatever this Lord Regent actually is, it is clear - peace was never an option. This conflict between the Authority and Etrea is intentional, and there are forces at play that we are yet to understand. Should I feel the hands of this creature pry too close to my mind, I will take the necessary measures to ensure I am not captured.\n"
      ]
    },
    "ossuary_maintenance": {
      "desc": "A set of esoteric notes.",
      "name": "Ossuary Maintenance",
      "pages": [
        "\n\t[The book is soft to the touch and comfortingly weightless, crisp iridescent sheets flick past as you browse. It seems to be a record of mundane yet foreign maintenance logs, and you flick to a page at random. No author is listed, and the text is printed carefully - It just seems to be an archived copy.]\n\n\tCrypt surv'ys and maintenance, due for our last eclipse of the year. \n\n\tAs of this surv'y - Crypts stand at ~6800 active passages, with an increase of 7 vacant ossuaries since.\n\n\tConfessor's Decree - [Sub-Echelon and Rustic divisions.] Satisfact'ry. There is to be no change to major routes for nostri Eclipse this year, may she guide us.\n\n\t---\n\t\n\t",
        "\tMagna.\n\n\tSub-Echelon routes ‘Lunar Majora' et ‘Lunar Minora' [Directionem, est. Magna Selpulchrum.] have been temporarily repair'd and reinforc'd - It seems that continued construction on archive expansion has caus'd extensive and irreversible pressure on our ‘occupied' ossuaries, these need to be review'd before the tunnels can be safe for passage again; Un-noticed and whole osteodebris may obstruct the paths of our aecti. \n\t-- Consult the guidance of our Confessor and th'counsell upon possible delay regarding development until the pilgrimage.\n\t-- Consult descendency of osteodebris for possible replacement of the matter upon stronger vacant crypt lots before demolition post-eclipse. \n\n\tRetrieved unpermitted osteodebris from accessible outermost vacant crypts [Directionem, ultramontes.] beyond known occupied perimeter. \n\t-- Consult the guidance of our Confessor and th'counsell upon concerns of increased subterranean passage beyond known rural passage.\n\t-- Consult descendancy of casualty during retrieval. Map all subterranean change to crypt routes and positions.\n\n\tExternal op'nings of moved crypts [Directionem, ultramontes.] measured and concealed. 2 new op'nings were located by retrieval aecti, presumably cause by subterranean change. Seal'd.\n\n\t---\n\n\t",
        "\tMinor.\n\n\tNew burials permitted within the crypts of settlement Rusticam Mira, descendancy have provided necessary information to the archives.\n\n\tNew burials permitted within the crypts of settlement Rusticam Kaelis, descendancy have provided necessary information to the archives.\n\n\tNew burials permitted within the crypts of...\n\t\n\t[The list of presumably minor changes stretches on for pages, uninteresting.]\n\t"
      ]
    },
    "our_fortress_of_smoke_and_steel": {
      "desc": "from Vincent Zeneke's monograph cycle 'Songs of the Sea'",
      "name": "Our Fortress (Of Smoke And Steel)",
      "pages": [
        "\n\tWe're workers of Summer Company,\n\t\tThat fortress of smoke and steel!\n\tFor guns we forge and bullets make,\n\t\tLeave fire in our wake -\n\tWe work for the Summer Company!\n\t\n\tThe Isle of Summer marks our home -\n\t\tOur fortress of smoke and steel!\n\tThe bellows roar and anvils ring,\n\t\tWe serve no lord or king -\n\tExcept for the isle that marks our home!\n\t",
        "\tWe're limited liability,\n\t\tWe sell neither game nor toy:\n\tWe trade in death, our merchandise\n\t\tCan end in your demise -\n\tWe'll take no responsibility!\n\t\n\tIf gunpowder's what you're looking for,\n\t\tWe've plenty for all to spare!\n\tEnough for all to sell and trade,\n\t\tOr be perhaps unmade -\n\tBe careful which one you're looking for!\n\t",
        "\tDon't make the mistake of crossing us -\n\t\tIt will be your last, for sure!\n\tWe're one for all, and all for one,\n\t\tThe barrel of a gun -\n\tNo soul will be ever jostling us!\n\t\n\tTo fight and be wealthy's what we want -\n\t\tThese things bring us joy in life!\n\tRough up a rookie in the ring,\n\t\tWear jackets, furs and bling -\n\tOur fortune and strength we'll always flaunt!\n\t",
        "\t\n\tWe're workers of Summer Company,\n\t\tThat fortress of smoke and steel!\n\tFor guns we forge and bullets make,\n\t\tLeave fire in our wake -\n\tWe work for the Summer Company!\n\t\n\tWe're workers of Summer Company,\n\t\tWe work for the Summer Company...\n\t",
        "\t\"Our Fortress\", also known as \"Our Fortress Of Smoke And Steel\" or simply \"The Summer Company Song\" is a song and composition written by Gunsmith Severin Smolkin in the year 1062 CE. Smolkin, a smith of small arms and expert flamecharmer, often experimented with utilising flamecharming in small-scale steel smithing, producing thin steel wires for the firing mechanisms of his weapons. While testing the tension of such wires in a clamp set atop a half-open barrel, he noticed that they often made a pleasant resonant sound when pulled or plucked. \n\t\n\tIntrigued by this property, Smolkin experimented further. Realising that the barrel acted as a sort of amplifier for the sound's volume, he tested out various designs, before settling on a rather unusual one. The instrument's body consists of an oblong round wooden resonation chamber with a convex back, covered in a membrane of fine animal skin at the front, with a long neck attached to the top, and a small retractable peg at the bottom. The neck has six thin steel strings attached to it, spanning from its top where it is wrapped around pegs, to the bottom where it is fastened to a metal plate bed. \n\t\n\tSmolkin dubbed the instrument the 'canjolin', likely from an Old World term for an ancient type of boat, the 'cangalan', which the instrument resembles. The canjolin is tuned to the melodic scheme of Z-V-B-N-Z-C, much like the Old World guitarrons - a type of plucked string instrument with a wooden resonation chamber. This instrument, however, is played vertically, not unlike a lyre or harp. Its retractable peg allows it to be played either placed on one's knee, or set firmly on the ground.  \n\t",
        "\tSmolkin, whose father initially trained him to become a luthier, drew on his experience with musical instruments, and combined the properties of the zitherin and lutelen instrument families. Smolkin's luthier training also meant that he was taught to play Old World guitarrons in some middling capacity - and thus, by extension, he could play the canjolin, as it relied on many conventional guitarron practices in construction and tuning.\n\t\n\tThus, to test out his new instrument, he composed the base melody for \"Our Fortress\". Its iconic opening tune of Z-V-Z-V-B-B|-N|-B|-B-V is a melody that feels very natural to play on the canjolin - no surprise given its tuning. And although Smolkin's steel wire designs for small arms firing mechanisms did not catch on, his musical instrument innovation did. The canjolin gained widespread popularity among Summer Company employees over the coming years, likely owing it to its ease of tuning, its portability, versatility, and sharp carefree sound.\n\t\n\tAnd close behind the canjolin, \"Our Fortress\" followed. Quickly, it became a popular tune for beginners learning to play the instrument, as well as a sort of an identifying anthem of the Company. Future players of the canjolin innovated on its use - some artists prefer to play it horizontally, like a zitherin instrument; and some Song users incorporate their attunements while playing, with flamecharmers and frostdrawers manipulating tuning mid-play by using heat and frost, and thundercallers spawning a method of play known as 'overdrive' with electrified strings.  \n\t"
      ]
    },
    "strange_missives": {
      "desc": "A collection of mysterious letters",
      "name": "Strange Missives",
      "pages": [
        "\n\t[The book itself is littered with pages of letters and notes, some stray sheets written in an unintelligible language, scrawled in an unknown print. Some documents are easy to make out - archived correspondence.]\n\n\t------------\n\n\t[From the wear and condition of the first letter sheaved in the book, this is old. Most certainly written several generations ago.]\n\t\n\tTh'armati, most holy greetings from the Echelon. \n\tThe Counsell has decre'd it! Nostri eclipse is upon us once again, and we send our tidings and caution to our distant kin. As our aecti surge below the surface into our ossuaries, we urge your kin to avoid trespassing upon our festivities, and keep their craft clear from our islands - the all-too-familiar matercrypt will receive those who do not heed this warning into its sunk'n shores.\n\t\n\tAs always, we send our kindest tidings from our Lady, for th'armato will be glad to know of the peace we have enjoyed since her sacrifice long since. Have faith in our practices - her guidance continues to cradle our isles well. True faith survives such troublesome events - there is peace as she had promis'd, we have rebuilt plentifully since our most worrying ordeal, our crypts have expanded greatly to all reaches of the archipelago. \n\t\n\tWe pray for the safety of your own and th'ambulo living within your protection.\n\t- Galvika, our confessors' Acolyte.\n\t\n\t------------\n\n\t",
        "\t[Rifling through, a sleeker page appears - almost pearlescent in contrast to the previous letters' wear. It's silk to the touch. Part of the letter is again in the obscure language, yet it seems that there is a translation neatly printed beneath.]\n\n\tTh'armati of Aratel, most insistent greetings from the Echelon. \n\tWe regretfully have to inform of a mishap with your academics you have entrusted us with. The consell assures you that it was nothing of malicious practise - it seems that one, when being blessed with an exploration within our most belov'd crypts, has run astray. We intend this to be received in the most comforting sense - one individual intended to make a ‘souvenir' of our heritage laid upon our walls, and henceforth shall not be returning to your Greathive. For their trespass againsst our most sacred space, the Lachrymosa awaits their attendance, and their repentance will be witnessed.\n\n\tWe have since sent the other ambassadors onto their return, and they have been equipped with the requested copies of our archives - we hope the reminder of our common ancestry contained within them will kindle our distant friendships.\n \n\tWe ask for more caution when selecting those to represent the best of th'armati. \n\t- Thalassis, our confessors' Acolyte.\n\t\n\t------------\n\n\t[The other documents do not pique your interest - more unintelligible jargon and bizarre utterings. Certainly this was not intended for your hands.]\n\t"
      ]
    },
    "studies_on_canticlysm_vol_iv": {
      "desc": "compiled by Steward Amross, Steward Bridges, et. al",
      "name": "Studies on Canticlysm, Vol IV",
      "pages": [
        "\n\nPerhaps there are those who, in their own perspectives, see the Canticlysm as something wholly detrimental to our civilisation, to our way of life. That the idle decadence and reckless inquiries into the Song of our forefathers could only have ever brought ruin, devastation, to the soul of our culture and our world.\n\nAs scholars we must look past our desire to condemn the actions of those who came before us, as though we live through the consequences, they were not privy to the knowledge that is now tacit to our generation.\n\nTo them, it was a renaissance born from the advent of their greater understanding of the surrounding planes. The very powers of creation seemed only a hair's breadth away, a tantalisingly small gulf for them to cross.\n\nWere we in the same position as they, I'm sure that we would not hesitate to make use of the powers that it brought. And even in our current era, many do not grasp the correlation between the state of the world now and the unmistakable effects of the Song.\n\nTo truly appreciate the world that our forebearers damned, it seems pertinent to set the scene.\n\nFrom what we know, the Old World took the form of five major landmasses. In those days, the Luminants were mostly contiguous, with what was known as the World's Edge delineating its circumference. The World's Edge, of course, is what we now call the Voidsea, and from their histories we can attest that it was equally impassable in their day as it is in ours.\n\nThe skies are also said to have been clearer, seemingly devoid of the outstretched fingers of Voidfog that have blotted out our stars and confounded our instruments for centuries. The Voidfog is, of course, one of many lesser-known effects of the Tides. With the naked eye, they appear merely as clouds. Any observer who paid enough attention would realise that these formations are fixed in relative space, moving across our skies in a cycle. When observed through a telescope, the lensing effect becomes apparent, the light seeming to bend and distort around it.\n\nIn these broad and uninterrupted lands, its people lived lives of plenty, well-fed from their expansive farmland and connected by a flourishing network of trade. Many comparisons can be drawn between their way of life and that of the Felinor fieldfolk of Markor - a topic that has been well documented by our cousins at the Citadel.\n\nAnd far beneath these plentiful lands, deeper in those days, lurked the danger that we know now to be the source of our maladies - the Depths. What little accounts we have dredged up of these outer planes in the times before the threat became apparent seem to have largely persisted in the realms of folklore and mythology - tales of sea monsters emerging from the depths of the ocean were often recanted on dark stormy nights, some having more foundation than others.\n\nFurthermore, though the Song had not yet been discovered, its effects could still be seen. In the years before the Canticlysm, strange creatures would sometimes be found on the shores. Pale gelatinous flesh stretched over their bones, seemingly due to decompression. Bearing no visible relation to any of the animal life they had yet documented, these creatures were kept for research and dissected. Those that lived were unresponsive and did not last long in captivity, seeming to lack some form of nutrition.\n\nWith the creatures often came strange curios and trinkets; artifacts of civilisations that did not belong to the surface world. It is thought it is through the nobles' fascination with these artifacts that the Song was first discovered.\n\nWhat began as a faint whisper heard only by those attuned soon grew into an enthralling melody that was never far away. Even the mere snippets of it that the researchers had retrieved were potent and intoxicating, seeming to promise something ever deeper and ever greater than what they had ever known.\n\nAnd in capturing the Song and trying to replicate its melodies, strange phenomena began to occur. In the dingy basement of a tavern, a practising musician's viola burst into flames. A temple erected in service to the growing religion surrounding this newfound Song has its steeple struck by lightning in the middle of their morning prayers.\n\nThose that memorised more and more of its tones seemed to gain an ever greater understanding of the world around them and the powers that drove it.\n\nIt took a mere generation after its discovery for a renaissance of technology and culture to blossom forth. This great era became known as the Canticlysm - the advent and heyday of the Song. With an easily accessible source of power that came at seemingly no cost beyond one's stamina, mundane tasks were swiftly trivialised.\n\nAs with early man's discovery of the means to start a fire, the discovery of its manipulation through the Song, known as ‘Flamecharming', was similarly fundamental in uplifting the world's technology. Contraptions and new technologies could be fueled simply by the energy of its user, and the greatest asset to mankind's progress soon became so-called Songwork.\n\nSongworkers were instructed in the use of a limited subset of Flamecharming and were put to work powering machines and foundries. Concentration was vital, and safety was often cast aside in favour of greater efficiency, costing many Songworkers their lives.\n\nAs new processes were developed to advance technology, Songworkers were saddled with ever-increasing workloads. The dissent of the labourers grew with every passing day - given a taste of the Song, the very powers of creation were dangled like a carrot on a string in front of them.\n\nLabourers began to gather in secret in the few hours they were afforded to rest a day, pooling their experience together and furthering their understanding of Flamecharming. It's sometimes mused that in these times, the lowliest Songworker had a better grasp of the Song than the loftiest academic did. While scholars lounged and ruminated on its potential, the labourers were made to use it every minute of every day, coming to know it through intuition.\n\nWith a growing network of support among the labourers, talk of an uprising soon spread across the factories of the world. Unable to hide their anxiety, the ruling class sought to make an example of the dissidents, and with the execution of a prominent labour activist they lit the spark that would soon ignite revolution. Armed with the Song, many Songworkers soon earnt their rights through fire and blood.\n\nThose governments unable to smother the embers of rebellion were toppled and replaced, though not always for the better. Wise to the power the workers held, the long-forgotten arts of Vows were resurrected by the surviving powers, now forcing the Songworkers of many nations into lifelong servitude.\n\nWith the widespread devastation exacted on the world by the wars waged through the Song, many did not fully realise the changes that were coming to it. The creatures that emerged from the seas were no longer pallid comatose things, and were now presenting a growing threat to the peoples of seaside settlements.\n\nIn time, this threat spread even further inland. Year after year, record flood highs were reached. Mass evacuations sparked across the world, its people frantic to escape a catastrophe they hadn't foreseen.\n\nBut in their flight, they did not abandon the Song. As the tides drew in ever closer, they held it as tightly to their chests as a prayerbook. Seeking the fabled mountaintops of the world's spine, the Song's Tides carried the people higher and higher.\n\nWhere pastures and orchards had once sustained a vast population, the mountain peaks could never sustain nearly enough. Mankind's understanding withered as its population dwindled. Without fervent research into the Song and its applications, technological advancements ground to a halt.\n\nDespite the relative abandonment of the Song, the Tides never stopped rising, and the Edge of the World hemmed itself inwards. This Edge, the Voidsea, soon extended its fingers into the oceans - no longer seas - that parted the continents of the world. Where once the Voidsea had been a border between the known and the unknown, it now drew its borders between the nations of the world, a seemingly insurmountable obstacle to cross.\n"
      ]
    },
    "tale_of_the_storm": {
      "desc": "from Vincent Zeneke's monograph cycle 'Songs of the Sea'",
      "name": "Tale of the Storm",
      "pages": [
        "\n\tCome, gather 'round,\n\t\tHear, sailors, my tale -\n\tWhat awful fate did I meet at the gale!\n\t\n\t---\n\t\n\tA fine ship I owned,\n\t\tThough crewless it lay\n\tAt anchor, alone, at the tip of the quay.\n\t\tWhen a merchant did offer\n\tFor me to make trade -\n\t\tHe told me for this I'd be handsomely paid.\n\t\n\tThe cargo was plain -\n\t\tSome boxes and crates,\n\tEach stamped with a name and delivery date.\n\t\tAnd the merchant kept silent\n\tOn what was inside -\n\t\tAnd never I asked him, perhaps out of pride.\n\t\n\tHe told me to sail\n\t\tTomorrow at morn -\n\tHe ordered me haste, and of penalties warned.\n\t\tSo I set out to town\n\tAnd I sought me a crew -\n\t\tFrom there one by one did I gather a few.\t\n\t",
        "\n\tI found me a host -\n\t\tSome eighteen at most\n\tNow followed my orders and tended each post.\n\t\tAnd with confidence vast,\n\tI barked, 'anchors aweigh!'\n\t\tAnd soon my dear ship journeyed out from the bay.\n\t\n\tWe sailed for a while,\n\t\tAnd thunder I heard.\n\tThat moment, a worry inside of me stirred -\n\t\tFor a storm was approaching,\n\tAnd said I, \"So what?\"\n\t\t\"We'll hold through this weather - I'll follow my gut.\"\n\t\n\tThe clouds darker grew,\n\t\tAnd worried the crew.\n\tThe first mate then muttered, \"This might go askew.\"\n\t\t\"Superstition!\", I scorned him,\n\tAnd onwards we pressed,\n\t\tThe wind growing stronger, against it we wrest.\n\t\n\tI thought we'd escape,\n\t\tBut things took for worse -\n\tRecall I this moment, and still myself curse!\n\t\tWe were now in the claws\n\tOf a cold, heartless gale,\n\t\tOur masts and the mainsail it quickly assailed.\n\t",
        "\n\tThe sea rocked our ship,\n\t\tThe tides knocked our course,\n\tThe wind ripped our sails without any remorse;\n\t\tAnd when forced to make landing\n\tWe set on the shore,\n\t\tWe hoped to find shelter, but found something more:\n\t\n\tFour chitinous beasts,\n\t\tFour terrors unleashed,\n\tTheir web-ridden lair filled with bodies deceased!\n\t\tAs we scrambled away\n\tFrom their skittering forms,\n\t\tA few of us stumbled, and fell to their swarm.\n\t\n\tAnd lived they were no more -\n\t\tThey never will oar,\n\tNor tread on a ship, from the aft to the fore...\n\t\tWith their fates quickly sealed -\n\tBy the spiders consumed! -\n\t\tWe mourned for a moment, our plight then resumed.\n\t\n\tWe followed the coast,\n\t\tOur shambling host\n\tOf raggedy sailors, some fourteen at most.\n\t\tWhen we heard a grim gurgle\n\tThat came from the rear -\n\t\tA mudskipper's gale gave us plenty to fear.\n\t",
        "\n\tTwo men lost their ground,\n\t\tAnd slipped on the stones -\n\tThey fell to the water with naught but a groan;\n\t\tAnd they too were soon gurgling -\n\tThe sea filled their lungs.\n\t\tWe slew the damned creature, and onwards we sprung.\n\t\n\tSoon, over a hill,\n\t\tWe stumbled across\n\tA cavernous respite much-covered in moss!\n\t\tAs we thought we found shelter,\n\tA thunderous smite\n\t\tDid strike the ground brightly and offered some light.\n\t\n\tWe settled inside,\n\t\tAnd briefly did rest,\n\tBut fear gripped us quickly again in our chests;\n\t\tFor we felt the cave stir\n\tAnd a few boulders shake -\n\t\tA beast in the cavern was coming awake!\n\t\n\tA terrible thing,\n\t\tEnormous in size -\n\tA snub shark-like head slowly opened its eyes!\n\t\tAs it rose to its legs\n\tIn a thunderous roar,\n\t\tSome crewfolk it snagged, and to pieces them tore.\n\t\n\tIts jaws opened wide,\n\t\tAnd razor-sharp teeth\n\tDid flash in the storm to the sailors beneath.\n\t\tIn a ravenous hunger\n\tIts maw claimed a few,\n\t\tThrough numerous others its claws would soon hew.\n\t",
        "\n\tI stumbled away\n\t\tAnd fled through the rain,\n\tStill clutching my wounds and ignoring the pain.\n\t\tWhen I stopped for a moment\n\tTo look for my crew,\n\t\tI saw none behind me, not even a few.\n\t\n\tAlone I was left,\n\t\tMy sides almost cleft...\n\tBut wait! What is this? I've committed a theft!\n\t\tWhen I fled from the monster,\n\tA stone I had snatched,\n\t\tBut no! It's an egg! Warm, and yet still unhatched.\n\t\n\tI made for the ship -\n\t\tThere's rowboats unmaimed.\n\tThe beast now comes after for what I have claimed!\n\t\tAs I lowered the rowboat\n\tAnd started to oar,\n\t\tThe beast cried ashore in a bellowing roar!\n\t\n\tA sorrow I felt -\n\t\tMy comrades are gone,\n\tMy ship lays abandoned, from dusk until dawn...\n\t\tBut I rowed through the storm,\n\tAnd I wrestled the sea,\n\t\tAnd when came the morning, a port did I see!\n\t",
        "\n\tI made for the docks\n\t\tAnd fell on the quay -\n\tExhausted and starving, unconscious I lay.\n\t\tWhen I came to my senses,\n\tI lay in a bed -\n\t\tA merchant had nursed me to life from the dead.\n\t\n\t\"What happened?\", he asked.\n\t\tI told him my tale -\n\tWhat terrible fate did we meet in the gale!\n\t\tThen he looked at the egg,\n\tSaid \"To you I would pay\n\t\tA marvelous sum, if you sold it today.\"\n\t\n\tI thanked for his aid,\n\t\tHis offer I took -\n\tHe handled the egg, and our hands they were shook.\n\t\tWhen I made my way home,\n\tAt my door was a chest -\n\t\tA lifetime of wealth, it allowed me to rest.\n\t\n\t---\n\t\n\tNow sail I no more,\n\t\tI never will oar,\n\tOr serve on a ship, from the aft to the fore.\n\t\tAnd I weep for my comrades -\n\tTheir fates are my fault!\n\t\tI weep for them still, my tears bitter as salt...\n\t",
        "\n\t\"Tale of the Storm\" is a sailors' ballad originating from the Eastern Luminant. Although its author and creation date remain unknown - such is the nature of many folk songs, after all, - given the context of the song, it can be confidently dated to after the Tide. It is difficult to say whether this ballad is based in any true events, though some of it certainly indicates the original author was either a well-travelled sailor, or was familiar with the farther reaches of the sea.\n\t\n\tThough not mentioned by name, the descriptions suggest the ballad's narrator and their crew faced off against some beasts still around in our days. Namely, the 'four chitinous beasts' seem to indicate the presence of giant recluse spiders not unlike the so-called Deep Widow found underneath the surface of Aratel (though perhaps smaller), while the 'snub shark-like head' implies a deadly encounter with what we now know as a Megalodaunt.\n\t\n\tThe unfamiliar landscape and unusual fauna described in the song's narrative - a high-cliffed island some distance away from civilisation, with the presence of several giant nesting spiders in close proximity to the territorial Megalodaunts' breeding grounds, - suggests that the surface world inhabited by the ballad's original author may have been much different to the one we live in today.\n\t",
        "\tWhile some claim this ballad is a sailor's tall-tale, some scholars argue that this story may have taken place in a now-lost Driftland, a type of migratory island that shifts in and out of the precarious Voidsea - though this hypothesis remains a matter of contentious debate. Some have suggested the names 'Beliran' or 'The Iron Isle' for this hypothetical land.\n\t\n\tFurthermore, it has been proposed that it may have existed during the Shallows - the era in our world's history when the peoples of the world were stuck suffering atop former mountain peaks after the Tides rose. It is known, through scarce remaining texts, that Driftland shift was most prominent and fast-paced immediately after the era of the Tides. However, the Shallows are notorious for being a dark spot in the annals of history, for its lack of preserved records.\n\t"
      ]
    },
    "the_ferrymans_lullaby": {
      "desc": "or 'I Hear The Tides' - an Etrean folk song",
      "name": "The Ferryman's Lullaby",
      "pages": [
        "\n\tHeave-ho, up-row, raising the anchor slowly,\n\t\tReady to lower sails and go, following course where cold winds blow.\n\tHeave-ho, up-row, turning the capstan slowly,\n\t\tI long to see the day when I return.\n\t\n\tI hear the tides are beckoning and calling -\n\t\t\"Turn to sea, and ne'er return again!\"\n\tWhispers the ocean to me a lullaby, secretive and slow -\n\t\t\"Pray the Ferryman never takes your soul\n\tTo the Depths below...\"\n\t\n\tHeave-ho, up-row, crossing the ocean slowly,\n\t\tCrow's nest is signaling to us, 'nothing is out here, not a fuss!'\n\tHeave-ho, up-row, eye the horizon slowly,\n\t\tNot a shore in sight! Neither day, or night!\n\t",
        "\tI hear the tides still beckoning and calling -\n\t\t\"Now you'll never see the shore again!\"\n\tFollow the wind and the gale, and perhaps we shall live to tell our tale,\n\t\tUnless the Ferryman gently takes our souls\n\tTo the Depths below...\n\t\n\tHeave-ho, up-row, piercing the sea-fog slowly,\n\t\tNo more the wind will kiss our sails, no more we'll ride on stormy gales.\n\tHeave-ho, up-row, lost in the waters slowly,\n\t\tWe gambled with the sea, and lost our bet!\n\t\n\tI hear my kin and comrades' distant calling,\n\t\tBut I can never turn to shore again!\n\tLower my bones to the ocean and let them drift all alone and slow,\n\t\tMay the Ferryman gently take my soul\n\tTo the Depths below...\n\t"
      ]
    },
    "the_gideshu_march": {
      "desc": "from Vincent Zeneke's monograph cycle 'Songs of the Sea'",
      "name": "The Gideshu March",
      "pages": [
        "\n\tWe're masters of the oceans wide,\n\t\tCustodians of relentless tide!\n\tFor the Authority we fight -\n\t\tWithin this dark a blazing light.\n\t\n\tHurrah, hurrah, three cheers for the cause!\n\t\tWe truth uphold, and also laws!\n\tFor the many, the few, the big, the small -\n\t\tWe would give our lives for the cause!\n\t\tWe would give our lives for the cause!\n\t\n\tWe're wardens of the valiant dead,\n\t\tFrom shore to shore our boots will tread!\n\tThe furthest reaches we shall tame,\n\t\tBring order, peace, Adretian fame!\n\t\n\tHurrah, hurrah, three cheers for the cause!\n\t\tWe truth uphold, and also laws!\n\tFor the many, the few, the big, the small -\n\t\tWe would give our lives for the cause!\n\t\tWe would give our lives for the cause!\n\t",
        "\tThe Gideshu March is a popular marching song of the Central Authority - the iron-fisted guardians of the Central Luminant. Written in the year 1227 CE by August Gideshu, an Authority officer, the march quickly became popular among the rank and file soldiers, with many regiments choosing the song as their marching tune. Some even consider it to be the Authority's unofficial anthem - though the Authority elites' stance on this is not entirely clear.\n\t\n\tNot much is known about First Lieutenant August Gideshu, the author of the song, himself. Supposedly an Adretian in origin, his unusual surname seems to indicate an older lineage, likely one reaching back to the Pre-Tidal epochs, when the Adretian peoples were contained within their mountain homelands, squabbling as scattered tribes. The Gideshu family name appears several times in various historical Authority records, though never in a rank higher than First Lieutenant.\n\t\n\tAuthority records indicate that August Gideshu served aboard the Central Authority Sailing-Ship (or CASS) 'Zephyr', under Captain Hector Corbet. Little else is known about this ship's crew or specifications, aside from the fact that it served in the Eastern Luminant, and experienced several clashes involving the Etrean Navy, in which they emerged victorious. Gideshu himself is noted as having distinguished himself in one battle by bolstering crew morale during an Etrean boarding - possibly by starting to sing the eponymous march, suggesting his fellow crew were familiar with his penmanship.   \n\t",
        "\tIt is believed August Gideshu may have penned several more songs during his service aboard the CASS 'Zephyr', though any potential copies of the written texts have not survived to reach our time. Indeed, a substantial trove of records kept by the crew was lost when the ship ran aground in the outskirts of the Starswept Valley, whereupon the Authority force was ambushed by a unit of the Hundred Legions.\n\t\n\tAugust Gideshu's fate remains uncertain, but official records note the crew were 'thoroughly defeated'. The CASS 'Zephyr' was subsequently captured, looted, stripped for parts, and wholly destroyed.\n\t",
        "\tI would like to thank Alloras Munet, a Central Authority navy recordkeeper, for allowing me access to certain relevant texts kept within Authority archives. This monograph would not have been possible without their invaluable help.\n\t"
      ]
    },
    "the_hammers_call": {
      "desc": "from Vincent Zeneke's monograph cycle 'Songs of the Sea'",
      "name": "The Hammer's Call",
      "pages": [
        "\tFine workers of the Union,\n\t\tCome hear the hammer call!\n\tWe'll stand in solidarity -\n\t\tShoulder to shoulder, together, tall!\n\t\tShoulder to shoulder, together, tall!\n\t\n\tThe Old World sank beneath the tide,\n\t\tYet workers, shore to shore,\n\tTogether toil, and never hide -\n\t\tMighty, united, like none before!\n\t\tMighty, united, like none before!\n\t\n\tWith arms and tools in every hand -\n\t\tA pickaxe and a blade, -\n\tFrom depths to peaks, across the land,\n\t\tWork we in concert, and hone our trade!\n\t\tWork we in concert, and hone our trade!\n\t\n\tIt matters not how hard the chore,\n\t\tHow punishing the way;\n\tFor you we'll fight, retrieve, explore -\n\t\tOnly if you can our costs defray!\n\t\tOnly if you can our costs defray!\n\t",
        "\t\n\tBut if you do not pay your dues\n\t\tTo workers, fair and square,\n\tThe Union will be out to bruise -\n\t\tLabour entitles to each their share!\n\t\tLabour entitles to each their share!\n\t\n\tAnd neither mountain, rock, nor stone\n\t\tCan keep us from our mark!\n\tOur tools ignite, a path is blown -\n\t\tOnwards we march, powered by a spark!\n\t\tOnwards we march, powered by a spark!\n\t\n\tAlone, we're fingers on a palm -\n\t\tTogether, we're a fist!\n\tOur might is like a powder bomb,\n\t\tAnd like a fuse, may we long persist!\n\t\tAnd like a fuse, may we long persist!\n\t\n\tFine workers of the Union,\n\t\tCome hear our hammer call!\n\tWe'll stand in solidarity -\n\t\tShoulder to shoulder, together, tall!\n\t\tShoulder to shoulder, together, tall!\n\t",
        "\t\"The Hammer's Call\" is a labour song, originating with the workers of the Ignition Union - the renowned freelancer company and labour union. The song itself is based on the tune of an old Adretian folk song, called \"The Winding Homeward Road\", and the words for this particular version - alongside with the modern arrangement, - were authored by Ignition Union member Gawain Corbet in 1272.\n\t\n\tOver the coming decades, the song would gain popularity among the Union labourers - with empowering lyrics and a steady rhythm, \"The Hammer's Call\" provided a convenient means for simultaneously keeping a consistent pace of labour between a group of people, as well as keeping up worker morale.\n\t\n\tOf interest to present day scholars is the emergence of this song in the context of the Union's identity - similarly to the Central Authority, the Ignition Union is also a boiling pot of ethnicities and cultures. Unlike the Central Authority, however, the Union's identity is not defined wholly by internal hierarchy, lingering military traditions, and loyalty to power. Instead, it is rooted in the solidarity of toil - a sense of kinship among those working for the same goal.\n\t",
        "\t    \n\t"
      ]
    },
    "the_interrogation_of_ranger_santiago_talo": {
      "desc": "[SUNSDAWN, 9TH BLOOMFALL, 904 CE]",
      "name": "The Interrogation Of Ranger Santiago Talo",
      "pages": [
        "\n\t// TRANSCRIPT OF MEETING WITH RANGER SANTIAGO TALO\n\t– CONDUCTED BY: RANGER COMMANDER ULYSSES DISII, BLACK DIVER\n\t– TRANSCRIBED BY: SCRIBE MEMNOS TULAD\n\t\n\tCOMMANDER ULYSSES DISII: Now that the scribe is writing down our conversation, Ranger Talo, let me repeat the crux of our discussion hereto once again, for the written record. You diverted your scouting party away from your assigned patrol path, heading towards the direction of the Landfall. And you did this despite your superiors' direct orders to the contrary, which command all scouts to give the area a wide berth. Did you order this course of action?\n\t\n\tRANGER SANTIAGO TALO: Commander, with all due respect, I must state again--\n\t\n\tCMDR: Answer the question, Ranger.\n\t\n\tRNGR: Yes.\n\t\n\tCMDR: Were you given permission to divert the group from the assigned route by your superiors?\n\t\n\tRNGR: No, Commander. [subject hesitated]\n\t\n\tCMDR: Why did you defy direct orders from your superiors?\n\t\n\tRNGR: Things had settled in the area, and it was quiet. We heard a strange commotion, and considered that there might be a threat to the other active Diver groups in the area. Therefore, we decided to investigate.\n\t\n\tCMDR: And did it ever occur to you that this was a reckless course of action, Ranger? Your party was assigned a substantial detachment of fresh Diver recruits, and your patrol mission was meant to provide training and onboarding for them. If High Command has not issued a scouting mission to the vicinity of the ruins yet, they must have good reason to believe the area remains dangerous - and you led a squadron of rookies there, for Akarad's sake! What were you thinking?\n\t\n\tRNGR: We figured it might have been someone in trouble, Commander. It sounded like voices. I assessed that we could try aiding them.\n\t\n\tCMDR: Yes, and surely your training taught you of the effect the Depths have on the mind, Ranger? Or have you forgotten of the audiovisual hallucinations and delusions Divers experience from long-term exposure? Are you telling me that you advanced - again, in defiance of direct orders! - without even being sure of what it was you were investigating, or if it was even real?\n\t\n\tRNGR: The others heard the voices clearly, too, so I ruled out the possibility of hallucinations.\n\t\n\tCMDR: And so you advanced?\n\t\n\tRNGR: I followed the protocol--\n\t\n\tCMDR: Up to that point. That's irrelevant, given your insubordination. How did you proceed? \n\t\n\tRNGR: I went forward myself, first. I led a small detachment of the more seasoned members of the party at the vanguard.\n\t\n\tCMDR: Whom did you assign to this task alongside yourself?\n\t\n\tRNGR: Ranger Emirad and Ranger Bykof.\n\t\n\tCMDR: And you left the new recruits in the rear, unattended by seniority? Did you suffer a mind-scrambling head injury during your last mission, Ranger? Is your brain leaking out of your ears? Were I not bound by regulations, I ought to --\n\t\n\t//[REDACTED]// [commander reasonably displeased]\n\t\n\tScribe Tulad, please strike that last statement from the record.\n\t\n\tYour admission of insubordination is damning, Ranger Talo, and disciplinary action will have to be taken. Unfortunately for me - and maybe fortunately for you, - your punishment will not be decided by me. Your suggestion of intel complicates matters, and I will need to file a report on the incident, which is why Scribe Tulad here is transcribing this meeting for reference.\n\t\n\tRNGR: I understand, Commander.\n\t\n\tCMDR: What happened next? Your empty-headed self led the vanguard?\n\t\n\tRNGR: Yes, the van advanced. We encountered the bodies of two recently deceased individuals.\n\t\n\tCMDR: How did you determine the deaths were recent?\n\t\n\tRNGR: I judged by the voices we heard. It sounded like someone calling for help. It also looked like there had been a recent struggle. Marks on the ground and such.\n\t\n\tCMDR: A struggle? Against?\n\t\n\tRNGR: A stray thresher, Commander. It was devouring the bodies. As we know, threshers do not scavenge, and seek mostly fresh prey. Myself, Ranger Emirad, and Ranger Bykof dispatched of the beast without issue.\n\t\n\tCMDR: The splint on your arm suggests otherwise, Ranger.\n\t\n\tRNGR: The thresher clamped down onto my arm, but Ranger Emirad dealt the killing blow to the beast moments after. The others were uninjured. The surgeons told me that the crushing force broke several bones, but I was still capable of completing our assignment.\n\t\n\tCMDR: How resolute of you. Should we clap? Should the High Convocation throw you a party? Should we invite Drallis Ehr? You're lucky you did not lose your arm, you --\n\t\n\t//[REDACTED]// [commander reasonably displeased]\n\t\n\tCMDR: Scribe Tulad, strike the last segment from the record once again, please. This should go without saying. We are in understanding? Good.\n\t\n\tAs for you, Ranger, I hope you understand how incredibly lucky you were during this moronic excursion of yours, given that our scouts are not equipped for prolonged direct confrontation. Now, you mentioned bodies - who were the casualties?\n\t\n\tRNGR: Surface folk, Commander. Celtorian citizens. By my reckoning, survivors of the disaster. Until the thresher got to them, anyway. They looked ragged, and had signs of heavy injury.\n\t\n\tCMDR: Our initial intel indicated there were no survivors.\n\t\n\tRNGR: I am aware, Commander. But these people were decidedly from Celtor. Ranger Bykof can attest to it, being from the city himself. He recognised the distinct style of clothing. He said they looked upper class.\n\t\n\tCMDR: Scribe Tulad, make a note for a meeting with Ranger Bykof in my schedule. High Command will want to hear more of this. Was there anything else, Ranger?\n\t\n\tRNGR: We advanced the rest of our unit to rejoin the vanguard, and... We saw it, Commander. The city. Or what's left of it.\n\t\n\tCMDR: Of course you have. Every bloody living thing in the Depths has seen it. Hard to miss those hulking ruins given their size. What else?\n\t\n\tRNGR: We didn't just see it from afar, Commander. We ended up quite close to it.\n\t\n\tCMDR: And? Was there anything of interest to be seen, or are you wasting our time here?\n\t\n\tRNGR: We saw that the city was fractured. It looked like it was sundered along several fault lines, and the elevation was all broken up. The outer walls and districts were in shambles, but we saw that the centre of the city looked mostly intact.\n\t\n\tCMDR: Intact?\n\t\n\tRNGR: Yes. The cathedral in the city centre was still standing. We could see the walls and the cathedral spire from our location. Some of the structures had been damaged, though. We also saw movement at the gates, but we couldn't make out what the situation was. Looked like some small group of people heading into the city, advancing slowly. If I may offer a comparison, their pace was not unlike a funeral procession.\n\t\n\tCMDR: What did they look like?\n\t\n\tRNGR: We couldn't see close enough, Commander. Dark clothing, perhaps armour, but certainly not Diver attire. Ranger Bykof suggested some of them looked like the Celtorian city militia, but given the distance, we could not confirm this.\n\t\n\tCMDR: Interesting. What next?\n\t\n\tRNGR: We decided not to journey further, and returned to our assigned route.\n\t\n\tCMDR: It sounds like your brain found a way to plug the leak in your ears at the last moment. Ranger, this entire incident is a gross breach of scouting protocols. Your actions also potentially endangered inexperienced recruits. Do you understand the danger you placed your unit in? \n\t\n\tRNGR: Yes, Commander.\n\t\n\tCMDR: Do you understand you were needlessly putting yourself and your comrades at risk of death?\n\t\n\tRNGR: Yes, Commander.\n\t\n\tCMDR: And do the few drops of intellect still rattling about in your hollow skull understand that this misstep could cost you your position in the Divers organisation?\n\t\n\tRNGR: Yes, Commander. But you must understand--\n\t\n\tCMDR: I will not hear it. Your orders were clear. You've already admitted your insubordination. Nevertheless...\n\t\n\tUp until this point, our intel on the Landfall was incredibly limited. Even though your reckless actions were idiotic, the information gleaned by your unit will likely be of interest to High Command. Although your punishment will not be in my power, I will strongly recommend your assignment to sanitation duties at the Citadel for two weeks. However, as a former Ranger myself, it occurs to me you may be suffering from maladies of the mind. Prolonged exposure to the environment of the Depths can impair a Diver's judgement and critical thinking abilities. Thus, in my report to High Command, I will also include a recommendation for a week's leave, for recuperation.\n\t\n\tRNGR: I understand. Thank you, Commander.\n\t\n\tCMDR: If that is all, you may be dismissed.\n\t\n\tRNGR: Commander, if I may ask a question before I go?\n\t\n\tCMDR: Make it quick.\n\t\n\tRNGR: If there are survivors in the city, shouldn't we be mounting rescue operations?\n\t\n\tCMDR: This is beyond my power, Ranger. [subject hesitated]\n\t\n\tRNGR: I see.\n\t\n\tCMDR: Under current conditions, it would be too dangerous to risk the lives of our Divers. We lose too many each year as is, and our recruitment numbers are low at the moment. In my opinion, if we had a forward operating base in Scyphozia, perhaps we could. But as you already know, High Command is intensifying scouting missions in the region for that same reason. These recent… happenings… might start a fire under the seats of the Convocants, though. Maybe it's about time things got moving.\n\t\n\tRNGR: I understand, Commander. Thank you.\n\t\n\tCMDR: Dismissed.\n\t\n\t// END OF TRANSCRIPT\n\t"
      ]
    },
    "the_song_of_fathoms_oscillation": {
      "desc": "from Vincent Zeneke's monograph cycle 'Songs of the Sea'",
      "name": "The Song of Fathoms Oscillation",
      "pages": [
        "\n\tHail to the Tide!\n\tHonoured by the sea,\n\tJourney to the fathoms in bravery!\n\n\tUs you will guide,\n\tBravest of the brave!\n\tEven should the ocean become your grave!\n\n\tMay you return,\n\tVictory in hand,\n\tMay you once again tread on steady land!\n\n\tGlory you'll earn,\n\tEcho shall your name\n\tIn the books of history, crowned in fame!\n\n\tOnward, to the darkest chasms!\n\tMay you never falter,\n\tAnd may your way be led by Song!\n\n\tOnward, to the deepest fathoms!\n\tMay the light protect you,\n\tMay you return triumphant, strong!\n\n\t------------\n\t\n\t",
        "\t\"The Song of Fathoms\", colloquially also known as \"Oscillation\", is a popular tune well-known around Lumen. Despite this, it remains a musical piece surrounded by discussion and dispute. In spite of the fact that we know exactly how old the piece is, and who the original author is, certain events and clauses of history mean that we cannot reliably verify its true arrangement and original text. Thanks to the robust access to the Citadel of Markor's historic archives provided to this monograph's author, this and more shall be elaborated on in the following paragraphs, with useful historical context provided for the reader.\n\n\tThe roots of \"The Song of Fathoms\" reach to the first days of the Divers organisation, and the early attempts at Depths-delving made by the Citadel of Markor. After the Citadel was founded in what is now broadly considered to be Year 1, or 1 CE (Citadel Era), the institution's research to better understand the Depths for the purpose of combatting them reached a plateau within mere decades. To further their knowledge in the area, the High Convocation of the Citadel - a council of the Citadel's seniority, composed of Convocants, retired high-ranking officers of the Citadel's various divisions, - turned to some of the surviving Old World treatises they had access to. These texts, it should be noted, were obtained via a tentative cooperation project with the Society of Luminance (often abbreviated as 'The Solum'), one of the now-defunct precursor organisations to the Old Stewards. The Old World records and writings on the Song were of some benefit, as they offered some theoretical insights on how a realm such as the Depths may function.\n\n\tNonetheless, despite the initial usefulness of these sources, they were still problematic. The Old World texts touched more so on the metaphysical concepts of the Song than the practicalities of the Depths, and did not prove of much use beyond understanding some of the elementary forces that work within them. Realising the stagnation that befell their efforts of fighting the Depths, the High Convocation launched the first inquiries into a more practical approach towards combating the Depths. Scholars and agents were soon dispatched to scour the Luminants for any knowledge regarding the dead and the drowned.\n\n\tAnd indeed, these efforts bore fruit, as the High Convocation soon began receiving unusual reports of individuals seemingly returning from the dead. At the time, it was speculated that when a person dies on the surface, their souls - and sometimes bodies - are dragged to the Depths. Now, the Citadel had proof that this was the case in the form of testimony. Indeed, certain strong enough individuals, having woken from their deathly slumber, now told the Citadel's agents of the strangest things, which the High Convocation had a hard time believing.\n\n\tRegardless, the Citadel's finest scholars were set to work processing these testimonies of the formerly drowned, to see if they were of any substance. The drowned were often either still in shock, or displayed mild signs of mania or insanity - therefore the reliability of their testimonies individually was questionable. However, after dozens of testimonies, singular details kept emerging - an enormous sub-aquatic cavern system, remnants of Old World structures swallowed by the tide, their sunken façades, vile beasts beyond our ken, enormous column-like stalagmates holding the caves' firmament, and other most outlandish things. However, most curiously, in some testimonies, the drowned recall noticing tunnels high above in the ceilings of the caverns, from which rays of light - and seemingly bubble-pockets of air - were filtering through.\n\t\n\tThis greatly piqued the interest of the Convocants. A new theory was posited - if what these resurrected individuals were saying was true, there is likely a direct physical connection between the surface and the Depths. Another theory came to be - if this truly were the case, and return were a possibility, a well-trained team of agents could be sent down into the Depths for exploration, reconnaissance, and combat. With enough effort, perhaps a permanent forward operating base could be established. The fight against the Depths could, therefore, theoretically be taken to the Depths themselves.\n\n\tThus, in the year 57 CE, a new branch of the Citadel of Markor was established - formally called 'The Citadel Divers', the organisation soon became colloquially known as simply 'the Divers'. Their seniority came to be known as the 'Black Divers' Division', or simply 'the Black Divers'. With the stated mission of learning to better understand the Depths in order to combat them, the Divers were established as a Citadel branch intended for field research, exploration, and combat operations - so to say, a militant counterpart of the Scholars of Markor.\n\n\tTraining of new recruits began immediately, with the Divers utilising what knowledge they had available to them. In the meantime, Black Diver agents would be sent on numerous surface missions around the Central Luminant, with the goal of potentially finding a cave system that would physically connect to the Depths. Success was achieved when the High Convocation eventually received reports of a cave from which beasts of the Depths were occasionally emerging - creatures that were little known at the time, but that are now known to us as 'threshers', 'mudskippers', and 'megalodaunts'.\n\n\tA small outpost, now known as Fortress Vinda, was established outside the cave, and within two years of the organisation's founding, in 59 CE, the first expedition of the Divers was set to take place. It was intended to be led by the first leader of the Black Divers, Deukalion Akarad, nicknamed \"Father Diver\" by apprentice Divers at the time. As the first foray was considered to be a historic moment for the Citadel, some pomp and ceremony was afforded for the event. Each of the Convocants gave speeches on the momentous occasion, followed by an inspiring speech from Akarad. Then, following the formalities, as the observers cheered on, the first expeditionary force - 'The Pioneers', with Akarad at the fore -  descended the cave system and dived into its waters, following the path until they disappeared from sight. At their descent, a musical piece, then called \"The Song of Fathoms\", was performed by the Scholars' Orchestra of the Scholars of Markor. The piece itself was commissioned for the ceremony collectively by the High Convocation, and the performance was conducted by the Chambermaster of the orchestra, Ingrid Jura.\n\n\tThis song was the last sound the Pioneer Divers heard before descending the caverns. Tragically, however, all of the Pioneers perished during the expedition. Based on the notes brought back to the surface by Akarad, some of the group perished in the Depths after the group seemingly pushed too far into unknown territory and were caught off-guard by the beasts of the Depths. The surviving Divers that did reach the surface perished very suddenly, not long after stepping out of the waters of the cave, as \"The Song of Fathoms\" started - and quickly horrifiedly stopped - playing again.\n\n\tAlthough this contextual foray is already far outside the original scope of the monograph, we shall divulge some more details on this occurrence - the author refuses to miss an opportunity such as this, to freely peruse the Citadel's historic archives under the High Convocation's blessing. Though it was not well understood at the time, it is now believed the cause of the Pioneers' demise was what is now known to be 'boundary death'. For a simplified layfolk explanation - as a quasi-metaphysical realm, the Depths is believed to exert a pulling force on one's soul, based on one's proximity to the deep. So to say, once one is in the Depths, their soul experiences a constant downward pull. If one tries to leave the Depths by simply physically exiting it upwards, without the aid of ritual or other preparation, they will cross what is known as 'the boundary' - a limit beyond which a soul cannot continue physically travelling in your body. Ergo, the body continues upwards, while the soul is pulled downwards, until the two are wholly separated, and the person dies. And, since the person's soul is in the Depths at the time of their death, they therefore perish wholly, without a chance to return to the surface.\n\n\tThe names of the Pioneers who died, as well as the names of subsequent Divers who have since retired, or perished in the line of duty, are forever carved on a series of tremendously sized monoliths in a vast memorial hall within the Citadel of Markor. With the estimated (or, some say, rumoured) 98% yearly casualty rate of the Divers, the Citadel has appointed a small subdivision of skilled stonemasons for the purpose of keeping the memory of the deceased alive, as more Divers give up their lives in the fight against the Depths. Though formally referred to as 'Memorial Masons', led by a 'High Mason', they are often colloquially called 'Deathscribes', led by a 'Head Deathscribe'. Their main job is maintaining the so-called Hall of Memory, and carving new names on the monoliths practically daily.\n\n\tAccording to the current High Mason, Horus Helsen, the Hall of Memory has seen twenty-five expansions since it was built, with a twenty-sixth currently underway. Although grim, it stands as a defiant reminder to the world on the Divers' behalf - that humanity's path to victory is paved with many valiant dead, and that neither the Divers nor the Citadel intend to surrender to the Tides without a fight any time soon.\n\n\tRegardless, returning from the historic anecdotes to the matter of the \"The Song of Fathoms\", the song is known to have had lyrics at the time of its creation - however, their true version remains disputed. The lyrics, as well as nuances of authorship, are still hotly debated topics among certain scholars. During a small fire in the Citadel archives in 108 CE, a few of the early records of the Citadel's history were lost, alongside the original songbook of \"The Song Of Fathoms\".\n\n\tA reconstruction of the songbook was attempted by Scholar Marcille Samico, an attendant of the first foray ceremony, and a close friend of Chambermaster Jura, who had already passed in 98 CE. Scholar Samico's version attributes the song's authorship to Jura, and it is also the version that the author has chosen to display in this monograph, as it is considered to be the most accurate one by many historians. Scholar Samico was closely familiar with Jura's work, and although detractors of her version insist she was rumoured to experience bouts of mental deterioration towards the end of her life, contemporaries mark her as 'keen-minded and sharp until her death'.\n\n\tSoon after Scholar Samico's version was published and instated in the archives, a different version emerged, written by a different Citadel member - an apprentice of Chambermaster Jura, the young Scholar Mephisto Massi. With slightly different lyrics, and a different melodic and compositional arrangement, Scholar Massi insisted his version was based on an old original draft of the piece that Jura had shown him, and which he committed to memory. Whether the text truly was an original draft by Jura, or if it was Massi's invention in an attempt to upstage Scholar Samico for a shot at personal fame, remains hotly debated. \n\n\tThe veracity of Scholar Massi's claim remains difficult to verify to this day, and it was challenged even in his time, as some of the notes of Chambermaster Jura have been lost in the years following her death in 98 CE due to recordkeeping errors. It is not unlikely that Jura's notes have been mislabelled and tucked away in the vast collections of documents in the Citadel's enormous library - however, to rediscover them would be not too dissimilar to finding a needle in a haystack, given the size of the archives.\n\n\tNevertheless, as Scholar Samico's claim is more verifiable than Scholar Massi's, the monograph shall discuss the former version in greater detail - furthermore, it is also the one that gained the most popularity after Chambermaster Jura's death. The opening line, \"Hail to the Tide!\", is often misinterpreted as the author praising or worshipping the rising sea, which sometimes confuses novice scholars. However, any historian, anthropologist, folklorist or musicologist worth their salt will know that the line signifies a warlike greeting of the Divers' foe - the Depths. The Divers, knowing that each expedition might result in their deaths, face the prospect with a grim determination and defiance, embodied by the song.\n\n\tLending further credibility to Scholar Samico's version as the 'correct' version, in the author's opinion, are lines XIII and XVI of the song. They contain the motto of the Divers, \"To The Darkest Chasms\", and the motto of the Black Divers, \"To The Deepest Fathoms\". In Scholar Massi's version, the adjectives of the two mottos are swapped with one another - though Massi himself attributes this to Jura's own error, claiming the similarity of the mottos, coupled with the recentness of the Divers' existence as an organisation at the time, caused the Chambermaster confusion, upon which she allegedly remarked in her missing notes.\n\n\tIn the decades following the Pioneers' expedition, \"The Song of Fathoms\" gained popularity among the ranks of Divers, who saw it as a grim yet hopeful reminder of their goal, their cause, and the rewards their work may reap. As time passed, the song remained popular among the ranks of the Divers, and was often used for certain ceremonies, especially at the start of large expeditions, before the establishment of Castle Light. After Castle Light was established and made operational, a new musical piece was commissioned by Convocant Kyntair Pahaset to commemorate the occasion. Called \"In Akarad's Steps\", after Deukalion Akarad, the previously mentioned first leader of the Black Divers, it became an official anthem of the Divers. Although, \"The Song of Fathoms\" never quite went out of style in the organisation, and can be heard sung by even apprentice Divers to this day.\n\n\tOnce individual adventurers, as well as other groups and powers, began to make their own forays into the Depths in the coming centuries, the song spread among the ranks of the new Deep-delvers as well. Its catchy, melodically oscillating refrain of V-B|-N|-ZZ-N|-ZZ-N|-B-B| earned it the colloquial name \"Oscillation\" among non-Divers, and its repeating lead melody solidified the song's status as an iconic classic of modern folklore. For certainly, in our time, if one calls \"Hail to the Tide!\" at any port or tavern in any Luminant, they are sure to hear the hearty response of \"Honoured by the sea!\".\n\t",
        "\tMy great thanks goes to Convocant Aurelia Imali, one of the key present day members of the High Convocation, for granting me access to the Citadel of Markor's historic archive. I am endlessly appreciative of the honour bestowed upon me to be permitted to write and publish this monograph, containing never before seen historic elements of the Citadel's past. I am also forever grateful for the great hospitality provided to me by the High Convocation, the Citadel Divers, and the Scholars of Markor - my research stay within the Citadel was most enjoyable and informative.\n\t"
      ]
    },
    "vows_by_the_sea_inheritance": {
      "desc": "by Steward Bridges",
      "name": "Vows by the Sea: Inheritance",
      "pages": [
        "The contemporary understanding of the origins of the Aspects of Lumen can be said to stem primarily from the ‘Gremor Hypothesis' posed by Steward Heidegard in his 877 CE study. In this essay, Heidegard delves into the spoken histories and folklore of the Gremor nomads, and proposes that the poorly understood mechanisms of Vows might be behind the internal ‘compass' spoken of by the nomads.\n\nGremor folklore speaks of the descent of Navae to this world, the nursing of the falling goddess back to life by a wandering nomad, and a Vow made between this nomad and the celestial Navae.\n\n<img 100x50 17208353687 #100A00>\n\nWhile there are naturally accounts of the deer-horned Gremor during the Old World, it is only in post-tidal sources that we find any mention of the innate compass the nomads use to navigate the seas.\n\nHeidegard suggests that the Vow made in the stories was a ‘Hereditary Vow', one that would be passed on to future descendants as part of the terms of the Vow. It is said that through this Vow, the children of the nomad were blessed with ‘Navae's guidance', though not the nomad herself.\nThe mechanics of such a Vow have not yet been replicated to such an extent through modern experimentation, but the question is posed - if a supernatural gift such as the blessing of Navae could be conveyed through a Hereditary Vow, what else could be a result of such an effect that we have taken for granted?\n\nIt is well known that while there are hybrids in nature, there are not hybrids between the Aspects of Man - we are of the same species, but bear only one distinct Aspect each.\nThe traits we inherit are not a mixture of the different Aspects we hold as our heritage - the child of a Gremor and a Celtor will take after the traits of only one of the parents. The mechanics of which parent takes priority in this assignment of traits are poorly understood and have widely been concluded to be down to a variety of disparate factors, such as the ‘liveliness of one's spirit' [sic], one's aptitude with the Song, or the intensity of one's Soul Murmur.\n\nThere is naturally a taboo surrounding the use of Vows to enforce religious tenets. The origins of this taboo are unclear, but there exist some records of the religious institutions present in the days between the Tides and the establishment of the Citadel. Recovered holy texts speak of sacraments made and promises broken on pain of death, and of the mandatory persecution of non-adherents.\nOf the faiths that survive from those days, such as the Covenant of Flame, none extant today enforce Vows upon their members.\n\nMany isolated and less integrated cultures often adhere to the worship of animal deities, of spirits that embody nature. Without the taboo brought by history - or perhaps ancestral memory - it is believed that some of these pagan faiths may utilise Vows on some level.\nThese cultures may resemble the early days of our own cultures, and this can perhaps be seen in the continued reverence of our ‘patron' animal counterparts. The wild deer hunted by the Gremor nomads are afforded the same burial rites as their own kind, after all.\n\nIt is a somewhat poorly understood but apparent property of Vows that the number of those sworn to one magnifies the resultant effects of the Vow. This can be seen in the strength granted by Oaths to their adherents. It can therefore be theorised that this may lead to potent and dramatic effects if extended to the size of a religion thousands - or even millions - strong.\n\nSo, having stated the relevant background information, I posit that the Aspects of Lumen are the result of a Hereditary Vow. Supposing that a Vow was able to bestow upon the Gremor a preternatural ability such as Navae's guidance, I believe that as a matter of course another Vow made long in the past may have originally bestowed the traits that the Aspects of Lumen exhibit today.\n\nFree of the taboo of Religious Vows, the animal worship of our ancestors gave way to an attribution of the traits of the animals worshipped as tenets of the Vow. In the urging of the Vow's adherents to emulate the traits of sacred animals in their actions (e.g. in the case of Canor, the loyalty of a wolf), they were physically granted the traits of said animals as the Vow was brought into fruition.\nThis may have happened over some generations - the mechanism of how Hereditary Vows are passed on through descendants isn't fully known yet, but it seems plausible that, just as words are warped through consecutive exchanges, the Vow's terms naturally evolved to be more explicit in its inclusion of the animal traits.\n\nIf Aspects emerged from Vows, we can also suppose that our far-flung ancestors would have had appearances more closely in line with one another. Working backwards, we might suppose that - with the common features shared between the Aspects - our ancestors may have once resembled the Adret.\nThis is of course a matter of some dispute as, were the Adret a ‘vowless' Aspect, they would have been ‘bred out' over the generations due to Vows taking precedence. It's possible that some trait of the Adret was not shared by our common ancestors, and that that is why they continue to exist today.\n"
      ]
    },
    "words_of_light": {
      "desc": "A Kyrsan Manifesto",
      "name": "Words of Light",
      "pages": [
        "[The same text appears to be written twice on the scroll. The first instance is written in a tongue unknown to you. But the second instance is unmistakably penned in familiar Gatherhand. The letters tower imposingly upon the parchment, evenly spaced, and inimitably uniform. The way the ink sits upon the page suggests that the message was written by hand - but you would be forgiven for believing that its form was ordained by some universal constant, not unlike the forming of quartz crystals, or high pillars of basalt. The Gatherhand portion reads as follows.]\n",
        "<img 200x125 78643359612020 #44392A>\n\nHEAR ME NOW, AND DEIGN TO LEND AN EAR. BEHOLD NOW THUS, OUR MANIFESTED DISCONTENT.\n\nLONG AGO DID I FIRST SERVE NEW KYRSA, WHEN IT WAS FREE OF THE USURPER'S UNYIELDING THRALL. WHEN ITS SPIRES REACHED EVER HIGHER AND THE CITY DREW ITS BREATH, I BREATHED ALONGSIDE IT, AND GAZED TOWARD THE SKIES. I WAS ITS SENTINEL AND GUARDIAN, BOUND BY A VOW UNENDING.\n\nI SERVED IT STILL WHEN THE CHAINS FELL UPON US, AND THE CREEPING MISTS ROLLED IN TO BLANKET ALL. WHEN THE STORM TURNED OUR MIGHT AGAINST US, AND BOUND US TO ITS SERVITUDE. WHEN THE SPIRES OF OUR TRIUMPH BECAME THE WATCHTOWERS OF OUR CAPTIVITY. WHEN THE STORM'S EYE WATCHED, PEERING DEEP INTO OUR MINDS.\n\nI SERVED IT STILL WHEN OUR CAPTOR BID US MARCH BEYOND THE FRINGES. ITS REGIMENTS I LED BENEATH A TATTERED STANDARD, LIKE CLOTHEN FINGERS RAKING THROUGH THE STORM. PROUD WARRIORS DEBASED TO WANTON PILLAGE. BENEATH A BLOODWORN FLAG, WE KILLED. WE CONQUERED. INNOCENTS WERE SLAIN. FOR YEARS WE ROVED, FOR CENTURIES WE REAPED.\n\nI SERVED IT STILL WHEN IN THE RUINS OF CONSTELLIA, AMONG THE ASH AND FLAMES OF OUR DESTRUCTION, I FOUND A RADIANCE. A BLESSING FAR BEYOND OUR RECKONING AND KEN, AND ALIEN TO US. A HUMMING NOT UNLIKE A SOUL. A PRESENCE LINGERING, INVITING.\n",
        "THIS ESSENCE SPOKE TO ME BY NAME.\nIT DREW ME CLOSE, AND PIERCED MY VERY SOUL.\nIT SPOKE THE TRUTH IN SOFT AND DULCET TONES.\nITS LIGHT WAS BRILLIANT AND BLINDING, ALL THE SAME.\nITS RADIANCE EASED THE SHACKLES OF MY MIND.\n\nIT IS GLORIOUS. IT IS WONDERFUL. IT IS RADIANT. IT IS BEAUTIFUL.\n\nTHE ESSENCE IS NAMED LIGHT, AND I AM ITS APOSTLE.\n",
        "THE LIGHT MADE ME AN INSTRUMENT OF LIBERATION. I TOOK UPON A WEAPON OF THE FALLEN, AND SWORE MY HEART TO KYRSA AND THE HEAVENS: I SHALL BECOME A BLADE OF RETRIBUTION; BRING DEATH UPON THE SCION AND HIS STORM.\n\nTHE TYRANT NOW APPROACHES, COME TO TAKE ME PRISONER. I SENSE IT. HE SEEKS WITHIN A TIMELESS CAGE TO BIND ME. TO QUELL THE LIGHT, AND SHROUD OUR WORLD IN DARKNESS.\n\nSO HEAR ME NOW, AND DEIGN TO LEND AN EAR.\n\nLEARN NOW THE NAME, 'RAEVA FERASH KENESTOS'.\n\nHEAR NOW HOW MUCH THE BLOOD-SOAKED HEAVENS WEPT.\n\nHEAR NOW THE PRAYERS OF OUR KINFOLK TO THEIR MASTER, THE SAME WHO GRIPS THEIR CHAINS AND HOLDS THEM ALL IN THRALL.\n\nIF YOU ARE FREE - BE YOU A KYRSAN OR FRINGEWALKER, - AWAIT MY MARK, AND JOIN IN MY RETURN.\n",
        "AND TO THE FOUL USURPER AND ITS SCION: HEAR NOW MY ONLY SOLEMN WORDS OF WARNING.\n\nKNOW MY NAME.\nKNOW THAT I APPROACH.\nBEHOLD THE LIGHT OF HEAVENS - KNOW AND FEAR ITS MIGHT.\n\nDO WHAT YOU MAY - MY ARRIVAL IS INEVITABLE.\nTHE ELEVENTH HOUR STRIKES. YOUR RECKONING IS COMING.\n",
        "<i>\t</i>\n"
      ]
    }
  },
  "enchants": {
    "adhesive": {
      "info": "Upon taking damage, this has a 33% chance to proc. On proc, pull the attacker towards you.",
      "name": "Adhesive",
      "category": "Equipment",
      "in_game_desc": "Pulls your attacker towards you.",
      "obtainable_in": "Pathfinder"
    },
    "allure": {
      "info": "Upon taking damage from M1s, this has a 50% chance to proc. On proc, apply Charm to the opponent for 10 seconds. Charm-augmenting Talents can proc on Allure.",
      "name": "Allure",
      "category": "Equipment",
      "in_game_desc": "Incoming hits may Charm your attacker for 10s.",
      "obtainable_in": "Pathfinder"
    },
    "astral": {
      "info": "Gain a +20% damage buff to your M1s in PvE. This bypasses both the soft and hard damage modifier caps.  Upon landing your critical attack or parrying 3 times in a row, a star will rain down and explode, dealing 4% health damage in PvP or 100 PvE damage in a small AoE.",
      "name": "Astral",
      "category": "Weapon",
      "in_game_desc": "Grants +20% weapon damage in PvE. Call down stars alongside your critical attacks, and after parrying thrice.",
      "obtainable_in": "Pathfinder"
    },
    "auto_repair": {
      "info": "An enchantment that Arch_Mage forgot to remove in the initial week of Deepwoken's release, and has since become unobtainable. Arch has confirmed there was no data associated with this. As such, we don't know the true function of this enchant.",
      "name": "Auto-Repair",
      "category": "Equipment"
    },
    "blazing": {
      "info": "After landing enough basic attacks (LHT: 3, MED: 2, HVY: 1), every hit for 5 seconds will apply Burn. Burn damage scales on Flamecharm investment. Procs an Eruption instead if you have Eruption Path. Procs Puppet Burn instead, spawning Puppets if you have Twisted Puppets Path.",
      "name": "Blazing",
      "category": "Weapon",
      "in_game_desc": "Once enough stacks have been applied, for 5s your weapon attacks will ignite your foes.",
      "obtainable_in": "Pathfinder"
    },
    "bluster": {
      "info": "After landing (LHT: 5, MED: 4, HVY: 3) hits, a 10 second countdown will start, ticking down to an explosion. Landing weapon attacks during the countdown will reduce the countdown's duration by 1 second. This explosion has a base damage of 27.5, gaining 0.25 damage per 1 weapon investment, up to 52.5 at 100 weapon. This deals typeless damage. This explosion is parriable and blockable, dealing 10 posture damage on block.",
      "name": "Bluster",
      "category": "Weapon",
      "in_game_desc": "After landing a few stacks of Bluster, start a countdown to an explosion that scales off your m1 damage. Land attacks during this countdown to make it explode faster. This explosion scales with your weapon investment.",
      "obtainable_in": "Pathfinder"
    },
    "bounce": {
      "info": "Upon taking damage, this has a 20% chance to proc. On proc, push the attacker away, making it harder for them to chain attacks.",
      "name": "Bounce",
      "category": "Equipment",
      "in_game_desc": "Incoming hits may bounce your attacker away.",
      "obtainable_in": "Pathfinder"
    },
    "chilling": {
      "info": "M1s apply a second instance of Frostdraw damage that deals 4% of the scaled damage of attack that procced it. Additionally, apply Crystals on M1 if you have the Crystallization path. After hitting a target (LHT: 5, MED: 4, HVY: 3) times, apply Bottom Freeze and Chill for 2 seconds. This also increases Chilling's secondary Frostdraw damage instance to 10% of your scaled damage, on that hit. 5 second cooldown. If the target is a PvE enemy, additionally apply Sluggish, reducing their damage to you for the duration of the slow. Chilling's damage does not benefit from damage modifiers. Chilling stacks can also be gained from critical attacks if they have the M1 tag.",
      "name": "Chilling",
      "category": "Weapon",
      "in_game_desc": "Chill for foes. Applies Bottom Freeze once enough stacks have been applied.",
      "obtainable_in": "Pathfinder"
    },
    "curse_of_captain_greene": {
      "info": "Your weapon's base damage is tied to your current Notes. Your weapon's base damage is reduced by 15%. For every Note you have, your weapon's base damage will be increased by 0.002%, capping at +15% base damage with 15k Notes. Upon taking damage from a player, lose 100 Notes. Upon landing a weapon attack, your opponent will lose 50 Notes. Both of these effects are signified by a coin splash sound effect. This enchantment will do nothing if you have not completed The Gaunt Man's trial on your character.",
      "name": "Curse of Captain Greene",
      "category": "Weapon",
      "in_game_desc": "Known throughout the Summer Company, many heard of the famous treasurer Captain Greene. You inherit his strange ability of gaining damage the more rich you are. However since you aren't Captrain [sic] Greene himself, you lose notes whenever you get hit. A strange curse indeed...",
      "obtainable_in": "Pathfinder"
    },
    "curse_of_repulsion": {
      "info": "Upon blocking an attack, push the attacker backwards. Additionally, you take 30% chip damage from the attack that procced this enchant. Curse of Repulsion has a 2.5 second cooldown. There is no range limit for this effect.",
      "name": "Curse of Repulsion",
      "category": "Weapon",
      "in_game_desc": "When you block attacks, you knock your attacker backwards. You receive +30% chip damage.",
      "obtainable_in": "Pathfinder"
    },
    "curse_of_the_authoritative": {
      "info": "You take 50% more damage when being guard broken. On Flourish, Critical, or Uppercut, apply the Authoritative status effect to yourself, increasing all posture damage you deal by 50% for 30 seconds.",
      "name": "Curse of the Authoritative",
      "category": "Weapon",
      "in_game_desc": "On critical, uppercut, or flourish, apply Authoritative on your opponent making them take 50% more posture damage. When you get guardbroken, take 50% more damage.",
      "obtainable_in": "Pathfinder"
    },
    "curse_of_the_bloodthirsty": {
      "info": "Grants a +10% damage buff to your weapon. Your weapon gains a blood drain effect. This blood drain scales on your weapon's damage. If you whiff an M1, lose 2% of your maximum blood.",
      "name": "Curse of the Bloodthirsty",
      "category": "Weapon",
      "in_game_desc": "Deal +10% weapon damage and drain the blood of your foes, but suffer blood loss if your weapon attacks miss.",
      "obtainable_in": "Pathfinder"
    },
    "curse_of_the_no_life_king": {
      "info": "While held, gain increased passive health regen that scales on your weapon investment. This healing will lose effectiveness based on how much maximum health you have. Landing weapon attacks deals 2% of your opponent's maximum Sanity as Sanity damage. Your healthbar is permanently stained while your weapon is equipped, making any death send you to the Depths. Getting hit will extend the duration of your stained health bar by 60 seconds, remaining stained for a duration even if you swap weapons. While your weapon is unsheathed in the Depths, lose 2 Sanity per second. Additionally, reaching 0 Sanity while having a Curse of the No Life King weapon equipped will result in your head rupturing (instant death). Viscosity and Conditioned Runner is disabled, the effectiveness of Cauterized Wounds, Alloyblood, and healing potions is reduced, and you take 2x blood damage from all sources while you have this enchantment equipped. This enchantment does not work in the Chime of Conflict.",
      "name": "Curse of the No Life King",
      "category": "Weapon",
      "in_game_desc": "Grants passive regen and damages the sanity of your foes, but succumb to the insanity much faster, lose twice as much blood, and never be more than a step away from death. The amount of healing scales with your weapon stat invested.",
      "obtainable_in": "Pathfinder"
    },
    "curse_of_the_unbidden": {
      "info": "Drains the target's Ether on hit, based on scaled damage dealt. Your critical attack is replaced with a counter that drains 25% of your Ether on use. Successful counters grants you i-frames and hyperarmor and briefly stuns your opponent, as well as restoring 30% of your Posture and refunding 15% of your maximum Ether. The counter has a cooldown of 6 seconds, however, failing to counter something raises the cooldown to 8 seconds.",
      "name": "Curse of the Unbidden",
      "category": "Weapon",
      "in_game_desc": "Your critical attack is replaced with Unbidden Counter, restoring posture and stunning your attacker. Your attacks drain Ether on hit.",
      "obtainable_in": "Pathfinder"
    },
    "curse_of_void": {
      "info": "On weapon attack, apply the Void status effect. This effect has no visual indicator and lasts 30 seconds. For the duration of the status effect, the target is under a 40% Anti-Heal effect. Additionally, if they die while affected by Void, they will drown and be sent to The Depths. Your healthbar is permanently stained while the enchant is equipped, making all deaths send you to the Depths. Getting hit will extend the duration of your stained health bar by 60 seconds, remaining stained for a duration even if you swap weapons. In PvE, your weapon attacks apply Ether Sunder for 10 seconds, granting 30% elemental damage reduction against their attacks. This enchantment will do nothing if you have not completed The Gaunt Man's trial on your character.",
      "name": "Curse of Void",
      "category": "Weapon",
      "in_game_desc": "Every enemy you slay while equipping this weapon will always be Drowned. Enemies hit will also experience reduced healing. It also applies 10 seconds of Ether Sunder to PvE enemies.",
      "obtainable_in": "Pathfinder"
    },
    "curse_of_ysleys_ember": {
      "info": "After hitting a target (LHT: 5, MED: 4, HVY: 3) times they explode, applying Flames of Life and Temporary Health to them and other nearby targets. The damage of explosion and amount of Temporary Health given are randomized. Damage: 5.5-33 typeless damage. This cannot be buffed, and the explosions cannot execute. Temporary Health: 0-50. The explosion has 7.56x PvE scaling, the green fire has 6.66x PvE scaling; multiply PvP damage dealt by this amount to get PvE damage. Temporary Health given does not scale in PvE.",
      "name": "Curse of Ysley's Ember",
      "category": "Weapon",
      "in_game_desc": "Once enough stacks have been applied, the Fire of Life geminates. The explosion deals a random amount of damage and grants temporary health to the affected targets.",
      "obtainable_in": "Pathfinder"
    },
    "curse_of_yunshul": {
      "info": "On weapon attack, there is a chance that one of two things will happen: A percentage (LHT: 3%, MED: 4.5%, HVY: 6%) of your maximum health will be added to your attack's scaled damage. This is applied before damage modifiers. You lose 7% of your maximum health instead. This can autogrip you. Curse of Yun'Shul has a 12 second cooldown per victim.",
      "name": "Curse of Yun'Shul",
      "category": "Weapon",
      "in_game_desc": "Has a chance to inflict a curse that deals percentage damage, but who it falls upon is often down to luck.",
      "obtainable_in": "Pathfinder"
    },
    "curse_of_zariffs_absorption": {
      "info": "Confirmed by yayafino, this enchantment let the user temporarily steal their opponent's enchantment on hit.",
      "name": "Curse of Zariffs Absorption",
      "category": "Weapon"
    },
    "deferred": {
      "info": "Removes the raw impact damage of your weapon by applying a 0x damage modifier; instead, your weapon inflicts Deferred on hit, dealing damage over time. Deferred deals 1.07x of your weapon's damage, over 2.5 seconds in 10% increments. Deferred's damage can be increased through damage modifiers. The Deferred status effect, and its damage over time, cannot be avoided once applied. Similarly to Viscosity, Deferred's damage over time snapshots all of the relevant resistances and damage modifiers when the attack lands, meaning newly applied resistances/damage modifiers will not be considered and effects that run out will still have their bonuses applied.",
      "name": "Deferred",
      "category": "Weapon",
      "in_game_desc": "Weapon damage is increased by 7%, but becomes damage over time lasting for 2.5s.",
      "obtainable_in": "Pathfinder"
    },
    "detonation": {
      "info": "After hitting a target (LHT: 5, MED: 4, HVY: 3) times they explode, dealing an additional 10 typeless damage in an AoE. You cannot increase the damage of the explosions through damage modifiers. Does not deal knockback. Regardless of the hit count, all critical attacks only apply 1 stack of detonation total. You cannot gain stacks from hitting knocked players. Explosions can execute.",
      "name": "Detonation",
      "category": "Weapon",
      "in_game_desc": "Once enough stacks have been applied, an explosion is detonated.",
      "obtainable_in": "Pathfinder"
    },
    "displacement": {
      "info": "Upon taking damage from a humanoid opponent, this has a 30% chance to proc. On proc, gain a speed boost for 4 seconds and clear all stuns from your character.",
      "name": "Displacement",
      "category": "Equipment",
      "in_game_desc": "Incoming hits may proc Displacement, granting a speed boost and clearing all stuns present.",
      "obtainable_in": "Pathfinder"
    },
    "drowned": {
      "info": "Grants +10 Health, +10 Ether, +5% Damage Vs. Monsters, and +5% Monster Armor to the equipment's stats.",
      "name": "Drowned",
      "category": "Equipment",
      "in_game_desc": "Bolster the stats of your equipment, adding an additional +10 Health, +10 Ether, +5% Damage Vs. Monsters, and +5% Monster Armor. Only one drowned item can be equipped.",
      "obtainable_in": "Pathfinder"
    },
    "elastic": {
      "info": "On M1, inflict Tethered, causing a pink string connecting the weapon and your target to appear, pulling the target towards you. Tethered PvE enemies will deal reduced damage to you, scaling on how far away from you they are. Also procs on criticals with the M1 tag.",
      "name": "Elastic",
      "category": "Weapon",
      "in_game_desc": "Opponents are pulled towards you on hit.",
      "obtainable_in": "Pathfinder"
    },
    "entanglement": {
      "info": "Upon taking damage from weapon attacks from a humanoid opponent, this has a 20% chance to proc. On proc, the user will be slowed by 22.5% and will gain 10% damage reduction to all attacks for 5 seconds. Entanglement has no cooldown and can be procced while its active, refreshing its damage reduction duration, but stacking the slow. The damage reduction effect also applies to the attack that procced the Enchant.",
      "name": "Entanglement",
      "category": "Equipment",
      "in_game_desc": "Incoming hits may proc Entangled Defence, reducing your speed in exchange for 10% damage reduction.",
      "obtainable_in": "Pathfinder"
    },
    "erebus": {
      "info": "Upon landing a weapon critical, put a random one of your opponent's Mantras on a 1 minute cooldown. 2 second cooldown.",
      "name": "Erebus",
      "category": "Weapon",
      "in_game_desc": "When landing a critical, make your opponent forget how to use a mantra for a minute."
    },
    "ether_surge": {
      "info": "After landing 5 M1s, Ether Surge gives the user infinite ether for 10 seconds. Landing additional hits while this is active will extend the duration.",
      "name": "Ether Surge",
      "category": "Weapon",
      "in_game_desc": "Landing enough light attacks gives you infinite ether for some time.",
      "obtainable_in": "VOI"
    },
    "ferocity": {
      "info": "Upon taking damage from a humanoid target, this has a 25% chance to proc. On proc, gain the following bonuses: +8% speed boost for 5 seconds. This scales on your current Tempo, granting a +40% speed boost at full Tempo. +0% damage reduction to the hit that procced Ferocity. This scales on your current Tempo, applying 15% damage reduction at maximum Tempo.",
      "name": "Ferocity",
      "category": "Equipment",
      "in_game_desc": "Incoming hits may proc a speed boost and deal reduced damage. Both the speed boost and damage reduction scale with your current Tempo.",
      "obtainable_in": "Pathfinder"
    },
    "gluttony": {
      "info": "On hit, steal hunger and thirst from the target based on damage dealt. Gluttony's sustenance steal is not affected by Glutton Flaw or damage modifiers, but it is affected by your opponent's damage resistances.",
      "name": "Gluttony",
      "category": "Weapon",
      "in_game_desc": "Steals Water and Stomach from those you hit.",
      "obtainable_in": "Pathfinder"
    },
    "grim": {
      "info": "After hitting the target up to (LHT: 5, MED: 5, HVY: 4) times, Grim will be applied for 6 seconds. This status effect applies a +25% damage and +50% posture damage modifier to all incoming attacks. Grim is affected by the damage modifier cap. Grim stacks can also be gained from critical attacks that have the M1 tag.",
      "name": "Grim",
      "category": "Weapon",
      "in_game_desc": "Once enough stacks have been applied, Grim is applied for 6s, increasing all incoming damage by 25% and incoming posture damage by 50%.",
      "obtainable_in": "Pathfinder"
    },
    "harrowing": {
      "info": "Inflicts Harrowing on M1, which coats the enemy's posture, health, and armor bar in a nearly opaque purple and orange pattern, hiding how full or empty each bar is. While Harrowing is in effect, hovering over your bars will not display their percentages. In PvE, your M1s apply Confusion, making your opponent have a 5% chance to hit themselves instead whenever they attack you, applying a brief stun to the enemy and dealing their damage back to themselves in full. These effects last for 12 seconds and are refreshed upon landing another hit. Harrowing also procs on criticals with the M1 tag.",
      "name": "Harrowing",
      "category": "Weapon",
      "in_game_desc": "Obscures your opponent's health, posture, and armor bars. Also causes PvE to get Confusion on successful hits.",
      "obtainable_in": "Pathfinder"
    },
    "heroism": {
      "info": "When above 75% HP: gain +4% damage for every 5% HP above 75% HP. (20% more damage at 100% HP) When below 25% HP: gain +4% damage for every 5% HP below 25% HP. (20% more damage at 0% HP) In PVE the damage buff is 0.25x the damage buff in PVP (4% -> 1%, 20% -> 5%). Landing weapon attacks will reflect certain status effects that are affecting you back onto your attacker. These status effects include: elemental Status Effects (Burn, Chill, Suffocation, Winded, Shock, and Fear), Antiheal, and Taunt. Note: This does not clear the status effect from yourself. Additionally, the reflected status effects are applied as if they were your own (e.g. Burn scales on your Flamecharm investment, not your opponents).",
      "name": "Heroism",
      "category": "Weapon",
      "in_game_desc": "When above 75% HP, gain 4% damage for every 5% HP above 75%. When below 25% HP, gain 4% damage for every 5% HP below 25% HP. You can reflect negative status effects with light attacks or criticals to your opponent.",
      "obtainable_in": "Pathfinder"
    },
    "joes": {
      "info": "Landing M1s builds stacks for the critical attack. On critical attack, plunge your weapon into the ground and stop time in an AoE around you. The size of the AoE and the duration of the time stop scale on the amount of stacks you had. 1 hit = +1 second. Upon being guardbroken, negate the guardbreak stun.",
      "name": "JOE's",
      "category": "Weapon",
      "in_game_desc": "It stands for Judicator's Original Enchantment. An enchant that was supposed to be only for the strongest of monster slayers. No one knows what happened to the original Judicator who made this enchant."
    },
    "kyrsan_chill": {
      "info": "On critical hits, apply a slow that increases with each crit. At 5 stacks fully encase your opponent in ice.",
      "name": "Kyrsan Chill",
      "category": "Weapon",
      "in_game_desc": "On critical hits, apply a slow that increases with each crit. At 5 stacks fully encase your opponent in ice.",
      "obtainable_in": "Pathfinder"
    },
    "life_weave": {
      "info": "Unknown",
      "name": "Life Weave",
      "category": "Weapon"
    },
    "metal": {
      "info": "On hit, drain the target's armor durability to restore your own. Metal can still restore your armor even if the target has no armor durability left. The armor drain and armor restoration effects are calculated separately. Metal's effects are calculated based on your weapon's scaled damage, and the maximum armor durability of the relevant party; your armor durability for the restoration, and your opponent's armor durability for the drain. Metal cannot drain more than 200 armor durability in one hit. Similarly, Metal cannot restore more than 150 armor in one hit.",
      "name": "Metal",
      "category": "Weapon",
      "in_game_desc": "Steal Armor durability on hit.",
      "obtainable_in": "Pathfinder"
    },
    "multiplicity": {
      "info": "Upon taking damage from weapon attacks from a humanoid opponent, this has a 20% chance to proc. On proc, recover health, restore your sustenance meters, or gain an agility bonus, each of these effects have an equal chance to proc, meaning each individual effect has a 6.6% chance to be procced when you get hit. Multiplicity has a 5 second cooldown. On health recovery: Restore 1.5% of your maximum health. This is applied after Anti-Heal on the same attack (meaning it could be nullified entirely), but before damage is taken, possibly saving you from being knocked. On sustenance restoration: Restore 20% of your maximum blood and 11% of your maximum hunger & thirst. On agility bonus: Increase your climb height by 15% for 5 seconds.",
      "name": "Multiplicity",
      "category": "Equipment",
      "in_game_desc": "Incoming hits may grant you a random boon of Recovery, Healing, or Agility. 5s CD.",
      "obtainable_in": "Pathfinder"
    },
    "nemesis": {
      "info": "Your weapon critical changes to play the animation of the Katana critical. This does not have hitregistry unless a Nemesis Mark has been applied. On M1, a Nemesis Mark is placed on the enemy for 15 seconds. Using your critical while the marker is present teleports you to the enemy, dealing 25 flat damage, or 18 posture damage if blocked. Nemesis' critical does not benefit from damage modifiers. If multiple enemies have the red eye marker, using your critical will teleport you to each sequentially, rapidly using the critical on each. The critical can still trigger critical Talents like Bear Trap and Manipulator, but it will not benefit from any damage modifiers these Talents may grant. The teleportation has a range cap of 65-70 studs.",
      "name": "Nemesis",
      "category": "Weapon",
      "in_game_desc": "Your critical attack is replaced with Nemesis. Basic attacks now mark your enemies allowing you to critical attack to teleport to them.",
      "obtainable_in": "Pathfinder"
    },
    "nightbringer": {
      "info": "On weapon attack, steal Ether based on damage dealt. The damage dealt to Ether stolen conversion is affected by the opponent's resistances, but is not affected by damage modifiers. Additionally, your weapon attacks can proc certain Shadowcast Talents, such as Twisted Puppets' shadow burn or Sightless Still. This enchantment will do nothing if you have not completed The Gaunt Man's trial on your character.",
      "name": "Nightbringer",
      "category": "Weapon",
      "obtainable_in": "Pathfinder"
    },
    "obfuscation": {
      "info": "Gain (LHT: 15%, MED: 20%, HVY: 25%) chip damage. This is additive to other sources of Chip damage. Wyrmtooth counts as a medium weapon, only gaining 20% chip.",
      "name": "Obfuscation",
      "category": "Weapon",
      "in_game_desc": "You gain some chip damage on m1 and crit.",
      "obtainable_in": "Pathfinder"
    },
    "parasols_blight": {
      "info": "On weapon attack, apply the Parasol Blight status effect. This effect has no visual indicator and lasts for 60 seconds. This status effect will have its duration refreshed when landing subsequent hits. If a player who is affected by Parasol's Blight dies, their corpse will explode and an allied monster will spawn. Monsters you kill have a small chance of proccing Parasol's Blight and summoning allied monsters. The monster can be a Mudskipper Broodlord, Alpha Megalodaunt, Void Thresher, Nautilodaunt, or a Prime Megalodaunt. These monsters can be Corrupted if used in The Depths. This enchantment will do nothing if you have not completed The Gaunt Man's trial on your character.",
      "name": "Parasol's Blight",
      "category": "Weapon",
      "in_game_desc": "Hitting a player infects their body with Parasol's Blight. If a player who is infected is killed, their corpse is turned into one of the Parasol's Minions. This also has a chance of proccing on PvE enemies you kill.",
      "obtainable_in": "Pathfinder"
    },
    "providences_thorns": {
      "info": "PVE: Parrying an attack deals damage to the attacker after a delay. This deals 35% of the attack's damage you parried * your Power level, capping at 500 damage per proc. PVP: Parrying 3 attacks within 7 seconds deals damage to the attacker after a delay. This deals 4% of their maximum hp as damage. Providence's Thorns is parryable, but it does not grant autoparry frames. Certain bosses are entirely immune to Providence Thorns. These are: Maestro Evangarde Rest, Heart of Enmity, Parliament, Kyrsgarde Champion and Titus Fulminus Destellus.",
      "name": "Providence's Thorns",
      "category": "Weapon",
      "in_game_desc": "Parrying attacks damages your foes.",
      "obtainable_in": "Pathfinder"
    },
    "rain": {
      "info": "Upon taking damage, this has a chance to proc. On proc, create a rain cloud above your head. 45 second cooldown. This rain cloud functions as normal rain, debuffing Flamecharm abilities by 10%, increasing Thundercall (if you have the Stratoshock Talent) and Storm Enchantment's damage, and increasing the damage of your Frostdraw abilities if it's Winter. If you have the Chilling Enchantment on your weapon, or if it's Winter, create snow instead. If you have Stench on another equipment piece, or if you are in Upper Erisia, create an acid rain cloud instead. This will damage yourself and all players in its AoE, however you will become immune to the damage it deals if you have the Survivalist Boon. This enchantment will do nothing if you have not completed The Gaunt Man's trial on your character.",
      "name": "Rain",
      "category": "Equipment",
      "in_game_desc": "Incoming hits may summon rain clouds above you.",
      "obtainable_in": "Pathfinder"
    },
    "sear": {
      "info": "Your weapon gains 5% PEN. Landing hits with your weapon applies stacks of Cauterize, increasing the incoming PEN your opponent takes by (LHT: 5.45%, MED: 8%, HVY: 10%) per stack. Cauterized caps at +40% incoming PEN. Cauterize's PEN bonus is applied to all damage sources like Mantras. Sear does not bypass the 50% PEN cap. Additionally, drain your opponent's thirst equal to 20% of your weapon's scaled damage. Sear stacks lasts 15 seconds each. Applying a new stack does not refresh this timer.",
      "name": "Sear",
      "category": "Weapon",
      "in_game_desc": "Weapon gains +5% PEN. Applies Cauterize on hit for 15s, as well as draining their Water. Cauterized foes take more PEN the more stacks are applied.",
      "obtainable_in": "Pathfinder"
    },
    "solar": {
      "info": "Applies a Solar Mark on Critical, Uppercut, or Flourish. Solar Marks last 8 seconds and reduces the affected target's Tempo gain and Ether regeneration. If you hit a marked enemy with a Vent, steal their Tempo to refund your Vent's Tempo cost, removing the Solar Mark. If your opponent does not have enough Tempo to afford your Vent cost, you will pay the difference with your own Tempo. If a PvE enemy has the Solar Mark, your Vent damage against them is massively increased.",
      "name": "Solar",
      "category": "Weapon",
      "in_game_desc": "Applies a Solar Mark on critical attack or flourish. Solar Marks last 8s and reduce Tempo gain and Ether regeneration. Your Vent drains the Tempo of those you've marked.",
      "obtainable_in": "Pathfinder"
    },
    "stench": {
      "info": "Upon taking damage, this has a 20% chance to proc. On proc, release a cloud of blockable gas that deals damage to targets who stand in it. This deals 1% of your opponent's maximum health per tick, ticking 3 times for 3% total damage. Stench cannot deal more than 10 damage in a singular tick. This has a 40 second cooldown.",
      "name": "Stench",
      "category": "Equipment",
      "in_game_desc": "Incoming hits may produce a Stench Cloud, gradually draining 3% of their maximum health (max. 30 damage) if not blocked.",
      "obtainable_in": "Pathfinder"
    },
    "stone": {
      "info": "Adds 0.25 true damage to your weapon attacks that guardbreak for every 1 weapon investment you have. Wyrmtooth will prioritize its heavy investment over its medium investment.",
      "name": "Stone",
      "category": "Weapon",
      "in_game_desc": "Do extra true damage whenever you guardbreak an opponent with a light attack or critical.",
      "obtainable_in": "Pathfinder"
    },
    "storm": {
      "info": "On weapon hit, Storm deals 16.5% of your weapon damage as a separate instance of Thundercall damage. This is doubled to 33% in an AoE if it is raining. On proc, this also applies Shock or 1 Surge Rod. This effect has a 5 second cooldown. The damage this deals is based off your weapon's damage after resistances, and it cannot be enhanced with damage modifiers. Because Storm deals a percentage of your attack's damage after resistances, it can be double resisted.",
      "name": "Storm",
      "category": "Weapon",
      "in_game_desc": "Shock your foes on hit every 5s. Rain will upgrade this shock into a lightning bolt called down from above.",
      "obtainable_in": "Pathfinder"
    },
    "stormbreaker": {
      "info": "On M1, Stormbreaker deals 16.5% of your weapon damage as a separate instance of Thundercall damage. This is doubled to 33% in an AoE if it is raining. On proc, this also applies Shock or 1 Surge Rod. This effect has a 5 second cooldown. The damage this deals is based off your weapon's scaled damage, and it cannot be enhanced with damage modifiers. Stormbreaker replaces your weapon critical with a new one that throws your weapon towards your cursor, ragdolling and striking targets with thunder. Stormbreaker's critical damage is 40 flat typeless damage on throw and then 30 flat typeless damage on return. Stormbreaker can hit the same target twice on throw or recall and it deals less than 1 posture damage per hit. You are unable to attack until your weapon returns. Completely halts the user's movement while the weapon is being recalled.",
      "name": "Stormbreaker",
      "category": "Weapon",
      "in_game_desc": "Your critical attack is replaced with Stormbreaker Hurl, allowing you to launch your weapon. Shock your foes on hit every 5s. Occasionally, a lightning bolt may be called down from above.",
      "obtainable_in": "Pathfinder"
    },
    "suffocated": {
      "info": "On critical hit, uppercut, flourish, or offhand shot, apply suffocation for a short duration.",
      "name": "Suffocated",
      "category": "Weapon",
      "in_game_desc": "Landing a critical, uppercut, flourish, or offhand attack procs suffocation.",
      "obtainable_in": "Pathfinder"
    },
    "tainted_sorrow": {
      "info": "On hit, the critical attack is replaced with the ability to pull/fling the victim towards the user with a corresponding small pillar effect. Flourishing makes all subsequent attacks fling the target upward.",
      "name": "Tainted Sorrow",
      "category": "Weapon"
    },
    "tears_of_the_edenkite": {
      "info": "On Flourish or Critical, create 5 bubbles around you that home onto an enemy, dealing damage and applying hitstun. This effect has a 20 second cooldown. The bubbles' damage scales with your weapon investment, dealing 11 damage at 100 weapon. Additionally they have 7.55x PvE scaling. The bubbles deal typeless damage, bypassing armor resistances. The bubbles are parryable, blockable, and dodgeable.",
      "name": "Tears of the Edenkite",
      "category": "Weapon",
      "in_game_desc": "On critical attacks and flourishes, produce homing bubble projectiles. 20s CD",
      "obtainable_in": "Pathfinder"
    },
    "umbral_knight": {
      "info": "On hit, a red slash will follow up after a 0.25s delay, dealing 20% of your weapon's scaled damage. This has a 5 second cooldown. Umbral Knight can be parried, blocked, and dodged.",
      "name": "Umbral Knight",
      "category": "Weapon",
      "in_game_desc": "On hit, the Umbral Knight will strike your foes for 20% of your weapon's damage after a 0.25s delay. 5s CD.",
      "obtainable_in": "Pathfinder"
    },
    "unstable": {
      "info": "Every hit has an individual 10% chance to proc any other enchantment in the game. Multiple enchantments can proc at once. If a hit count-based enchantment is procced, you will gain 1 stack for that enchantment.",
      "name": "Unstable",
      "category": "Weapon"
    },
    "vampirism": {
      "info": "Gain 20% of your weapon's scaled damage as Temporary Health on hit. Additionally restore blood when landing weapon attacks. Vampirism caps at 100 Temporary Health and cannot grant Temp HP past this threshold. This Enchantment is less effective against Chaser and Primadon, and almost entirely nullified against the Scion of Ethiron.",
      "name": "Vampirism",
      "category": "Weapon",
      "in_game_desc": "Your weapon attacks drain health from your foes and replenish your blood.",
      "obtainable_in": "Pathfinder"
    },
    "viscosity": {
      "info": "Incoming damage is instead applied as a damage over time effect, over 2.5 seconds. User takes 10% of the initial incoming damage every 0.25s, 10 times. Similarly to Deferred, the damage over time from this Enchantment snapshots all of the relevant resistances and damage modifiers when the attack landed, meaning newly applied resistances/damage modifiers will not be considered and effects that run out will still have their bonuses applied. This enchantment will be disabled if you are using Curse of the No Life King on your weapon or Immortal Helm.",
      "name": "Viscosity",
      "category": "Equipment",
      "in_game_desc": "Incoming damage is converted into damage over time and applied for 2.5s.",
      "obtainable_in": "Pathfinder"
    },
    "wild": {
      "info": "When landing weapon attacks, deal 85% of your scaled damage in an ~18.25 stud AoE as typeless damage. This does not hit the initial victim. You can only proc this effect once per weapon swing; hitting two targets will only create one AoE. Allies only take 50% of your scaled damage from the Wild procs instead of the full 85%.",
      "name": "Wild",
      "category": "Weapon",
      "in_game_desc": "On hit, deal 85% of your weapon's damage in an AoE. This AoE cannot hit allies or the enemy originally hit. Reduces your damage against allies by 50%.",
      "obtainable_in": "Pathfinder"
    },
    "windswept": {
      "info": "After landing (LHT: 3, MED: 2, HVY: 1) M1s, apply Winded to your opponent, lowering their swingspeed. The duration of this Winded effect scales on your weapon stat investment. This Enchant has a 5 second cooldown regardless of weapon investment, making it very weak on low invest. Windswept has a minimum of 0.5s duration and a maximum of 8 seconds, gaining 0.08s duration per weapon stat investment. When between 0 and 6 weapon investment, the duration will always be 0.5s, as the Enchant has a starting value of 0s, but the minimum duration this Enchant actually can be active is always 0.5s. In the case of Wyrmtooth, your Medium investment will take priority over your Heavy investment. Windswept's stacks do not decay over time. Criticals with the M1 tag can build up stacks for Windswept.",
      "name": "Windswept",
      "category": "Weapon",
      "in_game_desc": "After landing enough stacks, proc winded on your opponent. The duration scales with your weapon investment.",
      "obtainable_in": "Pathfinder"
    }
  },
  "equipment": {
    "a_lot_of_hats": {
      "name": "A Lot of Hats",
      "equippable": false,
      "type": "Head",
      "rarity": "Spec",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "a_lot_of_hats := ()",
      "voi": false,
      "desc": "Go play dark souls 1"
    },
    "aazels_horns": {
      "name": "Aazel's Horns",
      "equippable": true,
      "type": "Head",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        },
        "Fire Armor": {
          "value": 8,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "aazels_horns := ()",
      "voi": false,
      "desc": "An otherworldly set of faux horns. Faint scratches on the back spell something like 'Aazel', though the writing is weathered almost beyond recognition. Whoever wore these must have long since drowned. Strangely, they're warm to the touch."
    },
    "abyss_wanderers_boots": {
      "name": "Abyss Wanderer's Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Legendary",
      "set": "Abyss Wanderer",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "abyss_wanderers_boots := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "abyss_wanderers_plate": {
      "name": "Abyss Wanderer's Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Mythical",
      "set": "Abyss Wanderer",
      "variants": [],
      "talents": [
        "Braced Collapse",
        "Kick Off"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 3
      },
      "reqs": "abyss_wanderers_plate := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "adjudicators_coat": {
      "name": "Adjudicator's Coat",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Unwavering Resolve"
      ],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "adjudicators_coat := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "adventurer_coat": {
      "name": "Adventurer Coat",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Black",
        "Brown",
        "Green",
        "White"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "adventurer_coat := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "adventurers_scarf": {
      "name": "Adventurer's Scarf",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Wind Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "adventurers_scarf := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "aegis_of_enmity": {
      "name": "Aegis of Enmity",
      "equippable": true,
      "type": "Head",
      "rarity": "Unique",
      "set": "Enmity",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 2
      },
      "reqs": "aegis_of_enmity := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "The Voice of Enmity's helm, few have lived to know it well. Now donned by you, the new self proclaimed arbiter of judgement..."
    },
    "akiras_ring": {
      "name": "Akira's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 1
      },
      "reqs": "akiras_ring := ()",
      "voi": false,
      "desc": "A ring once worn by a Black Diver. It seems he's since passed the need for such trinkets. +1.2 WLL scaling to all weapons."
    },
    "alchemists_hat": {
      "name": "Alchemist's Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [
        "Apothecary"
      ],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "alchemists_hat := ()",
      "voi": false,
      "desc": "..."
    },
    "alloyed_phalanx_boots": {
      "name": "Alloyed Phalanx Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Alloyed Phalanx",
      "variants": [],
      "talents": [
        "Alloyed Soles"
      ],
      "innates": {},
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "alloyed_phalanx_boots := 90r TTL",
      "voi": true,
      "desc": "..."
    },
    "alloyed_phalanx_plate": {
      "name": "Alloyed Phalanx Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Alloyed Phalanx",
      "variants": [],
      "talents": [
        "Hoplite",
        "Risky Defense"
      ],
      "innates": {
        "Health": {
          "value": 6,
          "percentage": false
        },
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "alloyed_phalanx_plate := ()",
      "voi": true,
      "desc": "..."
    },
    "amedan_pendant": {
      "name": "Amedan Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "amedan_pendant := 90r TTL",
      "voi": false,
      "desc": "A golden pendant in the likeness of the Kyrsan Suncross, known to them as Ameda. In the ruins of Old Kyrsa, the Amedan Temple is said to still stand, though there are no longer free souls to make pilgrimage to it, or to receives its impression."
    },
    "amethyst_pendant_earrings": {
      "name": "Amethyst Pendant Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "amethyst_pendant_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "aristocrat_coat": {
      "name": "Aristocrat Coat",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": "Aristocrat",
      "variants": [
        "Burgundy",
        "Slate",
        "Beige"
      ],
      "talents": [
        "Art of the Deal"
      ],
      "innates": {
        "Health": {
          "value": 6,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "aristocrat_coat := 165r TTL",
      "voi": false,
      "desc": "Any man worth his salt or indeed worth the salt of a hundred other men would have a coat like this, you're sure."
    },
    "aristocrat_eyeglasses": {
      "name": "Aristocrat Eyeglasses",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": "Aristocrat",
      "variants": [
        "Black",
        "Red",
        "White"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "aristocrat_eyeglasses := ()",
      "voi": false,
      "desc": "..."
    },
    "armored_sensor_mask": {
      "name": "Armored Sensor Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Callout",
        "Analyze"
      ],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "armored_sensor_mask := ()",
      "voi": true,
      "desc": "..."
    },
    "armorers_ring": {
      "name": "Armorer's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "armorers_ring := ()",
      "voi": false,
      "desc": "Ring imbued with self-fortifying Ironsing. Reduces Armor loss by 25%."
    },
    "ascended_outlaw_boots": {
      "name": "Ascended Outlaw Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Ascended Outlaw",
      "variants": [],
      "talents": [
        "Stronger Under Pressure"
      ],
      "innates": {
        "Lightning Armor": {
          "value": 3,
          "percentage": true
        },
        "Wind Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "ascended_outlaw_boots := 315r TTL",
      "voi": false,
      "desc": "Tattered and unassuming, these rags serve as the perfect occlusion for any hidden weapons or stolen contraband."
    },
    "ascended_outlaw_hat": {
      "name": "Ascended Outlaw Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Common",
      "set": "Ascended Outlaw",
      "variants": [
        "Western",
        "Ascended"
      ],
      "talents": [
        "Mass Effect"
      ],
      "innates": {
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "ascended_outlaw_hat := 315r TTL",
      "voi": false,
      "wiki": "",
      "desc": "Common Garb among western peons; this hat is perfect for beating the heat or disguising one's identity."
    },
    "ascended_outlaw_mask": {
      "name": "Ascended Outlaw Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Common",
      "set": "Ascended Outlaw",
      "variants": [],
      "talents": [
        "Destructive Yell"
      ],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "ascended_outlaw_mask := ()",
      "voi": false,
      "desc": "A mask to perfectly conceal one's entire face when paired with a hat, its also able to conceal one's true strength."
    },
    "ascended_outlaw_robes": {
      "name": "Ascended Outlaw Robes",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Ascended Outlaw",
      "variants": [],
      "talents": [
        "Ether Pinpoint"
      ],
      "innates": {
        "Posture": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "ascended_outlaw_robes := 315r TTL",
      "voi": false,
      "desc": "In the Hundred Legion's territory, stealing is considered worse than murder. To kill is to live by a code and fight with honor; but a thief has no place among soldiers."
    },
    "aspirant_mask": {
      "name": "Aspirant Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Carmine",
        "Saphire",
        "Emerald",
        "Gold"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "aspirant_mask := ()",
      "voi": false,
      "desc": "..."
    },
    "assassins_cloak": {
      "name": "Assassin's Cloak",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Assassin",
      "variants": [
        "Crimson",
        "Gold",
        "Mist",
        "Pale"
      ],
      "talents": [
        "Lowstride"
      ],
      "innates": {
        "Health": {
          "value": 6,
          "percentage": false
        },
        "Stealth": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "assassins_cloak := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "assassins_earrings": {
      "name": "Assassin's Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Sharpened Dagger"
      ],
      "innates": {
        "Stealth": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "assassins_earrings := ()",
      "voi": true,
      "desc": "..."
    },
    "assassins_hood": {
      "name": "Assassin's Hood",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Assassin",
      "variants": [
        "Gold",
        "Pale",
        "Mist",
        "Crimson"
      ],
      "talents": [
        "Deep Wound"
      ],
      "innates": {
        "Stealth": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "assassins_hood := 105r TTL, 10r AGL",
      "voi": false,
      "desc": "..."
    },
    "authority_commander_coat": {
      "name": "Authority Commander Coat",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Amber",
        "Bronze",
        "Gold",
        "Haze",
        "Royal",
        "Ruby",
        "Stygian",
        "Verdant"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "authority_commander_coat := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "authority_helm": {
      "name": "Authority Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Strong Hold"
      ],
      "innates": {
        "Health": {
          "value": 8,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "authority_helm := 165r TTL, 10r FTD",
      "voi": false,
      "desc": "The standard-issue helmet of the Central Authority. The bearer's identity is stripped away, leaving only a faceless soldier in service of the world's salvation under the guiding hand of Sovereign Drallis Ehr, Overseer of Epochs. None have ever seen the true face of Lumen's Savior, and so too are his proxy's faces shrouded. Truly, the world is only illuminated by the will and grace of the Sovereign of Ages. Within this dark a blazing light."
    },
    "authority_prototype_mask": {
      "name": "Authority Prototype Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "authority_prototype_mask := ()",
      "voi": false,
      "desc": "The latest innovation of the Citadel's top scientists, this mask can turn your reflexes into lightning; too bad its primitive state would turn your brain into paste."
    },
    "authority_voltspark_mask": {
      "name": "Authority Voltspark Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [
        "Volt Reflex"
      ],
      "innates": {
        "Lightning Armor": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Common": 1
      },
      "reqs": "authority_voltspark_mask := ()",
      "voi": false,
      "desc": "Originally a dangerous prototype that turned soldiers into lightning-fast lunatics. You think you managed to work out the kinks. Maybe."
    },
    "autumn_boots": {
      "name": "Autumn Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Autumn",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "autumn_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "autumn_pauldrons": {
      "name": "Autumn Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Autumn",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "autumn_pauldrons := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "azure_duelist_ring": {
      "name": "Azure Duelist Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "azure_duelist_ring := ()",
      "voi": true,
      "desc": "Mantras cast immediately after you parry an attack an attack do 20% more damage"
    },
    "azure_royal_guard": {
      "name": "Azure Royal Guard",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Azure Royal Guard",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "azure_royal_guard := 135 ttl",
      "voi": false,
      "desc": "..."
    },
    "azure_royal_guard_boots": {
      "name": "Azure Royal Guard Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Azure Royal Guard",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "azure_royal_guard_boots := 75 ttl",
      "voi": false,
      "desc": "..."
    },
    "azure_sentinel_boots": {
      "name": "Azure Sentinel Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Azure Sentinel",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "azure_sentinel_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "azure_sentinel_pauldrons": {
      "name": "Azure Sentinel Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Azure Sentinel",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "azure_sentinel_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "barrel_helm": {
      "name": "Barrel Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "barrel_helm := ()",
      "voi": false,
      "desc": "A sturdy helmet shaped like a barrel."
    },
    "bastions_of_enmity": {
      "name": "Bastions of Enmity",
      "equippable": true,
      "type": "Arms",
      "rarity": "Unique",
      "set": "Enmity",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        },
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 3
      },
      "reqs": "bastions_of_enmity := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "Holy Mackerel! That was a tough fight!"
    },
    "beginners_boots": {
      "name": "Beginner's Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Beginner",
      "variants": [],
      "talents": [
        "Safety First"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "beginners_boots := ()",
      "voi": true,
      "desc": "They've just been broken in."
    },
    "beginners_brace": {
      "name": "Beginner's Brace",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Beginner",
      "variants": [],
      "talents": [
        "Beginner's Luck"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "beginners_brace := ()",
      "voi": true,
      "desc": "..."
    },
    "big_alchemists_hat": {
      "name": "Big Alchemist's Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Apothecary"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "big_alchemists_hat := ()",
      "voi": false,
      "desc": "..."
    },
    "big_herbalists_hat": {
      "name": "Big Herbalist's Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Herbivore",
        "Iron Gut"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "big_herbalists_hat := ()",
      "voi": false,
      "desc": "..."
    },
    "black_cape": {
      "name": "Black Cape",
      "equippable": true,
      "type": "Torso",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Physical Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "black_cape := 90 ttl",
      "voi": false,
      "desc": "..."
    },
    "black_hood": {
      "name": "Black Hood",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Stealth": {
          "value": 4,
          "percentage": true
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "black_hood := ()",
      "voi": false,
      "desc": "A sleek black hood."
    },
    "black_scarf": {
      "name": "Black Scarf",
      "equippable": true,
      "type": "Torso",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Shadow Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "black_scarf := 90 ttl",
      "voi": false,
      "desc": "..."
    },
    "blackleaf_helm": {
      "name": "Blackleaf Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Concussive Force"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "blackleaf_helm := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "blacksteel_helm": {
      "name": "Blacksteel Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Blacksteel",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "blacksteel_helm := 135r TTL",
      "voi": false,
      "desc": "An imposing helmet made from blackened steel."
    },
    "blacksteel_pauldrons": {
      "name": "Blacksteel Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Blacksteel",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "blacksteel_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "blademasters_robe": {
      "name": "Blademaster's Robe",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": "Blademaster",
      "variants": [],
      "talents": [
        "Swift Blade"
      ],
      "innates": {
        "Health": {
          "value": 6,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 3
      },
      "reqs": "blademasters_robe := ()",
      "voi": false,
      "desc": "Often worn by those who seek to perfect their martial skill with the blade, these robes trace their origins to ancient Etrean tradition, offering their wearer both comfort and mobility. Fragmented historical records suggest that this style of robe was highly preferred by Etrean nobility. It is also said that the old Maestros - leaders of the Vigil of Winds, - would wear similar robes during ceremonial occasions, and displays of their martial mastery."
    },
    "blessed_nomad_pendant": {
      "name": "Blessed Nomad Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Navae's Connection"
      ],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "blessed_nomad_pendant := ()",
      "voi": true,
      "desc": "..."
    },
    "blindfold": {
      "name": "Blindfold",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "White",
        "Black",
        "Crimson"
      ],
      "talents": [
        "Blinded"
      ],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "blindfold := ()",
      "voi": false,
      "desc": "A tightly wound blindfold to hide the horrors of the world from your waking eyes."
    },
    "blindseers_ring": {
      "name": "Blindseer's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Sanity": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "blindseers_ring := ()",
      "voi": false,
      "desc": "Increase all healing you receive by 33%. Reduce all damage you deal by 15%."
    },
    "blizzard_ring": {
      "name": "Blizzard Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "blizzard_ring := 90r TTL",
      "voi": false,
      "desc": "Apply a very light slow on your opponent when landing a light attack and suffocate opponents when flourishing them. Gain extra ether when landing Galebreathe or Frostdraw attacks."
    },
    "bloodcurdle_cowl": {
      "name": "Bloodcurdle Cowl",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Bloodcurdle",
      "variants": [],
      "talents": [
        "Blood Siphon"
      ],
      "innates": {
        "Shadow Armor": {
          "value": 5,
          "percentage": true
        },
        "Stealth": {
          "value": 6,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "bloodcurdle_cowl := ()",
      "voi": true,
      "desc": "..."
    },
    "bloodcurdle_mask": {
      "name": "Bloodcurdle Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": "Bloodfeather",
      "variants": [],
      "talents": [
        "Blood Plague"
      ],
      "innates": {
        "Shadow Armor": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "bloodcurdle_mask := ()",
      "voi": true,
      "desc": "..."
    },
    "bloodfeather_cowl": {
      "name": "Bloodfeather Cowl",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Bloodfeather",
      "variants": [],
      "talents": [
        "Bloodletter"
      ],
      "innates": {
        "Shadow Armor": {
          "value": 5,
          "percentage": true
        },
        "Stealth": {
          "value": 6,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "bloodfeather_cowl := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "bloodfeather_mask": {
      "name": "Bloodfeather Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": "Bloodfeather",
      "variants": [],
      "talents": [],
      "innates": {
        "Shadow Armor": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "bloodfeather_mask := ()",
      "voi": false,
      "desc": "..."
    },
    "bloodforged_crown": {
      "name": "Bloodforged Crown",
      "equippable": true,
      "type": "Head",
      "rarity": "Mythical",
      "set": null,
      "variants": [],
      "talents": [
        "Cauterized Wounds"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "bloodforged_crown := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "bloodiron_ring": {
      "name": "Bloodiron Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Physical Armor": {
          "value": 2,
          "percentage": true
        }
      },
      "pips": {},
      "reqs": "bloodiron_ring := ()",
      "voi": false,
      "desc": "A strange creature lurks within. When the life of another is taken, their blood is reconstituted into your armor."
    },
    "bluesteel_boots": {
      "name": "Bluesteel Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Bluesteel",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "bluesteel_boots := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "bluesteel_pauldrons": {
      "name": "Bluesteel Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Bluesteel",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "bluesteel_pauldrons := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "bluestone_boots": {
      "name": "Bluestone Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Bluestone",
      "variants": [],
      "talents": [
        "I'm Blue"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "bluestone_boots := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "bluestone_pauldrons": {
      "name": "Bluestone Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Bluestone",
      "variants": [],
      "talents": [
        "Ether Emergency"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "bluestone_pauldrons := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "bone_ring": {
      "name": "Bone Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "bone_ring := ()",
      "voi": false,
      "desc": "A ring made purely of dense bone. Improve all bone related attacks you do."
    },
    "bounty_hunters_garb": {
      "name": "Bounty Hunter's Garb",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Piercing Shot",
        "Kick Off"
      ],
      "innates": {
        "Stealth": {
          "value": 6,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "bounty_hunters_garb := ()",
      "voi": true,
      "desc": "..."
    },
    "brigands_bicorn": {
      "name": "Brigand's Bicorn",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": "Brigand",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "brigands_bicorn := 105r TTL",
      "voi": false,
      "desc": "Even outlaws need style."
    },
    "brigands_cloak": {
      "name": "Brigand's Cloak",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Brigand",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "brigands_cloak := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "brilliant_boots": {
      "name": "Brilliant Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Brilliant",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "brilliant_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "brilliant_cape": {
      "name": "Brilliant Cape",
      "equippable": true,
      "type": "Torso",
      "rarity": "Uncommon",
      "set": "Brilliant",
      "variants": [],
      "talents": [],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "brilliant_cape := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "brilliant_pauldron": {
      "name": "Brilliant Pauldron",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Brilliant",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "brilliant_pauldron := 165 ttl",
      "voi": false,
      "desc": "..."
    },
    "broodplate_helmet": {
      "name": "Broodplate Helmet",
      "equippable": true,
      "type": "Head",
      "rarity": "Common",
      "set": "Broodplate",
      "variants": [],
      "talents": [
        "Broodlord's Scream"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "broodlords_scream => broodplate_helmet := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "brow_stud": {
      "name": "Brow Stud",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "brow_stud := ()",
      "voi": false,
      "desc": "That's metal."
    },
    "browline_citadel_frames": {
      "name": "Browline Citadel Frames",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Black",
        "Amber",
        "Azure"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": -1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "browline_citadel_frames := ()",
      "voi": false,
      "wiki": "",
      "desc": "Designed for the scholars of the Citadel, these frames are renowned for their simple yet striking style, and are traded and sought after across all Luminants. Unfortunately, they are not your prescription..."
    },
    "brown_hood": {
      "name": "Brown Hood",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Stealth": {
          "value": 2,
          "percentage": true
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "brown_hood := ()",
      "voi": false,
      "desc": "A sleek brown hood."
    },
    "bulwark_helm": {
      "name": "Bulwark Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Strong Hold"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "bulwark_helm := 135 ttl",
      "voi": false,
      "desc": "..."
    },
    "canticlysm_pendant": {
      "name": "Canticlysm Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "canticlysm_pendant := 90r TTL",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "caster_earrings": {
      "name": "Caster Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Ether Adeptness"
      ],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "caster_earrings := 90r TTL",
      "voi": true,
      "desc": "A perfect conduit to help channel your energy into force."
    },
    "celestial_boots": {
      "name": "Celestial Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Cosmic Connection"
      ],
      "innates": {},
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "celestial_boots := 165r TTL",
      "voi": false,
      "desc": "Using the finest boots in the land and the power of the heavens, you've managed to make something out of this world."
    },
    "celtor_commander_helm": {
      "name": "Celtor Commander Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Celtor Commander",
      "variants": [],
      "talents": [
        "Grasp on Reality"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "celtor_commander_helm := ()",
      "voi": false,
      "desc": "..."
    },
    "celtor_commander_plate": {
      "name": "Celtor Commander Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Celtor Commander",
      "variants": [],
      "talents": [
        "Breathing Exercise"
      ],
      "innates": {
        "Health": {
          "value": 8,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "celtor_commander_plate := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "celtorian_sabatons": {
      "name": "Celtorian Sabatons",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Celtor Commander",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "celtorian_sabatons := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "chained_ring": {
      "name": "Chained Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "chained_ring := ()",
      "voi": false,
      "desc": "Reduces incoming knockback but removes your ability to Air Dash. Landing an uppercut with Chained Ring now disables your opponents' air dashes for 5 seconds and briefly makes them unable to roll."
    },
    "champions_cape": {
      "name": "Champion's Cape",
      "equippable": true,
      "type": "Arms",
      "rarity": "Unique",
      "set": null,
      "variants": [],
      "talents": [
        "No Interruptions"
      ],
      "innates": {
        "Lightning Armor": {
          "value": 10,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "champions_cape := 315r TTL",
      "voi": false,
      "desc": "Time to write your own legends."
    },
    "charged_ring": {
      "name": "Charged Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "charged_ring := ()",
      "voi": false,
      "desc": "Reduces the charges required to proc Crystal Explosions and Surge Overloads, but also reduces the damage they deal."
    },
    "chefs_toque": {
      "name": "Chef's Toque",
      "equippable": true,
      "type": "Head",
      "rarity": "Unique",
      "set": null,
      "variants": [],
      "talents": [
        "Umami",
        "Gourmand"
      ],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "chefs_toque := ()",
      "voi": false,
      "desc": "It's not raw, you are."
    },
    "confessors_charm": {
      "name": "Confessor's Charm",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Physical Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "confessors_charm := 90r TTL",
      "voi": false,
      "wiki": "",
      "desc": "An intricately bejewelled pendant, traditionally worn by academics and prestigious of the Lullaby Isles. Though you'll never really know its real symbolism, one can only assume it was some form of sacred item, something to be revered. It's surprisingly heavy, must've been annoyingly impractical. Who knows how it got into your hands."
    },
    "corrupted_duelists_mask": {
      "name": "Corrupted Duelist's Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Fictitious Force"
      ],
      "innates": {
        "Stealth": {
          "value": 6,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "corrupted_duelists_mask := ()",
      "voi": true,
      "desc": "..."
    },
    "corrupted_immortal_helm": {
      "name": "Corrupted Immortal Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Cursed Immortality"
      ],
      "innates": {},
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "corrupted_immortal_helm := 90r TTL",
      "voi": true,
      "desc": "Helm of an Immortal Guardian. The product of Ministry experimentation, it's thought that these helmets enthrall their wielders by means of a Mind Veil, causing immediate death should they ever be removed. It seems that in prying this helmet off that this functionality has been disabled. You hope."
    },
    "corrupted_isshins_ring": {
      "name": "Corrupted Isshin's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "corrupted_isshins_ring := 90r TTL",
      "voi": true,
      "desc": "Dropped from a wandering swordsman who went insane. Take 2x damage and deal 2x damage when in close-quarters combat."
    },
    "corrupted_pathfinder_elite": {
      "name": "Corrupted Pathfinder Elite",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Shadow Travel",
        "Omen"
      ],
      "innates": {
        "Damage vs. Monsters": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "corrupted_pathfinder_elite := 135r TTL",
      "voi": true,
      "desc": "..."
    },
    "corrupted_vessels_boots": {
      "name": "Corrupted Vessel's Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [
        "Vessel's Gamble"
      ],
      "innates": {
        "Posture": {
          "value": 20,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "corrupted_vessels_boots := ()",
      "voi": true,
      "desc": "You feel false-strengths fill your body and mind."
    },
    "crawling_necktie": {
      "name": "Crawling Necktie",
      "equippable": true,
      "type": "Torso",
      "rarity": "Hallowtide",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Shadow Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "crawling_necktie := 90r TTL",
      "voi": false,
      "desc": "It's showtime!\n[*Note: Only obtainable through Goodie Bags.]"
    },
    "crescent_earrings": {
      "name": "Crescent Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Ether": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "crescent_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "crimson_scarf": {
      "name": "Crimson Scarf",
      "equippable": true,
      "type": "Torso",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Fire Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "crimson_scarf := 90r ttl",
      "voi": false,
      "desc": "..."
    },
    "crimson_terraplate_pauldrons": {
      "name": "Crimson Terraplate Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [
        "Cruentare"
      ],
      "innates": {},
      "pips": {
        "Legendary": 1,
        "Rare": 2
      },
      "reqs": "crimson_terraplate_pauldrons := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "cryptwakers_ring": {
      "name": "Cryptwaker's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "cryptwakers_ring := ()",
      "voi": false,
      "desc": "Infuse your Parasol's Blight with the essence of bone. Buff the health of any mobs you spawn with Parasol's Blight. Bonekeepers also potentially spawn from your Parasol's Blight proc."
    },
    "crystal_pendant_earrings": {
      "name": "Crystal Pendant Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "crystal_pendant_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "curseblood_pendant": {
      "name": "Curseblood Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "curseblood_pendant := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "dark_cowl": {
      "name": "Dark Cowl",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Stealth": {
          "value": 4,
          "percentage": true
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "dark_cowl := ()",
      "voi": false,
      "desc": "..."
    },
    "dark_owl_cape": {
      "name": "Dark Owl Cape",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": "Dark Owl",
      "variants": [],
      "talents": [],
      "innates": {
        "Stealth": {
          "value": 2,
          "percentage": false
        },
        "Shadow Armor": {
          "value": 5,
          "percentage": true
        },
        "Elemental Armor": {
          "value": 2,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "dark_owl_cape := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "dark_owl_chapeau": {
      "name": "Dark Owl Chapeau",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Dark Owl",
      "variants": [],
      "talents": [
        "Underdog"
      ],
      "innates": {
        "Stealth": {
          "value": 10,
          "percentage": true
        },
        "Shadow Armor": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "dark_owl_chapeau := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "dark_owl_cloak": {
      "name": "Dark Owl Cloak",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Dark Owl",
      "variants": [],
      "talents": [
        "Disbelief"
      ],
      "innates": {
        "Stealth": {
          "value": 6,
          "percentage": true
        },
        "Shadow Armor": {
          "value": 8,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "dark_owl_cloak := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "dark_pearls": {
      "name": "Dark Pearls",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [
        "Inky Pearls"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        },
        "Posture": {
          "value": -2,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "dark_pearls := 165r TTL, 40r SDW",
      "voi": false,
      "desc": "A daring statement to the upper class, these earrings contain pearls taken from the clutches of enormous, vicious clams native to the southern seas before the Submergence. Their rarity has only deepened with time; not only were they perilously difficult to obtain, but the very creatures that produced them are now all but extinct."
    },
    "dawn_scarf": {
      "name": "Dawn Scarf",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Shadow Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "dawn_scarf := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "dawnfists_ring": {
      "name": "Dawnfist's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 1
      },
      "reqs": "dawnfists_ring := ()",
      "voi": false,
      "desc": "Gives every weapon 1.2 strength scaling when equipped."
    },
    "dazed_band": {
      "name": "Dazed Band",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "dazed_band := ()",
      "voi": false,
      "desc": "Flourishing an opponent has a chance to stun them automatically."
    },
    "deaths_head_necktie": {
      "name": "Death's-Head Necktie",
      "equippable": true,
      "type": "Torso",
      "rarity": "Hallowtide",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Shadow Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "deaths_head_necktie := 90r TTL",
      "voi": false,
      "desc": "You may think this world is a dream come true... but you're wrong.\n[*Note: Only obtainable through Goodie Bags.]"
    },
    "deepfire_ring": {
      "name": "Deepfire Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "deepfire_ring := 90r TTL",
      "voi": false,
      "desc": "Ring of Korilfiend. Burn status burns faster."
    },
    "deepscorn_casque": {
      "name": "Deepscorn Casque",
      "equippable": true,
      "type": "Head",
      "rarity": "Mythical",
      "set": null,
      "variants": [],
      "talents": [
        "Already Dead"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "deepscorn_casque := 135r TTL",
      "voi": false,
      "desc": "An artifact of dark renown, convincing them they are already dead, instilling a strange reckless calm, Crafted from darksteel, its history is steeped in blood; its last owner met a grim fate during a forbidden Ministry Ritual to grow a murky, grotesque abomination. Grayhule failed his experiments and succumbed to his own shadows. Dare to don this helm at your own peril."
    },
    "deepwoken_cloak": {
      "name": "Deepwoken Cloak",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Deepwoken",
      "variants": [
        "White",
        "Black"
      ],
      "talents": [
        "Blade Dancer"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "deepwoken_cloak := 165r TTL",
      "voi": false,
      "desc": "An ancient cloak of incredible power. Worn by a select few."
    },
    "deepwoken_hood": {
      "name": "Deepwoken Hood",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Deepwoken",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "deepwoken_hood := 105r TTL, 10r AGL",
      "voi": false,
      "desc": "..."
    },
    "delver_boots": {
      "name": "Delver Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Surestep"
      ],
      "innates": {
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "delver_boots := ()",
      "voi": false,
      "desc": "A pair of boots with special metal grips attached. The grips are capable of deploying and retracting when desired, making them any delver's lifeline."
    },
    "delvers_duster": {
      "name": "Delver's Duster",
      "equippable": true,
      "type": "Arms",
      "rarity": "Mythical",
      "set": null,
      "variants": [],
      "talents": [
        "Braced Collapse",
        "Kick Off"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 3
      },
      "reqs": "delvers_duster := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "demon_mask": {
      "name": "Demon Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "demon_mask := ()",
      "voi": false,
      "desc": "..."
    },
    "depths_supercharger": {
      "name": "Depth's Supercharger",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "depths_supercharger := ()",
      "voi": true,
      "desc": "Limits you to 2 mantras but greatly empowers them and boosts your Ether and Tempo."
    },
    "depths_wanderers_boots": {
      "name": "Depths Wanderer's Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Iron Stance"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "depths_wanderers_boots := ()",
      "voi": true,
      "desc": "..."
    },
    "deranged_treasure": {
      "name": "Deranged Treasure",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "deranged_treasure := ()",
      "voi": true,
      "desc": "Gain extra defense when you are insane, with this effect scaling based on how insane you are"
    },
    "dermal_stud": {
      "name": "Dermal Stud",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "dermal_stud := ()",
      "voi": false,
      "desc": "That's metal."
    },
    "desert_scarf": {
      "name": "Desert Scarf",
      "equippable": true,
      "type": "Torso",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Fire Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "desert_scarf := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "destroyman_chain": {
      "name": "Destroyman Chain",
      "equippable": false,
      "type": "Torso",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Physical Armor": {
          "value": 3.1,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "destroyman_chain := ()",
      "voi": false,
      "desc": "A chain for the strongest of pathfinders. Some would say the extra 0.1% physical armor on this makes it a spec. They would be right."
    },
    "dew_drop_earrings": {
      "name": "Dew Drop Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "dew_drop_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "divers_light_plate": {
      "name": "Diver's Light Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Mythical",
      "set": null,
      "variants": [],
      "talents": [
        "Conquer your Fears"
      ],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 3
      },
      "reqs": "divers_light_plate := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "divers_ring": {
      "name": "Diver's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "divers_ring := ()",
      "voi": false,
      "desc": "Deal +5% damage to Monsters in the Depths."
    },
    "divine_cast_ring": {
      "name": "Divine Cast Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "divine_cast_ring := ()",
      "voi": true,
      "desc": "Your mantras always cost your entire ether bar but do 3x damage."
    },
    "duelists_mask": {
      "name": "Duelist's Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Stealth": {
          "value": 6,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "duelists_mask := ()",
      "voi": false,
      "desc": "..."
    },
    "ember_scorch_earrings": {
      "name": "Ember Scorch Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Smoldering Touch"
      ],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "ember_scorch_earrings := ()",
      "voi": false,
      "desc": "Wearing these makes you feel a fire in your heart with every swing."
    },
    "emberseal_pendant": {
      "name": "Emberseal Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [
        "Pyreborne"
      ],
      "innates": {},
      "pips": {},
      "reqs": "emberseal_pendant := ()",
      "voi": true,
      "desc": "..."
    },
    "emerald_tusk_earrings": {
      "name": "Emerald Tusk Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "emerald_tusk_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "enforcer_boots": {
      "name": "Enforcer Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Enforcer",
      "variants": [],
      "talents": [
        "Conquer your Fears"
      ],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "enforcer_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "enforcer_plate": {
      "name": "Enforcer Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": "Enforcer",
      "variants": [],
      "talents": [
        "Berserker"
      ],
      "innates": {},
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "enforcer_plate := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "eternal_restraints": {
      "name": "Eternal Restraints",
      "equippable": false,
      "type": "Arms",
      "rarity": "Spec",
      "set": null,
      "variants": [],
      "talents": [
        "Chains of Eternity",
        "Cognito Hazard"
      ],
      "innates": {
        "Health": {
          "value": 20,
          "percentage": true
        },
        "Posture": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "eternal_restraints := ()",
      "voi": false,
      "desc": "The world will never forgive you of your sins, Haske. And you will never be freed from them."
    },
    "ether_empowered_earrings": {
      "name": "Ether Empowered Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Ether Adeptness"
      ],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "ether_empowered_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "ether_imbued_earrings": {
      "name": "Ether Imbued Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Ether Tension"
      ],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "ether_imbued_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "ether_refined_brim": {
      "name": "Ether Refined Brim",
      "equippable": true,
      "type": "Head",
      "rarity": "Unique",
      "set": "Ether Refined",
      "variants": [],
      "talents": [
        "Sorcerer's Skill"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 2
      },
      "reqs": "ether_refined_brim := 255r TTL",
      "voi": false,
      "desc": "A finely crafted hat worn by master wizards of the Northern Luminant, imbued with song woven into its fabric. It amplifies the wearer's power in battle."
    },
    "ether_refined_mantle": {
      "name": "Ether Refined Mantle",
      "equippable": true,
      "type": "Arms",
      "rarity": "Unique",
      "set": "Ether Refined",
      "variants": [],
      "talents": [
        "Sorcerer's Supply",
        "Overflowing Dam"
      ],
      "innates": {
        "Health": {
          "value": 7,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 2
      },
      "reqs": "ether_refined_mantle := 195r TTL, 5r INT",
      "voi": false,
      "wiki": "",
      "desc": "A finely woven gown imbued with the artistry of master songsmiths from the Northern Luminant. Enchanted by melodies intricately woven into its fabric, this garment bestows supernatural properties, amplifying the wearer's prowess and performance in battle."
    },
    "etrean_sashimono": {
      "name": "Etrean Sashimono",
      "equippable": true,
      "type": "Torso",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Traditional Execution"
      ],
      "innates": {
        "Wind Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "etrean_sashimono := 90r TTL",
      "voi": false,
      "desc": "Once traditionally carried to battle by Etrean warriors, the sashimono style of banner is now little more than a historic artefact or curiosity. Ever since the Lord Regent's ascension to the throne, such battle standards have fallen out of fashion. Curiously, although various designs have survived to this day, no written records of them appear to remain, contemporary or otherwise. The significance of these once-important symbols is all but lost on the modern day observer - with the sole exception of the recognisable standard of the Kingdom of Etrea."
    },
    "etrean_siege_cuirass": {
      "name": "Etrean Siege Cuirass",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Etrean Siege",
      "variants": [],
      "talents": [
        "Battle Tendency"
      ],
      "innates": {
        "Health": {
          "value": 8,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "etrean_siege_cuirass := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "etrean_siege_sabatons": {
      "name": "Etrean Siege Sabatons",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Etrean Siege",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "etrean_siege_sabatons := 90r ttl",
      "voi": false,
      "desc": "..."
    },
    "evanspear_war_boots": {
      "name": "Evanspear War Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Evanspear War",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "evanspear_war_boots := 165r TTL",
      "voi": false,
      "desc": "Built to bite into the ground when fighting, these boots can turn a heavy swing into an unforgiving smash."
    },
    "evanspear_war_helmet": {
      "name": "Evanspear War Helmet",
      "equippable": true,
      "type": "Head",
      "rarity": "Common",
      "set": "Evanspear War",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "evanspear_war_helmet := 165r TTL",
      "voi": false,
      "desc": "Hell hath no fury like an Evanspear."
    },
    "evanspear_war_plate": {
      "name": "Evanspear War Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Evanspear War",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 6,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "evanspear_war_plate := 165r TTL, 25r STR",
      "voi": false,
      "desc": "Made light to protect only the essentials, Evanspear Centurions put all their strength into a single blow, believing the best defense is a brutal offense."
    },
    "evengardes_keepsake": {
      "name": "Evengardes Keepsake",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "evengardes_keepsake := ()",
      "voi": true,
      "desc": "Gain 'chain of perfection'"
    },
    "expert_practitioners_earrings": {
      "name": "Expert Practitioner's Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Ether Tension"
      ],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "expert_practitioners_earrings := ()",
      "voi": true,
      "desc": "Traditionally worn by erudite masters of the song."
    },
    "extra_thick_overcoat": {
      "name": "Extra Thick Overcoat",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Weather Resistant"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "extra_thick_overcoat := 90r TTL",
      "voi": true,
      "desc": "An essential winter coat to protect you against the cold."
    },
    "eyeglasses": {
      "name": "Eyeglasses",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "eyeglasses := ()",
      "voi": false,
      "desc": "..."
    },
    "familiar_heretics_helm": {
      "name": "Familiar Heretic's Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Hallowtide",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "familiar_heretics_helm := 135r TTL",
      "voi": false,
      "desc": "A familiar helm said to have been passed down by a wayward line of a distant land.\n[*Note; Only obtainable through the Hallowtide Event or the Hallowtide '22 Medal.]"
    },
    "familiar_knights_helm": {
      "name": "Familiar Knight's Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Hallowtide",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "familiar_knights_helm := 135r TTL",
      "voi": false,
      "desc": "A familiar helm said to have been passed down by a wayward line of a distant land.\n[*Note; Only obtainable through the Hallowtide Event or the Hallowtide '22 Medal.]"
    },
    "familiar_priests_helm": {
      "name": "Familiar Priest's Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Hallowtide",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "familiar_priests_helm := 135r TTL",
      "voi": false,
      "desc": "A familiar helm said to have been passed down by a wayward line of a distant land.\n[*Note; Only obtainable through the Hallowtide Event or the Hallowtide '22 Medal.]"
    },
    "fauld_of_enmity": {
      "name": "Fauld of Enmity",
      "equippable": true,
      "type": "Torso",
      "rarity": "Unique",
      "set": "Emnity",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 1,
        "Legendary": 2
      },
      "reqs": "fauld_of_enmity := 165r TTL",
      "voi": false,
      "wiki": "",
      "desc": "The titanic fauld of Enmity, a grim relic said to be woven from human hair, like some kind of sick trophy, each strand steeped in the anguish and malice of its former owners."
    },
    "feathertop_helm": {
      "name": "Feathertop Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "feathertop_helm := ()",
      "voi": false,
      "desc": "..."
    },
    "ferrymans_ring": {
      "name": "Ferryman's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 1
      },
      "reqs": "ferrymans_ring := 105r TTL",
      "voi": false,
      "desc": "A ring of the deceptive Krulian known as the Ferryman. Increases the range of your Rhythm by 50%."
    },
    "finishers_ring": {
      "name": "Finisher's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "finishers_ring := 165r TTL",
      "voi": false,
      "desc": "Extra PEN on attacks that flourish opponents."
    },
    "first_ranger_duster": {
      "name": "First Ranger Duster",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Azure",
        "Cloud",
        "Jade",
        "Lavender",
        "Umber"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        },
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "first_ranger_duster := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "flame_demon_horns": {
      "name": "Flame Demon Horns",
      "equippable": true,
      "type": "Head",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Mindspark"
      ],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        },
        "Fire Armor": {
          "value": 8,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "flame_demon_horns := ()",
      "voi": true,
      "desc": "An otherworldly set of faux horns. Faint scratches on the back spell something like 'Aazel', though the writing is weathered almost beyond recognition. Whoever wore these must have long since drowned. Strangely, they're warm to the touch."
    },
    "flameguard_boots": {
      "name": "Flameguard Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Flameguard",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "flameguard_boots := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "flameguard_pauldrons": {
      "name": "Flameguard Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Flameguard",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "flameguard_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "flare_drop_earrings": {
      "name": "Flare Drop Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Flare Drop"
      ],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "flare_drop_earrings := ()",
      "voi": true,
      "desc": "..."
    },
    "fleet_warden_cape": {
      "name": "Fleet Warden Cape",
      "equippable": true,
      "type": "Torso",
      "rarity": "Uncommon",
      "set": null,
      "variants": [
        "Shade",
        "Rose",
        "Scarlet",
        "Emerald",
        "Silver",
        "Onyx"
      ],
      "talents": [],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "fleet_warden_cape := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "forest_scarf": {
      "name": "Forest Scarf",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Lightning Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "forest_scarf := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "freestylers_band": {
      "name": "Freestyler's Band",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "freestylers_band := ()",
      "voi": false,
      "desc": "Swim like some famous swimmer. Just like Mikhael Felps."
    },
    "frost_crystal_earrings": {
      "name": "Frost Crystal Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Instant Nucleation"
      ],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "frost_crystal_earrings := 90r TTL",
      "voi": false,
      "desc": "Though the setting and clasp have been dulled by wear and tear, the frost crystal remains completely untarnished."
    },
    "frost_ring": {
      "name": "Frost Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "frost_ring := ()",
      "voi": false,
      "desc": "Apply a very light slow on your opponent when landing a light attack. This effect stacks."
    },
    "fur_boots": {
      "name": "Fur Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Fur",
      "variants": [
        "Black",
        "White"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Elemental Armor": {
          "value": 2,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "fur_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "fur_parka": {
      "name": "Fur Parka",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Black",
        "Brown",
        "White"
      ],
      "talents": [
        "Steady Footing"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "fur_parka := ()",
      "voi": false,
      "wiki": "",
      "desc": "An essential winter coat to protect you against the cold."
    },
    "fur_pauldrons": {
      "name": "Fur Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Fur",
      "variants": [
        "Black",
        "White"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "fur_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "gale_boots": {
      "name": "Gale Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [
        "Wind Step",
        "Gale Boots"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "gale_boots := ()",
      "voi": true,
      "desc": "A pair of worn leather boots. And they're your size!"
    },
    "gale_enhanced_beads": {
      "name": "Gale Enhanced Beads",
      "equippable": true,
      "type": "Torso",
      "rarity": "Legendary",
      "set": "Gale Enhanced",
      "variants": [],
      "talents": [
        "Focused Strikes"
      ],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "gale_enhanced_beads := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "gale_enhanced_cowl": {
      "name": "Gale Enhanced Cowl",
      "equippable": true,
      "type": "Head",
      "rarity": "Legendary",
      "set": "Gale Enhanced",
      "variants": [],
      "talents": [
        "Blade Dancer",
        "Footwork Mastery"
      ],
      "innates": {
        "Stealth": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "gale_enhanced_cowl := 105r TTL",
      "voi": false,
      "desc": "..."
    },
    "gale_enhanced_earrings": {
      "name": "Gale Enhanced Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": "Gale Enhanced",
      "variants": [],
      "talents": [
        "Way of the Wind"
      ],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "gale_enhanced_earrings := 90r TTL",
      "voi": false,
      "desc": "Putting these on, you feel as if you are light as a cloud."
    },
    "gale_enhanced_ring": {
      "name": "Gale Enhanced Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "gale_enhanced_ring := 165r TTL",
      "voi": false,
      "desc": "Suffocate enemies you flourish for a few seconds."
    },
    "gale_masters_earrings": {
      "name": "Gale Master's Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Way of the Wind"
      ],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "gale_masters_earrings := ()",
      "voi": true,
      "desc": "Putting these on, you feel as if you are light as a cloud."
    },
    "geta": {
      "name": "Geta",
      "equippable": true,
      "type": "Legs",
      "rarity": "Legendary",
      "set": "Blademaster",
      "variants": [
        "Default"
      ],
      "talents": [
        "Dancing Steps Of War"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "geta := 195r TTL",
      "voi": false,
      "desc": "A type of traditional Etrean footwear, these wooden sandals were once a mainstay of the Kingdom of Etris, although they have been falling out of fashion in recent decades. Relatively cheap and easy to make, the geta were the preferred footwear of many Etreans due to practical reasons - the elevation offered by the two 'teeth' under the sole tend to keep the wearers robes from brushing against the ground, and their feet from coming into contact with rainwater, snow, or mud."
    },
    "gladiator_helm": {
      "name": "Gladiator Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": "Gladiator",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "gladiator_helm := 135r TTL",
      "voi": false,
      "desc": "The visage of a gladiator who has seen many battles."
    },
    "gladiator_pauldrons": {
      "name": "Gladiator Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": "Gladiator",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "gladiator_pauldrons := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "glassdancer_wraps": {
      "name": "Glassdancer Wraps",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [
        "Lightweight"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        },
        "Posture": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "glassdancer_wraps := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "gold_ring": {
      "name": "Gold Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "gold_ring := ()",
      "voi": false,
      "desc": "A simple gold ring."
    },
    "golden_cape": {
      "name": "Golden Cape",
      "equippable": true,
      "type": "Torso",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Physical Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "golden_cape := 90 ttl",
      "voi": false,
      "desc": "..."
    },
    "goldleaf_helm": {
      "name": "Goldleaf Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "goldleaf_helm := ()",
      "voi": false,
      "desc": "..."
    },
    "grand_authority_plate": {
      "name": "Grand Authority Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Grand Authority",
      "variants": [],
      "talents": [
        "Heavy Haul"
      ],
      "innates": {
        "Health": {
          "value": 8,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "grand_authority_plate := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "grand_authority_sabatons": {
      "name": "Grand Authority Sabatons",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Grand Authority",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "grand_authority_sabatons := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "grand_authority_sallet": {
      "name": "Grand Authority Sallet",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Grand Authority",
      "variants": [
        "Bulwark",
        "Juggernaut"
      ],
      "talents": [
        "Strong Hold"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "grand_authority_sallet := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "grand_boots": {
      "name": "Grand Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Grand",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "grand_boots := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "grand_fisher_helm": {
      "name": "Grand Fisher Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Mythical",
      "set": "Grand Fisher",
      "variants": [],
      "talents": [
        "Coldseep Reactor"
      ],
      "innates": {
        "Ice Armor": {
          "value": 5,
          "percentage": true
        },
        "Lightning Armor": {
          "value": 5,
          "percentage": true
        },
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "grand_fisher_helm := 165r TTL",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "grand_fisher_plate": {
      "name": "Grand Fisher Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Mythical",
      "set": "Grand Fisher",
      "variants": [],
      "talents": [
        "Diver's Resilience"
      ],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 3
      },
      "reqs": "grand_fisher_plate := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "grand_pathfinders_backpack": {
      "name": "Grand Pathfinder's Backpack",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Robber Baron"
      ],
      "innates": {
        "Carry Load": {
          "value": 50,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "grand_pathfinders_backpack := 90r TTL",
      "voi": false,
      "wiki": "",
      "desc": "A backpack with plenty of room for all of the supplies a Pathfinder might need on their travels."
    },
    "grand_pauldrons": {
      "name": "Grand Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Grand",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "grand_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "guardian_helmet": {
      "name": "Guardian Helmet",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": "Guardian",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "guardian_helmet := ()",
      "voi": false,
      "desc": "The imposing helm of a guardian."
    },
    "guardian_pauldrons": {
      "name": "Guardian Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": "Guardian",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "guardian_pauldrons := ()",
      "voi": false,
      "desc": "Often found adorning the shoulders of those who guard villages close to the shores, where cost-effective equipment is prized."
    },
    "gumshoe_hat": {
      "name": "Gumshoe Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Common",
      "set": "Gumshoe",
      "variants": [
        "Dark",
        "Ochre",
        "Grey",
        "White"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "gumshoe_hat := ()",
      "voi": false,
      "desc": "..."
    },
    "gumshoe_longcoat": {
      "name": "Gumshoe Longcoat",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Gumshoe",
      "variants": [
        "Dark",
        "Ochre",
        "Grey",
        "White"
      ],
      "talents": [
        "Hard Read"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "gumshoe_longcoat := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "hallowed_monastery_beads": {
      "name": "Hallowed Monastery Beads",
      "equippable": true,
      "type": "Torso",
      "rarity": "Legendary",
      "set": "Hallowed Monastery Champion",
      "variants": [],
      "talents": [
        "Focused Strikes"
      ],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "hallowed_monastery_beads := ()",
      "voi": true,
      "desc": "..."
    },
    "hallowed_monastery_cowl": {
      "name": "Hallowed Monastery Cowl",
      "equippable": true,
      "type": "Head",
      "rarity": "Legendary",
      "set": "Hallowed Monastery Champion",
      "variants": [],
      "talents": [
        "Blade Dancer",
        "Footwork Mastery"
      ],
      "innates": {
        "Stealth": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "hallowed_monastery_cowl := 105r TTL",
      "voi": true,
      "desc": "..."
    },
    "handlers_hood": {
      "name": "Handler's Hood",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 2
      },
      "reqs": "handlers_hood := 90r TTL",
      "voi": false,
      "desc": "A shroud worn proud by members of the Inquisition."
    },
    "hardened_crystal_earrings": {
      "name": "Hardened Crystal Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Instant Nucleation"
      ],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "hardened_crystal_earrings := ()",
      "voi": true,
      "desc": "Though the setting and clasp have been dulled by wear and tear, the crystal remains completely untarnished."
    },
    "hardened_enforcer_boots": {
      "name": "Hardened Enforcer Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Uncommon",
      "set": "Hardened Enforcer",
      "variants": [],
      "talents": [
        "Enforcer's Technique"
      ],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "hardened_enforcer_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "hardened_enforcer_plate": {
      "name": "Hardened Enforcer Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": "Hardened Enforcer",
      "variants": [],
      "talents": [
        "Berserker",
        "Enforcer's Strength"
      ],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "hardened_enforcer_plate := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "headband": {
      "name": "Headband",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Yellow",
        "Red",
        "White",
        "Green",
        "Blue",
        "Black"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "headband := ()",
      "voi": false,
      "desc": "A stylish headband. Capable of hiding even the most dire of hairlines."
    },
    "heavy_hands_ring": {
      "name": "Heavy Hands Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "heavy_hands_ring := ()",
      "voi": false,
      "desc": "Makes your \"M1\" attack 10% slower but do 30% more posture damage."
    },
    "herbalists_hat": {
      "name": "Herbalist's Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [
        "Herbivore",
        "Iron Gut"
      ],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "herbalists_hat := ()",
      "voi": false,
      "desc": "..."
    },
    "heretics_moonseye_gauntlets": {
      "name": "Heretic's Moonseye Gauntlets",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Heretic's Sacrifice"
      ],
      "innates": {
        "Health": {
          "value": 7,
          "percentage": false
        },
        "Posture": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "heretics_moonseye_gauntlets := 195r TTL",
      "voi": true,
      "wiki": "",
      "desc": "Gauntlets fashioned with a Moonseye motif. The watchful eye of gloamdark sky, the Moonseye has long been associated with life, death, and rebirth. In the Southern Luminant, the Moonseye was thought of as a lens through which one's dearly departed ancestors might view them from the afterlife. Moonseye charms were often woven into clothing to remember the fallen. Some organised gangs in the City of Celtor would refrain from committing crimes in the view of the Moonseye, on the premise that their ancestors were watching. Of course, dark alleyways and warehouses are often free from its gaze."
    },
    "high_inquisitors_hood": {
      "name": "High Inquisitor's Hood",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 2
      },
      "reqs": "high_inquisitors_hood := 90r TTL",
      "voi": false,
      "desc": "A shroud worn proud by members of the Inquisition."
    },
    "hive_scourge_cuirass": {
      "name": "Hive Scourge Cuirass",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Lowstride"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "hive_scourge_cuirass := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "hivelord_mask": {
      "name": "Hivelord Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "hivelord_mask := ()",
      "voi": false,
      "desc": "An ancient mask of a lost Hivelord, now a relic."
    },
    "hollow_angel_mask": {
      "name": "Hollow Angel Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [
        "Angel's Guise"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "hollow_angel_mask := ()",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "ignition_gauntlets": {
      "name": "Ignition Gauntlets",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Force Your Way"
      ],
      "innates": {
        "Health": {
          "value": 8,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 2
      },
      "reqs": "ignition_gauntlets := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "immortal_helm": {
      "name": "Immortal Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Immortality"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "immortal_helm := 90r TTL",
      "voi": false,
      "desc": "Helm of an Immortal Guardian. The product of Ministry experimentation, it's thought that these helmets enthrall their wielders by means of a Mind Veil, causing immediate death should they ever be removed. It seems that in prying this helmet off that this functionality has been disabled. You hope."
    },
    "imperators_fury": {
      "name": "Imperator's Fury",
      "equippable": true,
      "type": "Torso",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [
        "Brute Strength"
      ],
      "innates": {},
      "pips": {},
      "reqs": "imperators_fury := 135r TTL",
      "voi": false,
      "desc": "Certain legions among the Hundred, such as the Imperators of the 77th, include members who implant physiologically altering stakes into their bodies as a part of a sacred vow to enhance their physical abilities. By embedding such a stake, they willingly sacrifice a part of themselves in exchange for heightened strength and abilities. Though this concept isn't unilaterally accepted amongst the legions as an appropriate way to acquire strength."
    },
    "imperial_boots": {
      "name": "Imperial Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Uncommon",
      "set": "Imperial",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "imperial_boots := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "imperial_pauldrons": {
      "name": "Imperial Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Imperial",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 7,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "imperial_pauldrons := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "inquisitors_duster": {
      "name": "Inquisitor's Duster",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": null,
      "variants": [
        "Brown",
        "Dark",
        "Navy",
        "Smoke",
        "Titan"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "inquisitors_duster := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "inquisitors_hood": {
      "name": "Inquisitor's Hood",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Brown",
        "Dark",
        "Navy",
        "Relentless",
        "Shadow",
        "Smoke",
        "Titan",
        "Vermillion"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 1
      },
      "reqs": "inquisitors_hood := 90r TTL",
      "voi": false,
      "desc": "A shroud worn proud by the members of the Inquisition."
    },
    "inquisitors_visor": {
      "name": "Inquisitor's Visor",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Darksteel",
        "Gold",
        "Steel"
      ],
      "talents": [
        "Blind Spot"
      ],
      "innates": {
        "Health": {
          "value": -5,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "inquisitors_visor := 90r TTL",
      "voi": false,
      "desc": "A metal visor favoured by the Inquisitors of the Central Authority. The perfect facewear to steel your visage of the world around you - hide your identity and emotions while retaining a look that commands authority on the field."
    },
    "investigators_hat": {
      "name": "Investigator's Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Diplomat"
      ],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "investigators_hat := 105r TTL",
      "voi": false,
      "desc": "..."
    },
    "iron_boots": {
      "name": "Iron Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Iron",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "iron_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "iron_mask": {
      "name": "Iron Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "iron_mask := ()",
      "voi": false,
      "desc": "A crude mask wrought from iron, often worn by political prisoners held captive by the Central Authority."
    },
    "iron_pauldrons": {
      "name": "Iron Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Iron",
      "variants": [],
      "talents": [],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "iron_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "ironsinger_heavy_plate": {
      "name": "Ironsinger Heavy Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Defiant until the End"
      ],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        },
        "Ironsing Armor": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 2
      },
      "reqs": "ironsinger_heavy_plate := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "isshins_ring": {
      "name": "Isshin's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "isshins_ring := 90r TTL",
      "voi": false,
      "desc": "Ring of A wandering Swordsman. Take 1.2x damage and deal 1.15x damage when in close-quarters combat."
    },
    "jadeite_megalodaunt": {
      "name": "Jadeite Megalodaunt",
      "equippable": true,
      "type": "Torso",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [
        "Good Luck Charm"
      ],
      "innates": {},
      "pips": {
        "Legendary": 2
      },
      "reqs": "jadeite_megalodaunt := ()",
      "voi": false,
      "desc": "An effigy of a stylized Megalodaunt, cherished for its ability to boost morale and scare off bad juju."
    },
    "jesters_beret": {
      "name": "Jester's Beret",
      "equippable": true,
      "type": "Head",
      "rarity": "Unique",
      "set": null,
      "variants": [],
      "talents": [
        "Cap Artist",
        "Jester's Ruse"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Ether": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "jesters_beret := 165r TTL",
      "voi": false,
      "desc": "A beret with a sleek texture and fit, evidently the work of a skilled tailor - must've cost a pretty penny. Though to those which money has no meaning, the visual statement outweighs any price."
    },
    "justicar_defender": {
      "name": "Justicar Defender",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": null,
      "variants": [
        "Jet Black",
        "Black",
        "Faded",
        "Orange",
        "Purple",
        "Red"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 4
      },
      "reqs": "justicar_defender := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "kabuto": {
      "name": "Kabuto",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Captain's",
        "Guard's",
        "Royal Guard's"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 8,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "kabuto := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "kongas_clutch_ring": {
      "name": "Konga's Clutch Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "kongas_clutch_ring := ()",
      "voi": false,
      "desc": "Konga's Clutch Ring allows the user to slide with little delay."
    },
    "kongas_parka": {
      "name": "Konga's Parka",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Slick",
        "Steady Footing"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "kongas_parka := ()",
      "voi": true,
      "desc": "An essential winter coat to protect you against the cold."
    },
    "kyrsan_necklace": {
      "name": "Kyrsan Necklace",
      "equippable": true,
      "type": "Torso",
      "rarity": "Unique",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "kyrsan_necklace := ()",
      "voi": false,
      "desc": "Looking at the necklace you notice there is no possible chance a Kyrsgarde could wear this. Perhaps it belonged to someone else?"
    },
    "kyrsmas_hat": {
      "name": "Kyrsmas Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Hallowtide",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "kyrsmas_hat := ()",
      "voi": false,
      "wiki": "This item is statistically unobtainable after the Kyrsmas event.",
      "desc": "A cheerful cozy hat donned by the most festive Kyrsgarde."
    },
    "leather_boots": {
      "name": "Leather Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Leather",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        }
      },
      "pips": {
        "Common": 1
      },
      "reqs": "leather_boots := ()",
      "voi": false,
      "desc": "A pair of worn leather boots. And they're your size!"
    },
    "leather_gloves": {
      "name": "Leather Gloves",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Leather",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "leather_gloves := ()",
      "voi": false,
      "desc": "A pair of leather gloves. One size fits all, I guess?"
    },
    "leather_pauldrons": {
      "name": "Leather Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Leather",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "leather_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "legate_helm": {
      "name": "Legate Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "legate_helm := ()",
      "voi": false,
      "desc": "..."
    },
    "legion_boots": {
      "name": "Legion Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Legion",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "legion_boots := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "legion_helmet": {
      "name": "Legion Helmet",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Legion",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        },
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "legion_helmet := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "legion_pauldrons": {
      "name": "Legion Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Legion",
      "variants": [],
      "talents": [
        "Polite Awakening"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "legion_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "legion_phalanx_plate": {
      "name": "Legion Phalanx Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Legion Phalanx",
      "variants": [],
      "talents": [
        "Hoplite"
      ],
      "innates": {
        "Health": {
          "value": 6,
          "percentage": false
        },
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "legion_phalanx_plate := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "lifeweavers_hat": {
      "name": "Lifeweaver's Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [
        "Natural Healing",
        "Iron Gut"
      ],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "lifeweavers_hat := ()",
      "voi": true,
      "desc": "..."
    },
    "light_eater_ring": {
      "name": "Light Eater Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Fire Armor": {
          "value": 2,
          "percentage": true
        },
        "Lightning Armor": {
          "value": 2,
          "percentage": true
        },
        "Elemental Armor": {
          "value": 2,
          "percentage": true
        }
      },
      "pips": {},
      "reqs": "light_eater_ring := ()",
      "voi": false,
      "desc": "Taking damage from fire or lightning will cause you to regenerate ether."
    },
    "lightkeepers_medallion": {
      "name": "Lightkeeper's Medallion",
      "equippable": true,
      "type": "Torso",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [
        "Elegy of Light"
      ],
      "innates": {},
      "pips": {
        "Legendary": 1
      },
      "reqs": "lightkeepers_medallion := 90r TTL",
      "voi": false,
      "wiki": "",
      "desc": "A medallion said to be able to emit the frequencies of the Radiant Tones for a few moments. The keepsake of a longheld dream, though one doomed to failure. The Light produced is only sufficient enough to Illuminate the wielder briefly, having no effect on the surrounding Void. The Radiant Tones can only truly be utilized by the meagre few that bear the Gift, a blessing that is thought to be granted by the unique signature of their Soul Murmur."
    },
    "maestros_ring": {
      "name": "Maestro's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 1
      },
      "reqs": "maestros_ring := ()",
      "voi": false,
      "desc": "A ring once worn by a Maestro of the Vigils. Passed down from mentor to student, it seems the line of succession was broken for it to end up in your hands. +1.2 AGL scaling to all weapons."
    },
    "maljuror_choker": {
      "name": "Maljuror Choker",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Shadow Armor": {
          "value": 2,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "maljuror_choker := 90r TTL",
      "voi": false,
      "desc": "Metal."
    },
    "maljuror_jougs": {
      "name": "Maljuror Jougs",
      "equippable": true,
      "type": "Torso",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 2
      },
      "reqs": "maljuror_jougs := 165r TTL",
      "voi": false,
      "desc": "Heavy Metal."
    },
    "mantle_of_enmity": {
      "name": "Mantle of Enmity",
      "equippable": true,
      "type": "Torso",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [
        "Heartwing Beat"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "mantle_of_enmity := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "The wings of the Heart of Enmity. As you don them, a seething dark essence courses through you, whispering forbidden truths into your mind. The corruption is subtle at first... but with each beat of these cursed wings, you feel your will slipping, weighing you down, surrendering to something far more sinister."
    },
    "marrowmade_boots": {
      "name": "Marrowmade Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Osseous Surge",
        "Surestep"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "marrowmade_boots := 240r TTL",
      "voi": false,
      "desc": "A grotesque set of boots, manufactured from what appears too be the foot and head of a Bonekeeper. Calling these 'comfortable' feels charitable. And yet, holding them, you cannot help not feel your bones itch and the ground beneath you quiver..."
    },
    "master_thief_earrings": {
      "name": "Master Thief Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Stealth": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "master_thief_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "megalodaunt_coat": {
      "name": "Megalodaunt Coat",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Brown",
        "Blue",
        "Peach",
        "Red",
        "Purple",
        "Green"
      ],
      "talents": [],
      "innates": {
        "Damage vs. Monsters": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "megalodaunt_coat := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "mercenarys_boots": {
      "name": "Mercenary's Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Mercenary",
      "variants": [],
      "talents": [
        "Endurance Runner"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "mercenarys_boots := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "mercenarys_garb": {
      "name": "Mercenary's Garb",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Mercenary",
      "variants": [],
      "talents": [
        "Kick Off"
      ],
      "innates": {
        "Stealth": {
          "value": 6,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "mercenarys_garb := ()",
      "voi": false,
      "desc": "..."
    },
    "mercenarys_hood": {
      "name": "Mercenary's Hood",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [
        "Merc Blade"
      ],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        },
        "Stealth": {
          "value": 4,
          "percentage": true
        }
      },
      "pips": {},
      "reqs": "mercenarys_hood := ()",
      "voi": true,
      "desc": "A sleek black hood."
    },
    "microwavetm": {
      "name": "MICROWAVETM",
      "equippable": false,
      "type": "Head",
      "rarity": "Spec",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "microwavetm := ()",
      "voi": false,
      "desc": "Go play heat signature"
    },
    "miners_hardhat": {
      "name": "Miner's Hardhat",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Rock Blaster",
        "Excavator"
      ],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "miners_hardhat := 105r TTL",
      "voi": false,
      "desc": "..."
    },
    "ministry_cloak": {
      "name": "Ministry Cloak",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Onyx",
        "Verdant",
        "Yellow",
        "Smoke",
        "Scarlet",
        "Pink"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Ether": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "ministry_cloak := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "ministry_hunter_ring": {
      "name": "Ministry Hunter Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "ministry_hunter_ring := ()",
      "voi": true,
      "desc": "Backstabs now deal 10% more damage."
    },
    "ministry_operative_cloak": {
      "name": "Ministry Operative Cloak",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Eureka"
      ],
      "innates": {
        "Stealth": {
          "value": 6,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "ministry_operative_cloak := ()",
      "voi": false,
      "desc": "..."
    },
    "moderator_cap": {
      "name": "Moderator Cap",
      "equippable": false,
      "type": "Head",
      "rarity": "Spec",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "moderator_cap := ()",
      "voi": false,
      "desc": "Go play ultrakill"
    },
    "monastery_beads": {
      "name": "Monastery Beads",
      "equippable": true,
      "type": "Torso",
      "rarity": "Legendary",
      "set": "Monastery Champion",
      "variants": [],
      "talents": [],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "monastery_beads := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "monastery_champion_robes": {
      "name": "Monastery Champion Robes",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": "Monastery Champion",
      "variants": [],
      "talents": [
        "Temple Guard"
      ],
      "innates": {
        "Health": {
          "value": 8,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 2
      },
      "reqs": "monastery_champion_robes := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "monastery_cowl": {
      "name": "Monastery Cowl",
      "equippable": true,
      "type": "Head",
      "rarity": "Legendary",
      "set": "Monastery Champion",
      "variants": [],
      "talents": [
        "Blade Dancer"
      ],
      "innates": {
        "Stealth": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "monastery_cowl := 105r TTL",
      "voi": false,
      "desc": "..."
    },
    "moon_brow_rings": {
      "name": "Moon Brow Rings",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Brow",
        "Dermal",
        "Lip & Septum"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "moon_brow_rings := ()",
      "voi": false,
      "desc": "FEAR. IRONSINGERS."
    },
    "moon_ring": {
      "name": "Moon Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "moon_ring := ()",
      "voi": false,
      "desc": "A deceptive ring that conceals one's true age. Greatly sought after by vain misers."
    },
    "moonseye_gauntlets": {
      "name": "Moonseye Gauntlets",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 7,
          "percentage": false
        },
        "Posture": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "moonseye_gauntlets := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "Gauntlets fashioned with a Moonseye motif. The watchful eye of gloamdark sky, the Moonseye has long been associated with life, death, and rebirth. In the Southern Luminant, the Moonseye was thought of as a lens through which one's dearly departed ancestors might view them from the afterlife. Moonseye charms were often woven into clothing to remember the fallen. Some organised gangs in the City of Celtor would refrain from committing crimes in the view of the Moonseye, on the premise that their ancestors were watching. Of course, dark alleyways and warehouses are often free from its gaze."
    },
    "moonseye_pendant": {
      "name": "Moonseye Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "moonseye_pendant := 90r TTL",
      "voi": false,
      "desc": "A simple silver pendant in the likeness of the Moonseye. Wearing such a pendant is a sign of mourning in many cultures, a holdover from the Old World."
    },
    "mushroom_costume": {
      "name": "Mushroom Costume",
      "equippable": true,
      "type": "Head",
      "rarity": "Hallowtide",
      "set": null,
      "variants": [
        "Mushroom",
        "Glowshroom",
        "Metalshroom",
        "Charmshroom",
        "Zapshroom"
      ],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "mushroom_costume := ()",
      "voi": false,
      "desc": "A fullbody mushroom costume. You feel the strange urge to change your name to Fungbert, or perhaps Fungula.\n[*Note; Only obtainable through the Hallowtide Event, or with the Hallowtide '23 Medal.]"
    },
    "necrotic_cowl": {
      "name": "Necrotic Cowl",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Necrotic",
      "variants": [],
      "talents": [
        "Blood Siphon"
      ],
      "innates": {
        "Shadow Armor": {
          "value": 5,
          "percentage": true
        },
        "Stealth": {
          "value": 6,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "necrotic_cowl := ()",
      "voi": false,
      "desc": "..."
    },
    "necrotic_demon_horns": {
      "name": "Necrotic Demon Horns",
      "equippable": true,
      "type": "Head",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Mindspark"
      ],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        },
        "Fire Armor": {
          "value": 8,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "necrotic_demon_horns := ()",
      "voi": false,
      "desc": "An otherworldly set of faux horns. Faint scratches on the back spell 'Aazel', though the writing is weathered almost beyond recognition. Whoever wore these must have long since drowned. Strangely, they're warm to the touch..."
    },
    "necrotic_mask": {
      "name": "Necrotic Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": "Necrotic",
      "variants": [],
      "talents": [
        "Blood Plague"
      ],
      "innates": {
        "Shadow Armor": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "necrotic_mask := ()",
      "voi": false,
      "desc": "..."
    },
    "nomad_pendant": {
      "name": "Nomad Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "nomad_pendant := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "nose_stud": {
      "name": "Nose Stud",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "nose_stud := ()",
      "voi": false,
      "desc": "FEAR. IRONSINGERS."
    },
    "novice_boots": {
      "name": "Novice Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Novice",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "novice_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "novice_brace": {
      "name": "Novice Brace",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Novice",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "novice_brace := ()",
      "voi": false,
      "desc": "..."
    },
    "old_blood_earrings": {
      "name": "Old Blood Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Ether": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "old_blood_earrings := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "oni_mask": {
      "name": "Oni Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Hellion Shift"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "oni_mask := ()",
      "voi": true,
      "desc": "The demonic visage fills you with a mix of dread and glee."
    },
    "ossified_barrel_helm": {
      "name": "Ossified Barrel Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [
        "Tenacity"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "ossified_barrel_helm := ()",
      "voi": false,
      "desc": "A sturdy helmet shaped like a barrel."
    },
    "ossified_black_helm": {
      "name": "Ossified Black Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Ossified Black",
      "variants": [],
      "talents": [
        "Laminated Armor"
      ],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "ossified_black_helm := 135r TTL",
      "voi": false,
      "desc": "An imposing helmet made from blackened steel."
    },
    "ossified_black_pauldrons": {
      "name": "Ossified Black Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Ossified Blood",
      "variants": [],
      "talents": [
        "Laminated Armor"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "ossified_black_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "ossified_blood_earrings": {
      "name": "Ossified Blood Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Sharpened Dagger"
      ],
      "innates": {
        "Stealth": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "ossified_blood_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "ossified_phalanx_boots": {
      "name": "Ossified Phalanx Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Alloyed Soles"
      ],
      "innates": {},
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "ossified_phalanx_boots := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "ossified_simple_pauldrons": {
      "name": "Ossified Simple Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [
        "Simple Buff"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "ossified_simple_pauldrons := ()",
      "voi": false,
      "desc": "Either they're of low complexity or someone's in need of a punch."
    },
    "parasol_planter": {
      "name": "Parasol Planter",
      "equippable": true,
      "type": "Head",
      "rarity": "Unique",
      "set": null,
      "variants": [],
      "talents": [
        "Grotesque Resilience"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 3
      },
      "reqs": "parasol_planter := 165r TTL",
      "voi": false,
      "desc": "The remains of a Parasol that have been relentlessly butchered in the name of fashion. Believed to migrate between the regions of the Voidsea, the sight of a Parasol is more than enough to make many lose their lunch. It's thought that they act as a form of cross-pollinator for various creatures that make their way from the Depths to Lumen, exchanging the traits and properties between them and dismantling ecosystems by injecting them into a competing niche."
    },
    "pariahs_keepsake": {
      "name": "Pariah's Keepsake",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "pariahs_keepsake := ()",
      "voi": false,
      "desc": "You deal +20% extra damage to factions who hate you."
    },
    "party_hat": {
      "name": "Party Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Hallowtide",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "party_hat := ()",
      "voi": false,
      "wiki": "This item is only obtainable through Blacksmiths for those who joined the game during the Festival of a Billion Souls mini-event.",
      "desc": "Hooray! Worth your weight in gold on the exchange, for some reason."
    },
    "pathfinder_elite": {
      "name": "Pathfinder Elite",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": null,
      "variants": [
        "Ash",
        "Black",
        "Crimson",
        "Sage"
      ],
      "talents": [],
      "innates": {
        "Damage vs. Monsters": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "pathfinder_elite := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "pathfinder_lantern": {
      "name": "Pathfinder Lantern",
      "equippable": true,
      "type": "Torso",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [
        "Breathing Exercise"
      ],
      "innates": {
        "Sanity": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "pathfinder_lantern := ()",
      "voi": false,
      "desc": "A sturdy lantern used to illuminate the path forward. With light as our guide, we are never truly lost."
    },
    "pathfinders_backpack": {
      "name": "Pathfinder's Backpack",
      "equippable": true,
      "type": "Torso",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [
        "Robber Baron"
      ],
      "innates": {
        "Carry Load": {
          "value": 35,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "pathfinders_backpack := ()",
      "voi": false,
      "desc": "A backpack with plenty of room for all of the supplies a Pathfinder might need on their travels."
    },
    "pendant_earrings": {
      "name": "Pendant Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "pendant_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "pendant_of_order": {
      "name": "Pendant of Order",
      "equippable": true,
      "type": "Torso",
      "rarity": "Hallowtide",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Physical Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "pendant_of_order := 90r TTL",
      "voi": false,
      "wiki": "This item is only obtainable through Shrine of Order on characters that used the shrine before the September 6th, 2025 update, or Blacksmiths if you have the Ordergeddon '25 Medal.",
      "desc": "My build got gutted and all I got was this lousy necklace?"
    },
    "phalanx_heavy_boots": {
      "name": "Phalanx Heavy Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Legion Phalanx",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "phalanx_heavy_boots := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "phalanx_helm": {
      "name": "Phalanx Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Legion Phalanx",
      "variants": [],
      "talents": [
        "Precise Swing"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "phalanx_helm := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "phoenix_duster": {
      "name": "Phoenix Duster",
      "equippable": false,
      "type": "Arms",
      "rarity": "Spec",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "phoenix_duster := ()",
      "voi": false,
      "desc": "???"
    },
    "phoenix_talon_ring": {
      "name": "Phoenix Talon Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "phoenix_talon_ring := ()",
      "voi": true,
      "desc": "Gain 15 temporary HP when you land an aerial attack on an attacking opponent."
    },
    "plain_cape": {
      "name": "Plain Cape",
      "equippable": true,
      "type": "Torso",
      "rarity": "Uncommon",
      "set": null,
      "variants": [
        "White",
        "Golden",
        "Blue",
        "Red",
        "Green",
        "Authority",
        "Black",
        "Grey"
      ],
      "talents": [],
      "innates": {
        "Physical Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "plain_cape := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "plain_hood": {
      "name": "Plain Hood",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": null,
      "variants": [
        "Hood Up",
        "Hood Down",
        "Hood Up (brown)",
        "Hood Down (brown)"
      ],
      "talents": [],
      "innates": {
        "Stealth": {
          "value": 4,
          "percentage": true
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "plain_hood := ()",
      "voi": false,
      "desc": "A sleek hood."
    },
    "polarised_eyeglasses": {
      "name": "Polarised Eyeglasses",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "polarised_eyeglasses := ()",
      "voi": false,
      "desc": "..."
    },
    "posers_ring": {
      "name": "Poser's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "posers_ring := ()",
      "voi": false,
      "desc": "Damage done with a Katana isn't received until the user sheathes their weapon."
    },
    "potion_masters_hat": {
      "name": "Potion Master's Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [
        "Apothecary",
        "Flask Amplifier"
      ],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "potion_masters_hat := ()",
      "voi": true,
      "desc": "..."
    },
    "practitioners_earrings": {
      "name": "Practitioner's Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "practitioners_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "prophets_ring": {
      "name": "Prophet's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 1
      },
      "reqs": "prophets_ring := ()",
      "voi": false,
      "desc": "Once worn by the fanatical followers of a self-proclaimed Prophet from the Southern Luminant. The Shocks Corps were called in to intervene to prevent catastrophe, but upon their arrival the Prophet was nowhere to be found. +1.2 CHA scaling to all weapons."
    },
    "prosperous_gumshoe_longcoat": {
      "name": "Prosperous Gumshoe Longcoat",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "The Rich Get Richer"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "prosperous_gumshoe_longcoat := ()",
      "voi": true,
      "desc": "..."
    },
    "providence_coat": {
      "name": "Providence Coat",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Braced Collapse"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "providence_coat := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "pumpkin_head": {
      "name": "Pumpkin Head",
      "equippable": true,
      "type": "Head",
      "rarity": "Hallowtide",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "pumpkin_head := ()",
      "voi": false,
      "desc": "Just make sure you still have a head after you take it off.\n[*Note; Only obtainable through the Hallowtide Event or the Hallowtide '23 Medal.]"
    },
    "purifying_ring": {
      "name": "Purifying Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "purifying_ring := ()",
      "voi": false,
      "desc": "A silver ring that eradicates the murk in the water surrounding it."
    },
    "rangers_boots": {
      "name": "Ranger's Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Ranger",
      "variants": [],
      "talents": [
        "Survivalist"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "rangers_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "rangers_brace": {
      "name": "Ranger's Brace",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Ranger",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "rangers_brace := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "rebels_bandana": {
      "name": "Rebel's Bandana",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "rebels_bandana := ()",
      "voi": false,
      "desc": "A bandana paired with a headband. Perfect for hiding your mouth, nose, and hairline. These are known to be the most identifying features of any outlaw."
    },
    "red_eye_pendant": {
      "name": "Red Eye Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "red_eye_pendant := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "redsteel_boots": {
      "name": "Redsteel Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Redsteel",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "redsteel_boots := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "redsteel_pauldrons": {
      "name": "Redsteel Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Redsteel",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "redsteel_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "reforged_gauntlets": {
      "name": "Reforged Gauntlets",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [
        "Force Your Way",
        "Steel Grip"
      ],
      "innates": {
        "Health": {
          "value": 8,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 2
      },
      "reqs": "reforged_gauntlets := 195r TTL",
      "voi": true,
      "wiki": "",
      "desc": "..."
    },
    "regenerative_earrings": {
      "name": "Regenerative Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": "Regenerative",
      "variants": [],
      "talents": [
        "Blood Convergence"
      ],
      "innates": {
        "Ether": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "regenerative_earrings := 135r TTL",
      "voi": false,
      "desc": "Wearing these fills you with a newfound sense of vitality."
    },
    "regenerative_pendant": {
      "name": "Regenerative Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": "Regenerative",
      "variants": [],
      "talents": [
        "Blood Pact"
      ],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "regenerative_pendant := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "reinforced_authority_plate": {
      "name": "Reinforced Authority Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Clutch",
        "Heavy Haul"
      ],
      "innates": {
        "Health": {
          "value": 8,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "reinforced_authority_plate := 165r TTL",
      "voi": true,
      "desc": "..."
    },
    "reinforced_enforcer_boots": {
      "name": "Reinforced Enforcer Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Uncommon",
      "set": "Reinforced Enforcer",
      "variants": [],
      "talents": [
        "Enforcer's Technique"
      ],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "reinforced_enforcer_boots := ()",
      "voi": true,
      "desc": "..."
    },
    "reinforced_enforcer_plate": {
      "name": "Reinforced Enforcer Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": "Reinforced Enforcer",
      "variants": [],
      "talents": [
        "Berserker",
        "Enforcer's Strength"
      ],
      "innates": {},
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "reinforced_enforcer_plate := 135r TTL",
      "voi": true,
      "desc": "..."
    },
    "reinforced_war_boots": {
      "name": "Reinforced War Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Reinforced War",
      "variants": [],
      "talents": [
        "Repeated Blows"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "reinforced_war_boots := 315r TTL",
      "voi": false,
      "desc": "Built to bite into the ground when fighting, these boots can turn a heavy swing into an unforgiving smash."
    },
    "reinforced_war_helmet": {
      "name": "Reinforced War Helmet",
      "equippable": true,
      "type": "Head",
      "rarity": "Common",
      "set": "Reinforced War",
      "variants": [],
      "talents": [
        "Fatal Strike"
      ],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "reinforced_war_helmet := 315r TTL",
      "voi": false,
      "desc": "Hell hath no fury like an Evanspear."
    },
    "reinforced_war_plate": {
      "name": "Reinforced War Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Reinforced War",
      "variants": [],
      "talents": [
        "Crippling Impact"
      ],
      "innates": {
        "Health": {
          "value": 6,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "reinforced_war_plate := 315r TTL, 25r STR",
      "voi": false,
      "desc": "Made light to protect only the essentials, Evanspear Centurions put all their strength into a single blow, believing the best defense is a brutal offense."
    },
    "revitalizing_pendant": {
      "name": "Revitalizing Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Praise The Sun"
      ],
      "innates": {},
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "revitalizing_pendant := ()",
      "voi": false,
      "desc": "..."
    },
    "ring_of_casters": {
      "name": "Ring of Casters",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "ring_of_casters := 165r TTL",
      "voi": false,
      "desc": "Mantra damage increased by 5% but reduces melee damage by 5%."
    },
    "ring_of_curses": {
      "name": "Ring of Curses",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "ring_of_curses := 165r TTL",
      "voi": false,
      "desc": "You come across mortal encounters more frequently."
    },
    "ring_of_pestilence": {
      "name": "Ring of Pestilence",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "ring_of_pestilence := ()",
      "voi": false,
      "desc": "Your weapon applies 50% anti-heal for 5s."
    },
    "ring_of_the_primal_king": {
      "name": "Ring of the Primal King",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "ring_of_the_primal_king := ()",
      "voi": true,
      "desc": "All attacks that apply knockback automatically apply daze. All Roar/Yell moves cause damage to dazed targets."
    },
    "ring_of_wisps": {
      "name": "Ring of Wisps",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "ring_of_wisps := ()",
      "voi": false,
      "desc": "These essence of the soul gathers around the gemstone of this ring, granting additional strength to bound wisps."
    },
    "ringing_scholars_boots": {
      "name": "Ringing Scholar's Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Legendary",
      "set": "Ringing Scholar",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 2
      },
      "reqs": "ringing_scholars_boots := ()",
      "voi": false,
      "desc": "A small pair of boots, worn but carefully kept, their leather still holding their firm despite years of neglect."
    },
    "ringing_scholars_capeline": {
      "name": "Ringing Scholar's Capeline",
      "equippable": true,
      "type": "Head",
      "rarity": "Legendary",
      "set": "Ringing Scholar",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 2
      },
      "reqs": "ringing_scholars_capeline := ()",
      "voi": false,
      "desc": "A wide-brimmed capeline hat, aged yet carefully maintained, its shape still holding after years of disuse. It seems that, when Knell was still himself, he held a keen fascination with ringing bells, perhaps sound itself, though whatever once drew him to it has long since twisted into madness."
    },
    "ringing_scholars_necktie": {
      "name": "Ringing Scholar's Necktie",
      "equippable": true,
      "type": "Torso",
      "rarity": "Legendary",
      "set": "Ringing Scholar",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "ringing_scholars_necktie := ()",
      "voi": false,
      "desc": "A simple necktie, clearly well loved in its time, its fabric still holding a crisp silhouette despite years of disuse. At the throat, a small bell serves as its clasp."
    },
    "ringing_scholars_raiments": {
      "name": "Ringing Scholar's Raiments",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": "Ringing Scholar",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 2
      },
      "reqs": "ringing_scholars_raiments := 195r TTL",
      "voi": false,
      "desc": "An old, well worn jacket, its fabric softened by time yet kept in meticulous condition despite years of disuse. Along its lining, intricate lace and fine detailing remained intact, unmistakable hallmarks of Anansi fashion from the Old World."
    },
    "rogue_assassins_hood": {
      "name": "Rogue Assassin's Hood",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Deep Wound",
        "Poisoned Knife"
      ],
      "innates": {
        "Stealth": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "rogue_assassins_hood := 10r AGL",
      "voi": true,
      "desc": "..."
    },
    "rosens_ring": {
      "name": "Rosen's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 1
      },
      "reqs": "rosens_ring := ()",
      "voi": false,
      "desc": "A ring once worn by a genius inventor. Said to have been discarded once he turned to other methods of inspiration. +1.2 INT scaling to all weapons."
    },
    "round_citadel_frames": {
      "name": "Round Citadel Frames",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Black",
        "Amber",
        "Azure"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": -1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "round_citadel_frames := ()",
      "voi": false,
      "wiki": "",
      "desc": "Designed for the scholars of the Citadel, these frames are renowned for their simple yet striking style, and are traded and sought after across all Luminants. Unfortunately, they are not your prescription..."
    },
    "royal_commander_helm": {
      "name": "Royal Commander Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Royal Charge",
        "Grasp on Reality"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "royal_commander_helm := ()",
      "voi": true,
      "desc": "..."
    },
    "royal_duelist": {
      "name": "Royal Duelist",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": null,
      "variants": [
        "Dark",
        "Faded",
        "Red",
        "Rose",
        "Stained",
        "Purple"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "royal_duelist := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "royal_etrean_ring": {
      "name": "Royal Etrean Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "royal_etrean_ring := ()",
      "voi": true,
      "desc": "One handing a sword while wearing this ring turns your Critical Attack into the Twincleave mantra."
    },
    "royal_guard": {
      "name": "Royal Guard",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Red",
        "Blue",
        "Green"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "royal_guard := ()",
      "voi": false,
      "desc": "..."
    },
    "royal_pathfinder": {
      "name": "Royal Pathfinder",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Ready or Not"
      ],
      "innates": {
        "Health": {
          "value": 6,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "royal_pathfinder := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "ruby_drop_earrings": {
      "name": "Ruby Drop Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "ruby_drop_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "ruby_pendant_earrings": {
      "name": "Ruby Pendant Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "ruby_pendant_earrings := ()",
      "voi": false,
      "desc": "..."
    },
    "ruby_scorch_earrings": {
      "name": "Ruby Scorch Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Smoldering Touch"
      ],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "ruby_scorch_earrings := ()",
      "voi": true,
      "desc": "Wearing these makes you feel a fire in your heart with every swing."
    },
    "sailors_fleece": {
      "name": "Sailor's Fleece",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": null,
      "variants": [
        "Normal",
        "Dark"
      ],
      "talents": [],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "sailors_fleece := ()",
      "voi": false,
      "desc": "A thick woolen fleece, somewhat scratchy in texture, commonly worn by sailors in the East. When the Suncross falls into the voidfog, the seas of Lumen get surprisingly chilly."
    },
    "saint_jays_ring": {
      "name": "Saint Jay's Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "saint_jays_ring := ()",
      "voi": false,
      "desc": "Uppercuts inflict chill."
    },
    "sandrunner_scarf": {
      "name": "Sandrunner Scarf",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": "Sandrunner",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "sandrunner_scarf := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "sandrunner_wraps": {
      "name": "Sandrunner Wraps",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Sandrunner",
      "variants": [],
      "talents": [
        "Kick Off"
      ],
      "innates": {
        "Health": {
          "value": 6,
          "percentage": false
        },
        "Stealth": {
          "value": 4,
          "percentage": true
        },
        "Fire Armor": {
          "value": 8,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "sandrunner_wraps := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "seafarer_pendant": {
      "name": "Seafarer Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 1
      },
      "reqs": "seafarer_pendant := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "seamasters_cap": {
      "name": "Seamaster's Cap",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Seamaster's Guile"
      ],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "seamasters_cap := ()",
      "voi": false,
      "desc": "Ten thousand thundering typhoons!"
    },
    "shivas_finger": {
      "name": "Shiva's Finger",
      "equippable": true,
      "type": "Rings",
      "rarity": "Unique",
      "set": "Shiva",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "shivas_finger := 165r TTL",
      "voi": false,
      "desc": "Gain 3% damage for each player and 1% damage for each mob that has combat-tagged you, and at 5 stacks you may Vent to consume all stacks to reset your cooldowns, after which this effect enters cooldown. With each BR victory, this item grows in power capping out at 10 fingers. Activates at 3 or more combat tags."
    },
    "shivas_pendant_earrings": {
      "name": "Shiva's Pendant Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": "Shiva",
      "variants": [],
      "talents": [
        "Skillful Recovery"
      ],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "shivas_pendant_earrings := ()",
      "voi": false,
      "desc": "Donning these fills you with strength and fury."
    },
    "shock_trooper_boots": {
      "name": "Shock Trooper Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Shock Trooper",
      "variants": [],
      "talents": [],
      "innates": {
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "shock_trooper_boots := 165r TTL",
      "voi": false,
      "desc": "The only thing that surpasses a Shock Trooper's Brutality is their speed."
    },
    "shock_trooper_helmet": {
      "name": "Shock Trooper Helmet",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Shock Trooper",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 8,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "shock_trooper_helmet := 165r TTL",
      "voi": false,
      "desc": "The Legion boast of honor in battle, but the victims of a Shock Trooper would tell a different story."
    },
    "shock_trooper_plate": {
      "name": "Shock Trooper Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Shock Trooper",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "shock_trooper_plate := 165r TTL",
      "voi": false,
      "desc": "Armorers in the Hundred Legion dedicate their lives to these plates. The techniques used to attune them between Thunder and Gale demand complete expertise."
    },
    "shrouded_cape": {
      "name": "Shrouded Cape",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Black",
        "Midnight",
        "Red",
        "White"
      ],
      "talents": [],
      "innates": {
        "Stealth": {
          "value": 5,
          "percentage": true
        },
        "Elemental Armor": {
          "value": 2,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "shrouded_cape := 90r TTL",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "silver_knights_helm": {
      "name": "Silver Knight's Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Silver Knight",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "silver_knights_helm := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "silver_pauldrons": {
      "name": "Silver Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Silver Knight",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "silver_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "silver_ring": {
      "name": "Silver Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "silver_ring := ()",
      "voi": false,
      "desc": "A simple silver ring."
    },
    "silver_sabatons": {
      "name": "Silver Sabatons",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Silver Knight",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "silver_sabatons := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "simmerbloom_diadem": {
      "name": "Simmerbloom Diadem",
      "equippable": true,
      "type": "Head",
      "rarity": "Unique",
      "set": null,
      "variants": [],
      "talents": [
        "Simmerbloom"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "simmerbloom_diadem := 165r TTL",
      "voi": false,
      "wiki": "",
      "desc": "Another relic of Aska's, this ancient artifact was once in the hands of the elusive pioneer of flame charm. Bestowed by flame worshippers and seldom seen, its precise origins are shrouded in mystery. The flame that flickers within its adorned flower suggests a hidden power, making it a priceless treasure for those who truly understand its significance."
    },
    "simple_pauldrons": {
      "name": "Simple Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "simple_pauldrons := ()",
      "voi": false,
      "desc": "Either they're of low complexity or someone needs a punch."
    },
    "sky_warrior_helm": {
      "name": "Sky Warrior Helm",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Sky Aid"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "sky_warrior_helm := ()",
      "voi": true,
      "desc": "..."
    },
    "smiths_bandana": {
      "name": "Smith's Bandana",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Smith",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "smiths_bandana := ()",
      "voi": false,
      "desc": "..."
    },
    "smiths_gloves": {
      "name": "Smith's Gloves",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Smith",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "smiths_gloves := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "smiths_goggles": {
      "name": "Smith's Goggles",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": "Smith",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "smiths_goggles := ()",
      "voi": false,
      "desc": "..."
    },
    "snakebite_studs": {
      "name": "Snakebite Studs",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "snakebite_studs := ()",
      "voi": false,
      "desc": "That's metal."
    },
    "solar_pendant": {
      "name": "Solar Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Praise The Sun"
      ],
      "innates": {},
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "solar_pendant := ()",
      "voi": true,
      "desc": "..."
    },
    "sorcerers_brim": {
      "name": "Sorcerer's Brim",
      "equippable": true,
      "type": "Head",
      "rarity": "Unique",
      "set": "Sorcerer",
      "variants": [],
      "talents": [
        "Sorcerer's Skill"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 2
      },
      "reqs": "sorcerers_brim := 255r TTL",
      "voi": true,
      "desc": "A finely crafted hat worn by master wizards of the Northern Luminant, imbued with song woven into its fabric. It amplifies the wearer's power in battle."
    },
    "specialist_boots": {
      "name": "Specialist Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Specialist",
      "variants": [],
      "talents": [
        "Flashwind"
      ],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "specialist_boots := 315r TTL, 30r LTN, 30r WND",
      "voi": false,
      "desc": "The only thing that surpasses a Shock Trooper's Brutality is their speed."
    },
    "specialist_helmet": {
      "name": "Specialist Helmet",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Specialist",
      "variants": [],
      "talents": [
        "Volt Draft"
      ],
      "innates": {
        "Health": {
          "value": 8,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "specialist_helmet := 315r TTL, 30r LTN, 30r WND",
      "voi": false,
      "desc": "The Legion boast of honor in battle, but the victims of a Shock Trooper would tell a different story."
    },
    "specialist_plate": {
      "name": "Specialist Plate",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Specialist",
      "variants": [],
      "talents": [
        "Stormcall"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "specialist_plate := 315r TTL, 30r LTN, 30r WND",
      "voi": false,
      "desc": "Armorers in the Hundred Legion dedicate their lives to these plates. The techniques used to attune them between Thunder and Gale demand complete expertise."
    },
    "stag_wraps": {
      "name": "Stag Wraps",
      "equippable": false,
      "type": "Arms",
      "rarity": "Spec",
      "set": null,
      "variants": [],
      "talents": [
        "Reinforced Armor"
      ],
      "innates": {
        "Health": {
          "value": 60,
          "percentage": false
        },
        "Posture": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "stag_wraps := ()",
      "voi": false,
      "desc": "..."
    },
    "star_boots": {
      "name": "Star Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Star",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "star_boots := 165r TTL",
      "voi": false,
      "desc": "Formerly mass produced by the cobblers of Celtor, these boots have become quite the collector's item in recent years."
    },
    "star_duster": {
      "name": "Star Duster",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": "Star",
      "variants": [],
      "talents": [
        "Star Duster"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "star_duster := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "steel_pauldrons": {
      "name": "Steel Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "steel_pauldrons := ()",
      "voi": false,
      "desc": "Excellent protection for your shoulders."
    },
    "strapped_hat": {
      "name": "Strapped Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Black",
        "Double"
      ],
      "talents": [
        "Exterminator",
        "Eureka"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "strapped_hat := 105r TTL",
      "voi": false,
      "wiki": "",
      "desc": "A hat typically worn by those from the Central Luminant."
    },
    "summer_nauticals": {
      "name": "Summer Nauticals",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Classic",
        "Dusk",
        "Seaglass"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "summer_nauticals := ()",
      "voi": false,
      "desc": "Timeless eyewear produced by the Summer Company. In this world, It's drip or drown. You have no way of knowing if these are genuine."
    },
    "summer_scarf": {
      "name": "Summer Scarf",
      "equippable": true,
      "type": "Arms",
      "rarity": "Unique",
      "set": null,
      "variants": [
        "Summer",
        "Threadwork"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "summer_scarf := 90r TTL",
      "voi": false,
      "desc": "A scarf adorned by the esteemed gunsmiths of the Summer Company- smells like gunpowder..."
    },
    "suncross_pendant": {
      "name": "Suncross Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "suncross_pendant := 90r TTL",
      "voi": false,
      "desc": "A simple golden pendant in the likeness of the Suncross. Revered as a bringer of life and warmth by both Man and Celestial."
    },
    "super_simple_pauldrons": {
      "name": "Super Simple Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [
        "Simple Buff"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "super_simple_pauldrons := ()",
      "voi": true,
      "desc": "Either they're of low complexity or someone needs a punch."
    },
    "sworn_angel_mask": {
      "name": "Sworn Angel Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [
        "Angel's Guise"
      ],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "sworn_angel_mask := ()",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "ten_gallon_bandana": {
      "name": "Ten-Gallon Bandana",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": "Ten-Gallon",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "ten_gallon_bandana := ()",
      "voi": false,
      "desc": "..."
    },
    "ten_gallon_hat": {
      "name": "Ten-Gallon Hat",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Ten-Gallon",
      "variants": [],
      "talents": [],
      "innates": {
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "ten_gallon_hat := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "terraplate_pauldrons": {
      "name": "Terraplate Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [
        "Terrapod Tracer"
      ],
      "innates": {},
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "terraplate_pauldrons := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "the_guys_eyeglasses": {
      "name": "The Guy's Eyeglasses",
      "equippable": true,
      "type": "Face",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "the_guys_eyeglasses := ()",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "the_machine": {
      "name": "THE MACHINE",
      "equippable": false,
      "type": "Head",
      "rarity": "Spec",
      "set": null,
      "variants": [],
      "talents": [
        "fistful of dollar"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "the_machine := ()",
      "voi": false,
      "desc": "Go play metal gear rising"
    },
    "the_no_life_kings_crown": {
      "name": "The No-Life King's Crown",
      "equippable": true,
      "type": "Head",
      "rarity": "Unique",
      "set": null,
      "variants": [],
      "talents": [
        "Blood Necrosis",
        "Cauterized Wounds",
        "No Limits"
      ],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "the_no_life_kings_crown := 165r TTL",
      "voi": false,
      "desc": ""
    },
    "thrall_of_enmity": {
      "name": "Thrall of Enmity",
      "equippable": true,
      "type": "Face",
      "rarity": "Unique",
      "set": "Emnity",
      "variants": [],
      "talents": [
        "Lose Your Mind"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "thrall_of_enmity := 165r TTL",
      "voi": false,
      "wiki": "",
      "desc": "The mask of the fabled Angels of Enmity, infamous for barring the unworthy from the trial, instills dread in the hearts of the drowned."
    },
    "threadwork_kilt": {
      "name": "Threadwork Kilt",
      "equippable": true,
      "type": "Torso",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Posture": {
          "value": 1,
          "percentage": false
        },
        "Carry Load": {
          "value": 20,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "threadwork_kilt := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "thresher_charm": {
      "name": "Thresher Charm",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Default",
        "Hang in There"
      ],
      "talents": [
        "Thresher Thrasher"
      ],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "thresher_charm := 90r TTL",
      "voi": false,
      "desc": "An old charm engraved by the ancient denizens of Aratel. Beneath the shifting sands, countless artifacts remain lost to time."
    },
    "tied_tie": {
      "name": "Tied Tie",
      "equippable": false,
      "type": "Torso",
      "rarity": "Spec",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "tied_tie := ()",
      "voi": false,
      "desc": "Go play celeste"
    },
    "tillians_beret": {
      "name": "Tillian's Beret",
      "equippable": true,
      "type": "Head",
      "rarity": "Unique",
      "set": null,
      "variants": [],
      "talents": [
        "Cap Artist"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Ether": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "tillians_beret := 165r TTL",
      "voi": false,
      "desc": "A beret with a sleek texture and fit, evidently the work of a skilled tailor - must've cost a pretty penny. Though to those which money has no meaning, the visual statement outweighs any price."
    },
    "tiran_pendant": {
      "name": "Tiran Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [
        "Featherfall"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "tiran_pendant := 90r TTL",
      "voi": false,
      "wiki": "",
      "desc": "Worn by Tiran spiritual leaders, the wielder is safeguarded against the numerous sheer drops and falls of the Tiran homelands. Thought to have originated from a particularly gruesome succession crisis where a leader was shoved unceremoniously off a cliff following a sermon."
    },
    "tituss_cape": {
      "name": "Titus's Cape",
      "equippable": true,
      "type": "Arms",
      "rarity": "Unique",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Lightning Armor": {
          "value": 10,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "tituss_cape := 240r TTL",
      "voi": false,
      "desc": "The fabled cape of Titus Fulminus Destellus. Even for its size, it's heavier than it looks."
    },
    "toons_goggles": {
      "name": "Toon's Goggles",
      "equippable": false,
      "type": "Face",
      "rarity": "Spec",
      "set": null,
      "variants": [],
      "talents": [
        "Ghost"
      ],
      "innates": {
        "Health": {
          "value": 50,
          "percentage": false
        },
        "Ether": {
          "value": 25,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "toons_goggles := ()",
      "voi": false,
      "desc": "..."
    },
    "tophat": {
      "name": "Tophat",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": "Aristocrat",
      "variants": [
        "Burgundy",
        "Slate",
        "Beige"
      ],
      "talents": [
        "Give and Take"
      ],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1,
        "Rare": 1
      },
      "reqs": "tophat := 105r TTL",
      "voi": false,
      "desc": "While wearing a hat like this you start feeling the urge to exploit the surplus labor of the working class."
    },
    "trackers_boots": {
      "name": "Tracker's Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Tracker",
      "variants": [],
      "talents": [
        "Lowstride"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "trackers_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "trackers_brace": {
      "name": "Tracker's Brace",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Tracker",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "trackers_brace := 135r TTL",
      "voi": false,
      "desc": "..."
    },
    "transfusion_ring": {
      "name": "Transfusion Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 20,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "transfusion_ring := ()",
      "voi": false,
      "desc": "Gain extra vitality at the cost of your ability to heal (receive 50% less healing)."
    },
    "tricksters_beret": {
      "name": "Trickster's Beret",
      "equippable": true,
      "type": "Head",
      "rarity": "Unique",
      "set": null,
      "variants": [],
      "talents": [
        "Jester's Ruse",
        "Cap Artist"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Ether": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "tricksters_beret := 165r TTL",
      "voi": true,
      "desc": "A beret with a sleek texture and fit, evidently the work of a skilled tailor - must've cost a pretty penny. Though to those which money has no meaning, the visual statement outweighs any price."
    },
    "tricksters_scarf": {
      "name": "Trickster's Scarf",
      "equippable": true,
      "type": "Torso",
      "rarity": "Mythical",
      "set": null,
      "variants": [
        "Amber",
        "Black",
        "Lavendar",
        "White"
      ],
      "talents": [],
      "innates": {},
      "pips": {
        "Legendary": 2
      },
      "reqs": "tricksters_scarf := 120r TTL",
      "voi": false,
      "desc": "Merriment, gaiety and fun!"
    },
    "trimmed_overcoat": {
      "name": "Trimmed Overcoat",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": null,
      "variants": [
        "Black",
        "Brown",
        "White"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "trimmed_overcoat := ()",
      "voi": false,
      "wiki": "",
      "desc": "A thick coat to protect you against the cold."
    },
    "trueblood_earrings": {
      "name": "Trueblood Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": "Trueblood",
      "variants": [],
      "talents": [
        "Blood Convergence"
      ],
      "innates": {
        "Ether": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "trueblood_earrings := 90r TTL",
      "voi": true,
      "desc": "Wearing these fills you with a newfound sense of vitality."
    },
    "trueblood_pendant": {
      "name": "Trueblood Pendant",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": "Trueblood",
      "variants": [],
      "talents": [
        "Blood Pact"
      ],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "trueblood_pendant := ()",
      "voi": true,
      "desc": "..."
    },
    "trunks_clutch_ring": {
      "name": "Trunk's Clutch Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "trunks_clutch_ring := 90r TTL",
      "voi": true,
      "desc": "Gain 75% more damage when at 20% health or lower."
    },
    "tundra_scarf": {
      "name": "Tundra Scarf",
      "equippable": true,
      "type": "Torso",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Ice Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "tundra_scarf := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "vagabonds_bicorn": {
      "name": "Vagabond's Bicorn",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 4,
          "percentage": false
        }
      },
      "pips": {
        "Uncommon": 1
      },
      "reqs": "vagabonds_bicorn := ()",
      "voi": false,
      "desc": "..."
    },
    "vanguard_boots": {
      "name": "Vanguard Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Vanguard",
      "variants": [],
      "talents": [
        "Ready or Not"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "vanguard_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "vanguard_brace": {
      "name": "Vanguard Brace",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Vanguard",
      "variants": [],
      "talents": [
        "Replenishing Knockout"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "vanguard_brace := 165r TTL",
      "voi": false,
      "desc": "..."
    },
    "vapordrop_earrings": {
      "name": "Vapordrop Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Drop Dead"
      ],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "vapordrop_earrings := ()",
      "voi": true,
      "desc": "..."
    },
    "vaporfrost_earrings": {
      "name": "Vaporfrost Earrings",
      "equippable": false,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Drop Dead"
      ],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "vaporfrost_earrings := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "varicosa_medallion": {
      "name": "Varicosa Medallion",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Shadow Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "varicosa_medallion := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "veteran_rangers_boots": {
      "name": "Veteran Ranger's Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Veteran Ranger",
      "variants": [],
      "talents": [
        "Conditioning"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "veteran_rangers_boots := ()",
      "voi": true,
      "desc": "..."
    },
    "veteran_rangers_brace": {
      "name": "Veteran Ranger's Brace",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Veteran Ranger",
      "variants": [],
      "talents": [
        "Emergency Rations"
      ],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "veteran_rangers_brace := ()",
      "voi": true,
      "desc": "It's covered in sewn pockets and hidden compartments, filled with cooking and medical supplies."
    },
    "vigil_hood": {
      "name": "Vigil Hood",
      "equippable": true,
      "type": "Head",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2,
        "Legendary": 1
      },
      "reqs": "vigil_hood := 105r TTL, 10r AGL",
      "voi": false,
      "desc": "..."
    },
    "void_ring": {
      "name": "Void Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Common",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "void_ring := ()",
      "voi": true,
      "desc": "Corrupted by the void, it allows the user to resist the harsh effects of the Depths for longer."
    },
    "vortex_accelerator": {
      "name": "Vortex Accelerator",
      "equippable": true,
      "type": "Rings",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Uncommon": 1
      },
      "reqs": "vortex_accelerator := ()",
      "voi": true,
      "desc": "The less health you have, the lower your mantra cooldowns."
    },
    "waning_ring": {
      "name": "Waning Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 2
      },
      "reqs": "waning_ring := ()",
      "voi": false,
      "desc": "A deceptive ring that conceals one's true age. Sought after the conmen and crooks alike."
    },
    "warden_pauldrons": {
      "name": "Warden Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Legendary",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 10,
          "percentage": false
        },
        "Posture": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "warden_pauldrons := 195r TTL",
      "voi": false,
      "wiki": "",
      "desc": "Elegant and steadfast, these pauldrons are truly fit for one who protects the seas."
    },
    "warlocks_brim": {
      "name": "Warlock's Brim",
      "equippable": true,
      "type": "Head",
      "rarity": "Unique",
      "set": "Warlock",
      "variants": [
        "Lilac",
        "Navy",
        "Sky",
        "Verdant"
      ],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 2
      },
      "reqs": "warlocks_brim := 255r TTL",
      "voi": false,
      "desc": "A finely crafted hat worn by master wizards of the Northern Luminant, imbued with song woven into its fabric. It amplifies the wearer's power in battle."
    },
    "warlocks_mantle": {
      "name": "Warlock's Mantle",
      "equippable": true,
      "type": "Arms",
      "rarity": "Unique",
      "set": "Warlock",
      "variants": [
        "Lilac",
        "Navy",
        "Sky",
        "Verdant"
      ],
      "talents": [
        "Overflowing Dam"
      ],
      "innates": {
        "Health": {
          "value": 7,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 2
      },
      "reqs": "warlocks_mantle := 195r TTL, 5r INT",
      "voi": false,
      "wiki": "",
      "desc": "A finely woven gown imbued with the artistry of master songsmiths from the Northern Luminant. Enchanted by melodies intricately woven into its fabric, this garment bestows supernatural properties, amplifying the wearer's prowess and performance in battle."
    },
    "warmasters_medallion": {
      "name": "Warmaster's Medallion",
      "equippable": true,
      "type": "Torso",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [
        "Actions Speak Louder"
      ],
      "innates": {},
      "pips": {
        "Legendary": 1
      },
      "reqs": "warmasters_medallion := 90r TTL",
      "voi": false,
      "wiki": "",
      "desc": "A Medallion thought to be gifted to trainee Warmaster adherents during the Canticlysm. Bolsters one's martial prowess in exchange for hampering the amplitude of one's Resonance."
    },
    "warriors_eyepatch": {
      "name": "Warrior's Eyepatch",
      "equippable": true,
      "type": "Face",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "warriors_eyepatch := ()",
      "voi": false,
      "desc": "..."
    },
    "warriors_pendant_earrings": {
      "name": "Warrior's Pendant Earrings",
      "equippable": true,
      "type": "Earrings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [
        "Skillful Recovery"
      ],
      "innates": {},
      "pips": {
        "Common": 1,
        "Rare": 1
      },
      "reqs": "warriors_pendant_earrings := ()",
      "voi": true,
      "desc": "Donning these fills you with strength and fury."
    },
    "wartreads_of_enmity": {
      "name": "Wartreads of Enmity",
      "equippable": true,
      "type": "Legs",
      "rarity": "Unique",
      "set": "Emnity",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Posture": {
          "value": 1,
          "percentage": false
        }
      },
      "pips": {
        "Legendary": 2
      },
      "reqs": "wartreads_of_enmity := 240r TTL",
      "voi": false,
      "wiki": "",
      "desc": "Titanic boots, once forged to crush enemies into their graves, now anchor you firmly to the ground below."
    },
    "western_outlaw_boots": {
      "name": "Western Outlaw Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Common",
      "set": "Western Outlaw",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 5,
          "percentage": false
        },
        "Lightning Armor": {
          "value": 3,
          "percentage": true
        },
        "Wind Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "western_outlaw_boots := 165r TTL",
      "voi": false,
      "desc": "Tattered and unassuming, these rags serve as the perfect occlusion for any hidden weapons or stolen contraband."
    },
    "western_outlaw_mask": {
      "name": "Western Outlaw Mask",
      "equippable": true,
      "type": "Face",
      "rarity": "Common",
      "set": "Western Outlaw",
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {
        "Common": 1
      },
      "reqs": "western_outlaw_mask := ()",
      "voi": false,
      "desc": "A mask to perfectly conceal one's entire face when paired with a hat, its also able to conceal one's true strength."
    },
    "western_outlaw_robes": {
      "name": "Western Outlaw Robes",
      "equippable": true,
      "type": "Arms",
      "rarity": "Common",
      "set": "Western Outlaw",
      "variants": [],
      "talents": [],
      "innates": {
        "Posture": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "western_outlaw_robes := 165r TTL",
      "voi": false,
      "desc": "In the Hundred Legion's territory, stealing is considered worse than murder. To kill is to live by a code and fight with honor; but a thief has no place among soldiers."
    },
    "whaler_scarf": {
      "name": "Whaler Scarf",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Elemental Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Legendary": 1
      },
      "reqs": "whaler_scarf := 90r TTL",
      "voi": false,
      "desc": "The scarf of an elite Knife of Eylis. Signifies the bearer's mastery over the Void."
    },
    "whistling_periapt": {
      "name": "Whistling Periapt",
      "equippable": true,
      "type": "Torso",
      "rarity": "Relic",
      "set": null,
      "variants": [],
      "talents": [
        "Whistleguard"
      ],
      "innates": {
        "Health": {
          "value": 1,
          "percentage": false
        },
        "Wind Armor": {
          "value": 8,
          "percentage": true
        }
      },
      "pips": {},
      "reqs": "whistling_periapt := 90r TTL",
      "voi": false,
      "wiki": "",
      "desc": "The favor of the winds is yours; landing three hits (five for light weapons) on an opponent without taking damage envelops you in a shield of wind"
    },
    "white_scarf": {
      "name": "White Scarf",
      "equippable": true,
      "type": "Torso",
      "rarity": "Uncommon",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Shadow Armor": {
          "value": 3,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 1,
        "Legendary": 1
      },
      "reqs": "white_scarf := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "windmill_ring": {
      "name": "Windmill Ring",
      "equippable": true,
      "type": "Rings",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Ice Armor": {
          "value": 2,
          "percentage": true
        },
        "Wind Armor": {
          "value": 2,
          "percentage": true
        },
        "Elemental Armor": {
          "value": 2,
          "percentage": true
        }
      },
      "pips": {},
      "reqs": "windmill_ring := ()",
      "voi": false,
      "desc": "Taking damage from ice or wind will cause you to regenerate ether."
    },
    "winter_corps_boots": {
      "name": "Winter Corps Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Winter Corps",
      "variants": [],
      "talents": [],
      "innates": {
        "Health": {
          "value": 3,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "winter_corps_boots := 90r TTL",
      "voi": false,
      "desc": "..."
    },
    "winter_corps_parka": {
      "name": "Winter Corps Parka",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Winter Corps",
      "variants": [],
      "talents": [
        "Winter's Protection"
      ],
      "innates": {
        "Health": {
          "value": 6,
          "percentage": false
        },
        "Posture": {
          "value": 2,
          "percentage": false
        },
        "Ice Armor": {
          "value": 5,
          "percentage": true
        },
        "Wind Armor": {
          "value": 5,
          "percentage": true
        }
      },
      "pips": {
        "Rare": 2
      },
      "reqs": "winter_corps_parka := 165r TTL",
      "voi": false,
      "desc": "An essential part of the Authority Winter Corps' kit. Devised to be resilient against the often thorny passages of the drakethistle in the Northern Luminant."
    },
    "woodland_boots": {
      "name": "Woodland Boots",
      "equippable": true,
      "type": "Legs",
      "rarity": "Rare",
      "set": "Woodland",
      "variants": [],
      "talents": [
        "Woodland Terrain"
      ],
      "innates": {},
      "pips": {
        "Rare": 1
      },
      "reqs": "woodland_boots := ()",
      "voi": false,
      "desc": "..."
    },
    "woodland_pauldrons": {
      "name": "Woodland Pauldrons",
      "equippable": true,
      "type": "Arms",
      "rarity": "Rare",
      "set": "Woodland",
      "variants": [],
      "talents": [
        "Polite Awakening"
      ],
      "innates": {
        "Health": {
          "value": 2,
          "percentage": false
        }
      },
      "pips": {
        "Rare": 1
      },
      "reqs": "woodland_pauldrons := ()",
      "voi": false,
      "desc": "..."
    },
    "worldshapers_laurel": {
      "name": "Worldshaper's Laurel",
      "equippable": false,
      "type": "Head",
      "rarity": "Spec",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {},
      "pips": {},
      "reqs": "worldshapers_laurel := ()",
      "voi": false,
      "desc": "..."
    },
    "wormwarder_lantern": {
      "name": "Wormwarder Lantern",
      "equippable": true,
      "type": "Torso",
      "rarity": "Rare",
      "set": null,
      "variants": [],
      "talents": [],
      "innates": {
        "Carry Load": {
          "value": 10,
          "percentage": false
        },
        "Sanity": {
          "value": 10,
          "percentage": false
        }
      },
      "pips": {},
      "reqs": "wormwarder_lantern := ()",
      "voi": false,
      "desc": "A modified version of the lanterns found in sanctuary outposts across the explored Eternal Gale. This one is portable, though only generates enough charge for its user."
    }
  },
  "mantras": {
    "abyssal_ridge": {
      "name": "Abyssal Ridge",
      "attributes": [
        "Monster Mantra"
      ],
      "category": "Combat",
      "type": "Monster",
      "stars": 2,
      "vaulted": false,
      "reqs": "abyssal_ridge := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 38.25,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Drift Shard",
        "Rush Shard",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "voi": false,
      "desc": "Send a cascading eruption towards your foes, forcing them to react."
    },
    "abyssal_tendrils": {
      "name": "Abyssal Tendrils",
      "attributes": [
        "Monster Mantra"
      ],
      "category": "Combat",
      "type": "Monster",
      "stars": 2,
      "vaulted": false,
      "reqs": "abyssal_tendrils := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 60,
              "posture_damage": 19
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "Create tentacles and pierce multiple opponents at once."
    },
    "adrenaline_surge": {
      "name": "Adrenaline Surge",
      "attributes": [
        "Agility"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "adrenaline_surge := 20r AGL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L6",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L7",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L8",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Drift Shard",
        "Rush Shard"
      ],
      "sparks": [
        "Blast Spark"
      ],
      "related_talents": [
        "Action Surge",
        "Expeditionary Evasiveness"
      ],
      "miscellaneous": "Grants a speed boost while active.",
      "voi": false,
      "desc": "An adrenaline rush of mobility."
    },
    "air_force": {
      "name": "Air Force",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "air_force := 1r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 22,
              "posture_damage": 5.5
            },
            {
              "level": "L2",
              "damage": 24.4,
              "posture_damage": 5.7
            },
            {
              "level": "L3",
              "damage": 26.8,
              "posture_damage": 5.9
            },
            {
              "level": "L4",
              "damage": 29.2,
              "posture_damage": 6.1
            },
            {
              "level": "L5",
              "damage": 31.6,
              "posture_damage": 6.3
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "Shoots out an air blast."
    },
    "alsins_aid": {
      "name": "Alsin's Aid",
      "attributes": [
        "Origin: Justicar"
      ],
      "category": "Support",
      "type": "Origin",
      "stars": 0,
      "vaulted": false,
      "reqs": "justicar => alsins_aid := ()",
      "voi": false,
      "desc": "Give your ally an aura that grants then more speed, and increases the amount of healing they receive for 10 seconds.",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "1",
              "damage": 0,
              "posture_damage": 0
            }
          ]
        }
      ]
    },
    "arc_beam": {
      "name": "Arc Beam",
      "attributes": [
        "Oath: Arcwarder"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_arcwarder => arc_beam := ()",
      "damage": [
        {
          "variant": "Grounded",
          "levels": [
            {
              "level": "L1",
              "damage": 24.5,
              "posture_damage": 8
            }
          ]
        },
        {
          "variant": "Aerial",
          "levels": [
            {
              "level": "L1",
              "damage": 20.08,
              "posture_damage": 20
            }
          ]
        },
        {
          "variant": null,
          "levels": [
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "related_talents": [
        "Purge Shot"
      ],
      "voi": true,
      "desc": "Fire plasma energy. Deals additional damage in PvE."
    },
    "arc_suit": {
      "name": "Arc Suit",
      "attributes": [
        "Oath: Arcwarder"
      ],
      "category": "Support",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_arcwarder => arc_suit := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone",
        "Vibrant Gem"
      ],
      "related_talents": [
        "Arc Module: Dash",
        "Arc Module: Eject",
        "Arc Module: Enhance",
        "Arc Module: Leap",
        "Arc Module: Null"
      ],
      "voi": false,
      "desc": "Conjure and equip your Arcwarder suit."
    },
    "arc_wave": {
      "name": "Arc Wave",
      "attributes": [
        "Oath: Arcwarder"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_arcwarder => arc_wave := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 30.8,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "related_talents": [
        "Arc Module: Enhance"
      ],
      "miscellaneous": "Clears 50% of your current posture if used in Arc Suit.",
      "voi": false,
      "desc": "Stomp the ground releasing a wave of Arc energy."
    },
    "ardour_slicer": {
      "name": "Ardour Slicer",
      "attributes": [
        "Oath: Soulbreaker"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_soulbreaker => ardour_slicer := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 24,
              "posture_damage": 18
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "voi": false,
      "desc": "Close the distance and deliver a fast slash using your Ardour."
    },
    "ascension": {
      "name": "Ascension",
      "attributes": [
        "Oath: Starkindred"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_starkindred => ascension := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 28.25,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 1.65
      },
      "related_talents": [
        "Ichor Imbuement"
      ],
      "voi": false,
      "desc": "Take to the skies for a devastating strike."
    },
    "ash_slam": {
      "name": "Ash Slam",
      "attributes": [
        "Flamecharm",
        "Strength"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "ash_slam := 50r FLM, 20r STR",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 16,
              "posture_damage": 6
            },
            {
              "level": "L2",
              "damage": 22.4,
              "posture_damage": 6
            },
            {
              "level": "L3",
              "damage": 28.8,
              "posture_damage": 6
            },
            {
              "level": "L4",
              "damage": 35.2,
              "posture_damage": 6
            },
            {
              "level": "L5",
              "damage": 41.6,
              "posture_damage": 6
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Strike the ground, turning it to ash."
    },
    "astral_wind": {
      "name": "Astral Wind",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "astral_wind := 50r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 21.25,
              "posture_damage": 12.5
            },
            {
              "level": "L2",
              "damage": 26.75,
              "posture_damage": 12.5
            },
            {
              "level": "L3",
              "damage": 32.25,
              "posture_damage": 12.5
            },
            {
              "level": "L4",
              "damage": 37.75,
              "posture_damage": 12.5
            },
            {
              "level": "L5",
              "damage": 43.25,
              "posture_damage": 12.5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "A rapid delivery of consecutive attacks."
    },
    "beast_burrow": {
      "name": "Beast Burrow",
      "attributes": [
        "Monster Mantra"
      ],
      "category": "Mobility",
      "type": "Monster",
      "stars": 2,
      "vaulted": false,
      "reqs": "beast_burrow := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 35,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "shared_cooldowns": [
        "Shade Step",
        "Sanguine Dive"
      ],
      "voi": false,
      "desc": "..."
    },
    "blade_of_saints": {
      "name": "Blade of Saints",
      "attributes": [
        "Oath: Saintsworn"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_saintsworn => blade_of_saints := ()",
      "voi": false,
      "desc": "Perform an Attuned attack. This attack will change depending on your current Saint Stance.",
      "damage": [
        {
          "variant": "Flamecharm Stance",
          "levels": [
            {
              "level": "L1",
              "damage": 29.38,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Frostdraw Stance",
          "levels": [
            {
              "level": "L1",
              "damage": 80.93,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Galebreathe Stance",
          "levels": [
            {
              "level": "L1",
              "damage": 42.12,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Shadowcast Stance",
          "levels": [
            {
              "level": "L1",
              "damage": 62.31,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Thundercall Stance",
          "levels": [
            {
              "level": "L1",
              "damage": 38.23,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard",
        "Crystal Lens",
        "Perfect Lens"
      ]
    },
    "blade_of_saints_flamecharm_saint_stance": {
      "name": "Blade of Saints: Flamecharm Saint Stance",
      "attributes": [
        "Oath: Saintsworn"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "blade_of_saints_flamecharm_saint_stance := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 29.38,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "Rise into the air, and slam down your Saintsblade to apply burn and knockdown to anyone hit."
    },
    "blade_of_saints_frostdraw_saint_stance": {
      "name": "Blade of Saints: Frostdraw Saint Stance",
      "attributes": [
        "Oath: Saintsworn"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "blade_of_saints_frostdraw_saint_stance := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 80.93,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "Use your Saintsblade to shoot out 3 crescent-shaped ice projectiles, followed up by a lunge which applies heavy knockback."
    },
    "blade_of_saints_galebreathe_saint_stance": {
      "name": "Blade of Saints: Galebreathe Saint Stance",
      "attributes": [
        "Oath: Saintsworn"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "blade_of_saints_galebreathe_saint_stance := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 42.12,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "You propel yourself forwards with the winds, uppercutting anyone in your wake."
    },
    "blade_of_saints_shadowcast_saint_stance": {
      "name": "Blade of Saints: Shadowcast Saint Stance",
      "attributes": [
        "Oath: Saintsworn"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "blade_of_saints_shadowcast_saint_stance := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 62.31,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "The Saintsblade releases a horizontal mid-range slash of darkness that pulls enemies along with it, knocking them up at the end of its path."
    },
    "blade_of_saints_thundercall_saint_stance": {
      "name": "Blade of Saints: Thundercall Saint Stance",
      "attributes": [
        "Oath: Saintsworn"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "blade_of_saints_thundercall_saint_stance := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 38.23,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone"
      ],
      "voi": false,
      "desc": "Slash twice with your Saintsblade, applying knockdown on the second hit, followed up by a devastating bolt of lightning that applies stun."
    },
    "blinding_dawn": {
      "name": "Blinding Dawn",
      "attributes": [
        "Oath: Dawnwalker"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_dawnwalker => blinding_dawn := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 59,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Spin rapidly to unleash powerful rays of light."
    },
    "blood_orb": {
      "name": "Blood Orb",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "blood_orb := 1r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 14.5,
              "posture_damage": 8
            },
            {
              "level": "L2",
              "damage": 19,
              "posture_damage": 8
            },
            {
              "level": "L3",
              "damage": 23.5,
              "posture_damage": 8
            },
            {
              "level": "L4",
              "damage": 28,
              "posture_damage": 8
            },
            {
              "level": "L5",
              "damage": 32.5,
              "posture_damage": 8
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Multiplying Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 20.5,
              "posture_damage": 6
            },
            {
              "level": "L2",
              "damage": 25,
              "posture_damage": 6
            },
            {
              "level": "L3",
              "damage": 29.5,
              "posture_damage": 6
            },
            {
              "level": "L4",
              "damage": 34,
              "posture_damage": 6
            },
            {
              "level": "L5",
              "damage": 38.5,
              "posture_damage": 6
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "sparks": [
        "Multiplying Spark"
      ],
      "voi": false,
      "desc": "Release an amalgamation of your blood."
    },
    "blood_stakes": {
      "name": "Blood Stakes",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "blood_stakes := 20r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 25,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 36,
              "posture_damage": 12
            },
            {
              "level": "L3",
              "damage": 49,
              "posture_damage": 14
            },
            {
              "level": "L4",
              "damage": 64,
              "posture_damage": 16
            },
            {
              "level": "L5",
              "damage": 81,
              "posture_damage": 18
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "miscellaneous": "All nearby blood pools spawn an additional stake.",
      "voi": false,
      "desc": "Create stakes of blood."
    },
    "blood_wisp": {
      "name": "Blood Wisp",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Wisp",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "blood_wisp := 30r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "miscellaneous": "Passively regenerates your blood.",
      "voi": false,
      "desc": "A servant of blood."
    },
    "bloodcurdle": {
      "name": "Bloodcurdle",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "bloodcurdle := 50r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 17.4,
              "posture_damage": 12
            },
            {
              "level": "L2",
              "damage": 23.8,
              "posture_damage": 12
            },
            {
              "level": "L3",
              "damage": 31.2,
              "posture_damage": 12
            },
            {
              "level": "L4",
              "damage": 39.6,
              "posture_damage": 12
            },
            {
              "level": "L5",
              "damage": 49,
              "posture_damage": 12
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "sparks": [
        "Multiplying Spark"
      ],
      "voi": false,
      "desc": "Manipulate the blood within your target's body."
    },
    "bloodedge": {
      "name": "Bloodedge",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "bloodedge := 20r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 16,
              "posture_damage": 15
            },
            {
              "level": "L2",
              "damage": 20,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "voi": true,
      "desc": "Conjure a scythe of blood and swing."
    },
    "bloodtide_ritual": {
      "name": "Bloodtide Ritual",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "bloodtide_ritual := 50r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 42,
              "posture_damage": 22
            },
            {
              "level": "L2",
              "damage": 47,
              "posture_damage": 22
            },
            {
              "level": "L3",
              "damage": 52,
              "posture_damage": 22
            },
            {
              "level": "L4",
              "damage": 57,
              "posture_damage": 31
            },
            {
              "level": "L5",
              "damage": 62,
              "posture_damage": 31
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Summon the Bloodtide and perform a sacrificial judgement."
    },
    "bolt_piercer": {
      "name": "Bolt Piercer",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "bolt_piercer := 30r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 3
            },
            {
              "level": "L2",
              "damage": 16,
              "posture_damage": 3
            },
            {
              "level": "L3",
              "damage": 17,
              "posture_damage": 3
            },
            {
              "level": "L4",
              "damage": 18,
              "posture_damage": 3
            },
            {
              "level": "L5",
              "damage": 19,
              "posture_damage": 3
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard",
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "An arrow of lightning."
    },
    "bone_wisp": {
      "name": "Bone Wisp",
      "attributes": [
        "Monster Mantra"
      ],
      "category": "Wisp",
      "type": "Monster",
      "stars": 2,
      "vaulted": false,
      "reqs": "bone_wisp := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "miscellaneous": "Fires a bone projectile on flourish and uppercut. Has 3 charges, increased to 5 with Bone Ring.",
      "voi": false,
      "desc": "A servant of bone, powered by the Eternal Gale."
    },
    "brace": {
      "name": "Brace",
      "attributes": [
        "Fortitude"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "brace := 75r FTD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "miscellaneous": "The hyperarmor will end early if you cast any Mantra.",
      "voi": true,
      "desc": "Brace yourself against attacks and gain hyperarmour."
    },
    "brachial_spear": {
      "name": "Brachial Spear",
      "attributes": [
        "Monster Mantra"
      ],
      "category": "Combat",
      "type": "Monster",
      "stars": 2,
      "vaulted": false,
      "reqs": "brachial_spear := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "A javelin of jagged bone."
    },
    "burning_servants": {
      "name": "Burning Servants",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "burning_servants := 1r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 44,
              "posture_damage": 20
            },
            {
              "level": "L2",
              "damage": 48.4,
              "posture_damage": 20
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard",
        "Vibrant Gem"
      ],
      "sparks": [
        "Reversal Spark"
      ],
      "voi": true,
      "desc": "Summon a legion of flaming spearmen that lunge inwards."
    },
    "caltrops": {
      "name": "Caltrops",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "caltrops := 30r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 32,
              "posture_damage": 3
            },
            {
              "level": "L2",
              "damage": 29.9,
              "posture_damage": 4
            },
            {
              "level": "L3",
              "damage": 33.8,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 37.7,
              "posture_damage": 6
            },
            {
              "level": "L5",
              "damage": 41.6,
              "posture_damage": 7
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "related_talents": [
        "Laced Traps"
      ],
      "voi": false,
      "desc": "Sharp metal traps."
    },
    "ceaseless_slashes": {
      "name": "Ceaseless Slashes",
      "attributes": [
        "Light Weapon"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "ceaseless_slashes := 50r LHT",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 230,
              "posture_damage": 16
            },
            {
              "level": "L2",
              "damage": 245,
              "posture_damage": 16
            },
            {
              "level": "L3",
              "damage": 260,
              "posture_damage": 16
            },
            {
              "level": "L4",
              "damage": 275,
              "posture_damage": 16
            },
            {
              "level": "L5",
              "damage": 290,
              "posture_damage": 16
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Light Weapon": 1.65
      },
      "related_talents": [
        "Curved Edge"
      ],
      "voi": false,
      "desc": "Click to reveal yourself and deliver a rapid flurry of slashes that can chain together."
    },
    "celestial_assault": {
      "name": "Celestial Assault",
      "attributes": [
        "Oath: Starkindred"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_starkindred => celestial_assault := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 33.4,
              "posture_damage": 16
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 1.65
      },
      "related_talents": [
        "Ichor Imbuement"
      ],
      "voi": false,
      "desc": "Use your wings and deliver two critical blows."
    },
    "chain_pull": {
      "name": "Chain Pull",
      "attributes": [
        "Ironsing"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "chain_pull := 20r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 22,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 24,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 26,
              "posture_damage": 5
            },
            {
              "level": "L5",
              "damage": 28,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "sparks": [
        "Magnet Spark",
        "Reversal Spark"
      ],
      "voi": false,
      "desc": "Manifest chains to brutally pull enemies towards you."
    },
    "champions_whirlthrow": {
      "name": "Champion's Whirlthrow",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "champions_whirlthrow := 30r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 41,
              "posture_damage": 20
            },
            {
              "level": "L2",
              "damage": 46,
              "posture_damage": 22
            },
            {
              "level": "L3",
              "damage": 51,
              "posture_damage": 24
            },
            {
              "level": "L4",
              "damage": 56,
              "posture_damage": 26
            },
            {
              "level": "L5",
              "damage": 61,
              "posture_damage": 28
            },
            {
              "level": "GB",
              "damage": 5,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Grab your opponent and toss them with the power of gale. Pressing F will toss your opponent straight down."
    },
    "close_shave": {
      "name": "Close Shave",
      "attributes": [
        "Oath: Fadetrimmer"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_fadetrimmer => close_shave := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 50,
              "posture_damage": 18
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "voi": false,
      "desc": "Close the distance and deliver a fast slash."
    },
    "clutching_shadow": {
      "name": "Clutching Shadow",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "clutching_shadow := 1r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 24,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 28.2,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 32.4,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 36.6,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 40.8,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "shared_cooldowns": [
        "Flame Grab",
        "Frost Grab",
        "Jolt Grab",
        "Clutching Shadow",
        "Iron Hug Throw"
      ],
      "voi": false,
      "desc": "A shadowy hand."
    },
    "coral_spear": {
      "name": "Coral Spear",
      "attributes": [
        "Monster Mantra"
      ],
      "category": "Combat",
      "type": "Monster",
      "stars": 2,
      "vaulted": false,
      "reqs": "coral_spear := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 32,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "..."
    },
    "crimson_rain": {
      "name": "Crimson Rain",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "crimson_rain := 30r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 14.25,
              "posture_damage": 12
            },
            {
              "level": "L2",
              "damage": 16.5,
              "posture_damage": 12
            },
            {
              "level": "L3",
              "damage": 18.75,
              "posture_damage": 12
            },
            {
              "level": "L4",
              "damage": 21,
              "posture_damage": 12
            },
            {
              "level": "L5",
              "damage": 46.5,
              "posture_damage": 24
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "sparks": [
        "Multiplying Spark"
      ],
      "voi": false,
      "desc": "Release blood daggers. Recast to call them."
    },
    "crimson_surge": {
      "name": "Crimson Surge",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "crimson_surge := 30r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 24,
              "posture_damage": 15
            },
            {
              "level": "L2",
              "damage": 30,
              "posture_damage": 15
            },
            {
              "level": "L3",
              "damage": 36,
              "posture_damage": 15
            },
            {
              "level": "L4",
              "damage": 42,
              "posture_damage": 15
            },
            {
              "level": "L5",
              "damage": 48,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Slash upwards and launch slashes of blood."
    },
    "crucifixion": {
      "name": "Crucifixion",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "crucifixion := 1r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 16,
              "posture_damage": 13
            },
            {
              "level": "L2",
              "damage": 22,
              "posture_damage": 13
            },
            {
              "level": "L3",
              "damage": 28,
              "posture_damage": 13
            },
            {
              "level": "L4",
              "damage": 34,
              "posture_damage": 13
            },
            {
              "level": "L5",
              "damage": 40,
              "posture_damage": 13
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "voi": false,
      "desc": "Conjure a bloody cross."
    },
    "crystal_impale": {
      "name": "Crystal Impale",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "glass_path_crystallization => crystal_impale := 30r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 23.3,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 28.3,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 33.3,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 38.3,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 43.3,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Airborne",
          "levels": [
            {
              "level": "L1",
              "damage": 10.5,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 12.75,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 15,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 17.5,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 19.5,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Spring Spark"
      ],
      "miscellaneous": "Deals reduced damage if you do not have Glass Path: Crystallization.",
      "voi": false,
      "desc": "Impale your foes with a brutal ice barrage. Does +50% damage if enemy is airborne, or after a Crystal Knee."
    },
    "crystal_knee": {
      "name": "Crystal Knee",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "glass_path_crystallization => crystal_knee := 30r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 55,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 60,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 65,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 70,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 75,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Spring Spark"
      ],
      "miscellaneous": "Deals reduced damage if you do not have Glass Path: Crystallization.",
      "voi": false,
      "desc": "Knock your enemy skyward with a kick of crystal."
    },
    "dark_blade": {
      "name": "Dark Blade",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "dark_blade := 1r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 30,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 34.5,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 39,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 43.5,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 48,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Tornado Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 40,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 46,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 52,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 58,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 64,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone",
        "Vibrant Gem"
      ],
      "sparks": [
        "Tornado Spark"
      ],
      "voi": false,
      "desc": "Slicing blades of dark energy."
    },
    "dash": {
      "name": "Dash",
      "attributes": [
        "Agility"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "dash := 40r AGL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L6",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L7",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L8",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "sparks": [
        "Spring Spark"
      ],
      "related_talents": [
        "Expeditionary Evasiveness"
      ],
      "voi": false,
      "desc": "An agile dash."
    },
    "decimate": {
      "name": "Decimate",
      "attributes": [
        "Oath: Bladeharper"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_bladeharper => decimate := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20.8,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "miscellaneous": "Teleports to nearby targets if in True Strength.",
      "voi": false,
      "desc": "Cut through your opponent."
    },
    "devouring_eye": {
      "name": "Devouring Eye",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "devouring_eye := 30r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 75,
              "posture_damage": 6
            },
            {
              "level": "L2",
              "damage": 82.5,
              "posture_damage": 6
            },
            {
              "level": "L3",
              "damage": 90,
              "posture_damage": 6
            },
            {
              "level": "L4",
              "damage": 97.5,
              "posture_damage": 6
            },
            {
              "level": "L5",
              "damage": 105,
              "posture_damage": 6
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "voi": false,
      "desc": "Summons a fragile eye that consumes the Ether of those who try to cast Mantras within its gaze."
    },
    "disguise": {
      "name": "Disguise",
      "attributes": [
        "Charisma"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "disguise := 20r CHA",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "sparks": [
        "Spring Spark",
        "Tornado Spark",
        "Reversal Spark",
        "Blast Spark"
      ],
      "voi": false,
      "desc": "Take on an unimaginable disguise."
    },
    "dread_breath": {
      "name": "Dread Breath",
      "attributes": [
        "Monster Mantra"
      ],
      "category": "Combat",
      "type": "Monster",
      "stars": 2,
      "vaulted": false,
      "reqs": "dread_breath := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "..."
    },
    "dread_whisper": {
      "name": "Dread Whisper",
      "attributes": [
        "Charisma"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "dread_whisper := 50r CHA",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 10,
              "posture_damage": 6
            },
            {
              "level": "L2",
              "damage": 12,
              "posture_damage": 6
            },
            {
              "level": "L3",
              "damage": 14,
              "posture_damage": 6
            },
            {
              "level": "L4",
              "damage": 16,
              "posture_damage": 6
            },
            {
              "level": "L5",
              "damage": 18,
              "posture_damage": 6
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Charisma": 1.65
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "miscellaneous": "Deals 50% more damage if landed within 10 seconds of the last Dead Whisper hit. Applies Charm for 7.5 seconds.",
      "voi": false,
      "desc": "Grab your opponent and whisper a terrible truth in their ear. Further truths are unbearable. Deals increased damage to the insane."
    },
    "eclipse_kick": {
      "name": "Eclipse Kick",
      "attributes": [
        "Shadowcast",
        "Strength"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "eclipse_kick := 50r SDW, 15r STR",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 65,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 77.5,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 90,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 102.5,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 115,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Multiplying Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 57,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 68,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 79,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 90,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 101,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Glass Stone",
        "Magnifying Stone"
      ],
      "sparks": [
        "Multiplying Spark"
      ],
      "voi": false,
      "desc": "Show your foes your strength."
    },
    "electro_carve": {
      "name": "Electro Carve",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "electro_carve := 20r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 56,
              "posture_damage": 63
            },
            {
              "level": "L2",
              "damage": 59.5,
              "posture_damage": 63
            },
            {
              "level": "L3",
              "damage": 63,
              "posture_damage": 63
            },
            {
              "level": "L4",
              "damage": 66.5,
              "posture_damage": 63
            },
            {
              "level": "L5",
              "damage": 70,
              "posture_damage": 63
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Blast Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 56,
              "posture_damage": 7
            },
            {
              "level": "L2",
              "damage": 59.5,
              "posture_damage": 7
            },
            {
              "level": "L3",
              "damage": 63,
              "posture_damage": 7
            },
            {
              "level": "L4",
              "damage": 66.5,
              "posture_damage": 7
            },
            {
              "level": "L5",
              "damage": 70,
              "posture_damage": 7
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Magnet Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 59,
              "posture_damage": 63
            },
            {
              "level": "L2",
              "damage": 62.5,
              "posture_damage": 63
            },
            {
              "level": "L3",
              "damage": 66,
              "posture_damage": 63
            },
            {
              "level": "L4",
              "damage": 69.5,
              "posture_damage": 63
            },
            {
              "level": "L5",
              "damage": 73,
              "posture_damage": 63
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "sparks": [
        "Magnet Spark",
        "Blast Spark"
      ],
      "voi": false,
      "desc": "Produce a highly potent field of electromagnetism, shocking all inside."
    },
    "emotion_wave": {
      "name": "Emotion Wave",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "emotion_wave := 50r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 35.15,
              "posture_damage": 23.5
            },
            {
              "level": "L2",
              "damage": 39.95,
              "posture_damage": 23.5
            },
            {
              "level": "L3",
              "damage": 44.65,
              "posture_damage": 23.5
            },
            {
              "level": "L4",
              "damage": 49.35,
              "posture_damage": 23.5
            },
            {
              "level": "L5",
              "damage": 34.05,
              "posture_damage": 23.5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Conjure up surging waves of lightning that travel along the ground."
    },
    "encircle": {
      "name": "Encircle",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "encircle := 20r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 10,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 15,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 20,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 25,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 30,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "voi": false,
      "desc": "Conjure shadows around your enemy before warp-striking to them."
    },
    "enforcer_pull": {
      "name": "Enforcer Pull",
      "attributes": [
        "Monster Mantra"
      ],
      "category": "Support",
      "type": "Monster",
      "stars": 2,
      "vaulted": false,
      "reqs": "enforcer_pull := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "related_talents": [
        "Enforcer Pull"
      ],
      "voi": false,
      "desc": "A powerful gravitational pull."
    },
    "equalizer": {
      "name": "Equalizer",
      "attributes": [
        "Oath: Contractor"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_contractor => equalizer := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "voi": false,
      "desc": "Whip forward a tendril. If it connects, it deals damage to the target, and gives the user a blue aura."
    },
    "ether_barrage": {
      "name": "Ether Barrage",
      "attributes": [
        "Intelligence"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "ether_barrage := 30r INT",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 36,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 39,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 42,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 45,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 48,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Intelligence": 1.65
      },
      "modifiers": [
        "Drift Shard",
        "Rush Shard",
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Conjure concentrated orbs of Ether to launch at your enemy."
    },
    "ether_flight": {
      "name": "Ether Flight",
      "attributes": [],
      "category": "Mobility",
      "type": "Oath",
      "stars": 0,
      "vaulted": true,
      "reqs": "ether_flight := 300r STR",
      "voi": false,
      "desc": "Take flight! Spacebar to ascend, CTRL to descend."
    },
    "exhaustion_strike": {
      "name": "Exhaustion Strike",
      "attributes": [
        "Willpower"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "exhaustion_strike := 40r WLL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 6.3
            },
            {
              "level": "L2",
              "damage": 22,
              "posture_damage": 6.3
            },
            {
              "level": "L3",
              "damage": 24,
              "posture_damage": 6.3
            },
            {
              "level": "L4",
              "damage": 26,
              "posture_damage": 6.3
            },
            {
              "level": "L5",
              "damage": 28,
              "posture_damage": 6.3
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Willpower": 1.65
      },
      "miscellaneous": "Transfers a percentage of your current posture to your opponent on hit, scaling on Mantra level.",
      "voi": false,
      "desc": "A melee strike that removes your posture's damage on hit."
    },
    "fake_strike": {
      "name": "Fake Strike",
      "attributes": [
        "Oath: Jetstriker"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_jetstriker => fake_strike := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "miscellaneous": "Deals 20% more damage if used at max Momentum.",
      "voi": false,
      "desc": "Trick your opponent and quickly go behind them."
    },
    "fire_blade": {
      "name": "Fire Blade",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "fire_blade := 1r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 18,
              "posture_damage": 18
            },
            {
              "level": "L2",
              "damage": 21,
              "posture_damage": 18
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Vibrant Gem"
      ],
      "sparks": [
        "Reversal Spark"
      ],
      "voi": true,
      "desc": "Slicing blades of flame."
    },
    "fire_eruption": {
      "name": "Fire Eruption",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "fire_eruption := 20r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 48,
              "posture_damage": 40
            },
            {
              "level": "L2",
              "damage": 53,
              "posture_damage": 40
            },
            {
              "level": "L3",
              "damage": 58,
              "posture_damage": 40
            },
            {
              "level": "L4",
              "damage": 63,
              "posture_damage": 40
            },
            {
              "level": "L5",
              "damage": 68,
              "posture_damage": 40
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "voi": false,
      "desc": "A pyroclastic eruption."
    },
    "fire_forge": {
      "name": "Fire Forge",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "fire_forge := 20r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 25,
              "posture_damage": 12
            },
            {
              "level": "L2",
              "damage": 28,
              "posture_damage": 12
            },
            {
              "level": "L3",
              "damage": 31,
              "posture_damage": 12
            },
            {
              "level": "L4",
              "damage": 34,
              "posture_damage": 12
            },
            {
              "level": "L5",
              "damage": 37,
              "posture_damage": 12
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Tornado Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 41.7,
              "posture_damage": 13
            },
            {
              "level": "L2",
              "damage": 46.7,
              "posture_damage": 13
            },
            {
              "level": "L3",
              "damage": 51.7,
              "posture_damage": 13
            },
            {
              "level": "L4",
              "damage": 56.7,
              "posture_damage": 13
            },
            {
              "level": "L5",
              "damage": 61.7,
              "posture_damage": 13
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens",
        "Glass Stone",
        "Magnifying Stone"
      ],
      "sparks": [
        "Tornado Spark"
      ],
      "related_talents": [
        "Hell's Partisan"
      ],
      "voi": false,
      "desc": "Toss a nimble dagger."
    },
    "fire_gun": {
      "name": "Fire Gun",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "fire_gun := 1r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 6.5,
              "posture_damage": 1
            },
            {
              "level": "L2",
              "damage": 8.5,
              "posture_damage": 1
            },
            {
              "level": "L3",
              "damage": 10.5,
              "posture_damage": 1
            },
            {
              "level": "L4",
              "damage": 12.5,
              "posture_damage": 1
            },
            {
              "level": "L5",
              "damage": 14.5,
              "posture_damage": 1
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Drift Shard",
        "Rush Shard"
      ],
      "sparks": [
        "Round Spark",
        "Blast Spark"
      ],
      "voi": false,
      "desc": "A bullet of flames shot through each hand."
    },
    "fire_palm": {
      "name": "Fire Palm",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "fire_palm := 20r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 26,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 27.5,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Vibrant Gem"
      ],
      "voi": true,
      "desc": "Conjure a cone of flames in front of you. Pressing F during windup will release a wider but shorter flame."
    },
    "firing_line": {
      "name": "Firing Line",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "firing_line := 30r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 5.2,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 5.85,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 6.5,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 7.15,
              "posture_damage": 5
            },
            {
              "level": "L5",
              "damage": 7.8,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Blast Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 52,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 53.3,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 54.6,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 55.9,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 57.2,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "modifiers": [
        "Drift Shard",
        "Rush Shard"
      ],
      "sparks": [
        "Blast Spark"
      ],
      "shared_cooldowns": [
        "Metal Turret"
      ],
      "voi": false,
      "desc": "Create a firing line of metal to light up your target."
    },
    "flame_assault": {
      "name": "Flame Assault",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "flame_assault := 30r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 8,
              "posture_damage": 1.5
            },
            {
              "level": "L2",
              "damage": 16,
              "posture_damage": 3
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "sparks": [
        "Blast Spark"
      ],
      "voi": true,
      "desc": "Dash forward in a spiral of flames."
    },
    "flame_ballista": {
      "name": "Flame Ballista",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "flame_ballista := 50r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 82,
              "posture_damage": 14
            },
            {
              "level": "L2",
              "damage": 85.5,
              "posture_damage": 14
            },
            {
              "level": "L3",
              "damage": 89,
              "posture_damage": 14
            },
            {
              "level": "L4",
              "damage": 92.5,
              "posture_damage": 14
            },
            {
              "level": "L5",
              "damage": 96,
              "posture_damage": 14
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "sparks": [
        "Spring Spark"
      ],
      "voi": false,
      "desc": "Conjure a flaming arrow and fire it at your target."
    },
    "flame_blind": {
      "name": "Flame Blind",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "flame_blind := 1r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "related_talents": [
        "Concussive Flash"
      ],
      "voi": false,
      "desc": "Shoot a projectile that explodes after a short delay and blinds those looking at it."
    },
    "flame_grab": {
      "name": "Flame Grab",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "flame_grab := 1r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 6
            },
            {
              "level": "L2",
              "damage": 20,
              "posture_damage": 6
            },
            {
              "level": "L3",
              "damage": 25,
              "posture_damage": 6
            },
            {
              "level": "L4",
              "damage": 30,
              "posture_damage": 6
            },
            {
              "level": "L5",
              "damage": 35,
              "posture_damage": 6
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "shared_cooldowns": [
        "Frost Grab",
        "Jolt Grab",
        "Clutching Shadow",
        "Iron Hug",
        "Throw"
      ],
      "voi": false,
      "desc": "Jet forwards with flames and slam anyone you catch in your clutches."
    },
    "flame_leap": {
      "name": "Flame Leap",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "flame_leap := 30r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 10,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 10,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "sparks": [
        "Reversal Spark"
      ],
      "shared_cooldowns": [
        "Strong Leap",
        "Neural Pathway"
      ],
      "voi": true,
      "desc": "Leap up leaving behind a burst of flames."
    },
    "flame_of_denial": {
      "name": "Flame of Denial",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "flame_of_denial := 1r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Vibrant Gem"
      ],
      "related_talents": [
        "Denial Repulse"
      ],
      "miscellaneous": "Grants one instance of knock prevention for 25 seconds. If a knock is prevented, gain healing scaling on Mantra level. Extinguishes burn if at low health.",
      "voi": false,
      "desc": "Undying flame."
    },
    "flame_repulsion": {
      "name": "Flame Repulsion",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "flame_repulsion := 1r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 16,
              "posture_damage": 16
            },
            {
              "level": "L2",
              "damage": 18.4,
              "posture_damage": 16
            },
            {
              "level": "L3",
              "damage": 20.8,
              "posture_damage": 16
            },
            {
              "level": "L4",
              "damage": 23.2,
              "posture_damage": 16
            },
            {
              "level": "L5",
              "damage": 25.6,
              "posture_damage": 16
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Spring Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 31.4,
              "posture_damage": 16
            },
            {
              "level": "L2",
              "damage": 33.56,
              "posture_damage": 16
            },
            {
              "level": "L3",
              "damage": 35.72,
              "posture_damage": 16
            },
            {
              "level": "L4",
              "damage": 37.88,
              "posture_damage": 16
            },
            {
              "level": "L5",
              "damage": 40.04,
              "posture_damage": 16
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "sparks": [
        "Spring Spark",
        "Blast Spark"
      ],
      "voi": false,
      "desc": "Charge up an exertion of flames that knocks opponents backwards. If you take damage while charging, you repulse it back."
    },
    "flame_sentinel": {
      "name": "Flame Sentinel",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "flame_sentinel := 30r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 5,
              "posture_damage": 14
            },
            {
              "level": "L2",
              "damage": 6,
              "posture_damage": 14
            },
            {
              "level": "L3",
              "damage": 7,
              "posture_damage": 14
            },
            {
              "level": "L4",
              "damage": 8,
              "posture_damage": 14
            },
            {
              "level": "L5",
              "damage": 9,
              "posture_damage": 14
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "sparks": [
        "Magnet Spark"
      ],
      "voi": false,
      "desc": "Conjure a turret of flames."
    },
    "flame_wisp": {
      "name": "Flame Wisp",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Wisp",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "flame_wisp := 30r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "miscellaneous": "Reduces your burn damage, but turns the reduced damage into healing for you.",
      "voi": false,
      "desc": "A servant of flames."
    },
    "flaming_scourge": {
      "name": "Flaming Scourge",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "flaming_scourge := 50r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 30,
              "posture_damage": 16.5
            },
            {
              "level": "L2",
              "damage": 33,
              "posture_damage": 16.5
            },
            {
              "level": "L3",
              "damage": 36,
              "posture_damage": 16.5
            },
            {
              "level": "L4",
              "damage": 39,
              "posture_damage": 16.5
            },
            {
              "level": "L5",
              "damage": 42,
              "posture_damage": 16.5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Reversal Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 16.5
            },
            {
              "level": "L2",
              "damage": 22,
              "posture_damage": 16.5
            },
            {
              "level": "L3",
              "damage": 24,
              "posture_damage": 16.5
            },
            {
              "level": "L4",
              "damage": 26,
              "posture_damage": 16.5
            },
            {
              "level": "L5",
              "damage": 28,
              "posture_damage": 16.5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Vibrant Gem"
      ],
      "sparks": [
        "Reversal Spark"
      ],
      "voi": false,
      "desc": "Lash out with flames."
    },
    "flare_volley": {
      "name": "Flare Volley",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "flare_volley := 30r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 18,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 21,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 24,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 27,
              "posture_damage": 5
            },
            {
              "level": "L5",
              "damage": 30,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard"
      ],
      "voi": false,
      "wiki": "",
      "desc": "Conjure up to 3 fireballs to volley at your enemies."
    },
    "flashdraw_strike": {
      "name": "Flashdraw Strike",
      "attributes": [
        "Medium Weapon",
        "Agility"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "flashdraw_strike := 60r MED, 25r AGL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 12
            },
            {
              "level": "L2",
              "damage": 22,
              "posture_damage": 12
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Medium Weapon": 1.65
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": true,
      "desc": "Swiftly unsheathe your blade and deliver an upwards strike."
    },
    "flashfire_sweep": {
      "name": "Flashfire Sweep",
      "attributes": [
        "Flamecharm",
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "flashfire_sweep := 30r FLM, 30r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 17.5,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 20,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 22.5,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 25,
              "posture_damage": 0
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75,
        "Thundercall": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": false,
      "wiki": "",
      "desc": "Sweep with flames and lightning before following into a devastating uppercut."
    },
    "fleeting_sparks": {
      "name": "Fleeting Sparks",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "fleeting_sparks := 20r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 15
            },
            {
              "level": "L2",
              "damage": 19.5,
              "posture_damage": 15
            },
            {
              "level": "L3",
              "damage": 24,
              "posture_damage": 15
            },
            {
              "level": "L4",
              "damage": 28.5,
              "posture_damage": 15
            },
            {
              "level": "L5",
              "damage": 33,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Multiplying Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 15
            },
            {
              "level": "L2",
              "damage": 19.5,
              "posture_damage": 15
            },
            {
              "level": "L3",
              "damage": 24,
              "posture_damage": 15
            },
            {
              "level": "L4",
              "damage": 28.5,
              "posture_damage": 15
            },
            {
              "level": "L5",
              "damage": 33,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "sparks": [
        "Magnet Spark",
        "Multiplying Spark"
      ],
      "voi": false,
      "desc": "Call forth motes of electricity that seek out your foes."
    },
    "frost_grab": {
      "name": "Frost Grab",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "frost_grab := 30r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 12,
              "posture_damage": 6
            },
            {
              "level": "L2",
              "damage": 14.4,
              "posture_damage": 6
            },
            {
              "level": "L3",
              "damage": 16.8,
              "posture_damage": 6
            },
            {
              "level": "L4",
              "damage": 19.2,
              "posture_damage": 6
            },
            {
              "level": "L5",
              "damage": 21.6,
              "posture_damage": 6
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Blast Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 9,
              "posture_damage": 6
            },
            {
              "level": "L2",
              "damage": 10.8,
              "posture_damage": 6
            },
            {
              "level": "L3",
              "damage": 12.6,
              "posture_damage": 6
            },
            {
              "level": "L4",
              "damage": 14.4,
              "posture_damage": 6
            },
            {
              "level": "L5",
              "damage": 16.2,
              "posture_damage": 6
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Vibrant Gem"
      ],
      "sparks": [
        "Blast Spark"
      ],
      "shared_cooldowns": [
        "Flame Grab",
        "Jolt Grab",
        "Clutching Shadow",
        "Iron Hug",
        "Throw"
      ],
      "voi": false,
      "desc": "An icy chokehold."
    },
    "frost_wisp": {
      "name": "Frost Wisp",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Wisp",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "frost_wisp := 30r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "miscellaneous": "Creates ice patches periodically, on flourish, and on Vent.",
      "voi": false,
      "desc": "A servant of ice."
    },
    "frozen_servants": {
      "name": "Frozen Servants",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "frozen_servants := 1r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 12,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 16,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 20,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 24,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 28,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Blast Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 40,
              "posture_damage": 20
            },
            {
              "level": "L2",
              "damage": 48,
              "posture_damage": 20
            },
            {
              "level": "L3",
              "damage": 56,
              "posture_damage": 20
            },
            {
              "level": "L4",
              "damage": 64,
              "posture_damage": 20
            },
            {
              "level": "L5",
              "damage": 72,
              "posture_damage": 20
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard",
        "Vibrant Gem"
      ],
      "sparks": [
        "Tornado Spark",
        "Reversal Spark"
      ],
      "voi": false,
      "desc": "A legion of frost."
    },
    "gale_lunge": {
      "name": "Gale Lunge",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "gale_lunge := 20r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 12.5,
              "posture_damage": 4
            },
            {
              "level": "L2",
              "damage": 13.75,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 15,
              "posture_damage": 6
            },
            {
              "level": "L4",
              "damage": 16.25,
              "posture_damage": 7
            },
            {
              "level": "L5",
              "damage": 17.5,
              "posture_damage": 8
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "shared_cooldowns": [
        "Ice Lance"
      ],
      "voi": false,
      "desc": "A rush of piercing wind."
    },
    "gale_punch": {
      "name": "Gale Punch",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "gale_punch := 20r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 37.5,
              "posture_damage": 19
            },
            {
              "level": "L2",
              "damage": 41.25,
              "posture_damage": 19
            },
            {
              "level": "L3",
              "damage": 45,
              "posture_damage": 19
            },
            {
              "level": "L4",
              "damage": 48.75,
              "posture_damage": 19
            },
            {
              "level": "L5",
              "damage": 52.5,
              "posture_damage": 19
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "related_talents": [
        "Vacuum Punch"
      ],
      "voi": false,
      "desc": "Form a punch of wind in your fist and release it."
    },
    "gale_wisp": {
      "name": "Gale Wisp",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Wisp",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "gale_wisp := 30r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "voi": false,
      "desc": "A servant of wind. Reduces fall damage by 20%. With Specter Path, makes your mantras give more Spectral Gauge. With Haunted Gale, increases the duration of your Phantoms by 3s."
    },
    "galetrap": {
      "name": "Galetrap",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "galetrap := 20r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 31.5,
              "posture_damage": 19
            },
            {
              "level": "L2",
              "damage": 32.38,
              "posture_damage": 19
            },
            {
              "level": "L3",
              "damage": 33.25,
              "posture_damage": 19
            },
            {
              "level": "L4",
              "damage": 34.13,
              "posture_damage": 19
            },
            {
              "level": "L5",
              "damage": 35,
              "posture_damage": 19
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "related_talents": [
        "Aeronade"
      ],
      "voi": false,
      "desc": "Toss a wind landmine."
    },
    "gaze": {
      "name": "Gaze",
      "attributes": [
        "Willpower"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "gaze := 30r WLL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 3,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 3,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": true,
      "desc": "Gaze into your opponent's souls."
    },
    "glacial_arc": {
      "name": "Glacial Arc",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "glacial_arc := 20r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 30,
              "posture_damage": 20
            },
            {
              "level": "L2",
              "damage": 32.7,
              "posture_damage": 20
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Crystal Lens",
        "Perfect Lens",
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "voi": true,
      "desc": "An arc of ice."
    },
    "glare": {
      "name": "Glare",
      "attributes": [
        "Charisma",
        "Willpower"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "glare := 25r CHA, 5r WLL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 1,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 1,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "shared_cooldowns": [
        "Sing"
      ],
      "related_talents": [
        "Peripheral Vision",
        "Scornful Shot"
      ],
      "voi": true,
      "desc": "Opponents facing you are briefly rendered immobile."
    },
    "glorious_charge": {
      "name": "Glorious Charge",
      "attributes": [
        "Origin: Authority Ensign"
      ],
      "category": "Support",
      "type": "Origin",
      "stars": 0,
      "vaulted": false,
      "reqs": "authority_ensign => glorious_charge := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "Yell with valor and courage, increasing the speed of those who are in your party by 20 seconds and making them unknockable for 10 seconds."
    },
    "graceful_flame": {
      "name": "Graceful Flame",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "graceful_flame := 20r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone",
        "Vibrant Gem"
      ],
      "related_talents": [
        "Undying Flame"
      ],
      "voi": false,
      "desc": "Conjure an undying flame for the caster and their comrades to rest by."
    },
    "grand_javelin": {
      "name": "Grand Javelin",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "grand_javelin := 30r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 10.2,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 18.7,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 27.2,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 35.7,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 44.2,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Multiplying Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 10.2,
              "posture_damage": 15
            },
            {
              "level": "L2",
              "damage": 18.7,
              "posture_damage": 15
            },
            {
              "level": "L3",
              "damage": 27.2,
              "posture_damage": 15
            },
            {
              "level": "L4",
              "damage": 35.7,
              "posture_damage": 15
            },
            {
              "level": "L5",
              "damage": 44.2,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "sparks": [
        "Multiplying Spark"
      ],
      "related_talents": [
        "Grand Skewer"
      ],
      "voi": false,
      "desc": "A javelin made out of lightning."
    },
    "grand_wardens_axe": {
      "name": "Grand Warden's Axe",
      "attributes": [
        "Origin: Authority Ensign"
      ],
      "category": "Combat",
      "type": "Origin",
      "stars": 0,
      "vaulted": false,
      "reqs": "authority_ensign => grand_wardens_axe := ()",
      "damage": [
        {
          "variant": "Normal",
          "levels": [
            {
              "level": "L1",
              "damage": 27,
              "posture_damage": 25
            }
          ]
        },
        {
          "variant": "M1",
          "levels": [
            {
              "level": "L1",
              "damage": 31,
              "posture_damage": 25
            }
          ]
        },
        {
          "variant": null,
          "levels": [
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Magnet Spark"
      ],
      "voi": false,
      "desc": "Create a lightning axe!"
    },
    "heavenly_wind": {
      "name": "Heavenly Wind",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "heavenly_wind := 20r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 22,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 29,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 36,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 43,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "voi": false,
      "desc": "A strike from the heavens."
    },
    "hells_judgement": {
      "name": "Hell's Judgement",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "flame_worshipper => hells_judgement := 240r TTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "voi": true,
      "desc": "A vicious grasp of flames. Receive a damage buff if you land this attack."
    },
    "hidden_blade": {
      "name": "Hidden Blade",
      "attributes": [
        "Origin: Authority Ensign"
      ],
      "category": "Support",
      "type": "Origin",
      "stars": 0,
      "vaulted": false,
      "reqs": "authority_ensign => hidden_blade := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "miscellaneous": "Deals percentage based damage. Those hit gain a Poison status effect, increasing their shaky block duration by 20% for 16 seconds. Also applies an extended hitstun for 2.5 seconds, preventing most actions.",
      "voi": false,
      "desc": "Pull out a hidden blade and quickly stab your opponent, dealing a percentage of your opponents health while also applying a bonus poison."
    },
    "ice_beam": {
      "name": "Ice Beam",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "ice_beam := 1r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 28,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 29.2,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone",
        "Vibrant Gem"
      ],
      "shared_cooldowns": [
        "Lightning Beam"
      ],
      "related_talents": [
        "Preceding Chill"
      ],
      "voi": true,
      "desc": "Fire a beam of ice."
    },
    "ice_blade": {
      "name": "Ice Blade",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "ice_blade := 20r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 28.7,
              "posture_damage": 15
            },
            {
              "level": "L2",
              "damage": 37.4,
              "posture_damage": 15
            },
            {
              "level": "L3",
              "damage": 46.1,
              "posture_damage": 15
            },
            {
              "level": "L4",
              "damage": 54.8,
              "posture_damage": 15
            },
            {
              "level": "L5",
              "damage": 63.5,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Glacial Mobility",
          "levels": [
            {
              "level": "L1",
              "damage": 24,
              "posture_damage": 8
            },
            {
              "level": "L2",
              "damage": 26,
              "posture_damage": 8
            },
            {
              "level": "L3",
              "damage": 28,
              "posture_damage": 8
            },
            {
              "level": "L4",
              "damage": 30,
              "posture_damage": 8
            },
            {
              "level": "L5",
              "damage": 32,
              "posture_damage": 8
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "related_talents": [
        "Glacial Mobility"
      ],
      "voi": false,
      "desc": "A barrage of freezing blades."
    },
    "ice_carve": {
      "name": "Ice Carve",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "ice_carve := 30r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 45,
              "posture_damage": 9
            },
            {
              "level": "L2",
              "damage": 49.5,
              "posture_damage": 9
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Round Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 60,
              "posture_damage": 20
            },
            {
              "level": "L2",
              "damage": 70,
              "posture_damage": 20
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Spring Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 60,
              "posture_damage": 20
            },
            {
              "level": "L2",
              "damage": 70,
              "posture_damage": 20
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard",
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "sparks": [
        "Round Spark",
        "Spring Spark"
      ],
      "voi": true,
      "desc": "A sharp disk of ice."
    },
    "ice_chains": {
      "name": "Ice Chains",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "ice_chains := 20r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 3
            },
            {
              "level": "L3",
              "damage": 25,
              "posture_damage": 3
            },
            {
              "level": "L4",
              "damage": 27.5,
              "posture_damage": 3
            },
            {
              "level": "L5",
              "damage": 30,
              "posture_damage": 3
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Chains of ice."
    },
    "ice_cubes": {
      "name": "Ice Cubes",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "ice_cubes := 50r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 24,
              "posture_damage": 15
            },
            {
              "level": "L2",
              "damage": 30,
              "posture_damage": 15
            },
            {
              "level": "L3",
              "damage": 36,
              "posture_damage": 15
            },
            {
              "level": "L4",
              "damage": 42,
              "posture_damage": 15
            },
            {
              "level": "L5",
              "damage": 48,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "sparks": [
        "Multiplying Spark"
      ],
      "voi": false,
      "desc": "Manifest cubes of Ice to fire at your enemies. Cast the Mantra again to fire cubes."
    },
    "ice_daggers": {
      "name": "Ice Daggers",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "ice_daggers := 20r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 3
            },
            {
              "level": "L2",
              "damage": 18,
              "posture_damage": 3
            },
            {
              "level": "L3",
              "damage": 21,
              "posture_damage": 3
            },
            {
              "level": "L4",
              "damage": 24,
              "posture_damage": 3
            },
            {
              "level": "L5",
              "damage": 27,
              "posture_damage": 3
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "related_talents": [
        "Frozen Pin-Cushion"
      ],
      "voi": false,
      "desc": "Form and toss daggers of ice at your aimed opponent."
    },
    "ice_eruption": {
      "name": "Ice Eruption",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "ice_eruption := 20r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 25,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 25,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 25,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 25,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 25,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "voi": false,
      "desc": "A flurry of ice spikes."
    },
    "ice_fissure": {
      "name": "Ice Fissure",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "ice_fissure := 50r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 11.48,
              "posture_damage": 0.75
            },
            {
              "level": "L2",
              "damage": 13.01,
              "posture_damage": 0.75
            },
            {
              "level": "L3",
              "damage": 14.54,
              "posture_damage": 0.75
            },
            {
              "level": "L4",
              "damage": 16.07,
              "posture_damage": 0.75
            },
            {
              "level": "L5",
              "damage": 17.6,
              "posture_damage": 0.75
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone",
        "Vibrant Gem"
      ],
      "sparks": [
        "Round Spark"
      ],
      "voi": false,
      "desc": "Send ice rippling out in a shockwave."
    },
    "ice_flock": {
      "name": "Ice Flock",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "ice_flock := 30r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 48,
              "posture_damage": 56
            },
            {
              "level": "L2",
              "damage": 62.4,
              "posture_damage": 56
            },
            {
              "level": "L3",
              "damage": 76.8,
              "posture_damage": 56
            },
            {
              "level": "L4",
              "damage": 91.2,
              "posture_damage": 56
            },
            {
              "level": "L5",
              "damage": 105.6,
              "posture_damage": 56
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "voi": false,
      "desc": "Send forth a flock of ice"
    },
    "ice_forge": {
      "name": "Ice Forge",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "ice_forge := 20r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 18,
              "posture_damage": 8.4
            },
            {
              "level": "L2",
              "damage": 23.8,
              "posture_damage": 9.8
            },
            {
              "level": "L3",
              "damage": 30.4,
              "posture_damage": 11.2
            },
            {
              "level": "L4",
              "damage": 37.8,
              "posture_damage": 12.6
            },
            {
              "level": "L5",
              "damage": 46,
              "posture_damage": 14
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Blast Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 12,
              "posture_damage": 11.4
            },
            {
              "level": "L2",
              "damage": 16.3,
              "posture_damage": 12.8
            },
            {
              "level": "L3",
              "damage": 21.4,
              "posture_damage": 14.2
            },
            {
              "level": "L4",
              "damage": 27.3,
              "posture_damage": 15.6
            },
            {
              "level": "L5",
              "damage": 34,
              "posture_damage": 17
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Magnet Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 21,
              "posture_damage": 8.4
            },
            {
              "level": "L2",
              "damage": 27.2,
              "posture_damage": 9.8
            },
            {
              "level": "L3",
              "damage": 30.4,
              "posture_damage": 11.2
            },
            {
              "level": "L4",
              "damage": 37.8,
              "posture_damage": 12.6
            },
            {
              "level": "L5",
              "damage": 46,
              "posture_damage": 14
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Magnet and Blast Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 10.5,
              "posture_damage": 11.4
            },
            {
              "level": "L2",
              "damage": 15.2,
              "posture_damage": 12.8
            },
            {
              "level": "L3",
              "damage": 18.4,
              "posture_damage": 14.2
            },
            {
              "level": "L4",
              "damage": 24.3,
              "posture_damage": 15.6
            },
            {
              "level": "L5",
              "damage": 31,
              "posture_damage": 17
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard",
        "Aeon Logstone",
        "Eternal Logstone",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Conjure and throw weapons of ice."
    },
    "ice_lance": {
      "name": "Ice Lance",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "ice_lance := 30r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 25,
              "posture_damage": 4
            },
            {
              "level": "L2",
              "damage": 30,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Blast Spark"
      ],
      "shared_cooldowns": [
        "Gale Lunge"
      ],
      "voi": true,
      "desc": "Form an ice spear and lunges forward."
    },
    "ice_lasers": {
      "name": "Ice Lasers",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "glass_path_crystallization => ice_lasers := 30r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 8,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 11,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 14,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 17,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 20,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone"
      ],
      "sparks": [
        "Spring Spark"
      ],
      "miscellaneous": "Deals reduced damage if you do not have Glass Path: Crystallization.",
      "voi": false,
      "desc": "Swift bolts of frozen air."
    },
    "ice_skates": {
      "name": "Ice Skates",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "ice_skates := 50r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": ""
    },
    "ice_smash": {
      "name": "Ice Smash",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "ice_smash := 20r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 43,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 68.4,
              "posture_damage": 12
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": true,
      "desc": "A colossal mace of ice."
    },
    "ice_spikes": {
      "name": "Ice Spikes",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "ice_spikes := 1r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 25,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 25,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 25,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 25,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 25,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "related_talents": [
        "Spike Traps"
      ],
      "voi": false,
      "desc": "Piercing spikes of ice."
    },
    "iceberg": {
      "name": "Iceberg",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "iceberg := 50r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 15
            },
            {
              "level": "L2",
              "damage": 17.5,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 5
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Blast Spark"
      ],
      "shared_cooldowns": [
        "Reinforce"
      ],
      "miscellaneous": "Heals you in pulses and grants an autoparry frame. Restricts movement while active.",
      "voi": true,
      "desc": "Enter a state of cryostasis."
    },
    "illusory_counter": {
      "name": "Illusory Counter",
      "attributes": [
        "Oath: Visionshaper"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_visionshaper => illusory_counter := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Vibrant Gem"
      ],
      "sparks": [
        "Reversal Spark"
      ],
      "related_talents": [
        "Reality Shift",
        "Shaper Mimicry"
      ],
      "miscellaneous": "Summons a clone of the user on successful counter. Damage is dependent on user's build.",
      "voi": false,
      "desc": "Fool others into striking and retaliate."
    },
    "illusory_servants": {
      "name": "Illusory Servants",
      "attributes": [
        "Oath: Visionshaper"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_visionshaper => illusory_servants := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "related_talents": [
        "Reality Shift",
        "Shaper Mimicry"
      ],
      "miscellaneous": "Summons a clone of the user. Damage is dependent on user's build.",
      "voi": false,
      "desc": "Illusory servants to await your commands"
    },
    "impel": {
      "name": "Impel",
      "attributes": [
        "Oath: Chainwarden"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_chainwarden => impel := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 24
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "related_talents": [
        "Chainlash"
      ],
      "miscellaneous": "Enchains if the target is at least 15 studs away.",
      "voi": false,
      "desc": "Blast through your opponent's guard and pull them towards you."
    },
    "iron_hug": {
      "name": "Iron Hug",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "iron_hug := 50r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 29.47,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 36.82,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 44.2,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 51.34,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 58.93,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "shared_cooldowns": [
        "Flame Grab",
        "Frost Grab",
        "Jolt Grab",
        "Throw"
      ],
      "related_talents": [
        "Metal Absorption"
      ],
      "voi": false,
      "desc": "Crush your opponents bones with an iron infused grab."
    },
    "iron_quills": {
      "name": "Iron Quills",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "iron_quills := 30r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 26,
              "posture_damage": 12.5
            },
            {
              "level": "L2",
              "damage": 28.6,
              "posture_damage": 12.5
            },
            {
              "level": "L3",
              "damage": 31.2,
              "posture_damage": 12.5
            },
            {
              "level": "L4",
              "damage": 33.8,
              "posture_damage": 12.5
            },
            {
              "level": "L5",
              "damage": 36.4,
              "posture_damage": 12.5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "Conjure metal from within, impaling surrounding entities."
    },
    "iron_skin": {
      "name": "Iron Skin",
      "attributes": [
        "Ironsing"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "iron_skin := 20r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Multiplying Spark"
      ],
      "related_talents": [
        "Intuitive Repairs"
      ],
      "miscellaneous": "Prevents movement while active and grants 90% damage reduction.",
      "voi": false,
      "desc": "Coat your skin with metal to reduce harm."
    },
    "iron_slam": {
      "name": "Iron Slam",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "iron_slam := 50r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 32.5,
              "posture_damage": 16
            },
            {
              "level": "L2",
              "damage": 37.05,
              "posture_damage": 16
            },
            {
              "level": "L3",
              "damage": 41.6,
              "posture_damage": 16
            },
            {
              "level": "L4",
              "damage": 46.15,
              "posture_damage": 16
            },
            {
              "level": "L5",
              "damage": 50.7,
              "posture_damage": 16
            },
            {
              "level": "GB",
              "damage": 5,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone"
      ],
      "voi": false,
      "desc": "Conjure a giant rod of metal and slam it down."
    },
    "iron_tether": {
      "name": "Iron Tether",
      "attributes": [
        "Ironsing",
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "iron_tether := 30r MTL, 30r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 12.16,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 13.3,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 14.44,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 15.58,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 16.72,
              "posture_damage": 0
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75,
        "Thundercall": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "sparks": [
        "Magnet Spark",
        "Multiplying Spark"
      ],
      "voi": false,
      "wiki": "",
      "desc": "Summon two cubes tethered by lightning, setting a trap for your enemies."
    },
    "jet_kick": {
      "name": "Jet Kick",
      "attributes": [
        "Oath: Jetstriker"
      ],
      "category": "Mobility",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_jetstriker => jet_kick := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "miscellaneous": "Deals 20% more damage if used at max Momentum.",
      "voi": false,
      "desc": "Rush forward with a jet kick. Requires a target if you're in combat."
    },
    "jolt_grab": {
      "name": "Jolt Grab",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "jolt_grab := 1r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 22,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 24,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 26,
              "posture_damage": 5
            },
            {
              "level": "L5",
              "damage": 28,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Magnet Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 25,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 27,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 29,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 31,
              "posture_damage": 5
            },
            {
              "level": "L5",
              "damage": 33,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "sparks": [
        "Magnet Spark"
      ],
      "shared_cooldowns": [
        "Flame Grab",
        "Frost Grab",
        "Clutching Shadow",
        "Iron Hug",
        "Throw"
      ],
      "voi": false,
      "desc": "An electrified chokehold."
    },
    "judgement": {
      "name": "Judgement",
      "attributes": [
        "Oath: Contractor"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_contractor => judgement := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 58.66,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "Summon a black casting circle before enveloping a humanoid target in tendrils and tearing them apart. The target is unable to move or act during the animation."
    },
    "karita_divebomb": {
      "name": "Karita Divebomb",
      "attributes": [
        "Light Weapon"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "jus_karita => karita_divebomb := 20r LHT",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 25,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 27.75,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 30.5,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 33.25,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 36,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Light Weapon": 1.65
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "related_talents": [
        "Curved Edge",
        "Marked Descent"
      ],
      "voi": false,
      "wiki": "",
      "desc": "Launch into the air and deliver a devastating divebomb kick. Chains from Karita Leap."
    },
    "karita_leap": {
      "name": "Karita Leap",
      "attributes": [
        "Light Weapon"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "jus_karita => karita_leap := 20r LHT",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 30,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 33,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 36,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 39,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 42,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Light Weapon": 1.65
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "related_talents": [
        "Curved Edge"
      ],
      "voi": false,
      "desc": "Launch yourself into a flying kick, backflipping into the air if you hit a wall."
    },
    "karita_swap": {
      "name": "Karita Swap",
      "attributes": [
        "Origin: Justicar"
      ],
      "category": "Support",
      "type": "Origin",
      "stars": 0,
      "vaulted": false,
      "reqs": "justicar => karita_swap := ()",
      "voi": false,
      "desc": "Grab your ally and swap places in them while moving in with a swift kick to save them.",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "1",
              "damage": 0,
              "posture_damage": 0
            }
          ]
        }
      ],
      "related_talents": [
        "Righteous Violence"
      ]
    },
    "lethal_injection": {
      "name": "Lethal Injection",
      "attributes": [
        "Oath: Saltchemist"
      ],
      "category": "Support",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_saltchemist => lethal_injection := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "related_talents": [
        "Perpetual Distillery"
      ],
      "miscellaneous": "Applies all potion effects from off-cooldown potions in the Distillery. Puts all Distillery potions on cooldown.",
      "voi": false,
      "desc": "Lunge forward and inject the targeted person with all of your auto-brew potions."
    },
    "lightning_assault": {
      "name": "Lightning Assault",
      "attributes": [
        "Thundercall"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "lightning_assault := 30r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 17.5,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 20,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 22.5,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 25,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "A rush of lightning."
    },
    "lightning_beam": {
      "name": "Lightning Beam",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "lightning_beam := 1r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 30,
              "posture_damage": 7
            },
            {
              "level": "L2",
              "damage": 31.5,
              "posture_damage": 8.5
            },
            {
              "level": "L3",
              "damage": 33,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 34.5,
              "posture_damage": 11.5
            },
            {
              "level": "L5",
              "damage": 36,
              "posture_damage": 13
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "shared_cooldowns": [
        "Ice Beam"
      ],
      "related_talents": [
        "Shocking Finish"
      ],
      "voi": false,
      "desc": "Fire a beam of lightning."
    },
    "lightning_blade": {
      "name": "Lightning Blade",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "lightning_blade := 1r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 26.25,
              "posture_damage": 11
            },
            {
              "level": "L2",
              "damage": 30,
              "posture_damage": 11
            },
            {
              "level": "L3",
              "damage": 33.75,
              "posture_damage": 11
            },
            {
              "level": "L4",
              "damage": 37.5,
              "posture_damage": 11
            },
            {
              "level": "L5",
              "damage": 41.25,
              "posture_damage": 11
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Magnet Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 35,
              "posture_damage": 11
            },
            {
              "level": "L2",
              "damage": 40,
              "posture_damage": 11
            },
            {
              "level": "L3",
              "damage": 45,
              "posture_damage": 11
            },
            {
              "level": "L4",
              "damage": 50,
              "posture_damage": 11
            },
            {
              "level": "L5",
              "damage": 55,
              "posture_damage": 11
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Magnet Spark"
      ],
      "voi": false,
      "desc": "Arcing blades of electricity."
    },
    "lightning_cloak": {
      "name": "Lightning Cloak",
      "attributes": [
        "Thundercall"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "lightning_cloak := 50r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "A cloak of lightning itself."
    },
    "lightning_clones": {
      "name": "Lightning Clones",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "lightning_clones := 20r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 12,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 15,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 18,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 21,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 24,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Multiplying Spark",
        "Blast Spark"
      ],
      "related_talents": [
        "Static Flash Clone"
      ],
      "miscellaneous": "Damage dealt is based on your build.",
      "voi": false,
      "desc": "Replicated forms of yourself conjured from electricity."
    },
    "lightning_impact": {
      "name": "Lightning Impact",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "lightning_impact := 20r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 23,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 24.5,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 26,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 27.5,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 29,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 5,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Rain of Static",
          "levels": [
            {
              "level": "L1",
              "damage": 43,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 46,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 49,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 52,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 55,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 5,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "related_talents": [
        "Rain of Static"
      ],
      "voi": false,
      "desc": "Slam those under you with a lightning empowered kick."
    },
    "lightning_stream": {
      "name": "Lightning Stream",
      "attributes": [
        "Thundercall"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "lightning_stream := 20r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 4
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 4
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 4
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 4
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 4
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Blast Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 17,
              "posture_damage": 4
            },
            {
              "level": "L2",
              "damage": 18.6,
              "posture_damage": 4
            },
            {
              "level": "L3",
              "damage": 20.2,
              "posture_damage": 4
            },
            {
              "level": "L4",
              "damage": 21.8,
              "posture_damage": 4
            },
            {
              "level": "L5",
              "damage": 23.4,
              "posture_damage": 4
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "sparks": [
        "Blast Spark"
      ],
      "related_talents": [
        "Static Ace"
      ],
      "voi": false,
      "desc": "A stream of lightning."
    },
    "lightning_strike": {
      "name": "Lightning Strike",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "lightning_strike := 20r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 35,
              "posture_damage": 22.05
            },
            {
              "level": "L2",
              "damage": 42,
              "posture_damage": 22.05
            },
            {
              "level": "L3",
              "damage": 49,
              "posture_damage": 22.05
            },
            {
              "level": "L4",
              "damage": 56,
              "posture_damage": 22.05
            },
            {
              "level": "L5",
              "damage": 63,
              "posture_damage": 22.05
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard",
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "A strike of thunder at your desired location."
    },
    "lords_slice": {
      "name": "Lord's Slice",
      "attributes": [
        "Oath: Contractor"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_contractor => lords_slice := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 40,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "related_talents": [
        "Hidden Tendril"
      ],
      "voi": false,
      "desc": "The Hidden Tendril contracts, pulling both the contractor and target closer. They are flung in opposite directions."
    },
    "masters_flourish": {
      "name": "Master's Flourish",
      "attributes": [
        "Medium Weapon"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "masters_flourish := 30r MED",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 8.4,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 16.8,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 25.2,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 33.6,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 42,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Medium Weapon": 1.65
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "related_talents": [
        "Belief"
      ],
      "voi": false,
      "desc": "A powerful slash that chips through block and slashes through armor."
    },
    "mecha_gatling": {
      "name": "Mecha Gatling",
      "attributes": [
        "Monster Mantra"
      ],
      "category": "Combat",
      "type": "Monster",
      "stars": 2,
      "vaulted": false,
      "reqs": "mecha_gatling := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "..."
    },
    "metal_armament": {
      "name": "Metal Armament",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "metal_armament := 50r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 4
            },
            {
              "level": "L2",
              "damage": 20,
              "posture_damage": 4
            },
            {
              "level": "L3",
              "damage": 20,
              "posture_damage": 4
            },
            {
              "level": "L4",
              "damage": 20,
              "posture_damage": 4
            },
            {
              "level": "L5",
              "damage": 20,
              "posture_damage": 4
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "related_talents": [
        "Forced Fulfilment"
      ],
      "miscellaneous": "Enhances your M1s, striking with a metal sword after each swing.",
      "voi": false,
      "desc": "Summon a blade of metal to swing alongside you."
    },
    "metal_ball": {
      "name": "Metal Ball",
      "attributes": [
        "Ironsing"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "metal_ball := 30r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 24.39,
              "posture_damage": 6
            },
            {
              "level": "L2",
              "damage": 26,
              "posture_damage": 7
            },
            {
              "level": "L3",
              "damage": 27.64,
              "posture_damage": 8
            },
            {
              "level": "L4",
              "damage": 29.25,
              "posture_damage": 9
            },
            {
              "level": "L5",
              "damage": 30.89,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "voi": false,
      "desc": "Create a metal ball and rush forward."
    },
    "metal_eruption": {
      "name": "Metal Eruption",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "metal_eruption := 1r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 32.5,
              "posture_damage": 14
            },
            {
              "level": "L2",
              "damage": 32.5,
              "posture_damage": 14
            },
            {
              "level": "L3",
              "damage": 32.5,
              "posture_damage": 14
            },
            {
              "level": "L4",
              "damage": 32.5,
              "posture_damage": 14
            },
            {
              "level": "L5",
              "damage": 32.5,
              "posture_damage": 14
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "A flurry of metal spikes."
    },
    "metal_fakeout": {
      "name": "Metal Fakeout",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "metal_fakeout := 30r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20.8,
              "posture_damage": 8
            },
            {
              "level": "L2",
              "damage": 27.95,
              "posture_damage": 9
            },
            {
              "level": "L3",
              "damage": 35.1,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 42.25,
              "posture_damage": 11
            },
            {
              "level": "L5",
              "damage": 49.4,
              "posture_damage": 12
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "voi": false,
      "desc": "Create a metal clone and appear behind your target."
    },
    "metal_gatling": {
      "name": "Metal Gatling",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "metal_gatling := 50r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 38.5,
              "posture_damage": 10.5
            },
            {
              "level": "L2",
              "damage": 45.5,
              "posture_damage": 10.5
            },
            {
              "level": "L3",
              "damage": 52.5,
              "posture_damage": 10.5
            },
            {
              "level": "L4",
              "damage": 59.5,
              "posture_damage": 10.5
            },
            {
              "level": "L5",
              "damage": 66.5,
              "posture_damage": 10.5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "voi": false,
      "desc": "A deadly rush of several metallic rods."
    },
    "metal_kick": {
      "name": "Metal Kick",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "metal_kick := 20r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 7.2,
              "posture_damage": 14
            },
            {
              "level": "L2",
              "damage": 13.2,
              "posture_damage": 14
            },
            {
              "level": "L3",
              "damage": 19.2,
              "posture_damage": 14
            },
            {
              "level": "L4",
              "damage": 25.2,
              "posture_damage": 14
            },
            {
              "level": "L5",
              "damage": 31.2,
              "posture_damage": 14
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "sparks": [
        "Spring Spark"
      ],
      "voi": false,
      "desc": "A powerful kick laced with metal."
    },
    "metal_rain": {
      "name": "Metal Rain",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "metal_rain := 30r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 1.04,
              "posture_damage": 2
            },
            {
              "level": "L2",
              "damage": 2.34,
              "posture_damage": 2
            },
            {
              "level": "L3",
              "damage": 3.64,
              "posture_damage": 2
            },
            {
              "level": "L4",
              "damage": 4.94,
              "posture_damage": 2
            },
            {
              "level": "L5",
              "damage": 6.24,
              "posture_damage": 2
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "Unleash a rain of metal rods down below."
    },
    "metal_rampart": {
      "name": "Metal Rampart",
      "attributes": [
        "Ironsing"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "metal_rampart := 1r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 13,
              "posture_damage": 8
            },
            {
              "level": "L2",
              "damage": 18.2,
              "posture_damage": 8
            },
            {
              "level": "L3",
              "damage": 23.4,
              "posture_damage": 8
            },
            {
              "level": "L4",
              "damage": 28.6,
              "posture_damage": 8
            },
            {
              "level": "L5",
              "damage": 33.8,
              "posture_damage": 8
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "voi": false,
      "desc": "Summon a large metal pillar."
    },
    "metal_turret": {
      "name": "Metal Turret",
      "attributes": [
        "Ironsing"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "metal_turret := 30r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 10,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 12,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 14,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 16,
              "posture_damage": 5
            },
            {
              "level": "L5",
              "damage": 18,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "modifiers": [
        "Drift Shard",
        "Rush Shard",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Multiplying Spark"
      ],
      "shared_cooldowns": [
        "Firing Line"
      ],
      "voi": false,
      "desc": "An automated turret that fires at targets that that cross its sight."
    },
    "metal_wisp": {
      "name": "Metal Wisp",
      "attributes": [
        "Ironsing"
      ],
      "category": "Wisp",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "metal_wisp := 30r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "miscellaneous": "Passively restores your armor durability. Applies 1 Metal Rod on flourish.",
      "voi": false,
      "desc": "A servant of metal."
    },
    "mindsoothe": {
      "name": "Mindsoothe",
      "attributes": [
        "Oath: Blindseer"
      ],
      "category": "Support",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_blindseer => mindsoothe := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "miscellaneous": "Heals 60 health. Hold block during the windup to heal non-allies.",
      "voi": false,
      "desc": "Give comfort to your allies by sharing in their burden."
    },
    "mirror_illusion": {
      "name": "Mirror Illusion",
      "attributes": [
        "Oath: Visionshaper"
      ],
      "category": "Support",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_visionshaper => mirror_illusion := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "related_talents": [
        "Reality Shift",
        "Shaper Mimicry"
      ],
      "miscellaneous": "Summons a clone of the opponent. Damage is dependent on target's build.",
      "voi": false,
      "desc": "Mirror your opponents and use their arsenal to your advantage."
    },
    "needle_barrage": {
      "name": "Needle Barrage",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "needle_barrage := 1r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 26,
              "posture_damage": 9
            },
            {
              "level": "L2",
              "damage": 29,
              "posture_damage": 12
            },
            {
              "level": "L3",
              "damage": 32,
              "posture_damage": 15
            },
            {
              "level": "L4",
              "damage": 35,
              "posture_damage": 18
            },
            {
              "level": "L5",
              "damage": 38,
              "posture_damage": 21
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "sparks": [
        "Blast Spark"
      ],
      "voi": false,
      "desc": "A barrage of metal rods."
    },
    "neural_pathway": {
      "name": "Neural Pathway",
      "attributes": [
        "Intelligence"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "neural_pathway := 35r INT",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "shared_cooldowns": [
        "Flame Leap"
      ],
      "miscellaneous": "Travels further if used while moving. Has omni-directional movement.",
      "voi": false,
      "desc": "Using your mind's eye, you force your imagined position into reality, appearing to teleport a short distance. You alone know that the world moved, not you."
    },
    "onslaught": {
      "name": "Onslaught",
      "attributes": [
        "Heavy Weapon"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "onslaught := 50r HVY",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 60,
              "posture_damage": 28
            },
            {
              "level": "L2",
              "damage": 64,
              "posture_damage": 30
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Heavy Weapon": 1.65
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "voi": true,
      "desc": "Reel back and swing your weapon, unleashing an onslaught of blows if it hits."
    },
    "oxidizing_rush": {
      "name": "Oxidizing Rush",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "oxidizing_rush := 30r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 26,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 42.4,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 58.5,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 74.9,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 91,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "Conjure metal swords and rush forward with them."
    },
    "palm_strike": {
      "name": "Palm Strike",
      "attributes": [
        "Oath: Bladeharper"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_bladeharper => palm_strike := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 31,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "miscellaneous": "Hits twice and uppercuts if in True Strength.",
      "voi": false,
      "desc": "Slice your opponent with your palm."
    },
    "parasitic_leech": {
      "name": "Parasitic Leech",
      "attributes": [
        "Oath: Linkstrider"
      ],
      "category": "Support",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_linkstrider => parasitic_leech := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "Activate when linked to an enemy to leech their own health for a short duration."
    },
    "permafrost_prison": {
      "name": "Permafrost Prison",
      "attributes": [
        "Frostdraw",
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "permafrost_prison := 30r ICE, 30r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 15.5,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 16,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 16.5,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 17,
              "posture_damage": 0
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75,
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Magnet Spark"
      ],
      "voi": false,
      "wiki": "",
      "desc": "Imprison your enemies with shadows and impale them with pillars."
    },
    "pillars_of_erisia": {
      "name": "Pillars of Erisia",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "pillars_of_erisia := 50r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 35,
              "posture_damage": 7
            },
            {
              "level": "L2",
              "damage": 38,
              "posture_damage": 7
            },
            {
              "level": "L3",
              "damage": 41,
              "posture_damage": 7
            },
            {
              "level": "L4",
              "damage": 44,
              "posture_damage": 7
            },
            {
              "level": "L5",
              "damage": 47,
              "posture_damage": 7
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "Gaining inspiration from the Duke of Erisia, call forth a malicious gale from your stomp."
    },
    "precision_cuts": {
      "name": "Precision Cuts",
      "attributes": [
        "Oath: Fadetrimmer"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_fadetrimmer => precision_cuts := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 27
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "Snip forward 3 times with your scissors!"
    },
    "prediction": {
      "name": "Prediction",
      "attributes": [
        "Intelligence"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "prediction := 50r INT",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "related_talents": [
        "All Knowing",
        "Successive Prediction",
        "Twelve Steps Ahead",
        "Sovereign's Counter"
      ],
      "voi": true,
      "desc": "Predict an opponent's attack and reflect it."
    },
    "pressure_blast": {
      "name": "Pressure Blast",
      "attributes": [
        "Heavy Weapon"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "pressure_blast := 30r HVY",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 24,
              "posture_damage": 36
            },
            {
              "level": "L2",
              "damage": 31.5,
              "posture_damage": 36
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Heavy Weapon": 1.65
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "voi": true,
      "desc": "Unleash a powerful pressure blast from the weight of your weapon."
    },
    "prominence_draw": {
      "name": "Prominence Draw",
      "attributes": [
        "Medium Weapon"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "prominence_draw := 50r MED",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 9,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 17,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 25,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 33,
              "posture_damage": 5
            },
            {
              "level": "L5",
              "damage": 41,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Medium Weapon": 1.65
      },
      "related_talents": [
        "Belief"
      ],
      "voi": false,
      "desc": "Close the distance and deliver a fast slash."
    },
    "pumpkin_pitch": {
      "name": "Pumpkin Pitch",
      "attributes": [
        "Event Mantra"
      ],
      "category": "Combat",
      "type": "Event",
      "stars": 0,
      "vaulted": false,
      "reqs": "pumpkin_pitch := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "miscellaneous": "Only unlockable through the Hallowtide Event.",
      "voi": false,
      "wiki": "",
      "desc": "..."
    },
    "punishment": {
      "name": "Punishment",
      "attributes": [
        "Heavy Weapon"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "punishment := 50r HVY",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 10,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 15,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Agility": 1.65
      },
      "related_talents": [
        "Sovereign Counter",
        "Rebuke in Stasis"
      ],
      "miscellaneous": "Stores a percentage of the stored attack's damage, scaling on Mantra level, and adds that to the damage and posture damage this Mantra deals.",
      "voi": true,
      "desc": "Absorb damage then return fury upon your foes."
    },
    "radiant_dawn": {
      "name": "Radiant Dawn",
      "attributes": [
        "Oath: Dawnwalker"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_dawnwalker => radiant_dawn := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 214.02,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Strike down your foes with your blinding light."
    },
    "radiant_kick": {
      "name": "Radiant Kick",
      "attributes": [
        "Oath: Dawnwalker"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_dawnwalker => radiant_kick := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 49.15,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Kick your foes at the speed of light."
    },
    "rally": {
      "name": "Rally",
      "attributes": [
        "Fortitude"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "rally := 10r FTD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "miscellaneous": "Restores posture on cast, scaling on Mantra level. All buffed allies have their posture damage taken shared with the caster and vice versa.",
      "voi": false,
      "desc": "Absorb incoming posture damage for allies around you for a set duration. When you parry, you restore the posture of your allies. Restores some posture on cast."
    },
    "rapid_punches": {
      "name": "Rapid Punches",
      "attributes": [
        "Strength"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "rapid_punches := 20r STR",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 80,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 82.5,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 85,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 87.5,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 90,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 1.65
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Unleash a barrage of blows against your foes."
    },
    "rapid_slashes": {
      "name": "Rapid Slashes",
      "attributes": [
        "Light Weapon"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "rapid_slashes := 30r LHT",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 16,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 18.67,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 21.33,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 24,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 26.67,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Light Weapon": 1.65
      },
      "modifiers": [
        "Drift Shard",
        "Rush Shard"
      ],
      "related_talents": [
        "Assassin's Strike",
        "Curved Edge"
      ],
      "voi": false,
      "desc": "Rush down your opponent cutting them apart."
    },
    "razor_blitz": {
      "name": "Razor Blitz",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "razor_blitz := 30r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 22.5,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 30,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 37.5,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 45,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 52.5,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Create weapons on your arms and dash through."
    },
    "reinforce": {
      "name": "Reinforce",
      "attributes": [
        "Fortitude"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "reinforce := 50r FTD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "shared_cooldowns": [
        "Iceberg"
      ],
      "related_talents": [
        "Grand Support",
        "Lord's Tithe"
      ],
      "miscellaneous": "The damage buff will be halved if you fail to buff another player. Press block during the Mantra windup to buff non-allies in range.",
      "voi": false,
      "desc": "Buff those around you with extra defense and damage."
    },
    "relentless_flames": {
      "name": "Relentless Flames",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "relentless_flames := 30r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 74,
              "posture_damage": 35
            },
            {
              "level": "L2",
              "damage": 81.4,
              "posture_damage": 49
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Vibrant Gem"
      ],
      "voi": true,
      "desc": "Bear down on your foes with repeated fiery slashes."
    },
    "restrain": {
      "name": "Restrain",
      "attributes": [
        "Oath: Chainwarden"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_chainwarden => restrain := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 33,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "related_talents": [
        "Perpetual Wrath"
      ],
      "miscellaneous": "Damage increase is dependent on landing subsequent kicks. (+8 per Perpetual Wrath stack, max 55)",
      "voi": false,
      "desc": "Deliver a powerful kick that binds your opponent's soul to yours."
    },
    "revenge": {
      "name": "Revenge",
      "attributes": [
        "Agility"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "revenge := 5r AGL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15.6,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 16.9,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 18.25,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 19.5,
              "posture_damage": 5
            },
            {
              "level": "L5",
              "damage": 20.8,
              "posture_damage": 5
            },
            {
              "level": "L6",
              "damage": 28.475,
              "posture_damage": 0
            },
            {
              "level": "L7",
              "damage": 30.15,
              "posture_damage": 0
            },
            {
              "level": "L8",
              "damage": 31.825,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Agility": 1.65
      },
      "modifiers": [
        "Drift Shard",
        "Rush Shard"
      ],
      "related_talents": [
        "Crippling Comeuppance",
        "Pursuit",
        "Expeditionary Evasiveness"
      ],
      "miscellaneous": "Deals increased damage if you are below 50% health, scaling with the amount of health lost. Caps at 50 damage.",
      "voi": false,
      "desc": "A vengeful rush. Deals additional damage the lower your health is below 50%."
    },
    "rhythm_advance": {
      "name": "Rhythm Advance",
      "attributes": [
        "Oath: Soulbreaker"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_soulbreaker => rhythm_advance := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 61.27,
              "posture_damage": 20
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "miscellaneous": "Procs Heart Reverb on hit or block.",
      "voi": false,
      "desc": "Channel your Rhythm and track down your opponent."
    },
    "rising_flame": {
      "name": "Rising Flame",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "rising_flame := 30r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 23,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 26,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 29,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 32,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "A rising tornado of flames."
    },
    "rising_frost": {
      "name": "Rising Frost",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "rising_frost := 30r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 41.5,
              "posture_damage": 12
            },
            {
              "level": "L2",
              "damage": 45.65,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Vibrant Gem"
      ],
      "voi": true,
      "desc": "Conjure a glaive of frost to launch your opponents skywards."
    },
    "rising_shadow": {
      "name": "Rising Shadow",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "rising_shadow := 30r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 40,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 48,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 56,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 64,
              "posture_damage": 5
            },
            {
              "level": "L5",
              "damage": 72,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard"
      ],
      "voi": false,
      "desc": "Form a Shockwave of darkness."
    },
    "rising_thunder": {
      "name": "Rising Thunder",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "rising_thunder := 50r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 35,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 41.3,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 47.6,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 53.9,
              "posture_damage": 5
            },
            {
              "level": "L5",
              "damage": 60.2,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Rise up with your opponent and crash down as a bolt of lightning."
    },
    "rising_wind": {
      "name": "Rising Wind",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "rising_wind := 30r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 30,
              "posture_damage": 5
            },
            {
              "level": "L2",
              "damage": 34.5,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 39,
              "posture_damage": 5
            },
            {
              "level": "L4",
              "damage": 43.5,
              "posture_damage": 5
            },
            {
              "level": "L5",
              "damage": 48,
              "posture_damage": 5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 5
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Use wind to uppercut and propel yourself into the air. Press F after hitting an opponent to impale them"
    },
    "rocket_lance": {
      "name": "Rocket Lance",
      "attributes": [
        "Ironsing"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "rocket_lance := 50r MTL",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 19.5,
              "posture_damage": 9
            },
            {
              "level": "L2",
              "damage": 26,
              "posture_damage": 9
            },
            {
              "level": "L3",
              "damage": 32.5,
              "posture_damage": 9
            },
            {
              "level": "L4",
              "damage": 39,
              "posture_damage": 9
            },
            {
              "level": "L5",
              "damage": 45.5,
              "posture_damage": 9
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Ironsing": 2.75
      },
      "voi": false,
      "desc": "Create a lance, impale your opponent, and send them flying."
    },
    "rupture": {
      "name": "Rupture",
      "attributes": [
        "Oath: Chainwarden"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_chainwarden => rupture := ()",
      "damage": [
        {
          "variant": "No Chain",
          "levels": [
            {
              "level": "L1",
              "damage": 24.4,
              "posture_damage": 30
            }
          ]
        },
        {
          "variant": "Chain",
          "levels": [
            {
              "level": "L1",
              "damage": 45,
              "posture_damage": 30
            }
          ]
        },
        {
          "variant": null,
          "levels": [
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Reversal Spark"
      ],
      "miscellaneous": "(Enchained variant: 37)",
      "voi": false,
      "desc": "Detonate your chained target, unleashing a powerful blast that shatters their restraints and inflicts significant damage."
    },
    "sanguine_dive": {
      "name": "Sanguine Dive",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "sanguine_dive := 20r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 24,
              "posture_damage": 15
            },
            {
              "level": "L2",
              "damage": 28,
              "posture_damage": 15
            },
            {
              "level": "L3",
              "damage": 32,
              "posture_damage": 15
            },
            {
              "level": "L4",
              "damage": 36,
              "posture_damage": 15
            },
            {
              "level": "L5",
              "damage": 40,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "shared_cooldowns": [
        "Beast Burrow",
        "Shade Step"
      ],
      "voi": false,
      "desc": "Create or jump into a pool of blood."
    },
    "scarlet_cannon": {
      "name": "Scarlet Cannon",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "scarlet_cannon := 30r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 17,
              "posture_damage": 17
            },
            {
              "level": "L2",
              "damage": 25.5,
              "posture_damage": 17
            },
            {
              "level": "L3",
              "damage": 34,
              "posture_damage": 17
            },
            {
              "level": "L4",
              "damage": 42.5,
              "posture_damage": 17
            },
            {
              "level": "L5",
              "damage": 51,
              "posture_damage": 17
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Create a giant blood beam."
    },
    "scarlet_cyclone": {
      "name": "Scarlet Cyclone",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "scarlet_cyclone := 30r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 70,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 85,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 100,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 115,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 130,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Multiplying Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 84,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 102,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 120,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 138,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 156,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "sparks": [
        "Multiplying Spark",
        "Reversal Spark"
      ],
      "voi": false,
      "desc": "Create a cyclone of blood."
    },
    "searing_snare": {
      "name": "Searing Snare",
      "attributes": [
        "Flamecharm"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "searing_snare := 20r FLM",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 18
            },
            {
              "level": "L2",
              "damage": 25,
              "posture_damage": 20
            },
            {
              "level": "L3",
              "damage": 30,
              "posture_damage": 22
            },
            {
              "level": "L4",
              "damage": 35,
              "posture_damage": 24
            },
            {
              "level": "L5",
              "damage": 40,
              "posture_damage": 26
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Flamecharm": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "sparks": [
        "Spring Spark"
      ],
      "voi": false,
      "desc": "Place a fiery snare at a chosen location. Enemies that stumble into it are scorched."
    },
    "shade_bringer": {
      "name": "Shade Bringer",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "shade_bringer := 50r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 22.5,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 25.5,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 28.5,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 31.5,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 34.5,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Multiplying Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 45,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 51,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 57,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 63,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 69,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Multiplying and Spring Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 49.5,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Drift Shard",
        "Rush Shard"
      ],
      "voi": false,
      "desc": "Temporarily summon a shadow greatsword for a large slash."
    },
    "shade_devour": {
      "name": "Shade Devour",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "shade_devour := 20r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 7,
              "posture_damage": 8
            },
            {
              "level": "L2",
              "damage": 8.65,
              "posture_damage": 8
            },
            {
              "level": "L3",
              "damage": 10.3,
              "posture_damage": 8
            },
            {
              "level": "L4",
              "damage": 11.95,
              "posture_damage": 8
            },
            {
              "level": "L5",
              "damage": 13.6,
              "posture_damage": 8
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Multiplying Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 21,
              "posture_damage": 24
            },
            {
              "level": "L2",
              "damage": 25.95,
              "posture_damage": 24
            },
            {
              "level": "L3",
              "damage": 30.9,
              "posture_damage": 24
            },
            {
              "level": "L4",
              "damage": 35.85,
              "posture_damage": 24
            },
            {
              "level": "L5",
              "damage": 40.8,
              "posture_damage": 24
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Blast Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 14,
              "posture_damage": 8
            },
            {
              "level": "L2",
              "damage": 15.65,
              "posture_damage": 8
            },
            {
              "level": "L3",
              "damage": 17.3,
              "posture_damage": 8
            },
            {
              "level": "L4",
              "damage": 18.95,
              "posture_damage": 8
            },
            {
              "level": "L5",
              "damage": 20.6,
              "posture_damage": 8
            },
            {
              "level": "GB",
              "damage": 1,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Drift Shard",
        "Rush Shard",
        "Aeon Logstone",
        "Eternal Logstone",
        "Vibrant Gem"
      ],
      "sparks": [
        "Multiplying Spark",
        "Blast Spark"
      ],
      "voi": false,
      "desc": "Gorge on your own health for raw strength"
    },
    "shade_step": {
      "name": "Shade Step",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "shade_step := 30r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 13
            },
            {
              "level": "L2",
              "damage": 21.5,
              "posture_damage": 13
            },
            {
              "level": "L3",
              "damage": 23,
              "posture_damage": 13
            },
            {
              "level": "L4",
              "damage": 24.5,
              "posture_damage": 13
            },
            {
              "level": "L5",
              "damage": 26,
              "posture_damage": 13
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "shared_cooldowns": [
        "Sanguine Dive",
        "Beast Burrow"
      ],
      "voi": false,
      "desc": "Submerge into your shadow. Click to launch an attack at any point while submerged."
    },
    "shade_wisp": {
      "name": "Shade Wisp",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Wisp",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "shade_wisp := 30r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "miscellaneous": "Obscures your character and restores Tempo on proc.",
      "voi": false,
      "desc": "Summon a servant of Shade"
    },
    "shadow_assault": {
      "name": "Shadow Assault",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "shadow_assault := 30r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 8,
              "posture_damage": 1.5
            },
            {
              "level": "L2",
              "damage": 12,
              "posture_damage": 2.5
            },
            {
              "level": "L3",
              "damage": 24,
              "posture_damage": 4.5
            },
            {
              "level": "L4",
              "damage": 36,
              "posture_damage": 6.5
            },
            {
              "level": "L5",
              "damage": 48,
              "posture_damage": 8.5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Blast Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 10.4,
              "posture_damage": 1.5
            },
            {
              "level": "L2",
              "damage": 15.7,
              "posture_damage": 2.5
            },
            {
              "level": "L3",
              "damage": 31.3,
              "posture_damage": 4.5
            },
            {
              "level": "L4",
              "damage": 47,
              "posture_damage": 6.5
            },
            {
              "level": "L5",
              "damage": 62.7,
              "posture_damage": 8.5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "sparks": [
        "Blast Spark"
      ],
      "voi": false,
      "desc": "A rush of darkness."
    },
    "shadow_chains": {
      "name": "Shadow Chains",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "shadow_chains := 20r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 31.5,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 34.44,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 37.38,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 40.32,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 43.26,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "related_talents": [
        "Blighted Song"
      ],
      "voi": false,
      "desc": "Chains of shadow."
    },
    "shadow_eruption": {
      "name": "Shadow Eruption",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "shadow_eruption := 20r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 21.5,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 23,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 24.5,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 26,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone"
      ],
      "related_talents": [
        "Overwhelming Drain"
      ],
      "voi": false,
      "desc": "Form a shockwave of darkness."
    },
    "shadow_gun": {
      "name": "Shadow Gun",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "shadow_gun := 1r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 25,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 28,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 31,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 34,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 37,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 5,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Blast Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 35.64,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 41.58,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 47.52,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 53.46,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 59.4,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "sparks": [
        "Blast Spark"
      ],
      "voi": false,
      "desc": "An awful blast of dark energy."
    },
    "shadow_meteors": {
      "name": "Shadow Meteors",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "shadow_meteors := 30r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 23,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 26,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 29,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 32,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Glass Stone",
        "Magnifying Stone"
      ],
      "shared_cooldowns": [
        "Shadow Seekers"
      ],
      "voi": false,
      "desc": "Hail down meteors of darkness."
    },
    "shadow_roar": {
      "name": "Shadow Roar",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "shadow_roar := 30r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 40,
              "posture_damage": 24
            },
            {
              "level": "L2",
              "damage": 48,
              "posture_damage": 24
            },
            {
              "level": "L3",
              "damage": 56,
              "posture_damage": 24
            },
            {
              "level": "L4",
              "damage": 64,
              "posture_damage": 24
            },
            {
              "level": "L5",
              "damage": 72,
              "posture_damage": 24
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "related_talents": [
        "Blossoming Darkness"
      ],
      "voi": false,
      "desc": "Roar a wave of shadows."
    },
    "shadow_seekers": {
      "name": "Shadow Seekers",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "shadow_seekers := 20r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 50,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 55,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 60,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 65,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 70,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "shared_cooldowns": [
        "Shadow Meteors"
      ],
      "voi": false,
      "desc": "Call forth the void to track your opponents."
    },
    "shadow_vortex": {
      "name": "Shadow Vortex",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "shadow_vortex := 50r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 2,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 3.6,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 5.2,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 6.8,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 8.4,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "voi": false,
      "desc": "Create a shadow vortex that pulls in everything in its surrounding."
    },
    "shoulder_bash": {
      "name": "Shoulder Bash",
      "attributes": [
        "Fortitude"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "shoulder_bash := 35r FTD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 9.9,
              "posture_damage": 8
            },
            {
              "level": "L2",
              "damage": 13.05,
              "posture_damage": 8
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Fortitude": 1.65
      },
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Vibrant Gem"
      ],
      "sparks": [
        "Blast Spark"
      ],
      "voi": true,
      "desc": "Rush at your enemies with your full physical force."
    },
    "sightless_beam": {
      "name": "Sightless Beam",
      "attributes": [
        "Oath: Blindseer"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_blindseer => sightless_beam := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 150.23,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "voi": true,
      "desc": "Turn insanity against your enemies, incredibly strong against depths creatures."
    },
    "sing": {
      "name": "Sing",
      "attributes": [
        "Charisma"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "sing := 25r CHA",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 1,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 1,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 1,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 1,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 1,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Cloudstone",
        "Stratus Stone"
      ],
      "shared_cooldowns": [
        "Glare"
      ],
      "related_talents": [
        "Encore",
        "Propagandist"
      ],
      "voi": false,
      "desc": "Charm those around you with your powerful voice."
    },
    "sinister_halo": {
      "name": "Sinister Halo",
      "attributes": [
        "Oath: Starkindred"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_starkindred => sinister_halo := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 32,
              "posture_damage": 5.6
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 1.65
      },
      "related_talents": [
        "Ichor Imbuement"
      ],
      "voi": false,
      "desc": "Emit a spinning ring of celestial energy, trapping and shredding any who step before its wake."
    },
    "skycrash": {
      "name": "Skycrash",
      "attributes": [
        "Oath: Blightsurger"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_blightsurger => skycrash := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 55,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 1.65
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "related_talents": [
        "Sovereign State",
        "Blightpierce"
      ],
      "voi": false,
      "desc": "Leap towards your enemies and stomp knocking up enemies caught."
    },
    "skyshatter_kick": {
      "name": "Skyshatter Kick",
      "attributes": [
        "Strength"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "skyshatter_kick := 80r STR",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 40,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 60,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 80,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 100,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 120,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Round Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 17.6
            },
            {
              "level": "L2",
              "damage": 30,
              "posture_damage": 19.2
            },
            {
              "level": "L3",
              "damage": 40,
              "posture_damage": 20.8
            },
            {
              "level": "L4",
              "damage": 50,
              "posture_damage": 22.4
            },
            {
              "level": "L5",
              "damage": 60,
              "posture_damage": 24
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 1.65
      },
      "sparks": [
        "Round Spark"
      ],
      "voi": false,
      "desc": "Unleash two devastating kicks with your brute strength."
    },
    "slice_n_dice": {
      "name": "Slice 'n' Dice",
      "attributes": [
        "Medium Weapon"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "slice_n_dice := 60r MED",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 19.1,
              "posture_damage": 32
            },
            {
              "level": "L2",
              "damage": 24.2,
              "posture_damage": 32
            },
            {
              "level": "L3",
              "damage": 29.3,
              "posture_damage": 32
            },
            {
              "level": "L4",
              "damage": 34.4,
              "posture_damage": 32
            },
            {
              "level": "L5",
              "damage": 39.5,
              "posture_damage": 32
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Medium Weapon": 1.65
      },
      "related_talents": [
        "Belief"
      ],
      "voi": false,
      "desc": "Step forward and slice through your enemies. Ability can be activated again on a successful hit."
    },
    "soul_beam": {
      "name": "Soul Beam",
      "attributes": [
        "Oath: Oathless"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "chorus_of_souls, oath_oathless => soul_beam := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "related_talents": [
        "Chorus of Souls"
      ],
      "miscellaneous": "You cannot use this Mantra if Chorus of Souls is not active.",
      "voi": false,
      "desc": "Harness your Chorus of Wisps to unleash a devastating blast."
    },
    "soulflare_siphon": {
      "name": "Soulflare Siphon",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "soulflare_siphon := 30r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 18.75,
              "posture_damage": 11
            },
            {
              "level": "L2",
              "damage": 25,
              "posture_damage": 11
            },
            {
              "level": "L3",
              "damage": 31.25,
              "posture_damage": 11
            },
            {
              "level": "L4",
              "damage": 37.5,
              "posture_damage": 11
            },
            {
              "level": "L5",
              "damage": 43.75,
              "posture_damage": 11
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "Grab and siphon blood out of your victim."
    },
    "sovereign_drive": {
      "name": "Sovereign Drive",
      "attributes": [
        "Oath: Blightsurger"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_blightsurger => sovereign_drive := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 18,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 1.65
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "related_talents": [
        "Sovereign State",
        "Blightpierce"
      ],
      "voi": false,
      "desc": "Dash forward in a blink, knocking down enemies in your path."
    },
    "spark_swap": {
      "name": "Spark Swap",
      "attributes": [
        "Thundercall"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "spark_swap := 50r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "sparks": [
        "Multiplying Spark"
      ],
      "voi": false,
      "desc": "Swap places with a selected target."
    },
    "storm_blades": {
      "name": "Storm Blades",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "storm_blades := 30r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 25,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 27,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 29,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 31,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 33,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone"
      ],
      "sparks": [
        "Tornado Spark"
      ],
      "voi": false,
      "desc": "Conjure weapons of thunder with your ether."
    },
    "strong_leap": {
      "name": "Strong Leap",
      "attributes": [
        "Strength"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "strong_leap := 50r STR",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "shared_cooldowns": [
        "Flame Leap",
        "Neural Pathway"
      ],
      "voi": true,
      "desc": "Kick off of the ground with your strength, sending you into the air."
    },
    "strong_left": {
      "name": "Strong Left",
      "attributes": [
        "Strength"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "strong_left := 20r STR",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 22
            },
            {
              "level": "L2",
              "damage": 22.5,
              "posture_damage": 24
            },
            {
              "level": "L3",
              "damage": 30,
              "posture_damage": 26
            },
            {
              "level": "L4",
              "damage": 37.5,
              "posture_damage": 28
            },
            {
              "level": "L5",
              "damage": 45,
              "posture_damage": 30
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 1.65
      },
      "related_talents": [
        "Overwhelming Might"
      ],
      "voi": false,
      "desc": "Show your foes your strength."
    },
    "summon_cauldron": {
      "name": "Summon Cauldron",
      "attributes": [
        "Intelligence"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "summon_cauldron := 20r INT",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "Make a cauldron appear from your memories."
    },
    "symbiotic_sustain": {
      "name": "Symbiotic Sustain",
      "attributes": [
        "Oath: Linkstrider"
      ],
      "category": "Support",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_linkstrider => symbiotic_sustain := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "related_talents": [
        "Symbiotic Link"
      ],
      "voi": false,
      "desc": "Activate when linked to an ally to sacrifice your own health to them."
    },
    "table_flip": {
      "name": "Table Flip",
      "attributes": [
        "Strength"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "table_flip := 40r STR",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 30,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 40,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 50,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 60,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 1.65
      },
      "voi": false,
      "desc": "Toss the ground in front of you."
    },
    "tacet_drop_kick": {
      "name": "Tacet Drop Kick",
      "attributes": [
        "Strength"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "jus_karita, murmur_tacet => tacet_drop_kick := 5r STR",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 18,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 21,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 24,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 27,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 1.65
      },
      "miscellaneous": "If you have any Attunement, this Mantra will have its Strength requirement increased to 20.",
      "voi": false,
      "desc": "Disguise yourself in tacet and drop kick your enemies."
    },
    "tacet_kick": {
      "name": "Tacet Kick",
      "attributes": [
        "Oath: Soulbreaker"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_soulbreaker => tacet_kick := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 25.1,
              "posture_damage": 12
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": false,
      "desc": "Slip out of perception and deliver a brutal kick."
    },
    "taunt": {
      "name": "Taunt",
      "attributes": [
        "Charisma"
      ],
      "category": "Support",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "taunt := 25r CHA",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 1,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 1,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "voi": true,
      "desc": "Taunt those around you, causing them to be unable to jump and to take 20% more damage. However, they deal 10% more damage."
    },
    "tempest_blitz": {
      "name": "Tempest Blitz",
      "attributes": [
        "Galebreathe",
        "Thundercall"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "tempest_blitz := 30r WND, 30r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 10,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 18,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 26,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 34,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 42,
              "posture_damage": 0
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75,
        "Thundercall": 2.75
      },
      "voi": false,
      "wiki": "",
      "desc": "Sprint forward on the winds themselves and deliver a devastating thunder kick."
    },
    "throw": {
      "name": "Throw",
      "attributes": [
        "Strength"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "throw := 35r STR",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 22,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 24,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 26,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 28,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 3
      },
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Vibrant Gem"
      ],
      "shared_cooldowns": [
        "Flame Grab",
        "Frost Grab",
        "Jolt Grab",
        "Clutching Shadow",
        "Iron Hug"
      ],
      "voi": false,
      "desc": "Grab and throw your enemies."
    },
    "thunder_kick": {
      "name": "Thunder Kick",
      "attributes": [
        "Thundercall"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "thunder_kick := 20r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 25,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 28,
              "posture_damage": 15
            },
            {
              "level": "L3",
              "damage": 31,
              "posture_damage": 20
            },
            {
              "level": "L4",
              "damage": 34,
              "posture_damage": 25
            },
            {
              "level": "L5",
              "damage": 37,
              "posture_damage": 30
            },
            {
              "level": "GB",
              "damage": 5,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Thundercall": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "An unrelenting kick like a clap of thunder."
    },
    "thunder_wisp": {
      "name": "Thunder Wisp",
      "attributes": [
        "Thundercall"
      ],
      "category": "Wisp",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "thunder_wisp := 30r LTN",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "miscellaneous": "Applies Sapped on uppercut and flourish.",
      "voi": false,
      "desc": "A servant of lightning."
    },
    "tornado": {
      "name": "Tornado",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "tornado := 20r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 126,
              "posture_damage": 14.4
            },
            {
              "level": "L2",
              "damage": 141.12,
              "posture_damage": 14.4
            },
            {
              "level": "L3",
              "damage": 156.24,
              "posture_damage": 14.4
            },
            {
              "level": "L4",
              "damage": 171.36,
              "posture_damage": 14.4
            },
            {
              "level": "L5",
              "damage": 186.48,
              "posture_damage": 14.4
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Aeon Logstone",
        "Eternal Logstone",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "A rushing current of wind."
    },
    "tornado_kick": {
      "name": "Tornado Kick",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "tornado_kick := 1r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 72,
              "posture_damage": 30
            },
            {
              "level": "L2",
              "damage": 82,
              "posture_damage": 30
            },
            {
              "level": "L3",
              "damage": 92,
              "posture_damage": 30
            },
            {
              "level": "L4",
              "damage": 102,
              "posture_damage": 30
            },
            {
              "level": "L5",
              "damage": 112,
              "posture_damage": 30
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Drift Shard",
        "Rush Shard",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "voi": false,
      "desc": "Kick a gust of wind forward, if it hits an enemy leap into the air and launch 3 more."
    },
    "tranquil_circle": {
      "name": "Tranquil Circle",
      "attributes": [
        "Oath: Blindseer"
      ],
      "category": "Support",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_blindseer => tranquil_circle := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "sparks": [
        "Magnet Spark"
      ],
      "voi": false,
      "desc": "All within the ring cannot cast Mantras. Those who stand within the ring gain 10% Monster Armor and 10% Damage vs Monsters."
    },
    "twincleave": {
      "name": "Twincleave",
      "attributes": [
        "Medium Weapon"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "twincleave := 50r MED",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 27.75,
              "posture_damage": 13.5
            },
            {
              "level": "L2",
              "damage": 31.45,
              "posture_damage": 13.5
            },
            {
              "level": "L3",
              "damage": 35.15,
              "posture_damage": 13.5
            },
            {
              "level": "L4",
              "damage": 38.85,
              "posture_damage": 13.5
            },
            {
              "level": "L5",
              "damage": 42.55,
              "posture_damage": 13.5
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Medium Weapon": 1.65
      },
      "related_talents": [
        "Belief"
      ],
      "voi": false,
      "desc": "Dart around the battlefield with devastating cleaves delivered in quick succession."
    },
    "twinstrikes": {
      "name": "Twinstrikes",
      "attributes": [
        "Strength",
        "Agility"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "twinstrikes := 40r AGL, 60r STR",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 0,
              "posture_damage": 22
            },
            {
              "level": "L2",
              "damage": 0,
              "posture_damage": 22
            },
            {
              "level": "L3",
              "damage": 0,
              "posture_damage": 22
            },
            {
              "level": "L4",
              "damage": 0,
              "posture_damage": 22
            },
            {
              "level": "L5",
              "damage": 0,
              "posture_damage": 22
            },
            {
              "level": "L7",
              "damage": 89.25,
              "posture_damage": 22
            },
            {
              "level": "L8",
              "damage": 96.34,
              "posture_damage": 22
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "related_talents": [
        "Expeditionary Evasiveness"
      ],
      "miscellaneous": "Only levels off Agility. Does not have investment scaling.",
      "voi": false,
      "desc": "Launch quick and devastating kicks."
    },
    "twister_kicks": {
      "name": "Twister Kicks",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "twister_kicks := 20r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 28,
              "posture_damage": 16
            },
            {
              "level": "L2",
              "damage": 33.2,
              "posture_damage": 16
            },
            {
              "level": "L3",
              "damage": 38.4,
              "posture_damage": 16
            },
            {
              "level": "L4",
              "damage": 43.6,
              "posture_damage": 16
            },
            {
              "level": "L5",
              "damage": 48.8,
              "posture_damage": 16
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "voi": false,
      "desc": "Go forth with spinning kicks infused with the wind"
    },
    "umbral_slash": {
      "name": "Umbral Slash",
      "attributes": [
        "Shadowcast"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "umbral_slash := 30r SDW",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 9
            },
            {
              "level": "L2",
              "damage": 24,
              "posture_damage": 9
            },
            {
              "level": "L3",
              "damage": 28,
              "posture_damage": 9
            },
            {
              "level": "L4",
              "damage": 32,
              "posture_damage": 9
            },
            {
              "level": "L5",
              "damage": 36,
              "posture_damage": 9
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Shadowcast": 2.75
      },
      "voi": false,
      "desc": "A swift slash channelled with foul energy."
    },
    "updraft": {
      "name": "Updraft",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "updraft := 20r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 32.4,
              "posture_damage": 21
            },
            {
              "level": "L2",
              "damage": 35.3,
              "posture_damage": 21
            },
            {
              "level": "L3",
              "damage": 38.3,
              "posture_damage": 21
            },
            {
              "level": "L4",
              "damage": 41.2,
              "posture_damage": 21
            },
            {
              "level": "L5",
              "damage": 44.2,
              "posture_damage": 21
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone"
      ],
      "voi": false,
      "desc": "A lifting torrent of wind."
    },
    "vein_tendrils": {
      "name": "Vein Tendrils",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "vein_tendrils := 30r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 25,
              "posture_damage": 12
            },
            {
              "level": "L2",
              "damage": 29,
              "posture_damage": 12
            },
            {
              "level": "L3",
              "damage": 33,
              "posture_damage": 12
            },
            {
              "level": "L4",
              "damage": 37,
              "posture_damage": 12
            },
            {
              "level": "L5",
              "damage": 41,
              "posture_damage": 12
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "Create tendrils of blood."
    },
    "veinbreaker": {
      "name": "Veinbreaker",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "veinbreaker := 30r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 90,
              "posture_damage": 25
            },
            {
              "level": "L2",
              "damage": 95,
              "posture_damage": 25
            },
            {
              "level": "GB",
              "damage": 1,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "voi": true,
      "desc": "Charge up a strong punch infused with your blood."
    },
    "vicious_descent": {
      "name": "Vicious Descent",
      "attributes": [
        "Bloodrend"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "vicious_descent := 20r BLD",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 18.5,
              "posture_damage": 14
            },
            {
              "level": "L2",
              "damage": 26,
              "posture_damage": 14
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Bloodrend": 2.75
      },
      "modifiers": [
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "voi": true,
      "desc": "Leap into the air and slam down with vengeance."
    },
    "warden_blades": {
      "name": "Warden Blades",
      "attributes": [
        "Frostdraw"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "warden_blades := 1r ICE",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 51,
              "posture_damage": 19
            },
            {
              "level": "L2",
              "damage": 56.5,
              "posture_damage": 19
            },
            {
              "level": "L3",
              "damage": 62,
              "posture_damage": 19
            },
            {
              "level": "L4",
              "damage": 67.5,
              "posture_damage": 19
            },
            {
              "level": "L5",
              "damage": 73,
              "posture_damage": 19
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Frostdraw": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard"
      ],
      "voi": false,
      "desc": ""
    },
    "warp_kick": {
      "name": "Warp Kick",
      "attributes": [
        "Oath: Blightsurger"
      ],
      "category": "Combat",
      "type": "Oath",
      "stars": 0,
      "vaulted": false,
      "reqs": "oath_blightsurger => warp_kick := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 40,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Strength": 1.65
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "related_talents": [
        "Sovereign State",
        "Blightpierce"
      ],
      "voi": false,
      "desc": "Perform a kick, then warp to your enemies for a second followup kick."
    },
    "whirling_blade": {
      "name": "Whirling Blade",
      "attributes": [
        "Monster Mantra"
      ],
      "category": "Combat",
      "type": "Monster",
      "stars": 2,
      "vaulted": false,
      "reqs": "whirling_blade := ()",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 41.4,
              "posture_damage": 0
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "modifiers": [
        "Drift Shard",
        "Rush Shard",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "voi": false,
      "desc": "A chitinous scythe to cut through your foes in a whirl."
    },
    "wind_blade": {
      "name": "Wind Blade",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 0,
      "vaulted": false,
      "reqs": "wind_blade := 1r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 18,
              "posture_damage": 12
            },
            {
              "level": "L2",
              "damage": 20.5,
              "posture_damage": 12
            },
            {
              "level": "L3",
              "damage": 23,
              "posture_damage": 12
            },
            {
              "level": "L4",
              "damage": 25.5,
              "posture_damage": 12
            },
            {
              "level": "L5",
              "damage": 28,
              "posture_damage": 12
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Tempest Wind",
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 4
            },
            {
              "level": "L2",
              "damage": 22.5,
              "posture_damage": 5
            },
            {
              "level": "L3",
              "damage": 30,
              "posture_damage": 6
            },
            {
              "level": "L4",
              "damage": 37.5,
              "posture_damage": 7
            },
            {
              "level": "L5",
              "damage": 45,
              "posture_damage": 8
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Drift Shard",
        "Rush Shard",
        "Aeon Logstone",
        "Eternal Logstone"
      ],
      "related_talents": [
        "Tempest Evolution"
      ],
      "voi": false,
      "desc": "Slicing blades of wind."
    },
    "wind_carve": {
      "name": "Wind Carve",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "wind_carve := 30r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20.4,
              "posture_damage": 12
            },
            {
              "level": "L2",
              "damage": 26.4,
              "posture_damage": 12
            },
            {
              "level": "L3",
              "damage": 32.4,
              "posture_damage": 12
            },
            {
              "level": "L4",
              "damage": 38.4,
              "posture_damage": 12
            },
            {
              "level": "L5",
              "damage": 44.4,
              "posture_damage": 12
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Cloudstone",
        "Stratus Stone",
        "Drift Shard",
        "Rush Shard",
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "A quick swirl of sharp winds."
    },
    "wind_forge": {
      "name": "Wind Forge",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 1,
      "vaulted": false,
      "reqs": "wind_forge := 20r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 20,
              "posture_damage": 21
            },
            {
              "level": "L2",
              "damage": 24,
              "posture_damage": 21
            },
            {
              "level": "L3",
              "damage": 28,
              "posture_damage": 21
            },
            {
              "level": "L4",
              "damage": 32,
              "posture_damage": 21
            },
            {
              "level": "L5",
              "damage": 36,
              "posture_damage": 21
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Multiplying Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 15,
              "posture_damage": 15
            },
            {
              "level": "L2",
              "damage": 18,
              "posture_damage": 15
            },
            {
              "level": "L3",
              "damage": 21,
              "posture_damage": 15
            },
            {
              "level": "L4",
              "damage": 24,
              "posture_damage": 15
            },
            {
              "level": "L5",
              "damage": 27,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens"
      ],
      "voi": false,
      "desc": "Encircle your foes with blades of wind that halt their escape until they respond."
    },
    "wind_gun": {
      "name": "Wind Gun",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Combat",
      "type": "Normal",
      "stars": 2,
      "vaulted": false,
      "reqs": "wind_gun := 30r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 32,
              "posture_damage": 10
            },
            {
              "level": "L2",
              "damage": 36,
              "posture_damage": 10
            },
            {
              "level": "L3",
              "damage": 40,
              "posture_damage": 10
            },
            {
              "level": "L4",
              "damage": 44,
              "posture_damage": 10
            },
            {
              "level": "L5",
              "damage": 48,
              "posture_damage": 10
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Multiplying Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 25.6,
              "posture_damage": 16
            },
            {
              "level": "L2",
              "damage": 28.8,
              "posture_damage": 16
            },
            {
              "level": "L3",
              "damage": 32,
              "posture_damage": 16
            },
            {
              "level": "L4",
              "damage": 35.2,
              "posture_damage": 16
            },
            {
              "level": "L5",
              "damage": 38.4,
              "posture_damage": 16
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Blast Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 32.64,
              "posture_damage": 6.4
            },
            {
              "level": "L2",
              "damage": 36.72,
              "posture_damage": 6.4
            },
            {
              "level": "L3",
              "damage": 40.8,
              "posture_damage": 6.4
            },
            {
              "level": "L4",
              "damage": 44.88,
              "posture_damage": 6.4
            },
            {
              "level": "L5",
              "damage": 48.96,
              "posture_damage": 6.4
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        },
        {
          "variant": "Blast and Multiplying Spark",
          "levels": [
            {
              "level": "L1",
              "damage": 48.96,
              "posture_damage": 72
            },
            {
              "level": "L2",
              "damage": 55.08,
              "posture_damage": 72
            },
            {
              "level": "L3",
              "damage": 61.2,
              "posture_damage": 72
            },
            {
              "level": "L4",
              "damage": 67.32,
              "posture_damage": 72
            },
            {
              "level": "L5",
              "damage": 73.44,
              "posture_damage": 72
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Drift Shard",
        "Rush Shard"
      ],
      "sparks": [
        "Multiplying Spark",
        "Blast Spark"
      ],
      "voi": false,
      "desc": "A powerful wind blast."
    },
    "wind_passage": {
      "name": "Wind Passage",
      "attributes": [
        "Galebreathe"
      ],
      "category": "Mobility",
      "type": "Normal",
      "stars": 3,
      "vaulted": false,
      "reqs": "wind_passage := 50r WND",
      "damage": [
        {
          "variant": null,
          "levels": [
            {
              "level": "L1",
              "damage": 18.5,
              "posture_damage": 15
            },
            {
              "level": "L2",
              "damage": 27.5,
              "posture_damage": 15
            },
            {
              "level": "L3",
              "damage": 36.5,
              "posture_damage": 15
            },
            {
              "level": "L4",
              "damage": 45.5,
              "posture_damage": 15
            },
            {
              "level": "L5",
              "damage": 54.5,
              "posture_damage": 15
            },
            {
              "level": "GB",
              "damage": 0,
              "posture_damage": null
            }
          ]
        }
      ],
      "scaling": {
        "Galebreathe": 2.75
      },
      "modifiers": [
        "Crystal Lens",
        "Perfect Lens",
        "Glass Stone",
        "Magnifying Stone",
        "Vibrant Gem"
      ],
      "voi": false,
      "desc": "A rush of wind"
    }
  },
  "origins": {
    "authority_ensign": {
      "name": "Authority Ensign",
      "desc": "A bright-eyed recruit deployed to the Eastern Front. Three cheers for the cause!",
      "outfit": "Authority Peacekeeper Armor",
      "spawns": [
        "Merit"
      ],
      "talents": [
        "Authority Ensign",
        "Horn of Authority"
      ],
      "faction": "Authority"
    },
    "castaway": {
      "name": "Castaway",
      "desc": "Washed ashore in an unfamiliar place, you find hospitality within the Kingdom of Etrea.",
      "outfit": "Stranded",
      "spawns": [
        "Etris",
        "Vigil"
      ],
      "talents": []
    },
    "deepbound": {
      "name": "Deepbound",
      "desc": "Your training is almost complete. Though you were raised in these halls, you must now venture out into the Wastes to prove your worth.",
      "outfit": "Diver Apprentice Robes",
      "spawns": [
        "CastleLight",
        "DiluvianMechanism"
      ],
      "talents": [
        "Deepbound Contract",
        "Call of the Deep"
      ]
    },
    "ignition_delver": {
      "name": "Ignition Delver",
      "desc": "Just another day on the job. The riches below ain't gonna extract themselves now, are they?",
      "outfit": "Union Initiate",
      "spawns": [
        "Miner",
        "ChariotsSpire"
      ],
      "talents": [
        "Union Card",
        "Union Hook",
        "Union Pager"
      ]
    },
    "lone_warrior": {
      "name": "Lone Warrior",
      "desc": "You awake to find yourself in a hall of ivory white, your memories of all other than combat are hazy.",
      "outfit": "Stranded",
      "spawns": [
        "Minityrsa"
      ],
      "talents": []
    },
    "voidwalker": {
      "name": "Voidwalker",
      "desc": "The contract is sealed, enlisting you into an otherworldly mercenary group, the Knives of Eylis. Despite the brutal training, it seems Eylis herself has a plan in mind for you.",
      "outfit": "Whaler Initiate",
      "spawns": [
        "Voidheart"
      ],
      "talents": [
        "Voidwalker Contract",
        "Voideye",
        "Grasp of Eylis"
      ]
    }
  },
  "outfits": {
    "11th_legion_plate": {
      "mats": {
        "Gold": 2,
        "Iron": 10,
        "Cloth": 5,
        "Fiber": 5
      },
      "name": "11th Legion Plate",
      "pants_id": "6022337695",
      "shirt_id": "6026296387",
      "reqs": "11th_legion_plate := 90r TTL, 10r FTD",
      "notes": 100,
      "talent": null,
      "category": "Adept",
      "durability": 1500,
      "resistances": {
        "Blunt Resistance": 30,
        "Physical Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Armor of the 11th Scouting Legion. Akilles brought them here some time ago to observe the coming conflict in the East."
    },
    "arachnids_weave": {
      "mats": {
        "Cloth": 10,
        "Fiber": 2,
        "Spider Egg": 5,
        "Dark Feather": 2,
        "Bloodless Gem": 1,
        "Vibrant Gem": 5
      },
      "name": "Arachnid's Weave",
      "reqs": "arachnids_weave := 240r TTL",
      "notes": 1000,
      "talent": "Corrosive Touch",
      "category": "Master",
      "pants_id": "139797713905949",
      "shirt_id": "129686480471028",
      "durability": 2100,
      "resistances": {
        "Physical Resistance": 20,
        "Elemental Resistance": 35,
        "Thunder Resistance": 10,
        "Metal Resistance": 15,
        "Blood Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 55,
        "Extra Stealth": 0
      },
      "desc": "Spun around the dantiest of spider silks, this silvery coordinate is punctuated by its iconic corset. Perhaps \"laced\" with poison?"
    },
    "auroran_gremor": {
      "pants_id": "11117084212",
      "shirt_id": "11117080267",
      "mats": {},
      "name": "Auroran Gremor",
      "reqs": "auroran_gremor := 240r TTL",
      "notes": 0,
      "talent": "Frozone",
      "category": "Spec",
      "durability": 2600,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 30,
        "Thunder Resistance": 20,
        "Shadow Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 100,
        "Extra Stealth": 0
      },
      "desc": "Armor of the Auroran Gremor\r\n"
    },
    "authority_captain_uniform": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Dark Feather": 1,
        "Lionfish Scale": 1
      },
      "name": "Authority Captain Uniform",
      "pants_id": "10461616070",
      "shirt_id": "10461611383",
      "reqs": "authority_ensign => authority_captain_uniform := ()",
      "notes": 500,
      "talent": null,
      "category": "Expert",
      "durability": 2000,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "The unmistakable banded coat of an Adretian Captain. Despite immediate appearances, the coat is wound with protective fibers that provide unparalleled durability."
    },
    "authority_commander": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Blessed Gem": 1,
        "Vibrant Gem": 5,
        "Bounder Claw": 1,
        "Dark Feather": 1,
        "Thresher Spine": 1
      },
      "name": "Authority Commander",
      "reqs": "authority_ensign => authority_commander := 240r TTL",
      "notes": 1000,
      "pants_id": "11679644318",
      "shirt_id": "11679642015",
      "talent": "Riot Breaker",
      "category": "Unique",
      "durability": 2800,
      "resistances": {
        "Blunt Resistance": 10,
        "Flame Resistance": 10,
        "Physical Resistance": 30,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 20,
        "Extra Stealth": 0
      },
      "desc": "The armored robes of an Authority Commander."
    },
    "authority_peacekeeper_armor": {
      "pants_id": "6624202760",
      "shirt_id": "6624178820",
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Iron": 1
      },
      "name": "Authority Peacekeeper Armor",
      "reqs": "authority_ensign => authority_peacekeeper_armor := ()",
      "notes": 30,
      "talent": "Lowstride",
      "category": "Adept",
      "durability": 1600,
      "resistances": {
        "Physical Resistance": 15,
        "Slash Resistance": 10,
        "Elemental Resistance": 10,
        "Flame Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "The durable battle armour of an Adretian soldier. The armour is specially forged by techniques developed in the Central Luminant, creating an uncharacteristically versatile armour plate."
    },
    "authority_peacekeeper_armour": {
      "mats": {
        "Iron": 1,
        "Cloth": 5,
        "Fiber": 5
      },
      "name": "Authority Peacekeeper Armour",
      "pants_id": "6624202760",
      "shirt_id": "6624178820",
      "reqs": "authority_peacekeeper_armour := 5r FTD, 90r TTL",
      "notes": 30,
      "talent": "Now You See Me",
      "category": "Adept",
      "durability": 1600,
      "resistances": {
        "Flame Resistance": 15,
        "Slash Resistance": 10,
        "Physical Resistance": 15,
        "Elemental Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "The durable battle armour of an Adretian soldier. The armour is specially forged by techniques developed in the Central Luminant, creating an uncharacteristically versatile armour plate."
    },
    "barbarian": {
      "pants_id": "16721597613",
      "shirt_id": "16721596275",
      "mats": {},
      "name": "Barbarian",
      "reqs": "beserker => barbarian := ()",
      "notes": 0,
      "talent": null,
      "category": "Unique",
      "durability": 1200,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "black_diver": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Blessed Gem": 1,
        "Vibrant Gem": 5,
        "Odd Tentacle": 1,
        "Thresher Spine": 1,
        "Megalodaunt Hide": 1
      },
      "name": "Black Diver",
      "reqs": "black_diver := 240r TTL, 10r WLL",
      "notes": 1000,
      "talent": null,
      "category": "Master",
      "pants_id": "9615733074",
      "shirt_id": "9615732422",
      "durability": 2600,
      "resistances": {
        "Shadow Resistance": 20,
        "Thunder Resistance": 20,
        "Physical Resistance": 30,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 50,
        "Extra Stealth": 0
      },
      "desc": "Coat of an esteemed Black Diver, one of the few in many generations of Divers from the Markor Citadel."
    },
    "blacksteel_attire": {
      "mats": {},
      "name": "Blacksteel Attire",
      "pants_id": "4907680538",
      "shirt_id": "4907667581",
      "reqs": "iron_vessel => blacksteel_attire := ()",
      "notes": 0,
      "talent": null,
      "category": "Unique",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 30,
        "Slash Resistance": 10,
        "Flame Resistance": 35
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Attire wrought from forged blacksteel. Its weight hardens the wearer's stance."
    },
    "bounty_hunter": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Eternal Logstone": 1
      },
      "name": "Bounty Hunter",
      "pants_id": "5707068742",
      "shirt_id": "5707040824",
      "reqs": "bounty_hunter := 90r TTL",
      "notes": 0,
      "talent": "Lightweight",
      "category": "Adept",
      "durability": 1500,
      "resistances": {
        "Physical Resistance": 20,
        "Elemental Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Armor suited for hunting monsters."
    },
    "cala_mariner": {
      "mats": {
        "Cloth": 3,
        "Fiber": 4,
        "Odd Tentacle": 5,
        "Nautilodaunt Beak": 1,
        "Blue Gem": 1,
        "Vibrant Gem": 10
      },
      "name": "Cala-Mariner",
      "reqs": "cala_mariner := 240r TTL, 5r WLL",
      "notes": 1000,
      "talent": "Tidal Shock",
      "category": "Master",
      "pants_id": "73865346210922",
      "shirt_id": "111462203380466",
      "durability": 2200,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 35,
        "Ice Resistance": 30,
        "Blood Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 45,
        "Extra Stealth": 0
      },
      "desc": "The tattoo sprawling across your chest serves as a physical memory of the aquatic foes you have felled, and as a keen warning to those who would stand in your way."
    },
    "carefree_garments": {
      "mats": {
        "Iron": 1,
        "Cloth": 4,
        "Fiber": 5,
        "Glass Stone": 1
      },
      "name": "Carefree Garments",
      "pants_id": "122843258666243",
      "shirt_id": "77587021895074",
      "reqs": "carefree_garments := 105r TTL",
      "notes": 0,
      "talent": "Fleetfoot",
      "category": "Adept",
      "durability": 2000,
      "resistances": {
        "Physical Resistance": 10,
        "Elemental Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "celtorian_tideknight": {
      "category": "Master",
      "durability": 2800,
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "mats": {
        "Bloodless Gem": 1,
        "Cloth": 5,
        "Dark Feather": 1,
        "Odd Tentacle": 1,
        "Thresher Spine": 1,
        "Umbral Obsidian": 5,
        "Vibrant Gem": 5
      },
      "name": "Celtorian Tideknight",
      "pants_id": "16098658745",
      "shirt_id": "16102934005",
      "notes": 1000,
      "reqs": "celtorian_tideknight := 240r TTL",
      "resistances": {
        "Blunt Resistance": 5,
        "Elemental Resistance": 25,
        "Ice Resistance": 5,
        "Physical Resistance": 30,
        "Shadow Resistance": 10
      },
      "talent": "Tidekeeper",
      "desc": "..."
    },
    "cerulean_gown": {
      "mats": {
        "Cloth": 15,
        "Fiber": 15,
        "Megalodaunt Hide": 1
      },
      "name": "Cerulean Gown",
      "pants_id": "16826366211",
      "shirt_id": "16826363331",
      "reqs": "cerulean_gown := 135r TTL",
      "notes": 200,
      "talent": null,
      "category": "Expert",
      "durability": 1500,
      "resistances": {
        "Physical Resistance": 20,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A bodiced sky-blue dress, with various tassels attached for decoration. Despite its initial elegant appearance, the fastened layered skirt, tight-cuffed shirt sleeves, and sturdy boots suggest the outfit is both stylish and functional, fit for both formal and perilous occasions."
    },
    "cindergarb": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Dying Ember": 5,
        "Blessed Gem": 2
      },
      "name": "Cindergarb",
      "pants_id": "13408550924",
      "shirt_id": "13408549888",
      "reqs": "cindergarb := 240r TTL, 45r FLM",
      "notes": 1000,
      "talent": "Warding Radiance, Repeated Propulsion",
      "category": "Unique",
      "durability": 3000,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 30,
        "Flame Resistance": 20,
        "Metal Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 75,
        "Extra Stealth": 0
      },
      "desc": "Forged from fabric tempered in flame. Cindergard gathers shed embers enhancing your flamecharm ability."
    },
    "cloak_of_winds": {
      "mats": {
        "Cloth": 5,
        "Erisore": 10,
        "Vibrant Gem": 1,
        "Strange Claw": 2
      },
      "name": "Cloak of Winds",
      "pants_id": "10401292128",
      "shirt_id": "10401137145",
      "reqs": "cloak_of_winds := 165r TTL",
      "notes": 0,
      "talent": "Paired Soul",
      "category": "Expert",
      "durability": 1200,
      "resistances": {
        "Shadow Resistance": 25,
        "Physical Resistance": 20,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Powerful cloak of the Vigils."
    },
    "corsair_outlaw": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Aeon Logstone": 1
      },
      "name": "Corsair Outlaw",
      "pants_id": "4854428285",
      "shirt_id": "4854374607",
      "reqs": "corsair_outlaw := ()",
      "notes": 0,
      "talent": "Lightweight",
      "category": "Starter",
      "durability": 1200,
      "resistances": {
        "Physical Resistance": 15,
        "Elemental Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "cutthroat_light_armor": {
      "mats": {
        "Iron": 5,
        "Cloth": 4,
        "Fiber": 4,
        "Crystal Lens": 1
      },
      "name": "Cutthroat Light Armor",
      "reqs": "cutthroat_light_armor := 90r TTL",
      "notes": 30,
      "pants_id": "5115781415",
      "shirt_id": "5115781293",
      "talent": "Hunter's Reflexes",
      "category": "Adept",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 10,
        "Elemental Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Sturdy leather armor, fashioned for the hunters sent into the driftlands to deal with rival factions."
    },
    "darkened_bastion": {
      "mats": {
        "Cloth": 7,
        "Fiber": 5,
        "Vibrant Gem": 10,
        "Void Feather": 1,
        "Umbral Obsidian": 5
      },
      "name": "Darkened Bastion",
      "reqs": "darkened_bastion := 240r TTL",
      "notes": 1000,
      "talent": "Withering Soul",
      "category": "Master",
      "pants_id": "9520635185",
      "shirt_id": "9520632213",
      "durability": 2600,
      "resistances": {
        "Shadow Resistance": 20,
        "Physical Resistance": 30,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 50,
        "Extra Stealth": 50
      },
      "desc": "A noble's armor, shattered and reforged into a sleek and dark ensemble. The essence of Shadowcast courses through its fibers like a living entity embedded within the fabric. When you lay your hand upon it, a disquieting sensation washes over you."
    },
    "darksteel_plate": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Erisore": 5,
        "Dark Feather": 1,
        "Strange Claw": 1
      },
      "name": "Darksteel Plate",
      "pants_id": "10424589665",
      "shirt_id": "10424588094",
      "reqs": "darksteel_plate := 165r TTL, 20r FTD",
      "notes": 300,
      "talent": "Unbreakable",
      "category": "Expert",
      "durability": 2500,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "The durable battle armour of an Adretian soldier. The armour is specially forged by techniques developed in the Central Luminant, creating an uncharacteristically versatile armour plate."
    },
    "diver_apprentice_robes": {
      "mats": {
        "Cloth": 4,
        "Fiber": 4,
        "Crystal Lens": 3
      },
      "name": "Diver Apprentice Robes",
      "pants_id": "6806587281",
      "shirt_id": "6806586302",
      "reqs": "diver_apprentice_robes := 90r TTL, 10r INT",
      "notes": 50,
      "talent": null,
      "category": "Adept",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 10,
        "Elemental Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 20,
        "Extra Stealth": 0
      },
      "desc": "Robes of an Apprentice Diver. A robe weaved through the power of the Song, grants passable elemental defenses and ether regeneration."
    },
    "diver_journeyman_robes": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Megalodaunt Hide": 2,
        "Iron": 1
      },
      "name": "Diver Journeyman Robes",
      "reqs": "diver_journeyman_robes := 165r TTL",
      "notes": 30,
      "pants_id": "12124472966",
      "shirt_id": "12124471806",
      "talent": "Lowstride",
      "category": "Expert",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 30,
        "Blunt Resistance": 10,
        "Elemental Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Crafted for experienced Divers, these robes signify one who has experienced the horrors of the Deep."
    },
    "duelists_attire": {
      "mats": {
        "Glass Stone": 5
      },
      "name": "Duelist's Attire",
      "pants_id": "5706841071",
      "shirt_id": "5706840256",
      "reqs": "duelists_attire := 90r TTL",
      "notes": 0,
      "talent": null,
      "category": "Adept",
      "durability": 1200,
      "resistances": {
        "Slash Resistance": 10,
        "Physical Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "The attire of a duelist for sport."
    },
    "eager_tradesman": {
      "mats": {
        "Cloth": 3,
        "Fiber": 3
      },
      "name": "Eager Tradesman",
      "pants_id": "2469632377",
      "shirt_id": "2469628204",
      "reqs": "eager_tradesman := ()",
      "notes": 50,
      "talent": "Knack",
      "category": "Starter",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 10,
        "Elemental Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "There's work to be done. In style."
    },
    "etrean_guard": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Erisore": 5,
        "Megalodaunt Hide": 2
      },
      "name": "Etrean Guard",
      "pants_id": "6891785609",
      "shirt_id": "6891784537",
      "reqs": "etrean_guard := 165r TTL",
      "notes": 30,
      "talent": "Unbreakable",
      "category": "Expert",
      "durability": 2000,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Serpentine armor of the Kingdom of Etrea. A lightweight piece of plate sits atop padded snakeskin leather."
    },
    "etrean_rogue": {
      "pants_id": null,
      "shirt_id": null,
      "mats": {
        "Crystal Lens": 3,
        "Spark Gland": 3
      },
      "name": "Etrean Rogue",
      "reqs": "etrean_rogue := ()",
      "notes": 0,
      "talent": "Test",
      "category": "Unobtainable",
      "durability": 500,
      "resistances": {
        "Slash Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Sturdy leather armor, fashioned for the hunters sent down into Etrea's forest."
    },
    "experienced_adventurer": {
      "mats": {
        "Cloth": 3,
        "Fiber": 3,
        "Irithine": 2
      },
      "name": "Experienced Adventurer",
      "pants_id": "5899132181",
      "shirt_id": "5899129203",
      "reqs": "experienced_adventurer := 90r TTL",
      "notes": 25,
      "talent": "Looter",
      "category": "Adept",
      "durability": 1000,
      "resistances": {
        "Blunt Resistance": 10,
        "Physical Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "You wear your experience.\r"
    },
    "familiar_assassins_armor": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5
      },
      "name": "Familiar Assassin's Armor",
      "pants_id": "616382369",
      "shirt_id": "616382294",
      "reqs": "familiar_assassins_armor := 240r TTL",
      "notes": 15000,
      "talent": "Bane",
      "category": "Unique",
      "durability": 2000,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 20,
        "Extra Stealth": 50
      },
      "desc": "Discard your identity."
    },
    "familiar_demons_armor": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Dread Serpent's Tooth": 1
      },
      "name": "Familiar Demon's Armor",
      "pants_id": "708342460",
      "shirt_id": "9727632807",
      "reqs": "familiar_demons_armor := 240r TTL",
      "notes": 15000,
      "talent": "Demon Step",
      "category": "Unique",
      "durability": 2500,
      "resistances": {
        "Flame Resistance": 10,
        "Physical Resistance": 25,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "So ya want to become a bossraid Oni...?"
    },
    "familiar_heretics_armor": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Nightbringer Enchant Stone": 1
      },
      "name": "Familiar Heretic's Armor",
      "pants_id": "2366828269",
      "shirt_id": "2366825248",
      "reqs": "familiar_heretics_armor := 240r TTL",
      "notes": 5000,
      "talent": "Soul Rip",
      "category": "Unique",
      "durability": 4000,
      "resistances": {
        "Physical Resistance": 35,
        "Elemental Resistance": 35,
        "Flame Resistance": 5,
        "Shadow Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Fit only for a traitor."
    },
    "familiar_knights_armor": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Gold": 3,
        "Heroism Enchant Stone": 5
      },
      "name": "Familiar Knight's Armor",
      "pants_id": "665014655",
      "shirt_id": "665014274",
      "reqs": "familiar_knights_armor := 240r TTL",
      "notes": 5000,
      "talent": "Hyperbody",
      "category": "Unique",
      "durability": 3500,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 40
      },
      "extra_percents": {
        "Ether Regen": 10,
        "Extra Stealth": 0
      },
      "desc": "You don't know why but a certain Murmur is making you very angry."
    },
    "familiar_occulists_armor": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Hemobloom": 5,
        "Bloodless Gem": 5
      },
      "name": "Familiar Occulist's Armor",
      "pants_id": "3072082107",
      "shirt_id": "3072032909",
      "reqs": "familiar_occulists_armor := 240r TTL",
      "notes": 10000,
      "talent": "Life Leech",
      "category": "Unique",
      "durability": 2000,
      "resistances": {
        "Shadow Resistance": 20,
        "Physical Resistance": 25,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 50,
        "Extra Stealth": 0
      },
      "desc": "The visage of a five-eyed hound enters your mind unsolicited. Brr."
    },
    "familiar_occultists_armor": {
      "pants_id": "3072082107",
      "shirt_id": "3072032909",
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Bloodless Gem": 5,
        "Hemobloom": 5
      },
      "name": "Familiar Occultist's Armor",
      "reqs": "familiar_occultists_armor := 240r TTL",
      "notes": 10000,
      "talent": "Life Leech",
      "category": "Unique",
      "durability": 2000,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 25,
        "Shadow Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 50,
        "Extra Stealth": 0
      },
      "desc": "The visage of a five-eyed hound enters your mind unsolicited. Brr."
    },
    "ferrymans_coat": {
      "mats": {
        "Cloth": 7,
        "Fiber": 5,
        "Spark Gland": 5,
        "Vibrant Gem": 10,
        "Void Feather": 1
      },
      "name": "Ferryman's Coat",
      "reqs": "ferrymans_coat := 195r TTL",
      "notes": 400,
      "talent": "Ferryman's Curse",
      "category": "Unique",
      "pants_id": "5807965600",
      "shirt_id": "5825770698",
      "durability": 2500,
      "resistances": {
        "Physical Resistance": 20,
        "Blunt Resistance": 5,
        "Elemental Resistance": 25,
        "Thunder Resistance": 25,
        "Wind Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 50,
        "Extra Stealth": 0
      },
      "desc": "Coat of the Krulian horror known as the Ferryman."
    },
    "flame_worshipper_armor": {
      "mats": {
        "Iron": 2,
        "Cloth": 4,
        "Fiber": 4
      },
      "name": "Flame Worshipper Armor",
      "reqs": "flame_worshipper_armor := 90r TTL",
      "notes": 30,
      "talent": "Intrepeid Flame",
      "category": "Adept",
      "pants_id": "5202213328",
      "shirt_id": "5202212340",
      "durability": 1000,
      "resistances": {
        "Flame Resistance": 25,
        "Physical Resistance": 10,
        "Elemental Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Coat of the Covenant of Flame, pioneered by the Drowned Diver Amorus Pleeksty."
    },
    "grand_pathfinder_cloak": {
      "mats": {
        "Gold": 5,
        "Iron": 6,
        "Cloth": 5,
        "Fiber": 5,
        "Erisore": 5,
        "Irithine": 5,
        "Dark Feather": 2
      },
      "name": "Grand Pathfinder Cloak",
      "reqs": "grand_pathfinder_cloak := 165r TTL",
      "notes": 150,
      "talent": "Legendary",
      "category": "Expert",
      "pants_id": "9639386496",
      "shirt_id": "9639320443",
      "durability": 2000,
      "resistances": {
        "Physical Resistance": 20,
        "Elemental Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 40
      },
      "desc": "A long coat hiding reptilian-like armored scales beneath. A pathfinder's pride."
    },
    "heretics_memento": {
      "mats": {
        "Gold": 5,
        "Cloth": 10,
        "Fiber": 5,
        "Vibrant Gem": 5,
        "Wayward Gem": 1
      },
      "name": "Heretic's Memento",
      "reqs": "heretics_memento := 240r TTL",
      "notes": 500,
      "talent": "Underdog",
      "category": "Unique",
      "pants_id": "16129130309",
      "shirt_id": "16129125190",
      "durability": 2000,
      "resistances": {
        "Physical Resistance": 25,
        "Blunt Resistance": 10,
        "Elemental Resistance": 25,
        "Shadow Resistance": 5,
        "Metal Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 100,
        "Extra Stealth": 0
      },
      "desc": "Heretic's Memento"
    },
    "hidden_knife_armor": {
      "pants_id": null,
      "shirt_id": null,
      "mats": {
        "Cloth": 5,
        "Fiber": 5
      },
      "name": "Hidden Knife Armor",
      "reqs": "rogue_assassin => hidden_knife_armor := ()",
      "notes": 0,
      "talent": "Bane",
      "category": "Unique",
      "durability": 2000,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 20,
        "Extra Stealth": 50
      },
      "desc": "Discard your identity."
    },
    "hired_mercenary": {
      "mats": {
        "Iron": 1,
        "Cloth": 5,
        "Fiber": 5
      },
      "name": "Hired Mercenary",
      "reqs": "hired_mercenary := ()",
      "notes": 25,
      "talent": null,
      "category": "Starter",
      "pants_id": "5738143134",
      "shirt_id": "5738141373",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 15,
        "Elemental Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A basic set of armor perfect for taking on the world!... Uhhhh... yeah."
    },
    "hive_adjudicator": {
      "pants_id": "5115821026",
      "shirt_id": "5115786091",
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Iron": 1
      },
      "name": "Hive Adjudicator",
      "reqs": "hive_adjudicator := 240r TTL",
      "notes": 30,
      "talent": "Lowstride",
      "category": "Unobtainable",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "hive_drone": {
      "mats": {
        "Iron": 1,
        "Cloth": 5,
        "Fiber": 5,
        "Megalodaunt Hide": 2
      },
      "name": "Hive Drone",
      "reqs": "hive_drone := 165r TTL",
      "notes": 30,
      "talent": "Lowstride",
      "category": "Expert",
      "pants_id": "10415789127",
      "shirt_id": "10415791512",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 25,
        "Blunt Resistance": 5,
        "Elemental Resistance": 25,
        "Wind Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Uniform of the Hive, threaded for powerful soldiers and researchers alike."
    },
    "hive_leaders_garment": {
      "pants_id": "3568545537",
      "shirt_id": "3568543452",
      "mats": {},
      "name": "Hive Leader's Garment",
      "reqs": "hive_leaders_garment := 240r TTL",
      "notes": 0,
      "talent": null,
      "category": "Spec",
      "durability": 3000,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "The royal robes of the King of the Hive, layered in protective material and luxurious cloth alike, a one-of-a-kind garb that can only be produced every millenia."
    },
    "hive_tactician_armor": {
      "mats": {
        "Cloth": 5,
        "Iron": 2,
        "Dark Feather": 2,
        "Vibrant Gem": 3
      },
      "name": "Hive Tactician Armor",
      "reqs": "hive_tactician_armor := 165r TTL, 25r AGL",
      "notes": 0,
      "talent": "Brunt",
      "category": "Expert",
      "pants_id": "10376886686",
      "shirt_id": "10376884392",
      "durability": 1200,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 20,
        "Wind Resistance": 10,
        "Metal Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A fine coat interwoven with steel using Ironsing."
    },
    "icebringers_vestments": {
      "mats": {
        "Iron": 8,
        "Cloth": 5,
        "Fiber": 5,
        "Blue Gem": 1,
        "Vibrant Gem": 5,
        "Frigid Prism": 5
      },
      "name": "Icebringer's Vestments",
      "reqs": "icebringers_vestments := 240r TTL, 45r ICE",
      "notes": 1000,
      "talent": "Refreeze, Orbital Ice",
      "category": "Unique",
      "pants_id": "16826351109",
      "shirt_id": "16826348060",
      "durability": 2600,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 30,
        "Ice Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 75,
        "Extra Stealth": 0
      },
      "desc": "An elegant outfit favoured by expert Frostdrawers. The weavers and seamsters who typically make outfits of this kind are known for their secret techniques, which they use to imbue elemental resistances into the very fabrics they manufacture."
    },
    "ignition_deepdelver": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Blue Gem": 1,
        "Vibrant Gem": 5,
        "Bounder Claw": 1,
        "Frozen Membrane": 1,
        "Worn Cog": 1
      },
      "name": "Ignition Deepdelver",
      "reqs": "ignition_deepdelver := 240r TTL",
      "notes": 1000,
      "talent": "Force Your Way",
      "category": "Master",
      "pants_id": "11698217402",
      "shirt_id": "11698216419",
      "durability": 3000,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 35,
        "Ice Resistance": 15,
        "Metal Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 20,
        "Extra Stealth": 0
      },
      "desc": "Heavyweight armor devised for deepdelvers into the layers of the Depths."
    },
    "ignition_trailblazer": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Megalodaunt Hide": 2,
        "Iron": 1
      },
      "name": "Ignition Trailblazer",
      "reqs": "ignition_trailblazer := 165r TTL",
      "notes": 30,
      "talent": "Perseverance, Strong Stern",
      "category": "Expert",
      "pants_id": "11630353582",
      "shirt_id": "11630345812",
      "durability": 1000,
      "resistances": {
        "Blunt Resistance": 5,
        "Flame Resistance": 5,
        "Physical Resistance": 25,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Garb for those aspiring to become Deepdelvers"
    },
    "ignition_union_uniform": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Irithine": 3,
        "Lionfish Scale": 1
      },
      "name": "Ignition Union Uniform",
      "reqs": "ignition_union_uniform := 105r TTL",
      "notes": 0,
      "talent": null,
      "category": "Adept",
      "pants_id": "7009098395",
      "shirt_id": "7009096659",
      "durability": 2000,
      "resistances": {
        "Physical Resistance": 22,
        "Elemental Resistance": 22
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "ignition_welder": {
      "mats": {
        "Iron": 5,
        "Cloth": 5,
        "Fiber": 5,
        "Erisore": 5
      },
      "name": "Ignition Welder",
      "reqs": "ignition_welder := 165r TTL, 10r FTD",
      "notes": 300,
      "talent": "Master Craftsman",
      "category": "Expert",
      "pants_id": "112355463907464",
      "shirt_id": "80584303714847",
      "durability": 3000,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Sturdy workwear designed for heavy duty labour. Just remember - personal protective equipment doesn't make you invincible!"
    },
    "inquisition_light": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Vibrant Gem": 5,
        "Wayward Gem": 3,
        "Void Feather": 3
      },
      "name": "Inquisition Light",
      "reqs": "authority_ensign => inquisition_light := 240r TTL",
      "notes": 0,
      "talent": "Lethal Dose",
      "category": "Unique",
      "pants_id": "72208548326844",
      "shirt_id": "84894162495052",
      "durability": 3200,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 35,
        "Shadow Resistance": 10,
        "Metal Resistance": 10,
        "Blood Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 15,
        "Extra Stealth": 50
      },
      "desc": "..."
    },
    "jade_vigils_weave": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Wind Gem": 1,
        "Gale Stone": 5,
        "Dark Feather": 1,
        "Thresher Spine": 1
      },
      "name": "Jade Vigil's Weave",
      "reqs": "jade_vigils_weave := 240r TTL, 10r AGL",
      "notes": 1000,
      "talent": "Serpent's Dance",
      "category": "Unique",
      "pants_id": "16220453084",
      "shirt_id": "16220418770",
      "durability": 2800,
      "resistances": {
        "Wind Resistance": 15,
        "Blood Resistance": 25,
        "Physical Resistance": 30,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 25,
        "Extra Stealth": 0
      },
      "desc": "Masters of the ancient Fang and Coil technique wear this robe as a tribute to their rich heritage. Its verdant weave once served as subtle camouflage, blending seamlessly into the wilds of a forgotten era."
    },
    "jesters_garb": {
      "mats": {
        "Cloth": 7,
        "Fiber": 5,
        "Vibrant Gem": 10
      },
      "name": "Jester's Garb",
      "reqs": "jesters_garb := 195r TTL",
      "notes": 400,
      "talent": "Mocking Favor, Not a Scratch",
      "category": "Unique",
      "pants_id": "16178500022",
      "shirt_id": "16178494416",
      "durability": 2500,
      "resistances": {
        "Blunt Resistance": 15,
        "Physical Resistance": 25,
        "Elemental Resistance": 35
      },
      "extra_percents": {
        "Ether Regen": 50,
        "Extra Stealth": 0
      },
      "desc": "A lovely three-piece suit reminiscent of opulence, yet suggestions of prankish intention linger, woven within the argyle. At least if you make a fool of yourself, you're dressed for the part!"
    },
    "justicar_neophyte": {
      "pants_id": "115975146239497",
      "shirt_id": "119822033271759",
      "mats": {},
      "name": "Justicar Neophyte",
      "reqs": "justicar => justicar_neophyte := 30r TTL",
      "notes": 0,
      "talent": null,
      "category": "Starter",
      "durability": 1500,
      "resistances": {
        "Physical Resistance": 15,
        "Blunt Resistance": 5,
        "Elemental Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 10,
        "Extra Stealth": 0
      },
      "desc": "Robes given to those who have just joined the journey to help others in need. These are woven to prioritize quick movement if needed."
    },
    "justicars_armor": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Gale Stone": 5,
        "Wayward Gem": 1,
        "Dark Feather": 1,
        "Thresher Spine": 4
      },
      "name": "Justicar's Armor",
      "reqs": "justicars_armor := 240r TTL",
      "notes": 1000,
      "talent": "The Path, Unveiled",
      "category": "Master",
      "pants_id": "11234431160",
      "shirt_id": "11234428522",
      "durability": 2800,
      "resistances": {
        "Ice Resistance": 5,
        "Blunt Resistance": 5,
        "Shadow Resistance": 5,
        "Physical Resistance": 30,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 20,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "keeper": {
      "mats": {
        "Iron": 1,
        "Cloth": 3,
        "Fiber": 3
      },
      "name": "Keeper",
      "reqs": "keeper := 90r TTL, 10r INT",
      "notes": 25,
      "talent": null,
      "category": "Adept",
      "pants_id": "4854440137",
      "shirt_id": "4854403027",
      "durability": 1000,
      "resistances": {
        "Ice Resistance": 10,
        "Wind Resistance": 10,
        "Physical Resistance": 5,
        "Elemental Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 20,
        "Extra Stealth": 0
      },
      "desc": "Armor with magical properties."
    },
    "legion_centurion": {
      "category": "Master",
      "durability": 3000,
      "extra_percents": {
        "Ether Regen": 20,
        "Extra Stealth": 0
      },
      "mats": {
        "Blue Gem": 1,
        "Cloth": 5,
        "Dark Feather": 1,
        "Fiber": 5,
        "Gale Stone": 5,
        "Thresher Spine": 1
      },
      "name": "Legion Centurion",
      "notes": 1000,
      "pants_id": "7787129741",
      "shirt_id": "7787127693",
      "reqs": "legion_centurion := 240r TTL, 10r FTD",
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 30,
        "Wind Resistance": 5,
        "Shadow Resistance": 5
      },
      "talent": "Centurion's Resolve",
      "desc": "Armor worn by the honorary centurion of the legion, who excel in the ways of Gale Kata."
    },
    "martial_artist": {
      "mats": {
        "Cloth": 7,
        "Odd Tentacle": 1
      },
      "name": "Martial Artist",
      "reqs": "martial_artist := 165r TTL, 15r STR",
      "notes": 100,
      "talent": "Bruiser's Mixup",
      "category": "Expert",
      "pants_id": "16721597613",
      "shirt_id": "16721596275",
      "durability": 1200,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 20,
        "Flame Resistance": 5,
        "Metal Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Show your strength."
    },
    "merchant_robes": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5
      },
      "name": "Merchant Robes",
      "reqs": "merchant_robes := ()",
      "notes": 25,
      "talent": "Merchant's Accord",
      "category": "Starter",
      "pants_id": "5012187218",
      "shirt_id": "5012185803",
      "durability": 1200,
      "resistances": {
        "Physical Resistance": 10,
        "Elemental Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A set of merchant robes, great for selling things not so great for battle."
    },
    "mod_business_competitive": {
      "pants_id": "15502133202",
      "shirt_id": "123654213990549",
      "mats": {},
      "name": "Mod Business Competitive",
      "reqs": "mod_business_competitive := ()",
      "notes": 0,
      "talent": null,
      "category": "Spec",
      "durability": 100,
      "resistances": {},
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "The ticket grind never stops.\r"
    },
    "mod_hoodie": {
      "pants_id": "110456474551047",
      "shirt_id": "81261523859343",
      "mats": {},
      "name": "Mod Hoodie",
      "reqs": "mod_hoodie := ()",
      "notes": 0,
      "talent": null,
      "category": "Spec",
      "durability": 100,
      "resistances": {},
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Increases your coolness attribute.\r"
    },
    "mod_skirt": {
      "pants_id": "16291636804",
      "shirt_id": "16291635064",
      "mats": {},
      "name": "Mod Skirt",
      "reqs": "mod_skirt := ()",
      "notes": 0,
      "talent": null,
      "category": "Spec",
      "durability": 100,
      "resistances": {},
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Just another day at the office."
    },
    "mod_suit": {
      "pants_id": "15502133202",
      "shirt_id": "15563656322",
      "mats": {},
      "name": "Mod Suit",
      "reqs": "mod_suit := ()",
      "notes": 0,
      "talent": null,
      "category": "Spec",
      "durability": 100,
      "resistances": {},
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Just another day at the office."
    },
    "moonseye": {
      "pants_id": "9520635185",
      "shirt_id": "9520632213",
      "mats": {},
      "name": "Moonseye",
      "reqs": "prince_of_the_moon => moonseye := ()",
      "notes": 0,
      "talent": "Crippling Darkness",
      "category": "Unique",
      "durability": 40000,
      "resistances": {
        "Physical Resistance": 55,
        "Elemental Resistance": 35,
        "Shadow Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "mr_toon": {
      "pants_id": "5990852155",
      "shirt_id": "5990799958",
      "mats": {},
      "name": "Mr Toon",
      "reqs": "mr_toon := ()",
      "notes": 0,
      "talent": "Vow of Mastery",
      "category": "Spec",
      "durability": 2600,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 30,
        "Thunder Resistance": 20,
        "Shadow Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 100,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "navaen_nomad_robes": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Erisore": 8,
        "Frigid Prism": 2
      },
      "name": "Navaen Nomad Robes",
      "reqs": "navaen_nomad_robes := 90r TTL",
      "notes": 100,
      "pants_id": "5747461248",
      "shirt_id": "5747459547",
      "talent": "Fists of Navae",
      "category": "Adept",
      "durability": 1800,
      "resistances": {
        "Ice Resistance": 15,
        "Blunt Resistance": 10,
        "Shadow Resistance": 15,
        "Physical Resistance": 10,
        "Elemental Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 50
      },
      "desc": "Outfit of the Eastern Navaen Nomads. The frigid prisms crafted into this armor have been blessed by Navae, giving them defense against darkness and the cold"
    },
    "navaen_war_chief": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Erisore": 8,
        "Frigid Prism": 2,
        "Odd Tentacle": 1,
        "Thresher Spine": 2,
        "Wind Gem": 1
      },
      "name": "Navaen War Chief",
      "reqs": "navaen_war_chief := 240r TTL",
      "notes": 1000,
      "talent": "Chief's Will",
      "category": "Master",
      "pants_id": "8692777457",
      "shirt_id": "8692790290",
      "durability": 3000,
      "resistances": {
        "Ice Resistance": 10,
        "Shadow Resistance": 5,
        "Physical Resistance": 30,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 20,
        "Extra Stealth": 50
      },
      "desc": "..."
    },
    "pathfinder_arch_sorcerer": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Irithine": 10,
        "Strange Claw": 1,
        "Lionfish Scale": 1
      },
      "name": "Pathfinder Arch-Sorcerer",
      "reqs": "pathfinder_arch_sorcerer := 165r TTL, 25r INT",
      "notes": 100,
      "talent": "Devastating Power",
      "category": "Expert",
      "pants_id": "10378362276",
      "shirt_id": "10378359701",
      "durability": 1500,
      "resistances": {
        "Ice Resistance": 10,
        "Thunder Resistance": 10,
        "Physical Resistance": 10,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 50,
        "Extra Stealth": 0
      },
      "desc": "Robes of a full fledged Pathfinder Sorcerer. Grants excellent elemental defense and Ether regen."
    },
    "pathfinder_cloak": {
      "mats": {
        "Iron": 6,
        "Cloth": 4,
        "Fiber": 4
      },
      "name": "Pathfinder Cloak",
      "reqs": "pathfinder_cloak := 90r TTL",
      "notes": 30,
      "talent": "Survivalist",
      "category": "Adept",
      "pants_id": "9639386496",
      "shirt_id": "9639320443",
      "durability": 1200,
      "resistances": {
        "Physical Resistance": 18,
        "Elemental Resistance": 8
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A long coat hiding reptilian-like armored scales. A new pathfinder's pride."
    },
    "pathfinder_sorcerer": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Iron": 1
      },
      "name": "Pathfinder Sorcerer",
      "reqs": "pathfinder_sorcerer := 5r INT",
      "notes": 30,
      "pants_id": "5115783991",
      "shirt_id": "5115783821",
      "talent": "Lowstride",
      "category": "Starter",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 5,
        "Elemental Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Simple robes of a pathfinder."
    },
    "pathfinder_thaumaturge": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Iron": 1
      },
      "name": "Pathfinder Thaumaturge",
      "reqs": "pathfinder_thaumaturge := 90r TTL, 10r INT",
      "notes": 30,
      "talent": "Lowstride",
      "category": "Adept",
      "pants_id": "12994469874",
      "shirt_id": "12994454374",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 15,
        "Elemental Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "prophets_cloak": {
      "mats": {
        "Cloth": 5,
        "Vibrant Gem": 5,
        "Dark Feather": 1,
        "Odd Tentacle": 1,
        "Bloodless Gem": 1,
        "Thresher Spine": 1,
        "Umbral Obsidian": 5
      },
      "name": "Prophet's Cloak",
      "reqs": "prophets_cloak := 240r TTL",
      "notes": 1000,
      "talent": "Crippling Darkness",
      "category": "Master",
      "pants_id": "5049284805",
      "shirt_id": "5049282732",
      "durability": 2600,
      "resistances": {
        "Ice Resistance": 20,
        "Flame Resistance": 20,
        "Physical Resistance": 25,
        "Elemental Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 50,
        "Extra Stealth": 0
      },
      "desc": "Cloak of a Ministry Prophet."
    },
    "ringing_scholars_garb": {
      "pants_id": "109013588018912",
      "shirt_id": "129869609071594",
      "mats": {
        "Cloth": 2,
        "Fiber": 2,
        "Arkasid Carapace": 2,
        "Indichite": 4,
        "Strange Claw": 2,
        "Vibrant Gem": 3,
        "Wayward Gem": 1
      },
      "name": "Ringing Scholar's Garb",
      "reqs": "ringing_scholars_garb := 240r TTL, 5r INT",
      "notes": 1000,
      "talent": "Lose Your Mind",
      "category": "Starter",
      "durability": 2400,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 30,
        "Shadow Resistance": 20,
        "Metal Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 50,
        "Extra Stealth": 0
      },
      "desc": "Knell's refrabricated garb hails from when he was still himself, its designs steeped in his studies of oscillatory sound. Though he was not a resonant soul and the science imperfect in its time, the Indichite infusion is capable of amplifying the soul's resonance- powerful, but increasingly unstable."
    },
    "royal_etrean_guard": {
      "mats": {
        "Cloth": 5,
        "Vibrant Gem": 5,
        "Umbral Obsidian": 10,
        "Void Feather": 1,
        "King Thresher Spine": 1
      },
      "name": "Royal Etrean Guard",
      "reqs": "royal_etrean_guard := 240r TTL",
      "notes": 1000,
      "talent": "Paired Soul",
      "category": "Master",
      "pants_id": "4872573617",
      "shirt_id": "4872573068",
      "durability": 3000,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 20,
        "Extra Stealth": 0
      },
      "desc": "The armor of the Royal Etrean Guard."
    },
    "sanguine_finery": {
      "mats": {
        "Cloth": 5,
        "Heartstar": 5,
        "Umbrite": 8,
        "Bloodless Gem": 1,
        "Vibrant Gem": 5
      },
      "name": "Sanguine Finery",
      "reqs": "sanguine_finery := 240r TTL, 45r BLD",
      "notes": 1000,
      "talent": "Focused Hematoma, Sheltering Grasp",
      "category": "Unique",
      "pants_id": "16826371768",
      "shirt_id": "16826369299",
      "durability": 2600,
      "resistances": {
        "Blood Resistance": 25,
        "Physical Resistance": 25,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 75,
        "Extra Stealth": 0
      },
      "desc": "An elegant outfit favoured by expert Bloodrenders. The weavers and seamsters who typically make outfits of this kind are known for their secret techniques, which they use to imbue elemental resistances into the very fabrics they manufacture."
    },
    "scholar": {
      "mats": {
        "Cloth": 3,
        "Fiber": 3
      },
      "name": "Scholar",
      "reqs": "scholar := ()",
      "notes": 50,
      "pants_id": "5012197087",
      "shirt_id": "5012197481",
      "talent": "Scholar's Intuition",
      "category": "Starter",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 8,
        "Elemental Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Perhaps one of a few too many words, at least by the reckoning of others."
    },
    "seamstresss_attire": {
      "mats": {
        "Iron": 5,
        "Cloth": 10,
        "Fiber": 10,
        "Megalodaunt Hide": 2
      },
      "name": "Seamstress's Attire",
      "reqs": "seamstresss_attire := 135r TTL",
      "notes": 100,
      "talent": null,
      "category": "Expert",
      "pants_id": "16831909570",
      "shirt_id": "16826400469",
      "durability": 2000,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A simple yet skillfully decorated set of clothes, including a gorgeous layered and frilled skirt, as well as a ruffled shirt, topped off with a functional waistcoat. A garb favoured by craftsfolk - the little frills and ruffles are usually personal touches, showcasing wearer's skill with needle and thread."
    },
    "shadow_hunter": {
      "mats": {
        "Gold": 2,
        "Iron": 10,
        "Cloth": 5,
        "Fiber": 5
      },
      "name": "Shadow Hunter",
      "reqs": "shadow_hunter := 10r AGL",
      "notes": 0,
      "talent": "Lowstride",
      "category": "Adept",
      "pants_id": "4879083419",
      "shirt_id": "4879082425",
      "durability": 1500,
      "resistances": {
        "Shadow Resistance": 10,
        "Physical Resistance": 10,
        "Elemental Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A garb commonly worn by shadowy thieves and assassins, excellent for sneaking up on enemies."
    },
    "shock_corps_light": {
      "mats": {
        "Fiber": 5,
        "Might Gem": 1,
        "Spark Gland": 5,
        "Vibrant Gem": 5
      },
      "name": "Shock Corps Light",
      "reqs": "authority_ensign => shock_corps_light := 240r TTL",
      "notes": 0,
      "talent": "Battle-Hardened",
      "category": "Unique",
      "pants_id": "106517259194191",
      "shirt_id": "127010889576907",
      "durability": 3500,
      "resistances": {
        "Ice Resistance": 10,
        "Flame Resistance": 10,
        "Thunder Resistance": 10,
        "Physical Resistance": 30,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 15,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "skeptic_pioneer": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Crystal Lens": 1
      },
      "name": "Skeptic Pioneer",
      "reqs": "skeptic_pioneer := ()",
      "notes": 25,
      "pants_id": "5738143634",
      "shirt_id": "5738142147",
      "talent": "Apothecary",
      "category": "Starter",
      "durability": 1200,
      "resistances": {
        "Physical Resistance": 12,
        "Elemental Resistance": 12
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A durable coat to protect you against the wear of the world."
    },
    "soren": {
      "pants_id": "6749254643",
      "shirt_id": "6749248008",
      "mats": {},
      "name": "Soren",
      "reqs": "soren := ()",
      "notes": 0,
      "talent": "Crippling Darkness",
      "category": "Spec",
      "durability": 4000,
      "resistances": {
        "Elemental Resistance": 25,
        "Shadow Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 100,
        "Extra Stealth": 0
      },
      "desc": "The signature outfit of Wishmakers, a group of Lightborn sorcerers now lost to time."
    },
    "steel_plate": {
      "pants_id": "5123115029",
      "shirt_id": "5123115295",
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Iron": 3
      },
      "name": "Steel Plate",
      "reqs": "steel_plate := 90r TTL, 10r FTD",
      "notes": 30,
      "talent": "Lowstride",
      "category": "Adept",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 5,
        "Slash Resistance": 20,
        "Flame Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "The durable battle armour of an Adretian soldier. The armour is specially forged by techniques developed in the Central Luminant, creating an uncharacteristically versatile armour plate."
    },
    "stormchanters_raiments": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Spark Galnd": 5,
        "Vibrant Gem": 5,
        "Iron": 8,
        "Insignia Gem": 1
      },
      "name": "Stormchanter's Raiments",
      "reqs": "stormchanters_raiments := 240r TTL, 45r LTN",
      "notes": 1000,
      "talent": "Circuit Breaker, Kickstart",
      "category": "Unique",
      "pants_id": "16826416646",
      "shirt_id": "16826412506",
      "durability": 2600,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 30,
        "Thunder Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 75,
        "Extra Stealth": 0
      },
      "desc": "An elegant outfit favoured by expert Thundercallers. The weavers and seamsters who typically make outfits of this kind are known for their secret techniques, which they use to imbue elemental resistances into the very fabrics they manufacture."
    },
    "stranded": {
      "mats": {},
      "name": "Stranded",
      "reqs": "castaway, lone_warrior => stranded := ()",
      "notes": 0,
      "talent": null,
      "category": "Starter",
      "pants_id": "5150610366",
      "shirt_id": "5150609029",
      "durability": 0,
      "resistances": {},
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Some have a rougher start than others."
    },
    "strange_merchant": {
      "mats": {},
      "name": "Strange Merchant",
      "pants_id": "13408530143",
      "shirt_id": "13449442464",
      "reqs": "strange_merchant => strange_merchant := ()",
      "notes": 0,
      "talent": null,
      "category": "Unique",
      "durability": 9999,
      "resistances": {
        "Physical Resistance": 10,
        "Elemental Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "stratos_cloak": {
      "pants_id": "10401292128",
      "shirt_id": "10401137145",
      "mats": {
        "Cloth": 5,
        "Erisore": 10,
        "Strange Claw": 2,
        "Vibrant Gem": 1,
        "Wind Gem": 1
      },
      "name": "Stratos' Cloak",
      "reqs": "stratos_cloak := ()",
      "notes": 0,
      "talent": "Breeze",
      "category": "Unique",
      "durability": 2200,
      "resistances": {
        "Physical Resistance": 20,
        "Elemental Resistance": 30,
        "Shadow Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "An honorable gift given in recognition of your heroism. Donning these robes represents the highest anointment granted within the Blade Temple."
    },
    "summer_company_uniform": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Coal": 2,
        "Iron": 10
      },
      "name": "Summer Company Uniform",
      "reqs": "summer_company_uniform := 90r TTL",
      "notes": 100,
      "talent": "Armor Piercing",
      "category": "Adept",
      "pants_id": "13743902756",
      "shirt_id": "13743909041",
      "durability": 1500,
      "resistances": {
        "Slash Resistance": 10,
        "Shadow Resistance": 25,
        "Physical Resistance": 10,
        "Elemental Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "An easy to reproduce armor for the summer company grunts."
    },
    "summer_dragoon": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Vibrant Gem": 5,
        "Bounder Claw": 1,
        "Bloodless Gem": 1,
        "Thresher Spine": 1,
        "Megalodaunt Hide": 1
      },
      "name": "Summer Dragoon",
      "reqs": "summer_dragoon := 240r TTL",
      "notes": 1000,
      "talent": "Sunset Ricochet",
      "category": "Master",
      "pants_id": "11698112735",
      "shirt_id": "11698099480",
      "durability": 2800,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 30,
        "Wind Resistance": 25,
        "Metal Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 20,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "tempestmakers_threads": {
      "mats": {
        "Iron": 8,
        "Cloth": 5,
        "Fiber": 5,
        "Wind Gem": 1,
        "Gale Stone": 5,
        "Vibrant Gem": 5
      },
      "name": "Tempestmaker's Threads",
      "reqs": "tempestmakers_threads := 240r TTL, 45r WND",
      "notes": 1000,
      "talent": "Tempest Evolution, Aerogliding",
      "category": "Unique",
      "pants_id": "16826397099",
      "shirt_id": "16826394452",
      "durability": 2600,
      "resistances": {
        "Wind Resistance": 25,
        "Physical Resistance": 25,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 75,
        "Extra Stealth": 0
      },
      "desc": "An elegant outfit favoured by expert Galebreathers. The weavers and seamsters who typically make outfits of this kind are known for their secret techniques, which is to imbue elemental resistances into the very fabrics they manufacture."
    },
    "titanslayers_adornment": {
      "mats": {
        "Bloodless Gem": 5,
        "Cloth": 5,
        "Dark Feather": 3,
        "Odd Tentacle": 5,
        "Primadon Pelt": 1,
        "Sinner's Ash": 5,
        "Thresher Spine": 3,
        "Umbral Obsidian": 20,
        "Vibrant Gem": 20
      },
      "name": "Titanslayer's Adornment",
      "pants_id": "16183341216",
      "shirt_id": "16183227058",
      "reqs": "titanslayers_adornment := 240r TTL, 50r STR",
      "notes": 5000,
      "talent": "Primal Rage",
      "category": "Master",
      "durability": 3300,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 40
      },
      "extra_percents": {
        "Ether Regen": 25,
        "Extra Stealth": 0
      },
      "desc": "Your very own rightful spoils of war, a gilded adornment made of the furs and skins of Primadon, the mighty Titan of the East. Although the beast is poorly understood, one thing is for certain - its might is overwhelming. This attire is a testament to your victory against it... until the Titan rises again."
    },
    "tituss_raiment": {
      "pants_id": "118300012162670",
      "shirt_id": "75667759045391",
      "mats": {
        "Cloth": 5,
        "Might Gem": 3,
        "Wrath Gem": 3,
        "Titus Armor Piece": 1,
        "Warden's Armor Piece": 1
      },
      "name": "Titus's Raiment",
      "reqs": "tituss_raiment := 240r TTL, 30r STR",
      "notes": 2500,
      "talent": "Overwhelming Might",
      "category": "Master",
      "durability": 3000,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 35,
        "Thunder Resistance": 10,
        "Wind Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 30,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "traveler_jacket": {
      "mats": {
        "Cloth": 1
      },
      "name": "Traveler Jacket",
      "pants_id": "5115781091",
      "shirt_id": "5115780873",
      "reqs": "traveler_jacket := ()",
      "notes": 10,
      "talent": null,
      "category": "Starter",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A well-worn jacket suitable for travelling."
    },
    "travellers_jacket": {
      "pants_id": "5115781091",
      "shirt_id": "5115780873",
      "mats": {
        "Cloth": 1
      },
      "name": "Traveller's Jacket",
      "reqs": "travellers_jacket := ()",
      "notes": 10,
      "talent": null,
      "category": "Starter",
      "durability": 1000,
      "resistances": {
        "Physical Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A well-worn jacket suitable for travelling."
    },
    "tricksters_habit": {
      "mats": {
        "Cloth": 7,
        "Fiber": 5,
        "Vibrant Gem": 10
      },
      "name": "Trickster's Habit",
      "reqs": "tricksters_habit := 195r TTL",
      "notes": 400,
      "talent": "Mocking Favor, Not a Scratch",
      "category": "Unique",
      "pants_id": "120890524359701",
      "shirt_id": "138376084824969",
      "durability": 2500,
      "resistances": {
        "Blunt Resistance": 15,
        "Physical Resistance": 25,
        "Elemental Resistance": 35
      },
      "extra_percents": {
        "Ether Regen": 50,
        "Extra Stealth": 0
      },
      "desc": "Threaded with detailed embroidery and carefully pleated ruffles, this technically impressive garment is sure to turn heads. Frustratingly, the ladder-laced details are especially hard to keep neat-fashion before function."
    },
    "troublemakers_overcoat": {
      "mats": {
        "Iron": 5,
        "Cloth": 10,
        "Fiber": 10,
        "Megalodaunt Hide": 5
      },
      "name": "Troublemaker's Overcoat",
      "reqs": "troublemakers_overcoat := 135r TTL",
      "notes": 100,
      "talent": null,
      "category": "Expert",
      "pants_id": "16826409661",
      "shirt_id": "16826407379",
      "durability": 2500,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A sturdy closed overcoat covering a wholesale ankle-high frock dress, with leather-reinforced shoulderpads and bracers. Perfect for those days when you're willing to dish out a bruising, but don't want your favourite dress to be ruined in the scrapping."
    },
    "union_initiate": {
      "mats": {},
      "name": "Union Initiate",
      "pants_id": "7009098395",
      "shirt_id": "7009096659",
      "reqs": "ignition_delver => union_initiate := ()",
      "notes": 0,
      "talent": null,
      "category": "Starter",
      "durability": 1500,
      "resistances": {
        "Physical Resistance": 15,
        "Elemental Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": ""
    },
    "unsung": {
      "pants_id": "10483068682",
      "shirt_id": "10483059536",
      "mats": {
        "Cloth": 5
      },
      "name": "Unsung",
      "reqs": "drifter => unsung := ()",
      "notes": 0,
      "talent": null,
      "category": "Unique",
      "durability": 3000,
      "resistances": {
        "Physical Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 75,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "varicosan_finery": {
      "mats": {
        "Cloth": 7,
        "Fiber": 5,
        "Irithine": 5,
        "Vibrant Gem": 10,
        "Alestrian Coral": 3
      },
      "name": "Varicosan Finery",
      "reqs": "varicosan_finery := 165r TTL",
      "notes": 100,
      "talent": "Benefactor",
      "category": "Expert",
      "pants_id": "16831806008",
      "shirt_id": "16826381363",
      "durability": 1500,
      "resistances": {
        "Physical Resistance": 20,
        "Elemental Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "A gorgeously fitted remnant of high Celtorian society. Fashion speaks louder than words - what more is there to say?"
    },
    "verdant_sniper": {
      "mats": {
        "Cloth": 10,
        "Megalodaunt Hide": 2,
        "Vibrant Gem": 2
      },
      "name": "Verdant Sniper",
      "reqs": "verdant_sniper := 165r TTL",
      "notes": 100,
      "talent": null,
      "category": "Expert",
      "pants_id": "10388645710",
      "shirt_id": "10388717697",
      "durability": 1500,
      "resistances": {
        "Wind Resistance": 10,
        "Physical Resistance": 25,
        "Elemental Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Armor once worn by a renowned master of the bow."
    },
    "veteran_adventurer": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Gold": 2,
        "Megalodaunt Hide": 2,
        "Strange Claw": 1
      },
      "name": "Veteran Adventurer",
      "reqs": "veteran_adventurer := 165r TTL",
      "notes": 100,
      "talent": "Foolish Outburst",
      "category": "Expert",
      "pants_id": "6155129825",
      "shirt_id": "6155128386",
      "durability": 1500,
      "resistances": {
        "Flame Resistance": 5,
        "Shadow Resistance": 5,
        "Physical Resistance": 15,
        "Elemental Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "With all this experience, how could you possibly be a bad guy?"
    },
    "vigil_initiate": {
      "mats": {
        "Cloth": 5,
        "Erisore": 1,
        "Fiber": 5,
        "Iron": 4
      },
      "name": "Vigil Initiate",
      "reqs": "vigil_initiate := 90r TTL",
      "notes": 0,
      "talent": "Paired Soul",
      "category": "Adept",
      "pants_id": "6191481920",
      "shirt_id": "6191481006",
      "durability": 1200,
      "resistances": {
        "Blunt Resistance": 10,
        "Physical Resistance": 20
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Initiate of the Vigil. A warrior must walk the path before being granted the cloak of winds."
    },
    "vigil_sentinel": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Irithine": 5,
        "Wind Gem": 1,
        "Gale Stone": 5,
        "Vibrant Gem": 5
      },
      "name": "Vigil Sentinel",
      "reqs": "vigil_sentinel := 165r TTL, 5r WLL",
      "notes": 1000,
      "talent": "Vigil's Grace, Action Surge",
      "category": "Unique",
      "pants_id": "16205109829",
      "shirt_id": "17008436872",
      "durability": 2500,
      "resistances": {
        "Wind Resistance": 25,
        "Flame Resistance": 10,
        "Shadow Resistance": 10,
        "Physical Resistance": 30,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 25,
        "Extra Stealth": 0
      },
      "desc": "..."
    },
    "warders_attire": {
      "pants_id": "15177804290",
      "shirt_id": "15177801908",
      "mats": {},
      "name": "Warder's Attire",
      "reqs": "justicar => warders_attire := 240r TTL",
      "notes": 0,
      "talent": "Justicar's Gift",
      "category": "Unique",
      "durability": 2750,
      "resistances": {
        "Physical Resistance": 30,
        "Elemental Resistance": 35,
        "Shadow Resistance": 10,
        "Blood Resistance": 10
      },
      "extra_percents": {
        "Ether Regen": 30,
        "Extra Stealth": 0
      },
      "desc": "Although Warders take a more passive approach to aiding those they wish to see walk the path, they still don armor in preparation for battle, should they need to step onto the front lines."
    },
    "whaler_coat": {
      "mats": {
        "Gold": 2,
        "Iron": 10,
        "Cloth": 5,
        "Fiber": 5,
        "Lionfish Scale": 2
      },
      "name": "Whaler Coat",
      "reqs": "whaler_coat := 165r TTL",
      "notes": 100,
      "talent": null,
      "category": "Expert",
      "pants_id": "10418587285",
      "shirt_id": "10418548613",
      "durability": 1500,
      "resistances": {
        "Physical Resistance": 25,
        "Elemental Resistance": 15
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 50
      },
      "desc": "Coat and pseudo-uniform of Eylis' gang of Assassins. The appearance of these men from the Central Luminant marks harsh times for Etrea."
    },
    "whaler_initiate": {
      "mats": {},
      "name": "Whaler Initiate",
      "reqs": "voidwalker => whaler_initiate := ()",
      "notes": 0,
      "talent": null,
      "category": "Starter",
      "pants_id": "5990847137",
      "shirt_id": "5990796652",
      "durability": 1500,
      "resistances": {
        "Physical Resistance": 15,
        "Elemental Resistance": 5
      },
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 25
      },
      "desc": "Coat and pseudo-uniform of Eylis' gang of assassins. The appearance of these men from the Central Luminant marks harsh times for Etrea."
    },
    "white_mod_suit": {
      "pants_id": "107987185452443",
      "shirt_id": "84773371279406",
      "mats": {},
      "name": "White Mod Suit",
      "reqs": "white_mod_suit := ()",
      "notes": 0,
      "talent": null,
      "category": "Spec",
      "durability": 100,
      "resistances": {},
      "extra_percents": {
        "Ether Regen": 0,
        "Extra Stealth": 0
      },
      "desc": "Fashioned after the Dragon of Dojima.\r\n"
    },
    "windrunner_robes": {
      "mats": {
        "Cloth": 5,
        "Fiber": 5,
        "Gale Stone": 5,
        "Vibrant Gem": 5,
        "Erisore": 8,
        "Wind Gem": 1
      },
      "name": "Windrunner Robes",
      "reqs": "windrunner_robes := 240r TTL, 10r AGL",
      "notes": 1000,
      "talent": "Wind Dancer",
      "category": "Master",
      "pants_id": "5723308855",
      "shirt_id": "5723355040",
      "durability": 2600,
      "resistances": {
        "Wind Resistance": 25,
        "Physical Resistance": 25,
        "Elemental Resistance": 30
      },
      "extra_percents": {
        "Ether Regen": 50,
        "Extra Stealth": 0
      },
      "desc": "The flowing robes of a Jetstriker, said to assist in attuning oneself to the Flow of the Song"
    },
    "wishmaker": {
      "pants_id": null,
      "shirt_id": null,
      "mats": {},
      "name": "Wishmaker",
      "reqs": "wishmaker := ()",
      "notes": 0,
      "talent": "Crippling Darkness",
      "category": "Spec",
      "durability": 4000,
      "resistances": {
        "Elemental Resistance": 25,
        "Shadow Resistance": 25
      },
      "extra_percents": {
        "Ether Regen": 100,
        "Extra Stealth": 0
      },
      "desc": "The signature outfit of Wishmakers, a group of Lightborn sorcerers now lost to time."
    }
  },
  "resonances": {
    "blood_scourge": {
      "name": "Blood Scourge",
      "desc": "Conjure a swirling mass of chaotic energy that will drain the life out of your foes.",
      "rarity": "Normal"
    },
    "chorus_divide": {
      "name": "Chorus Divide",
      "desc": "Using your bell to channel your energy into a high pressure beam.",
      "rarity": "Normal"
    },
    "crazy_slots": {
      "name": "Crazy Slots",
      "desc": "Conjure an arsenal of weapons.",
      "rarity": "Normal"
    },
    "dimensional_travel": {
      "name": "Dimensional Travel",
      "desc": "Slip into an alternate dimension that exists alongside our own.",
      "rarity": "Legendary"
    },
    "gravity_field": {
      "name": "Gravity Field",
      "desc": "Conjure a gravity field that cripples your foes.",
      "rarity": "Normal"
    },
    "jar_of_souls": {
      "name": "Jar of Souls",
      "desc": "Consume the souls of your enemies and unleash them in devastating attacks.",
      "rarity": "Normal"
    },
    "paralytic_dust": {
      "name": "Paralytic Dust",
      "desc": "Throws a dust cloud that applies the Sleeping and Daze status effects.",
      "rarity": "Normal"
    },
    "payback": {
      "name": "Payback",
      "desc": "Pay back your enemies for the damage they deal to you.",
      "rarity": "Normal"
    },
    "portals": {
      "name": "Portals",
      "desc": "Dive into a portal and emerge from a different point a few seconds later.",
      "rarity": "Normal"
    },
    "preservation": {
      "name": "Preservation",
      "desc": "Conjure a protective energy that will guide those fallen in battle towards you.",
      "rarity": "Normal"
    },
    "resurrection": {
      "name": "Resurrection",
      "desc": "Bless targeted allies on the battlefield that revives them when defeated.",
      "rarity": "Normal"
    },
    "run_it_back": {
      "name": "Run It Back",
      "desc": "Set down a marker in space and time, returning to it after a duration.",
      "rarity": "Normal"
    },
    "sacred_field": {
      "name": "Sacred Field",
      "desc": "Conjure a field of sacred light, protecting you and your allies from harm.",
      "rarity": "Normal"
    },
    "shard_bow": {
      "name": "Shard Bow",
      "desc": "Conjure a mythical bow that hails down crystallized arrows.",
      "rarity": "Normal"
    },
    "skeleton_key": {
      "name": "Skeleton Key",
      "desc": "Summon skeletal barriers that trap opponents and launch them across the battlefield.",
      "rarity": "Normal"
    },
    "smite": {
      "name": "Smite",
      "desc": "Summon a halo of rotating orbs that will strike your foes automatically.",
      "rarity": "Normal"
    },
    "smokescreen": {
      "name": "Smokescreen",
      "desc": "Create a smokescreen for a diversion!",
      "rarity": "Normal"
    },
    "teleportation": {
      "name": "Teleportation",
      "desc": "Travel across huge distances.",
      "rarity": "Legendary"
    },
    "wind_up": {
      "name": "Wind-Up",
      "desc": "Wind up your arm, and unleash the shattering power on your foes.",
      "rarity": "Normal"
    }
  },
  "talents": {
    "a_world_without_song": {
      "name": "A World Without Song",
      "category": "Silencer",
      "rarity": "Advanced",
      "reqs": "silencers_blade => a_world_without_song := 75s WND",
      "additional_info": "The hit count required to proc this Talent is increased to 4 if you have less than 75 Galebreathe, and increased to 5 if you have less than 40 Galebreathe.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Every 3 hits with a Wind Mantra now procs Suffocating."
    },
    "absolute_force": {
      "name": "Absolute Force",
      "category": "Operator's Technique",
      "rarity": "Faction",
      "reqs": "authority_ensign, oppressive_force => absolute_force := ()",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Evolve the technique of your Oppressive Force, letting both hits of your flourish deal 50% more posture damage."
    },
    "absolute_pitch": {
      "name": "Absolute Pitch",
      "category": "Songmaster",
      "rarity": "Advanced",
      "reqs": "absolute_pitch := 100s INT",
      "additional_info": "If you have less than 100 Intelligence, this will instead halve the required Ritual Keys (rounded up).",
      "count_towards_talent_total": true,
      "icon": "Orb",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You can cast Ritual Mantras instantly."
    },
    "absolute_radiance": {
      "name": "Absolute Radiance",
      "category": "Dawnwalker",
      "rarity": "Oath",
      "reqs": "oath_dawnwalker => absolute_radiance := ()",
      "additional_info": "All elemental status effects cannot be applied to you during Absolute Radiance.",
      "count_towards_talent_total": false,
      "icon": "Dawnwalker",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Dealing damage with Dawnwalker mantras briefly makes you immune to all elemental effects for a short period."
    },
    "acceleration_points": {
      "name": "Acceleration Points",
      "category": "Jetstriker",
      "rarity": "Oath",
      "reqs": "oath_jetstriker => acceleration_points := ()",
      "count_towards_talent_total": false,
      "icon": "Jetstriker",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Striking an opponent in the back with mobility mantras or Basic Attacks now steals and grants additional momentum."
    },
    "action_surge": {
      "name": "Action Surge",
      "category": "Vigil Swordsman",
      "rarity": "Common",
      "reqs": "action_surge := 70s AGL",
      "additional_info": "Both this and Vigil's Grace are applied before Lightning Cloak's swing speed multiplier.",
      "count_towards_talent_total": true,
      "icon": "Sword",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Adrenaline Surge now increases your swing speed by 0.04 for its duration."
    },
    "actions_speak_louder": {
      "name": "Actions Speak Louder",
      "category": "Miscellaneous",
      "rarity": "Equipment",
      "reqs": "warmasters_medallion => actions_speak_louder := ()",
      "additional_info": "In 1v1 Chime of Conflict, your critical cooldown is reduced by 10% instead.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Critical Attack cooldown is 20% shorter, but your Resonance cooldown is 20% longer. In areas where your Resonance is suppressed, reduce your cooldown by 10% instead."
    },
    "acute_hearing": {
      "name": "Acute Hearing",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "kiron => acute_hearing := ()",
      "additional_info": "Your Echolocation now has a sound effect on proc.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "After years of using Echolocation, you've trained your ears to sense danger from even further away. You are also able to sense when someone completes a job.\r"
    },
    "ad_astra": {
      "name": "Ad Astra",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "lightborn => ad_astra := ()",
      "additional_info": "Grants a Talent tool that allows you to travel to and from The Floating Keep.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Return Home"
    },
    "adept_bloodrender": {
      "name": "Adept Bloodrender",
      "category": "Bloodrender",
      "rarity": "Common",
      "reqs": "bloodrender => adept_bloodrender := 20s BLD",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 1-star Bloodrender mantras."
    },
    "adept_flamecharmer": {
      "name": "Adept Flamecharmer",
      "category": "Flamecharmer",
      "rarity": "Common",
      "reqs": "flamecharmer => adept_flamecharmer := 20s FLM",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 1-Star Leveled Flamecharmer Mantras."
    },
    "adept_frostdrawer": {
      "name": "Adept Frostdrawer",
      "category": "Frostdrawer",
      "rarity": "Common",
      "reqs": "frostdrawer => adept_frostdrawer := 20s ICE",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 1-Star Leveled Frostdrawer Mantras."
    },
    "adept_galebreather": {
      "name": "Adept Galebreather",
      "category": "Galebreather",
      "rarity": "Common",
      "reqs": "galebreather => adept_galebreather := 20s WND",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 1-Star Leveled Galebreathe mantras."
    },
    "adept_ironsinger": {
      "name": "Adept Ironsinger",
      "category": "Ironsinger",
      "rarity": "Common",
      "reqs": "ironsinger => adept_ironsinger := 20s MTL",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 1-star Ironsinger mantras."
    },
    "adept_shadowcaster": {
      "name": "Adept Shadowcaster",
      "category": "Shadowcaster",
      "rarity": "Common",
      "reqs": "shadowcaster => adept_shadowcaster := 20s SDW",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 1-star Leveled Shadowcaster Mantras."
    },
    "adept_thundercaller": {
      "name": "Adept Thundercaller",
      "category": "Thundercaller",
      "rarity": "Common",
      "reqs": "thundercaller => adept_thundercaller := 20s LTN",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 1-star Thundercaller mantras."
    },
    "aerogliding": {
      "name": "Aerogliding",
      "category": "Aeromancer",
      "rarity": "Rare",
      "reqs": "aerogliding := 35s WND, 30s AGL",
      "additional_info": "When active, create an aura that reduces fall speed and stops fall damage. Automatically ends after 5 seconds.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": false,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "When falling from a high place, hold spacebar to generate wind currents until you hit the floor."
    },
    "aeronade": {
      "name": "Aeronade",
      "category": "Aeromancer",
      "rarity": "Common",
      "reqs": "aeronade := 40s WND",
      "additional_info": "Galetrap normally waits for contact with a target to begin its tornado, Galetrap now detonates once the trap stops moving.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your Galetrap automatically detonates on contact with an object."
    },
    "after_cut": {
      "name": "After Cut",
      "category": "Galeforce",
      "rarity": "Common",
      "reqs": "after_cut := 40s WND",
      "additional_info": "The damage After Cut deals is based on the attack's modified damage.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "If an attack is physical and wind it will apply an after cut that does 10% of the damage you dealt. If an attack was a mantra, it does 5% damage instead."
    },
    "against_all_odds": {
      "name": "Against All Odds",
      "category": "Absolute Focus",
      "rarity": "Common",
      "reqs": "against_all_odds := 65s WLL",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "For each combat tag you have on your character, increase your damage by 2% (max of 14%)."
    },
    "agility_unbounded": {
      "name": "Agility Unbounded",
      "category": "Windrunner",
      "rarity": "Common",
      "reqs": "agility_unbounded := 75s AGL",
      "additional_info": "Removes the 75 investment cap on the Agility Attribute. The requirements to obtain this Talent will be increased to 77 or 78 if your Aspect has increased Agility on spawn, though this limitation will be removed if you have the Multifaceted Echo Unlock. The quest requirement for this Talent will be removed if you've obtained it previously on your account.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your agility to its fullest."
    },
    "agitating_spark": {
      "name": "Agitating Spark",
      "category": "Immolator",
      "rarity": "Common",
      "reqs": "agitating_spark := 40s FLM",
      "additional_info": "On proc, a small orange particle will trail between the burning target you hit and other targets nearby, setting them on fire and granting Emperor Flame stacks. Agitating Spark bypasses block and parry. Agitating Spark procs from self damage do not apply burn. 1 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Applying Burning to enemies spreads to anyone nearby. Including yourself."
    },
    "air_pressure": {
      "name": "Air Pressure",
      "category": "Legion Shock Trooper",
      "rarity": "Common",
      "reqs": "air_pressure := 20s AGL, 50s WND",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Dodging an attack or hitting an enemy's block will transform your next dash into a Gale Dash. Gale Dashes carry you further than regular dashes and have extended iframes, but will clear immediately should you initiate an attack."
    },
    "all_above_gods_below": {
      "name": "All Above, Gods Below",
      "category": "Heretic",
      "rarity": "Advanced",
      "reqs": "all_the_dead_gods => all_above_gods_below := 100s WLL, 100s INT",
      "additional_info": "Only applies to \"active\" healing. The duration of this effect will be reduced if you do not meet the Talent's requirements. This will not proc if you are the one who applied the healing; you cannot heal yourself by healing your opponent.",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": true,
      "stats": {
        "Sanity": 20
      },
      "vaulted": false,
      "voi": false,
      "desc": "Any healing your opponent were to receive while All The Dead Gods is active on them is stolen and given to you, increase your PvE Heal Boost to 15% as well."
    },
    "all_knowing": {
      "name": "All Knowing",
      "category": "Omniscient",
      "rarity": "Rare",
      "reqs": "prediction => all_knowing := 60s INT",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your prediction now ignores the range requirement to reflect attacks."
    },
    "all_seeing_eye": {
      "name": "All-Seeing Eye",
      "category": "Blindseer",
      "rarity": "Oath",
      "reqs": "oath_blindseer => all_seeing_eye := ()",
      "additional_info": "Invisible players, including yourself, and monsters are revealed by a Blindseer Eye icon showcasing their current position.",
      "count_towards_talent_total": false,
      "icon": "Blindseer",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The mystic eye through which you now see the world can perceive the imperceptible. Invisible foes are highlighted."
    },
    "all_the_dead_gods": {
      "name": "All the Dead Gods",
      "category": "Heretic",
      "rarity": "Rare",
      "reqs": "all_the_dead_gods := 65s WLL, 40s INT",
      "additional_info": "Whenever you land a Basic Attack, the target has most healing forms reduced/disabled for 8 seconds. Your anti-heal potency scales on your Willpower + Intelligence investment, only having 100% anti-heal if your Intelligence and Willpower attributes add up to at least 105.",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": false,
      "stats": {
        "Sanity": 7
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your Basic Attacks now apply anti-heal and 5% Heal Boost against PvE for 8s."
    },
    "alloy_of_the_heavens": {
      "name": "Alloy of the Heavens",
      "category": "Ironsinger",
      "rarity": "Memento",
      "reqs": "iron_vessel => alloy_of_the_heavens := 165s TTL",
      "additional_info": "Reduces posture damage taken from mobs by 50%.",
      "count_towards_talent_total": false,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Posture attack from mobs reduced by 50%"
    },
    "alloy_siphon": {
      "name": "Alloy Siphon",
      "category": "Steel Vessel",
      "rarity": "Memento",
      "reqs": "iron_vessel => alloy_siphon := ()",
      "count_towards_talent_total": false,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": " Iron Pull siphons armor from your foes, restoring your posture."
    },
    "alloyblood": {
      "name": "Alloyblood",
      "category": "Ironsinger",
      "rarity": "Advanced",
      "reqs": "alloyblood := 100s MTL",
      "additional_info": "The effects of Alloyblood scale linearly with Ironsing investment, losing 0.3% bleed damage reduction and 0.75% blood loss damage reduction for every point in Ironsing below 100. Blood loss reduction is less effective if you are using the Curse of the No Life King Enchantment and stacks multiplicatively with Cauterized Wounds. The blood loss reduction does not affect blood drain effects like casting or being hit by Bloodrend Mantras, blood drain potions, and the blood loss Corrupt Resonance downside.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You don't bleed like others do. Bleed damage reduced by 30%. Blood loss is reduced by 75%."
    },
    "alloyed_soles": {
      "name": "Alloyed Soles",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "alloyed_phalanx_boots => alloyed_soles := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Reduces the duration of Knockdown applied to you."
    },
    "already_dead": {
      "name": "Already Dead",
      "category": "Ministry Prophet",
      "rarity": "Equipment",
      "reqs": "deepscorn_casque => already_dead := ()",
      "additional_info": "Removes the self damage from Deepspindle's running critical. Reduces the self damage from Shade Devour, Flame Within (on cast, NOT the burn ticks), Rush Hour, Shadow Travel, Electrify, and 'Poison' Corrupt Resonance downside. Reduces the self Wither gain from Symbiotic Link and the 'Wither' Corrupt Resonance downside.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You take reduced damage from abilities with a health cost."
    },
    "ambush": {
      "name": "Ambush",
      "category": "Rogue Assassin",
      "rarity": "Memento",
      "reqs": "rogue_assassin => ambush := ()",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "When coming out of Tacet, gain a 30% damage boost for 5 seconds."
    },
    "amp_overdrive": {
      "name": "Amp Overdrive",
      "category": "Operator's Technique",
      "rarity": "Faction",
      "reqs": "authority_ensign => amp_overdrive := ()",
      "additional_info": "Deals 15 Thundercall damage. The Electrify status effect changes your opponent's damage type to Thundercall and gives you 10% damage reduction to their attacks.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Guardbreaking an opponent causes them to take extra thunder damage and applies Electrify for 7 seconds."
    },
    "amplified_rage": {
      "name": "Amplified Rage",
      "category": "Jumpstarter",
      "rarity": "Common",
      "reqs": "electrify => amplified_rage := 35s LTN",
      "additional_info": "Increases Amped's damage buff from 10% to 20%.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Amped now grants you an additional +10% weapon damage.",
      "exclusive": [
        "Amplified Reflexes"
      ]
    },
    "amplified_reflexes": {
      "name": "Amplified Reflexes",
      "category": "Jumpstarter",
      "rarity": "Common",
      "reqs": "electrify => amplified_reflexes := 35s LTN",
      "additional_info": "Increases the self damage from casting Electrify from 5% of your current health to 15% of your current health. Increases Electrify's cooldown to 2 minutes. While Amped, your walk speed will be increased by 50% and your climb height will be increased by 15%.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Amped now grants enhanced speed and parkour, but triples the self-damage on use and doubles its cooldown.",
      "exclusive": [
        "Amplified Rage"
      ]
    },
    "an_ironsingers_instinct": {
      "name": "An Ironsinger's Instinct",
      "category": "Adaptive Arsenal",
      "rarity": "Rare",
      "reqs": "an_ironsingers_instinct := 75s MTL",
      "additional_info": "Grants 60% damage reduction for 2 seconds. Ends early if you take damage. 18 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Successfully dodging an attack coats you in metal and reduces the damage of the next attack taken."
    },
    "analyze": {
      "name": "Analyze",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "armored_sensor_mask => analyze := ()",
      "additional_info": "45 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Marking enemies with your Callout analyzes them, making them take 20% more damage from all sources for 10 seconds."
    },
    "anchor_shock": {
      "name": "Anchor Shock",
      "category": "Blightsurger",
      "rarity": "Oath",
      "reqs": "oath_blightsurger => anchor_shock := ()",
      "additional_info": "This puts your opponent's mobility slot Mantras on a 3 second cooldown whenever Blightshock is applied from a Blightsurger Mantra.",
      "count_towards_talent_total": false,
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Blightshock prevents targets from using mobility mantras."
    },
    "ancient_metalwork": {
      "name": "Ancient Metalwork",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "dissonant_chimecaller => ancient_metalwork := ()",
      "additional_info": "Landing your weapon critical puts your opponent's Resonance on a 25 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your critical hit can channel the effects of your Ironsing Rods and disrupt the resonances of others, disabling them for 25 seconds."
    },
    "angels_guise": {
      "name": "Angel's Guise",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "hollow_angel_mask, sworn_angel_mask => angels_guise := ()",
      "additional_info": "Grants immunity to the Watcher's Watcher Gaze attack, preventing Sanity loss, vision distortion, and the spawning of Hollow Angel(s). Additionally grants unique dialogue with the Watchers.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You resemble one of the Sworn Angels."
    },
    "ankle_cutter": {
      "name": "Ankle Cutter",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart => ankle_cutter := ()",
      "additional_info": "Deals 37.5 Oath damage. If in Flow State, this is increased to 52.5 and the windup is reduced. Has innate bleed. 6 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now do a special ground slash while sliding, applying a temporary speed debuff to those hit, as well as preventing jumping."
    },
    "another_mans_trash": {
      "name": "Another Man's Trash",
      "category": "Thief",
      "rarity": "Advanced",
      "reqs": "cap_artist, pickpocket => another_mans_trash := 35s CHA, 10s AGL",
      "additional_info": "If the player you are mugging doesn't have any Notes, you will still take any unequipped equipment. You cannot steal Soulbound or Enchanted items. Gain +0.001% damage for every 1 Weight you're carrying. Every 100 Weight = +1% damage.",
      "count_towards_talent_total": true,
      "icon": "Claw",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "Take unequipped equipment when mugging a player. Gain a little more damage against PvE the more you are currently carrying."
    },
    "antithetic_salts": {
      "name": "Antithetic Salts",
      "category": "Saltchemist",
      "rarity": "Oath",
      "reqs": "oath_saltchemist => antithetic_salts := ()",
      "additional_info": "Gives you a Talent tool-like ability that acts as a potion ingredient on use. When applied to your potions, it inverts the effects of the ingredients in the potion.",
      "count_towards_talent_total": false,
      "icon": "Saltchemist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Alter your brews to invert their effects. Does not count towards the ingredient limit."
    },
    "apothecary": {
      "name": "Apothecary",
      "category": "Alchemist",
      "rarity": "Common",
      "reqs": "apothecary := 10s INT",
      "additional_info": "Additively increases potion Potency by 125%. Acts similarly to a potion ingredient, remaining active if you no longer have the Talent.",
      "count_towards_talent_total": true,
      "icon": "Potion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Potions you prepare will have amplified positive effects when consumed, and amplified negative effects when thrown."
    },
    "apparitions": {
      "name": "Apparitions",
      "category": "Specter",
      "rarity": "Common",
      "reqs": "haunted_path_specter => apparitions := 50s WND",
      "additional_info": "Apparitions can only spawn from Haunted Gale being procced on Galebreathe Mantras or by proccing effects that would normally apply Suffocation.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your Haunted Phantoms become Apparitions that apply Winded on hit. Apparitions cannot be parried if you are in Phantom Step."
    },
    "approaching_singularity": {
      "name": "Approaching Singularity",
      "category": "All-Knowing",
      "rarity": "Common",
      "reqs": "approaching_singularity := 80s INT",
      "additional_info": "Gives 0.1% Mantra PEN per point in Intelligence.",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You now gain +1% Mantra PEN for every 10 point of Intelligence."
    },
    "arc_module_dash": {
      "name": "Arc Module: Dash",
      "category": "Arcwarder",
      "rarity": "Oath",
      "reqs": "oath_arcwarder => arc_module_dash := ()",
      "additional_info": "Jet dashes go much further than regular dashes. Also allows the user to M1 while performing a dash, ending their dash early.",
      "count_towards_talent_total": false,
      "icon": "Arcwarder",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[In Arc Suit] Your dashes become Jet Dashes, allowing you to attack while dashing."
    },
    "arc_module_eject": {
      "name": "Arc Module: Eject",
      "category": "Arcwarder",
      "rarity": "Oath",
      "reqs": "oath_arcwarder => arc_module_eject := ()",
      "additional_info": "Your posture will be set to 50% on activation.",
      "count_towards_talent_total": false,
      "icon": "Arcwarder",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[In Arc Suit] When blockbroken, eject from your suit."
    },
    "arc_module_enhance": {
      "name": "Arc Module: Enhance",
      "category": "Arcwarder",
      "rarity": "Oath",
      "reqs": "oath_arcwarder => arc_module_enhance := ()",
      "additional_info": "Arc Beam's base dmg is increased by 50%, Arc Wave's base damage is increased by 25%.",
      "count_towards_talent_total": false,
      "icon": "Arcwarder",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[In Arc Suit] Your Arcwarder Mantras deal increased damage."
    },
    "arc_module_guard": {
      "name": "Arc Module: Guard",
      "category": "Arcwarder",
      "rarity": "Oath",
      "reqs": "oath_arcwarder => arc_module_guard := ()",
      "additional_info": "Prevents \"backhit\" Talents from proccing and grants 360 block against all attacks.",
      "count_towards_talent_total": false,
      "icon": "Arcwarder",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[In Arc Suit] You can block attacks from any direction and cannot be backstabbed."
    },
    "arc_module_leap": {
      "name": "Arc Module: Leap",
      "category": "Arcwarder",
      "rarity": "Oath",
      "reqs": "oath_arcwarder => arc_module_leap := ()",
      "additional_info": "10 second CD outside of combat, 15 second CD in combat.",
      "count_towards_talent_total": false,
      "icon": "Arcwarder",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[In Arc Suit] Holding Spacebar after double jumping propels you up for a short duration."
    },
    "arc_module_null": {
      "name": "Arc Module: Null",
      "category": "Arcwarder",
      "rarity": "Oath",
      "reqs": "oath_arcwarder => arc_module_null := ()",
      "count_towards_talent_total": true,
      "icon": "Arcwarder",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[In Arc Suit] Outgoing and incoming enchant effects are nullified. Can be toggled with N."
    },
    "ardour_scream": {
      "name": "Ardour Scream",
      "category": "Murmur",
      "rarity": "Common",
      "reqs": "murmur_ardour, oath_soulbreaker => ardour_scream := ()",
      "additional_info": "Consumes 100% of your Ether on use. Ardour Scream requires you to have a minimum of 100% Ether to be casted. Having the Soul Infusion Talent will reduce this to a minimum of 40% Ether.  Combat tags opponents hit. Notably, its damage and posture damage buffs are applied on-hit to incoming attacks rather than being a debuff that increases damage/posture damage taken, meaning Ardour Scream is affected by the damage and posture damage modifier caps. Also has a 95-Stud range (245 if Soulbreaker),",
      "count_towards_talent_total": true,
      "icon": "Sword",
      "roll2able": true,
      "stats": {
        "Sanity": 9
      },
      "vaulted": false,
      "voi": false,
      "desc": "Amplify your shout into a scream using Ardour, dominating weaker foes, Victims take 12.5% more damage and 50% more posture damage for 10s."
    },
    "armor_conserver": {
      "name": "Armor Conserver",
      "category": "Natural Armor",
      "rarity": "Common",
      "reqs": "armor_conserver := 135s TTL",
      "additional_info": "Does not affect Natural Armor from Exoskeleton and Chitin.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You lose 15% less armor when hit."
    },
    "armor_piercing": {
      "name": "Armor Piercing",
      "category": "Gunslinger",
      "rarity": "Rare",
      "reqs": "armor_piercing := 30r MED OR 30r LHT",
      "additional_info": "This has heavy diminishing returns in effectiveness with the more PEN you have. Elemental guns may not benefit from this Talent at all depending on your opponent's resistances, as the highest resistance value is prioritized.",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[Guns] Your gun attacks now ignore 10% of an opponent's blunt armor. Applied Multiplicatively before PEN is applied."
    },
    "armored_plating": {
      "name": "Armored Plating",
      "category": "Battle Readiness",
      "rarity": "Faction",
      "reqs": "authority_ensign => armored_plating := ()",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Put on extra plating on your armor, giving you 50 temp health whenever you are put in combat. Due to the weight of this additional plating, you have reduced speed at all times."
    },
    "aromatic_salts": {
      "name": "Aromatic Salts",
      "category": "Saltchemist",
      "rarity": "Oath",
      "reqs": "oath_saltchemist => aromatic_salts := ()",
      "additional_info": "Gives you a Talent tool-like ability that acts as a potion ingredient on use. This changes your thrown potions to a lingering cloud that lasts for 10 seconds, applying the potion's effects on each hit.",
      "count_towards_talent_total": false,
      "icon": "Saltchemist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Alter your brews to create lingering clouds of mist on shattering. Does not count towards the ingredient limit."
    },
    "art_of_the_deal": {
      "name": "Art of the Deal",
      "category": "Merchant",
      "rarity": "Equipment",
      "reqs": "aristocrat_coat => art_of_the_deal := ()",
      "additional_info": "Reduces the purchase price of items by 10%.",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your rapport with merchants gives you lower prices!"
    },
    "artisan_chef": {
      "name": "Artisan Chef",
      "category": "Tavernkeep",
      "rarity": "Common",
      "reqs": "artisan_chef := 25s INT, 15s CHA",
      "additional_info": "Increases food nutritional value by 25%. Increases the healing gained from using Fondant Splitter's critical.",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +25%."
    },
    "artisans_blade": {
      "name": "Artisan's Blade",
      "category": "Scrapsinger",
      "rarity": "Common",
      "reqs": "gilded_path_scrapsinger => artisans_blade := 45s MTL",
      "additional_info": "Each Artisan Blade has 8 Base damage with 5 Ironsing scaling, gaining 0.04 damage per Ironsing investment. Artisan Rods deal 4.5 posture damage if blocked. Pulling rods normally also procs this Talent. \"Metal infused attacks\" refers to Ironsing legendary weapon attacks.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Activating Scrapsinger forges a metal blade behind you for every 2 rods you consume. Metal blades will fire at a target upon landing an ironsing or metal infused attack."
    },
    "ascended_phoenix_flames": {
      "name": "Ascended Phoenix Flames",
      "category": "Immolator",
      "rarity": "Memento",
      "reqs": "flame_worshipper, solborn => ascended_phoenix_flames := ()",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Once per fight, when an attack would down you immediately revive with 30% HP."
    },
    "ash_ember": {
      "name": "Ash Ember",
      "category": "Withered Flame",
      "rarity": "Common",
      "reqs": "ash_ember := 90r LHT OR 90r MED OR 90r HVY, 90s FLM",
      "additional_info": "At 90 FLM 90 WPN you gain a 0.0175 burn damage increase per 1 point of wither. This has very slight Flamecharm and Weapon scaling.",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "The more wither your opponent has, the more damage your burn deals."
    },
    "assassins_strike": {
      "name": "Assassin's Strike",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "silver_dagger => assassins_strike := ()",
      "additional_info": "Doubles the base damage of Rapid Slashes.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Rapid Slashes now deals twice the amount of damage."
    },
    "audacity": {
      "name": "Audacity",
      "category": "Tyrant",
      "rarity": "Advanced",
      "reqs": "audacity := 100s CHA, 50s STR",
      "additional_info": "Applies true stun to nearby enemies when you start a manual execution on a humanoid target. 25 second cooldown. The buff duration will be reduced by 0.1 seconds for every point of Charisma and Strength you are below Audacity's requirements, capping at a minimum 35 second duration with 75 Charisma and 25 Strength.",
      "count_towards_talent_total": true,
      "icon": "Climb",
      "roll2able": true,
      "stats": {
        "Posture": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Once you've brought down your prey, instill fear into all those who would separate you from claiming it. Charmed or nearby enemies will fear for longer. Nearby allies gain a 10% damage buff (40s)."
    },
    "authority_ensign": {
      "name": "Authority Ensign",
      "category": "Authority Soldier",
      "rarity": "Origin",
      "reqs": "authority_ensign => authority_ensign := ()",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You are a member of the Authority deployed to the Eastern Luminant. You may find trouble with the local factions and must become stronger through advancing the Authority's position."
    },
    "authority_intimidation": {
      "name": "Authority Intimidation",
      "category": "Authority Interrogator",
      "rarity": "Common",
      "reqs": "authority_intimidation := 165s TTL, 60s LTN",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Lightning moves slow your opponent more."
    },
    "avaricious_blade": {
      "name": "Avaricious Blade",
      "category": "Rogue Assassin",
      "rarity": "Memento",
      "reqs": "rogue_assassin => avaricious_blade := ()",
      "additional_info": "Dealing damage by any means gives 1 Note, with backhits giving 50 Notes instead. This can proc on self damage.",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Every strike landed lines your pockets."
    },
    "azure_flames": {
      "name": "Azure Flames",
      "category": "Flamecharmer",
      "rarity": "Common",
      "reqs": "azure_flames := 70s FLM, 40s WLL",
      "additional_info": "Increases burn damage by 12.5%. Increases the radius and posture damage of Eruptions. Increases Flame of Denial's duration by 25%.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Many of your flames turn blue, signifying their increased intensity."
    },
    "backstabber": {
      "name": "Backstabber",
      "category": "Inquisitive Lethality",
      "rarity": "Faction",
      "reqs": "authority_ensign => backstabber := 30s AGL",
      "additional_info": "Has no range limit. Also procs on criticals with the M1 tag and Silentheart abilities. Applies daze and ragdolls.",
      "count_towards_talent_total": false,
      "icon": "Climb",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a backhit with a light attack causes you to grab your opponent and stab them again, dealing an extra 15 damage."
    },
    "bane": {
      "name": "Bane",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "hidden_knife_armor => bane := ()",
      "additional_info": "Grants a Talent tool that on use allows you to teleport to your opponent when you M1 for 20 seconds. The teleportation has a range limit of 25 studs. Additionally grants a speed boost for the full duration. 100 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Activate to make your light attacks teleport to the closest enemy nearby."
    },
    "barbers_skillset": {
      "name": "Barber's Skillset",
      "category": "Fadetrimmer",
      "rarity": "Oath",
      "reqs": "oath_fadetrimmer => barbers_skillset := ()",
      "additional_info": "Gives a Talent tool that opens an outdated version of the Barber UI. When selecting others: Changes what haircut your Fadetrimmer Mantras apply on hit. When selecting yourself: Changes your own hair.",
      "count_towards_talent_total": false,
      "icon": "Fadetrimmer",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "What type of look are we going for today?"
    },
    "barrage_mastery": {
      "name": "Barrage Mastery",
      "category": "Ether Erudite",
      "rarity": "Memento",
      "reqs": "ether_erudite => barrage_mastery := ()",
      "additional_info": "Increases the projectile count of Ether Barrage based on how many stacks of Ether Erudite you have.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "For every Ether Erudite stack you have, gain one extra orb whenever you fire your Ether Barrage."
    },
    "battery_sapper": {
      "name": "Battery Sapper",
      "category": "Unstable Capacitor",
      "rarity": "Common",
      "reqs": "surge_path_unstable_capacitor => battery_sapper := 60s LTN, 25s SDW",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "If your Human Battery targets have Ether, it will drain their Ether to help pay for your Mantras. 10s cooldown."
    },
    "battle_frenzy": {
      "name": "Battle Frenzy",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "master_hawks_handaxe => battle_frenzy := ()",
      "additional_info": "This reduces the posture damage of incoming Mantras by 1 per hit, per combat tag you have. If you have more combat tags than the Mantra does posture damage, this can go into the negatives and your posture will be restored instead.",
      "count_towards_talent_total": false,
      "icon": "Climb",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The grip on your weapon tightens, reduce the posture of all mantras you block with this effect scaling with the number of combat tags you have on your character."
    },
    "battle_hardened": {
      "name": "Battle-Hardened",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "shock_corps_light => battle_hardened := ()",
      "count_towards_talent_total": false,
      "icon": "Climb",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Reduce how much damage you take from mantra guardbreaks by 20%."
    },
    "battle_tendency": {
      "name": "Battle Tendency",
      "category": "Bastion",
      "rarity": "Common",
      "reqs": "battle_tendency := 15s FTD, 15s WLL",
      "additional_info": "This only affects passive posture regeneration.",
      "count_towards_talent_total": true,
      "icon": "Lungs",
      "roll2able": true,
      "stats": {
        "Posture": 2,
        "Sanity": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "You can breathe more easily with +20% faster posture regen."
    },
    "bear_trap": {
      "name": "Bear Trap",
      "category": "Vigil Swordsman",
      "rarity": "Common",
      "reqs": "bear_trap := 20s STR, 20s AGL",
      "additional_info": "Affected targets cannot jump for 4 seconds. Targets gain 6 seconds of Bear Trap immunity.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": true,
      "desc": "Landing a hit with your critical against an opponent makes your opponent unable to jump for a duration. Also slows your opponent."
    },
    "beginners_luck": {
      "name": "Beginner's Luck",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "beginners_brace => beginners_luck := ()",
      "count_towards_talent_total": false,
      "icon": "Leaf",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Slightly increase the amount of loot you find in chests."
    },
    "behind_you": {
      "name": "Behind You",
      "category": "Ether Endeavours",
      "rarity": "Common",
      "reqs": "keen_recovery => behind_you := 70s INT, 40s AGL",
      "additional_info": "This deals a separate instance of physical damage, scaling on your weapon's damage and your current Ether%.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a basic attack behind your enemy after feinting a mantra will apply an ether slash, dealing extra damage based on how much ether you have left."
    },
    "beiruuls_vengeance": {
      "name": "Beiruul's Vengeance",
      "category": "Quest",
      "rarity": "Quest",
      "reqs": "beiruuls_vengeance := ()",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Deal 5% more damage to factions that despise you. Serves them right."
    },
    "belief": {
      "name": "Belief",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "worshipper_longsword => belief := ()",
      "additional_info": "All of your Medium Weapon Mantras gain a second damage instance that scales directly on your Willpower investment and deals physical damage. This deals 0.15 damage per 1 Willpower investment, up to 15 damage at 100 Willpower or 15.45 at 103 Willpower. This has no cooldown.",
      "count_towards_talent_total": false,
      "icon": "Climb",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your medium weapon mantras now deal extra damage based on how much Willpower you have."
    },
    "benefactor": {
      "name": "Benefactor",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "varicosan_finery => benefactor := ()",
      "additional_info": "Grants faction reputation upon selling items to their respective Antiquarian.",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Gain reputation for selling goods to Antiquarians within faction territories."
    },
    "berserk": {
      "name": "Berserk",
      "category": "Berserker",
      "rarity": "Common",
      "reqs": "berserk := 80s STR",
      "additional_info": "Grants a Talent tool that nullifies your armor and natural armor on use. While active, your M1s nullify your opponent's armor, and your criticals gain +10% PEN. This procs effects that only activate if you or your opponent had no armor durability. Lasts 20 seconds, halved to 10 if you do not meet the Talent requirements.",
      "count_towards_talent_total": false,
      "icon": "Anger",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "One with nothing to lose has everything to gain. Succumb to burning rage within and enter Berserk State."
    },
    "biotic_salts": {
      "name": "Biotic Salts",
      "category": "Saltchemist",
      "rarity": "Oath",
      "reqs": "oath_saltchemist => biotic_salts := ()",
      "additional_info": "Gives you a Talent tool-like ability that acts as a potion ingredient on use. This halves the negative effects of your potion if used on allies (including yourself) and halves the positive effects of your potions if used on enemies.",
      "count_towards_talent_total": false,
      "icon": "Saltchemist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Alter your brews to not provide their positive effects to your enemies. Does not count towards the ingredient limit."
    },
    "blackhole": {
      "name": "Blackhole",
      "category": "Death Speaker",
      "rarity": "Common",
      "reqs": "singularity => blackhole := 210s TTL, 60s SDW",
      "additional_info": "Pulls anyone nearby in a medium sized aoe to the closest opponent you hit with a shadow mantra.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your singularity pulls everyone nearby in."
    },
    "blade_dancer": {
      "name": "Blade Dancer",
      "category": "Vigil Swordsman",
      "rarity": "Common",
      "reqs": "blade_dancer := 25s AGL",
      "count_towards_talent_total": true,
      "icon": "Sword",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Landing a Basic Attack removes your roll cooldown."
    },
    "blade_scholar": {
      "name": "Blade Scholar",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "alloyed_inheritor, markors_inheritor => blade_scholar := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing your fist critical attack switches your stance to that fist style. Retain the same swing speed and damage your Markor's Inheritor had. You gain more swingspeed the more Intelligence you have.",
      "icon": "Fist",
      "roll2able": false
    },
    "blade_threading": {
      "name": "Blade Threading",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "ferractine => blade_threading := ()",
      "count_towards_talent_total": false,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Metal Greatsword now has Metal Fakeout as its critical attack. Landing Critical attacks applies metal rod and slow.",
      "additional_info": "The Metal Fakeout critical will only be used while you are in targeting range. Additionally, this attack has innate Bleed and counts as a weapon attack, not a Mantra."
    },
    "blades_edge": {
      "name": "Blade's Edge",
      "category": "Lancer",
      "rarity": "Common",
      "reqs": "blades_edge := 30s MED",
      "additional_info": "The \"tip of the spear\" is the end of your weapon's range.",
      "count_towards_talent_total": true,
      "icon": "Spear",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "[Spears] Damage dealt with the tip of the spear is increased by 10%"
    },
    "blend_in": {
      "name": "Blend In",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "enforcer_helm => blend_in := ()",
      "additional_info": "Most monsters in the Depths will be neutral you while you have this equipment on.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You resemble one of the Enforcers, become unnoticeable by regular depths mobs."
    },
    "blessing_of_the_moonseye": {
      "name": "Blessing of the Moonseye",
      "category": "Chaotic Moon",
      "rarity": "Memento",
      "reqs": "blessing_of_the_moonseye := ()",
      "additional_info": "Upon obtaining this Talent, you will lose all of your Sanity permanently. Defeating the three main progression bosses while having this Talent will unlock the Prince of the Moon Memento.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "The Moonseye is not one eye, but many. All of them watch you. All of them know of your sins."
    },
    "blight_pierce": {
      "name": "Blight Pierce",
      "category": "Blightsurger",
      "rarity": "Oath",
      "reqs": "oath_blightsurger => blight_pierce := ()",
      "additional_info": "Blightshock now works similar to regular Shock, canceling hyperarmor.",
      "count_towards_talent_total": false,
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Blightshock attacks pierce through your enemies hyperarmor and gain more penetration."
    },
    "blighted_song": {
      "name": "Blighted Song",
      "category": "Darksiphon",
      "rarity": "Common",
      "reqs": "shadow_chains => blighted_song := 10s FTD, 1s SDW",
      "additional_info": "Grants the user and the chained opponent 20% damage reduction against outside attacks.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Attaching your Shadow Chains to enemies disables yours and the enemy's ability to cast mantras. You take reduced damage from enemies while this is applied."
    },
    "blighted_touch": {
      "name": "Blighted Touch",
      "category": "Blightsurger",
      "rarity": "Oath",
      "reqs": "oath_blightsurger => blighted_touch := ()",
      "additional_info": "This allows your Sovereign Bangle to apply Wither on hit.",
      "count_towards_talent_total": false,
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing Basic Attacks during Sovereign State now applies Blightshock."
    },
    "blightlash": {
      "name": "Blightlash",
      "category": "Blightsurger",
      "rarity": "Oath",
      "reqs": "oath_blightsurger => blightlash := ()",
      "additional_info": "Increases the range of the Sovereign Bangle from 6 to 7.",
      "count_towards_talent_total": false,
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your swing range is enhanced during Sovereign State."
    },
    "blind_spot": {
      "name": "Blind Spot",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "inquisitors_visor => blind_spot := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "[Land Critical Attack or Hidden Blade] Apply Blinded for 5 seconds.",
      "additional_info": "15 second cooldown.",
      "icon": "Eye",
      "roll2able": false
    },
    "blinded": {
      "name": "Blinded",
      "category": "Miscellaneous",
      "rarity": "Equipment",
      "reqs": "blindfold => blinded := ()",
      "additional_info": "Makes everything darker and creates fog at long distances. Grants immunity to the Flame Blind and Gaze Mantras.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your vision is obscured by something. Somehow, you feel safer. You remember the warmth of your youth."
    },
    "blinkstep": {
      "name": "Blinkstep",
      "category": "Drifter",
      "rarity": "Memento",
      "reqs": "drifter => blinkstep := ()",
      "additional_info": "If you have 90% or more Ether, your regular dash will be replaced with a Blinkstep. This has much more distance than a regular dash. Consumes Ether on use.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your regular dash is enhanced into a Blinkstep above 90% ether but now has an ether cost."
    },
    "blitz": {
      "name": "Blitz",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "forgotten_gladius, kindred_edict => blitz := ()",
      "additional_info": "Decreases Prominence Draw's windup by 0.1s (from 0.55s to 0.45s).",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Increase how quick you release your Prominence Draw."
    },
    "blood_and_iron": {
      "name": "Blood and Iron",
      "category": "Bloodsong",
      "rarity": "Common",
      "reqs": "blood_and_iron := 40s BLD, 40s MTL",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Pulling rods out of your opponent now replenishes an equivalent amount of blood."
    },
    "blood_bag": {
      "name": "Blood Bag",
      "category": "Quark Doctor",
      "rarity": "Common",
      "reqs": "blood_bag := 20s BLD",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You receive extra blood from knocking an enemy."
    },
    "blood_bank": {
      "name": "Blood Bank",
      "category": "Scarlet Donor",
      "rarity": "Common",
      "reqs": "manipulator => blood_bank := 80s BLD, 40s CHA",
      "additional_info": "Grants 25 Temporary Health on proc. This Talent only procs via Donation Drive and Manipulator. Has an indirect 10 second cooldown due to it relying on Manipulator.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Consuming 'Charm' now gives slight temporary health."
    },
    "blood_convergence": {
      "name": "Blood Convergence",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "trueblood_earrings => blood_convergence := ()",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Receive 10% more healing from all healing sources when you have temp health."
    },
    "blood_drinker": {
      "name": "Blood Drinker",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "bloodbane => blood_drinker := ()",
      "additional_info": "Restores 4% of the user's maximum health upon landing M1 attacks. The \"bleed\" is a unique damage over time status effect that is not bleed. This deals 6 damage per tick and ticks 5 times over 5 seconds. This can proc on Motif-given critical attacks. If you are knocked during the duration of this \"bleed\" effect, you will be instantly gripped.",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Recover health on hit. When landing a critical, deal 30 bleed damage over 5 seconds."
    },
    "blood_necrosis": {
      "name": "Blood Necrosis",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "the_no_life_kings_crown => blood_necrosis := ()",
      "additional_info": "You will now need a scaled damage of 75 to hit the regular Bloodless Gem heal cap of 15.",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your bloodless gems heal 33% less than usual."
    },
    "blood_pact": {
      "name": "Blood Pact",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "trueblood_pendant => blood_pact := ()",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Gain 50 bonus temporary health whenever you knock/kill an enemy."
    },
    "blood_plague": {
      "name": "Blood Plague",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "bloodcurdle_mask => blood_plague := ()",
      "additional_info": "M1s apply stacks of Blood Plague. On critical, all Blood Plague stacks will be consumed to grant Temporary Health if your critical attack lands, with the amount of Temporary Health given scaling on the stacks of Blood Plague. The stacks of Blood Plague will be consumed regardless of if your critical attack lands, however.",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "For every light attack you land, add one Blood Plague stack on your opponent. Landing a Critical Attack converts all Blood Plague stacks into temporary health but missing the attack loses them."
    },
    "blood_siphon": {
      "name": "Blood Siphon",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "necrotic_cowl => blood_siphon := ()",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Critical Attack now siphons a bit of health, healing you 10% of the damage you dealt."
    },
    "blood_thirsty": {
      "name": "Blood Thirsty",
      "category": "Cutthroat",
      "rarity": "Common",
      "reqs": "blood_thirsty := 45s AGL",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Gain a speed boost after causing an opponent heavy blood loss."
    },
    "blood_transfusion": {
      "name": "Blood Transfusion",
      "category": "Quark Doctor",
      "rarity": "Rare",
      "reqs": "blood_transfusion := 60s BLD",
      "additional_info": "20 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Successfully landing a critical attack while under a negative status effect will transfer the effect plus recover a small portion of your blood bar."
    },
    "bloodiron_spirit": {
      "name": "Bloodiron Spirit",
      "category": "Soul Converter",
      "rarity": "Rare",
      "reqs": "bloodiron_spirit := ()",
      "additional_info": "Restores 2.5% of your maximum armor upon executing an enemy.",
      "count_towards_talent_total": true,
      "icon": "Shield",
      "roll2able": false,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "You regain some Armor upon killing enemies."
    },
    "bloodless_overdrive": {
      "name": "Bloodless Overdrive",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "bloodcurdle => bloodless_overdrive := ()",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Gain bonus temp health every time you land a mantra with a Bloodless Gem."
    },
    "bloodrend_unbounded": {
      "name": "Bloodrend Unbounded",
      "category": "Bloodrend Master",
      "rarity": "Common",
      "reqs": "master_bloodrender => bloodrend_unbounded := 75s BLD",
      "additional_info": "Removes the 75 investment cap on the Bloodrend Attribute. This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "stats": {
        "Health": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Bloodrend to its fullest."
    },
    "bloodrender": {
      "name": "Bloodrender",
      "category": "Bloodrender",
      "rarity": "Common",
      "reqs": "bloodrender := 1s BLD",
      "count_towards_talent_total": true,
      "implicit": true,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Grants you the ability to command Blood as a Bloodrender. Your Bloodrend mantras replenish your blood, steal blood and apply 'Blood Poisoning'."
    },
    "bloodwardens_sense": {
      "name": "Bloodwarden's Sense",
      "category": "Bloodhound",
      "rarity": "Common",
      "reqs": "bloodwardens_sense := 30s BLD",
      "additional_info": "Adds a red highlight to the player.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies you attack with a mantra above 60% Blood Poisoning are highlighted red briefly. Enemies who are highlighted red take 20% more blood poisoning."
    },
    "blossoming_darkness": {
      "name": "Blossoming Darkness",
      "category": "Shadowcaster",
      "rarity": "Common",
      "reqs": "shadow_roar => blossoming_darkness := 40s SDW",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "The more Ether you drain during Shadow Roar, the bigger it gets."
    },
    "bodkin_arrow": {
      "name": "Bodkin Arrow",
      "category": "Greatarcher",
      "rarity": "Rare",
      "reqs": "bodkin_arrow := 55s STR",
      "count_towards_talent_total": true,
      "icon": "Spear",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your charged shots now do extra armor damage to armored enemies and extra damage to unarmored enemies."
    },
    "boiling_point": {
      "name": "Boiling Point",
      "category": "Vaporbone",
      "rarity": "Common",
      "reqs": "flashboil => boiling_point := ()",
      "additional_info": "Deals 10 typeless damage. This cannot be parried nor blocked. Procs when you hit the Steam cloud with your Flamecharm Mantra, meaning your opponent can parry your Mantra and this will still proc.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Using a fire mantra near your own steam cloud detonates it."
    },
    "both_ends": {
      "name": "Both Ends",
      "category": "Vanguard Arts",
      "rarity": "Weapon",
      "reqs": "duskpole, imperial_staff, sancticar, wooden_staff => both_ends := ()",
      "additional_info": "The followup attack has fast swing speed, but it only deals 45% of your weapon damage.",
      "count_towards_talent_total": false,
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Pressing M2 after landing a light attack with the staff performs a follow-up swing from the opposite end."
    },
    "bottom_freeze": {
      "name": "Bottom Freeze",
      "category": "Ice Age",
      "rarity": "Common",
      "reqs": "ice_daggers => bottom_freeze := 25s ICE",
      "additional_info": "Prevents you from rotating your character and moving around overall. Taking damage from any source will end Bottom Freeze early.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Hitting chilled enemies with Ice Projectiles while they are on ice freezes them to the ground."
    },
    "braced_collapse": {
      "name": "Braced Collapse",
      "category": "Bastion",
      "rarity": "Common",
      "reqs": "braced_collapse := 25s FTD",
      "additional_info": "After being block broken, reduce the next instance of damage by 20%. This has no cooldown.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "After being block broken, the next attack to hit you deals reduced damage."
    },
    "brain_death": {
      "name": "Brain Death",
      "category": "Bloodsong",
      "rarity": "Common",
      "reqs": "brain_death := 40s BLD, 40s WND",
      "additional_info": "Applies a new stack of suffocation on proc.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies that are already suffocated will have their suffocation duration extended when hit by a bloodrend mantra."
    },
    "brain_rattler": {
      "name": "Brain Rattler",
      "category": "Hammer Rage",
      "rarity": "Common",
      "reqs": "brain_rattler := 50s MED",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Clubs] Guardbreaking an opponent with your Critical rattles their brain in its container, causing increased blood loss, applies Stagger to PvE enemies and blurs their vision."
    },
    "brassneck": {
      "name": "Brassneck",
      "category": "Miscellaneous",
      "rarity": "Common",
      "reqs": "brassneck := 30s STR, 35s FTD",
      "additional_info": "Works on non-humanoid monsters, applying the damage reduction after they die.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Knocking an enemy grants you 20% damage resistance for 15 seconds."
    },
    "brazen_blow": {
      "name": "Brazen Blow",
      "category": "Bruiser",
      "rarity": "Common",
      "reqs": "brazen_blow := 30s HVY",
      "additional_info": "Only procs on weapon attacks. Does not proc on uppercut. 20 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Greatsword",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Greataxes] Attacking an enemy slowed by your Greataxe grants you temporary hyperarmor."
    },
    "breakthrough": {
      "name": "Breakthrough",
      "category": "Breaker",
      "rarity": "Memento",
      "reqs": "breaker => breakthrough := 90s TTL",
      "additional_info": "Increases the posture damage of M1s by 10%.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Posture damage on light attacks are increased by 10%."
    },
    "breakthrough_drive": {
      "name": "Breakthrough Drive",
      "category": "Dread Imperium",
      "rarity": "Faction",
      "reqs": "authority_ensign => breakthrough_drive := ()",
      "count_towards_talent_total": true,
      "icon": "Sword",
      "roll2able": false,
      "stats": {},
      "vaulted": false,
      "voi": false,
      "desc": "Knocking a player refreshes your Glorious Charge cooldown and extends both effects it has by 5 seconds. [90 second CD]"
    },
    "breathing_exercise": {
      "name": "Breathing Exercise",
      "category": "Mental Fortress",
      "rarity": "Common",
      "reqs": "breathing_exercise := 5s WLL",
      "additional_info": "Your passive sanity regen is increased by 50%.",
      "count_towards_talent_total": true,
      "icon": "Lungs",
      "roll2able": true,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your sanity recovers more quickly once out of terrifying situations."
    },
    "breathing_impact": {
      "name": "Breathing Impact",
      "category": "Galeforce",
      "rarity": "Common",
      "reqs": "breathing_impact := 30s WND",
      "additional_info": "The increased damage dealt is based on the attack's initial damage and your opponent's acceleration.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When knocked into objects by wind mantras enemies take additional blunt damage based off of how hard they are hit."
    },
    "breeze": {
      "name": "Breeze",
      "category": "Varicosan Finery",
      "rarity": "Outfit",
      "reqs": "stratos_outfit => breeze := ()",
      "additional_info": "Increases your studs/s movement speed by +2 permanently. This is not counted as a speed buff.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Gain a permanent +2 speed at all times."
    },
    "brick_wall": {
      "name": "Brick Wall",
      "category": "Human Architecture",
      "rarity": "Advanced",
      "reqs": "perseverance => brick_wall := 100s WLL, 100s FTD",
      "additional_info": "Grants full immunity to ragdoll. The knockdown duration reduction scales on your combined Fortitude and Willpower investment, being fully negated if you have 100 points invested into each attribute.",
      "count_towards_talent_total": true,
      "icon": "Climb",
      "roll2able": true,
      "stats": {
        "Health": 5,
        "Posture": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "You refuse. You cannot be knocked off your feet until you are knocked completely Unconscious. Also reduces the duration of Knockdown."
    },
    "broken_ankles": {
      "name": "Broken Ankles",
      "category": "Raging Bull",
      "rarity": "Common",
      "reqs": "broken_ankles := 70s STR",
      "additional_info": "Broken Ankles' duration will be reduced by 0.15 seconds for every point in Strength below 70, capping at 8.25 seconds with 45 Strength. 30 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Lungs",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Blockbreaking an opponent puts their Mobility slot Mantras on CD for 12s."
    },
    "broodlords_scream": {
      "name": "Broodlord's Scream",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "broodplate_helmet => broodlords_scream := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Using Sing, Taunt, or Ardour Scream applies anti heal for the duration of the move.",
      "additional_info": "Applies 100% Anti-Heal. These abilities will also gain the Broodlord Scream sound effect.",
      "roll2able": false
    },
    "bruisers_mixup": {
      "name": "Bruiser's Mixup",
      "category": "Brawler",
      "rarity": "Common",
      "reqs": "bruisers_mixup := ()",
      "additional_info": "Lasts for 4 seconds.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Switching your Fist Style mid-fight makes your basic Fist attacks inflict bleed temporarily."
    },
    "brunt": {
      "name": "Brunt",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "hive_tactician_armor => brunt := ()",
      "additional_info": "Reduce posture damage taken by 10% while 2 handing a weapon.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "While 2-handing, you take less posture damage."
    },
    "brutal_momentum": {
      "name": "Brutal Momentum",
      "category": "Weapon Master",
      "rarity": "Common",
      "reqs": "brutal_momentum := 50s HVY",
      "count_towards_talent_total": false,
      "icon": "Greatsword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "[Heavy Weapons] Successfully dodging will give you hyperarmour on your next swing."
    },
    "brute_strength": {
      "name": "Brute Strength",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "imperators_fury => brute_strength := ()",
      "additional_info": "Deals 35 Blunt damage with 20 Posture damage. This cannot be buffed through damage modifiers. Increases your Vent's windup from 0.25s to 0.5s.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your vent is replaced with a ground slam attack that knocks back enemies."
    },
    "bulldozer": {
      "name": "Bulldozer",
      "category": "Raging Bull",
      "rarity": "Rare",
      "reqs": "bulldozer := 25s STR",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Enemies you flourish into a wall have a chance of breaking the wall and are guard broken on impact."
    },
    "bulletproof": {
      "name": "Bulletproof",
      "category": "Gunslinger",
      "rarity": "Common",
      "reqs": "bulletproof := 20r MED OR 20r LHT OR 20r FTD",
      "additional_info": "This has no effect on your natural armor or incoming PEN.",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You take no Armor damage from guns. You take 5% less Armor damage from other sources."
    },
    "bulwark_breaker": {
      "name": "Bulwark Breaker",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "saint_jays_hammer => bulwark_breaker := ()",
      "additional_info": "Increases the AoE and range of your Pressure Blast. The final hit of your Pressure Blast deals 3x the posture damage (from 12 to 36), increasing the total posture damage of the Mantra from 36 to 60.",
      "count_towards_talent_total": false,
      "icon": "Skull",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Increase the size of your Pressure Blast, with the last hit of it dealing increased posture damage."
    },
    "burning_puppets": {
      "name": "Burning Puppets",
      "category": "Twisted Puppets",
      "rarity": "Common",
      "reqs": "wraith_path_twisted_puppets => burning_puppets := 40s FLM, 40s SDW",
      "additional_info": "Grants your Puppets 5 Flameharm scaling, increasing their damage by 0.1 per Flamecharm investment. Your Puppets now apply 'Puppet Burn', allowing you to create more Puppets. Despite what the Talent description states, your Puppets don't proc any Flamecharm Talents.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your puppets can now inflict burn and fire-based Talents when they explode."
    },
    "burning_sacrifice": {
      "name": "Burning Sacrifice",
      "category": "Twisted Puppets",
      "rarity": "Rare",
      "reqs": "emperor_flame, wraith_path_twisted_puppets => burning_sacrifice := 40s FLM, 40s SDW",
      "additional_info": "Puppets will turn purple if they've gone 15 seconds without hitting anything. You can sacrifice these purple Puppets with this Talent tool, granting a 4% damage buff per Puppet sacrificed (caps at 12%) and a small speed boost for 6 seconds. Additionally this grants 1 Emperor Flame stack per Puppet sacrificed. This has a 15 second cooldown if a Puppet is successfully sacrificed, and a 1 second cooldown if not.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Sacrifice puppets who have been alive for half of their lifetime and burn purple for Emperor Flame Stacks, a damage boost per puppet, and a slight speed boost."
    },
    "buster_call": {
      "name": "Buster Call",
      "category": "Dread Imperium",
      "rarity": "Faction",
      "reqs": "authority_ensign => buster_call := ()",
      "additional_info": "Grants a Talent tool that lights a flare and highlights a large AoE on the ground. After a considerable delay, that location will be bombed several times, dealing very high damage. Cannot directly knock players. Applies burn on hit. 24 hour cooldown.",
      "count_towards_talent_total": false,
      "icon": "Bullet",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Radio in the Authority's navy for a buster call, sending out a barrage of bombardment wherever you see fit."
    },
    "calamity_punch": {
      "name": "Calamity Punch",
      "category": "Breaker",
      "rarity": "Memento",
      "reqs": "breaker => calamity_punch := ()",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Every successful Strong Left builds up stacks to perform a larger scale punch."
    },
    "call_of_the_deep": {
      "name": "Call of the Deep",
      "category": "Deepbound Contract",
      "rarity": "Origin",
      "reqs": "deepbound => call_of_the_deep := ()",
      "additional_info": "When used in the overworld, play an animation and sink into the first layer. This does not count as a drown. When used in the Depths, teleport to Castle Light with a 20 minute cooldown.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Sink beneath the waves and return to the Depths"
    },
    "callout": {
      "name": "Callout",
      "category": "Leader",
      "rarity": "Common",
      "reqs": "callout := 20s CHA",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You can mark objects or enemies by pressing Z, which will mark them for all nearby allies."
    },
    "cap_artist": {
      "name": "Cap Artist",
      "category": "Thief",
      "rarity": "Common",
      "reqs": "cap_artist := 25s AGL, 5s CHA",
      "additional_info": "This can be deactivated by using the keybind again.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "Pressing [,] while crouching allows you to fake being dead. You also take a bit less damage from PvE while ragdolled as well."
    },
    "captain_etrea": {
      "name": "Captain Etrea",
      "category": "Navaen Nomad",
      "rarity": "Common",
      "reqs": "moving_fortress => captain_etrea := 30s STR, 20s FTD",
      "count_towards_talent_total": true,
      "icon": "Shield",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Fists Moving while blocking with a shield no longer slows you down."
    },
    "captains_call": {
      "name": "Captain's Call",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "blackalloy => captains_call := ()",
      "additional_info": "On use, this summons two allied Blacksteel Pirates to assist you. 5 minute cooldown.",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Call up two Blacksteel Pirates to aid you in battle."
    },
    "careful_handling": {
      "name": "Careful Handling",
      "category": "Miscellaneous",
      "rarity": "Quest",
      "reqs": "careful_handling := ()",
      "count_towards_talent_total": false,
      "icon": "Leaf",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Reduce your chances of dropping ingredients on death."
    },
    "careful_stance": {
      "name": "Careful Stance",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "apprentice_rapier => careful_stance := ()",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Gain a bit more autoparry frames on successful parries."
    },
    "carnivore": {
      "name": "Carnivore",
      "category": "Apex Predator",
      "rarity": "Rare",
      "reqs": "carnivore := 5s STR, 5s WLL",
      "additional_info": "Cannot be obtained if you have the Vegetarian Flaw.",
      "count_towards_talent_total": true,
      "icon": "Teeth",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "In return for losing the ability to eat vegetation, satiate your hunger by gripping monsters and people alike.",
      "exclusive": [
        "Flaw: Vegetarian"
      ]
    },
    "catalytic_strike": {
      "name": "Catalytic Strike",
      "category": "Unstable Capacitor",
      "rarity": "Common",
      "reqs": "surge_path_unstable_capacitor => catalytic_strike := 50s LTN",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Posture breaking an enemy will Overload their Surge stack."
    },
    "cauterized_wounds": {
      "name": "Cauterized Wounds",
      "category": "Flame Warden",
      "rarity": "Common",
      "reqs": "cauterized_wounds := 40s FLM, 5s FTD",
      "additional_info": "Does not reduce the blood damage of 'blood drain' effects, such as casting or being hit by Bloodrend Mantras, blood drain potions, and the blood loss Corrupt Resonance downside. Stacks multiplicatively with Alloyblood. The effectiveness of this Talent is reduced if you are using the Curse of the No Life King enchantment.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": true,
      "desc": "Blood loss from all sources is lowered."
    },
    "celebrity": {
      "name": "Celebrity",
      "category": "Public Figure",
      "rarity": "Common",
      "reqs": "celebrity := 40s CHA",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your natural skill in mediating conflict makes people think more highly of you. Your base reputation with factions is higher and your reputation caps out higher."
    },
    "centurions_resolve": {
      "name": "Centurion's Resolve",
      "category": "Miscellaneous",
      "rarity": "Outfit",
      "reqs": "legion_centurion => centurions_resolve := ()",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Legion Kata/Imperium Kata attacks deal 4% more damage."
    },
    "chain_of_perfection": {
      "name": "Chain of Perfection",
      "category": "Metamancer",
      "rarity": "Quest",
      "reqs": "chain_of_perfection := 30s TTL",
      "additional_info": "Gain a 5% damage buff against PVE enemies per stack of Perfection above 5, capping at +100% damage at 25 stacks. This is treated as a final damage multiplier and it bypasses the damage modifier cap. All stacks of Perfection are lost upon taking any damage, excluding self damage.",
      "count_towards_talent_total": false,
      "icon": "Chainwarden ",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You gain stacks of Perfection on hitting mobs with Weapon Attacks or Mantras. Mantras are only worth half a stack."
    },
    "chain_reaction": {
      "name": "Chain Reaction",
      "category": "Alchemist",
      "rarity": "Common",
      "reqs": "chain_reaction := 80s INT",
      "additional_info": "Procs when a thrown potion replaces a different potion's effect, increasing your potion's effect by 40% multiplicatively.",
      "count_towards_talent_total": true,
      "icon": "Potion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When applying a potion effect to someone who already has one, the new effect is amplified. You have a 25% chance not to deplete potions when drinking them."
    },
    "chainlash": {
      "name": "Chainlash",
      "category": "Chainwarden",
      "rarity": "Oath",
      "reqs": "oath_chainwarden => chainlash := ()",
      "additional_info": "Right clicking after a flourish will enchain your target and pull them towards you. M1ing after the pull will perform a Crushing Kick, dealing high damage.",
      "count_towards_talent_total": false,
      "icon": "Chainwarden",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "On flourish, gain the ability to summon a chain on an enemy for 5 seconds by right clicking. This lets you whip your chain to seize and yank enemies towards you, setting them up for a crushing kick."
    },
    "champions_regalia": {
      "name": "Champion's Regalia",
      "category": "Champion",
      "rarity": "Rare",
      "reqs": "champions_regalia := 25s STR",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Flourishing an opponent grants you +50% posture damage on Basic Attacks for 10 seconds."
    },
    "chaotic_charm": {
      "name": "Chaotic Charm",
      "category": "Charm Caster",
      "rarity": "Common",
      "reqs": "charismatic_cast => chaotic_charm := 55s CHA",
      "additional_info": "Applies Chaotic Charm for 15 seconds, granting an additional source of damage reduction. Chaotic Charm gains 0.15% damage reduction for every point in Charisma you have.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Charm enemies nearby when attacked at low health. Enemies affected by this charm have their damage increased to anyone but you, and deal reduced damage towards you."
    },
    "charged_return": {
      "name": "Charged Return",
      "category": "Elemental Rebound",
      "rarity": "Common",
      "reqs": "charged_return := 20s WLL, 15s STR",
      "additional_info": "Procs on Burn, Chill, Shock, Fear, Winded, and Suffocation.",
      "count_towards_talent_total": true,
      "icon": "Sword",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Being under an elemental status effect causes your Basic Attacks and Criticals to do 10% more damage."
    },
    "charisma_unbounded": {
      "name": "Charisma Unbounded",
      "category": "Mr Charm",
      "rarity": "Common",
      "reqs": "charisma_unbounded := 75s CHA",
      "additional_info": "Removes the 75 investment cap on the Charisma Attribute. The stat requirements to obtain this Talent will be increased to 77 or 78 if your Aspect has increased Charisma on spawn, though this limitation will be removed if you have the Multifaceted Echo Unlock. The quest requirement for this Talent will be removed if you've obtained it previously on your account.",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your charisma to its fullest."
    },
    "charismatic_cast": {
      "name": "Charismatic Cast",
      "category": "Charm Caster",
      "rarity": "Common",
      "reqs": "charismatic_cast := 25s CHA",
      "additional_info": "Charismatic Cast's Charm lasts 10 seconds.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a hit with a mantra on an enemy applies Charmed. Allies recover from being knocked twice as quickly when Charmed by you."
    },
    "cheap_shot": {
      "name": "Cheap Shot",
      "category": "Trickster",
      "rarity": "Rare",
      "reqs": "cheap_shot := 65s AGL",
      "additional_info": "Multiplies your PEN by 1.1x at 65+ Agility. Cheap Shot's PEN multiplier will be reduced by 0.11% for every point in Agility below 65, having a minimum multiplier of +7.22% PEN (or 1.072x PEN) at 40 Agility.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": false,
      "stats": {
        "Passive Agility": 6
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your attacks gain 10% PEN multiplicatively when you have an active speed boost."
    },
    "cheap_trick": {
      "name": "Cheap Trick",
      "category": "Visionshaper",
      "rarity": "Oath",
      "reqs": "oath_visionshaper => cheap_trick := ()",
      "additional_info": "Being hit while under half HP grants I-frames and turns you invisible for a very short duration. 60s CD. Knocking an opponent turns you invisible for 2.5 seconds with no I-frames.",
      "count_towards_talent_total": false,
      "icon": "Visionshaper",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When hit below half health briefly disappear, leaving behind an illusion clone to keep your enemy occupied for a short duration. Briefly disappear after knocking an enemy."
    },
    "chemistry_kit": {
      "name": "Chemistry Kit",
      "category": "Alchemist",
      "rarity": "Common",
      "reqs": "chemistry_kit := 25s INT",
      "count_towards_talent_total": true,
      "vaulted": false,
      "voi": false,
      "desc": "You no longer drop potions on death. You have a 25% chance to brew an extra potion.",
      "icon": "Potion",
      "roll2able": true
    },
    "chemists_bag": {
      "name": "Chemist's Bag",
      "category": "Alchemist",
      "rarity": "Common",
      "reqs": "chemists_bag := 80s INT",
      "count_towards_talent_total": true,
      "icon": "Potion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You no longer drop Potions on death."
    },
    "chiefs_will": {
      "name": "Chief's Will",
      "category": "Navaen War Chief",
      "rarity": "Outfit",
      "reqs": "navaen_war_chief => chiefs_will := ()",
      "additional_info": "Gives M1 attacks and criticals with the M1 tag +10% PEN if you are using the Way of Navae fist style.",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Way of Navae light attacks have 10% additional penetration."
    },
    "chilling_flourish": {
      "name": "Chilling Flourish",
      "category": "Cryomancer",
      "rarity": "Common",
      "reqs": "chilling_flourish := 30s ICE",
      "additional_info": "Leaves 3-4 ice patches on the ground.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When flourishing an enemy, they leave behind a trail of ice in the direction you send them."
    },
    "chitin": {
      "name": "Chitin",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "vesperian => chitin := ()",
      "additional_info": "Grants 5% physical damage reduction in the form of Natural Armor. This stacks multiplicatively with Exoskeleton. Increases Exoskeleton's durability by 200.",
      "count_towards_talent_total": false,
      "icon": "Skeleton",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have a layer of Natural Armor that replenishes when you rest"
    },
    "chorus_of_souls": {
      "name": "Chorus of Souls",
      "category": "Sage of Wisps",
      "rarity": "Advanced",
      "reqs": "oath_oathless => chorus_of_souls := 30s BLD, 30s SDW, 30s MTL, 30s WND, 30s LTN, 30s FLM, 30s ICE",
      "additional_info": "Grants heavily increased health regeneration if you have all Wisps active. This Talent will not activate unless you have every Attunement's Wisp Mantra equipped and active. If one of your Wisps runs out, this Talent will deactivate until you recast the Wisp. This Talent will not work if you no longer have the Oathless Oath.",
      "count_towards_talent_total": true,
      "icon": "Orb",
      "roll2able": true,
      "stats": {
        "Wisp Mantra Slot": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Alone, the Wisps lack a voice. But surrounded by so many, the frequencies overlap and you hear it true."
    },
    "christmas_miracle": {
      "name": "Christmas Miracle",
      "category": "Christmas Miracle",
      "rarity": "Spec",
      "reqs": "christmas_miracle := ()",
      "count_towards_talent_total": false,
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Christmas Mod Shop reward. Regens hunger and thirst. \"Thank you so much K1!\" Heh, no problem guys. All in a day's work."
    },
    "chronostasis": {
      "name": "Chronostasis",
      "category": "Warrior",
      "rarity": "Rare",
      "reqs": "chronostasis := 210s TTL",
      "additional_info": "On hit, apply a 13 second Resonance cooldown. This cannot proc if their Resonance is already on cooldown.",
      "count_towards_talent_total": true,
      "icon": "Bell",
      "roll2able": false,
      "stats": {
        "Posture": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Landing a Basic Attack or Critical puts the target's Resonance on cooldown for a short duration, while also applying Ether Sunder to PvE opponents. "
    },
    "circuit_breaker": {
      "name": "Circuit Breaker",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "stormchanters_raiments => circuit_breaker := ()",
      "additional_info": "Using this with the Deepscorn Casque will cause you to heal upon using Electrify.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Electrify no longer deals self-damage on use."
    },
    "closed_circuit": {
      "name": "Closed Circuit",
      "category": "Unstable Capacitor",
      "rarity": "Common",
      "reqs": "surge_path_unstable_capacitor => closed_circuit := 50s LTN",
      "additional_info": "Adds 5 Thundercall damage with 5 Thundercall scaling to the Overload, gaining 0.025 damage per Thundercall damage. This is a flat value that does not depend on Rod count.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Surge Overloads that fail to arc to other opponents will deal additional damage to the Overloaded enemy."
    },
    "clutch": {
      "name": "Clutch",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "reinforced_authority_plate => clutch := ()",
      "count_towards_talent_total": false,
      "icon": "Skeleton",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "For every combat tag you acquire, gain 4% more posture resistance."
    },
    "clutch_recovery": {
      "name": "Clutch Recovery",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "canor_fang => clutch_recovery := ()",
      "additional_info": "If you are at or below 30% of your maximum health, heal 1% of your maximum health upon landing any weapon attack.",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When at 30% health or below, every time you land a light attack or critical hit heal 1%."
    },
    "cold_blooded": {
      "name": "Cold Blooded",
      "category": "Bloodsong",
      "rarity": "Common",
      "reqs": "cold_blooded := 40s BLD, 40s ICE",
      "additional_info": "Applies 12.5% blood poisoning over the duration of the chill or 25% blood poisoning on crystal explosion. Only crystal explosions applied through maximizing crystal stacks will proc this Talent.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Chilled enemies passively build up blood poison, alternatively when crystals explode it'll apply blood poison. (DOES NOT STACK)"
    },
    "cold_front": {
      "name": "Cold Front",
      "category": "Frostdrawer",
      "rarity": "Common",
      "reqs": "cold_front := 25s ICE",
      "additional_info": "Venting creates an ice patch on the floor and applies Chill to any enemy hit by it. Increases your Vent damage by 40% and changes its damage type to Frostdraw.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your vent is imbued with glacial frost."
    },
    "coldseep_reactor": {
      "name": "Coldseep Reactor",
      "category": "Miscellaneous",
      "rarity": "Equipment",
      "reqs": "grand_fisher_helm => coldseep_reactor := ()",
      "additional_info": "You can no longer gain parasites while in the Second Layer.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "By cultivating the localized chemosynthetic microorganisms within the Depths and utilizing them as a power source, your helm thrums with a protective field of static electricity and heat."
    },
    "collapsed_lung": {
      "name": "Collapsed Lung",
      "category": "Annihilator",
      "rarity": "Advanced",
      "reqs": "collapsed_lung := 100s STR",
      "additional_info": "This effect lasts 8 seconds and loses 0.04s for every investment point below 100 Strength. The Collapsed status effect reduces the posture damage affected enemies deal to you by 40%.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Block breaking an opponent closes off their ability to Vent for 8s, with this duration scaling with Strength. PvE enemies instead get Collapsed."
    },
    "comeback_kid": {
      "name": "Comeback Kid",
      "category": "Limitbreaker",
      "rarity": "Common",
      "reqs": "comeback_kid := 135s TTL",
      "additional_info": "2 minute cooldown.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When waking up from being knocked you are unable to be knocked down for 5 seconds. (120 second cooldown)"
    },
    "command_live": {
      "name": "Command: Live",
      "category": "Vow of Mastery",
      "rarity": "Common",
      "reqs": "vow_of_mastery => command_live := 75s CHA",
      "additional_info": "Fully heals your Servant if they are below 40% health. The cooldown of this Command scales on your Charisma investment.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Once per hour, command a servant to defy all odds and obey your command - live."
    },
    "command_phoenix": {
      "name": "Command Phoenix",
      "category": "Heliodar",
      "rarity": "Memento",
      "reqs": "solborn => command_phoenix := ()",
      "additional_info": "Summoning an adult Phoenix, then commanding it to take air will allow you to select a spot where it should Divebomb on the next usage of the Talent.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Command your Phoenix to scout, and dive into enemies."
    },
    "command_summon": {
      "name": "Command: Summon",
      "category": "Vow of Mastery",
      "rarity": "Advanced",
      "reqs": "vow_of_mastery => command_summon := 80s CHA",
      "additional_info": "Teleports the subject to the master regardless of distance. Teleportation takes 10 seconds to complete, and any hit will cancel it. 30 second cooldown for the Master, 2 minute cooldown for the Servant.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Command your servant to obey your summons and appear before you no matter the distance."
    },
    "compelling_offer": {
      "name": "Compelling Offer",
      "category": "Toxic Personality",
      "rarity": "Memento",
      "reqs": "strange_merchant => compelling_offer := ()",
      "additional_info": "Madness from this Talent procs when attacking charmed enemies who are below 50% health. Using Taunt as a counter displays Prediction's visual effects but with a dark purple color. This also plays a laughing sound effect and reduces Taunt's cooldown to 1 second. Taunt counter does not deal damage, but instead stacks Taunt's damage buff effect.",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Any charmed enemy below 50% hit with your mantras or critical will mysteriously begin attacking everyone but you. [Madness] Your taunt also now functions as a counter that stacks damage multipliers with every successful taunt."
    },
    "concussion": {
      "name": "Concussion",
      "category": "Duelist",
      "rarity": "Rare",
      "reqs": "concussion := 20s STR, 15s FTD",
      "count_towards_talent_total": true,
      "icon": "Skeleton",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies you flourish into walls have their vision altered for a short duration and are dazed longer than usual. Flourished PvE enemies get Stagger for a few seconds."
    },
    "concussive_flash": {
      "name": "Concussive Flash",
      "category": "Duelist Flame",
      "rarity": "Common",
      "reqs": "flame_blind => concussive_flash := 30s FLM, 25s STR",
      "additional_info": "People blinded by Flame Blind are Dazed for 2 seconds.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your blinding light now concusses foes."
    },
    "concussive_force": {
      "name": "Concussive Force",
      "category": "Duelist",
      "rarity": "Common",
      "reqs": "concussive_force := 15s STR",
      "additional_info": "Enemies remain knocked for 15 seconds instead of 10.",
      "count_towards_talent_total": true,
      "icon": "Skeleton",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies you knocked remain downed longer than usual."
    },
    "condensation_drip": {
      "name": "Condensation Drip",
      "category": "Cryomancer",
      "rarity": "Common",
      "reqs": "condensation_drip := 15s ICE, 20s INT",
      "additional_info": "Reduces the passive thirst drain by 3x.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Passively collect condensation from the air, greatly reducing your thirst."
    },
    "conditioned_runner": {
      "name": "Conditioned Runner",
      "category": "Alley Cat",
      "rarity": "Advanced",
      "reqs": "endurance_runner, scaredy_cat => conditioned_runner := 25s AGL",
      "additional_info": "After 3 seconds of sprinting without taking damage, gain increased health regeneration.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "You regenerate health faster than normal when sprinting below 75% HP. The health amount scales with your agility stat."
    },
    "conditioned_swimmer": {
      "name": "Conditioned Swimmer",
      "category": "Waterbone",
      "rarity": "Common",
      "reqs": "conditioned_swimmer := ()",
      "count_towards_talent_total": true,
      "icon": "Lungs",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "You lose less hunger and thirst while swimming."
    },
    "conditioning": {
      "name": "Conditioning",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "veteran_rangers_boots => conditioning := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Reduce all slows you receive by 40%."
    },
    "conductors_cable": {
      "name": "Conductor's Cable",
      "category": "Rending Needle",
      "rarity": "Common",
      "reqs": "rending_needle_conductor => conductors_cable := 75s MTL",
      "additional_info": "Creating a Conductor Rod drains 10% of your opponent's maximum armor.",
      "count_towards_talent_total": true,
      "icon": "Skull",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Applying Conductor rods on opponents steals some of their armor to you."
    },
    "conquer_your_fears": {
      "name": "Conquer your Fears",
      "category": "Mental Fortress",
      "rarity": "Common",
      "reqs": "breathing_exercise => conquer_your_fears := 10s WLL",
      "additional_info": "Recover Sanity when killing monsters in the Depths, with the Sanity restored depending on how strong the monster is. Gain Sanity whenever a nearby ally executes a humanoid target.",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": true,
      "stats": {
        "Sanity": 3
      },
      "vaulted": false,
      "voi": false,
      "desc": "Killing the beings of the deep replenishes your sanity somewhat. When an Ally grips an enemy nearby to you, you regain Sanity."
    },
    "continuous_bleed": {
      "name": "Continuous Bleed",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "razor_cutlass => continuous_bleed := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Every time you land a crit, flourish, or uppercut, increase the amount of bleed damage you deal for 15 seconds. This is stackable.",
      "icon": "Blood",
      "roll2able": false
    },
    "controlled_combustion": {
      "name": "Controlled Combustion",
      "category": "Tamed Flame",
      "rarity": "Common",
      "reqs": "agitating_spark => controlled_combustion := 40s CHA",
      "additional_info": "Your Agitating Spark cannot spread to you either.",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Agitating Spark no longer spreads to your allies."
    },
    "cooks_kit": {
      "name": "Cook's Kit",
      "category": "Survival Kit",
      "rarity": "Common",
      "reqs": "cooks_kit := 5r INT OR 5r WLL OR 5r CHA, 5s FTD",
      "count_towards_talent_total": true,
      "vaulted": false,
      "voi": false,
      "desc": "Each food item's max quantity is increased by 5. Your kit comes with a lighter.",
      "additional_info": "You can light Campfires without a Flint.",
      "icon": "Leaf",
      "roll2able": true,
      "stats": {
        "Carry Load": 10
      }
    },
    "cool_head": {
      "name": "Cool Head",
      "category": "Cryomancer",
      "rarity": "Common",
      "reqs": "cool_head := 30s ICE",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "If set on fire while on ice, immediately put it out and gain the Cool Head status for 30s. During Cool Head, you cannot be lit on fire. 15s cooldown"
    },
    "cornered_fool": {
      "name": "Cornered Fool",
      "category": "Empath",
      "rarity": "Common",
      "reqs": "taunt => cornered_fool := 85s CHA",
      "additional_info": "Despite what the description states, this applies Taunt for 6 seconds. Every point of Charisma below 85 will reduce the duration of this Taunt by 0.035 seconds, capping at a minimum of 5.12 seconds with 60 Charisma. The Taunt damage buff is also applied to the attack that guard broke. 15 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Claw",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Blockbreaking a Charmed opponent procs Taunt for 5s, making them take and deal more damage."
    },
    "corporeal_dissolution": {
      "name": "Corporeal Dissolution",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "black_death => corporeal_dissolution := ()",
      "additional_info": "Caps at 30 Wither damage per proc.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Applies Wither on any weapon attack that drains Ether, and scales on the amount of Ether drain."
    },
    "corpse_explosion": {
      "name": "Corpse Explosion",
      "category": "Inferno",
      "rarity": "Common",
      "reqs": "agitating_spark => corpse_explosion := 60s FLM",
      "additional_info": "Burn grip unconscious targets, even yourself, in 3.5 seconds instead of 7. The explosion does not work.",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your flames will incinerate unconscious Targets much faster and bodies that you burn to death immediately explode dealing massive damage"
    },
    "corrosive_touch": {
      "name": "Corrosive Touch",
      "category": "Bruiser",
      "rarity": "Outfit",
      "reqs": "arachnids_weave => corrosive_touch := ()",
      "additional_info": "On proc, drain 5% of your opponent's armor. This has a 10 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a successful Critical Attack or Flourish will corrode a portion of your opponent's Armor."
    },
    "cosmic_connection": {
      "name": "Cosmic Connection",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "celestial_boots => cosmic_connection := ()",
      "additional_info": "Increases Astral's damage buff in PvE from +20% to +25%.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "All celestial and astral related abilities are buffed."
    },
    "counter_spin": {
      "name": "Counter Spin",
      "category": "Vanguard Arts",
      "rarity": "Common",
      "reqs": "counter_spin := 35s MED",
      "additional_info": "On proc, swiftly thrust your Staff forwards, dealing 45% of your weapon's damage on hit.",
      "count_towards_talent_total": true,
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "After blocking an attack, press M2 to counter with your staff."
    },
    "crimson_fountain": {
      "name": "Crimson Fountain",
      "category": "Bloodrender",
      "rarity": "Common",
      "reqs": "crimson_fountain := 35s BLD",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Blockbreaking or flourishing an enemy now spills a pool of blood below them."
    },
    "crippling_comeuppance": {
      "name": "Crippling Comeuppance",
      "category": "Trickster",
      "rarity": "Advanced",
      "reqs": "revenge => crippling_comeuppance := 100s AGL",
      "additional_info": "30 second cooldown. For every point of Agility below 100, Crippling Comeuppance's duration is reduced by 0.1 seconds, having a minimum duration of 12.5 seconds at 75 Agility.",
      "count_towards_talent_total": true,
      "icon": "Sword",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Landing Revenge puts your opponent's Mobility slot Mantras on CD and applies Sluggish to PvE enemies for 15s."
    },
    "crippling_darkness": {
      "name": "Crippling Darkness",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "prophets_cloak => crippling_darkness := ()",
      "additional_info": "Grants +20% PEN to any non-weapon attack. This not only affects Mantras, but things like Bleed or Burn too.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your non-Basic Attacks have 20% PEN."
    },
    "crippling_impact": {
      "name": "Crippling Impact",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "reinforced_war_plate => crippling_impact := ()",
      "additional_info": "The duration of this effect scales on your Strength investment, being 2 seconds + 0.015 seconds per point of Strength. This lasts for 3.5 seconds at 100 Strength.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a critical with someone while Wrath Gem is active disables their vent for a few seconds."
    },
    "critical_engine": {
      "name": "Critical Engine",
      "category": "Intellisense",
      "rarity": "Common",
      "reqs": "critical_engine := 30r LHT OR 30r MED OR 30r HVY, 90s INT",
      "additional_info": "Grants a Talent tool that applies the effects of your held Deep Gem to your weapon critical. This does not consume the Deep Gem on use. Blue Gems have a unique interaction with this Talent, granting Ether back based on scaled damage dealt.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You gain the ability to use Deep Gems on your critical attack. Hold out the Deep Gem you wish to apply to your crit then use the tool to enhance your critical."
    },
    "critical_heal": {
      "name": "Critical Heal",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "trueblood => critical_heal := ()",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Every time you heal, you have a chance to proc a Critical Heal, healing you 30 health. [5 second CD]"
    },
    "crossguard": {
      "name": "Crossguard",
      "category": "Battle Readiness",
      "rarity": "Faction",
      "reqs": "authority_ensign => crossguard := ()",
      "additional_info": "This is additive to weapon chip damage.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "If you are using a sword, you gain 10% chip against other opponents wielding swords."
    },
    "cruel_counter": {
      "name": "Cruel Counter",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "krulian_knife => cruel_counter := ()",
      "additional_info": "If you interrupt someone's attack with the shock from your Krulian Charge critical, apply the Cruel Counter status effect to your opponent, increasing all damage taken by critical attacks for 20 seconds. This grants a 40% damage buff to all critical attacks (including those that aren't Krulian Knife's), bypassing the damage modifier caps.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When using your initial charge up on your Krulian Knife, if you interrupt someone's attack with it apply Cruel Counter on them, massively increasing the damage they take from your critical attacks."
    },
    "cruentare": {
      "name": "Cruentare",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "crimson_tetraplate_pauldrons => cruentare := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Increase the amount of all bleed damage you deal by 50%. Your Whirling Blade now now heals you when landing it.",
      "additional_info": "You heal for 25% of the damage your Whirling blades deals.",
      "icon": "Blood",
      "roll2able": false
    },
    "cryonis": {
      "name": "Cryonis",
      "category": "Ice Age",
      "rarity": "Common",
      "reqs": "cryonis := 40s ICE",
      "additional_info": "Reduces the Ether cost of Frostdraw Mantras by 40% when standing on ice.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "All ice spells casted on top of ice cost less Ether."
    },
    "crystal_shrapnel": {
      "name": "Crystal Shrapnel",
      "category": "Glassdancer",
      "rarity": "Common",
      "reqs": "glass_path_crystallization => crystal_shrapnel := 60s ICE",
      "additional_info": "Does not hit allies or the target you procced the Crystal explosion on. Scales off Frostdraw investment and amount of crystals present.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your crystal explosions now have an AoE that applies crystals to all hit."
    },
    "cult_of_personality": {
      "name": "Cult of Personality",
      "category": "Politician",
      "rarity": "Common",
      "reqs": "cult_of_personality := 90s CHA",
      "additional_info": "The PEN gain per target will be reduced if you do not meet Cult of Personality's Charisma requirement.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You gain +3% PEN for each person Charmed, capping at +15% PEN."
    },
    "cursed_immortality": {
      "name": "Cursed Immortality",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "corrupted_immortal_helm => cursed_immortality := ()",
      "additional_info": "Instead of being knocked, your health will be set to 75% of its maximum instead, with a 5 minute cooldown. Once this Talent procs, all future Depths trials will automatically be corrupted for the rest of your character's life. This Talent does not proc during the Zi'eer boss fight.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Instead of getting knocked, get set to 75% health. When this effect occurs, this guarantees that you depths trial will become corrupted for the rest of your character's run."
    },
    "curved_edge": {
      "name": "Curved Edge",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "nemits_sickle => curved_edge := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your light weapon mantras now gain 60% more chip."
    },
    "cut_to_the_chase": {
      "name": "Cut to the Chase",
      "category": "Vigil Swordsman",
      "rarity": "Rare",
      "reqs": "cut_to_the_chase := 60s AGL",
      "additional_info": "Adds 10 True damage to your Air Counter. The damage bonus will be lessened if you do not meet the Talent's requirements.",
      "count_towards_talent_total": true,
      "icon": "Sword",
      "roll2able": false,
      "stats": {
        "Passive Agility": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "Air Counter damage scaling is largely increased. Landing an Air Counter now initiates an uppercut. Deal 5% more damage to PvE enemies in the air."
    },
    "cutting_pace": {
      "name": "Cutting Pace",
      "category": "Drifter",
      "rarity": "Memento",
      "reqs": "drifter => cutting_pace := ()",
      "additional_info": "Buffed attacks deal 15% more damage, have a slightly shorter windup, and are purple.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Dodging attacks will now grant 'Cutting Pace' stacks. Mantras and basic attacks consume a stack to shorten wind-up and increase damage, procs after dash."
    },
    "cyclical_exsanguination": {
      "name": "Cyclical Exsanguination",
      "category": "Transitory Vitality",
      "rarity": "Common",
      "reqs": "sow_and_mend => cyclical_exsanguination := 65s BLD",
      "additional_info": "8 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Whenever you deal more than 20 damage to an enemy in an instance, pause your temporary health decay for 3 seconds."
    },
    "cyclone_blade": {
      "name": "Cyclone Blade",
      "category": "Legion Shock Trooper",
      "rarity": "Common",
      "reqs": "air_pressure => cyclone_blade := 30s AGL, 55s WND",
      "additional_info": "Lasts for 3 seconds with no cooldown. Phantom Step dashes will also proc this effect. Despite stating \"Light Attack\", this Talent also procs on weapon criticals.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "After a successful Gale Dash you wrap your weapon in wind, causing your next Light attack to do +30% damage as bleed and have +10% chip damage."
    },
    "dancers_beat": {
      "name": "Dancer's Beat",
      "category": "Spear Dancer",
      "rarity": "Memento",
      "reqs": "spear_dancer => dancers_beat := ()",
      "additional_info": "Your Vent can no longer be used defensively, unless it is used to escape an otherwise inescapable move, but does not cost Tempo to use. You need to have at least 20 Tempo to use Dancer's Beat. Your next M1 used within 1 second of using Dancer's Beat will deal higher damage, more stun, and have a higher swing speed. If you are hit before you use your next attack, wait out the 1 second proc window, or if your next attack does not land (including if it was blocked, parried, or dodged), you will lose 60 Tempo and will be stunned for 0.5 seconds. 2.5 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Vent is replaced with Dancer's Beat. You increase the speed, damage, and stun of your next Basic Attack. However, should your attack fail to land, you'll be stunned and your Tempo will be greatly reduced."
    },
    "dancers_geas": {
      "name": "Dancer's Geas",
      "category": "Spear Dancer",
      "rarity": "Memento",
      "reqs": "spear_dancer => dancers_geas := ()",
      "additional_info": "Also procs on weapon criticals. When you land an attack from the tip of your weapon, an icon of a pair of hands clapping will appear, signifying that you've activated the buff. When you land an attack from half or less than half of your weapon's range, an icon of a thumbs down will appear, signifying that you were debuffed.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You deal +30% damage when striking with the tip of your weapon, but deal 15% less damage when striking below half of its range.\r"
    },
    "dancers_impale": {
      "name": "Dancer's Impale",
      "category": "Spear Dancer",
      "rarity": "Memento",
      "reqs": "spear_dancer => dancers_impale := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "stats": {
        "Passive Agility": 4
      },
      "vaulted": false,
      "voi": true,
      "desc": "Hitting an enemy after a perfect dodge makes your next attack deal 30% bleed damage. If that attack would already bleed, it adds +10% chip damage instead."
    },
    "dancers_sting": {
      "name": "Dancer's Sting",
      "category": "Spear Dancer",
      "rarity": "Memento",
      "reqs": "spear_dancer => dancers_sting := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Striking with the tip of your weapon applies +25% PEN and +25% Chip Damage."
    },
    "dancing_guard": {
      "name": "Dancing Guard",
      "category": "Bulwark",
      "rarity": "Common",
      "reqs": "dancing_guard := 55s FTD",
      "additional_info": "Dancing Guard's duration will be reduced by 0.086s for every point in Fortitude below its requirements, having a minimum duration of 4.86s at 30 Fortitude.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Parrying an opponent and then parrying another enemy in quick succession applies slow for 7s."
    },
    "dancing_steps": {
      "name": "Dancing Steps",
      "category": "Flame Dancer",
      "rarity": "Common",
      "reqs": "dancing_steps := 135s TTL, 35s FLM",
      "additional_info": "Casting a Flamecharm Mantra will give you a moderate boost of horizontal movement in the direction your character is facing. This will still proc even if the Mantra is feinted. 5 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Fire mantras now move you in the direction you're facing."
    },
    "dancing_steps_of_war": {
      "name": "Dancing Steps Of War",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "geta => dancing_steps_of_war := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "When landing a flourish, gain a speed boost and massively reduce the cooldown of your dodges for 2 seconds.",
      "icon": "Boots",
      "roll2able": false
    },
    "dark_god": {
      "name": "Dark God",
      "category": "Darksiphon",
      "rarity": "Common",
      "reqs": "dark_god := 20s SDW",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo."
    },
    "dark_harvest": {
      "name": "Dark Harvest",
      "category": "Void Glutton",
      "rarity": "Memento",
      "reqs": "void_glutton => dark_harvest := ()",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Steal all of the hunger of enemies caught in your Shadow Vortex. Knocking a player also greatly enhances your next Shadow Vortex."
    },
    "dark_hours": {
      "name": "Dark Hours",
      "category": "Darksiphon",
      "rarity": "Common",
      "reqs": "dark_hours := 35s SDW",
      "additional_info": "Night cycle is XX:50 to XX:10 in real-time.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your Shadowcast Mantras deal 15% more damage at night and in realms the Sun does not reach."
    },
    "dark_receiver": {
      "name": "Dark Receiver",
      "category": "Sapper",
      "rarity": "Common",
      "reqs": "static_link => dark_receiver := 40s LTN, 40s SDW",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Shadow moves will also steal Ether from those you are Static Linked tethered to."
    },
    "dark_replenishment": {
      "name": "Dark Replenishment",
      "category": "Darksiphon",
      "rarity": "Common",
      "reqs": "dark_god => dark_replenishment := 50s SDW, 25s INT",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Knocking out an enemy in combat restores a portion of your ether."
    },
    "dark_rift": {
      "name": "Dark Rift",
      "category": "Darksiphon",
      "rarity": "Rare",
      "reqs": "dark_hours => dark_rift := 60s SDW",
      "additional_info": "Lasts 1.8 seconds with a 20 second cooldown that starts on proc. Blocking, parrying, dodging, or sliding will also cancel the effect. You cannot use Mantras during Dark Rift.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Can be cancelled with feinting or attacking."
    },
    "dark_synergy": {
      "name": "Dark Synergy",
      "category": "Darksiphon",
      "rarity": "Common",
      "reqs": "dark_god => dark_synergy := 45s SDW",
      "additional_info": "Deals 5 Shadowcast damage on proc.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Engulf your enemy in shadows when flourishing them."
    },
    "dark_waltz": {
      "name": "Dark Waltz",
      "category": "Darksiphon",
      "rarity": "Common",
      "reqs": "dark_waltz := 90r LHT OR 90r MED OR 90r HVY, 90s SDW",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Anytime you guardbreak your opponent with a light attack or critical, steal half of your opponent's current tempo. Also apply Ether Sunder to PvE enemies."
    },
    "dazing_finisher": {
      "name": "Dazing Finisher",
      "category": "Charm Caster",
      "rarity": "Advanced",
      "reqs": "chaotic_charm, charismatic_cast, lasting_charisma, tough_love => dazing_finisher := 55s CHA",
      "additional_info": "The duration of this Daze scales on your Charisma investment.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Flourishing enemies that are charmed by you cause them to not be knocked back and dazed instead.",
      "exclusive": [
        "Bulldozer"
      ]
    },
    "deal_maker": {
      "name": "Deal Maker",
      "category": "Merchant",
      "rarity": "Memento",
      "reqs": "strange_merchant => deal_maker := ()",
      "additional_info": "This is unaffected by Snake Oil.",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your rapport with merchants allows you to attach a flat fee of 20 notes to all your sales."
    },
    "death_from_above": {
      "name": "Death From Above",
      "category": "Starkindred",
      "rarity": "Oath",
      "reqs": "oath_starkindred => death_from_above := ()",
      "additional_info": "Air dash canceling with your weapon equipped grants your Starnkindred Wings. Air dash canceling with your weapon equipped and your wings out performs a three hit slashing attack that deals 25 Oath/Slash damage per hit.",
      "count_towards_talent_total": false,
      "icon": "Starkindred",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Upon cancelling your Air Dash, reveal your wings and strike your enemy."
    },
    "decisive_blow": {
      "name": "Decisive Blow",
      "category": "Critical Specialist",
      "rarity": "Common",
      "reqs": "knifes_journey => decisive_blow := ()",
      "count_towards_talent_total": true,
      "icon": "Daggers",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Hitting an enemy with your Critical Attack immediately after they dodge (or any time against mobs) now procs Knife's Journey. Your Knife's Journey procs do 2x Armor damage."
    },
    "decisive_winds": {
      "name": "Decisive Winds",
      "category": "Jetstriker",
      "rarity": "Oath",
      "reqs": "oath_jetstriker => decisive_winds := ()",
      "additional_info": "The Decisive Winds status effect grants a 25% speed boost as long as you are within 20 studs of the target who initiated this effect. This procs through block, parry, and dodge, but not on self damage. 30 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Jetstriker",
      "roll2able": false,
      "stats": {
        "Ether": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "When damage below 50% health, don an aura of Decisive Winds for 10s."
    },
    "deep_wound": {
      "name": "Deep Wound",
      "category": "Assassin",
      "rarity": "Common",
      "reqs": "deep_wound := 35s AGL",
      "additional_info": "Applies 30% anti-heal.",
      "count_towards_talent_total": true,
      "icon": "Assassin",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Assassinating a target applies anti-heal for 20s and gives you a speed boost for 6s. Assassination damage now scales with level against mobs."
    },
    "deepbound_contract": {
      "name": "Deepbound Contract",
      "category": "Deepbound Contract",
      "rarity": "Origin",
      "reqs": "deepbound => deepbound_contract := ()",
      "additional_info": "You can always enter Castle Light, even if you've drowned. Your Depths trial will always be an Enforcer or harder.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You progress much faster in the Depths, and slower on the overworld. You can regain sanity at Castle Light, but will always face the strongest foes in your Trial."
    },
    "deepfolk": {
      "name": "Deepfolk",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "ganymede => deepfolk := ()",
      "additional_info": "Increases Sanity gain by 1.2x. Deep Shrine Knowledge cost is reduced by 1 (this cannot go below 1).",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The secrets of the Deep are easier for you to unravel. Your mind is sturdier against its effects, as well as using less Knowledge in Knowledge exchanges."
    },
    "defensive_reprisal": {
      "name": "Defensive Reprisal",
      "category": "Bulwark",
      "rarity": "Common",
      "reqs": "defensive_reprisal := 65s FTD",
      "additional_info": "Defensive Reprisal's duration will be reduced by 0.177s for every point in Fortitude below its requirements, having a minimum duration of 15.55s duration with 40 Fortitude.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Being flourished grants you 10% posture resistance for 20s."
    },
    "defensive_stance": {
      "name": "Defensive Stance",
      "category": "Needle",
      "rarity": "Common",
      "reqs": "defensive_stance := 50s LHT",
      "count_towards_talent_total": true,
      "icon": "Shield",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Rapier] Gain more parry frames the lower your health is."
    },
    "defensive_sweep": {
      "name": "Defensive Sweep",
      "category": "Lancer",
      "rarity": "Common",
      "reqs": "defensive_sweep := 50s MED",
      "additional_info": "This does not bypass the PEN cap. 14 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Spear",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Spears] Posture breaking an opponent grants you +50% PEN for 3 seconds."
    },
    "defiance": {
      "name": "Defiance",
      "category": "Champion",
      "rarity": "Rare",
      "reqs": "defiance := 70s WLL",
      "additional_info": "The Effectiveness of Defiance will be lessened if you do not meet its Willpower requirement. Works on: Burn damage, the duration of Chill, Winded, Suffocation, time knocked, Ring of Pestilence, and Sightless Still, Crystal and Surge Rod gain, Blood Poisoning gain and Wither gain.",
      "count_towards_talent_total": false,
      "icon": "Climb",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Negative status effects are half as effective when you are below 35% HP."
    },
    "defiant_until_the_end": {
      "name": "Defiant until the End",
      "category": "Limitbreaker",
      "rarity": "Common",
      "reqs": "defiant_until_the_end := 20s WLL",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": true,
      "stats": {
        "Sanity": 6
      },
      "vaulted": false,
      "voi": false,
      "desc": "Slow the enemy trying to execute you down with one last shout of your determination. "
    },
    "demon_step": {
      "name": "Demon Step",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "familiar_demons_armor => demon_step := ()",
      "additional_info": "On use, lose 50 Ether to travel a short distance forwards in iframes. Additionally, 20% of your current posture will be dealt to you as self-posture damage.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Activate to gain brief iframes while moving forward. This requires 50 ether to activate and increases your posture by 20% each use."
    },
    "denial_repulse": {
      "name": "Denial Repulse",
      "category": "Undying Ember",
      "rarity": "Rare",
      "reqs": "flame_of_denial => denial_repulse := 40s WLL, 40s FLM",
      "additional_info": "When Flame of Denial activates, release an explosion around you. This deals 20 Flamecharm damage with 5 Flamecharm scaling, meaning it gains 0.1 damage per Flamecharm investment for a total damage of 30 at 100 Flamecharm. This cannot be parried nor dodged, but can be blocked, dealing 5 posture damage. Has a windup of 0.6s.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You now emit a delayed burst of flames after coming close to death."
    },
    "depths_denizen": {
      "name": "Depths Denizen",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "celtor => depths_denizen := ()",
      "count_towards_talent_total": false,
      "icon": "Cube",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "The city you once called home is now your only way out of the depths, perhaps you can use this to your advantage. Gain extra leeway when attempting to escape the depths."
    },
    "destructive_recovery": {
      "name": "Destructive Recovery",
      "category": "Colossus",
      "rarity": "Rare",
      "reqs": "destructive_recovery := 25s STR, 40s HVY",
      "count_towards_talent_total": false,
      "icon": "Greatsword",
      "roll2able": false,
      "stats": {
        "Posture": 2
      },
      "vaulted": false,
      "voi": true,
      "desc": "[Greatsword] Enemies recover 20% less Posture when parrying."
    },
    "destructive_yell": {
      "name": "Destructive Yell",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "ascended_outlaw_mask => destructive_yell := ()",
      "additional_info": "Your Ardour Scream destroys all campfires within its range.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Ardour Screams now break campfires around you, while increasing its range by 2x."
    },
    "devastating_power": {
      "name": "Devastating Power",
      "category": "Archsorcerer",
      "rarity": "Outfit",
      "reqs": "pathfinder_arch_sorcerer => devastating_power := ()",
      "additional_info": "Gain 10 maximum Ether for every Mantra you have equipped.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Gain extra Ether for every Mantra in your arsenal."
    },
    "devastating_recovery": {
      "name": "Devastating Recovery",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "alloyed_zweihander, bloodbane, zweihander => devastating_recovery := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies recover 30% less posture when parrying your Zweihander light attacks.",
      "icon": "Skeleton",
      "roll2able": false
    },
    "dirty_boxing": {
      "name": "Dirty Boxing",
      "category": "Scoundrel",
      "rarity": "Rare",
      "reqs": "dirty_boxing := 25s AGL",
      "additional_info": "8 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": false,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Hitting an enemy with a Basic Attack after feinting applies bleed, obscures their vision slightly and makes PvE enemies Sluggish. "
    },
    "disbelief": {
      "name": "Disbelief",
      "category": "Mental Fortress",
      "rarity": "Common",
      "reqs": "disbelief := 25s WLL",
      "additional_info": "Halves the duration of the Charmed status effect. Additionally halves the duration of Illusory Servants if they are casted on you.",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": true,
      "stats": {
        "Sanity": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "You're resistant to the effects of Illusion magic. You are resistant to charms and tricks."
    },
    "discharge": {
      "name": "Discharge",
      "category": "Thunder Brawler",
      "rarity": "Common",
      "reqs": "discharge := 20s LHT, 15s LTN",
      "additional_info": "Deals 5 Thundercall damage with 5 Thundercall scaling, gaining 0.025 damage per point in Thundercall. Applies Shock or 1 Surge Rod on proc.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Light Weapons] On 5th successful attack you will discharge static dealing lightning damage to those nearby."
    },
    "discovery_of_fire": {
      "name": "Discovery of Fire",
      "category": "Thundercaller",
      "rarity": "Common",
      "reqs": "discovery_of_fire := 50s LTN",
      "additional_info": "Grants the Discovery of Fire Talent tool that consumes 20 Ether to cause a lightning strike after a 1 second delay. On hit, this deals 3 Thundercall damage and lights all nearby entities and campfires on fire.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Flints and Flamecharm are for simpletons."
    },
    "dispatch": {
      "name": "Dispatch",
      "category": "Hammer Rage",
      "rarity": "Common",
      "reqs": "bear_trap => dispatch := 55s MED",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Clubs] Bear Trapped targets deal 20% less posture. Dazed targets deal 20% less posture. This can stack."
    },
    "divers_resilience": {
      "name": "Diver's Resilience",
      "category": "Miscellaneous",
      "rarity": "Equipment",
      "reqs": "grand_fisher_plate => divers_resilience := ()",
      "additional_info": "You can now parry certain NPC attacks that are normally unparryable. 10 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can parry unparryable attacks from giant monsters, but due to the heft of the plate, you have slightly reduced speed."
    },
    "donation_drive": {
      "name": "Donation Drive",
      "category": "Scarlet Donor",
      "rarity": "Common",
      "reqs": "manipulator => donation_drive := 50s BLD, 55s CHA",
      "additional_info": "Donation Drive's cooldown scales on your Charisma investment, having an 8 second cooldown at 60 Charisma and gaining 0.1s for every point in Charisma below 60. Donation Drive has a 8.5 second cooldown at 55 Charisma, and a maximum cooldown of 10.5 seconds at 35 Charisma.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Consuming 'Charm' on an opponent replenishes some blood. Additionally, you can also activate this effect and Manipulator through blockbreaking with a Bloodrend mantra."
    },
    "dormant_strength": {
      "name": "Dormant Strength",
      "category": "Breaker",
      "rarity": "Memento",
      "reqs": "breaker => dormant_strength := ()",
      "additional_info": "Increases your Strong Left's damage and posture damage if you are at max Calamity Punch stacks.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "At max Calamity Punch stacks increased posture damage & physical damage."
    },
    "double_jump": {
      "name": "Double Jump",
      "category": "Rogue Assassin",
      "rarity": "Memento",
      "reqs": "rogue_assassin => double_jump := ()",
      "additional_info": "Reduces Wind Step's cooldown to 5 seconds and lowers the Ether cost. You will need to equip Gale Boots to gain the Wind Step Talent.",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Take the Wind Step and refine it into your own technique, reducing the cooldown and improving its efficiency."
    },
    "down_comes_the_claw": {
      "name": "Down Comes the Claw",
      "category": "Trickster",
      "rarity": "Common",
      "reqs": "down_comes_the_claw := 75s AGL",
      "additional_info": "Lasts 6.5 seconds despite what the description states. You cannot reapply this effect if it is currently active. For every point in Agility under 75, Down Comes the Claw loses 0.055 seconds of duration, capping at a minimum of 5.11 seconds with 50 Agility.",
      "count_towards_talent_total": true,
      "icon": "Claw",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Landing a Critical while you have a speed boost prevents your opponent from being able to dodge twice in a row for 5s."
    },
    "down_to_your_level": {
      "name": "Down to your Level",
      "category": "Bulwark",
      "rarity": "Common",
      "reqs": "down_to_your_level := 60s FTD",
      "additional_info": "Down to your Level's duration will be reduced by 0.05s for every point in Fortitude below 60, capping at a minimum of 3.75s with 35 Fortitude. The slow only procs on M1s or critical attacks with the M1 tag. Procs from Entanglement, Daze, Chill and most other things that slow you down.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "While you have a speed debuff, your Basic Attacks slow your enemies for 5s."
    },
    "dragons_song": {
      "name": "Dragon's Song",
      "category": "Miscellaneous",
      "rarity": "Common",
      "reqs": "dragons_song := ()",
      "additional_info": "Grants +20 Ether on proc. 2 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Using a mantra after an uppercut grants ether."
    },
    "dread_fighter": {
      "name": "Dread Fighter",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart => dread_fighter := ()",
      "additional_info": "Each stack of Dread Fighter grants 5% Mantra damage reduction, capping at 5 stacks for 25% Mantra damage reduction.",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Parrying and getting hit by mantras now give you stacks of Dread. Each stack increases your mantra resistance, up to 25%. Each stack lasts for 15 seconds."
    },
    "drift": {
      "name": "Drift",
      "category": "Drifter",
      "rarity": "Memento",
      "reqs": "drifter => drift := ()",
      "additional_info": "Your parry is replaced with a low distance dodge if you successfully parry an attack.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You're no longer slow enough to have to rely on parries. Dodge instead."
    },
    "drifting_cloud": {
      "name": "Drifting Cloud",
      "category": "Drifter",
      "rarity": "Memento",
      "reqs": "drifter => drifting_cloud := ()",
      "additional_info": "Proccing Cutting Pace now unsheathes your Purple Cloud, giving it new animations and changing the damage type to Slash.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Cutting Pace now unsheathes the full potential of your Purple Cloud."
    },
    "driving_impact": {
      "name": "Driving Impact",
      "category": "Lancer",
      "rarity": "Common",
      "reqs": "driving_impact := 30s MED",
      "additional_info": "The first hit of your default spear critical will deal double the posture damage. The second hit of your default spear critical will not deal posture damage.",
      "count_towards_talent_total": true,
      "icon": "Spear",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Spears] The first hit of your Spear's Critical Attack will deal greatly increased posture damage. Subsequent hits will do reduced posture damage."
    },
    "drop_dead": {
      "name": "Drop Dead",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "vapordrop_earrings => drop_dead := ()",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Take less damage when you are crouching."
    },
    "duelists_lunge": {
      "name": "Duelist's Lunge",
      "category": "Needle",
      "rarity": "Common",
      "reqs": "duelists_lunge := 30s LHT",
      "additional_info": "Running attacks with rapiers deal 35% more posture damage. After landing a Critical, the next rapier running attack gains 2 range.",
      "count_towards_talent_total": true,
      "icon": "Daggers",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Rapier] Running attacks deal increased posture damage. Upon landing your Critical, your next running attack will have increased range."
    },
    "dustlunge": {
      "name": "Dustlunge",
      "category": "Swiftshade",
      "rarity": "Advanced",
      "reqs": "deep_wound, lights_out, lowstride, unseen_threat => dustlunge := 90s AGL",
      "count_towards_talent_total": true,
      "icon": "Climb",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "You can now assassinate your enemies from much farther, shadestepping to their location if they're too far. Assassinating an enemy will automatically assassinate other nearby enemies."
    },
    "ebb_and_flow": {
      "name": "Ebb and Flow",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "wyrmtooth => ebb_and_flow := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a medium mantra increases your heavy mantra's level by 1 and vice versa. This is stackable and can increased to a max of +5 levels. All stacks are removed if your medium/heavy mantra is defended against.",
      "icon": "Sword",
      "roll2able": false
    },
    "echoing_lunatic": {
      "name": "Echoing Lunatic",
      "category": "Mindbreaker",
      "rarity": "Common",
      "reqs": "ardour_scream => echoing_lunatic := 55s WLL",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your Ardour Scream now applies a bit of insanity."
    },
    "echolocator": {
      "name": "Echolocator",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "kiron => echolocator := ()",
      "additional_info": "Pings the location of nearby players who unsheathe their weapons (even through Tacet and Lowstride) and event spawns.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your highly tuned hearing helps you navigate, seeing better in the dark and sensing potential threats."
    },
    "electrical_accumulation": {
      "name": "Electrical Accumulation",
      "category": "Flashing Thunder",
      "rarity": "Memento",
      "reqs": "flashing_thunder => electrical_accumulation := ()",
      "additional_info": "Passively gain 4 stacks of Static Blade if you have 4 or more orbs.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "While having 4 or more orbs, automatically gain 4 charges of Static Blade whilst you have 4 orbs."
    },
    "electrify": {
      "name": "Electrify",
      "category": "Jumpstarter",
      "rarity": "Common",
      "reqs": "electrify := 25s LTN",
      "additional_info": "If used while not being carried, this deals 5% of your current health as self damage on proc. Additionally, you will gain the Amped status effect for 15 seconds, increasing your weapon damage by 10% and allowing your weapon attacks to apply Shock on hit. However, incoming damage will be increased by 10%. 1 minute cooldown.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Shock yourself and apply Amped for 15s. Can be used while Carried to escape."
    },
    "electrolyte": {
      "name": "Electrolyte",
      "category": "Bloodsong",
      "rarity": "Common",
      "reqs": "electrolyte := 40s BLD, 40s LTN",
      "additional_info": "Applies a Surge Rod instead if you have Surge Path. Consumes 4 Temporary Health on proc.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Hitting Bloodrend mantras while having temporary health applies Shocked while removing a portion of temporary health."
    },
    "elegy_of_light": {
      "name": "Elegy of Light",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "lightkeepers_medallion => elegy_of_light := ()",
      "additional_info": "On use, Deep Gems cannot have their effects proc on you and your Deem Gems have increased effectiveness in PvE for 3 minutes. This ability requires you to kill a player of equal or higher level or a boss to recharge its effect.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The Unspoken Vow of the Waking God resonates through you, if briefly. Protects you from the effects of Deep Gems for 3 minutes and provides you Gem Enhancement. Remains dormant until you take the life of an equal."
    },
    "embolism": {
      "name": "Embolism",
      "category": "Transitory Vitality",
      "rarity": "Common",
      "reqs": "sow_and_mend => embolism := 65s BLD",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "If an enemy is guardbroken while you have temporary health, convert your temporary health into additional damage."
    },
    "emergency_mark": {
      "name": "Emergency Mark",
      "category": "Warder Techniques",
      "rarity": "Faction",
      "reqs": "justicar, justicars_mark => emergency_mark := ()",
      "additional_info": "Applying a Justicar's Mark on an ally who has 20% or less current health health them for 10% of their maximum health.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Applying a mark on someone who has less than 20% health heals them for 10% of their health."
    },
    "emergency_rations": {
      "name": "Emergency Rations",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "veteran_rangers_brace => emergency_rations := ()",
      "additional_info": "Grants a Talent tool with 3 charges. Using the Talent tool consumes one of the charges to heal you for 20 flat health. This has a 15 second cooldown. Resting at a campfire, while not in combat, restores all charges",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Eat some of your emergency rations, healing you for 20 health. You can only use this 3 times before having to sit at a campfire outside of combat again."
    },
    "emergency_reserves": {
      "name": "Emergency Reserves",
      "category": "Absolute Focus",
      "rarity": "Common",
      "reqs": "emergency_reserves := 80s WLL",
      "additional_info": "3 minute cooldown.",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When you get hit below 20% health, gain 20% tempo immediately."
    },
    "emperor_flame": {
      "name": "Emperor Flame",
      "category": "The Emperor's Blade",
      "rarity": "Common",
      "reqs": "agitating_spark => emperor_flame := 60s FLM",
      "additional_info": "Agitating Spark procs grant Emperor Flame stacks. At 5 stacks, gain the Emperor Flame status effect for 10 seconds, causing your next M1 to instantly proc Explosive Finish, dealing 15 Flamecharm damage. On top of this, this will deal an additional 25 Wither damage and apply burn. Emperor Flame also extinguishes self-applied burn through Agitating Spark. While Emperor Flame is on cooldown, the burn will not be extinguished and you cannot gain additional stacks. 30 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic Explosive Finish flourish. This flourish will deal additional damage and proc Wither, reducing your opponent's maximum health temporarily."
    },
    "empowered_eruption": {
      "name": "Empowered Eruption",
      "category": "Lava Serpent",
      "rarity": "Common",
      "reqs": "eruption_path_lava_serpent => empowered_eruption := 50s FLM",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your next Eruption after landing a critical is Empowered with +50% range and damage. 10s cooldown."
    },
    "encore": {
      "name": "Encore",
      "category": "Vocalist",
      "rarity": "Rare",
      "reqs": "sing => encore := 40s CHA",
      "additional_info": "Applies 0.4s of true stun. Doesn't affect allies.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Sing will stun opponents who are already charmed."
    },
    "endurance_runner": {
      "name": "Endurance Runner",
      "category": "Alley Cat",
      "rarity": "Common",
      "reqs": "endurance_runner := 25s AGL, 25s FTD",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your speed is decreased less by low health."
    },
    "energy_siphon": {
      "name": "Energy Siphon",
      "category": "Death Speaker",
      "rarity": "Common",
      "reqs": "black_hole, singularity => energy_siphon := 60s SDW",
      "additional_info": "Takes 15 Ether from the affected opponent on proc.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your singularity now pulls ether from the extra players affected."
    },
    "enforcers_pull": {
      "name": "Enforcer's Pull",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "reinforced_enforcer => enforcers_pull := ()",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Enforcer's Pull is improved. Land a flourish to make it even stronger."
    },
    "enforcers_strength": {
      "name": "Enforcer's Strength",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "reinforced_enforcer_plate => enforcers_strength := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your enemies recover 20% less posture on parry."
    },
    "enforcers_technique": {
      "name": "Enforcer's Technique",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "reinforced_enforcer_boots => enforcers_technique := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your flourishes deal 35% more damage."
    },
    "enhanced_flow": {
      "name": "Enhanced Flow",
      "category": "Sanguine Wager",
      "rarity": "Common",
      "reqs": "enhanced_flow := 90s BLD, 90r LHT OR 90r MED OR 90r HVY",
      "additional_info": "When you land basic attacks during Rush Hour, gain Temporary Health equal to 30% of your weapon's scaled damage. This cannot give more than 50 Temporary Health in a singular instance. Reduces Rush Hour's self damage by 22%, from 4.5 damage per tick to 3.5 damage per tick. Despite what the description states, this Talent still procs when hitting monsters or other non-player enemies.",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Refine your Rush Hour, allowing you to now also gain temp health whenever you hit a player while using Rush Hour. You now also take less damage from Rush Hour."
    },
    "enrage": {
      "name": "Enrage",
      "category": "Instigator",
      "rarity": "Common",
      "reqs": "encore => enrage := 65s CHA",
      "count_towards_talent_total": true,
      "icon": "Anger",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Whenever you stun an opponent who's taunted with Encore, enrage them."
    },
    "entropy_link": {
      "name": "Entropy Link",
      "category": "Linkstrider",
      "rarity": "Oath",
      "reqs": "oath_linkstrider => entropy_link := ()",
      "additional_info": "You are able to fast travel to certain places while resting at a campfire. Locations are unlocked by interacting with special meteorites that are scattered around the map. By sitting at a campfire and typing out the name of the desired meteorite, you will be transported directly to it.",
      "count_towards_talent_total": false,
      "icon": "Linkstrider",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The world is broken, linked by fragile webs. Traverse the path by stating your destination amidst the flame."
    },
    "erupting_shade": {
      "name": "Erupting Shade",
      "category": "Void Glutton",
      "rarity": "Memento",
      "reqs": "void_glutton => erupting_shade := ()",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "The size of your shadow eruption increases with how much siphoned health you have gained from wiping players."
    },
    "eruption_path_lava_serpent": {
      "name": "Eruption Path: Lava Serpent",
      "category": "Lava Serpent",
      "rarity": "Common",
      "reqs": "eruption_path_lava_serpent := 40s FLM",
      "additional_info": "Eruptions have a base damage of 15 with 5 Flamecharm scaling. Eruptions have a 3s proc cooldown. You can still apply burn via Immolation, Flash Point, and Agitating Spark.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your fire abilities no longer proc burn and instead proc an eruption under the enemies feet.",
      "exclusive": [
        "Flashboil",
        "The Final Act",
        "Wraith Path: Twisted Puppets"
      ]
    },
    "ether_absorption": {
      "name": "Ether Absorption",
      "category": "Ether Conduit",
      "rarity": "Common",
      "reqs": "ether_absorption := 15s INT",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Receive Ether back when inflicted with damage from Mantras."
    },
    "ether_adeptness": {
      "name": "Ether Adeptness",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "caster_earrings => ether_adeptness := ()",
      "additional_info": "Grants 5% chip damage.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your mantras now deal extra chip."
    },
    "ether_amplification": {
      "name": "Ether Amplification",
      "category": "Ether Erudite",
      "rarity": "Memento",
      "reqs": "ether_erudite => ether_amplification := ()",
      "additional_info": "Turns Pressure Blast light blue.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "For every Ether Erudite Stack you have, increase the size and damage of your Pressure Blast."
    },
    "ether_blade": {
      "name": "Ether Blade",
      "category": "Ether Conduit",
      "rarity": "Common",
      "reqs": "strange_merchant => ether_blade := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Draw your foes ether into your weapon when you parry ether-based attacks. Gain Ether when you parry mantras."
    },
    "ether_blitz": {
      "name": "Ether Blitz",
      "category": "Ether Erudite",
      "rarity": "Memento",
      "reqs": "ether_erudite => ether_blitz := ()",
      "additional_info": "Turns Master's Flourish light blue.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "For every Ether Erudite Stack you have, reduce the windup of your enhanced Master's Flourish. This consumes your Ether Erudite stacks on use."
    },
    "ether_burst": {
      "name": "Ether Burst",
      "category": "Ether Erudite",
      "rarity": "Memento",
      "reqs": "ether_erudite => ether_burst := ()",
      "additional_info": "Consumes your Ether Erudite Stacks. Turns your Rapid Slashes light blue.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Landing Rapid Slashes on your opponent gives them an overflow of Ether, causing them to take bursts of damage based on how many Ether Erudite stacks you had."
    },
    "ether_efficiency": {
      "name": "Ether Efficiency",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "caster_fur_boots => ether_efficiency := ()",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "All mantras you cast now have a reduced cost of 30 ether."
    },
    "ether_emergency": {
      "name": "Ether Emergency",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "bluestone_pauldrons => ether_emergency := ()",
      "additional_info": "On proc, restore health equal to 15% of your maximum Ether. 5 minute cooldown.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When you get hit below 25% health, exhaust all of your ether to gain a flat health boost (healing scales of total max ether). You are briefly unable to cast Mantras."
    },
    "ether_erudite": {
      "name": "Ether Erudite",
      "category": "Ether Erudite",
      "rarity": "Memento",
      "reqs": "ether_erudite => ether_erudite := ()",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "The more total Ether you have, the more damage you deal. Gain Ether Erudite Stacks to improve your combat abilities. The max amount you can hold is 6."
    },
    "ether_overdrive": {
      "name": "Ether Overdrive",
      "category": "Songmaster",
      "rarity": "Advanced",
      "reqs": "ether_overdrive := 90s INT, 20r ICE OR 20r FLM OR 20r WND OR 20r SDW OR 20r LTN OR 20r MTL OR 20r BLD",
      "additional_info": "Removes both the melee and Mantra PEN cap.",
      "count_towards_talent_total": true,
      "icon": "Orb",
      "roll2able": true,
      "stats": {
        "Pen": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "Gain 5% extra PEN and remove the cap on your PEN. Go beyond your limits.",
      "exclusive": [
        "Million Ton Piercer"
      ]
    },
    "ether_pinpoint": {
      "name": "Ether Pinpoint",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "ascended_outlaw_robes => ether_pinpoint := ()",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Mantras that have Might Gem on them now ignore fully ignore the posture bonus from shields."
    },
    "ether_proselyte": {
      "name": "Ether Proselyte",
      "category": "Saintsworn",
      "rarity": "Oath",
      "reqs": "oath_saintsworn => ether_proselyte := ()",
      "additional_info": "Increases the level of all Attuned Mantras by 1 unless they are already level 5. This is not displayed on the Mantra's tooltip. Allows your non-Ironsing/Bloodrend Attuned Mantras to proc the Attunement Talents of your current Saint Stance. (E.g. Clutching Shadow in the Flamecharm Stance can proc Scorched Peak). Not all Attuned Talents are compatible with Ether Proselyte.",
      "count_towards_talent_total": false,
      "icon": "Saintsworn",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "All of your Elemental Mantras below Lv. 5 are now 1 level higher. Your Mantras are now converted to the element of your current stance."
    },
    "ether_quell": {
      "name": "Ether Quell",
      "category": "Ether Erudite",
      "rarity": "Memento",
      "reqs": "ether_erudite => ether_quell := ()",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Landing a Critical Attack or Guardbreaking an opponent gives you 1 Ether Erudite Stack."
    },
    "ether_reflux": {
      "name": "Ether Reflux",
      "category": "Ether Erudite",
      "rarity": "Memento",
      "reqs": "ether_erudite => ether_reflux := ()",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Successfully countering an opponent with Prediction gives you 2 Ether Erudite stacks."
    },
    "ether_repletion": {
      "name": "Ether Repletion",
      "category": "Void Glutton",
      "rarity": "Memento",
      "reqs": "void_glutton => ether_repletion := ()",
      "additional_info": "Hunger stolen from players through any means will proc this Talent.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Hunger stolen from other players now grants you ether as well."
    },
    "ether_tension": {
      "name": "Ether Tension",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "expert_practitioners_earrings => ether_tension := ()",
      "additional_info": "Deals 10 true damage.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Deal bonus true damage whenever you guardbreak an opponent with a mantra."
    },
    "ether_upgrade": {
      "name": "Ether Upgrade",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "caster_fur_pauldrons => ether_upgrade := ()",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "All mantras you cast now get one bonus level on top of their current level."
    },
    "etherguard": {
      "name": "Etherguard",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "bluestone => etherguard := ()",
      "additional_info": "When landing a Mantra with a Warped Blue Gem equipped, gain the Etherguard status effect, granting you damage reduction to Mantras and elemental resistance in PvE. The damage reduction for Mantras scales on the Ether cost of the Mantra you got hit by.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Warped Blue Gems now provide a bonus effect when landed using a mantra, Etherguard. This effect gives extra resistances to mantras based on how much ether they cost to cast + gain elemental protection against PvE."
    },
    "ethirons_gaze": {
      "name": "Ethiron's Gaze",
      "category": "Drowned Secret",
      "rarity": "Quest",
      "reqs": "ethirons_gaze := ()",
      "additional_info": "The snow in the Second Layer no longer affects your ability to see. Also reduces the visual clutter of snow in the overworld.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your eyes have been opened to the wasteland. You can see through the harsh fog of the storm of the Eternal Gale more clearly now."
    },
    "eureka": {
      "name": "Eureka",
      "category": "Ether Conduit",
      "rarity": "Rare",
      "reqs": "eureka := 30s INT",
      "additional_info": "Landing and parrying Mantras grants Inspiration stacks. Mantras cap at giving 1 stack per, and you do not gain stacks from autoparry frames.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Gain a stack of Inspiration every time you land or parry a Mantra. Whiffing a Mantra removes a stack of Inspiration. Reaching 3 stacks grants +10% Mantra Damage to your next Mantra attack."
    },
    "evasive_expert": {
      "name": "Evasive Expert",
      "category": "Butterfly",
      "rarity": "Rare",
      "reqs": "swift_rebound => evasive_expert := 15s AGL",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your speed boost granted from dodging is increased."
    },
    "everchanging_aegis": {
      "name": "Everchanging Aegis",
      "category": "Adept Caster",
      "rarity": "Rare",
      "reqs": "everchanging_aegis := 25s INT",
      "additional_info": "Your Aegis type can swap on block, dodge, and parry.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element."
    },
    "excavator": {
      "name": "Excavator",
      "category": "Prospector",
      "rarity": "Quest",
      "reqs": "excavator := ()",
      "count_towards_talent_total": false,
      "icon": "Leaf",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Chance to receive two sets of ore when mining, mine ores a lot faster."
    },
    "execution": {
      "name": "Execution",
      "category": "Gunslinger",
      "rarity": "Rare",
      "reqs": "execution := 90s LHT, 90r MED OR 90r HVY",
      "additional_info": "Deals true damage. Only works if you do not have bullets in your inventory. Also procs on the offhand shots of Dual Gun attacks, but it deals 5 true damage instead if used on Dual Guns.",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your offhand gun attacks now count as flourishes and do a flat 20 extra damage when used with no bullets.",
      "exclusive": [
        "Hip Shooter"
      ]
    },
    "executioners_frenzy": {
      "name": "Executioner's Frenzy",
      "category": "Inquisitive Lethality",
      "rarity": "Faction",
      "reqs": "authority_ensign => executioners_frenzy := ()",
      "additional_info": "This works on Paused Posture caused from Stature Break or Maiming Claws.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a light attack while their posture is paused reduces their assassination cooldown by 5 seconds."
    },
    "exoskeleton": {
      "name": "Exoskeleton",
      "category": "Freak of Nature",
      "rarity": "Rare",
      "reqs": "exoskeleton := 40s FTD",
      "additional_info": "Exoskeleton's resistance will be less effective if you do not meet its Fortitude requirement, losing 0.125% resistance for every point under 40 Fortitude, capping at 6.875% resistance with 15 Fortitude. Chitin's resistances stack multiplicatively with Exoskeleton.",
      "count_towards_talent_total": false,
      "icon": "Skeleton",
      "roll2able": false,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": true,
      "desc": "You have a layer of fortified Natural Armor that replenishes when you rest. Your Natural Armor will resist 10% Physical Damage when active."
    },
    "expeditionary_evasiveness": {
      "name": "Expeditionary Evasiveness",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "inquisitors_thorn => expeditionary_evasiveness := ()",
      "additional_info": "Your Agility Mantras gain 3 Mantra levels, bypassing the level 5 cap. This is not displayed on the Mantra tooltip. Jetstriker Mantras are unaffected by this.",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The design of this rapier allows you to much more swiftly attack in tandem with your mantras, giving Agility mantras you use +3 levels in all stats, even bypassing the level cap."
    },
    "expeditious_combo": {
      "name": "Expeditious Combo",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "iron_birch => expeditious_combo := ()",
      "additional_info": "Passively increases the speed of your Onslaught. After landing a basic attack uppercut, gain the Expeditious Combo status effect for 15 seconds, displayed on the cooldown indicator. Casting Onslaught while you have this status effect will massively increase its speed, consuming the status effect in the process. This has no cooldown, but must be manually refreshed every time you use it.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing an uppercut will grant a buff to your Onslaught for 15 seconds, using Onslaught during this time will massively increase the speed of it."
    },
    "experienced_healer": {
      "name": "Experienced Healer",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "cultist_cowl => experienced_healer := ()",
      "additional_info": "10 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Every time you heal yourself, gain 5 extra health on top of that."
    },
    "expert_bloodrender": {
      "name": "Expert Bloodrender",
      "category": "Bloodrender",
      "rarity": "Common",
      "reqs": "adept_bloodrender => expert_bloodrender := 30s BLD",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 2-star Bloodrender mantras."
    },
    "expert_flamecharmer": {
      "name": "Expert Flamecharmer",
      "category": "Flamecharmer",
      "rarity": "Common",
      "reqs": "adept_flamecharmer => expert_flamecharmer := 30s FLM",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 2-Star Leveled Flamecharmer Mantras."
    },
    "expert_frostdrawer": {
      "name": "Expert Frostdrawer",
      "category": "Frostdrawer",
      "rarity": "Common",
      "reqs": "adept_frostdrawer => expert_frostdrawer := 30s ICE",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 2-Star Leveled Frostdraw Mantras."
    },
    "expert_galebreather": {
      "name": "Expert Galebreather",
      "category": "Galebreather",
      "rarity": "Common",
      "reqs": "adept_galebreather => expert_galebreather := 30s WND",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 2-Star Leveled Galebreathe mantras."
    },
    "expert_ironsinger": {
      "name": "Expert Ironsinger",
      "category": "Ironsinger",
      "rarity": "Common",
      "reqs": "adept_ironsinger => expert_ironsinger := 30s MTL",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 2-star Ironsinger mantras."
    },
    "expert_shadowcaster": {
      "name": "Expert Shadowcaster",
      "category": "Shadowcaster",
      "rarity": "Common",
      "reqs": "adept_shadowcaster => expert_shadowcaster := 30s SDW",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 2-star Leveled Shadowcaster Mantras."
    },
    "expert_thundercaller": {
      "name": "Expert Thundercaller",
      "category": "Thundercaller",
      "rarity": "Common",
      "reqs": "adept_thundercaller => expert_thundercaller := 30s LTN",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 2-star Thundercaller mantras."
    },
    "explosive_efficiency": {
      "name": "Explosive Efficiency",
      "category": "Saboteur",
      "rarity": "Common",
      "reqs": "hot_potato => explosive_efficiency := ()",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Crafting a bomb will yield two bombs. Chance to make three."
    },
    "explosive_finish": {
      "name": "Explosive Finish",
      "category": "The Demon Blade",
      "rarity": "Common",
      "reqs": "explosive_finish := 45s FLM",
      "additional_info": "Deals 5 Flamecharm damage. Upon proccing Emperor Flame, this Talent will be put on a 3s cd.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "If an enemy is on fire when you flourish, blast them away with a fire blast."
    },
    "explosive_ignition": {
      "name": "Explosive Ignition",
      "category": "Steampunk Soldier",
      "rarity": "Memento",
      "reqs": "steampunk_soldier => explosive_ignition := ()",
      "additional_info": "Grants a Talent tool, that when used while standing inside of a steam cloud causes a very large explosion after a delay, dealing high damage and consuming the Steam cloud.",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Ignite nearby steam, causing a large explosion."
    },
    "explosive_rage": {
      "name": "Explosive Rage",
      "category": "Twisted Puppets",
      "rarity": "Common",
      "reqs": "wraith_path_twisted_puppets => explosive_rage := 40s FLM, 40s SDW",
      "additional_info": "While buffed, your Puppets will gain an orange swirling aura. On proc, this buffs all currently alive Puppets and all Puppets that spawn within the next 10 seconds. The following abilities and Talents proc Explosive Rage: Explosive Finish, Emperor Flame, The Final Act, and the Detonation enchant.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Causing explosion will make your puppets go into a frenzy - speeding up and dealing 50% more damage."
    },
    "explosive_rounds": {
      "name": "Explosive Rounds",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "bounty_hunter => explosive_rounds := ()",
      "count_towards_talent_total": false,
      "icon": "Bullet",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Every bullet that lands now detonates on your opponent."
    },
    "exposed_durability": {
      "name": "Exposed Durability",
      "category": "Adaptive Arsenal",
      "rarity": "Common",
      "reqs": "exposed_durability := 60s MTL",
      "additional_info": "Procs against Berserk users and while Berserk is active.",
      "count_towards_talent_total": false,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Deal 10% more damage to opponents with no armor durability left."
    },
    "extended_trauma": {
      "name": "Extended Trauma",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "morning_star => extended_trauma := ()",
      "additional_info": "Deals 3 posture damage to non-blocking opponents on M1, and 10 posture damage on critical. This cannot posture break, and this does not benefit from posture damage modifiers.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Successful light attacks and criticals on your opponent now also gives them a bit of posture."
    },
    "face_cutter": {
      "name": "Face Cutter",
      "category": "Twinblade",
      "rarity": "Rare",
      "reqs": "spine_cutter => face_cutter := 75s MED",
      "additional_info": "Grants an additional hit to your Spine Cutter that deals 50% of your weapon's scaled damage. Similarly to Spine Cutter, the damage of this attack cannot be buffed and it has no PEN.",
      "count_towards_talent_total": true,
      "icon": "Skeleton",
      "roll2able": false,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your Spine Cutter now deals an additional hit."
    },
    "family_recipe": {
      "name": "Family Recipe",
      "category": "Saboteur",
      "rarity": "Quest",
      "reqs": "family_recipe := ()",
      "additional_info": "Bombs are crafted with 2 Iron and 1 Coal. Pressing E while holding a bomb will throw it, while pressing M1 while holding a bomb will drop it at your feet. Bombs have a 5 second cooldown on throw. Bombs do not deal self damage. Bomb damage scales on your Intelligence attribute, dealing 10 damage at 0 Intelligence and scaling up to 45.5 damage at 100 Intelligence. Bombs deal typeless damage, ignoring armor.",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now craft bombs at a crafting bench."
    },
    "fan_the_flames": {
      "name": "Fan the Flames",
      "category": "Heat Column",
      "rarity": "Common",
      "reqs": "inhale => fan_the_flames := 40s FLM",
      "additional_info": "The benefits of Inhale can now be applied to your Flamecharm Mantras.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your stored Wind mantras can now empower your Fire mantras."
    },
    "fang_and_coil": {
      "name": "Fang and Coil",
      "category": "Fang and Coil",
      "rarity": "Quest",
      "reqs": "fang_and_coil := 20r LHT",
      "additional_info": "Allows you to use the Fang and Coil fist style.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Adopt the path of the serpent."
    },
    "fast_blade": {
      "name": "Fast Blade",
      "category": "Nimble Blade",
      "rarity": "Common",
      "reqs": "fast_blade := 20s AGL",
      "additional_info": "Increases the speed boost duration from parrying by 3 seconds.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Extend the speed boost you get from successfully parrying an attack."
    },
    "faster_blade": {
      "name": "Faster Blade",
      "category": "Drifter",
      "rarity": "Memento",
      "reqs": "drifter => faster_blade := ()",
      "additional_info": "Procs when \"parrying\" an attack.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "A successful \"Drift\" now grants a speed boost."
    },
    "fatal_backstab": {
      "name": "Fatal Backstab",
      "category": "Rogue Assassin",
      "rarity": "Memento",
      "reqs": "rogue_assassin => fatal_backstab := ()",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Weapon backstabs deal an extra 5 true damage on your opponent (20 extra damage if done to PvE)."
    },
    "fatal_stealth": {
      "name": "Fatal Stealth",
      "category": "Inquisitive Lethality",
      "rarity": "Faction",
      "reqs": "authority_ensign => fatal_stealth := ()",
      "additional_info": "Grants a 0.2% damage buff to attacks that hit your opponent's back for every 1% stealth you have. This only works on stealth gained from Equipment or Outfit sources. Felinor's innate stealth multiplier has no effect on this. This does not work on assassinations.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You deal increased backstab damage to opponents based on how high your stealth stat currently is."
    },
    "fatal_strike": {
      "name": "Fatal Strike",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "reinforced_war_helmet => fatal_strike := ()",
      "additional_info": "Adds a +20% damage modifier to your Strength Mantras on guard break if they have a Wrath Gem equipped. Applies a 50% slow for 5.5 seconds. 10 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a guard break with a strength mantra that has a Wrath Gem on it devastates your opponent, dealing extra damage and slowing them down."
    },
    "fear_the_dark": {
      "name": "Fear the Dark",
      "category": "Shadowcaster",
      "rarity": "Common",
      "reqs": "fear_the_dark := 50s SDW",
      "additional_info": "After you land a Shadowcast Mantra, if your opponent attempts to distance themselves from you, they will be locked in place for 1.5 seconds.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies will briefly hang in place when they run from you."
    },
    "feathered_glider": {
      "name": "Feathered Glider",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "tiran => feathered_glider := ()",
      "additional_info": "Provides a Glider with infinite durability. The color of this Glider is dependent on your aspect variant, but it can be dyed.",
      "count_towards_talent_total": false,
      "icon": "Wings",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "As a show of independence when they come of age, Tirans will strike out on their own with just their hand-crafted glider, gliding down from the mountain peaks where they make their homes. You take 10% less fall damage."
    },
    "featherfall": {
      "name": "Featherfall",
      "category": "Miscellaneous",
      "rarity": "Equipment",
      "reqs": "tiran_pendant => featherfall := ()",
      "additional_info": "Nullifies fall damage. Once 255 fall damage has been nullified, this will go on a 2 minute cooldown, disabling its benefits.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Prevents falls from damaging you. After sufficient damage has been resisted, the pendant will go inactive and require time to recharge."
    },
    "ferrymans_curse": {
      "name": "Ferryman's Curse",
      "category": "Miscellaneous",
      "rarity": "Outfit",
      "reqs": "ferrymans_coat => ferrymans_curse := ()",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Wearing this gives you a 20% chance to convert incoming elemental damage into Lightning damage."
    },
    "fictitious_force": {
      "name": "Fictitious Force",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "corrupted_duelists_mask => fictitious_force := ()",
      "additional_info": "Halves the effectiveness of all speed boosts. Adds true damage to your attacks, with the true damage scaling on your speed boosts and momentum.",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Reduce the power of all speed boosts you gain by 50%. Deal extra true damage based on how fast you are."
    },
    "finishing_slay": {
      "name": "Finishing Slay",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "messer => finishing_slay := ()",
      "additional_info": "Consumes all of your Chains of Perfection stacks for a secondary instance of damage on your critical. This deals 7 typeless damage per Chain of Perfection stack in PvP, or 166 typeless damage per stack in PvE. The first 5 hits that normally do not grant stacks will contribute to this, allowing you to deal 150 PvP damage or 3.5k PvE damage at maximum Chain stacks. This can be buffed, but it is not considered as a weapon attack, limiting buffing options. Finishing Slay has no cooldown, allowing multi-hit criticals to deal massive damage in PvE.",
      "count_towards_talent_total": false,
      "icon": "Skull",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "If you land a critical attack while also having stacks from the Chain of Perfection talent, consume all those for a massive damaging attack. This works on other players as well."
    },
    "finishing_touch": {
      "name": "Finishing Touch",
      "category": "Critical Specialist",
      "rarity": "Common",
      "reqs": "finishing_touch := 40s LHT, 50s AGL",
      "additional_info": "Your critical must knock the opponent for this Talent to proc.",
      "count_towards_talent_total": true,
      "icon": "Daggers",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Dagger] Instantly execute enemies finished with the critical attack of your dagger."
    },
    "first_blood": {
      "name": "First Blood",
      "category": "Bloodrender",
      "rarity": "Common",
      "reqs": "first_blood := 10s BLD",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your first blood mantra you use in combat has no blood cost."
    },
    "first_interrogation": {
      "name": "First Interrogation",
      "category": "Authority Interrogator",
      "rarity": "Common",
      "reqs": "resolve_crusher => first_interrogation := 65s LTN",
      "additional_info": "Only procs on weapon attacks from Electrified opponents. Ether given is half of their scaled damage.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Attacks from opponents who are Electrified will give you ether proportional to their initial damage."
    },
    "fishers_lure": {
      "name": "Fisher's Lure",
      "category": "Angler",
      "rarity": "Quest",
      "reqs": "fishers_lure := ()",
      "additional_info": "Slightly increases the chance of hooking something while fishing.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Fish are drawn to your line more quickly."
    },
    "fishman": {
      "name": "Fishman",
      "category": "Fish",
      "rarity": "Rare",
      "reqs": "fishman := ()",
      "count_towards_talent_total": true,
      "icon": "Lungs",
      "roll2able": false,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "When your Blood is over 50%, you won't drown when Unconscious in water. Gain additional healing from knocking others Unconscious in water."
    },
    "fists_of_fortitude": {
      "name": "Fists of Fortitude",
      "category": "Navaen Nomad",
      "rarity": "Rare",
      "reqs": "fists_of_fortitude := 20s LHT, 20s FTD",
      "additional_info": "Lasts 10 seconds then goes on cooldown once the buff ends. You can only gain stacks from M1s or criticals with the M1 tag.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Fists Every 6 hits with your fists builds up a shield of endurance reducing incoming damage by 15%. 70s CD",
      "exclusive": [
        "Orbital Ice"
      ]
    },
    "fists_of_navae": {
      "name": "Fists of Navae",
      "category": "Nomadic Way",
      "rarity": "Outfit",
      "reqs": "navaen_nomad_robes => fists_of_navae := ()",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Double the amount of ether you gain on successful light attacks."
    },
    "flame_within": {
      "name": "Flame Within",
      "category": "Amoran Seeker",
      "rarity": "Common",
      "reqs": "flame_within := 25s FLM",
      "additional_info": "8 second cooldown on cast. The self burn can only be dispelled by using the tool again or through the rain/sea.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "An application of Pleeksty's concept of the inner flame, also known as the soul of man. Set yourself ablaze to gain more move speed and 10% extra damage."
    },
    "flamecharm_unbounded": {
      "name": "Flamecharm Unbounded",
      "category": "Flamecharm Master",
      "rarity": "Common",
      "reqs": "master_flamecharmer => flamecharm_unbounded := 75s FLM",
      "additional_info": "Removes the 75 investment cap on the Flamecharm Attribute. This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "stats": {
        "Health": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Flamecharm to its fullest."
    },
    "flamecharmer": {
      "name": "Flamecharmer",
      "category": "Flamecharmer",
      "rarity": "Common",
      "reqs": "flamecharmer := 1s FLM",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Grants you the ability to command Fire as a Flamecharmer."
    },
    "flames_of_the_past": {
      "name": "Flames of the Past",
      "category": "Flame Inheritor",
      "rarity": "Memento",
      "reqs": "flame_worshipper => flames_of_the_past := ()",
      "additional_info": "Your Flamecharm Mantras now spawn Twisted Puppets' Puppets on hit.",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your flamecharm mantras now call forth fiery homing spirits."
    },
    "flamewalker": {
      "name": "Flamewalker",
      "category": "Flame Warden",
      "rarity": "Common",
      "reqs": "warding_radiance => flamewalker := 40s FLM, 25s AGL",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": true,
      "desc": "When Warding Radiance is active you leave trails of flame when you slide."
    },
    "flaming_flourish": {
      "name": "Flaming Flourish",
      "category": "The Demon Blade",
      "rarity": "Common",
      "reqs": "flaming_flourish := 30s FLM",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Set enemies on fire when you flourish or uppercut them."
    },
    "flanking_maneuvers": {
      "name": "Flanking Maneuvers",
      "category": "Inquisitive Lethality",
      "rarity": "Faction",
      "reqs": "authority_ensign => flanking_maneuvers := ()",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies you assassinate take more PEN from your squadmates in your party."
    },
    "flare_drop": {
      "name": "Flare Drop",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "flare_drop_earrings => flare_drop := ()",
      "additional_info": "Applies burn when you land a Mantra with a 5 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Landing mantras sets your opponent on fire."
    },
    "flash_point": {
      "name": "Flash Point",
      "category": "Lava Serpent",
      "rarity": "Common",
      "reqs": "eruption_path_lava_serpent => flash_point := 55s FLM",
      "additional_info": "45 second cooldown on the Empowered Eruption effect.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Block breaking an opponent causes your Eruptions to be Empowered for the next 10s. Block breaking an opponent with a Fire Mantra procs Burning."
    },
    "flashboil": {
      "name": "Flashboil",
      "category": "Vaporbone",
      "rarity": "Common",
      "reqs": "flashboil := 30s FLM, 30s ICE",
      "additional_info": "Steam deals 2 typeless damage per tick, at 6 ticks per second. Steam cannot be blocked nor parried.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing Ice/fire attacks on burning/chilled enemies extinguishes the flame and generates steam.",
      "exclusive": [
        "Eruption Path: Lava Serpent",
        "Glass Path: Crystallization",
        "Wraith Path: Twisted Puppets"
      ]
    },
    "flashwind": {
      "name": "Flashwind",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "specialist_boots => flashwind := ()",
      "additional_info": "After using a Gale or Lightning dash, gain the Flashwind status effect for 3 seconds, allowing you to perform Flashwind dashes.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Anytime you proc Air Pressure or Overcharge, give yourself the ability to have enhanced dashes again for a few seconds."
    },
    "flask_amplifier": {
      "name": "Flask Amplifier",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "potion_masters_hat => flask_amplifier := ()",
      "additional_info": "Increases the healing gained from Etris Flasks by 15% additively, meaning Flasks will restore 65% health on use instead of 50%.",
      "count_towards_talent_total": false,
      "icon": "Potion",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Heal an extra 15% from flasks."
    },
    "fleetfoot": {
      "name": "Fleetfoot",
      "category": "Miscellaneous",
      "rarity": "Outfit",
      "reqs": "carefree_garments => fleetfoot := ()",
      "additional_info": "After using a Lightning or Gale dash, all dashes within the next 3 seconds will become enhanced. These enhanced dashes have the same effectiveness as Lightning and Gale dashes.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Gain an initial speed boost when slide jumping."
    },
    "float_like_a_butterfly": {
      "name": "Float Like a Butterfly",
      "category": "Bladeharper",
      "rarity": "Oath",
      "reqs": "oath_bladeharper => float_like_a_butterfly := ()",
      "additional_info": "5s CD. Only accessible if True Strength is active. Deals 24 Oath + Slash damage (4 hits that deal 7 damage each).",
      "count_towards_talent_total": false,
      "icon": "Bladeharper",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "While having True Strength active, cancel your air dash to enter a frenzy of slashes."
    },
    "flow_state": {
      "name": "Flow State",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart => flow_state := ()",
      "additional_info": "Activating Ankle Cutter, Mayhem, Relentless Hunt, or Rising Star within 2 seconds of activating Flow State will enhance these attacks. Flow State has a 10 second cooldown, but landing a Flow State-enhanced Silentheart ability will reset its cooldown. Flow State may affect the damage, wind-up, number of attacks, sound effect, or properties of Silentheart abilities.",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Enter a moment of extreme focus in which you can change the windup of your special attacks with the correct timing."
    },
    "flying_swiftkick": {
      "name": "Flying Swiftkick",
      "category": "Justicar",
      "rarity": "Common",
      "reqs": "jus_karita, swiftkick_prodigy => flying_swiftkick := ()",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Hitting a Jus Karita critical attack while Swiftkick Prodigy is active will greatly slow your enemy, and consume your speed boost."
    },
    "focused_hematoma": {
      "name": "Focused Hematoma",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "sanguine_finery => focused_hematoma := ()",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Decrease outside sources of blood loss by 25% but reduce the amount of temporary health you receive by 15%."
    },
    "focused_perception": {
      "name": "Focused Perception",
      "category": "Sightless",
      "rarity": "Memento",
      "reqs": "sightless => focused_perception := ()",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Massively increase the range of your Rhythm if you use it while Tranquil Circle is active."
    },
    "focused_strikes": {
      "name": "Focused Strikes",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "hallowed_monastery_beads => focused_strikes := ()",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "All criticals deal 15% more posture damage."
    },
    "foolish_outburst": {
      "name": "Foolish Outburst",
      "category": "Tactician",
      "rarity": "Common",
      "reqs": "foolish_outburst := 50s INT",
      "additional_info": "Steals 40% of the Tempo used. Every point in Intelligence below 50 will reduce the Tempo steal by 0.66%, capping at a minimum of 23.33% of the Tempo absorbed with 25 Intelligence.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Blocking or parrying a vent will absorb the Tempo cost of the vent. A Tactician steadies the course of battle."
    },
    "footwork_mastery": {
      "name": "Footwork Mastery",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "hallowed_monastery_cowl => footwork_mastery := ()",
      "additional_info": "The speed boost lasts 15 seconds despite what the description states. 45 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Landing a critical gives you an immense speed boost for 10 seconds."
    },
    "force_your_way": {
      "name": "Force Your Way",
      "category": "Ignition Union",
      "rarity": "Equipment",
      "reqs": "reforged_gauntlets => force_your_way := ()",
      "additional_info": "You can now parry certain NPC attacks that are normally unparryable. On proc, your armor will be drained, with the amount of armor lost being based on the damage the attack would normally deal. This Talent does not work if you have no armor durability.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You can parry unparryable attacks from giant monsters, at the cost of armor durability."
    },
    "forced_fulfilment": {
      "name": "Forced Fulfilment",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "metal_greatsword => forced_fulfilment := ()",
      "additional_info": "The Metal Fakeout critical only works while you are in range of a target. Additionally, this critical applies Bleed and counts as a weapon attack, not a Mantra. The rod applies a 52.5% slow for 15 seconds.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Metal Greatsword now has Metal Fakeout as its critical attack. Landing a critical attack using your Metal Greatsword attaches a heavy rod onto your opponent, heavily slowing them."
    },
    "formless": {
      "name": "Formless",
      "category": "Soulbreaker",
      "rarity": "Oath",
      "reqs": "oath_soulbreaker => formless := ()",
      "additional_info": "Grants a Talent tool that costs 50 Ether with a 5 second cooldown. This tool allows you to teleport to your cursor's location, but you cannot teleport outside of the Tacet bubble. On teleport, Tacet will end early. The speed boost gained from using Tacet lasts 2.5 seconds.",
      "count_towards_talent_total": false,
      "icon": "Soulbreaker",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Teleport to a location within your Tacet bubble. Receive a slight speed boost when activating Tacet."
    },
    "fortify": {
      "name": "Fortify",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "frost_gauntlets => fortify := ()",
      "additional_info": "Grants a Talent tool that grants 15% damage reduction at the cost of reducing your movement speed by 36%.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Slow down your movement in exchange for fortifying your defenses."
    },
    "fortitude_unbounded": {
      "name": "Fortitude Unbounded",
      "category": "Great Wall",
      "rarity": "Common",
      "reqs": "fortitude_unbounded := 75s FTD",
      "additional_info": "Removes the 75 investment cap on the Fortitude Attribute. The stat requirements to obtain this Talent will be increased to 77 or 78 if your Aspect has increased Fortitude on spawn, though this limitation will be removed if you have the Multifaceted Echo Unlock. The quest requirement for this Talent will be removed if you've obtained it previously on your account.",
      "count_towards_talent_total": false,
      "icon": "Potion",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your fortitude to its fullest."
    },
    "fragile_freeze": {
      "name": "Fragile Freeze",
      "category": "Cryomancer",
      "rarity": "Common",
      "reqs": "fragile_freeze := 60s ICE",
      "additional_info": "Encases them in ice, removing their ability to move, parry, block, or dodge for a short amount of time. Taking damage by any source (including damage over time effects) will end the freeze early. You can spam [F] to get out of Freeze faster.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Light Attacks and Critical will now freeze chilled opponents on guardbreak."
    },
    "freezing_wight": {
      "name": "Freezing Wight",
      "category": "Cold Phantom",
      "rarity": "Common",
      "reqs": "haunted_gale => freezing_wight := 40s ICE",
      "additional_info": "Applies Chill for 7 seconds or 1 Crystal on proc. Additionally, this changes the damage type of your Haunted Gale Ghosts and Specter Apparitions to Galebreathe + Frostdraw.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your Haunted Gale now procs Chilled."
    },
    "frenzied_dance": {
      "name": "Frenzied Dance",
      "category": "Needle",
      "rarity": "Common",
      "reqs": "frenzied_dance := 50s LHT",
      "count_towards_talent_total": true,
      "icon": "Daggers",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Rapier] The more posture you currently have, the more chip and posture damage you deal."
    },
    "fried_circuits": {
      "name": "Fried Circuits",
      "category": "Unstable Capacitor",
      "rarity": "Common",
      "reqs": "surge_path_unstable_capacitor => fried_circuits := 60s LTN",
      "additional_info": "Targets affected by Sapped have the cooldowns of their Mantras increased.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Overloading an enemy applies Sapped for 5s."
    },
    "friends_in_high_places": {
      "name": "Friends in High Places",
      "category": "Silvertongue",
      "rarity": "Common",
      "reqs": "friends_in_high_places := 20s CHA",
      "additional_info": "Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your connections often let you off the hook when you're in trouble with the law. Nepotism sure does pay!"
    },
    "from_the_ashes": {
      "name": "From The Ashes",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "heliodar => from_the_ashes := ()",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Using an Etris Flask when at 30% health or below now grants you a damage buff and resistance buff for 30 seconds."
    },
    "frost_buster": {
      "name": "Frost Buster",
      "category": "Ice Age",
      "rarity": "Common",
      "reqs": "frost_buster := 15s HVY, 45s ICE",
      "additional_info": "On critical, create three moderately large ice patches in a linear path in front of yourself. These patches last 1 minute 30 seconds. Despite what the Talent description states, Greathammers do not proc Frost Buster but Greataxes do. Greatcannons do not proc Frost Buster either.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Greatsword Criticals and Greathammer Criticals now leave a place Ice below the path they carve."
    },
    "frostbite": {
      "name": "Frostbite",
      "category": "Ice Age",
      "rarity": "Common",
      "reqs": "frostbite := 25s ICE",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Enemies can no longer heal when under the effect of your chill. PvE enemies also net you 5% more Heal Boost when they are chilled."
    },
    "frostdraw_unbounded": {
      "name": "Frostdraw Unbounded",
      "category": "Frostdraw Master",
      "rarity": "Common",
      "reqs": "master_frostdrawer => frostdraw_unbounded := 75s ICE",
      "additional_info": "Removes the 75 investment cap on the Frostdraw Attribute. This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "stats": {
        "Health": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Frostdraw to its fullest."
    },
    "frostdrawer": {
      "name": "Frostdrawer",
      "category": "Frostdrawer",
      "rarity": "Common",
      "reqs": "frostdrawer := 1s ICE",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Grants you the ability to command Ice as a Frostdrawer."
    },
    "frostride": {
      "name": "Frostride",
      "category": "Saint Jay",
      "rarity": "Memento",
      "reqs": "saint_jay => frostride := 165s TTL",
      "additional_info": "You can now walk on water by creating ice below your feet. This has no cooldown and does not cost Ether.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your footsteps echo the legend of Saint Jay, freezing the sea beneath."
    },
    "frozen_anchor": {
      "name": "Frozen Anchor",
      "category": "Ice Age",
      "rarity": "Common",
      "reqs": "frozen_anchor := 100r LHT OR 100r MED OR 100r HVY, 100s ICE",
      "additional_info": "Bottom Freeze will be removed if the target takes damage from any source. This makes this Talent extremely ineffective on multihit criticals. The Chill applied from this Talent lasts 12 seconds. 10 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Apply bottom freeze and chill to your opponent whenever you land a flourish, uppercut, or crit."
    },
    "frozen_legs": {
      "name": "Frozen Legs",
      "category": "Frozen Warrior",
      "rarity": "Rare",
      "reqs": "frozen_legs := 60s ICE",
      "additional_info": "Only procs from Chill procs on Mantras. Lasts for 0.75 seconds.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your slow effect prevents your opponents from rolling."
    },
    "frozen_pin_cushion": {
      "name": "Frozen Pin-Cushion",
      "category": "Ice Age",
      "rarity": "Rare",
      "reqs": "ice_daggers => frozen_pin_cushion := 60s ICE",
      "additional_info": "Instantly detonates crystals if you have Crystallization Path.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Ice Daggers now freeze opponents."
    },
    "frozen_web": {
      "name": "Frozen Web",
      "category": "Doomsday Engine",
      "rarity": "Common",
      "reqs": "static_link => frozen_web := 40s ICE, 40s LTN",
      "additional_info": "Applies Chill for 7 seconds and Bottom Freeze. Has a 4 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a critical with a Static Link on your opponent applies Chilled."
    },
    "fulgurite_formation": {
      "name": "Fulgurite Formation",
      "category": "Frozen Lightning",
      "rarity": "Common",
      "reqs": "glass_path_crystallization, surge_path_unstable_capacitor => fulgurite_formation := 50s ICE, 50s LTN",
      "additional_info": "The lightning strikes deal 5 typeless damage with a 4 second cooldown. The double Crystal application buff does not stack with successive Fulgurite Formation procs. Procs Grounding Bolt.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When your Crystals explode, lightning strikes. When your Surge charges Overload on an enemy, your Crystals apply twice on them for 8s."
    },
    "full_reset": {
      "name": "Full Reset",
      "category": "Miscellaneous",
      "rarity": "Common",
      "reqs": "full_reset := 255s TTL",
      "additional_info": "Also works on non-humanoid monsters, resetting your Resonance cooldown after they die.",
      "count_towards_talent_total": true,
      "icon": "Bell",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Knocking an enemy resets your resonance cooldowns. This effect has a 60 second cooldown."
    },
    "ga_buidhe": {
      "name": "Ga Buidhe",
      "category": "Spear Dancer",
      "rarity": "Memento",
      "reqs": "spear_dancer => ga_buidhe := ()",
      "additional_info": "Attacking your opponent's back now procs all Talents and effects that would normally proc when attacking with the tip of your weapon.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Backstabs now count as the tip of your weapon."
    },
    "ga_dearg": {
      "name": "Ga Dearg",
      "category": "Spear Dancer",
      "rarity": "Memento",
      "reqs": "spear_dancer => ga_dearg := ()",
      "additional_info": "Hitting a bleeding enemy with the tip of your weapon will reapply the bleed.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Striking a bleeding enemy with the tip of your weapon extends the bleed."
    },
    "gale_boots": {
      "name": "Gale Boots",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "gale_boots => gale_boots := ()",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Reduce the amount of fall damage you take by 50%."
    },
    "gale_trap": {
      "name": "Gale Trap",
      "category": "Aeromancer",
      "rarity": "Common",
      "reqs": "wind_step => gale_trap := 50s WND",
      "additional_info": "Marks players knocked by you for 6s with \"Gale Trap\". If the user picks up a target they've marked, they will gain a 35% speed boost for 20 seconds. But if anyone else attempts to pick up the marked target, they will be ragdolled and flung upwards. This includes the user's allies. Gale Reflection activates upon getting hit by an enemy, granting damage reduction to the attack and placing a Gale Trap on them. The damage of the Gale Trap scales with the strength of the enemy you killed.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Knocking a player places a wind trap, causing anyone to pick up that body to get sent flying. Gain a speed boost picking up the body yourself. Killing PvE opponents gives you Gale Reflection instead."
    },
    "galebreathe_unbounded": {
      "name": "Galebreathe Unbounded",
      "category": "Galebreathe Master",
      "rarity": "Common",
      "reqs": "master_galebreather => galebreathe_unbounded := 75s WND",
      "additional_info": "Removes the 75 investment cap on the Galebreathe Attribute.",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "stats": {
        "Health": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Galebreathe to its fullest."
    },
    "galebreather": {
      "name": "Galebreather",
      "category": "Galebreather",
      "rarity": "Common",
      "reqs": "galebreather := 1s WND",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Grants you the ability to command wind as a Galebreather."
    },
    "gathering_electricity": {
      "name": "Gathering Electricity",
      "category": "Thunderblade",
      "rarity": "Common",
      "reqs": "static_blade => gathering_electricity := 65s LTN, 25r STR OR 25r AGL",
      "additional_info": "Clears all Static Blade stacks on proc. You can still gain Static Blade stacks while Gathering Electricity is active. For 15 seconds, this increases the base damage on your weapon attacks, including criticals by 3.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Reaching 5 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. 60 second cooldown."
    },
    "gathering_storm": {
      "name": "Gathering Storm",
      "category": "Flashing Thunder",
      "rarity": "Memento",
      "reqs": "flashing_thunder => gathering_storm := ()",
      "additional_info": "All weapon damage is stored instead of being dealt initially, similar to the Poser's Ring. Upon reaching damage thresholds of stored damage, lightning orbs will appear above your character's head, with a cap of 8 orbs. Upon sheathing your weapon, the orbs will attack your opponent, dealing all of the stored damage at once.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your damage is stored in a lightning orb. Sheathing your weapon will shoot the lightning orbs at the opponent. The orbs will do more damage based on how many orbs are being stored up."
    },
    "ghost": {
      "name": "Ghost",
      "category": "Butterfly",
      "rarity": "Advanced",
      "reqs": "evasive_expert, risky_moves, swift_rebound => ghost := 40s AGL",
      "additional_info": "The invisibility and I-frame duration is 1.2 seconds if you have 40 or higher Agility. Ghost's duration will be reduced by 0.0133 seconds per point in Agility under 40, capping at 0.866 seconds at 15 Agility. 20 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Cloak",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Dodging a move will briefly make you invisible, ending early if you attack."
    },
    "gilded_path_scrapsinger": {
      "name": "Gilded Path: Scrapsinger",
      "category": "Scrapsinger",
      "rarity": "Common",
      "reqs": "gilded_path_scrapsinger := 35s MTL",
      "additional_info": "Your Ironsing abilities and status effects are now yellow.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Flourishing an enemy consumes any rods they have and siphons their armor to you per rod.",
      "exclusive": [
        "Rending Needle: Augmenter"
      ]
    },
    "give_and_take": {
      "name": "Give and Take",
      "category": "Empath",
      "rarity": "Common",
      "reqs": "give_and_take := 35s CHA",
      "additional_info": "This does not apply to self damage. Stacks multiplicatively with Loyalty.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Deal less damage to comrades and receive less damage from comrades."
    },
    "glacial_coasting": {
      "name": "Glacial Coasting",
      "category": "Frostthorn",
      "rarity": "Common",
      "reqs": "orbital_ice => glacial_coasting := 25s AGL, 50s ICE",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": true,
      "desc": "Sliding while Orbital Ice is active leaves trails of ice."
    },
    "glacial_mobility": {
      "name": "Glacial Mobility",
      "category": "Frost Forger",
      "rarity": "Common",
      "reqs": "ice_blade => glacial_mobility := 20s ICE, 20s AGL",
      "additional_info": "The Talent activates after you've slide jumped, and not during the slide jump, contrary to the Talent description.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Cast while slide-jumping to perform a running attack with your ice sabers."
    },
    "glass_path_crystallization": {
      "name": "Glass Path: Crystallization",
      "category": "Glassdancer",
      "rarity": "Common",
      "reqs": "glass_path_crystallization := 40s ICE",
      "additional_info": "Turns your Frostdraw pink. Applying chill or freeze applies red ice crystals on the enemy instead of slowing opponent. Stacking 5 ice crystals or guard breaking an opponent who has crystals makes them explode. Each crystal has 3 base damage with 5 Frostdraw scaling, increasing by 0.015 damage per Frostdraw investment for a maximum damage of 4.5 each at 100 Frostdraw. 1 second cooldown on explosion proc.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your ice abilities no longer grant a slow effect or the ability to freeze and instead cause ice crystals to grow on your opponent.",
      "exclusive": [
        "Unyielding Frost",
        "Flashboil"
      ]
    },
    "glide_mastery": {
      "name": "Glide Mastery",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "tiran => glide_mastery := ()",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Experience using the glider you crafted results in you being able to glide faster in the air. You've also trained to quickly pull it out in dire situations, resulting in you no longer taking fall damage."
    },
    "going_nowhere": {
      "name": "Going Nowhere",
      "category": "Pursuer",
      "rarity": "Rare",
      "reqs": "going_nowhere := 25s STR, 25s AGL",
      "count_towards_talent_total": true,
      "icon": "Teeth",
      "roll2able": false,
      "stats": {
        "Passive Agility": 6
      },
      "vaulted": false,
      "voi": false,
      "desc": "When enemies dodge your attacks, their momentum is killed and they're briefly prevented from sprinting."
    },
    "golden_age": {
      "name": "Golden Age",
      "category": "Crystalline Gold",
      "rarity": "Common",
      "reqs": "gilded_path_scrapsinger, glass_path_crystallization, surge_path_unstable_capacitor => golden_age := ()",
      "count_towards_talent_total": true,
      "icon": "Cube",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your Iron Pull now detonates Crystals and overloads Surges."
    },
    "golden_tongue": {
      "name": "Golden Tongue",
      "category": "Silvertongue",
      "rarity": "Rare",
      "reqs": "golden_tongue := 40s CHA",
      "additional_info": "This can either restore 33% of your maximum Ether or grant 10% damage reduction with a visual effect similar to Reinforce. The buff given to each player is rolled independently. Golden Tongue's cooldown is dependent on your Charisma investment, gaining or losing 0.25 seconds for every point in Charisma below or above 40 respectively. Minimum cooldown of 45 seconds at 100 Charisma, maximum cooldown of 66 seconds at 15 Charisma.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Typing or using a gesture gives a random buff to you and those around you. (60 second cooldown)"
    },
    "good_luck_charm": {
      "name": "Good Luck Charm",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "jadeite_megalodaunt => good_luck_charm := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Makes you feel a little better, probably.",
      "icon": "Climb",
      "roll2able": false
    },
    "gourmand": {
      "name": "Gourmand",
      "category": "Miscellaneous",
      "rarity": "Common",
      "reqs": "gourmand := 90s TTL",
      "additional_info": "Increases hunger and thirst gain by 20%.",
      "count_towards_talent_total": true,
      "icon": "Leaf",
      "roll2able": true,
      "stats": {
        "Carry Load": 5,
        "Posture": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your hunger and thirst gain from eating is increased."
    },
    "graceful_steps": {
      "name": "Graceful Steps",
      "category": "Flame Dancer",
      "rarity": "Rare",
      "reqs": "dancing_steps => graceful_steps := 135s TTL, 80s FLM",
      "additional_info": "The speed boost has a very short duration; having a fast swingspeed weapon is recommended to capitalize off this Talent's effect. 5 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your dancing steps now gives a faster speed boost."
    },
    "grand_feast": {
      "name": "Grand Feast",
      "category": "Apex Predator",
      "rarity": "Common",
      "reqs": "carnivore => grand_feast := ()",
      "additional_info": "Health gain is disabled in PvP combat. On proc, gain 40% tempo, 55% Ether, 3% blood, and 5% health.",
      "count_towards_talent_total": true,
      "icon": "Teeth",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Regain tempo, ether, blood and health when gaining hunger from killing."
    },
    "grand_skewer": {
      "name": "Grand Skewer",
      "category": "Javelin Lord",
      "rarity": "Rare",
      "reqs": "grand_javelin => grand_skewer := 60s LTN",
      "additional_info": "Press [F] during Grand Javelin's windup to activate this effect. This does not work in Layer 1.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Grand Javelin now carries opponents through the air."
    },
    "grand_support": {
      "name": "Grand Support",
      "category": "Comrade",
      "rarity": "Rare",
      "reqs": "reinforce => grand_support := 40s FTD",
      "additional_info": "Heals you for 2% of your maximum health, increased by 1% for every player buffed. Heals affected players by 3% of their maximum health.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Everyone you buff with Reinforce is healed lightly. You're healed slightly if you heal others."
    },
    "grasp_of_eylis": {
      "name": "Grasp of Eylis",
      "category": "The Knives of Eylis",
      "rarity": "Origin",
      "reqs": "voidwalker => grasp_of_eylis := ()",
      "additional_info": "Grants a Talent tool that can only be used in the Voidheart, teleporting you to your Bounty target. Choosing Stealth causes teleports you near, but far away from your target, hiding the bounty target. Choosing Ferocity teleports you close to your target, highlighting them through walls briefly. If Ferocity is chosen, your character will be enveloped in shadows, signifying that you have a bounty.",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can temporarily teleport to locations near your bounty target, if one can be found. However, you must stay close, or be desynchronized."
    },
    "grasp_on_reality": {
      "name": "Grasp on Reality",
      "category": "Sturdy Resolve",
      "rarity": "Common",
      "reqs": "grasp_on_reality := 25s FTD, 5s WLL",
      "additional_info": "Reduces damage taken from Scratching.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Damage taken from insanity is reduced."
    },
    "grotesque_resilience": {
      "name": "Grotesque Resilience",
      "category": "Miscellaneous",
      "rarity": "Equipment",
      "reqs": "parasol_planter => grotesque_resilience := ()",
      "additional_info": "Reduces burn damage by 50%. Reduces Flame Within's burn and bleed damage by 25%.",
      "count_towards_talent_total": false,
      "icon": "Skull",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You take reduced damage from 'Damage over Time' effects."
    },
    "grounding_bolt": {
      "name": "Grounding Bolt",
      "category": "Shock Therapy",
      "rarity": "Common",
      "reqs": "grounding_bolt := 90s LTN, 90r LHT OR 90r MED OR 90r HVY",
      "additional_info": "10 second cooldown. Procs on lightning strikes caused from Scorched Peak, Fulgurite Formation, the Specialist Set equipment Talents, and Storm/Stormbreaker enchantments during the rain.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Anytime you summon a lightning strike on your opponent, apply knockdown if it lands."
    },
    "gruesome_harvest": {
      "name": "Gruesome Harvest",
      "category": "Septicemia",
      "rarity": "Advanced",
      "reqs": "gruesome_harvest := 85s BLD",
      "additional_info": "Grants 15 flat temporary health on proc. Has a 2 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Landing Bloodrend mantras on opponents with over 70% blood poison will give you slight temporary health."
    },
    "gunpowder_blast": {
      "name": "Gunpowder Blast",
      "category": "Gunslinger",
      "rarity": "Common",
      "reqs": "gunpowder_blast := 45s LHT",
      "additional_info": "Pistol blast shots deal 2 more posture damage if you have no bullets in your inventory.",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Pistol shots without bullets do 2 extra posture. [Dual Guns]"
    },
    "gunslingers_fury": {
      "name": "Gunslinger's Fury",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "bounty_hunters_boots => gunslingers_fury := ()",
      "additional_info": "If your main weapon is a Pistol or a Rifle, and you have an offhand Pistol equipped, your critical will be replaced with the Soulwrought Gun's special attack if used midair.",
      "count_towards_talent_total": false,
      "icon": "Bullet",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "When having a side gun equipped with a gun or rifle, use a critical in the air to shoot a barrage of bullets towards your opponent."
    },
    "hair_product": {
      "name": "Hair Product",
      "category": "Fadetrimmer",
      "rarity": "Oath",
      "reqs": "oath_fadetrimmer => hair_product := ()",
      "additional_info": "Gives a Talent tool that shows a popup menu and allows you to select either Flammable, Charming, or Revitalizing Hair Sprays. Your Hair Spray will change to the chosen effect.",
      "count_towards_talent_total": false,
      "icon": "Fadetrimmer",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "What's in these things?"
    },
    "hair_spray": {
      "name": "Hair Spray",
      "category": "Fadetrimmer",
      "rarity": "Oath",
      "reqs": "oath_fadetrimmer => hair_spray := ()",
      "additional_info": "Flammable applies Burn or causes an Eruption; parryable and blockable. Charming applies Charm for 15 seconds; parryable and blockable. Revitalizing heals 10% of the affected entity's health; unparryable and unblockable. 10 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Fadetrimmer",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Apply your Hair Products."
    },
    "hammerfall": {
      "name": "Hammerfall",
      "category": "Hammer Rage",
      "rarity": "Common",
      "reqs": "hammerfall := 35s MED",
      "count_towards_talent_total": true,
      "icon": "Wings",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Clubs] Aerial attacks do 25% more posture damage when blocked."
    },
    "hard_read": {
      "name": "Hard Read",
      "category": "Tactician",
      "rarity": "Common",
      "reqs": "hard_read := 20s INT",
      "additional_info": "Applies Daze for 1 second.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Hitting your opponent during a feint will cause them to be Dazed."
    },
    "hard_stop": {
      "name": "Hard Stop",
      "category": "Greatarcher",
      "rarity": "Rare",
      "reqs": "bodkin_arrow => hard_stop := ()",
      "count_towards_talent_total": true,
      "icon": "Spear",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a charged shot will knock your opponent back."
    },
    "hardened_shell": {
      "name": "Hardened Shell",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "vesperian => hardened_shell := ()",
      "additional_info": "Increases your Natural Armor durability.",
      "count_towards_talent_total": false,
      "icon": "Skeleton",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Natural Armor grows sturdier, being able to take more hits before breaking."
    },
    "harvester": {
      "name": "Harvester",
      "category": "Prospector",
      "rarity": "Quest",
      "reqs": "harvester := ()",
      "count_towards_talent_total": false,
      "icon": "Leaf",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Chance to receive two sets of ingredients when harvesting."
    },
    "haste": {
      "name": "Haste",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "trackstar_boots => haste := ()",
      "additional_info": "Increases your movement speed by +3 studs per second. This does not count as a speed boost for Talent procs.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Gain a permanent +3 speed buff at all times."
    },
    "haunted_gale": {
      "name": "Haunted Gale",
      "category": "Whisper",
      "rarity": "Common",
      "reqs": "haunted_gale := 135s TTL, 40s WND",
      "additional_info": "On proc, gain the Haunted status effect, spawning ghosts that attack your opponent every time you land a Mantra. Having Gale Wisp active increases the duration of Haunted by 3 seconds. If you have Apparitions, landing a Galebreathe Mantra while having the Haunted Gale status effect will create an Apparition instead while non-Galebreathe Mantras will summon Haunted Gale's Ghosts like normal.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Landing 3 Galebreathe Mantras without whiffing calls for a Haunted Phantom. The Phantom will attack alongside you for the next 8s before dissipating."
    },
    "haunted_path_specter": {
      "name": "Haunted Path: Specter",
      "category": "Specter",
      "rarity": "Common",
      "reqs": "haunted_gale => haunted_path_specter := 50s WND",
      "additional_info": "Turns your Galebreathe white. If Haunted Gale procs on non-Galebreathe Mantras or if you do not have the Apparitions Talent, then Haunted Gale's phantoms will still appear on proc.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Build up spectral energy by performing successful dodges and landing Wind mantras. Phantom winds from Haunted Gale no longer appear. You can no longer suffocate enemies."
    },
    "heart_reverb": {
      "name": "Heart Reverb",
      "category": "Soulbreaker",
      "rarity": "Oath",
      "reqs": "oath_soulbreaker => heart_reverb := ()",
      "additional_info": "If someone performs an action within Rhythm's range, they will be highlighted red, even through walls. Rhythm will now stay active after uncrouching, only deactivating if done so manually or if you take damage. If an enemy dodges your attack, their health and posture percentages will be displayed in text next to their character briefly.",
      "count_towards_talent_total": false,
      "icon": "Soulbreaker",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Those picked up by your Rhythm are marked for 8 seconds. Whenever an opponent dodges your attack, detect their rhythm and vigor. You can use Rhythm while standing."
    },
    "heartfire_renewal": {
      "name": "Heartfire Renewal",
      "category": "Solborn",
      "rarity": "Memento",
      "reqs": "solborn => heartfire_renewal := ()",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Regenerate Heartfire whenever you are burning. Upon revival with Phoenix Flames, restore half of your Heartfire gauge."
    },
    "heartwing_beat": {
      "name": "Heartwing Beat",
      "category": "Spoils of Enmity",
      "rarity": "Equipment",
      "reqs": "mantle_of_enmity => heartwing_beat := ()",
      "additional_info": "Your aerial attack is replaced with Heartwing Beat, a slashing attack that applies bleed and deals Wither damage. This attack has a base damage of 25.5, copying the scaling stat from your equipped weapon. You cannot proc Air Counter or Relentless Hunt on Heartwing Beat. 6 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your heart beats a new rhythm, as your aerial attack takes on a new manifestation."
    },
    "hearty_ether": {
      "name": "Hearty Ether",
      "category": "Void Glutton",
      "rarity": "Memento",
      "reqs": "void_glutton => hearty_ether := ()",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Devouring Eye steal procs now heal you based on the amount of ether stolen."
    },
    "heavy_fatigue": {
      "name": "Heavy Fatigue",
      "category": "Bruiser",
      "rarity": "Rare",
      "reqs": "heavy_fatigue := 40s HVY",
      "additional_info": "Does not proc on uppercut.",
      "count_towards_talent_total": true,
      "icon": "Greatsword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[Greataxes] Hitting an enemy slowed by your Greataxe temporarily reduces how far they can roll and applies Sluggish to PvE enemies for a few seconds."
    },
    "heavy_haul": {
      "name": "Heavy Haul",
      "category": "Miscellaneous",
      "rarity": "Common",
      "reqs": "heavy_haul := 15s STR",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies who carry you move significantly slower. Take slightly less posture damage from large enemies. Takes one to know one."
    },
    "heavy_hitter": {
      "name": "Heavy Hitter",
      "category": "Colossus",
      "rarity": "Common",
      "reqs": "heavy_hitter := 25s HVY, 15s STR",
      "count_towards_talent_total": true,
      "icon": "Greatsword",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Heavy Weapons] Your posture damage is increased by 10%."
    },
    "heavy_shoulders": {
      "name": "Heavy Shoulders",
      "category": "Ironsinger",
      "rarity": "Common",
      "reqs": "heavy_shoulders := 55s MTL",
      "additional_info": "Reduces roll distance by 10%.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "If your opponent has 3 or more rods, their dodges are slower."
    },
    "heavy_weapons_unbounded": {
      "name": "Heavy Weapons Unbounded",
      "category": "Saint of Blades",
      "rarity": "Common",
      "reqs": "heavy_weapons_unbounded := 75s HVY",
      "additional_info": "Removes the 75 Attribute cap on Heavy Weapons.",
      "count_towards_talent_total": false,
      "icon": "Greatsword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Heavy Weapons attribute to its fullest."
    },
    "heir_of_lightning": {
      "name": "Heir of Lightning",
      "category": "Flashing Thunder",
      "rarity": "Memento",
      "reqs": "flashing_thunder => heir_of_lightning := ()",
      "additional_info": "Increases the base duration of Lightning Cloak to 15 seconds.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "At max orbs, Lightning Cloak is enhanced."
    },
    "heliodar_wings": {
      "name": "Heliodar Wings",
      "category": "Heliodar",
      "rarity": "Memento",
      "reqs": "solborn => heliodar_wings := ()",
      "additional_info": "Pressing H will sprout your Heliodar Wings. Hold Space while flying to ascend, Q to speed up, or CTRL to descend. Flying consumes Heartfire Gauge. If you run out of Heartfire Gauge while flying, you will be set on fire, ending the flight early. Taking damage from any source will cause your flight to end early.",
      "count_towards_talent_total": false,
      "icon": "Wings",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Take flight [H]."
    },
    "hellion_shift": {
      "name": "Hellion Shift",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "oni_mask => hellion_shift := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "The more insane you are the more iframes you gain on your dodge."
    },
    "hells_partisan": {
      "name": "Hell's Partisan",
      "category": "Flame Warden",
      "rarity": "Common",
      "reqs": "fire_forge, warding_radiance => hells_partisan := 35s FLM",
      "additional_info": "Deals 5 Flamecharm damage. Parryable, but not blockable or dodgeable due to hitstun.",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": true,
      "stats": {
        "Sanity": 4
      },
      "vaulted": false,
      "voi": false,
      "desc": "After landing a flame dagger on an opponent, your next hit against them will impale with a divine spear from above."
    },
    "hemolysis": {
      "name": "Hemolysis",
      "category": "Septicemia",
      "rarity": "Common",
      "reqs": "hemolysis := 40s BLD, 25s STR",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Deal 20% more critical attack damage to opponents with over 25% blood poisoning."
    },
    "hemolytic_transfusion": {
      "name": "Hemolytic Transfusion",
      "category": "Septicemia",
      "rarity": "Common",
      "reqs": "hemolytic_transfusion := 65s BLD",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Guardbreaking an enemy with a Bloodrend mantra increases the amount of blood poison from the attack."
    },
    "hemorrhaging_blow": {
      "name": "Hemorrhaging Blow",
      "category": "Bloodrender",
      "rarity": "Rare",
      "reqs": "master_bloodrender => hemorrhaging_blow := 95s BLD",
      "additional_info": "The damage to healing conversion is 1:1, meaning 20 healing = 20 damage. Works on all non-passive healing. 55 second cooldown, starting once the guardbreak occurs.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Block breaking your opponent with a blood mantra turns your opponent's combat healing into damage for 8 seconds."
    },
    "herbivore": {
      "name": "Herbivore",
      "category": "Survival Instinct",
      "rarity": "Equipment",
      "reqs": "big_herbalists_hat, herbalists_hat => herbivore := ()",
      "count_towards_talent_total": false,
      "icon": "Leaf",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You gain more nutrition from eating plants."
    },
    "heretics_sacrifice": {
      "name": "Heretic's Sacrifice",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "heretics_moonseye_gauntlets => heretics_sacrifice := ()",
      "additional_info": "Grants a Talent tool that drains a significant amount of sanity to heal 20 raw health. If you are already at 0 Sanity, you will still be healed at no downside.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "A chant that heavily sacrifices your sanity to regain a bit of health."
    },
    "heretics_sutra": {
      "name": "Heretic's Sutra",
      "category": "Heretic",
      "rarity": "Quest",
      "reqs": "heretics_sutra := 80s WLL",
      "additional_info": "Grants a Talent tool that drains the user's sanity on proc. If your sanity is above 80%, it will be set to 65% on use. If your sanity is below 80%, it will be reduced by 15% on use. Passively procs Shared Misery and Piercing Will for 15 seconds. The cooldown and windup of Heretic's Sutra scale on your Willpower investment, but the scaling is largely negligible.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "A chant that steers you into the state of Insanity for 20 seconds."
    },
    "heros_assist": {
      "name": "Hero's Assist",
      "category": "Saintsworn",
      "rarity": "Oath",
      "reqs": "oath_saintsworn => heros_assist := ()",
      "additional_info": "Each Saint has a specific spawn requirement and ability when spawned. You can spawn heroes independent of your current Saint Stance. This passive ability works once per Saint Stance, requiring you to cycle to the next one to reactivate.",
      "count_towards_talent_total": false,
      "icon": "Saintsworn",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Heroes come to your aid based on your current stance."
    },
    "hex_bullet": {
      "name": "Hex Bullet",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "duskshot => hex_bullet := ()",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Bullets that hit your opponents block shatter into dust on impact, unleashing a maddening smoke that increases your opponent's sanity."
    },
    "hidden_tendril": {
      "name": "Hidden Tendril",
      "category": "Contractor",
      "rarity": "Oath",
      "reqs": "oath_contractor => hidden_tendril := ()",
      "additional_info": "Also procs on physical critical attacks, uppercuts, and flourishes.",
      "count_towards_talent_total": false,
      "icon": "Contractor",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing any physical mantra places a Hidden Tendril on the opponent."
    },
    "hip_shooter": {
      "name": "Hip Shooter",
      "category": "Gunslinger",
      "rarity": "Rare",
      "reqs": "hip_shooter := 25s LHT, 50r MED OR 50r HVY",
      "additional_info": "5 second cooldown. Requires ammunition in your inventory to be used.",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When wielded with a Medium/Heavy weapon, your side gun can now fire a bullet projectile."
    },
    "hook_line_and_sinker": {
      "name": "Hook, Line, and Sinker",
      "category": "Angler",
      "rarity": "Quest",
      "reqs": "hook_line_and_sinker := ()",
      "additional_info": "Slightly increases margin of failure before losing a fish.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Once something's caught your line, it's much harder to get loose."
    },
    "hoplite": {
      "name": "Hoplite",
      "category": "Lancer",
      "rarity": "Common",
      "reqs": "hoplite := 15s FTD",
      "count_towards_talent_total": true,
      "icon": "Spear",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "Posture damage is reduced by 15% when wielding a spear and standing still."
    },
    "horn_of_authority": {
      "name": "Horn of Authority",
      "category": "Authority Ensign",
      "rarity": "Origin",
      "reqs": "authority_ensign => horn_of_authority := ()",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Mark escaping prisoners."
    },
    "hot_potato": {
      "name": "Hot Potato",
      "category": "Saboteur",
      "rarity": "Common",
      "reqs": "family_recipe => hot_potato := ()",
      "additional_info": "This speed boost lasts 2 seconds.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "stats": {
        "Passive Agility": 6
      },
      "vaulted": false,
      "voi": false,
      "desc": "Gain a large boost of speed after throwing a bomb. Your bombs have a chance to detonate twice."
    },
    "human_battery": {
      "name": "Human Battery",
      "category": "Unstable Capacitor",
      "rarity": "Common",
      "reqs": "surge_path_unstable_capacitor => human_battery := 60s LTN",
      "additional_info": "Each Rod equates to 10 Ether. Works on Rods that weren't applied by you, but does not work on Rods applied to you.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When you are out of Ether, convert the Surge stacks of nearby enemies into Ether to pay the cost of your Mantras."
    },
    "hungry_flames": {
      "name": "Hungry Flames",
      "category": "Pyromancer",
      "rarity": "Common",
      "reqs": "hungry_flames := 30s FLM, 15s FTD",
      "count_towards_talent_total": false,
      "icon": "Teeth",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "When you have no Ether, consume Stomach and Water to instantly cast your next fire mantra [15 second CD]."
    },
    "hunters_reflexes": {
      "name": "Hunter's Reflexes",
      "category": "Forest Hunter",
      "rarity": "Outfit",
      "reqs": "cutthroat_light_armor => hunters_reflexes := ()",
      "additional_info": "Increases the dodge window by 0.05s.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have a slightly larger dodge window."
    },
    "hunting_trap": {
      "name": "Hunting Trap",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "veteran_ranger => hunting_trap := ()",
      "additional_info": "Grants a Talent tool that places a bear trap on use. 60 second cooldown. Walking onto a bear trap deals high damage and renders you immobile for a few seconds. The bear trap cannot trigger again once it has been triggered. You can trigger your own bear trap.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Place down a trap that upon being stepped on will render your opponent unable to move for a bit."
    },
    "hyperbody": {
      "name": "Hyperbody",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "familiar_knights_armor => hyperbody := ()",
      "additional_info": "Provides 35.5% damage reduction, scaling up with the amount of players buffed. Provides a 7.5 studs/s movement speed bonus, scaling down with the amount of players buffed. Hyperbody has a 30 second duration, but this duration will be reduced by 3s for every player buffed (including yourself). 2 minute cooldown.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Apply a buff to your allies around you that increases your speed, defense, and regeneration. This effect becomes weaker the more allies you buff with it."
    },
    "hypovolemic_focus": {
      "name": "Hypovolemic Focus",
      "category": "Transitory Vitality",
      "rarity": "Common",
      "reqs": "sow_and_mend => hypovolemic_focus := 65s BLD",
      "additional_info": "The opponent regains 20% less posture damage from parrying you.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "While you have temporary health, your opponent regains far less posture from parrying you."
    },
    "ichor_imbuement": {
      "name": "Ichor Imbuement",
      "category": "Starkindred",
      "rarity": "Oath",
      "reqs": "oath_starkindred => ichor_imbuement := ()",
      "additional_info": "Buffs any Starkindred Mantra if your wings are not out on cast.",
      "count_towards_talent_total": false,
      "icon": "Starkindred",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Using a Starkindred mantra while your wings are not out increases the damage they deal by 2 times."
    },
    "ignition_rite": {
      "name": "Ignition Rite",
      "category": "Solborn",
      "rarity": "Memento",
      "reqs": "solborn => ignition_rite := ()",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Landing fire attacks with the phoenix summoned regenerates Heartfire."
    },
    "im_blue": {
      "name": "I'm Blue",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "bluestone_boots => im_blue := ()",
      "additional_info": "Increases the effectiveness of Blue Gems by 40% additively.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Improve the efficiency of your Blue Gems. Blue are the gems you use."
    },
    "immolation": {
      "name": "Immolation",
      "category": "Immolator",
      "rarity": "Common",
      "reqs": "agitating_spark => immolation := 40s FLM",
      "additional_info": "\"Self-Inflicted flames\" include Flame Within, Agitating Spark you spread and environmental burns created by you. \"Apply fire damage\" applies the burn status effect instead of adding Flamecharm damage. This applies burn regardless of Flamecharm path. Instead, all instances of Physical damage, and all attacks that have the slash (blood particle) fx on hit will proc Immolation, applying burn.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "stats": {
        "Sanity": 8
      },
      "vaulted": false,
      "voi": true,
      "desc": "Fire spells cost 70% less while on fire. If you hit someone while on fire, apply fire damage. You take 50% less damage from self-inflicted flames."
    },
    "immortality": {
      "name": "Immortality",
      "category": "Miscellaneous",
      "rarity": "Equipment",
      "reqs": "immortal_helm => immortality := ()",
      "additional_info": "Grants one instance of knock prevention. Having this Talent disables the Viscosity Enchantment.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The remnants of the helmet's Mind Veil stir into life when you would be made Unconscious soaking all damage for a brief duration. 30s CD. Viscosity is rejected."
    },
    "impairing_blow": {
      "name": "Impairing Blow",
      "category": "Bruiser",
      "rarity": "Common",
      "reqs": "impairing_blow := 30s HVY",
      "additional_info": "Does not proc on uppercut.",
      "count_towards_talent_total": true,
      "icon": "Greatsword",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Greataxes] Basic Attacks will slightly slow your enemy for 2 seconds. Running attacks will slow your enemy for 3 seconds. Gain +20% posture damage against enemies with speed boosts."
    },
    "imperium_kata": {
      "name": "Imperium Kata",
      "category": "Gale Kata",
      "rarity": "Quest",
      "reqs": "imperium_kata := ()",
      "additional_info": "Allows you to use the Imperium Kata fist style.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Wield an advanced form of the Legion's martial arts"
    },
    "impervious_slumber": {
      "name": "Impervious Slumber",
      "category": "Meditative Trance",
      "rarity": "Rare",
      "reqs": "impervious_slumber := 35s FTD",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Getting hit while Unconscious no longer resets your time Unconscious."
    },
    "in_a_hurry": {
      "name": "In a Hurry",
      "category": "Cutthroat",
      "rarity": "Common",
      "reqs": "in_a_hurry := 30s AGL",
      "additional_info": "Reduces grip time by 0.5 seconds (16.67% faster).",
      "count_towards_talent_total": true,
      "icon": "Assassin",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You grip faster with a movement speed boost."
    },
    "incendiary_formula": {
      "name": "Incendiary Formula",
      "category": "Saboteur",
      "rarity": "Common",
      "reqs": "family_recipe => incendiary_formula := ()",
      "additional_info": "Bombs apply burn on hit. Bombs will deal 20% more damage to burning targets, regardless of where the burn came from.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Bombs will set your enemies on fire upon detonation, as well as launch with more force. Bombs will deal 20% increased damage to burning enemies."
    },
    "inhale": {
      "name": "Inhale",
      "category": "Galeforce",
      "rarity": "Common",
      "reqs": "inhale := 60s WND",
      "additional_info": "Inhaling adds (Mantra level multiplied by 2)% damage to the next Galebreathe Mantra cast. Grants a speed boost for 3 seconds. Additionally grants the Maestro's Blade status effect, allowing your basic attacks to proc After Cut.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Feinting a Wind spell stores its power in your lungs for 5 seconds, empowering the next wind spell cast in that time. All relevant modifications and upgrades from the inhaled wind mantras are applied to the empowered mantra."
    },
    "inky_pearls": {
      "name": "Inky Pearls",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "dark_pearls => inky_pearls := ()",
      "additional_info": "Turns your Vent black and makes it drain 47.5 Ether on hit. Additionally, your Vent can now proc certain Shadowcast Talents on hit like Sightless Still or Twisted Puppets' Shadowcast burn.",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The ether you eject is coated with inky shadow. Your vent now steals a small amount of ether."
    },
    "innate_agility": {
      "name": "Innate Agility",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "felinor => innate_agility := ()",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You hinge on your instincts to keep you alive, even in battle. Slightly increase your dodge frames."
    },
    "instant_nucleation": {
      "name": "Instant Nucleation",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "hardened_crystal_earrings => instant_nucleation := ()",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Take less damage for a few seconds after you are guardbroken."
    },
    "intelligence_unbounded": {
      "name": "Intelligence Unbounded",
      "category": "Omniscient",
      "rarity": "Common",
      "reqs": "intelligence_unbounded := 75s INT",
      "additional_info": "Removes the 75 investment cap on the Intelligence Attribute. The stat requirements to obtain this Talent will be increased to 77 or 78 if your Aspect has increased Intelligence on spawn, though this limitation will be removed if you have the Multifaceted Echo Unlock. The quest requirement for this Talent will be removed if you've obtained it previously on your account.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Intelligence to its fullest."
    },
    "intrepid_flame": {
      "name": "Intrepid Flame",
      "category": "Flamecharmer",
      "rarity": "Outfit",
      "reqs": "flame_worshipper_armor => intrepid_flame := ()",
      "additional_info": "Halves the maximum burn duration.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Flames wear off twice as fast on you."
    },
    "intuitive_repairs": {
      "name": "Intuitive Repairs",
      "category": "Metallurgist",
      "rarity": "Common",
      "reqs": "iron_skin => intuitive_repairs := 25s MTL",
      "additional_info": "Iron Skin regenerates your armor and Natural Armor while its active.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your 'Iron Skin' repairs armor while it's active."
    },
    "iron_gut": {
      "name": "Iron Gut",
      "category": "Survival Instinct",
      "rarity": "Common",
      "reqs": "iron_gut := 20r FTD OR 20r WLL",
      "additional_info": "Heavily reduces the chance that you vomit upon eating bad food. This does not work on Pufferfish.",
      "count_towards_talent_total": true,
      "icon": "Leaf",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You have resistance against being poisoned by foods."
    },
    "iron_stance": {
      "name": "Iron Stance",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "depths_wanderers_boots => iron_stance := ()",
      "additional_info": "Grants immunity to one instance of ragdoll. If this procs, it will go on a 20 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Be able to shrug off being ragdolled every so often."
    },
    "ironclad_punishment": {
      "name": "Ironclad Punishment",
      "category": "Ironsinger",
      "rarity": "Common",
      "reqs": "ironclad_punishment := 45s MTL",
      "additional_info": "Gain +0.15% posture damage on Ironsing Mantras for every 1% armor durability your opponent has, capping at +15% if your opponent is at maximum armor.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your Ironsing mantras deal more posture damage to enemies the more armor durability they have."
    },
    "ironsing_unbounded": {
      "name": "Ironsing Unbounded",
      "category": "Ironsing Master",
      "rarity": "Common",
      "reqs": "master_ironsinger => ironsing_unbounded := 75s MTL",
      "additional_info": "Removes the 75 investment cap on the Ironsing Attribute. This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "icon": "Ferrofluid",
      "roll2able": false,
      "stats": {
        "Health": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Ironsing to its fullest."
    },
    "ironsinger": {
      "name": "Ironsinger",
      "category": "Ironsinger",
      "rarity": "Common",
      "reqs": "ironsinger := 1s MTL",
      "additional_info": "Ironsing mantras apply stacks of Metal Rods on targets. Pressing [X] will pull affected towards you, with the strength of the pull depending on the amount of Metal Rods present. You cannot apply more than 5 Metal Rods to one target, unless you have one of the Rending Needle Talents.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Grants you the ability to command Metal as an Ironsinger. Press X to Pull on Metal Rods."
    },
    "jackpot": {
      "name": "Jackpot",
      "category": "Toxic Personality",
      "rarity": "Common",
      "reqs": "strange_merchant => jackpot := 315s TTL",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Charmed enemies now have a chance to be hit critically, multiplying the damage."
    },
    "jays_judgement_gavel": {
      "name": "Jay's Judgement Gavel",
      "category": "Saint Jay",
      "rarity": "Memento",
      "reqs": "saint_jay => jays_judgement_gavel := ()",
      "additional_info": "Landing your critical on a frozen or bottom frozen enemy will deal extra damage and heal you.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Breaking a frozen enemy free with your Critical saps their lifeforce."
    },
    "jesters_ruse": {
      "name": "Jester's Ruse",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "tricksters_beret => jesters_ruse := ()",
      "additional_info": "Visionshaper's Cheap Trick visual effect plays on proc. This can proc if an attack is blocked, dodged, or parried. When this happens, the visual effect will play, but nothing will happen.",
      "count_towards_talent_total": false,
      "icon": "Visionshaper",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Anytime you take damage, there's a 10% chance it gets completely nullified. Anytime you deal damage, there's a 10% chance it also gets completely nullified."
    },
    "jetstream_pursuit": {
      "name": "Jetstream Pursuit",
      "category": "Jetstriker",
      "rarity": "Oath",
      "reqs": "oath_jetstriker => jetstream_pursuit := ()",
      "count_towards_talent_total": false,
      "icon": "Jetstriker",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Upon a successful flourish, teleport to the opponent when they stop moving. Receive a significant boost of momentum."
    },
    "jolting_current": {
      "name": "Jolting Current",
      "category": "Rampant Static",
      "rarity": "Common",
      "reqs": "jolting_current := 35s LTN",
      "additional_info": "While you and your opponent are in the water, landing any attack that would apply Shock or a Surge Rod will strike other waterborne targets in a 20 stud AoE from the initial target, dealing 50% of the attack's damage and applying Shock or a Surge Rod.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your lightning attacks in water strike others near them with lightning."
    },
    "juicy_snack": {
      "name": "Juicy Snack",
      "category": "Septicemia",
      "rarity": "Common",
      "reqs": "juicy_snack := 60s BLD, 20s FTD",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Eliminating enemies returns their amount of blood poison as health to you."
    },
    "jumper_cables": {
      "name": "Jumper Cables",
      "category": "Static Weaver",
      "rarity": "Common",
      "reqs": "static_link => jumper_cables := 40s LTN, 20s FTD",
      "additional_info": "Whenever you would get knocked but have a tether active, steal HP from the target to survive the hit. This has a 4 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Being made Unconscious with an active tether allows you to steal health from a tethered target and not be made Unconscious."
    },
    "jus_karita": {
      "name": "Jus Karita",
      "category": "Justicar",
      "rarity": "Quest",
      "reqs": "jus_karita := 90r TTL, 40r LHT",
      "additional_info": "Allows you to use the Jus Karita fist style.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Adopt the kick-based fighting style of the Justicars."
    },
    "just_a_taste": {
      "name": "Just a Taste",
      "category": "Quark Doctor",
      "rarity": "Common",
      "reqs": "just_a_taste := 20s BLD",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "First Bloodrend mantra you hit in combat has increased blood drain."
    },
    "justicar_whistle": {
      "name": "Justicar Whistle",
      "category": "Castaway",
      "rarity": "Origin",
      "reqs": "castaway => justicar_whistle := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Request aid from a Justicar.",
      "additional_info": "Upon using the provided Talent tool, a Justicar may respond to your call for aid, teleporting to your server to assist you with events and protect you in combat.",
      "icon": "Handshake",
      "roll2able": false
    },
    "justicars_adaptation": {
      "name": "Justicar's Adaptation",
      "category": "The Path, Unveiled",
      "rarity": "Faction",
      "reqs": "justicar => justicars_adaptation := ()",
      "additional_info": "Having the Justicar's Technique Talent allows you to have the Jus Karita running attack on any weapon, allowing you to proc Jus Karita and Fist exclusive Talents on any weapon via the running attack.\n\nHaving the Justicar's Preference Talent allows you to have the Jus Karita critical attack on any weapon, allowing you to proc the Jus Karita Talents on non-Jus Karita weapons.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Jus Karita running attacks and criticals can now proc Jus Karita talents even if you aren't currently using Jus Karita. Your Jus Karita running attacks can now also proc fist talents."
    },
    "justicars_blessing": {
      "name": "Justicar's Blessing",
      "category": "Warder Techniques",
      "rarity": "Faction",
      "reqs": "justicar, justicars_mark => justicars_blessing := ()",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Allies you mark with Justicar's Mark gain 15% more healing."
    },
    "justicars_call": {
      "name": "Justicar's Call",
      "category": "Justicar",
      "rarity": "Origin",
      "reqs": "justicars_call := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Lend your aid to those in need.",
      "additional_info": "Upon using the provided Talent tool, a UI will pop up that shows a list of all Castaways who have used the Justicar Whistle tool. Upon selecting one, you'll teleport into their server, and you'll be tasked with protecting them against Voidwalkers and assisting them in events. Assisting Castaways with this tool is the main progression method of this Origin.",
      "icon": "Handshake",
      "roll2able": false
    },
    "justicars_gift": {
      "name": "Justicar's Gift",
      "category": "Warder Techniques",
      "rarity": "Outfit",
      "reqs": "warders_attire => justicars_gift := ()",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Justicar support mantras now heal your allies for 10 health instead of 5. Increase the duration of your Karita Aid to 15 seconds."
    },
    "justicars_mark": {
      "name": "Justicar's Mark",
      "category": "Warder Techniques",
      "rarity": "Faction",
      "reqs": "justicar => justicars_mark := ()",
      "additional_info": "Grants a Talent tool that allows you to apply the Justicar's Mark status effect on one of your allies. While this effect is active, the marked target gains 20% damage redirection, as 20% of the damage they would have taken is redirected to you instead. Additionally, you take 20% more damage.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Mark someone you wish to protect for a minute. While marked, you take 20% of the damage they receive but they take 20% less damage. Marking someone also cause you to take 20% more damage while they are marked."
    },
    "justicars_preference": {
      "name": "Justicar's Preference",
      "category": "The Path, Unveiled",
      "rarity": "Faction",
      "reqs": "justicar => justicars_preference := ()",
      "additional_info": "The Jus Karita critical will adopt your equipped weapon's scaling stat.\n\nHaving the Vanguard Style Talent will override this Talent, allowing you to use the Vanguard Style critical on any weapon instead of the default Jus Karita one.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Replace your critical with the Jus Karita critical attack."
    },
    "justicars_prowess": {
      "name": "Justicar's Prowess",
      "category": "Justicar",
      "rarity": "Common",
      "reqs": "jus_karita => justicars_prowess := ()",
      "additional_info": "Gain +30% posture damage on weapon attacks against opponents using Way of Navae, Fang and Coil, Imperium Kata, Untrained Fist, or Legion Kata.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Jus Karita gains +30% posture damage against other fist styles."
    },
    "justicars_renewal": {
      "name": "Justicar's Renewal",
      "category": "Justicar",
      "rarity": "Common",
      "reqs": "jus_karita => justicars_renewal := ()",
      "additional_info": "Landing Jus Karita's critical attack will reset its cooldown. This has a 10 second cooldown. Also procs if Jus Karita's critical is blocked or parried.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Hitting an opponent with your Jus Karita critical resets the cooldown. (Cooldown of 10 seconds)."
    },
    "justicars_technique": {
      "name": "Justicar's Technique",
      "category": "The Path, Unveiled",
      "rarity": "Faction",
      "reqs": "justicar => justicars_technique := ()",
      "additional_info": "Replaces your weapon's running attack animation with the Jus Karita one, and adds 0.5 range to your running attacks.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Replace your running light attack with the Jus Karita running light attack. With the Justicar's Training, your legs extend the range of this running attack by an extra 0.5."
    },
    "karita_combo": {
      "name": "Karita Combo",
      "category": "Vanguard Techniques",
      "rarity": "Faction",
      "reqs": "justicar, justicars_technique => karita_combo := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Remove the endlag from your next running attack. [5 second CD] Landing a critical attack right after your running attack makes that critical attack have no cooldown and deal more damage. [10 second CD]"
    },
    "keen_recovery": {
      "name": "Keen Recovery",
      "category": "Ether Endeavours",
      "rarity": "Common",
      "reqs": "keen_recovery := 55s INT",
      "additional_info": "If you have 55 or more Intelligence, this will recover double the feinted Mantra's Ether cost instead.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a basic attack after feinting a mantra will restore the feinted mantra's ether cost."
    },
    "kick_off": {
      "name": "Kick Off",
      "category": "Acrobat",
      "rarity": "Common",
      "reqs": "kick_off := 20s AGL",
      "additional_info": "Falls are considered to be 10 studs shorter, reducing fall damage. Climb height is increased by 15% with a 3s CD. Slide jumping further increases climb height.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Passive Agility": 6
      },
      "vaulted": false,
      "voi": false,
      "desc": "You easily brush off shorter falls, taking no damage. Your first wall jump will always send you higher than normal. Gain a speed boost after wall jumping over a wall. "
    },
    "kick_the_beat": {
      "name": "Kick the Beat",
      "category": "Spear Dancer",
      "rarity": "Memento",
      "reqs": "spear_dancer => kick_the_beat := 240s TTL",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Dancer's Beat now works with Critical Attacks."
    },
    "kickstart": {
      "name": "Kickstart",
      "category": "Kickstarter",
      "rarity": "Common",
      "reqs": "kickstart := 50s LTN, 40r FTD OR 40r CHA",
      "additional_info": "Heals the person for 10% of their maximum health if you successfully resurrect them. Kickstart consumes 5% of your Ether on use, and then another 20% if the Kickstart was successful. Kickstart has a 3 second long animation, in which you cannot act. This can be used on players using Cap Artist. Despite the description stating \"allies,\" this can be used on non-allies and humanoid NPCs.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Play the resurrector. Use your lightning to defibrillate your allies on the battlefield."
    },
    "kindness": {
      "name": "Kindness",
      "category": "Warder Techniques",
      "rarity": "Faction",
      "reqs": "justicar => kindness := ()",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Whenever you heal another player, heal 5 health yourself. [3 second cooldown]"
    },
    "kjs_courage": {
      "name": "Kj's Courage",
      "category": "Quest",
      "rarity": "Quest",
      "reqs": "kjs_courage := ()",
      "additional_info": "Due to it rounding down, this Talent will only activate if you get at least 10 Knowledge in one instance.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Gain 10% more Knowledge from all sources, rounded down."
    },
    "knack": {
      "name": "Knack",
      "category": "Miscellaneous",
      "rarity": "Outfit",
      "reqs": "eager_tradesman => knack := ()",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Trees yield more Wood when felled. Your Repair speed is increased."
    },
    "knifes_journey": {
      "name": "Knife's Journey",
      "category": "Critical Specialist",
      "rarity": "Rare",
      "reqs": "knifes_journey := 30s LHT",
      "additional_info": "In PvE, your Dagger attacks have a 15% chance to critically hit, dealing 5x damage. This does not proc \"on critical attack\" effects, and cannot proc on Moppet's critical attack.",
      "count_towards_talent_total": true,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[Dagger] Cancelling an enemy's Mantra windup with your Basic Attacks now deals 15% more damage"
    },
    "knights_rally": {
      "name": "Knight's Rally",
      "category": "Shieldmaster",
      "rarity": "Common",
      "reqs": "knights_rally := 30s FTD, 10s WLL",
      "count_towards_talent_total": true,
      "icon": "Shield",
      "roll2able": true,
      "stats": {
        "Sanity": 4
      },
      "vaulted": false,
      "voi": false,
      "desc": "When using a shield, you ready your block more quickly after taking a hit."
    },
    "know_when_to_run": {
      "name": "Know When To Run",
      "category": "Merchant",
      "rarity": "Memento",
      "reqs": "strange_merchant => know_when_to_run := ()",
      "additional_info": "Increases the price of using the Magic Coffin by 50% in exchange for adding the entire Depths lootpool to it.",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your magic coffin has a higher chance to draw depths loot, but the price is increased."
    },
    "knuckle_guard": {
      "name": "Knuckle Guard",
      "category": "Bulwark",
      "rarity": "Common",
      "reqs": "knuckle_guard := 55s FTD, 25s STR",
      "additional_info": "Knuckle Guard's duration will be reduced by 0.1s for every point of Fortitude and Strength below its requirements, having a minimum possible duration of 10.4 seconds with 30 Fortitude and 4 Strength.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Hitting Dazed enemies grants you 10% posture resistance for 15s."
    },
    "laced_traps": {
      "name": "Laced Traps",
      "category": "Ironsinger",
      "rarity": "Common",
      "reqs": "caltrops => laced_traps := 45s MTL",
      "additional_info": "Landing a Caltrop slows down your opponent and disables their ability to jump for 1.1 seconds. This effect refreshes if the victim gets hit by another Caltrop.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "People hit by your 'Caltrops' cannot jump and are slowed for a small duration, while also applying Sluggish to PvE enemies for a few seconds."
    },
    "lackluster_guard": {
      "name": "Lackluster Guard",
      "category": "Drifter",
      "rarity": "Memento",
      "reqs": "drifter => lackluster_guard := ()",
      "additional_info": "Reduces your maximum posture.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You aren't used to having to block, resulting in weaker posture."
    },
    "laminated_armor": {
      "name": "Laminated Armor",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "blackalloy_pauldrons => laminated_armor := ()",
      "additional_info": "Reduces damage taken and dealt by a flat 2 (3 in Vow of Iron). This is applied after regular resistances, allowing you to potentially fully nullify damage taken.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Reduces all incoming damage by 2/3 (applied after damage multipliers)."
    },
    "lancers_impale": {
      "name": "Lancer's Impale",
      "category": "Lancer",
      "rarity": "Common",
      "reqs": "lancers_impale := 30s MED",
      "count_towards_talent_total": true,
      "icon": "Spear",
      "roll2able": true,
      "stats": {
        "Passive Agility": 4
      },
      "vaulted": false,
      "voi": false,
      "desc": "[Spears] Hitting an enemy after a perfect dodge makes your next attack deal 30% bleed damage. If that attack would already bleed, it adds +10% chip damage instead."
    },
    "landshark": {
      "name": "Landshark",
      "category": "Fish",
      "rarity": "Quest",
      "reqs": "landshark := ()",
      "additional_info": "The lifesteal only works in PvE.",
      "count_towards_talent_total": true,
      "icon": "Lungs",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Killing a Megalodaunt will grant lifesteal on your attacks for 30 seconds."
    },
    "largent": {
      "name": "Largent",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "adret => largent := ()",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your diplomatic skills extend into your ability to barter. Gain 300 extra notes per chest when turning in a sack."
    },
    "last_resort": {
      "name": "Last Resort",
      "category": "Limitbreaker",
      "rarity": "Common",
      "reqs": "last_resort := 35s WLL",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "stats": {
        "Sanity": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "Deal +5% more damage when your health is below 25%."
    },
    "last_second_negotiations": {
      "name": "Last Second Negotiations",
      "category": "The Negotiator",
      "rarity": "Common",
      "reqs": "last_second_negotiations := 55s CHA",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Most enemies will hesitate a moment longer to execute you."
    },
    "lasting_charisma": {
      "name": "Lasting Charisma",
      "category": "Charm Caster",
      "rarity": "Common",
      "reqs": "charismatic_cast => lasting_charisma := 55s CHA",
      "additional_info": "This adds 10 seconds to Charismatic Charm's Charm duration, but this will be reduced by 0.16s for every point of Charisma below 55, capping at 15.8 seconds at 30 Charisma.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies charmed by your mantras are charmed longer."
    },
    "lasting_sorrow": {
      "name": "Lasting Sorrow",
      "category": "Shadowcaster",
      "rarity": "Common",
      "reqs": "lasting_sorrow := 50s SDW",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Shadows last longer on your opponent."
    },
    "lasting_trauma": {
      "name": "Lasting Trauma",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "reinforced_war => lasting_trauma := ()",
      "additional_info": "This applies the Fearful status effect for 19 seconds. Wrath gems have a 10 second cooldown, meaning you can potentially disable your opponent's ability to use their critical indefinitely.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Anytime you land a Wrath Gem, your opponent becomes fearful, being unable to use their critical for a few seconds after you land it."
    },
    "leg_shot": {
      "name": "Leg Shot",
      "category": "Marksman",
      "rarity": "Rare",
      "reqs": "leg_shot := 80s MED",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[Rifles] Landing your critical slows your enemy for a bit while making PvE enemies Sluggish, and also disables any speed boosts they get for the next 10 seconds."
    },
    "legendary": {
      "name": "Legendary",
      "category": "Grand Pathfinder",
      "rarity": "Outfit",
      "reqs": "grand_pathfinder_cloak => legendary := ()",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Parrying and landing hits with your weapon gives you ether back."
    },
    "legion_kata": {
      "name": "Legion Kata",
      "category": "Gale Kata",
      "rarity": "Quest",
      "reqs": "legion_kata := ()",
      "additional_info": "Allows you to use the Legion Kata fist style.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Gain the ability to use the Legion's martial arts."
    },
    "lethal_depressant": {
      "name": "Lethal Depressant",
      "category": "Rogue Assassin",
      "rarity": "Memento",
      "reqs": "rogue_assassin => lethal_depressant := ()",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Assassinating an opponent decreases the damage they deal by 25% for the next 30 seconds."
    },
    "lethal_dose": {
      "name": "Lethal Dose",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "inquisition_light => lethal_dose := ()",
      "additional_info": "Doubles the duration of the Hidden Blade poison effect, from 8 seconds to 16.",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The poison from your hidden blade lasts twice as long."
    },
    "life_leech": {
      "name": "Life Leech",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "familiar_occultists_armor => life_leech := ()",
      "additional_info": "The healing gained is based on summon damage dealt. This works on the following summons: monsters from the Parasol's Blight enchantment, The Weaving Web's critical attack, Illusory Servants, Illusory Counter, Lightning Clones, and Flame Sentinel.",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your summons now heal you each time they deal damage."
    },
    "light_weapons_unbounded": {
      "name": "Light Weapons Unbounded",
      "category": "Saint of Blades",
      "rarity": "Common",
      "reqs": "light_weapons_unbounded := 75s LHT",
      "additional_info": "Removes the 75 Attribute cap on Light Weapons.",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Light Weapons attribute to its fullest."
    },
    "lights_out": {
      "name": "Lights Out",
      "category": "Assassin",
      "rarity": "Common",
      "reqs": "lights_out := 55s AGL",
      "count_towards_talent_total": true,
      "icon": "Assassin",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Assassinations now give you 30% PEN and blind the target for 5s. Those you carry are now blindfolded."
    },
    "lightspeed_reflexes": {
      "name": "Lightspeed Reflexes",
      "category": "Nimble Blade",
      "rarity": "Rare",
      "reqs": "lightspeed_reflexes := 20s AGL, 20s INT",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Feinting gives a very brief auto-parry window."
    },
    "lightweight": {
      "name": "Lightweight",
      "category": "Natural Armor",
      "rarity": "Common",
      "reqs": "lightweight := ()",
      "additional_info": "Grants a +25% movement speed buff. This is not a speed boost, meaning it won't proc any speed boost-reliant Talents.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Passive Agility": 3
      },
      "vaulted": false,
      "voi": false,
      "desc": "Move faster when your armor runs out of durability."
    },
    "link_conduction": {
      "name": "Link Conduction",
      "category": "Static Weaver",
      "rarity": "Common",
      "reqs": "static_link => link_conduction := 65s LTN",
      "additional_info": "Each active Link reduces the Ether cost of your Thundercall Mantras by 30%.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "While you have active tethers your lightning mantras cost less ether."
    },
    "lithe_step": {
      "name": "Lithe Step",
      "category": "Bladeharper",
      "rarity": "Oath",
      "reqs": "oath_bladeharper => lithe_step := ()",
      "additional_info": "Provides a brief speed boost on proc. 3s CD, reduced to 1s if in True Strength.",
      "count_towards_talent_total": false,
      "icon": "Bladeharper",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When Sprinting, roll-cancel and instantly vanish and surge with unmatched speed."
    },
    "lock_n_load": {
      "name": "Lock n Load",
      "category": "Outlaw",
      "rarity": "Common",
      "reqs": "lock_n_load := 60s LHT",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[1H Guns] The first bullet in your gun does more damage when fully loaded. This damage buff scales with the number of bullets up to 15%."
    },
    "lone_wolf": {
      "name": "Lone Wolf",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "canor => lone_wolf := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Despite the loyalty of your allies, you recognize that you sometimes need to hunt alone. Deal more damage to targets who are only combat tagged by you."
    },
    "looter": {
      "name": "Looter",
      "category": "Miscellaneous",
      "rarity": "Outfit",
      "reqs": "experienced_adventurer => looter := ()",
      "additional_info": "This affects: turning in Artifacts or the Strange Egg at a banker, turning in Sacks to Mercille, handing in pure ore to a Blacksmith, and trading in Explosive Crates to Scope.",
      "count_towards_talent_total": false,
      "icon": "Leaf",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Get extra loot from items you turn in for rewards."
    },
    "lords_tithe": {
      "name": "Lord's Tithe",
      "category": "Comrade",
      "rarity": "Rare",
      "reqs": "reinforce => lords_tithe := 40s SDW, 40s FTD",
      "additional_info": "Steals Ether (or health in PvE) in pulses.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Everyone you Reinforce is drained of their Ether while Reinforced. Drain scales with your Shadowcast. Drain health from PvE opponents as well."
    },
    "lose_your_mind": {
      "name": "Lose Your Mind",
      "category": "Mindbreaker",
      "rarity": "Rare",
      "reqs": "lose_your_mind := 30s STR, 30s FTD",
      "additional_info": "Starting at 70% Sanity, gain a damage buff that scales non-linearly on your current Sanity percentage.",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": false,
      "stats": {
        "Sanity": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "Deal more damage the more insane you are. Grants +15% damage at maximum insanity."
    },
    "lowstride": {
      "name": "Lowstride",
      "category": "Assassin",
      "rarity": "Common",
      "reqs": "lowstride := 20s AGL",
      "count_towards_talent_total": true,
      "icon": "Assassin",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "When crouching, your stealth and roll distance are increased. The speed penalty you receive from crouching is much smaller. You now draw and sheathe your weapon silently."
    },
    "loyalty": {
      "name": "Loyalty",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "canor => loyalty := ()",
      "additional_info": "Allies take 35% less damage from you and deal 35% less damage to you. This stacks multiplicatively with Give and Take.",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your bond with your allies is strong enough to reduce damage between you."
    },
    "luminous_flash": {
      "name": "Luminous Flash",
      "category": "Dawnwalker",
      "rarity": "Oath",
      "reqs": "oath_dawnwalker => luminous_flash := ()",
      "additional_info": "During Absolute Radiance, your M1 attacks have a chance to proc Luminous Flash, applying the damage modifier hardcap as a damage buff.",
      "count_towards_talent_total": false,
      "icon": "Dawnwalker",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "After dealing a certain amount of damage in Absolute Radiance, gain a chance to empower your strikes with pure light."
    },
    "magic_coffin": {
      "name": "Magic Coffin",
      "category": "Strange Merchant",
      "rarity": "Memento",
      "reqs": "strange_merchant => magic_coffin := ()",
      "additional_info": "Activating your Coffin takes 50 Notes. This Note cost will increase by 50 per Power, costing 1,000 Notes at Power 20. When used, the Coffin acts like a loot box, randomly rolling an item to give you. There is a 1% chance to grant the Skull, giving you high tier loot. This chance is increased by 1% per level, up to 20% at power 20. There is a 5-10% chance to roll a blank, doubling the chest of the next box. This can stack. Coffin activation uses your Resonance keybind. You can use any weapon or equipment item without meeting their attribute requirements.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "A jack of all trades, all attribute requirements are ignored. Activate your Coffin with C."
    },
    "magical_resolve": {
      "name": "Magical Resolve",
      "category": "Sturdy Resolve",
      "rarity": "Common",
      "reqs": "battle_tendency => magical_resolve := 40s WLL",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "stats": {
        "Sanity": 7
      },
      "vaulted": false,
      "voi": true,
      "desc": "Being hit increases Ether regen for a short duration, the strength of the regen scales off your Willpower."
    },
    "maiming_claws": {
      "name": "Maiming Claws",
      "category": "Trickster",
      "rarity": "Common",
      "reqs": "down_comes_the_claw => maiming_claws := 100s AGL",
      "additional_info": "While their posture is paused, your opponent cannot restore posture by parrying, spitting, passive posture restoration, or through Steady Nerves. All other forms of posture restoration ignore this effect entirely. Maiming Claws' duration will be shortened if you do not meet its requirements. Maiming Claws cannot be refreshed if Down Comes the Claw is currently active.",
      "count_towards_talent_total": true,
      "icon": "Claw",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Down Comes the Claw now disables your opponent's posture regeneration for 6s on proc."
    },
    "malevolent_sapper": {
      "name": "Malevolent Sapper",
      "category": "Bloodsong",
      "rarity": "Common",
      "reqs": "malevolent_sapper := 40s BLD, 40s SDW",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "The more blood poisoning your opponent has, the more ether your shadow mantras steal from your opponent."
    },
    "manipulator": {
      "name": "Manipulator",
      "category": "Toxic Personality",
      "rarity": "Common",
      "reqs": "charismatic_cast => manipulator := 60s CHA",
      "additional_info": "10 second cooldown. This is inherently weaker on multihit criticals due to it only proccing once then going on cooldown. Unnecessary Theatrics or Overcharm can be used to reapply the Charm after Manipulator removes it on the same hit.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Deal 20% more critical attack damage to charmed enemies, but the effect is removed on impact."
    },
    "mantra_permanence": {
      "name": "Mantra Permanence",
      "category": "Ether Conduit",
      "rarity": "Common",
      "reqs": "mantra_permanence := 20s INT",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Knocking an enemy with a mantra refunds the cost of the mantra."
    },
    "mark_mastery": {
      "name": "Mark Mastery",
      "category": "Warder Techniques",
      "rarity": "Faction",
      "reqs": "justicar, justicars_mark => mark_mastery := ()",
      "additional_info": "Reduces the additional damage you take from marking an ally from 20% to 5%.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Reduce the amount of extra damage you receive while your ally is marked with the Justicar's Mark from 20% to 5%."
    },
    "mark_of_jurik": {
      "name": "Mark of Jurik",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "capra => mark_of_jurik := ()",
      "additional_info": "Gain a tool that lowers the sanity drain of nearby players. Also buffs affected players' HP regen and slightly buffs their food & thirst replenishment from consuming food and their blood regen. 4m CD. These buffs last 1 minute, the HP regen is 15% of their total HP over that one minute period, healing 0.25% HP per second. Also buffs non allies. Does not require you to be resting at a campfire.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Mark of Jurik, the Moonseye. A beacon of calm, those in your presence are resistant to insanity."
    },
    "mark_of_ku": {
      "name": "Mark of Ku",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "capra => mark_of_ku := ()",
      "additional_info": "Gain a tool that buffs the blood regen of nearby players. Also buffs the affected players' HP regen and slightly buffs their sanity and their food & thirst replenishment from consuming food. 3m 30s CD. These buffs last 1 minute, the HP regen is 15% of their total HP over that one minute period, healing 0.25% HP per second. Also buffs non allies. Can only be used while you are resting on a campfire.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Mark of Ku, the Mother. Improves the rest of those in your presence."
    },
    "mark_of_nemit": {
      "name": "Mark of Nemit",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "capra => mark_of_nemit := ()",
      "additional_info": "Gain a tool that buffs the food and thirst replenishment of nearby players. Also buffs the affected players' HP regen and slightly buffs their blood regen and sanity. 3m 30s CD. These buffs last 1 minute, the HP regen is 15% of their total HP over that one minute period, healing 0.25% HP per second. Also buffs non allies. Can only be used while you are resting on a campfire.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Mark of Nemit, the First Beast. Food consumed in your presence is more nourishing."
    },
    "mark_of_the_lone_warrior": {
      "name": "Mark of the Lone Warrior",
      "category": "Lone Warrior",
      "rarity": "Origin",
      "reqs": "lone_warrior => mark_of_the_lone_warrior := ()",
      "additional_info": "Gain an experience gain multiplier if nobody else has combat tagged the enemy. Gain a 5% damage buff against enemies who have combat tagged you, or enemies you've combat tagged if the opponent has less than or an equal amount of combat tags as you.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Progress much faster when progressing alone. Gain a damage boost when facing threats alone and also when outnumbered."
    },
    "marked_descent": {
      "name": "Marked Descent",
      "category": "The Path, Unveiled",
      "rarity": "Faction",
      "reqs": "justicar, justicars_mark => marked_descent := ()",
      "additional_info": "Targets the enemy who hit your marked ally, not the marked ally themselves.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When your Justicar's Mark target takes damage, they are revealed. Using your Karita Divebomb will target them."
    },
    "martial_brutality": {
      "name": "Martial Brutality",
      "category": "Operator's Technique",
      "rarity": "Faction",
      "reqs": "authority_ensign => martial_brutality := ()",
      "additional_info": "Increases your posture damage by 0.1% per 1% health missing, up to a maximum of +10% posture damage against someone at 0% health.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The less health your opponent has, the more posture you deal to them."
    },
    "martyr": {
      "name": "Martyr",
      "category": "Miscellaneous",
      "rarity": "Common",
      "reqs": "martyr := 60s TTL",
      "additional_info": "Martyrdom grants a +20% damage and damage reduction buff to your allies. Enemies who knock you restore only half of the posture and health they would normally obtain (50% -> 25%).",
      "count_towards_talent_total": true,
      "icon": "Climb",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When you're knocked Unconscious, enemies gain less health and posture, and allies around you are granted Martyrdom for 20s"
    },
    "mass_effect": {
      "name": "Mass Effect",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "ascended_outlaw_hat => mass_effect := ()",
      "additional_info": "Increases the posture damage bonus of Might Gems by 2.25% additively, for every Might Gem you have equipped on your Mantras.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "For every Might Gem you have equipped on your mantras, slightly increase each Might Gem's power."
    },
    "master_bloodrender": {
      "name": "Master Bloodrender",
      "category": "Bloodrender",
      "rarity": "Common",
      "reqs": "expert_bloodrender => master_bloodrender := 50s BLD",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Blood",
      "roll2able": false,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 3-star Bloodrender mantras. Your maximum blood capacity is 25% more than a normal individual. You regen blood at a quicker pace."
    },
    "master_chef": {
      "name": "Master Chef",
      "category": "Tavernkeep",
      "rarity": "Common",
      "reqs": "master_chef := 25s INT, 15s CHA",
      "additional_info": "Increases the duration of food buffs by 30%. Increases the healing gained from using Fondant Splitter's critical.",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Buffs applied by food you cook now have their buff effects amplified by +30%."
    },
    "master_craftsman": {
      "name": "Master Craftsman",
      "category": "Artisan",
      "rarity": "Common",
      "reqs": "master_craftsman := 45s INT",
      "additional_info": "You can craft items that normally require a Crafting Station from your inventory.",
      "count_towards_talent_total": true,
      "icon": "Cube",
      "roll2able": true,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your skills alone substitute the need for a Craft Station."
    },
    "master_flamecharmer": {
      "name": "Master Flamecharmer",
      "category": "Flamecharmer",
      "rarity": "Common",
      "reqs": "expert_flamecharmer => master_flamecharmer := 50s FLM",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Blaze",
      "roll2able": false,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 3-Star Leveled Flamecharmer Mantras."
    },
    "master_frostdrawer": {
      "name": "Master Frostdrawer",
      "category": "Frostdrawer",
      "rarity": "Common",
      "reqs": "expert_frostdrawer => master_frostdrawer := 50s ICE",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Snowflake",
      "roll2able": false,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 3-Star Leveled Frostdraw Mantras."
    },
    "master_galebreather": {
      "name": "Master Galebreather",
      "category": "Galebreather",
      "rarity": "Common",
      "reqs": "expert_galebreather => master_galebreather := 50s WND",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Wind",
      "roll2able": false,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 3-Star Leveled Galebreathe mantras."
    },
    "master_ironsinger": {
      "name": "Master Ironsinger",
      "category": "Ironsinger",
      "rarity": "Common",
      "reqs": "expert_ironsinger => master_ironsinger := 50s MTL",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Ferrofluid",
      "roll2able": false,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 3-star Ironsinger mantras."
    },
    "master_shadowcaster": {
      "name": "Master Shadowcaster",
      "category": "Shadowcaster",
      "rarity": "Common",
      "reqs": "expert_shadowcaster => master_shadowcaster := 50s SDW",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Shadows",
      "roll2able": false,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 3-star Leveled Shadowcaster Mantras."
    },
    "master_thief": {
      "name": "Master Thief",
      "category": "Thief",
      "rarity": "Common",
      "reqs": "pickpocket => master_thief := 25s CHA",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "Gain more notes when mugging a player."
    },
    "master_thundercaller": {
      "name": "Master Thundercaller",
      "category": "Thundercaller",
      "rarity": "Common",
      "reqs": "expert_thundercaller => master_thundercaller := 50s LTN",
      "additional_info": "This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Shock",
      "roll2able": false,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "You can now obtain 3-star Thundercaller mantras."
    },
    "masterwork": {
      "name": "Masterwork",
      "category": "Scrapsinger",
      "rarity": "Rare",
      "reqs": "artisans_blade => masterwork := 60s MTL",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Successful hits from Artisan's Blades will proc metal rods and deal 50% more damage."
    },
    "matador": {
      "name": "Matador",
      "category": "Weapon Master",
      "rarity": "Common",
      "reqs": "matador := 20s STR, 5s AGL",
      "count_towards_talent_total": true,
      "icon": "Claw",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Deal +20% more damage to human enemies with hyperarmor."
    },
    "maudet": {
      "name": "Maudet",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "adret => maudet := ()",
      "additional_info": "Gain 3 free investment points to invest every time you level up. This stacks with Autodidact. Your starting reputation with all factions is higher.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your understanding of your destiny is such that learning new things often comes naturally to you. People appreciate your diplomatic ways of speaking."
    },
    "max_ammo": {
      "name": "Max Ammo",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "summer_hullwrecker => max_ammo := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing the cannonball of your critical attack removes your critical attack's cooldown.",
      "icon": "Bullet",
      "roll2able": false
    },
    "mayhem": {
      "name": "Mayhem",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart => mayhem := ()",
      "additional_info": "16s CD per weapon type, 6s CD if feinted. Movesets and damage differ depending on weapon type. Gains the ability to autogrip if it is enhanced by Flow State.",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Initiate a special dash attack by pressing M1 during the start of your dodge."
    },
    "medium_weapons_unbounded": {
      "name": "Medium Weapons Unbounded",
      "category": "Saint of Blades",
      "rarity": "Common",
      "reqs": "medium_weapons_unbounded := 75s MED",
      "additional_info": "Removes the 75 Attribute cap on Medium Weapons.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest."
    },
    "merc_blade": {
      "name": "Merc Blade",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "merc_blade := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "For every 10% stealth you have, deal 1 extra damage on all sources of damage."
    },
    "mercenary_blade": {
      "name": "Mercenary Blade",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "mercenarys_hood => mercenary_blade := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": true,
      "desc": "For every 10% stealth you have, deal 1 extra damage on all sources of damage.",
      "icon": "Sword",
      "roll2able": false
    },
    "merchants_accord": {
      "name": "Merchant's Accord",
      "category": "Miscellaneous",
      "rarity": "Outfit",
      "reqs": "merchant_robes => merchants_accord := ()",
      "additional_info": "This Talent does NOT allow you to use the Antiquarian in the First Layer if you are not Deepbound or Ignition Delver.",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Merchants and Antiquarians will do business with you no matter how poor your reputation is."
    },
    "merciless_blade": {
      "name": "Merciless Blade",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart => merciless_blade := ()",
      "additional_info": "Increases your execution speed by 25%, down to 2.25 seconds from 3 seconds.",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now execute enemies much faster."
    },
    "metal_absorption": {
      "name": "Metal Absorption",
      "category": "Metallurgist",
      "rarity": "Common",
      "reqs": "iron_hug => metal_absorption := 30s MTL",
      "additional_info": "Iron Hug will steal 10% of your opponent's current armor durability and siphon it back to yourself.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your 'Iron Hug' also absorbs armor from the enemy."
    },
    "metal_eater": {
      "name": "Metal Eater",
      "category": "Metallurgist",
      "rarity": "Common",
      "reqs": "metal_eater := 50s MTL",
      "additional_info": "Consumes 30% of your maximum armor on proc, regardless of the Ether cost of the Mantra.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When you have no ether, consume Armor durability to cast your Ironsing mantras."
    },
    "metal_shackles": {
      "name": "Metal Shackles",
      "category": "Ironsinger",
      "rarity": "Common",
      "reqs": "metal_shackles := 40s MTL, 15s STR",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Guardbreaking an opponent prevents them from receiving speed boost for 5 seconds, while PvE opponents will be Sluggish for 12 seconds."
    },
    "metal_thief": {
      "name": "Metal Thief",
      "category": "Metallurgist",
      "rarity": "Common",
      "reqs": "metal_thief := 50s MTL",
      "additional_info": "Steals 2% of your opponent's current armor durability per rod.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Pulling an opponent absorbs a portion of their current Armor durability."
    },
    "meteor_impact": {
      "name": "Meteor Impact",
      "category": "Falling Star Guard",
      "rarity": "Common",
      "reqs": "meteor_impact := 25s FLM",
      "additional_info": "Deals 10 flat Flamecharm damage on top of your weapon's scaled damage. Procs by light attacking after using certain Mantras that end with both the user and the victim suspended in the air.",
      "count_towards_talent_total": true,
      "icon": "Wings",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Aerial moves you land will follow up into a devastating slam. This is also possible when you yourself gets hit by an aerial move."
    },
    "million_ton_piercer": {
      "name": "Million Ton Piercer",
      "category": "Rampaging Brute",
      "rarity": "Advanced",
      "reqs": "shield_breaker, unwavering_resolve => million_ton_piercer := 90s STR",
      "additional_info": "Removes both the melee and Mantra PEN cap.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "stats": {
        "Pen": 5
      },
      "vaulted": false,
      "voi": true,
      "desc": "Gain 5% extra PEN and remove the cap on your PEN. Go beyond your limits."
    },
    "mindspark": {
      "name": "Mindspark",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "flame_demon_horns => mindspark := ()",
      "additional_info": "Your burn damage is increased based on how low your Sanity is.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "The damage of your flames scale with how insane you are."
    },
    "mirage_clone": {
      "name": "Mirage Clone",
      "category": "The Emperor's Blade",
      "rarity": "Rare",
      "reqs": "mirage_clone := 65s FLM",
      "additional_info": "20 second cooldown. Causes an Eruption instead if you have Eruption path.",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Successfully dodging leaves behind a heat mirage clone that sets enemies that swung at you on fire."
    },
    "mist_mobility": {
      "name": "Mist Mobility",
      "category": "Steampunk Soldier",
      "rarity": "Memento",
      "reqs": "steampunk_soldier => mist_mobility := ()",
      "additional_info": "Despite what the description states, this actually procs when you activate Flashboil, and not Boiling Point.",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Anytime you proc Boiling Point, increase the speed at which you reload your Vapormaw Carbine and increase your Critical Attack's fire rate."
    },
    "mocking_favor": {
      "name": "Mocking Favor",
      "category": "Miscellaneous",
      "rarity": "Outfit",
      "reqs": "jesters_grab, tricksters_habit => mocking_favor := ()",
      "additional_info": "Grants a random buff or affliction from a set list whenever you spit or use an emote.",
      "count_towards_talent_total": false,
      "icon": "Visionshaper",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When taunting, Aelita or Tillian appears, bestowing upon you a random boon of affliction. (30s cooldown)"
    },
    "molt": {
      "name": "Molt",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "etrean => molt := ()",
      "additional_info": "The duration of Chill, Suffocation, and all potion effects is reduced.",
      "count_towards_talent_total": false,
      "icon": "Leaf",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Ailments and blessings alike fade away more quickly."
    },
    "momentum": {
      "name": "Momentum",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "blademaster => momentum := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Speed boosts now give you a bit of extra chip based on how fast the speed boosts are making you.",
      "icon": "Sword",
      "roll2able": false
    },
    "monster_slayer": {
      "name": "Monster Slayer",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "darksteel_cleaver => monster_slayer := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Deal 25% more damage to giant enemies."
    },
    "moths_to_a_flame": {
      "name": "Moths to a Flame",
      "category": "Twisted Puppets",
      "rarity": "Common",
      "reqs": "wraith_path_twisted_puppets => moths_to_a_flame := 40s FLM, 40s SDW",
      "additional_info": "Puppets will now home in on targets who are burning with either of Twisted Puppets' burn types. When a Puppet gets close to a burning target it speeds up.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You summon a puppet of black flames that homes onto enemies with black flames."
    },
    "mothwing_defense": {
      "name": "Mothwing Defense",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "chrysid => mothwing_defense := ()",
      "count_towards_talent_total": false,
      "icon": "Skeleton",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Further refining how sharp your antennae, you can now immediately recognize a sneak attack and brace yourself for it. Reduce all backhit damage by 50%."
    },
    "mothwing_dust": {
      "name": "Mothwing Dust",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "chrysid => mothwing_dust := ()",
      "additional_info": "Upon being hit at the start of combat, cover your opponent in Mothwing Dust, applying a red highlight on your opponent for 10 seconds. This highlight can be seen through walls.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You release Mothwing Dust when others are the first to strike, granting you vision of your attacker. Your antennae improve your peripheral senses, narrowing the angle at which you can be backstabbed."
    },
    "moving_fortress": {
      "name": "Moving Fortress",
      "category": "Bastion",
      "rarity": "Common",
      "reqs": "moving_fortress := 5s FTD",
      "additional_info": "Increases your movement speed while blocking by 5%, from -25% movement speed to -20%.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Posture": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Blocking no longer slows you down as much."
    },
    "mudskipper_gripper": {
      "name": "Mudskipper Gripper",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "coral_cestus => mudskipper_gripper := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "When executing an opponent with your critical attack, summon mudskippers to aid you in battle.",
      "icon": "Fist",
      "roll2able": false
    },
    "muffled_screams": {
      "name": "Muffled Screams",
      "category": "Cutthroat",
      "rarity": "Common",
      "reqs": "muffled_screams := 50s AGL",
      "additional_info": "NPCs have a shortened aggro range from gripping allies in proximity. Defiant Until The End and Last Second Negotiations affect your grip speed less.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "You quieten the cries of help of those you execute, reducing the distance at which their allies will hear it and come to assist, and reducing the effectiveness of Talents that slow your executions."
    },
    "murmur_ardour": {
      "name": "Murmur: Ardour",
      "category": "Murmur",
      "rarity": "Murmur",
      "reqs": "oath_soulbreaker => murmur_ardour := ()",
      "additional_info": "Drains Ether while active, with the Ether drain scaling inversely with your level and being entirely negated at Power 20. Ardour automatically deactivates if you run out of Ether. Increases the posture damage of M1s and critical attacks with the M1 tag by 20%. Reduces incoming posture damage by 15%. Additionally applies a +15% damage buff to M1s and critical with the M1 tag that guard break.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "An application of your Soul Murmur that enables one to channel the murmur into raw strength. Press H."
    },
    "murmur_rhythm": {
      "name": "Murmur: Rhythm",
      "category": "Murmur",
      "rarity": "Murmur",
      "reqs": "oath_soulbreaker => murmur_rhythm := ()",
      "additional_info": "Pings all nearby Monsters, NPCÃ¢â‚¬â„¢s, and Players, through walls while gray-scaling your screen. Red = Low Health, Yellow = Moderate Health, Grey = Healthy.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "An application of your Soul Murmur that enables the user to perceive the subtle murmur emanating from all things. Press G while crouched."
    },
    "murmur_tacet": {
      "name": "Murmur: Tacet",
      "category": "Murmur",
      "rarity": "Murmur",
      "reqs": "murmur_tacet := 10r CHA",
      "additional_info": "On use, a sphere around your character will be created. To everyone outside of the sphere, you are invisible. The size of the Tacet sphere scales inversely on your level and your stealth stat, becoming smaller the higher your level and the more stealth you have. In PvE you become effectively invisible to enemies at almost any range. Tacet will deactivate if you: stop crouching for 3 seconds, sprint for 1.5 seconds, use any attack, get hit, or use Soulbreaker's Formless ability. Tacet will be disabled during Hell Mode, Diluvian, and Depths Trials.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "An application of your Soul Murmur that enables the user to suppress their own murmur. Press T while crouched."
    },
    "mythic_stability": {
      "name": "Mythic Stability",
      "category": "Human Architecture",
      "rarity": "Rare",
      "reqs": "mythic_stability := 85s FTD",
      "count_towards_talent_total": true,
      "vaulted": false,
      "voi": false,
      "desc": "Players and regular mobs cannot instantly execute you while you're on your feet. Protects you from one instance of instant execution when Unconscious.",
      "additional_info": "1 minute cooldown.",
      "icon": "Fist",
      "roll2able": false
    },
    "nanjis_training": {
      "name": "Nanji's Training",
      "category": "Quest",
      "rarity": "Quest",
      "reqs": "nanjis_training := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "stats": {
        "Posture": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Nanji shows you a better way to properly block attacks using a weapon, granting you 1 Posture."
    },
    "narcissist": {
      "name": "Narcissist",
      "category": "Toxic Personality",
      "rarity": "Common",
      "reqs": "charismatic_cast => narcissist := 60s CHA",
      "additional_info": "Overcharms yourself for 4 seconds. Charms yourself for 8 seconds, halved to 4 seconds if you have Disbelief.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Charming an already Charmed opponent Overcharms you briefly. Guess you really were always that great.\r",
      "exclusive": [
        "Tough Love"
      ]
    },
    "natural_healing": {
      "name": "Natural Healing",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "lifeweavers_hat => natural_healing := ()",
      "additional_info": "\"Plants\" refers to any plant-based food item.",
      "count_towards_talent_total": false,
      "icon": "Leaf",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Every time you eat plants, heal 2% of your health."
    },
    "navaes_conviction": {
      "name": "Navae's Conviction",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "blessed_nomad_pendant => navaes_conviction := ()",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "All Navaen related combat weapons are empowered."
    },
    "navaes_guidance": {
      "name": "Navae's Guidance",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "gremor => navaes_guidance := ()",
      "additional_info": "Receive a compass, displayed at the top of your screen, which points East. Right clicking on the map will place a waypoint or change the location of a pre-existing one. Waymarkers can be seen both in the physical world and on the map. The passive hunger loss is reduced.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Navae's star guides your path, showing you the way forward. Right-clicking on maps sets a Waymarker which can be followed. You are less prone to starvation."
    },
    "navaes_technique": {
      "name": "Navae's Technique",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "gremor => navaes_technique := ()",
      "count_towards_talent_total": false,
      "icon": "Leaf",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "A passed down technique from generations ago to refine your Ether control. Reduce how much ether it takes to cast mantras by 30%."
    },
    "neural_overload": {
      "name": "Neural Overload",
      "category": "Adept Caster",
      "rarity": "Advanced",
      "reqs": "neural_overload := 85s INT",
      "count_towards_talent_total": true,
      "icon": "Orb",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You can input up to 4 copies of each Mantra ingredient instead of being limited to 3."
    },
    "neuroplasticity": {
      "name": "Neuroplasticity",
      "category": "Genius Intellect",
      "rarity": "Rare",
      "reqs": "neuroplasticity := 35r INT OR 35r WLL OR 35r CHA",
      "additional_info": "The reduced cost on Mantra modifiers does not apply retroactively to previously modified Mantras until you rejoin.",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": false,
      "stats": {
        "Wildcard Mantra Slot": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your mind is a pliable, flexible substance. The Ether cost of additional modifications to your Mantras is now reduced by 10%."
    },
    "night_night": {
      "name": "Night Night",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "night_star => night_night := ()",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Uppercut attacks blind opponents for 15 seconds."
    },
    "night_terror": {
      "name": "Night Terror",
      "category": "Darksiphon",
      "rarity": "Common",
      "reqs": "night_terror := 100r LHT OR 100r MED OR 100r HVY, 100s SDW",
      "additional_info": "Also procs on weapon criticals. Despite its description, this Talent immediately applies the Fear status for 1 second with no cooldown (they are not required to run away from you).",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your light attacks now proc Fear the Dark."
    },
    "nightchild": {
      "name": "Nightchild",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "felinor => nightchild := ()",
      "additional_info": "Multiplies all stealth gained by 1.2x. Gain +20% Stealth on spawn.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Relying on your instincts, you are naturally more stealthy. You are more nimble on wooden surfaces."
    },
    "no_interruptions": {
      "name": "No Interruptions",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "champions_cape => no_interruptions := ()",
      "additional_info": "Grants extremely high damage reduction and true hyperarmor against attacks that are coming from opponents from far away. This requires you to be combat tagged by at least two people. Self-combat tags do not count, but NPC combat tags do (you will still need to be combat tagged by at least one player for this to activate).",
      "count_towards_talent_total": false,
      "icon": "Skeleton",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When combat tagged by 2 or more players, render any ranged attack a lot less effective."
    },
    "no_limits": {
      "name": "No Limits",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "infused_bloodforged_crown => no_limits := ()",
      "additional_info": "Increases the cap for Bloodless Gem healing to 30. You will need a scaled damage value of 100 to hit the 30 healing cap.",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Increase the cap on Bloodless Gem healing."
    },
    "no_survivors": {
      "name": "No Survivors",
      "category": "Tyrant",
      "rarity": "Common",
      "reqs": "no_survivors := 80s CHA, 45s STR",
      "additional_info": "Reduces grip time by 0.5 seconds (16.67% faster).",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your allies and yourself execute faster when affected by Overcharm."
    },
    "none_left_behind": {
      "name": "None Left Behind",
      "category": "Swiftshade",
      "rarity": "Common",
      "reqs": "dustlunge => none_left_behind := 100s AGL",
      "count_towards_talent_total": true,
      "icon": "Climb",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "You can now shadestep to pick up Unconscious humanoids far away from you."
    },
    "not_a_scratch": {
      "name": "Not a Scratch",
      "category": "Human Architecture",
      "rarity": "Advanced",
      "reqs": "not_a_scratch := 100s WLL, 20s FTD",
      "additional_info": "Your clothing no longer gets blood splotches and you no longer play low health animations at low health. Your outfit no longer tears when your armor durability is low. Rhythm users can no longer see your health. If you have less than 100 Willpower, your character has a chance to scream in agony upon taking damage.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "stats": {
        "Posture": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "You don't show any signs of damage"
    },
    "not_my_tempo": {
      "name": "Not My Tempo",
      "category": "Spear Dancer",
      "rarity": "Memento",
      "reqs": "spear_dancer => not_my_tempo := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Dancer's Beat grants Hyperarmor."
    },
    "null_recovery": {
      "name": "Null Recovery",
      "category": "Void Glutton",
      "rarity": "Memento",
      "reqs": "void_glutton => null_recovery := ()",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Sacrifice 20% of your hunger bar to recover 10% of your health back."
    },
    "nullifying_clarity": {
      "name": "Nullifying Clarity",
      "category": "Elemental Rebound",
      "rarity": "Common",
      "reqs": "nullifying_clarity := 15s STR, 5s INT",
      "additional_info": "Procs on Burn, Chill, Shock, Fear, Winded, and Suffocation. Only works on M1s.",
      "count_towards_talent_total": true,
      "icon": "Sword",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Deal 10% more damage to enemies with elemental status effects, but remove the status on hit."
    },
    "oath_arcwarder": {
      "name": "Oath: Arcwarder",
      "category": "Arcwarder",
      "rarity": "Oath",
      "reqs": "oath_arcwarder := 20s FTD, 20s FLM, 20s LTN",
      "count_towards_talent_total": true,
      "icon": "Arcwarder",
      "roll2able": true,
      "stats": {
        "Wildcard Mantra Slot": 1,
        "Combat Mantra Slot": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to be a shield for your comrades, to wear your regalia with pride and serve the greater collective. From each according to their ability, to each according to their needs."
    },
    "oath_bladeharper": {
      "name": "Oath: Bladeharper",
      "category": "Bladeharper",
      "rarity": "Oath",
      "reqs": "oath_bladeharper := LHT + MED + HVY = 90r OR 75r MED, 25r AGL OR 25r STR",
      "count_towards_talent_total": false,
      "icon": "Bladeharper",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You vow to carry your blades as an instrument, to lend yourself to any cause it guides you to. Collapse the infinite number of possibilities ahead of you into just one. The blade keeps you as much as you keep it. "
    },
    "oath_blightsurger": {
      "name": "Oath: Blightsurger",
      "category": "Blightsurger",
      "rarity": "Oath",
      "reqs": "oath_blightsurger := STR + FTD + AGL = 80r, 40r WND OR 40r LTN",
      "count_towards_talent_total": false,
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Fists and storm. Wield sacred lightning, tear through foes and leave them withered."
    },
    "oath_blindseer": {
      "name": "Oath: Blindseer",
      "category": "Blindseer",
      "rarity": "Oath",
      "reqs": "breathing_exercise, conquer_your_fears, disbelief => oath_blindseer := 40s WLL",
      "additional_info": "You can now see while blinded, but the world gains a blue hue.",
      "count_towards_talent_total": false,
      "icon": "Blindseer",
      "roll2able": false,
      "stats": {
        "Sanity": 10,
        "Support Mantra Slot": 1,
        "Wildcard Mantra Slot": 1,
        "Combat Mantra Slot": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to not let the horrors of the world pierce your tightly fastened blindfold. Everything is simply as we choose to perceive it."
    },
    "oath_chainwarden": {
      "name": "Oath: Chainwarden",
      "category": "Chainwarden",
      "rarity": "Oath",
      "reqs": "oath_chainwarden := STR + FTD + WLL = 40r",
      "count_towards_talent_total": false,
      "icon": "Chainwarden",
      "roll2able": false,
      "stats": {
        "Wildcard Mantra Slot": 1,
        "Combat Mantra Slot": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to be the chain that binds the wicked and drags them back where they belong. There are those in this world who should not be free."
    },
    "oath_contractor": {
      "name": "Oath: Contractor",
      "category": "Contractor",
      "rarity": "Oath",
      "reqs": "oath_contractor => oath_contractor := ()",
      "count_towards_talent_total": false,
      "icon": "Contractor",
      "roll2able": false,
      "stats": {
        "Wildcard Mantra Slot": 1,
        "Combat Mantra Slot": 2,
        "Ether": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of the Ministry. You swear to serve under his will, no matter the cost."
    },
    "oath_dawnwalker": {
      "name": "Oath: Dawnwalker",
      "category": "Dawnwalker",
      "rarity": "Oath",
      "reqs": "oath_dawnwalker := 240s TTL",
      "count_towards_talent_total": false,
      "icon": "Dawnwalker",
      "roll2able": false,
      "stats": {
        "Combat Mantra Slot": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to forever reach towards the brilliant Light. There is no shadow that your radiance cannot expunge."
    },
    "oath_fadetrimmer": {
      "name": "Oath: Fadetrimmer",
      "category": "Fadetrimmer",
      "rarity": "Oath",
      "reqs": "oath_fadetrimmer := 195s TTL",
      "count_towards_talent_total": false,
      "icon": "Fadetrimmer",
      "roll2able": false,
      "stats": {
        "Wildcard Mantra Slot": 1,
        "Combat Mantra Slot": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to forever hone your precision with the scissors. There will never be another fringe incident again."
    },
    "oath_jetstriker": {
      "name": "Oath: Jetstriker",
      "category": "Jetstriker",
      "rarity": "Oath",
      "reqs": "oath_jetstriker := 50s AGL",
      "additional_info": "Gain Momentum by sprinting. At maximum Momentum, your Jetstriker Mantras deal 20% more damage.",
      "count_towards_talent_total": false,
      "icon": "Jetstriker",
      "roll2able": false,
      "stats": {
        "Wildcard Mantra Slot": 1,
        "Mobility Mantra Slot": 1,
        "Passive Agility": 8
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to flow with the Song itself, drifting across where the trails may take you. If the Song permeates everything, then let it be your conduit, and you its master."
    },
    "oath_linkstrider": {
      "name": "Oath: Linkstrider",
      "category": "Linkstrider",
      "rarity": "Oath",
      "reqs": "oath_linkstrider := ()",
      "count_towards_talent_total": false,
      "icon": "Linkstrider",
      "roll2able": false,
      "stats": {
        "Wildcard Mantra Slot": 1,
        "Support Mantra Slot": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to give up your own life for the sake of others. Stepping out of the fray, you become a foundation of your allies' strength."
    },
    "oath_oathless": {
      "name": "Oath: Oathless",
      "category": "Oathless",
      "rarity": "Oath",
      "reqs": "oath_oathless := ()",
      "additional_info": "Notably, the Oath Armor given by this Talent is affected by PEN and will be nullified if you run out of armor durability. Additionally, due to how resistances work, Oath attacks that have dual damage typings will ignore your Oath armor.",
      "count_towards_talent_total": false,
      "icon": "Oathless",
      "roll2able": false,
      "stats": {
        "Wildcard Mantra Slot": 3,
        "Health": 10,
        "Oath Armor": 20,
        "Monster Armor": 20
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to never be bound to any Oath; to live your life free of restraint. If free will is an illusion, why not make it a convincing one?"
    },
    "oath_saintsworn": {
      "name": "Oath: Saintsworn",
      "category": "Saintsworn",
      "rarity": "Oath",
      "reqs": "oath_saintsworn := 15s FLM, 15s ICE, 15s WND, 15s LTN, 15s SDW",
      "additional_info": "While the Saintsblade is equipped, your Saintsworn Talents will be activated and you can utilize the Blade of Saints Mantra. By using the Saintsblade's critical attack, you can cycle between the Saint Stances. Each Saint Stance is attributed to one of the Attunements, potentially changing the effects of your Saintsworn Talents and altering your Blade of Saints Mantra.",
      "count_towards_talent_total": false,
      "icon": "Saintsworn",
      "roll2able": false,
      "stats": {
        "Combat Mantra Slot": 2,
        "Support Mantra Slot": 2,
        "Wildcard Mantra Slot": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "A vow to the fallen heroes. Press L to swap to Saintsblade."
    },
    "oath_saltchemist": {
      "name": "Oath: Saltchemist",
      "category": "Saltchemist",
      "rarity": "Oath",
      "reqs": "oath_saltchemist := 75s INT",
      "count_towards_talent_total": false,
      "icon": "Saltchemist",
      "roll2able": false,
      "stats": {
        "Support Mantra Slot": 1,
        "Wildcard Mantra Slot": 1,
        "Carry Load": 20
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to dedicate body and mind to the furthering of the Material Arts. Your body is a conduit through which true knowledge shall be siphoned. Knowledge is power, and you shall be its vessel."
    },
    "oath_silentheart": {
      "name": "Oath: Silentheart",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart := 25s STR, LHT + MED + HVY = 75r, 25r AGL OR 25r CHA",
      "additional_info": "If you have any Mantras, they will be unusable and will be entirely invisible. The weapon requirement reduction effect only reduces weapon stat requirements, and not attribute requirements. Additionally, it stacks with Khan's Versatile. Silentheart abilities can proc the Enchantment of your equipped weapon with a 30 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "stats": {
        "Health": 10,
        "Posture": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to reject the Words of the Song, denying yourself of mantras in pursuit of your own path to true strength, no matter the cost. You can wield weapons with 25 points below their usual requirements."
    },
    "oath_soulbreaker": {
      "name": "Oath: Soulbreaker",
      "category": "Soulbreaker",
      "rarity": "Oath",
      "reqs": "oath_soulbreaker := WLL + CHA = 50r",
      "additional_info": "Your Ardour gains a new visual effect.",
      "count_towards_talent_total": false,
      "icon": "Soulbreaker",
      "roll2able": false,
      "stats": {
        "Combat Mantra Slot": 2,
        "Wildcard Mantra Slot": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "The sum of your fragments is greater than the whole. Though your very being is splintered and threatening to drift apart, every shard of you Vows to remain One. Your Oath is a solvent that joins all of your distinct selves into the gestalt you."
    },
    "oath_starkindred": {
      "name": "Oath: Starkindred",
      "category": "Starkindred",
      "rarity": "Oath",
      "reqs": "oath_starkindred := 40s STR",
      "count_towards_talent_total": false,
      "icon": "Starkindred",
      "roll2able": false,
      "stats": {
        "Health": 8,
        "Combat Mantra Slot": 2,
        "Wildcard Mantra Slot": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to feel the knowledge of all that is, all at once. Your heart beats with the world itself, as the Stars above watch over you."
    },
    "oath_visionshaper": {
      "name": "Oath: Visionshaper",
      "category": "Visionshaper",
      "rarity": "Oath",
      "reqs": "oath_visionshaper := 50s CHA",
      "count_towards_talent_total": false,
      "icon": "Visionshaper",
      "roll2able": false,
      "stats": {
        "Wildcard Mantra Slot": 2,
        "Support Mantra Slot": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "You vow to only see that which you wish to see. Reality itself is malleable, pliable to your deft hands. "
    },
    "observation": {
      "name": "Observation",
      "category": "Leaf in the Wind",
      "rarity": "Rare",
      "reqs": "observation := 20s AGL",
      "additional_info": "Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. Basically giving extra 0.1s dodge frames.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": true,
      "desc": "Dodge frames are larger if you cancel your roll immediately."
    },
    "off_your_game": {
      "name": "Off Your Game",
      "category": "Empath",
      "rarity": "Common",
      "reqs": "taunt => off_your_game := 90s CHA",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You now slow Taunted enemies when you hit them."
    },
    "offensive_recovery": {
      "name": "Offensive Recovery",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "ascended_outlaw => offensive_recovery := ()",
      "additional_info": "If all of your equipped Mantras have a Might Gem equipped, hitting your opponent's block with Mantras will restore your posture.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "If all your mantras have Might Gems equipped, lose posture any time you hit opponents block with a mantra."
    },
    "officers_slash": {
      "name": "Officer's Slash",
      "category": "Dread Imperium",
      "rarity": "Faction",
      "reqs": "authority_ensign => officers_slash := ()",
      "additional_info": "Deals 35 Slash damage. 20 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You now gain an additional critical attack with Authority armory weaponry while your regular critical attack is on cooldown."
    },
    "officers_training": {
      "name": "Officer's Training",
      "category": "Dread Imperium",
      "rarity": "Faction",
      "reqs": "authority_ensign => officers_training := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "While using a Sword or Rapier, take 30% less posture damage from criticals."
    },
    "oh_the_irony": {
      "name": "Oh The Irony",
      "category": "Ironsinger",
      "rarity": "Common",
      "reqs": "taunt => oh_the_irony := 60s MTL, 40s CHA",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Opponents affected by 'Taunt' receive double iron rods for the duration."
    },
    "old_habits_die_hard": {
      "name": "Old Habits Die Hard",
      "category": "Marauder",
      "rarity": "Common",
      "reqs": "old_habits_die_hard := 20s WLL",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "Blocking an attack with your lingering block frames after failing a parry will cause the attack to deal 15% less posture damage."
    },
    "omen": {
      "name": "Omen",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "corrupted_pathfinder_elite => omen := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Shadow Travel now has no windup and always requires health to teleport."
    },
    "one_with_flame": {
      "name": "One With Flame",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "flame_worshipper => one_with_flame := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "When equipping a Worshipper Longsword and Worshipper Shield, you take 25% less damage while on fire and every mantra you use sets enemies on fire.",
      "additional_info": "These effects only apply while you are burning. Also turns your Medium Weapon Mantras orange and adds Flamecharm scaling to your Belief while active.",
      "icon": "Blaze",
      "roll2able": false
    },
    "open_wound": {
      "name": "Open Wound",
      "category": "Quark Doctor",
      "rarity": "Common",
      "reqs": "open_wound := 40s BLD",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Guardbreaking enemies leaves enemies more susceptible to blood loss from Bloodrend mantras."
    },
    "oppressive_force": {
      "name": "Oppressive Force",
      "category": "Battle Readiness",
      "rarity": "Faction",
      "reqs": "authority_ensign => oppressive_force := ()",
      "additional_info": "The first hit deals your regular M1 damage and posture damage, the second hit deals 80% of your weapon's scaled damage with 7 posture damage. The damage and posture damage of the second hit cannot be buffed. The second hit does not count as a weapon attack, and therefore it does not benefit from any of your weapon's stats and cannot proc Talent effects.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When using a weapon found in the Merit Armory, gain a unique two-hit flourish that does not knock back opponents and dazes them."
    },
    "orb_discharge": {
      "name": "Orb Discharge",
      "category": "Flashing Thunder",
      "rarity": "Memento",
      "reqs": "flashing_thunder => orb_discharge := ()",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "If an extra orb is available, you can consume it to vent if you don't have enough tempo."
    },
    "orbital_ice": {
      "name": "Orbital Ice",
      "category": "Frostthorn",
      "rarity": "Common",
      "reqs": "orbital_ice := 65s ICE",
      "additional_info": "90 second cooldown. Durability of Orbital Ice is equal to \"Frostdraw investment +10\".",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "When landing a parry while standing on ice, automatically forms a gravitational ring of ice that absorbs 15% of the physical damage you take. The ring breaks after sustaining a certain amount of damage. (Scales with Frostdraw)",
      "exclusive": [
        "Fists of Fortitude"
      ]
    },
    "osseous_surge": {
      "name": "Osseous Surge",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "marrowmade_boots => osseous_surge := ()",
      "additional_info": "Press right click within a 10 second window after landing a flourish to stomp and send a wave of bones in the direction you're facing. This deals high damage and sends your opponent upwards.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Flourishing an enemy enhances your boots for 10 seconds, allowing you to spawn a wave of bones in the way you're facing. Right click to activate this."
    },
    "overcharge": {
      "name": "Overcharge",
      "category": "Thunderblade",
      "rarity": "Common",
      "reqs": "gathering_electricity => overcharge := ()",
      "additional_info": "Lightning Dashes increase your dash distance travelled by 2.3x and the duration of i-frames from rolling, but will end early if you attack.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your next dash after activating Static Blade is enhanced by lightning."
    },
    "overdrive": {
      "name": "Overdrive",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "caster_fur => overdrive := ()",
      "additional_info": "Grants a Talent tool that doubles the damage of your Mantras for 10 seconds. 3 minute cooldown.",
      "count_towards_talent_total": false,
      "icon": "Saintsworn",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Go beyond your limits. All mantras you cast deal twice as much damage for 10 seconds."
    },
    "overflow": {
      "name": "Overflow",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "heretics_memento => overflow := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Double the amount of tempo you receive when landing light attacks.",
      "icon": "Brain",
      "roll2able": false
    },
    "overflowing_dam": {
      "name": "Overflowing Dam",
      "category": "Adept Caster",
      "rarity": "Rare",
      "reqs": "overflowing_dam := 40s INT",
      "additional_info": "For every point of Intelligence below 40, Overflowing Dam's damage bonus will be reduced by 0.125%, having a minimum damage buff of 6.875% at 15 Intelligence.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Having full Ether for 2 seconds or more grants an aura to your attacks that grant them 10% more damage."
    },
    "overwhelming_drain": {
      "name": "Overwhelming Drain",
      "category": "Darksiphon",
      "rarity": "Common",
      "reqs": "shadow_eruption => overwhelming_drain := 1s SDW",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "If multiple enemies are hit by your Shadow Eruption, they are dazed."
    },
    "overwhelming_might": {
      "name": "Overwhelming Might",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "tituss_raiment => overwhelming_might := ()",
      "additional_info": "60 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Strong Left now guard breaks at level 5."
    },
    "pace": {
      "name": "Pace",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "trackstar_pauldrons => pace := ()",
      "additional_info": "Grants damage reduction based on the combined potency on all speed boosts you have. Landing attacks grants a speed boost.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Hitting opponents apply a speed boost. The faster you are the less damage you take."
    },
    "pack_mule": {
      "name": "Pack Mule",
      "category": "Miscellaneous",
      "rarity": "Common",
      "reqs": "pack_mule := 5s FTD",
      "additional_info": "Stacks with the Boon of the same name, increasing the maximum amount of food items you can carry in one stack from 10 to 20.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "stats": {
        "Carry Load": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "The max quantity for food you can hold is increased by 5."
    },
    "padded_armor": {
      "name": "Padded Armor",
      "category": "Natural Armor",
      "rarity": "Common",
      "reqs": "padded_armor := 135s TTL",
      "additional_info": "The 3% Blunt Armor is multiplicative with other sources of Blunt resistance.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "stats": {
        "Blunt Armor": 3
      },
      "vaulted": false,
      "voi": true,
      "desc": "While your armor is broken (or if you have no armor), you take 5% less damage."
    },
    "paired_soul": {
      "name": "Paired Soul",
      "category": "Miscellaneous",
      "rarity": "Outfit",
      "reqs": "cloak_of_winds, royal_etrean_guard, vigil_initiate => paired_soul := ()",
      "additional_info": "Katana deals 25% more damage. Alloyed Katana, Shattered Katana, and Purple Cloud deal 5% more damage. This is a damage modifier.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Wielding a katana with this outfit grants extra damage."
    },
    "panacea": {
      "name": "Panacea",
      "category": "Septicemia",
      "rarity": "Rare",
      "reqs": "panacea := 65s BLD",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Hitting an enemy with a Bloodrend mantra stops their blood poison from decaying for 7 seconds."
    },
    "pardon_me": {
      "name": "Pardon Me",
      "category": "Politician",
      "rarity": "Common",
      "reqs": "pardon_me := 85s CHA",
      "additional_info": "Guards will not aggro onto you if you perform a crime in their territory if you have neutral or higher reputation with the faction.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Crimes you commit in allied territories are often ignored. Who's asking?"
    },
    "parting_gift": {
      "name": "Parting Gift",
      "category": "Gunslinger",
      "rarity": "Common",
      "reqs": "parting_gift := 75s LHT",
      "additional_info": "On proc, all dual gun M1s within the next 5 seconds have projectiles.",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "After you land a flourish, gain the ability to shoot bullets for 5 seconds. [Dual Gun]"
    },
    "perfect_flash": {
      "name": "Perfect Flash",
      "category": "Adept Caster",
      "rarity": "Rare",
      "reqs": "perfect_flash := 25s INT",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Having over 95% health causes your mantras to do +25% damage. This damage bonus will scale down to 10% if your enemies are far away."
    },
    "peripheral_vision": {
      "name": "Peripheral Vision",
      "category": "Hunter",
      "rarity": "Rare",
      "reqs": "glare => peripheral_vision := 40s WLL",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": false,
      "stats": {
        "Sanity": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your glare now ignores if your opponent is facing you."
    },
    "perpetual_distillery": {
      "name": "Perpetual Distillery",
      "category": "Saltchemist",
      "rarity": "Oath",
      "reqs": "oath_saltchemist => perpetual_distillery := ()",
      "additional_info": "Upon using the Distillery's Talent tool, you're given three empty spaces where you input your potions. You're able to switch the mode from \"Throw\" to \"Drink\", and vice versa. Each potion in the Distillery will be given as a Talent tool, using the potion on use. Potions in the Distillery go on cooldown when used. Drink potions place other drink slots on a cooldown if they share buffs.",
      "count_towards_talent_total": false,
      "icon": "Saltchemist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your very body has become a distillery for your alchemy. Gain 3 Autobrew slots that will automatically produce 3 concoctions of your choice."
    },
    "perpetual_wrath": {
      "name": "Perpetual Wrath",
      "category": "Chainwarden",
      "rarity": "Oath",
      "reqs": "oath_chainwarden => perpetual_wrath := ()",
      "additional_info": "Enchaining targets and hitting Chained targets with Restrain will add 1 stack of Perpetual Wrath. Each stack of Perpetual Wrath increases Restrain's (Mantra) damage by 8, capping out at 4 stacks for +32 damage.",
      "count_towards_talent_total": false,
      "icon": "Chainwarden",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Unleash the true power of Restrain. Each successive hit will increase its damage. stacking up to the base damage."
    },
    "perseverance": {
      "name": "Perseverance",
      "category": "Bastion",
      "rarity": "Common",
      "reqs": "perseverance := 30s FTD, 30s WLL",
      "additional_info": "This can stack with other Talents to reduce knock time even further. (Ex. Defiance)",
      "count_towards_talent_total": false,
      "icon": "Climb",
      "roll2able": false,
      "stats": {
        "Sanity": 5
      },
      "vaulted": false,
      "voi": true,
      "desc": "Reduces the duration you're Ragdolled and Unconscious for by 25%."
    },
    "phantom": {
      "name": "Phantom",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "withered_phantomcleave => phantom := ()",
      "additional_info": "Your weapon attacks that bypass block apply shaky block.",
      "count_towards_talent_total": false,
      "icon": "Assassin",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "For the next 5 seconds, your next basic attack bypasses block after landing a crit. [45 second CD]"
    },
    "phantom_edge": {
      "name": "Phantom Edge",
      "category": "Adaptive Arsenal",
      "rarity": "Rare",
      "reqs": "phantom_edge := 75s MTL",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your weapon Basic Attacks have +0.25 range."
    },
    "phantom_step": {
      "name": "Phantom Step",
      "category": "Specter",
      "rarity": "Common",
      "reqs": "haunted_path_specter => phantom_step := 55s WND",
      "additional_info": "Additionally grants a speed boost for the full duration. While active, your Spectral Gauge will be passively drained.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Press X to begin running at high speeds and your regular dashes transform into gale dashes. (Must have at least 10% Spectral Gauge)"
    },
    "phoenix_flames": {
      "name": "Phoenix Flames",
      "category": "Immolator",
      "rarity": "Advanced",
      "reqs": "agitating_spark, immolation => phoenix_flames := ()",
      "additional_info": "Healing scales on your Flamecharm investment; heals 25% health at 0 Flamecharm and scales up to 50% health at 75 Flamecharm, gaining 0.33% healing per point in Flamecharm. If you used Flame Within while knocked to proc Phoenix Flames, then the healing received will be halved.",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Any time you would burn to death, you instead rise again with 50% of your health restored. Has a 60 second cooldown."
    },
    "phoenix_impact": {
      "name": "Phoenix Impact",
      "category": "Falling Star Guard",
      "rarity": "Common",
      "reqs": "meteor_impact => phoenix_impact := 40s FLM",
      "additional_info": "Heals 4% max HP and restores 20 ether.",
      "count_towards_talent_total": true,
      "icon": "Wings",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "If you Meteor Slam an opponent whilst on fire, restore some HP and Ether."
    },
    "pickpocket": {
      "name": "Pickpocket",
      "category": "Thief",
      "rarity": "Common",
      "reqs": "pickpocket := 5s AGL, 10s CHA",
      "additional_info": "You can only pickpocket Unconscious targets. Gain +0.0002% PvE damage for every 1 Note you have; grants +3% damage at 15,000 Notes.",
      "count_towards_talent_total": true,
      "icon": "Claw",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Gain the ability to pickpocket by pressing N. Deal a little more damage the more notes you have against PvE opponents as well."
    },
    "pierce_through": {
      "name": "Pierce Through",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "ritual_sacrifice, ritual_spear => pierce_through := ()",
      "additional_info": "The default spear critical attack no longer cancels if the first hit is parried. Additionally, parrying the first hit of this critical does not provide autoparry frames.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Remove the autoparry frames the first hit of your base spear critical has."
    },
    "piercing_blow": {
      "name": "Piercing Blow",
      "category": "Raging Bull",
      "rarity": "Advanced",
      "reqs": "piercing_blow := 100s STR",
      "additional_info": "If you do not have 100 Strength, this Talent will instead halve your opponent's armor resistances multiplicatively, before PEN on proc.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Attacks that break an opponent's block ignore their Armor resistances."
    },
    "piercing_metal": {
      "name": "Piercing Metal",
      "category": "Ironsinger",
      "rarity": "Common",
      "reqs": "piercing_metal := 210s TTL, 60s MTL",
      "additional_info": "Each rod increases armor damage dealt through weapon attacks and Mantras by 5%. This does not affect armor drain effects such as the Metal enchantment.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Deal additional armor damage to enemies per metal rod affecting them."
    },
    "piercing_shot": {
      "name": "Piercing Shot",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "bounty_hunters_garb => piercing_shot := ()",
      "additional_info": "Grants a Talent tool, that on use, enhances your next critical attack used with any Rifle or Pistol. Enhanced critical attacks gain 100% chip damage and apply the Pierced Armor status effect to your opponent, increasing incoming PEN for a few seconds.",
      "count_towards_talent_total": false,
      "icon": "Bullet",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Activate to make your next critical attack with any gun have 100% chip and shatter your opponent's armor for a few seconds, making them take increased PEN from all sources."
    },
    "piercing_will": {
      "name": "Piercing Will",
      "category": "Mindbreaker",
      "rarity": "Rare",
      "reqs": "piercing_will := 80s WLL",
      "additional_info": "Grants a 10% PEN bonus at full insanity despite what the description states. The bonus PEN is applied starting from 35% Sanity.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When your sanity is below 35%, gain up to +15% PEN on your attacks. Starting at 5% PEN, the lower your sanity, the higher your PEN."
    },
    "placebo_effect": {
      "name": "Placebo Effect",
      "category": "Alchemist",
      "rarity": "Rare",
      "reqs": "placebo_effect := 60s INT",
      "additional_info": "Also procs potion sickness, causing allies to throw up upon usage if they've ingested a potion recently.",
      "count_towards_talent_total": true,
      "icon": "Potion",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Drinking potions near allies will share the potion's effect with them."
    },
    "pleekstys_faith": {
      "name": "Pleeksty's Faith",
      "category": "Inferno",
      "rarity": "Common",
      "reqs": "pleekstys_faith := 25s FLM, 15s WLL, 15s CHA",
      "additional_info": "Does not proc with flames produced by the user with Flame Within or Agitating Spark.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "When on fire, automatically quench flames at the cost of some ether."
    },
    "pleekstys_inheritance": {
      "name": "Pleeksty's Inheritance",
      "category": "Miscellaneous",
      "rarity": "Memento",
      "reqs": "flame_worshipper => pleekstys_inheritance := ()",
      "additional_info": "Makes your Flamecharm Mantras extremely loud.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You inherit the teachings of Amorus Pleeksty, augmenting your flamecharm mantras."
    },
    "pleekstys_will": {
      "name": "Pleeksty's Will",
      "category": "Miscellaneous",
      "rarity": "Quest",
      "reqs": "pleekstys_will := 40r FLM OR 50r CHA",
      "additional_info": "Consuming Gale Stones, Heartstars, Dying Embers, Spark Glands, and Frigid Prisms gives significantly more Ether.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You gain significantly more ether from consuming elemental ingredients."
    },
    "pleetskys_wrath": {
      "name": "Pleetsky's Wrath",
      "category": "Flame Warden",
      "rarity": "Common",
      "reqs": "flame_worshipper => pleetskys_wrath := ()",
      "additional_info": "Spawns swords from the sky, similarly to First Light's critical attack.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "stats": {
        "Sanity": 4
      },
      "vaulted": false,
      "voi": true,
      "desc": "After dealing 500 damage with Flame Mantras, call forth a hail of fiery swords."
    },
    "pocket_bombs": {
      "name": "Pocket Bombs",
      "category": "Saboteur",
      "rarity": "Common",
      "reqs": "family_recipe => pocket_bombs := ()",
      "additional_info": "On proc, this consumes 1 Iron Bomb to drop 2 bombs at your feet. This has a 1 second cooldown, with the cooldown activating any time you take damage, even if the effect did not proc.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "stats": {
        "Health": 1,
        "Carry Load": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "You have a chance to activate a bomb in your inventory when damaged"
    },
    "pocket_sand": {
      "name": "Pocket Sand",
      "category": "Scoundrel",
      "rarity": "Common",
      "reqs": "pocket_sand := 35s LHT, 20s STR",
      "additional_info": "30 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Fist] Feinting into an uppercut blinds, applies Stagger to PvE enemies and also applies Dazed briefly. We're even now, right? 30s cooldown"
    },
    "poisoned_knife": {
      "name": "Poisoned Knife",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "rogue_assassins_hood => poisoned_knife := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Deepwound's anti heal now lasts 60 seconds on assassination instead of 20."
    },
    "polished_armor": {
      "name": "Polished Armor",
      "category": "Metallurgist",
      "rarity": "Common",
      "reqs": "polished_armor := 75s MTL",
      "additional_info": "The damage reduction of Polished Armor is increased by 0.05% per Ironsing investment, granting 8.75% damage reduction at requirements.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You receive 5% less damage when your Armor protects you from an attack and has over 90% durability. This 5% will scale up to 10% less damage at 100 MTL."
    },
    "polite_awakening": {
      "name": "Polite Awakening",
      "category": "Miscellaneous",
      "rarity": "Common",
      "reqs": "polite_awakening := ()",
      "count_towards_talent_total": true,
      "icon": "Climb",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Recover 15% of your max health after getting up from being downed. (Only Procs when below 20% HP)"
    },
    "possession": {
      "name": "Possession",
      "category": "Specter",
      "rarity": "Advanced",
      "reqs": "haunted_path_specter => possession := 75s WND",
      "additional_info": "The chip damage buff only applies to Galebreathe Mantras.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "After an apparition hits an enemy, receive 7.5% posture damage on all Galebreathe attacks for 8 seconds. If the apparition hits while you have Phantom Step active, receive a 7.55% chip damage buff for 6 seconds."
    },
    "potion_quaffer": {
      "name": "Potion Quaffer",
      "category": "Alchemist",
      "rarity": "Rare",
      "reqs": "potion_quaffer := 30s INT, 15r FTD OR 15r WLL",
      "additional_info": "Drink potions 30% faster. Increases the effectiveness of Health Regeneration potions by 15%, Sanity Restoration and Ether Regeneration potions by 30%, and removes the -25% effectiveness Instant Health potions have.",
      "count_towards_talent_total": true,
      "icon": "Potion",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You're accustomed to drinking toxic fluids quickly. You'll get along famously with the other patrons at the tavern. Drinking potions slows less and grants superior regenerative effects to you."
    },
    "praise_the_sun": {
      "name": "Praise The Sun",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "solar_pendant => praise_the_sun := ()",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "When standing in sunlight increase your natural health regen and reduce how long antiheal effects last on you."
    },
    "preceding_chill": {
      "name": "Preceding Chill",
      "category": "Cryomancer",
      "rarity": "Rare",
      "reqs": "ice_beam => preceding_chill := 60s ICE",
      "additional_info": "If the user has Crystallization, this Talent no longer freezes but instead causes crystals to explode.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Enemies hit during the last moments of your ice beam are frozen."
    },
    "precise_swing": {
      "name": "Precise Swing",
      "category": "Duelist",
      "rarity": "Common",
      "reqs": "precise_swing := 25s STR, 15s AGL",
      "additional_info": "Procs even if your critical is parried or blocked. The Precise Swing status effect will be lost should your next M1 land or get parried. This is additive with all other sources of Chip Damage.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "After landing a critical your next basic attack will gain 25% chip past your opponent's block."
    },
    "precision_crusher": {
      "name": "Precision Crusher",
      "category": "Greatarcher",
      "rarity": "Rare",
      "reqs": "hard_stop => precision_crusher := 75s STR",
      "count_towards_talent_total": true,
      "icon": "Spear",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a charged shot will knock your opponent down instead of back."
    },
    "precision_hitter": {
      "name": "Precision Hitter",
      "category": "Unique",
      "rarity": "Memento",
      "reqs": "saint_jay => precision_hitter := 90s TTL",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Basic Attack posture damage is increased by 15%."
    },
    "pressure_break": {
      "name": "Pressure Break",
      "category": "Legion Shock Trooper",
      "rarity": "Common",
      "reqs": "air_pressure => pressure_break := 65s WND, 30r AGL OR 30r STR",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "Breaking an enemy's posture will cause them to take intense wind pressure, increasing the attack's damage by +25% and flinging the enemy backwards."
    },
    "pressure_detonation": {
      "name": "Pressure Detonation",
      "category": "Cosmic Winds",
      "rarity": "Common",
      "reqs": "pressure_detonation := 60s WND, 40s SDW",
      "additional_info": "If the user has the Apparitions Talent, this can proc apparitions by inflicting suffocation.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Block breaking an opponent with a Shadow mantra generates a small vacuum that suffocates those hit and steals their Tempo."
    },
    "pressure_skewer": {
      "name": "Pressure Skewer",
      "category": "Needle",
      "rarity": "Common",
      "reqs": "pressure_skewer := 40s LHT",
      "additional_info": "Increases blood bar damage by 50% and grants +25% Chip damage while active. These bonuses apply to M1s and criticals with the M1 tag.",
      "count_towards_talent_total": true,
      "icon": "Daggers",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Rapier] Flourishing an enemy causes your M1's to deal additional chip damage, blood loss and makes your hits deal 3 extra true damage until you take damage."
    },
    "primal_rage": {
      "name": "Primal Rage",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "titanslayers_adornment => primal_rage := ()",
      "additional_info": "Grants a Talent tool that can only be used when you are under 50% health. While buffed, your hits will showcase the health percentage of your opponent. Additionally, gain a 25% damage buff for the duration of the effect. 3 minute cooldown.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "If you are below 50%, unleash your rage and increase the amount of damage you deal for 25 seconds as well as being able to see enemy health when you hit them."
    },
    "prime_ether_bullets": {
      "name": "Prime Ether Bullets",
      "category": "Gunslinger",
      "rarity": "Advanced",
      "reqs": "true_ether_bullets => prime_ether_bullets := 90s LHT, 60s INT",
      "additional_info": "True Ether Bullets now procs in 2 hits instead of 3. Adds 1.2 Intelligence scaling to your Pistols.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your bullets take one less hit to proc elemental effects and now have slight intelligence scaling. [Dual Gun]"
    },
    "prince_of_the_wind": {
      "name": "Prince of the Wind",
      "category": "Inheritor of the Gale",
      "rarity": "Memento",
      "reqs": "inheritor_of_the_gale => prince_of_the_wind := ()",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You are the one who the wind bends around. Your galebreathe is enhanced."
    },
    "proficient_baiting": {
      "name": "Proficient Baiting",
      "category": "Angler",
      "rarity": "Quest",
      "reqs": "proficient_baiting := ()",
      "additional_info": "Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Casting your line excites ocean life, reducing the chances of fishing up trash."
    },
    "propagandalist": {
      "name": "Propagandalist",
      "category": "Vocalist",
      "rarity": "Common",
      "reqs": "sing => propagandalist := 75s CHA",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your Sing will now stir your allies into a frenzy, causing them to become Overcharmed for 15s, applying Charmed to enemies they hit with Basic Attacks."
    },
    "protagonist_syndrome": {
      "name": "Protagonist Syndrome",
      "category": "Dawnwalker",
      "rarity": "Oath",
      "reqs": "oath_dawnwalker => protagonist_syndrome := ()",
      "additional_info": "Increases your Dawnwalker Mantra damage by 30% after being hit by Shadowcast damage. This cannot be self procced by using Shade Devour.",
      "count_towards_talent_total": false,
      "icon": "Dawnwalker",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The grasp of shadow is meaningless in the face of your blinding light. Your Dawnwalker mantras are empowered after getting hit by Shadowcast."
    },
    "pugnacious": {
      "name": "Pugnacious",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "warmonger => pugnacious := ()",
      "additional_info": "Gain various stacking buffs scaling on the amount of combat tags you have. Gain a further damage buff upon executing a player. On basic attack, gain +10% to the following stats: damage, posture damage, elemental damage resistance, physical damage resistance, chip damage, and speed boost per combat tag you have. The damage, posture damage, and chip damage effects ignore the modifier caps but cap at +30%. The resistance bonuses are multiplicative to other sources of their respective resistance types. The speed boost has no cap in effectiveness.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Become stronger the more you are combat tagged. Gain even more strength whenever you grip a player."
    },
    "punishing_blow": {
      "name": "Punishing Blow",
      "category": "Tactician",
      "rarity": "Rare",
      "reqs": "punishing_blow := 20s HVY",
      "additional_info": "If you M1 your opponent during their M1 animation, they will be dazed for 1 second. Also procs if you land a critical with the M1 tag during their M1 animation.",
      "count_towards_talent_total": false,
      "icon": "Greatsword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "[Heavy Weapons] Daze opponents for 1s and Stagger PvE enemies for 2s when you interrupt their Basic Attack / actions with your own."
    },
    "punishing_riposte": {
      "name": "Punishing Riposte",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "crucible_rapier => punishing_riposte := ()",
      "additional_info": "After parrying a guard break, gain the Punishing Riposte status effect for 15 seconds, making your critical guaranteed guardbreak if it hits block.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When parrying a guardbreak, enhance your critical for the next 4 seconds. If you land your crit on your opponent's block while it is enhanced, immediately guardbreak your opponent."
    },
    "purge_shot": {
      "name": "Purge Shot",
      "category": "Sightless",
      "rarity": "Memento",
      "reqs": "sightless => purge_shot := ()",
      "additional_info": "Landing Arc Beam removes all stacks of anti-heal from your opponent, dealing 5 true damage for every stack they had.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Landing an arc beam while your opponent has anti heal stacks purges the stacks, with it dealing 5 true damage for every stack they had."
    },
    "pursuit": {
      "name": "Pursuit",
      "category": "Trickster",
      "rarity": "Common",
      "reqs": "revenge => pursuit := 90s AGL",
      "additional_info": "Procs even if Revenge is blocked, parried, dodged, or vented. For every point in Agility below 90, Pursuit will gain +0.375 seconds to its cooldown, capping at 29.4 seconds with 65 Agility.",
      "count_towards_talent_total": true,
      "icon": "Sword",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "If you land your Revenge, clear the cooldown immediately. (25s cooldown)"
    },
    "pyreborne": {
      "name": "Pyreborne",
      "category": "Solborn",
      "rarity": "Equipment",
      "reqs": "emberseal_pendant => pyreborne := ()",
      "additional_info": "Increases the base damage of all Flamecharm Mantras by 30%.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Flamecharm mantras have all stats amplified."
    },
    "quick_swap": {
      "name": "Quick Swap",
      "category": "Gunslinger",
      "rarity": "Common",
      "reqs": "quick_swap := 40s LHT",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Massively reduce your bullet swap cooldown. [Dual Gun]"
    },
    "quickdraw": {
      "name": "Quickdraw",
      "category": "Gunslinger",
      "rarity": "Common",
      "reqs": "quickdraw := 55s LHT",
      "additional_info": "Allows the user to instantly start attacking with their offhand gun after attacking with their main weapon.",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Allows you to fire your offhand gun right after swinging. [Not necessary on dual guns]"
    },
    "rage_amp": {
      "name": "Rage Amp",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "broodalloy_cestus => rage_amp := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "At 2 or more combat tags, your critical now applies anti-heal while also increases the size and damage of your critical. This scales with the amount of combat tags you have.",
      "icon": "Fist",
      "roll2able": false
    },
    "rain_of_static": {
      "name": "Rain of Static",
      "category": "Thunder Caster",
      "rarity": "Common",
      "reqs": "lightning_impact => rain_of_static := 1s LTN",
      "additional_info": "When casting Lightning Impact, hover above the ground and fire multiple projectiles. Afterward, you strike down normally.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "After successfully casting lightning impact, strike down countless thunder at those below. In return your Lightning Impact will require more time to cast."
    },
    "rapid_fire": {
      "name": "Rapid Fire",
      "category": "Outlaw",
      "rarity": "Common",
      "reqs": "rapid_fire := 50s LHT",
      "additional_info": "The Rapid Fire status effect entirely removes your Pistol critical cooldown for its duration, allowing you to spam it. Procs on dodge, block, and hit.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[1H Guns] When you land a critical shot, gain Rapid Fire for 2s. 12s Cooldown."
    },
    "rapid_reload": {
      "name": "Rapid Reload",
      "category": "Outlaw",
      "rarity": "Common",
      "reqs": "rapid_reload := 50s LHT",
      "additional_info": "Reduces the total time taken to reload a pistol from empty by 0.1 seconds.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[1H Guns] You have 20% faster reload when reloading an empty pistol"
    },
    "rats_spirit": {
      "name": "Rat's Spirit",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "champions_dagger => rats_spirit := ()",
      "additional_info": "Being combat tagged by 2 or more players will cause your critical attack to deal an additional 10 true damage per hit. This scales on how many combat tags you have, gaining +10 damage per.",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Each hit of your critical will deal an extra 10 true damage per combat tag whenever you are combat tagged by 2 or more people."
    },
    "ready_or_not": {
      "name": "Ready or Not",
      "category": "Miscellaneous",
      "rarity": "Common",
      "reqs": "ready_or_not := 20s FTD",
      "count_towards_talent_total": true,
      "icon": "Shield",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "The first attack to hit you while out of combat has its damage cut in half."
    },
    "reality_shift": {
      "name": "Reality Shift",
      "category": "Visionshaper",
      "rarity": "Oath",
      "reqs": "oath_visionshaper => reality_shift := ()",
      "additional_info": "Your last used Mantra or critical attack will be stored in your clones when you summon them. Using the Reality Shift Talent tool or hotkey will perform the stored action.",
      "count_towards_talent_total": false,
      "icon": "Visionshaper",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Command the closest conjured servant to attack their hallucinating target, either using a Critical Attack or a Mantra."
    },
    "rebuke_in_stasis": {
      "name": "Rebuke in Stasis",
      "category": "Saint Jay",
      "rarity": "Memento",
      "reqs": "saint_jay => rebuke_in_stasis := ()",
      "additional_info": "Your Punishment will apply bottom freeze to mobs if you land the counter hit.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Bottom freeze enemies nearby when countering with Punishment, freezes mobs affected when re-casted."
    },
    "reclaimed_glass": {
      "name": "Reclaimed Glass",
      "category": "Glassdancer",
      "rarity": "Common",
      "reqs": "crystal_shrapnel => reclaimed_glass := 65s ICE",
      "additional_info": "The duration of this effect is refreshable by reproccing it.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your Crystal Shrapnel explosions now grant you and any allies caught in them 10% Elemental Resistance for 10 seconds."
    },
    "refine_and_reuse": {
      "name": "Refine and Reuse",
      "category": "Scrapsinger",
      "rarity": "Common",
      "reqs": "gilded_path_scrapsinger => refine_and_reuse := 45s MTL",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Consuming rods with Scrapsinger reduces incoming PEN against you for 14 seconds. Each rod reduces PEN by 5% multiplicatively."
    },
    "reforged_alloy": {
      "name": "Reforged Alloy",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "reforged_alloy := ()",
      "count_towards_talent_total": false,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Anytime you consume iron rods using Metal Pull or any Rending Needle technique, reduce the cooldown of your next critical based on the amount of rods consumed."
    },
    "refreeze": {
      "name": "Refreeze",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "icebringers_vestments => refreeze := ()",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing any sort of ability that causes bottom freeze reduces the cooldown of your Orbital Ice by 5 seconds."
    },
    "reinforced_armor": {
      "name": "Reinforced Armor",
      "category": "Bastion",
      "rarity": "Advanced",
      "reqs": "battle_tendency, braced_collapse, moving_fortress, perseverance => reinforced_armor := 90s FTD",
      "additional_info": "Loses 0.8% PEN resistance per point below 90 Fortitude, capping at 10% PEN resistance at 65 Fortitude.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Incoming PEN is reduced by 30%."
    },
    "relentless_barrage": {
      "name": "Relentless Barrage",
      "category": "Breaker",
      "rarity": "Memento",
      "reqs": "breaker => relentless_barrage := 240s TTL",
      "additional_info": "Your Rapid Punches posture damage per hit scales on the amount of hits landed/blocked. At max Calamity Punch stacks, gain hyperarmor during Rapid Punches.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Every swing from Rapid Punches deals more posture than the last. At max punch stacks enables hyperarmor during the barrage."
    },
    "relentless_hunt": {
      "name": "Relentless Hunt",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart => relentless_hunt := ()",
      "additional_info": "20s CD per weapon type, 6s CD if feinted. Movesets differ depending on weapon type. The Light Weapon variant hits twice if it is enhanced by Flow State.",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "M1 while doing an Aerial Attack to initiate a special gap closer attack."
    },
    "rending_impact": {
      "name": "Rending Impact",
      "category": "Bruiser",
      "rarity": "Rare",
      "reqs": "rending_impact := 40s HVY",
      "additional_info": "Only procs on guardbreaks from weapon attacks. Applies knockdown for 1.2s.",
      "count_towards_talent_total": true,
      "icon": "Greatsword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[Greataxes] Block breaking an enemy applies knockdown."
    },
    "rending_needle_augmenter": {
      "name": "Rending Needle: Augmenter",
      "category": "Rending Needle",
      "rarity": "Rare",
      "reqs": "rending_needle_augmenter := 90r LHT OR 90r MED OR 90r HVY, 90s MTL",
      "additional_info": "Replaces your current weapon with the Metal Greatsword for 10 seconds when you Pull an enemy who has 5 Metal Rods on them. While Metal Greatsword is equipped, your Metal Armament damage is increased by 50%.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "If an enemy has 5 or more rods, your Ironsing Pull will use their rods to form a powerful sword to attack with. This also makes your Metal Armament stronger while the weapon is equipped.",
      "exclusive": [
        "Rending Needle: Conductor",
        "Rending Needle: Jailer",
        "Rending Needle: Impaler",
        "Gilded Path: Scrapsinger"
      ]
    },
    "rending_needle_conductor": {
      "name": "Rending Needle: Conductor",
      "category": "Rending Needle",
      "rarity": "Rare",
      "reqs": "master_ironsinger => rending_needle_conductor := 75s MTL",
      "additional_info": "Upon applying 5 Metal Rods to a target, the Rods will converge into a Conductor Rod. Conductor Rods cannot be pulled. If an enemy affected by a Conductor Rod casts a Mantra, they will lose 5% of their maximum armor, and if that Mantra was a non-Ironsing/Bloodrend elemental Mantra, they will be afflicted with their Attunement's status effect, causing the Rod to fall off. Conductor Rods last 30 seconds or until a non-Ironsing/Bloodrend elemental Mantra is cast.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "5 metal rods will combine into a conductor rod. If an enemy uses a non-Ironsing elemental mantra, they're dealt with their element back in return.",
      "exclusive": [
        "Rending Needle: Augmenter",
        "Rending Needle: Jailer",
        "Rending Needle: Impaler"
      ]
    },
    "rending_needle_impaler": {
      "name": "Rending Needle: Impaler",
      "category": "Rending Needle",
      "rarity": "Rare",
      "reqs": "master_ironsinger => rending_needle_impaler := 75s MTL",
      "additional_info": "Increases the Metal Rod cap from 5 to 10. You can no longer use Metal Pull unless the target has at least 5 rods. Your Metal Pull now deals damage, with the damage scaling based on the amount of Rods applied. Impaler Rods individually have a base damage of 4, with 5 Ironsing scaling, gaining 0.02 damage per Ironsing investment. This will deal 5.5 damage per rod at 75 Ironsing and 6 damage per rod at 100 Ironsing.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "If an enemy is affected by 5 or more metal rods, your Ironsing Pull instead pulls out all of the rods for massive damage.",
      "exclusive": [
        "Rending Needle: Augmenter",
        "Rending Needle: Jailer",
        "Rending Needle: Conductor"
      ]
    },
    "rending_needle_jailer": {
      "name": "Rending Needle: Jailer",
      "category": "Rending Needle",
      "rarity": "Rare",
      "reqs": "master_ironsinger => rending_needle_jailer := 75s MTL",
      "additional_info": "Increases the Metal Rod cap from 5 to 10, and you can no longer use Metal Pull unless the target has at least 5 rods. Metal Pull now stuns targets for 1.08s, and an additional 0.104s for every additional rod after the fifth (to a maximum of 1.6s). A stunned target has 30% damage reduction.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "If an enemy has 5 or more rods, your Ironsing Pull will restrain them instead of pulling them.",
      "exclusive": [
        "Rending Needle: Augmenter",
        "Rending Needle: Impaler",
        "Rending Needle: Conductor"
      ]
    },
    "repeated_blows": {
      "name": "Repeated Blows",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "reinforced_war_boots => repeated_blows := ()",
      "additional_info": "This has no cooldown, theoretically allowing you to infinitely reset the cooldown of your Strength Mantras.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Any strength mantra that has a Wrath Gem on it will reset its cooldown if you land a critical while a Wrath Gem is active."
    },
    "repeated_propulsion": {
      "name": "Repeated Propulsion",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "cindergarb => repeated_propulsion := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Reduce the cooldown of Dancing Steps and Graceful Steps to 1 second."
    },
    "replenishing_knockout": {
      "name": "Replenishing Knockout",
      "category": "Miscellaneous",
      "rarity": "Common",
      "reqs": "replenishing_knockout := 60s TTL",
      "additional_info": "Knocking enemies will replenish 1.5x more of your health and posture (50% -> 75%).",
      "count_towards_talent_total": true,
      "icon": "Climb",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You gain more health and posture from downing enemies."
    },
    "reshape_and_remold": {
      "name": "Reshape and Remold",
      "category": "Scrapsinger",
      "rarity": "Advanced",
      "reqs": "artisans_blade, gilded_path_scrapsinger, masterwork, refine_and_reuse, songs_unforged => reshape_and_remold := 70s MTL",
      "additional_info": "Increases the armor drain effect of your rods by 25%, from 2% drain to 2.5%.",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Successful procs of Scrapsinger will increase the amount of armor damage your opponent takes. After hitting 10 stacks, the opponent will take +5% damage until the stacks drop below 10."
    },
    "residual_fury": {
      "name": "Residual Fury",
      "category": "Berserker",
      "rarity": "Memento",
      "reqs": "berserker => residual_fury := 165s TTL",
      "count_towards_talent_total": false,
      "icon": "Teeth",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "[In Berserk State] Landing your critical grants +50% PEN on Basic Attacks for 8s."
    },
    "resolve_crusher": {
      "name": "Resolve Crusher",
      "category": "Authority Interrogator",
      "rarity": "Common",
      "reqs": "resolve_crusher := 65s LTN",
      "additional_info": "Resolve Crusher's \"Electrified\" effect is only applied after the 5th stack (not the 4th stated by the Talent). Each stack lasts for 5 seconds. Electrified lasts for 5 seconds. Damage debuff only applies against weapon attacks.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Lightning moves now apply stacks of \"Resolve Crusher\". At 4 stacks, you apply \"Electrified\" to your opponent. Attacks from Electrified opponents are converted into lightning damage, but will deal 10% less damage to you."
    },
    "retrograde": {
      "name": "Retrograde",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "levit => retrograde := ()",
      "additional_info": "Gain a Talent tool that records your location, health, Ether, and posture on use. Upon using the tool again or waiting 5 seconds, you will be transferred back to your original location, restoring you back to the state and location you were at when this tool was initially used.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your existence is... questionable. No one understands where you have come from. Your ability reflects this, activate to start your Retrograde timer. Activating the ability again will reverse your actions, with the cooldown scaling with the time."
    },
    "reveal": {
      "name": "Reveal",
      "category": "Bladeharper",
      "rarity": "Oath",
      "reqs": "oath_bladeharper => reveal := ()",
      "additional_info": "Grants a Talent tool that activates True Strength on use. While active, you will passively accumulate Wither. Reveal will automatically end if your health goes below 10%.",
      "count_towards_talent_total": false,
      "icon": "Bladeharper",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Pour your heart out, and reveal your true strength."
    },
    "reverse_leech": {
      "name": "Reverse Leech",
      "category": "Evil Endeavours",
      "rarity": "Common",
      "reqs": "behind_you => reverse_leech := 60s SDW",
      "additional_info": "Behind You is procced by landing a basic attack behind your enemy after feinting a Mantra.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Anytime you proc Behind You, steal ether from your opponent too."
    },
    "reverse_necrosis": {
      "name": "Reverse Necrosis",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "saint_jays_hammer => reverse_necrosis := ()",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Landing any mantra will now heal you based on how slow your opponent is."
    },
    "righteous_crash": {
      "name": "Righteous Crash",
      "category": "Vanguard Techniques",
      "rarity": "Faction",
      "reqs": "justicar => righteous_crash := ()",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Slamming down your opponent in the air with a flourish or your upgraded Vanguard Jus Karita critical deals extra true damage based on high up in the air they were."
    },
    "righteous_rage": {
      "name": "Righteous Rage",
      "category": "Berserker",
      "rarity": "Memento",
      "reqs": "berserker => righteous_rage := ()",
      "additional_info": "Temporary Health does not count for this effect.",
      "count_towards_talent_total": false,
      "icon": "Teeth",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "[In Berserk State] You deal increased damage the lower your health is."
    },
    "righteous_violence": {
      "name": "Righteous Violence",
      "category": "Warder Techniques",
      "rarity": "Faction",
      "reqs": "justicar, justicars_mark => righteous_violence := ()",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a Critical Attack heals your marked ally. Landing a Jus Karita critical or Karita Swap heals your marked ally even more."
    },
    "riot_breaker": {
      "name": "Riot Breaker",
      "category": "Authority Commander",
      "rarity": "Outfit",
      "reqs": "authority_commander => riot_breaker := ()",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You receive 15% less posture damage and deal 10% more posture damage when under attack by 3 or more enemies."
    },
    "riot_shield": {
      "name": "Riot Shield",
      "category": "Battle Readiness",
      "rarity": "Faction",
      "reqs": "authority_ensign => riot_shield := ()",
      "additional_info": "Grants 40% damage reduction to chip damage, does not reduce your opponent's chip % by 40.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "While you are fighting two or more opponents and are using a shield, reduce the total amount of chip damage you take by 40%."
    },
    "rip_and_tear": {
      "name": "Rip and Tear",
      "category": "Berserker",
      "rarity": "Memento",
      "reqs": "berserker => rip_and_tear := ()",
      "count_towards_talent_total": false,
      "icon": "Teeth",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Regain health upon defeating an enemy."
    },
    "rising_star": {
      "name": "Rising Star",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart => rising_star := ()",
      "additional_info": "12s CD per weapon type, 4s CD if feinted. Procs all \"on Uppercut\" Talents. Movesets differ depending on weapon type.",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Press CTRL + M2 to activate a special uppercut attack."
    },
    "risky_defense": {
      "name": "Risky Defense",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "alloyed_phalanx_plate => risky_defense := ()",
      "additional_info": "Increases incoming posture damage from Mantras by 50%. Decreases incoming posture damage from weapon attacks by 25%.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Decrease how much posture damage you take from physical attacks by 25%, but take 50% more posture damage from mantras."
    },
    "risky_moves": {
      "name": "Risky Moves",
      "category": "Butterfly",
      "rarity": "Rare",
      "reqs": "risky_moves := 25s AGL",
      "additional_info": "Attacking will cancel the effect early. 20 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Cloak",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When you successfully dodge, you'll automatically dodge the next attack.",
      "exclusive": [
        "Observation",
        "Safety Dance"
      ]
    },
    "robber_baron": {
      "name": "Robber Baron",
      "category": "Escape Artist",
      "rarity": "Common",
      "reqs": "robber_baron := ()",
      "additional_info": "Lose 25% of your non-Soulbound/Enchanted items on death instead of 50%. You no longer lose Notes on death.",
      "count_towards_talent_total": true,
      "icon": "Climb",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You hold onto more items when defeated."
    },
    "rock_blaster": {
      "name": "Rock Blaster",
      "category": "Prospector",
      "rarity": "Equipment",
      "reqs": "miners_hardhat => rock_blaster := ()",
      "count_towards_talent_total": false,
      "icon": "Leaf",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Doubles your ore yields when mining."
    },
    "rogue_assassin": {
      "name": "Rogue Assassin",
      "category": "Rogue Assassin",
      "rarity": "Memento",
      "reqs": "rogue_assassin => rogue_assassin := ()",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your assassinations now deal an extra 50 true damage (200 in PvE)."
    },
    "rosens_technique": {
      "name": "Rosen's Technique",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "rosens_peacemaker => rosens_technique := ()",
      "additional_info": "Reduces the cooldown of Tactical Reload by 45 seconds; from 90 seconds to 45.",
      "count_towards_talent_total": false,
      "icon": "Bullet",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "If you use Tactical Reload, Rosen's Peacemaker has 45 seconds less off its cooldown."
    },
    "royal_charge": {
      "name": "Royal Charge",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "royal_commander_helm => royal_charge := ()",
      "additional_info": "Running attacks with Club weapons grant Temporary Health. 20 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "When landing a running attack while using a club to gain a bit of temp health."
    },
    "ruinous_recovery": {
      "name": "Ruinous Recovery",
      "category": "Berserker",
      "rarity": "Memento",
      "reqs": "berserker => ruinous_recovery := ()",
      "count_towards_talent_total": false,
      "icon": "Teeth",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Enemies recover 15% less Posture when parrying. Guardbreaking an enemy by parrying them deals massive damage, and can be done against even the strongest of foes."
    },
    "rule_through_fear": {
      "name": "Rule Through Fear",
      "category": "Tyrant",
      "rarity": "Rare",
      "reqs": "rule_through_fear := 85s CHA, 50s STR",
      "additional_info": "Overcharms for 10 seconds.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Executing an enemy applies Overcharm to nearby allies and yourself."
    },
    "rush": {
      "name": "Rush",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "trackstar => rush := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Massively reduce your dodge cooldown."
    },
    "rush_hour": {
      "name": "Rush Hour",
      "category": "Bloodrender",
      "rarity": "Rare",
      "reqs": "rush_hour := 50s BLD",
      "additional_info": "Use the Rush Hour tool to gain the Rush Hour status effect, granting a 30% speed boost, a 15% damage buff, and an increase to blood damage. This passively drains the user's health and blood while active. Recover 5% blood whenever you land an attack.",
      "count_towards_talent_total": false,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Stab yourself to become stronger, faster, and deal increased blood bar damage."
    },
    "rush_of_ancients": {
      "name": "Rush of Ancients",
      "category": "Jetstriker",
      "rarity": "Oath",
      "reqs": "oath_jetstriker => rush_of_ancients := ()",
      "additional_info": "Extends your dash distance and makes you invisible for a very brief duration when you dash.",
      "count_towards_talent_total": false,
      "icon": "Jetstriker",
      "roll2able": false,
      "stats": {
        "Passive Agility": 4
      },
      "vaulted": false,
      "voi": false,
      "desc": "Dashing at maximum sprint momentum makes you one with the wind itself."
    },
    "sable_winds": {
      "name": "Sable Winds",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "eyes_of_ethiron => sable_winds := ()",
      "additional_info": "Inhale bonuses now apply to Shadowcast Mantras as well.",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now Inhale Shadowcast mantras. Aftercut effects now drain a small amount of ether based on the damage they deal."
    },
    "sacred_aura": {
      "name": "Sacred Aura",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "sacred_hammer => sacred_aura := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing your Sacred Hammer critical attack applies an aura of protection around you, reducing the damage you take by a flat 2.5, multiplying based on how many combat tags you currently have on you.",
      "icon": "Shield",
      "roll2able": false
    },
    "sacrificial_boon": {
      "name": "Sacrificial Boon",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "ritual_sacrifice => sacrificial_boon := ()",
      "additional_info": "Grants a Talent tool that consumes 5 KnowledgeSprite on use to grant the user a random buff within a set pool. This has a 0.5 second cooldown, potentially allowing you to stack the buffs. Potential buffs are: 20% damage buff, hyperarmor for 10 seconds, instantly heal 50 health, thirst restoration, stomach restoration, or a speed boost for 10 seconds.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Sacrifice 5 knowledge to activate Blessing, giving you a random blessing from Navae."
    },
    "sadistic_split": {
      "name": "Sadistic Split",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "depthsplitter => sadistic_split := ()",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Guardbreaking your opponent now heals you. The amount of this heal is based on how much insanity your character currently has."
    },
    "safety_dance": {
      "name": "Safety Dance",
      "category": "Leaf in the Wind",
      "rarity": "Rare",
      "reqs": "safety_dance := 20s AGL",
      "additional_info": "Dodge IFrames increased from 0.3s to 0.35s.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": true,
      "desc": "Your base dodge frames are increased by 0.05s."
    },
    "safety_first": {
      "name": "Safety First",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "beginners_boots => safety_first := ()",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "At the start of fights, gain 25% damage resistance for 30 seconds."
    },
    "saint_jay": {
      "name": "Saint Jay",
      "category": "Ice Age",
      "rarity": "Rare",
      "reqs": "frostbite => saint_jay := ()",
      "additional_info": "You can only steal non-passive healing. On Crystal Path, applying a Crystal will proc Saint Jay for 2 seconds. You cannot steal healing that you apply.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "When a Chilled enemy receives a heal, it's nullified and 60% of the healing is redirected to you. While this is active and they are on ice your rate of healing is increased, raise your PvE Heal Boost to 10% as well."
    },
    "saints_negation": {
      "name": "Saint's Negation",
      "category": "Saintsworn",
      "rarity": "Oath",
      "reqs": "oath_saintsworn => saints_negation := ()",
      "additional_info": "Allows you to fully negate the damage of one attack that has a damage type that corresponds with your current Saint Stance. Can only proc once per full cycle, meaning you'll have to fully cycle through all of the Stances before you can proc it again.",
      "count_towards_talent_total": false,
      "icon": "Saintsworn",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Once per stance cycle you can fully block an attack that matches your Saint Stance."
    },
    "saints_overload": {
      "name": "Saint's Overload",
      "category": "Saintsworn",
      "rarity": "Oath",
      "reqs": "oath_saintsworn => saints_overload := ()",
      "additional_info": "Increases your Attunement investment scaling by 15% and the effects of your Mantra modifiers by 10% for a few seconds after performing a full rotation of Saint stances. You'll need to fully cycle through all of the Stances before you can proc this effect again.",
      "count_towards_talent_total": false,
      "icon": "Saintsworn",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "After a full rotation of stances your elemental scaling is increased by 15% and Mantra Modifiers increased by 10%."
    },
    "saints_synergy": {
      "name": "Saint's Synergy",
      "category": "Saintsworn",
      "rarity": "Oath",
      "reqs": "oath_saintsworn => saints_synergy := ()",
      "additional_info": "15% of the investment scaling from your highest Attuned stat is added to your other Attuned Mantras, granting them slight dual scaling.",
      "count_towards_talent_total": false,
      "icon": "Saintsworn",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "15% of your highest element scaling is applied to other elemental damage."
    },
    "sanguine_siphon": {
      "name": "Sanguine Siphon",
      "category": "Bloodrender",
      "rarity": "Common",
      "reqs": "sanguine_siphon := 40s BLD",
      "additional_info": "Grants a 20% damage buff to the next Mantra cast.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a critical attack while in a blood pool will consume that pool and empower your next blood mantra."
    },
    "savior": {
      "name": "Savior",
      "category": "Liberator",
      "rarity": "Common",
      "reqs": "savior := 15s WLL",
      "additional_info": "Interrupt an execution attempt to proc this Talent, granting a speed boost for 15 seconds.",
      "count_towards_talent_total": true,
      "icon": "Climb",
      "roll2able": true,
      "stats": {
        "Sanity": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "After saving a player from being gripped gain a short speed boost for a short duration."
    },
    "scales_of_the_edenkite": {
      "name": "Scales of the Edenkite",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "drakkard => scales_of_the_edenkite := ()",
      "additional_info": "Grants a Talent tool that lasts 5 seconds with a 3 minute cooldown. The deaggro effect only works in PvE, and is extremely ineffective, as most enemies will immediately reaggro. The deaggro effect does not work against bosses or in Depths Trials.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "In order to resolve conflict in Lumen, you need to be able to handle any situation thrown at you. Activate your Scales to reduce all damage taken by 80% and de-aggro enemies briefly."
    },
    "scammer": {
      "name": "Scammer",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "scoundrels_saber => scammer := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "If your opponent tries to parry the fake hit of your critical attack, your critical attack will inflict a stronger daze upon your opponent.",
      "icon": "Brain",
      "roll2able": false
    },
    "scaredy_cat": {
      "name": "Scaredy Cat",
      "category": "Alley Cat",
      "rarity": "Common",
      "reqs": "scaredy_cat := 5s AGL",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "When enemies initiate a fight first, gain a speed boost."
    },
    "scholars_intuition": {
      "name": "Scholar's Intuition",
      "category": "Miscellaneous",
      "rarity": "Outfit",
      "reqs": "scholar => scholars_intuition := ()",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "INT, WILL, and CHA Training Gear is 50% more effective."
    },
    "scholars_mark": {
      "name": "Scholar's Mark",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "capra => scholars_mark := ()",
      "additional_info": "You can now use Capra Marks to buff yourself.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You now are able to inflict yourself with a Mark. The duration of this scales with how many people you inflict with the effect as well."
    },
    "scorchblood": {
      "name": "Scorchblood",
      "category": "Bloodsong",
      "rarity": "Common",
      "reqs": "scorchblood := 40s BLD, 40s FLM",
      "additional_info": "Deals 16.5 damage in an AoE on proc.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Guardbreaking your opponent using a bloodrend mantra causes a blood explosion, setting your opponent on fire and poisoning their blood."
    },
    "scorched_peak": {
      "name": "Scorched Peak",
      "category": "Lichtenberg",
      "rarity": "Common",
      "reqs": "scorched_peak := 50s LTN, 25s FLM",
      "additional_info": "Deals 10 Thundercall damage on hit. \"On fire\" refers to the Burn status effect. This can proc Grounding Bolt.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Blockbreaking an enemy on fire or with a fire mantra causes them to be struck by lightning."
    },
    "scorching_decay": {
      "name": "Scorching Decay",
      "category": "Withered Flame",
      "rarity": "Common",
      "reqs": "emperor_flame => scorching_decay := 100r LHT OR 100r MED OR 100r HVY, 100s FLM",
      "additional_info": "Increases the Wither applied from Emperor Flame from 25 to 75.",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "The wither dealt from your Emperor's Flame is massively increased."
    },
    "scornful_scowl": {
      "name": "Scornful Scowl",
      "category": "Sightless",
      "rarity": "Memento",
      "reqs": "sightless => scornful_scowl := ()",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Glare stuns enemies for much longer."
    },
    "seaborne": {
      "name": "Seaborne",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "celtor => seaborne := ()",
      "additional_info": "Ship purchase price is reduced by 20%, ships turn 20% faster, and have 10% more health. Repairing a ship with a Repair Hammer takes less time.",
      "count_towards_talent_total": false,
      "icon": "Cube",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have a keen understanding of ships and their maintenance."
    },
    "seamasters_guile": {
      "name": "Seamaster's Guile",
      "category": "Sea Dog",
      "rarity": "Equipment",
      "reqs": "seamasters_cap => seamasters_guile := ()",
      "additional_info": "Your boat will take 25% less damage if the person piloting it has this Talent.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "While you're at the helm of a ship, it takes 25% less damage"
    },
    "second_interrogation": {
      "name": "Second Interrogation",
      "category": "Authority Interrogator",
      "rarity": "Common",
      "reqs": "first_interrogation => second_interrogation := 65s LTN",
      "additional_info": "Does not stack with Resolve Crusher's damage reduction, instead it replaces it with this, more potent, effect. Only applies against weapon attacks.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Electrified attacks do 50% less damage and posture damage to you."
    },
    "serpents_dance": {
      "name": "Serpent's Dance",
      "category": "Jade Vigil's Weave",
      "rarity": "Outfit",
      "reqs": "jade_vigils_weave => serpents_dance := ()",
      "additional_info": "This critical deals 1x of your weapon's scaled damage. This critical can only be used on Cestus that do not have a unique critical.",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Unleash the power of Fang and Coil to unlock a devastating Running Critical Attack, feint to cancel momentum."
    },
    "shadow_overflow": {
      "name": "Shadow Overflow",
      "category": "Darksiphon",
      "rarity": "Common",
      "reqs": "dark_god => shadow_overflow := 55s SDW",
      "additional_info": "Has a 4 second cooldown. Deals 5 Shadowcast damage on proc.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby."
    },
    "shadow_travel": {
      "name": "Shadow Travel",
      "category": "Shadowcaster",
      "rarity": "Rare",
      "reqs": "dark_god => shadow_travel := 75s SDW",
      "additional_info": "Deals 0.25 self damage per stud teleported. This can kill you if you don't have enough health to survive the teleport. If your teleport distance is less than 300 studs, you will not take self damage. Drains 100 Ether on use, with each stud travelled increasing this Ether cost by 0.2. The maximum distance you can travel is based on your Ether.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Teleport to a location in exchange for Ether cost. Certain ranges will require a health sacrifice. Be careful as this technique can prove lethal to the user."
    },
    "shadowcast_unbounded": {
      "name": "Shadowcast Unbounded",
      "category": "Shadowcast Master",
      "rarity": "Common",
      "reqs": "master_shadowcaster => shadowcast_unbounded := 75s SDW",
      "additional_info": "Removes the 75 investment cap on the Shadowcast Attribute. This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "stats": {
        "Health": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Shadowcast to its fullest."
    },
    "shadowcaster": {
      "name": "Shadowcaster",
      "category": "Shadowcaster",
      "rarity": "Common",
      "reqs": "shadowcaster := 1s SDW",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Grants you the ability to command shadows as a Shadowcaster."
    },
    "shared_mimicry": {
      "name": "Shared Mimicry",
      "category": "Visionshaper",
      "rarity": "Oath",
      "reqs": "oath_visionshaper => shared_mimicry := ()",
      "additional_info": "Your clones will also Vent when you Vent. This can trigger even if you do not have Tempo or if you press G while in an animation.",
      "count_towards_talent_total": false,
      "icon": "Visionshaper",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The servants you have conjured will imitate your actions when you Swing/Block/Parry/Jump."
    },
    "shared_misery": {
      "name": "Shared Misery",
      "category": "Mindbreaker",
      "rarity": "Common",
      "reqs": "shared_misery := 85s WLL",
      "additional_info": "If you are actively losing sanity or have used Heretic's Sutra in the past 15 seconds, remove 3% of the target's maximum sanity, scaled down if you have less than 85 Willpower.",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": true,
      "stats": {
        "Sanity": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "Using a Basic Attack/Critical Attack on an enemy while losing sanity causes them to lose sanity."
    },
    "sharing_is_caring": {
      "name": "Sharing is Caring",
      "category": "Scarlet Donor",
      "rarity": "Common",
      "reqs": "charismatic_cast => sharing_is_caring := 50s BLD, 30s CHA",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your 'Charm' on opponents also slightly increases your blood drain against them."
    },
    "sharpened_dagger": {
      "name": "Sharpened Dagger",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "assassins_earrings => sharpened_dagger := ()",
      "additional_info": "This applies to attacks used against your opponent's back, not assassinations.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "All backstabs deal 1 extra true damage (4 extra damage if done to PvE)."
    },
    "shatter": {
      "name": "Shatter",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "icepick => shatter := ()",
      "additional_info": "Landing a critical attack removes all speed debuffs your opponent has, dealing 5 Frostdraw damage per debuff.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Landing a critical shatters your opponent, ridding them of their speed debuffs for 5 frost damage per debuff."
    },
    "shattering_left": {
      "name": "Shattering Left",
      "category": "Breaker",
      "rarity": "Memento",
      "reqs": "breaker => shattering_left := ()",
      "additional_info": "Turns your Strong Left and Wind-Up enhanced attacks into guaranteed guardbreaks against blocking NPCs.",
      "count_towards_talent_total": false,
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Strong Left and Wind-up punches will always guard break mobs."
    },
    "sheltering_grasp": {
      "name": "Sheltering Grasp",
      "category": "Bloodrender",
      "rarity": "Common",
      "reqs": "sheltering_grasp := 30s BLD",
      "additional_info": "Halves the blood cost of the Mantra.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Blood mantras cast within blood pools have a reduced blood cost."
    },
    "shield_breaker": {
      "name": "Shield Breaker",
      "category": "Rampaging Brute",
      "rarity": "Common",
      "reqs": "unwavering_resolve => shield_breaker := 60s STR",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "stats": {
        "Posture": 1
      },
      "vaulted": false,
      "voi": true,
      "desc": "Blunt damage now fully ignores the posture bonus from shields."
    },
    "shock_trooper_specialist": {
      "name": "Shock Trooper Specialist",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "specialist => shock_trooper_specialist := ()",
      "additional_info": "Upon meeting a damage threshold, create a Stormcall Strike. The Storm Strikes deal 40 Thundercall damage and can proc Grounding Bolt. Additionally, your Electro Carve, Grand Javelin, and Thunder Kick become green, and your Astral Wind, Champion's Whirlthrow, and Gale Lunge become yellow. All of the aforementioned Mantras have their base damage increased by 15%.",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Empower the mantras taught to you by your Legion Specialist Captain. You also now conjure a storm strike on your opponent by landing Gale and Thundercall mantras."
    },
    "shocking_finish": {
      "name": "Shocking Finish",
      "category": "Thundercaller",
      "rarity": "Common",
      "reqs": "lightning_beam => shocking_finish := 30s LTN",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Following a flourish up with a lightning beam causes it to be casted instantly."
    },
    "shocking_reverb": {
      "name": "Shocking Reverb",
      "category": "Operator's Technique",
      "rarity": "Faction",
      "reqs": "authority_ensign => shocking_reverb := ()",
      "additional_info": "You need to reach a threshold of 150 scaled damage with Thundercall Mantras without being hit to proc this Talent. The damage buildup to reach the threshold is unaffected by resistances and damage modifiers. Also negates damage from critical attacks and Silentheart abilities. 2 minute cooldown.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing enough lightning mantras without getting hit grants you a defensive lightning cloak for 15 seconds, letting you negate damage from light attacks and ironsing."
    },
    "showstopper": {
      "name": "Showstopper",
      "category": "Weapon Master",
      "rarity": "Rare",
      "reqs": "showstopper := 40s STR",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When an enemy would roll through one of your physical attacks, stomp the ground, dazing anyone nearby. Removes speed buffs from target upon landing."
    },
    "sightless_still": {
      "name": "Sightless Still",
      "category": "Shadowcaster",
      "rarity": "Common",
      "reqs": "sightless_still := 30s SDW",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "The more a person is affected by your Shadowcast the more you obscure their vision. Block breaking an opponent obscures their vision even more and applies Ether Sunder to PvE",
      "exclusive": [
        "Singularity"
      ]
    },
    "silencers_blade": {
      "name": "Silencer's Blade",
      "category": "Silencer",
      "rarity": "Rare",
      "reqs": "silencers_blade := 165s TTL, 60s WND",
      "additional_info": "Landing M1 attacks or criticals with the M1 tag on suffocated targets applies a new stack of suffocation that lasts 5 seconds. Grants a 22.5% speed boost for 3 seconds on proc.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation and grant a speed boost."
    },
    "silencers_song": {
      "name": "Silencer's Song",
      "category": "Maestro's Technique",
      "rarity": "Common",
      "reqs": "silencers_blade => silencers_song := 100r LHT OR 100r MED OR 100r HVY, 100s WND",
      "additional_info": "Landing any Mantra on a suffocated target creates a new stack of suffocation that lasts 5 seconds. Additionally, you gain a 22.5% speed boost for 3 seconds.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Silencer's Blade now procs on your mantras."
    },
    "silent_cascade": {
      "name": "Silent Cascade",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart => silent_cascade := ()",
      "additional_info": "Landing 8 weapon attacks or Silentheart abilities grants the Silent Cascade status effect, allowing you to use the Silent Cascade attack. This effect lasts 30 seconds or until you use Silent Cascade. Deals 7.5 Oath damage per hit (6).",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing physical attacks on an opponent charges up your Silent Cascade, a devastating barrage that can be released with CTRL + M2."
    },
    "simmerbloom": {
      "name": "Simmerbloom",
      "category": "Inferno",
      "rarity": "Equipment",
      "reqs": "simmerbloom_diadem => simmerbloom := ()",
      "additional_info": "Basic attacks with Pleeksty's Inferno now apply burn with no cooldown.",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Basic Attacks on Pleeksty's Inferno are now granted flames."
    },
    "simple_buff": {
      "name": "Simple Buff",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "super_simple_pauldrons => simple_buff := ()",
      "additional_info": "Grants a 7.5% (15% in Vow of Iron) damage buff to M1s.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your light attacks deal 7.5/15% more damage. Pretty simple."
    },
    "sin_stacker": {
      "name": "Sin Stacker",
      "category": "Heretic",
      "rarity": "Rare",
      "reqs": "all_the_dead_gods => sin_stacker := 90s WLL",
      "additional_info": "Each stack of All the Dead Gods anti-heal increases the duration of subsequent All the Dead Gods anti-heal stacks by 1 second. For example, your first hit will apply anti-heal for 8 seconds, and your next hit will apply 9 seconds of anti-heal, and so on. Each stack of anti-heal has an independent duration, decaying independently of each other.",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": false,
      "stats": {
        "Sanity": 8
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your All The Dead Gods' duration is now based on how many stacks of antiheal you already have on your opponent, increase your PvE Heal Boost to 10% as well."
    },
    "singularity": {
      "name": "Singularity",
      "category": "Shadowcaster",
      "rarity": "Common",
      "reqs": "singularity := 40s SDW",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies will briefly hang in place when hit by a shadow move.",
      "exclusive": [
        "Sightless Still"
      ]
    },
    "skillful_recovery": {
      "name": "Skillful Recovery",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "warriors_pendant_earrings => skillful_recovery := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Recover more posture in all situations."
    },
    "sky_aid": {
      "name": "Sky Aid",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "sky_warrior_helm => sky_aid := ()",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Take 80% less damage while in the air."
    },
    "sleight_of_hands": {
      "name": "Sleight of Hands",
      "category": "Outlaw",
      "rarity": "Common",
      "reqs": "sleight_of_hands := 50s LHT",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[1H Guns] When you flourish an opponent you instantly load a bullet."
    },
    "slick": {
      "name": "Slick",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "kongas_parka => slick := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Coat of the infamous thief Emiya Konga. Improves the user's sliding abilities. This effect stacks with Konga's Clutch Ring."
    },
    "slider_style": {
      "name": "Slider Style",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "slider_style := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Raise the cap of how fast you are able to slide. Your Jus Karita fighting style gains a new sliding crit. Its power stems from how fast you are sliding when using the critical attack."
    },
    "sloped_plate": {
      "name": "Sloped Plate",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "blackalloy_helm => sloped_plate := ()",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Reduces the amount of damage you take when guardbroken by 10."
    },
    "smell_of_blood": {
      "name": "Smell of Blood",
      "category": "Bloodhound",
      "rarity": "Rare",
      "reqs": "smell_of_blood := 65s BLD",
      "additional_info": "Your opponent's blood (or blood hemorrhaging in PvE) percentage is shown as a red number, and their blood poison percentage is shown as a pink number.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "When people touch a blood pool, briefly see their blood (or blood hemorrhage amount for PvE) and blood poison. This effect also occurs whenever you blockbreak your opponent."
    },
    "smoldering_touch": {
      "name": "Smoldering Touch",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "ruby_scorch_earrings => smoldering_touch := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Guardbreaking your opponent sets them on fire."
    },
    "snake_oil": {
      "name": "Snake Oil",
      "category": "Silvertongue",
      "rarity": "Common",
      "reqs": "snake_oil := 30s CHA",
      "additional_info": "Increases the sell price of items by 40%.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Okay, the amount you're charging people for your items is getting downright criminal. But I'm just a Talent description, I can't stop you."
    },
    "soar": {
      "name": "Soar",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "withered_gale_pale => soar := ()",
      "additional_info": "This allows you to retain your full momentum during your weapon critical. This Talent will be disabled if you equip a Motif onto the Withered Gale Pale.",
      "count_towards_talent_total": false,
      "icon": "Wings",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Retain full walkspeed while using your crit."
    },
    "soaring_storm": {
      "name": "Soaring Storm",
      "category": "Bladeharper",
      "rarity": "Oath",
      "reqs": "oath_bladeharper => soaring_storm := ()",
      "additional_info": "Proc condition is removed and damage is increased if in True Strength. Applies to all forms of uppercuts, including Mantras and certain weapon criticals. Deals 24 Oath + Slash damage (6 hits that deal 4 damage each), this is increased to 39 damage (6 hits that deal 6.5 damage each) if you are in True Strength.",
      "count_towards_talent_total": false,
      "icon": "Bladeharper",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Empower your uppercuts with the way of the blade, after Lithe Stepping, flourishing, or landing an Oath ability."
    },
    "soaring_swiftkick": {
      "name": "Soaring Swiftkick",
      "category": "Vanguard Techniques",
      "rarity": "Faction",
      "reqs": "flying_swiftkick, justicar => soaring_swiftkick := ()",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Flying Swiftkick no longer consumes your speed boost and instead gives you more speed."
    },
    "solborn": {
      "name": "Solborn",
      "category": "Solborn",
      "rarity": "Memento",
      "reqs": "solborn => solborn := ()",
      "additional_info": "Spawns a small orange, stationary, Phoenix near you. The size of the Phoenix will increase based on the user's level. This Phoenix can be used like a campfire to rest and heal yourself.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Harness your Heartfire to command the Phoenix bound to your soul."
    },
    "songs_unforged": {
      "name": "Songs Unforged",
      "category": "Scrapsinger",
      "rarity": "Common",
      "reqs": "gilded_path_scrapsinger => songs_unforged := 50s MTL",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your weapon criticals will now activate scrapsinger."
    },
    "sorcerers_skill": {
      "name": "Sorcerer's Skill",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "sorcerers_brim => sorcerers_skill := ()",
      "additional_info": "This restores 5 Tempo after using your Vent instead of decreasing the Vent cost.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Decrease the amount of tempo it takes to vent by 5."
    },
    "sorcerers_supply": {
      "name": "Sorcerer's Supply",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "sorcerer => sorcerers_supply := ()",
      "additional_info": "Increases your Tempo by 10 in Pathfinder or 30 in Vow of Iron.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Increase the amount of Tempo you have by 10/30."
    },
    "sorcerers_surge": {
      "name": "Sorcerer's Surge",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "sorcerers_mantle => sorcerers_surge := ()",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your vent's cooldown is reduced by 2.5 seconds."
    },
    "soul_infusion": {
      "name": "Soul Infusion",
      "category": "Soulbreaker",
      "rarity": "Oath",
      "reqs": "oath_soulbreaker => soul_infusion := ()",
      "additional_info": "Increases your execution speed by 40%, down to 1.8 seconds from 3 seconds. Upon successfully performing an execution, use Ardour Scream for free. Your Ardour Scream range is buffed, sfx is changed, and minimum Ether cost required to cast Ardour Scream is reduced from 100% Ether to 40%.",
      "count_towards_talent_total": false,
      "icon": "Soulbreaker",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Infuse Ardour into your executions. If your execute is interrupted, the opponent remains down for a longer amount of time. Your Ardour Screams are projected further."
    },
    "soul_rip": {
      "name": "Soul Rip",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "familiar_heretics_armor => soul_rip := ()",
      "additional_info": "Grants a 50% weapon damage buff, ?% defense, infinite Ether, and a speed boost for the buff duration. Once the buff wears off, one of your legs will break, removing your ability to sprint for 30 seconds.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Kill a player to gain 2 runes. Activate a rune when using this talent, and gain immense physical power, defense, and infinite ether for 25 seconds. Beware its strenuous downside."
    },
    "soul_veil": {
      "name": "Soul Veil",
      "category": "Prince of the Moon",
      "rarity": "Memento",
      "reqs": "prince_of_the_moon => soul_veil := ()",
      "additional_info": "Each successful attack with the Soulthorn builds up stacks of Soul Veil, increasing your weapon damage by 7.5%. This caps at a 30% damage buff. If you take damage while Soul Veil is active, the opponent who hit you will steal your Soul Veil stacks until you hit them back. This can prove fatal.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Soulthorn now directly siphons the song of your enemies. Accumulating stacks and increasing your power. Perfect plays are encouraged."
    },
    "sovereign_state": {
      "name": "Sovereign State",
      "category": "Blightsurger",
      "rarity": "Oath",
      "reqs": "oath_blightsurger => sovereign_state := ()",
      "additional_info": "Landing Galebreathe Mantras, Thundercall Mantras, weapon attacks, and Blightsurger Mantras gives Blight Meter. Press [X] while having at least 30% Blight Meter to enter the Sovereign State. Your weapon is replaced with Sovereign Bangle and the Wither applied on Blightsurger Mantras is increased while in Sovereign State.",
      "count_towards_talent_total": false,
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing physical hits builds your Blight Meter. At full gauge, enter a Blight State that changes your critical and empowers Blightsurge abilities."
    },
    "sovereigns_counter": {
      "name": "Sovereign's Counter",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "inquisitors_greatsword => sovereigns_counter := ()",
      "additional_info": "Punishment has its reflected damage output increased by 12.5% additively, meaning at level 5 you can reflect 112.5% of someone's damage on top of the base damage. If the Authority Commander Outfit is equipped, the longevity of the attack window on your Punishment is increased by 3x; from 20 seconds to a full minute. Prediction's active frames are increased slightly. Curse of the Unbidden has its posture restoration increased by 10%, restoring 40% of your posture. Payback has its active counter frames increased by 0.7 seconds.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Improve the efficiency of every counter you use. This effect becomes stronger for Punishment if you have the Riot Breaker talent."
    },
    "sow_and_mend": {
      "name": "Sow and Mend",
      "category": "Transitory Vitality",
      "rarity": "Rare",
      "reqs": "master_bloodrender => sow_and_mend := 60s BLD",
      "additional_info": "Gives 25 flat Temporary Health on use. 30 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Sacrifice 35% of your blood for temporary health."
    },
    "spark_of_theros": {
      "name": "Spark of Theros",
      "category": "Theros Disciple",
      "rarity": "Memento",
      "reqs": "theros_disciple => spark_of_theros := ()",
      "additional_info": "Turns your Thundercall white and changes your Shock to Blightshock, applying Wither to affected targets.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Thundercall is imbued with the spark of Theros, altering its appearance and properties."
    },
    "speed_demon": {
      "name": "Speed Demon",
      "category": "Vigil Swordsman",
      "rarity": "Rare",
      "reqs": "speed_demon := 25s AGL",
      "additional_info": "Speed Demon's bleed deals 2.5% of your weapon's scaled damage every 0.3s, three times. This totals to 7.5% of your weapon's scaled over a 0.9 second period. Bleed deals typeless damage.",
      "count_towards_talent_total": true,
      "icon": "Claw",
      "roll2able": false,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your attacks now inflict a reduced-strength bleed while you have a speed boost. 1s cooldown."
    },
    "speed_emission": {
      "name": "Speed Emission",
      "category": "Nimble Blade",
      "rarity": "Common",
      "reqs": "speed_emission := 25s AGL",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Gain a slight speed boost after landing a vent"
    },
    "spell_shout": {
      "name": "Spell Shout",
      "category": "Deepwoken",
      "rarity": "Quest",
      "reqs": "spell_shout := ()",
      "additional_info": "The player will say the name of the Mantra they cast in a chat bubble. e.g. casting Fire Blade will make the player say \"Fire Blade!\" Renaming a Mantra will Spell Shout the new Mantra name.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You will now shout your mantra name upon cast"
    },
    "spike_traps": {
      "name": "Spike Traps",
      "category": "Cryomancer",
      "rarity": "Common",
      "reqs": "ice_spikes => spike_traps := 30s ICE",
      "additional_info": "Spikes activate upon being stepped on.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": true,
      "vaulted": true,
      "voi": false,
      "desc": "Press F during the wind up of your Ice Spikes to create traps around you instead of spawning a spike in the normal spot."
    },
    "spinal_shatter": {
      "name": "Spinal Shatter",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "alloyed_crescent_cleaver, crescent_cleaver => spinal_shatter := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing the Crescent Cleaver critical attack causes your opponent to be unable to sprint for 8 seconds. [10 second CD]",
      "icon": "Skeleton",
      "roll2able": false
    },
    "spinal_splinter": {
      "name": "Spinal Splinter",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "halberd => spinal_splinter := ()",
      "additional_info": "If your critical attack hits your opponent's back, it will gain an secondary damage instance that deals 25 true damage.",
      "count_towards_talent_total": false,
      "icon": "Skeleton",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a backstab with your critical deals 15 extra true damage."
    },
    "spine_cutter": {
      "name": "Spine Cutter",
      "category": "Duelist",
      "rarity": "Rare",
      "reqs": "spine_cutter := 20s STR, 25s AGL",
      "additional_info": "The second slash has no PEN. Procs on certain physical Mantras and criticals with the M1 tag. Has a 5 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Skeleton",
      "roll2able": false,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "Hitting an enemy in the back after a roll cancel will initiate a second slash that deals your weapon's raw damage."
    },
    "spinning_swordsman": {
      "name": "Spinning Swordsman",
      "category": "Vigil Swordsman",
      "rarity": "Common",
      "reqs": "spinning_swordsman := 20s AGL",
      "count_towards_talent_total": true,
      "icon": "Sword",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Running attacks do +15% extra damage when you have a speed boost."
    },
    "spotter": {
      "name": "Spotter",
      "category": "Leader",
      "rarity": "Common",
      "reqs": "murmur_rhythm, oath_soulbreaker => spotter := ()",
      "additional_info": "Using Callout while in Rhythm will showcase the health value of the target to your allies.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Marking enemies while in Rhythm will now indicate their health status to your allies."
    },
    "stack_the_deck": {
      "name": "Stack the Deck",
      "category": "Merchant",
      "rarity": "Memento",
      "reqs": "strange_merchant => stack_the_deck := ()",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Charmed enemies will grant you even more damage multipliers on your Taunt counter."
    },
    "star_duster": {
      "name": "Star Duster",
      "category": "Miscellaneous",
      "rarity": "Equipment",
      "reqs": "star_duster => star_duster := ()",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You take 30% less damage from airborne enemies."
    },
    "stasis_strike": {
      "name": "Stasis Strike",
      "category": "Ice Age",
      "rarity": "Common",
      "reqs": "glass_path_crystallization => stasis_strike := 90r LHT OR 90r MED OR 90r HVY, 90s ICE",
      "additional_info": "Stasis Strike increases the damage of your crystal explosions by 1.67x when your opponent is bottom frozen.",
      "count_towards_talent_total": true,
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your crystal explosions deal more damage whenever your opponent is also bottom frozen."
    },
    "static_ace": {
      "name": "Static Ace",
      "category": "Static Weaver",
      "rarity": "Common",
      "reqs": "static_link => static_ace := 70s LTN",
      "additional_info": "Heavily reduces the windup of Lightning Stream.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Using Lightning Stream with an active tether link targets your closest active link."
    },
    "static_allure": {
      "name": "Static Allure",
      "category": "Static Weaver",
      "rarity": "Common",
      "reqs": "static_link => static_allure := 50s LTN, 15s INT",
      "additional_info": "Instantly procs when you create a new Static Link. The extra Link duration only applies to the Static Link that procced the magnetization effect.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds."
    },
    "static_beatdown": {
      "name": "Static Beatdown",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "legion_cestus => static_beatdown := ()",
      "additional_info": "Shaky block duration scales on your Thundercall investment, increasing by +0.004s for every point in Thundercall.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The metal the cestus is made from allows electricity to be conducted easily through it, allowing you to further extend how long your opponents are stuck in shaky block based on your total Thundercall investment."
    },
    "static_blade": {
      "name": "Static Blade",
      "category": "Thunderblade",
      "rarity": "Common",
      "reqs": "static_blade := 20s MED, 40s LTN",
      "additional_info": "Grants stacks when you '''get parried''', not when you parry attacks. Also grants stacks when you hit blocks or block attacks. Each stack lasts for 15 seconds and refresh upon gaining another, including when you're at max stacks. Each stack grants an ~2.35% speed boost, totaling to ~11.75% speed at max stacks.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. Charges can stack up to 5 times."
    },
    "static_fakeout": {
      "name": "Static Fakeout",
      "category": "Thundercaller",
      "rarity": "Rare",
      "reqs": "static_fakeout := 30s AGL, 35s LTN",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Roll cancelling immediately after a parry will cause you to teleport behind your opponent."
    },
    "static_flash_clone": {
      "name": "Static Flash Clone",
      "category": "Thundercaller",
      "rarity": "Common",
      "reqs": "lightning_clones => static_flash_clone := 30s AGL, 35s LTN",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When using lightning clones you instead disappear leaving behind a static clone for a short duration."
    },
    "static_link": {
      "name": "Static Link",
      "category": "Static Weaver",
      "rarity": "Common",
      "reqs": "static_link := 40s LTN, 15s INT",
      "additional_info": "Lasts 15 seconds. The links are non-refreshable, meaning you will need to wait until after the duration ends to reapply them.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Flourishing or uppercutting an enemy creates a static link between you and your enemy."
    },
    "stature_break": {
      "name": "Stature Break",
      "category": "Inquisitive Lethality",
      "rarity": "Faction",
      "reqs": "authority_ensign => stature_break := ()",
      "additional_info": "While their posture is paused, your opponent cannot restore posture by parrying, spitting, passive posture restoration, or through Steady Nerves. All other forms of posture restoration ignore this effect entirely.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a backstab of any kind disables posture for 8 seconds."
    },
    "stay_of_execution": {
      "name": "Stay of Execution",
      "category": "Liberator",
      "rarity": "Common",
      "reqs": "stay_of_execution := 25r CHA OR 25r WLL",
      "count_towards_talent_total": true,
      "vaulted": false,
      "voi": false,
      "desc": "Increases the time taken to execute you by 20%. Saving others from being executed grants you both 10 TempHP (20s CD)",
      "icon": "Eye",
      "roll2able": false,
      "stats": {
        "Sanity": 6
      }
    },
    "steady_footing": {
      "name": "Steady Footing",
      "category": "Acrobat",
      "rarity": "Common",
      "reqs": "steady_footing := 10s STR, 10s AGL",
      "additional_info": "Knockback is reduced by 20%. Ice's slide distance effect is removed.",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Carry Load": 5,
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "You're much more resistant to being pushed around."
    },
    "steady_mind": {
      "name": "Steady Mind",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "ganymede => steady_mind := ()",
      "additional_info": "You can spend more time in the Depths before gaining Afflictions.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Despite the finality of your mind and body succumbing to the effects of the depths, you manage to ward it off for a little longer."
    },
    "steady_nerves": {
      "name": "Steady Nerves",
      "category": "Duelist",
      "rarity": "Common",
      "reqs": "steady_nerves := 15s STR, 45s AGL",
      "additional_info": "Restore 2 flat posture on a successful dodge.",
      "count_towards_talent_total": true,
      "icon": "Cloak",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "You dance from toe to toe - successful dodges restore posture."
    },
    "steampunk_soldier": {
      "name": "Steampunk Soldier",
      "category": "Steampunk Soldier",
      "rarity": "Memento",
      "reqs": "steampunk_soldier => steampunk_soldier := ()",
      "count_towards_talent_total": false,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": " Increase the size of your steam which you activate Flashboil. Flashboil's cooldown is also reduced."
    },
    "steel_grip": {
      "name": "Steel Grip",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "reforged_gauntlets => steel_grip := ()",
      "additional_info": "90 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "When you are blockbroken, negate it and set your posture to 80%."
    },
    "steel_scales": {
      "name": "Steel Scales",
      "category": "Natural Armor",
      "rarity": "Common",
      "reqs": "padded_armor => steel_scales := 135s TTL",
      "additional_info": "The 3% Slash Armor is multiplicative with other sources of Slash resistance.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "stats": {
        "Slash Armor": 3
      },
      "vaulted": false,
      "voi": true,
      "desc": "You take an additional 5% less damage when your armor is broken."
    },
    "steel_tread": {
      "name": "Steel Tread",
      "category": "Battle Readiness",
      "rarity": "Faction",
      "reqs": "authority_ensign => steel_tread := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Gain a bit of knockback resistance as well as damage resistance against attacks that ragdoll you."
    },
    "steelvessel": {
      "name": "Steelvessel",
      "category": "Steel Vessel",
      "rarity": "Memento",
      "reqs": "iron_vessel => steelvessel := ()",
      "additional_info": "Take posture damage instead of health damage. Upon being guardbroken, take a large amount of damage to your healthbar. Your healing and posture restoration from parrying attacks is reduced.",
      "count_towards_talent_total": false,
      "icon": "Ferrofluid",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Landed attacks deal posture damage but when guard broken take massive damage. Posture gain on parry is reduced."
    },
    "stifled_jump": {
      "name": "Stifled Jump",
      "category": "Aeromancer",
      "rarity": "Rare",
      "reqs": "suffocating_impact => stifled_jump := ()",
      "additional_info": "The daze effect lasts for 1 second.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": false,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "Suffocating now applies Dazed if enemies jump. Suffocated PvE enemies now also get Sluggish when they are suffocated."
    },
    "stock_bash": {
      "name": "Stock Bash",
      "category": "Marksman",
      "rarity": "Common",
      "reqs": "stock_bash := 55s MED, 25s STR",
      "additional_info": "Applies daze for one second.",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Rifles] Your running attacks now apply a brief amount of daze and Stagger PvE enemies."
    },
    "storm_link": {
      "name": "Storm Link",
      "category": "Stormcaller",
      "rarity": "Common",
      "reqs": "static_link => storm_link := 60s LTN, 50s WND",
      "additional_info": "Adds a secondary instance of damage to your Galebreathe Mantras if they hit a Static Linked target. This deals 10% of your attack's scaled damage as Thundercall damage.",
      "count_towards_talent_total": true,
      "icon": "Shadows",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "While you have a Static Link on someone, your Wind mantras that hit them are imbued with flashes of Lightning."
    },
    "storm_return": {
      "name": "Storm Return",
      "category": "Theros Disciple",
      "rarity": "Memento",
      "reqs": "theros_disciple => storm_return := ()",
      "additional_info": "Being under the effects of Amped or Lightning Cloak will proc this effect.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Being under lightning/wind status effect causes your Basic Attacks and Criticals to do 10% more damage. (Amplified with Lightning Cloak)"
    },
    "stormcall": {
      "name": "Stormcall",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "specialist_plate => stormcall := ()",
      "additional_info": "Your Stormcall Shocks from other Specialist Equipment Talents apply the Stormcall Shock status effect. If your opponent attempts to cast a Mantra while affected, they will take 15 Galebreathe/Thundercall damage and they will gain the Shock and Winded status effect.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Anytime you land a storm strike apply stormcall shock on your opponent, damaging them if they try to use a mantra while its active."
    },
    "stratos_step": {
      "name": "Stratos Step",
      "category": "Jetstriker",
      "rarity": "Oath",
      "reqs": "oath_jetstriker => stratos_step := ()",
      "additional_info": "Stratos Steps will only proc twice before going on a cooldown. Said cooldown applies to individual steps. Additionally, Stratos Step consumes Ether per step.",
      "count_towards_talent_total": false,
      "icon": "Jetstriker",
      "roll2able": false,
      "stats": {
        "Health": 5,
        "Passive Agility": 3
      },
      "vaulted": false,
      "voi": false,
      "desc": "Holding space while climbing will now let your perform Stratos Steps to get even higher."
    },
    "stratoshock": {
      "name": "Stratoshock",
      "category": "Thundercaller",
      "rarity": "Common",
      "reqs": "stratoshock := 35s LTN",
      "additional_info": "All sources of Thundercall damage innately gains a 5% damage buff if it is raining. This Talent adds an additional 5%.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your lightning deals an additional +5% damage when in the rain."
    },
    "strength_unbounded": {
      "name": "Strength Unbounded",
      "category": "One Eyed King",
      "rarity": "Common",
      "reqs": "strength_unbounded := 75s STR",
      "additional_info": "Removes the 75 investment cap on the Strength Attribute. The stat requirements to obtain this Talent will be increased to 77 or 78 if your Aspect has increased Strength on spawn, though this limitation will be removed if you have the Multifaceted Echo Unlock. The quest requirement for this Talent will be removed if you've obtained it previously on your account.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Strength to its fullest."
    },
    "string_trick": {
      "name": "String Trick",
      "category": "Contractor",
      "rarity": "Oath",
      "reqs": "oath_contractor => string_trick := ()",
      "additional_info": "Does not proc on non-humanoids. Deals a small amount of damage on proc.",
      "count_towards_talent_total": false,
      "icon": "Contractor",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Pulls together any two opponents you've attached Hidden Tendril to."
    },
    "strong_hold": {
      "name": "Strong Hold",
      "category": "Duelist",
      "rarity": "Common",
      "reqs": "strong_hold := 30s MED, 30s STR",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "[Medium Weapons] When above half health and two-handing, posture damage taken is reduced by 5%."
    },
    "strong_stern": {
      "name": "Strong Stern",
      "category": "Duelist",
      "rarity": "Rare",
      "reqs": "strong_stern := 15s STR, 25s FTD",
      "count_towards_talent_total": true,
      "icon": "Skeleton",
      "roll2able": false,
      "stats": {
        "Carry Load": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "The duration you are dazed from wall bangs is cut in half. Slightly reduce your guardbreak stun time from PvE enemies as well."
    },
    "stronger_under_pressure": {
      "name": "Stronger Under Pressure",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "ascended_outlaw_boots => stronger_under_pressure := ()",
      "additional_info": "This applies a 5% slow per combat tag you have, lasting 1 second.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your mantras with might gem now slow down your opponents, scaling with how many combat tags you currently have."
    },
    "subzero": {
      "name": "Subzero",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "winter_rifle => subzero := ()",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a running attack inflicts your opponent with a deep freeze. Additional light hits after the opponent thaws out will briefly slow them as well."
    },
    "successive_prediction": {
      "name": "Successive Prediction",
      "category": "Omniscient",
      "rarity": "Common",
      "reqs": "prediction => successive_prediction := 50s INT",
      "additional_info": "Allows you to reflect the entirety of multi-hit moves.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Predicting an attack will briefly allow you to predict another."
    },
    "successive_throw": {
      "name": "Successive Throw",
      "category": "Critical Specialist",
      "rarity": "Common",
      "reqs": "successive_throw := 35s LHT",
      "additional_info": "There is a 1.5 second delay after your flourish before the dagger is thrown. This deals 5 Slash damage.",
      "count_towards_talent_total": true,
      "icon": "Daggers",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[Dagger] When you successfully flourish an enemy, you throw out a dagger afterwards"
    },
    "suffocating_impact": {
      "name": "Suffocating Impact",
      "category": "Aeromancer",
      "rarity": "Common",
      "reqs": "suffocating_impact := 15s STR, 35s WND",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "stats": {
        "Passive Agility": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "When flourishing enemies into walls they are suffocated and winded for a short duration."
    },
    "sulphur_surprise": {
      "name": "Sulphur Surprise",
      "category": "Saboteur",
      "rarity": "Common",
      "reqs": "incendiary_formula => sulphur_surprise := ()",
      "additional_info": "Reduces the bomb throw cooldown from 5 seconds to 4 seconds. This only applies to the bomb thrown directly after this Talent procs, not on the bomb that procced this Talent. 20 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your cooldown for throwing bombs will be shortened after your first bomb damages an enemy."
    },
    "sunken_predator": {
      "name": "Sunken Predator",
      "category": "Apex Predator",
      "rarity": "Common",
      "reqs": "sunken_predator := 180s TTL",
      "count_towards_talent_total": true,
      "icon": "Teeth",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Enemies you hit in the water or the depths have their speed buffs nullified and are slowed."
    },
    "sunset_ricochet": {
      "name": "Sunset Ricochet",
      "category": "Summer Company",
      "rarity": "Outfit",
      "reqs": "summer_dragoon => sunset_ricochet := ()",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Makes your bullets ricochet to a nearby enemy when hitting an opponent.\r"
    },
    "supernatural_sense": {
      "name": "Supernatural Sense",
      "category": "Quest",
      "rarity": "Quest",
      "reqs": "supernatural_sense := ()",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "stats": {
        "Sanity": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "After dealing with literal ghosts, you feel emboldened."
    },
    "surestep": {
      "name": "Surestep",
      "category": "Miscellaneous",
      "rarity": "Equipment",
      "reqs": "delver_boots => surestep := ()",
      "additional_info": "Makes you immune to the ragdoll and movement speed debuff of the Wind from the Second Layer and Moon's Eyrie.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your boots secure your footing in all forms of terrain by digging into the ground with metal spikes."
    },
    "surge_path_unstable_capacitor": {
      "name": "Surge Path: Unstable Capacitor",
      "category": "Unstable Capacitor",
      "rarity": "Common",
      "reqs": "surge_path_unstable_capacitor := 40s LTN",
      "additional_info": "Turns your Thundercall abilities blurple. Shock is replaced with Surge Rods, a stacking status effect that Overloads upon applying five Rods and then landing an attack that would apply a sixth, consuming all of the Rods. Each Rod has an individual 30 second duration. Surge Overloads deal 2.5 Thundercall damage per Rod with 5 Thundercall scaling to Overloaded target, gaining 0.0125 damage per Thundercall investment, and 2 Thundercall damage per Rod in an AoE that does not hit the Overloaded target.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your lightning no longer applies Shock, instead apply Surge. At maximum stacks of Surge, your opponents will Overload, sending arcs of lightning in every direction."
    },
    "survival_kit": {
      "name": "Survival Kit",
      "category": "Master Survivalist",
      "rarity": "Common",
      "reqs": "survival_kit := 20r CHA or 20r INT or 20r WLL",
      "count_towards_talent_total": true,
      "icon": "Cube",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You keep a well-stocked set of tools on your person at all times. Your flint never runs out of uses."
    },
    "survivalist": {
      "name": "Survivalist",
      "category": "Pathfinder",
      "rarity": "Equipment",
      "reqs": "pathfinder_cloak, rangers_boots => survivalist := ()",
      "additional_info": "Take less damage from Acid Rain.",
      "count_towards_talent_total": false,
      "icon": "Lungs",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Resist the effects of Weather Effects."
    },
    "sweeping_edge": {
      "name": "Sweeping Edge",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "alloyed_vigil_longsword, vigil_longsword => sweeping_edge := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Master's Flourish is larger and can now proc flourish talents.",
      "icon": "Sword",
      "roll2able": false
    },
    "sweeten_the_deal": {
      "name": "Sweeten the Deal",
      "category": "Toxic Personality",
      "rarity": "Memento",
      "reqs": "strange_merchant => sweeten_the_deal := 165s TTL",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Madness can now be applied to enemies at 80% health or lower."
    },
    "swift_blade": {
      "name": "Swift Blade",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "blademasters_robe => swift_blade := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Proccing Wind Gem now gives you 10% more light attack posture during its duration. Extend the duration of Wind Gems by 2 seconds.",
      "icon": "Boots",
      "roll2able": false
    },
    "swift_rebound": {
      "name": "Swift Rebound",
      "category": "Butterfly",
      "rarity": "Common",
      "reqs": "swift_rebound := 15s AGL",
      "count_towards_talent_total": false,
      "icon": "Cloak",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Move faster after successfully dodging an attack."
    },
    "swift_strike": {
      "name": "Swift Strike",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "big_brother => swift_strike := ()",
      "additional_info": "On proc, you gain the Swift Strike status effect indefinitely. This effect will be consumed when you use your critical. The teleport has a range limit. 20 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Land a light attack behind your opponent to enhance your next critical, allowing you to teleport behind your opponent and strike them. This enhanced critical also procs assassination talents."
    },
    "swiftfoot": {
      "name": "Swiftfoot",
      "category": "The Path, Unveiled",
      "rarity": "Faction",
      "reqs": "justicar => swiftfoot := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Reduce all slows you receive by 10%."
    },
    "swiftkick_master": {
      "name": "Swiftkick Master",
      "category": "Vanguard Techniques",
      "rarity": "Faction",
      "reqs": "justicar, swiftkick_prodigy => swiftkick_master := ()",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Proccing Swiftkick Prodigy now extends its duration to 15 seconds."
    },
    "swiftkick_prodigy": {
      "name": "Swiftkick Prodigy",
      "category": "Justicar",
      "rarity": "Common",
      "reqs": "jus_karita => swiftkick_prodigy := ()",
      "additional_info": "Your third M1 will grant a speed boost for a short duration.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Hitting successive Basic Attacks with Jus Karita will give a temporary speed buff."
    },
    "switchblade": {
      "name": "Switchblade",
      "category": "Weapon Master",
      "rarity": "Advanced",
      "reqs": "switchblade := 50s LHT, 50r MED OR 50r HVY",
      "additional_info": "This also allows other light weapons to use Dagger Talents.",
      "count_towards_talent_total": true,
      "icon": "Dagger",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You can now utilize Dagger Talents when not wielding a dagger."
    },
    "symbiotic_link": {
      "name": "Symbiotic Link",
      "category": "Linkstrider",
      "rarity": "Oath",
      "reqs": "oath_linkstrider => symbiotic_link := ()",
      "additional_info": "Blue Cords (Allies) gain a speed boost, 20% damage resistance, and a 5% damage increase. Red Cords (Enemies) gain a minor speed debuff. Allows you to passively see the health bars of your allies.",
      "count_towards_talent_total": false,
      "icon": "Linkstrider",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Activate by pressing X while hovering over an ally or enemy. The Links are destroyed when you receive damage from a non-ally, you stray too far or you activate it again. Only one cord of each type may exist at once, links give a 3 second warning in break range, in the warning phase, they can't be broken."
    },
    "tacet_minimization": {
      "name": "Tacet Minimization",
      "category": "Inquisitive Lethality",
      "rarity": "Faction",
      "reqs": "authority_ensign => tacet_minimization := ()",
      "additional_info": "Grants a Talent tool that massively reduces the size of your Tacet bubble on use.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Focus your Tacet even further, allowing the radius at which you get spotted to become smaller temporarily."
    },
    "tactical_reload": {
      "name": "Tactical Reload",
      "category": "Marksman",
      "rarity": "Rare",
      "reqs": "tactical_reload := 95s MED",
      "additional_info": "Upon activating the Talent tool, your rifle will gain the ability to fire Bullets for 15 seconds. 90 second cooldown. Does not work on Rifle Spear.",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "[Rifles] Activate to make your rifle shoot bullets for 15 seconds."
    },
    "tailor_made": {
      "name": "Tailor Made",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "etrean => tailor_made := ()",
      "count_towards_talent_total": false,
      "icon": "Leaf",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "These were specifically made for your kind. Etris Flasks now heal you 45% more than usual."
    },
    "tainted_ground": {
      "name": "Tainted Ground",
      "category": "Septicemia",
      "rarity": "Common",
      "reqs": "tainted_ground := 30s BLD",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies who stand in blood pools will not decay blood poison and gain 15% more blood poisoning."
    },
    "tap_dancer": {
      "name": "Tap Dancer",
      "category": "Duelist",
      "rarity": "Rare",
      "reqs": "tap_dancer := 60s AGL",
      "additional_info": "Negate the extra half a second cooldown added to the roll following a roll-cancel.",
      "count_towards_talent_total": true,
      "icon": "Cloak",
      "roll2able": false,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Dodging immediately after a roll-cancel no longer puts your Dodge on a longer cooldown."
    },
    "target_focus": {
      "name": "Target Focus",
      "category": "Dread Imperium",
      "rarity": "Faction",
      "reqs": "authority_ensign => target_focus := ()",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Enemies you charm take more damage from your squadmates in your party."
    },
    "target_switch": {
      "name": "Target Switch",
      "category": "Tactician",
      "rarity": "Common",
      "reqs": "target_switch := 20s INT",
      "additional_info": "This effect is signalled by a yellow halo. Has a 4 second activation window with a 10 second duration.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Parrying an opponent then hitting someone else makes your next mantra free."
    },
    "taste_the_rainbow": {
      "name": "Taste The Rainbow",
      "category": "Gunslinger",
      "rarity": "Common",
      "reqs": "taste_the_rainbow := 50s LHT",
      "count_towards_talent_total": true,
      "icon": "Bullet",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Every time you shoot, switch your ammo type. [Dual Guns]"
    },
    "taunting_tongue": {
      "name": "Taunting Tongue",
      "category": "Toxic Personality",
      "rarity": "Common",
      "reqs": "taunting_tongue := ()",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your taunt now applies Madness."
    },
    "teachings_of_the_edenkite": {
      "name": "Teachings of the Edenkite",
      "category": "Innate",
      "rarity": "Spec",
      "reqs": "drakkard => teachings_of_the_edenkite := ()",
      "additional_info": "Allows you to meditate, emitting a white aura and causing two white orbs to circle your head. Very heavily reduces your hunger and thirst consumption while you passively gain EXP and Attribute EXP and regenerate health at a mediocre rate, which is slightly reduced when in combat.",
      "count_towards_talent_total": false,
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Find your centre."
    },
    "temperature_shock": {
      "name": "Temperature Shock",
      "category": "Flashfreeze",
      "rarity": "Common",
      "reqs": "glass_path_crystallization => temperature_shock := 40s FLM, 40s ICE",
      "additional_info": "This has a 4 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your fire mantras now detonate any stacked crystals."
    },
    "tempest_evolution": {
      "name": "Tempest Evolution",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "tempestmakers_threads => tempest_evolution := ()",
      "additional_info": "Increases the slide jump variant of Wind Blade's damage by 20%. Additionally grants a 20% damage buff while you are airborne after landing the slide jump Wind Blade.",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your slide-jumped Wind Blades are naturally stronger and if landed grant +20% damage in the air for a few seconds."
    },
    "temple_guard": {
      "name": "Temple Guard",
      "category": "Miscellaneous",
      "rarity": "Equipment",
      "reqs": "monastery_champion_robes => temple_guard := ()",
      "additional_info": "You will only gain the damage reduction if your critical attack gets interrupted.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "For the first 0.3s of your Critical Attack's windup, you take 90% less damage from any attacks that cancel your windup."
    },
    "tempo_sap": {
      "name": "Tempo Sap",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "prophets_operative_cloak => tempo_sap := ()",
      "additional_info": "1 minute cooldown.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Activate to make your dagger's light attacks steal tempo per hit for 20 seconds. [Dagger]"
    },
    "tenacity": {
      "name": "Tenacity",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "hardened_barrel_helm => tenacity := ()",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Greatly shorten the amount of time you are guardbroken for."
    },
    "termite": {
      "name": "Termite",
      "category": "Survival Instinct",
      "rarity": "Common",
      "reqs": "termite := 20s FTD, 10s WLL",
      "additional_info": "Allows user to eat Sticks, Bamboo, Beeswax, Coral, Spider Eggs, all Lotuses, and every Ore.",
      "count_towards_talent_total": true,
      "icon": "Leaf",
      "roll2able": true,
      "stats": {
        "Health": 3
      },
      "vaulted": false,
      "voi": false,
      "desc": "You can eat things most would consider inedible."
    },
    "terrapod_tracer": {
      "name": "Terrapod Tracer",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "terraplate_pauldrons => terrapod_tracer := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Deal 0.5% of your opponent's health to opponents who heal off of you.",
      "additional_info": "This only works while your opponent has Anti-Heal.",
      "icon": "Eye",
      "roll2able": false
    },
    "terrifying_paralysis": {
      "name": "Terrifying Paralysis",
      "category": "Rogue Assassin",
      "rarity": "Memento",
      "reqs": "rogue_assassin => terrifying_paralysis := ()",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Hidden Blade disables opponents' ability to roll for 3 seconds."
    },
    "the_eleventh_hour": {
      "name": "The Eleventh Hour",
      "category": "Limitbreaker",
      "rarity": "Common",
      "reqs": "the_eleventh_hour := 35s WLL",
      "additional_info": "Lasts 30 seconds with a 90 second cooldown.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "stats": {
        "Sanity": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "When below 15% health your mantras require no ether to cast for 11 seconds."
    },
    "the_final_act": {
      "name": "The Final Act",
      "category": "Flame Dancer",
      "rarity": "Rare",
      "reqs": "the_final_act := 210s TTL, 60s FLM",
      "additional_info": "Deals 5 Flamecharm damage on proc.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Landing a fire mantra immediately after flourishing an opponent will cause them to explode."
    },
    "the_floor_is_lava": {
      "name": "The Floor is Lava",
      "category": "Lava Serpent",
      "rarity": "Advanced",
      "reqs": "eruption_path_lava_serpent => the_floor_is_lava := 100s FLM",
      "additional_info": "The duration and damage of the lava pools scale on your Flamecharm investment.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your Eruptions leave lethal pools of lava beneath them. Don't fall in."
    },
    "the_path_unveiled": {
      "name": "The Path, Unveiled",
      "category": "Jus Karita",
      "rarity": "Outfit",
      "reqs": "justicar, mod_suit => the_path_unveiled := ()",
      "additional_info": "Increases Jus Karita damage by 10%, despite what the Talent description states.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Jus Karita attacks deal 15% more damage."
    },
    "the_rich_get_richer": {
      "name": "The Rich Get Richer",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "prosperous_gumshoe_longcoat => the_rich_get_richer := ()",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Gain 15% more notes whenever you sell something."
    },
    "thornmail": {
      "name": "Thornmail",
      "category": "Ironsinger",
      "rarity": "Common",
      "reqs": "thornmail := 45s MTL",
      "count_towards_talent_total": true,
      "icon": "Ferrofluid",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Getting flourished applies a metal rod on your attacker."
    },
    "threefold_impact": {
      "name": "Threefold Impact",
      "category": "Breaker",
      "rarity": "Memento",
      "reqs": "breaker => threefold_impact := ()",
      "additional_info": "Grants buffs to your Strong Left based on how many Calamity Punch stacks you have. At one stack, your Strong Left cooldown will be reduced. At two stacks, your Strong Left will additionally deal typeless damage. At three stacks, your Strong Left will also guard break and deal more damage.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Every stack built with Strong Left provides a buff. 1st successful attack will reduces cooldown, 2nd ignores armor, and 3rd increases damage & guardbreaks."
    },
    "thresher_claws": {
      "name": "Thresher Claws",
      "category": "Marauder",
      "rarity": "Rare",
      "reqs": "thresher_claws := 210s TTL",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "All of your attacks have +5% more PEN. Your Basic Attacks and Criticals have an additional +5% PEN on top."
    },
    "thresher_thrasher": {
      "name": "Thresher Thrasher",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "thresher_charm => thresher_thrasher := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Adapt to the ways of the thresher, increasing how long you are able to stay underground with Beast Burrow by 30%, and reducing its cooldown by 25%.",
      "icon": "Eye",
      "roll2able": false
    },
    "thundercall_unbounded": {
      "name": "Thundercall Unbounded",
      "category": "Thundercall Master",
      "rarity": "Common",
      "reqs": "master_thundercaller => thundercall_unbounded := 75s LTN",
      "additional_info": "Removes the 75 investment cap on the Thundercall Attribute. This Talent will be removed if you do not meet its stat requirements.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "stats": {
        "Health": 10
      },
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your Thundercall to its fullest."
    },
    "thundercaller": {
      "name": "Thundercaller",
      "category": "Thundercaller",
      "rarity": "Common",
      "reqs": "thundercaller := 1s LTN",
      "count_towards_talent_total": false,
      "implicit": true,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Grants you the ability to command Lightning as a Thundercaller."
    },
    "tidal_shock": {
      "name": "Tidal Shock",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "cala_mariner => tidal_shock := ()",
      "additional_info": "Your Critical attacks will apply Daze on hit. For the next 4 seconds after landing your Critical attack, if you were to be hit by any Mantra, you'll automatically dodge the Mantra instead, voiding its damage. This can be used to void self damaging Mantras. 13 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Cloak",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a successful Critical Attack will temporarily put you in a state where you dodge all mantras, as well as dazing your opponent."
    },
    "tidekeeper": {
      "name": "Tidekeeper",
      "category": "Tidekeeper",
      "rarity": "Outfit",
      "reqs": "celtorian_tideknight => tidekeeper := ()",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Losing 25% of your health within the span of 3 seconds grants a 15% damage buff, 20% defense buff, and prevents from being knocked for 10 seconds."
    },
    "time_to_go": {
      "name": "Time To Go",
      "category": "Acrobat",
      "rarity": "Common",
      "reqs": "time_to_go := 5s AGL",
      "count_towards_talent_total": true,
      "icon": "Boots",
      "roll2able": true,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Taking a life grants a speed boost for 10 seconds. Taking a player's life doubles the speed boost and the duration."
    },
    "to_the_finish": {
      "name": "To the Finish",
      "category": "Freak of Nature",
      "rarity": "Rare",
      "reqs": "to_the_finish := 50s FTD",
      "additional_info": "For every point of Fortitude below 50, To the Finish loses 0.166% damage reduction, having a minimum value of 5.833% damage reduction at 25 Fortitude.",
      "count_towards_talent_total": true,
      "icon": "Skeleton",
      "roll2able": false,
      "stats": {
        "Health": 5
      },
      "vaulted": false,
      "voi": false,
      "desc": "You take 10% less damage when below 30% health."
    },
    "torture_mastery": {
      "name": "Torture Mastery",
      "category": "Sanguine Wager",
      "rarity": "Common",
      "reqs": "torture_mastery := 100s BLD, 100r LHT OR 100r MED OR 100r HVY",
      "additional_info": "On proc, all chip damage you deal will be converted into healing. The conversion rate is 1:1.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a critical on opponents applies 15 seconds of Torture Mastery. Heal any chip damage off players who have Torture Mastery on them. This duration is doubled if you have Rush Hour on."
    },
    "total_silence": {
      "name": "Total Silence",
      "category": "Rogue Assassin",
      "rarity": "Memento",
      "reqs": "rogue_assassin => total_silence := 315s TTL",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Massively reduce the sound of your footsteps and rolls."
    },
    "tough_love": {
      "name": "Tough Love",
      "category": "Charm Caster",
      "rarity": "Common",
      "reqs": "charismatic_cast => tough_love := 25s CHA",
      "additional_info": "Charms for 2 seconds with a 1 second cooldown. Tough Love's damage buff affects all sources of Charm, not just Tough Love's. Tough Love's damage buff is affected by the damage modifier cap.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Deal 10% more damage to enemies Charmed by you. Mantras deal +5% instead. Being hit by someone the same Aspect or Oath as you applies Charmed briefly.",
      "exclusive": [
        "Narcissist"
      ]
    },
    "traditional_execution": {
      "name": "Traditional Execution",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "etrean_sashimono => traditional_execution := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Flourishing an opponent turns your next critical attack into the Katana critical attack. Also extends Dancing Steps Of War's effects by 0.5 seconds.",
      "icon": "Boots",
      "roll2able": false
    },
    "trained_legs": {
      "name": "Trained Legs",
      "category": "The Path, Unveiled",
      "rarity": "Faction",
      "reqs": "justicar => trained_legs := ()",
      "additional_info": "Increases your maximum climb height.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Slightly increase your climb strength."
    },
    "training_wheels": {
      "name": "Training Wheels",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "beginner => training_wheels := ()",
      "count_towards_talent_total": false,
      "icon": "Climb",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Increase the amount of parry frames you have by 20%."
    },
    "treefelling_blow": {
      "name": "Treefelling Blow",
      "category": "Miscellaneous",
      "rarity": "Quest",
      "reqs": "treefelling_blow := ()",
      "additional_info": "Allows you to gain Wood when you destroy trees with Strong Left.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can collect lumber from the trees you fell with your fists. It's only natural."
    },
    "true_drifter": {
      "name": "True Drifter",
      "category": "Drifter",
      "rarity": "Memento",
      "reqs": "drifter => true_drifter := ()",
      "additional_info": "Anytime you would have gained 1 Cutting Pace stack, gain 2 instead. You can now consume Cutting Pace stacks to use Blinkstep without being at 90% or more Ether.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "You are a true drifter. Gain double the 'Cutting Pace' stacks and consume stacks to Blinkstep below 90% ether."
    },
    "true_ether_bullets": {
      "name": "True Ether Bullets",
      "category": "Gunslinger",
      "rarity": "Rare",
      "reqs": "true_ether_bullets := 20r LHT OR 20r MED OR 20r HVY, 30s INT",
      "additional_info": "Landing 2 shots will make the 3rd shot deal elemental damage and apply the status effect correlating to your highest attunement. This Talent will not do anything if you do not have an attunement.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Using Ether Bullets applies elemental damage of your highest investment."
    },
    "true_mirage_clone": {
      "name": "True Mirage Clone",
      "category": "The Emperor's Blade",
      "rarity": "Rare",
      "reqs": "flame_worshipper => true_mirage_clone := ()",
      "additional_info": "20 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Successfully dodging leaves behind a heat mirage clone that sets enemies that swung at you on fire."
    },
    "true_seraph_slash": {
      "name": "True Seraph Slash",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "true_seraph_spear => true_seraph_slash := ()",
      "additional_info": "This deals 0.5x of your weapons scaled damage as typeless damage. Hits four times.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing the first hit of your critical attack enhances your next critical, giving you access to the Angels' spear smite ability."
    },
    "true_shatter": {
      "name": "True Shatter",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "coldpoint => true_shatter := ()",
      "additional_info": "Deals 5 true damage per slow debuff.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a critical shatters your opponent, ridding them of their speed debuffs and dealing true damage scaling off how slow they were."
    },
    "true_skulk": {
      "name": "True Skulk",
      "category": "Rogue Assassin",
      "rarity": "Memento",
      "reqs": "rogue_assassin => true_skulk := ()",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Massively reduce the sounds of your mantra casts."
    },
    "true_vantage": {
      "name": "True Vantage",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart => true_vantage := ()",
      "additional_info": "Changes your Vent color to match the color of your Silentheart Tattoos.",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Successfully landing a Vent briefly gives you invisibility, along with giving a speed boost."
    },
    "turning_of_the_wheel": {
      "name": "Turning of the Wheel",
      "category": "Twinblade",
      "rarity": "Rare",
      "reqs": "turning_of_the_wheel := 75s MED",
      "additional_info": "Using an M1 after dodging a weapon attack will cause you to step back and then advance with faster swing speed.",
      "count_towards_talent_total": true,
      "icon": "Skeleton",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "After perfect dodging a swing or critical attack, step backwards and ramp up your swingspeed."
    },
    "turtle_shell": {
      "name": "Turtle Shell",
      "category": "Shieldmaster",
      "rarity": "Common",
      "reqs": "knights_rally => turtle_shell := 50s FTD",
      "additional_info": "If you have a shield equipped and your main weapon two-handed, your shield will be put on your back. This grants 12.5% damage reduction against attacks that hit your back and prevents your opponent from proccing Spine Cutter.",
      "count_towards_talent_total": true,
      "icon": "Shield",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "If your shield is on your back, take reduced backstab damage and negate Spine Cutter."
    },
    "twelve_steps_ahead": {
      "name": "Twelve Steps Ahead",
      "category": "Omniscient",
      "rarity": "Common",
      "reqs": "prediction => twelve_steps_ahead := 80s INT",
      "additional_info": "This effect requires your opponent to be within 90 studs of you. For every point of Intelligence below 80, Prediction's maximum cooldown will be increased by 0.125 seconds, capping at 33.13 seconds with 55 Intelligence.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Landing Prediction will halve the cooldown to a minimum of 2s. Whiffing will double the cooldown to a maximum of 30s. This effect stacks for up to 30 seconds."
    },
    "twin_drift": {
      "name": "Twin Drift",
      "category": "Drifter",
      "rarity": "Memento",
      "reqs": "drifter => twin_drift := ()",
      "additional_info": "Performing a basic attack after a roll cancel will perform a second slash, then two light purple clones of yourself will attack the target.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Hitting an enemy in the back after a roll cancel will bring upon twins who will follow up your assault."
    },
    "two_left_feet": {
      "name": "Two Left Feet",
      "category": "Spear Dancer",
      "rarity": "Memento",
      "reqs": "spear_dancer => two_left_feet := 165s TTL",
      "additional_info": "14 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Posture breaking an opponent grants you +50% PEN for 3 seconds."
    },
    "ultrakill": {
      "name": "Ultrakill",
      "category": "Outlaw",
      "rarity": "Common",
      "reqs": "rapid_fire => ultrakill := 55s LHT",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "[1H Guns] When under the effects of Rapid Fire you reload 2X as fast."
    },
    "umami": {
      "name": "Umami",
      "category": "Tavernkeep",
      "rarity": "Equipment",
      "reqs": "chefs_toque => umami := ()",
      "additional_info": "Has a 35% chance to proc with a 3 cooldown per proc attempt, going on cooldown even if it fails to proc. The hunger and thirst steal are NOT affected by damage modifiers or resistances, rather exclusively being based on scaled damage dealt. Procs on: The Long Tong of The Law, The Flippers of Fate, The Pastry Paster, and Fondant Splitter.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Feast on foes with mighty cutlery. Chef Weapons now steal opponents hunger."
    },
    "unbreakable": {
      "name": "Unbreakable",
      "category": "Tower Knight",
      "rarity": "Outfit",
      "reqs": "darksteel_plate, etrean_guard => unbreakable := ()",
      "additional_info": "Reduces the stun duration from being guardbroken from 1.05s to 0.7s.",
      "count_towards_talent_total": false,
      "icon": "Shield",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have reduced stun duration when block broken."
    },
    "under_the_radar": {
      "name": "Under The Radar",
      "category": "Public Figure",
      "rarity": "Common",
      "reqs": "under_the_radar := 60s CHA",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "stats": {
        "Health": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "The negative reputation threshold for a faction to put out posters of you is now higher."
    },
    "underdog": {
      "name": "Underdog",
      "category": "Champion",
      "rarity": "Common",
      "reqs": "underdog := 30s WLL",
      "additional_info": "Underdog grants a 2.5% damage buff at 20 Willpower, this is increased by 0.0375% damage per Willpower above 20, capping at 4% with 60 Willpower. Grants a 2.875% damage buff at requirements. \"Higher HP\" refers to current HP.",
      "count_towards_talent_total": true,
      "icon": "Climb",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You deal 2.5% more damage to those with higher HP than you, scaling up to 4% at 60 WLL. Additionally, you deal +10% more damage to physically larger foes."
    },
    "undying_flame": {
      "name": "Undying Flame",
      "category": "Undying Ember",
      "rarity": "Rare",
      "reqs": "graceful_flame => undying_flame := 40s WLL, 40s FLM",
      "additional_info": "Graceful Flame can be casted in the First Layer. It cannot be used in the Diluvian Mechanism or Depths Trials, however. Graceful Flame passively restores sanity and health to those around it.",
      "count_towards_talent_total": true,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Graceful Flame burns brightly even underwater. Those that gather around it are soothed and regain sanity."
    },
    "unfazed": {
      "name": "Unfazed",
      "category": "Sturdy Resolve",
      "rarity": "Common",
      "reqs": "grasp_on_reality => unfazed := 50s WLL, 50s FTD",
      "additional_info": "You now shiver at tier 2 Insanity instead of Tier 1. You now scratch yourself at tier 3 Insanity instead of tier 2. You can no longer Panic.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You are more resilient to the side effects of going insane. You no longer Shiver and you Panic with less severity."
    },
    "union_card": {
      "name": "Union Card",
      "category": "Ignition Delver",
      "rarity": "Origin",
      "reqs": "ignition_delver => union_card := ()",
      "additional_info": "Gain increased EXP gain from Jobs and Dungeons, but reduced EXP gain from any other content.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "A card representing your membership in the Ignition Union. Entitles you to speedier experience gain from Dungeons and Jobs, though the fees will slightly reduce your experience gain outside of these."
    },
    "union_hook": {
      "name": "Union Hook",
      "category": "Ignition Union",
      "rarity": "Quest",
      "reqs": "ignition_delver => union_hook := ()",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You can now make use of the Ignition Union hooks to ascend or descend."
    },
    "union_pager": {
      "name": "Union Pager",
      "category": "Ignition Delver",
      "rarity": "Origin",
      "reqs": "ignition_delver => union_pager := ()",
      "additional_info": "Grants a Talent tool that acts as a remote-access Job Board, allowing you to pick up jobs from any location.",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Check up on job listings remotely."
    },
    "unmatched_dexterity": {
      "name": "Unmatched Dexterity",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart => unmatched_dexterity := ()",
      "additional_info": "You can now swap weapons and equipment while in combat. Pressing [X] will swap your current weapon with a random weapon in your hotbar.",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Press [X] to Quick Swap between weapons within your toolbar."
    },
    "unmended_eye": {
      "name": "Unmended Eye",
      "category": "Sightless",
      "rarity": "Memento",
      "reqs": "sightless => unmended_eye := ()",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "All mantras you land now apply anti heal."
    },
    "unnecessary_theatrics": {
      "name": "Unnecessary Theatrics",
      "category": "Showboater",
      "rarity": "Common",
      "reqs": "charismatic_cast => unnecessary_theatrics := 75s CHA",
      "additional_info": "The charm proc has no cooldown, but the one-liners do. Instantly reapplies Charm after Manipulator removes it, on the same hit.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Deliver a one-liner on uppercuts, flourishes and critical attacks that charms your opponents briefly."
    },
    "unseen_threat": {
      "name": "Unseen Threat",
      "category": "Assassin",
      "rarity": "Common",
      "reqs": "deep_wound => unseen_threat := 60s AGL",
      "count_towards_talent_total": true,
      "icon": "Assassin",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You can assassinate those with weapons out provided you're not in combat yourself. Those you assassinate are slowed and unable to jump for 3s."
    },
    "unstoppable_force": {
      "name": "Unstoppable Force",
      "category": "Colossus",
      "rarity": "Rare",
      "reqs": "unwavering_resolve => unstoppable_force := 25s STR, 40s HVY",
      "count_towards_talent_total": false,
      "icon": "Greatsword",
      "roll2able": false,
      "stats": {
        "Posture": 2
      },
      "vaulted": false,
      "voi": true,
      "desc": "[Greathammer] You take 15% less posture damage when parried."
    },
    "unswayed": {
      "name": "Unswayed",
      "category": "Absolute Focus",
      "rarity": "Common",
      "reqs": "unswayed := 75s WLL",
      "additional_info": "The Taunt Mantra and Cornered Fool no longer work on you. Sing will still Charm you.",
      "count_towards_talent_total": true,
      "icon": "Eye",
      "roll2able": true,
      "stats": {
        "Sanity": 20
      },
      "vaulted": false,
      "voi": false,
      "desc": "The effects of Taunt and Encore no longer work on you."
    },
    "until_it_is_done": {
      "name": "Until It Is Done",
      "category": "Berserker",
      "rarity": "Memento",
      "reqs": "berserker => until_it_is_done := ()",
      "additional_info": "Your Berserk has an indefinite duration, ending only when you use the tool again.",
      "count_towards_talent_total": false,
      "icon": "Teeth",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Berserk State lasts until you willingly end it."
    },
    "untouchable": {
      "name": "Untouchable",
      "category": "Bladeharper",
      "rarity": "Oath",
      "reqs": "oath_bladeharper => untouchable := ()",
      "additional_info": "Grants True Strength for 15 seconds on proc. Untouchable requires 10 'Untouchable Stacks'. Being hit by any non-self damage source will reset all Untouchable Stacks. Weapon attacks give 2 stacks each, and non-weapon attacks give 1 stack each.",
      "count_towards_talent_total": false,
      "icon": "Bladeharper",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "By landing consecutive hits on your opponent without taking any damage, reveal your True Strength for a short duration."
    },
    "unwavering_focus": {
      "name": "Unwavering Focus",
      "category": "Ether Endeavours",
      "rarity": "Common",
      "reqs": "unwavering_focus := 60s INT, 10s STR",
      "additional_info": "Grants 0.3% posture resistance per point in Intelligence, capping at +21% at 70 Intelligence.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When your mantras are parried, receive less posture (scales with intelligence)."
    },
    "unwavering_resolve": {
      "name": "Unwavering Resolve",
      "category": "Rampaging Brute",
      "rarity": "Common",
      "reqs": "unwavering_resolve := 40s STR",
      "additional_info": "The posture reduction effect is reduced by 0.433% for every point in Strength below 40, having a minimum value of 22% posture reduction from being parried at 15 Strength.",
      "count_towards_talent_total": true,
      "icon": "Fist",
      "roll2able": true,
      "stats": {
        "Posture": 2
      },
      "vaulted": false,
      "voi": false,
      "desc": "Getting parried punishes your posture 33% less."
    },
    "unyielding_frost": {
      "name": "Unyielding Frost",
      "category": "Ice Age",
      "rarity": "Advanced",
      "reqs": "unyielding_frost := 100s ICE",
      "additional_info": "If you have less than 100 Frostdraw, your Chill duration (when applied through block) will be reduced down to 25% of its original duration instead.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your Chill can proc through block, with blocked Chilling proc lasting 80% of the duration.",
      "exclusive": [
        "Glass Path: Crystallization"
      ]
    },
    "unyielding_inferno": {
      "name": "Unyielding Inferno",
      "category": "Flamecharmer",
      "rarity": "Common",
      "reqs": "unyielding_inferno := 35s FLM",
      "additional_info": "Negates the innate 10% damage debuff Flamecharm Mantras, First Light's critical, and Twisted Puppets' Puppets receive during the rain. Prevents your burn from being extinguished by the rain.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your flames burn just as strong even in the fiercest of storms."
    },
    "vacuum_punch": {
      "name": "Vacuum Punch",
      "category": "Aeromancer",
      "rarity": "Common",
      "reqs": "gale_punch => vacuum_punch := 20s WND",
      "additional_info": "Gale Punch Mantra will now pull players towards the user during the windup of the Mantra. Increases Gale Punch's windup by 0.1s.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your Gale Punch pulls enemies in before you hit them."
    },
    "vanguard_style": {
      "name": "Vanguard Style",
      "category": "Vanguard Techniques",
      "rarity": "Faction",
      "reqs": "justicar => vanguard_style := ()",
      "additional_info": "This new critical attack has 20 base damage, and adopts your current weapon's scaling stat.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "stats": {},
      "vaulted": false,
      "voi": false,
      "desc": "When using the Jus Karita critical attack, turn it into a kick that brings your enemies up in the air. Landing the critical attack while your opponent is in the air brings them up and slightly stun them while upgrading your next critical."
    },
    "vanguards_onslaught": {
      "name": "Vanguard's Onslaught",
      "category": "Vanguard Techniques",
      "rarity": "Faction",
      "reqs": "justicar => vanguards_onslaught := ()",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Landing a Vanguard Style Jus Karita critical attack makes you deal 20% more damage in the air for the next 5 seconds."
    },
    "vanishing_wraith": {
      "name": "Vanishing Wraith",
      "category": "Specter",
      "rarity": "Rare",
      "reqs": "phantom_step => vanishing_wraith := 60s WND",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your 'Aerial Attacks' while in Phantom Step will now teleport you behind your target."
    },
    "vasculitis": {
      "name": "Vasculitis",
      "category": "Septicemia",
      "rarity": "Common",
      "reqs": "vasculitis := 40s BLD, 35s INT",
      "additional_info": "On proc, your opponent will be unable to use their Deep Gems for 8 seconds. Gem Enhancement increases the effectiveness of your Deep Gems in PvE.",
      "count_towards_talent_total": true,
      "icon": "Blood",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Hitting your opponent while they have over 20% blood poisoning disables their deep gems for a brief duration while giving you Gem Enhancement against PvE temporarily."
    },
    "vengeful_pursuit": {
      "name": "Vengeful Pursuit",
      "category": "Silentheart",
      "rarity": "Oath",
      "reqs": "oath_silentheart => vengeful_pursuit := ()",
      "additional_info": "Base damage and scaling differ depending on weapon type. 8 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Silentheart",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Your running attacks that don't hit send out a special mid-range crescent projectile that slows on hit. Tracks onto those with their backs turned to you."
    },
    "versatile": {
      "name": "Versatile",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "khan => versatile := ()",
      "additional_info": "Reduces the attribute requirements of all equipment and weapon items by 3. This is applied to each requirement individually, meaning you can save upwards of 12 points.",
      "count_towards_talent_total": false,
      "icon": "Brain",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You learn how to use new pieces of equipment quicker than others. You can equip things at 3 points lower than the requirement."
    },
    "verses_of_harmony": {
      "name": "Verses of Harmony",
      "category": "Saintsworn",
      "rarity": "Memento",
      "reqs": "saintsworn => verses_of_harmony := ()",
      "additional_info": "Gain access to the following Talents while in the respective Saint Stance. Upon swapping out of the Saint Stance, all granted Talents will be lost. Some of these Talents have an additional level requirement.\nFlamecharm: Dancing Steps, Immolation, Agitating Spark\nFrostdraw: Condensation Drip, Saint Jay, Frozen Legs, Fragile Freeze, Chilling Flourish\nGalebreathe: Pressure Break, Wind Step, Air Pressure, Cyclone Blade, Inhale, A World Without Song\nShadowcast: Dark Rift, Lasting Sorrow, Dark God, Dark Hours, Shadow Overflow, Singularity\nThundercall: Static Fakeout, Stratoshock, Resolve Crusher, Static Blade, Gathering Electricity",
      "count_towards_talent_total": false,
      "icon": "Saintsworn",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Each elemental stance grants access to select talents from the corresponding attunement."
    },
    "vessels_gamble": {
      "name": "Vessel's Gamble",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "corrupted_vessels_boots => vessels_gamble := ()",
      "additional_info": "Though this Talent is actively detrimental to the user, the Corrupted Vessel's Boots +20 Posture offsets the downside.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "When you get guardbroken you take 3 times the damage of the attack."
    },
    "vigils_grace": {
      "name": "Vigil's Grace",
      "category": "Outfit",
      "rarity": "Outfit",
      "reqs": "vigil_sentinel => vigils_grace := ()",
      "additional_info": "Stacks additively with Action Surge. Both this and Action Surge are applied before Lightning Cloak's swing speed multiplier.",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Whenever you gain a speed boost, increase your swingspeed by 0.02."
    },
    "vital_wound": {
      "name": "Vital Wound",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "acherons_warspear => vital_wound := ()",
      "additional_info": "Uppercutting your opponent applies the Vital Wound status effect, reducing their passive posture recovery by 40% for 30 seconds. This has no cooldown, but it cannot be refreshed or reapplied while it's active.",
      "count_towards_talent_total": false,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Uppercutting your opponent punctures their lungs, slowing their rate of posture recovery for 30 seconds."
    },
    "voice_of_the_mad_god": {
      "name": "Voice of the Mad God",
      "category": "Toxic Personality",
      "rarity": "Common",
      "reqs": "strange_merchant => voice_of_the_mad_god := ()",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Any time you apply charm it now applies \"Madness\" to enemies directly."
    },
    "void_glutton": {
      "name": "Void Glutton",
      "category": "Void Glutton",
      "rarity": "Memento",
      "reqs": "void_glutton => void_glutton := ()",
      "additional_info": "Gives 2 maximum health when you kill a player. You will also be slowed, with the slow being based on how much maximum health you've siphoned.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Siphon some of your enemies ether when you kill them. This gets added onto your health permanently, however you are now slowed at all times. This slow increases the more health you have siphoned."
    },
    "voideye": {
      "name": "Voideye",
      "category": "The Knives of Eylis",
      "rarity": "Origin",
      "reqs": "voidwalker => voideye := ()",
      "additional_info": "Grants a Talent tool that teleports you back to the Voidheart on use. 1 minute cooldown.",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Voidmother's blessing, the method to travel back to the Voidheart."
    },
    "voidwalker_contract": {
      "name": "Voidwalker Contract",
      "category": "The Knives of Eylis",
      "rarity": "Origin",
      "reqs": "voidwalker => voidwalker_contract := ()",
      "additional_info": "Gain increased EXP from bounties of all kinds, but gain reduced EXP from all other sources.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You progress much faster from completing bounties, and less from events. Gain access to the Voidheart, and factions have a negative outlook on you."
    },
    "volcanic_glass": {
      "name": "Volcanic Glass",
      "category": "Pyroclast",
      "rarity": "Advanced",
      "reqs": "eruption_path_lava_serpent, glass_path_crystallization => volcanic_glass := ()",
      "count_towards_talent_total": true,
      "icon": "Snowflake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Detonating crystals causes an eruption soon after."
    },
    "volt_draft": {
      "name": "Volt Draft",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "specialist_helmet => volt_draft := ()",
      "additional_info": "This has a proc window of 5 seconds after using Inhale. Storm Strikes from this Talent deal 0.125 * (Thundercall + Galebreathe investment) Thundercall damage, capping at 25 damage with 100 points invested in both Attunements. Can proc Grounding Bolt.",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Using Inhale will now also make your Basic Attacks apply a storm strike. [20 second CD]"
    },
    "volt_reflex": {
      "name": "Volt Reflex",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "authority_voltspark_mask => volt_reflex := ()",
      "additional_info": "Increases the dodge window based on your Thundercall investment. Increases your dodge cooldown (for both dodge types) to 2.4 seconds.",
      "count_towards_talent_total": false,
      "icon": "Shock",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your dodge window is increased with the power of lightning, but also increase the cooldown of your dodges."
    },
    "voltaic_conductor": {
      "name": "Voltaic Conductor",
      "category": "Super Conductor",
      "rarity": "Common",
      "reqs": "rending_needle_conductor => voltaic_conductor := 40s LTN, 75s MTL",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Your Thundercall Mantras deal 30% chip damage against enemies with conductor rods."
    },
    "vow_of_mastery": {
      "name": "Vow of Mastery",
      "category": "Vow of Mastery",
      "rarity": "Common",
      "reqs": "vow_of_mastery := 20s CHA",
      "additional_info": "Players who take the vow are considered allies with their master and others who take the vow. Commands Given: \"Sleep\", \"Drop\", \"Run\", \"Eat\", \"Say (Text)\", \"Use\", \"Locate\", and \"Leech\" at base. \"Fight\" and \"Sacrifice\" at 50 Charisma, \"Return\" at 60 Charisma, and \"Explode\" at 75 Charisma.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The Vow of Mastery grants the Master the power to command their Subject. To initiate a vow you must ask the other player if they'd like to make the vow. e.g. \"wanna make a vow of mastery?\""
    },
    "warding_radiance": {
      "name": "Warding Radiance",
      "category": "Flame Warden",
      "rarity": "Rare",
      "reqs": "warding_radiance := 30s FLM, 20s AGL",
      "additional_info": "Allows you to proc Hell's Partisan on Flamecharm Mantras that aren't Fire Forge while you have the halo active. Lasts 60 seconds, but cannot be refreshed.",
      "count_towards_talent_total": false,
      "icon": "Blaze",
      "roll2able": false,
      "stats": {
        "Passive Agility": 1
      },
      "vaulted": false,
      "voi": true,
      "desc": "Every fire mantra builds up one halo stack. At 3 stacks a halo appears that allows you to slide further. Hell's Partisan is also triggered passively while this is active."
    },
    "warriors_swing": {
      "name": "Warrior's Swing",
      "category": "Weapon Master",
      "rarity": "Common",
      "reqs": "warriors_swing := 30s HVY",
      "count_towards_talent_total": false,
      "icon": "Greatsword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "[Heavy Weapons] Reduces incoming damage by 20% if hit during Heavy swing hyperarmor."
    },
    "water_off_a_ducks_back": {
      "name": "Water off a Duck's Back",
      "category": "Tactician",
      "rarity": "Common",
      "reqs": "water_off_a_ducks_back := 50s INT",
      "additional_info": "Transfers Suffocation, Winded, Chill, Shock, Burn, and potion effects from yourself to your enemy on vent.",
      "count_towards_talent_total": true,
      "icon": "Brain",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Venting will shift any elemental status effects affecting you onto those hit by your vent."
    },
    "way_of_navae": {
      "name": "Way of Navae",
      "category": "Navaen Nomad",
      "rarity": "Quest",
      "reqs": "way_of_navae := ()",
      "additional_info": "Allows you to use the Way of Navae fist style.",
      "count_towards_talent_total": false,
      "icon": "Fist",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Gain the ability to use fist combat against weapons. Including the ability to block weapons with your hands using Ether."
    },
    "way_of_the_wind": {
      "name": "Way of the Wind",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "gale_masters_earrings => way_of_the_wind := ()",
      "additional_info": "On proc, a wind of gale will erupt from your legs, signifying that the effect is active.",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Being in the air briefly increases the speed of your mantra casts. This effect only lasts while you're in the air."
    },
    "weakening_venom": {
      "name": "Weakening Venom",
      "category": "Rogue Assassin",
      "rarity": "Memento",
      "reqs": "rogue_assassin => weakening_venom := ()",
      "count_towards_talent_total": false,
      "icon": "Daggers",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Assassinating an opponent decreases the damage they deal by 25% for the next 30 seconds."
    },
    "weapons_training": {
      "name": "Weapon's Training",
      "category": "Innate",
      "rarity": "Innate",
      "reqs": "khan => weapons_training := ()",
      "count_towards_talent_total": false,
      "icon": "Sword",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Training with different weapons taught you how to wield all of them more proficiently. Gain slightly extra weapon scaling on all weapons you use."
    },
    "weather_resistant": {
      "name": "Weather Resistant",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "extra_thick_overcoat => weather_resistant := ()",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": true,
      "desc": "Take 30% less damage when under less than ideal weather conditions."
    },
    "whistleguard": {
      "name": "Whistleguard",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "whistling_periapt => whistleguard := ()",
      "additional_info": "The wind shield grants one (1) autoparry frame and has a cooldown of 10 seconds. The shield will be dispelled early if you get hit (proccing the shield), cast a Mantra, feint an attack, or use a critical attack.",
      "count_towards_talent_total": false,
      "icon": "Handshake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "The favor of the winds is yours: landing three hits (five for light weapons) without taking damage against your opponent envelops you in a shield of wind."
    },
    "wild_alchemy": {
      "name": "Wild Alchemy",
      "category": "Alchemist",
      "rarity": "Common",
      "reqs": "wild_alchemy := 25s INT",
      "additional_info": "Has a 25% chance to proc.",
      "count_towards_talent_total": true,
      "icon": "Potion",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "You have a chance to brew 2 potions instead of 1."
    },
    "will_o_wisp": {
      "name": "Will o' Wisp",
      "category": "Sage of Wisps",
      "rarity": "Advanced",
      "reqs": "will_o_wisp := 25r ICE OR 25r FLM OR 25r WND OR 25r SDW OR 25r LTN OR 25r MTL OR 25r BLD",
      "additional_info": "Allows the player to have multiple Wisp Mantras active at once.",
      "count_towards_talent_total": true,
      "icon": "Orb",
      "roll2able": true,
      "stats": {
        "Wisp Mantra Slot": 1
      },
      "vaulted": false,
      "voi": false,
      "desc": "Your mastery over the Wisps of the Song enables you to mediate the innate conflicts between your wisps, allowing any number of Wisps to be active at a time."
    },
    "willpower_unbounded": {
      "name": "Willpower Unbounded",
      "category": "Iron Will",
      "rarity": "Common",
      "reqs": "willpower_unbounded := 75s WLL",
      "additional_info": "Removes the 75 investment cap on the Willpower Attribute. The stat requirements to obtain this Talent will be increased to 77 or 78 if your Aspect has increased Willpower on spawn, though this limitation will be removed if you have the Multifaceted Echo Unlock. The quest requirement for this Talent will be removed if you've obtained it previously on your account.",
      "count_towards_talent_total": false,
      "icon": "Eye",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You have gained the ability to surpass your limits and train your willpower to its fullest."
    },
    "wind_dancer": {
      "name": "Wind Dancer",
      "category": "Miscellaneous",
      "rarity": "Outfit",
      "reqs": "windrunner_robes => wind_dancer := ()",
      "additional_info": "Grants a 10% speed boost for 8 seconds. 10 second cooldown.",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Roll cancelling twice in quick succession will grant you a speed boost. One of your rolls must dodge a hit."
    },
    "wind_step": {
      "name": "Wind Step",
      "category": "Legion Shock Trooper",
      "rarity": "Common",
      "reqs": "wind_step := 40s WND",
      "additional_info": "Jump while airborne to double jump, leaving behind a wind pad that other players can also use. Alternatively, jumping while sliding down a slope will perform a Gale Leap that propels you forwards. While in combat, this ability cost Ether to use.",
      "count_towards_talent_total": true,
      "icon": "Wind",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Create a step of wind below you when jumping in the air. Jumping while sliding down a slope or off a cliff launches you forwards."
    },
    "windup_battery": {
      "name": "Windup Battery",
      "category": "Thunder Caster",
      "rarity": "Common",
      "reqs": "windup_battery := 30s LTN, 30s INT",
      "additional_info": "Applies this bonus to non-Thundercall Mantras.",
      "count_towards_talent_total": true,
      "icon": "Shock",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "Landing 3 Thundercall Mantras without whiffing reduces the windup of your next Mantra by 10%."
    },
    "windwaker": {
      "name": "Windwaker",
      "category": "Scholar of the Cloud",
      "rarity": "Quest",
      "reqs": "windwaker := 20s WND",
      "additional_info": "Grants a Talent tool that can only be used while on a boat and out of combat. On use, the boat will gain a very large amount of additional speed for a short duration.",
      "count_towards_talent_total": false,
      "icon": "Wind",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Call upon a gust of wind to propel your boat even faster."
    },
    "winters_protection": {
      "name": "Winter's Protection",
      "category": "Survivor",
      "rarity": "Equipment",
      "reqs": "winter_corps_parka => winters_protection := ()",
      "additional_info": "Increases the time it takes for the Second Layer's parasites to kill you. Negates weather-reliant damage buffs such as Frostdraw's increased damage when its snowing or Thundercall's increased damage when it's raining.",
      "count_towards_talent_total": false,
      "icon": "Snowflake",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your tightly-bound winter gear negates elemental damage buffs from weather on damage against you. Also seems to provide some resistance to the Gale."
    },
    "wisp_convergence": {
      "name": "Wisp Convergence",
      "category": "Sage of Wisps",
      "rarity": "Rare",
      "reqs": "chorus_of_souls, oath_oathless => wisp_convergence := ()",
      "additional_info": "While Chorus of Souls is active, your weapon attacks will apply Burn, Chill, Shock, Winded, Shadow, Metal Rods, and Blood Poison. This Talent will not activate unless you have every Attunement's Wisp Mantra equipped and active. If one of your Wisps runs out, this Talent will deactivate until you recast the Wisp. This Talent will not work if you no longer have the Oathless Oath.",
      "count_towards_talent_total": true,
      "icon": "Orb",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When empowered by the Chorus, your Wisps now grant their elements to your strikes."
    },
    "withering_soul": {
      "name": "Withering Soul",
      "category": "Ministry Prophet",
      "rarity": "Outfit",
      "reqs": "darkened_bastion => withering_soul := ()",
      "additional_info": "The Wither applied is based off your weapon's scaled damage.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Basic Attacks proc 12.5% of their damage as Wither. Wielding the Deepspindle or Umbrite Witherblade will double the amount to 25%."
    },
    "woodland_terrain": {
      "name": "Woodland Terrain",
      "category": "Equipment",
      "rarity": "Equipment",
      "reqs": "woodland_boots => woodland_terrain := ()",
      "count_towards_talent_total": false,
      "icon": "Boots",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You move slightly faster on grass."
    },
    "wormwarder": {
      "name": "Wormwarder",
      "category": "Miscellaneous",
      "rarity": "Equipment",
      "reqs": "wormwarder_lantern => wormwarder := ()",
      "additional_info": "Makes you entirely immune to the Second Layer's Parasites, but at a cost of granting you a mobility debuff.",
      "count_towards_talent_total": false,
      "icon": "Shadows",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your lantern generates a shroud of static electricity around you that the flesh-burrowing parasites of the Eternal Gale detest. It's not exactly the lightest thing to lug around, though."
    },
    "worshippers_tolerance": {
      "name": "Worshipper's Tolerance",
      "category": "Weapon",
      "rarity": "Weapon",
      "reqs": "worshippers_shield => worshippers_tolerance := ()",
      "count_towards_talent_total": false,
      "vaulted": false,
      "voi": false,
      "desc": "Reduce the burn damage you take by 15%. While on fire, parrying an opponent's attack now sets them on fire [45 second CD].",
      "icon": "Shield",
      "roll2able": false
    },
    "wraith_path_twisted_puppets": {
      "name": "Wraith Path: Twisted Puppets",
      "category": "Twisted Puppets",
      "rarity": "Common",
      "reqs": "wraith_path_twisted_puppets := 40s FLM, 40s SDW",
      "additional_info": "Your Flamecharm abilities and status effects are now black. Your regular burn is now much weaker, dealing 87.5% less damage, but it now spawns Puppets on a 4 second cooldown. Your Shadowcast abilities can now apply burn that deals 75% less damage than default burn. Both of these burn types drain 6.25 Ether from affected targets per tick. Puppets deal 20 Typeless damage and 10 posture damage. Increases the uptime of your Flame of Denial by 25%.",
      "count_towards_talent_total": true,
      "icon": "Explosion",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "Your Flamecharm mantras summon puppets of shadow and flame. Your flames are now black.",
      "exclusive": [
        "Eruption Path: Lava Serpent",
        "Flashboil",
        "Azure Flames"
      ]
    },
    "wyverns_claw": {
      "name": "Wyvern's Claw",
      "category": "Aerial Dancer",
      "rarity": "Rare",
      "reqs": "wyverns_claw := 25r LHT OR 25r MED OR 25r HVY, 15s STR",
      "additional_info": "Activates after not being in contact with a grounded surface for ~0.75 seconds.",
      "count_towards_talent_total": true,
      "icon": "Claw",
      "roll2able": false,
      "vaulted": false,
      "voi": false,
      "desc": "You deal 10% more damage while airborne. Mantras receive a 5% damage increase instead."
    },
    "youll_need_to_get_past_me": {
      "name": "You'll Need To Get Past Me",
      "category": "Public Figure",
      "rarity": "Common",
      "reqs": "youll_need_to_get_past_me := 75s CHA",
      "additional_info": "Spawns in an allied NPC to attack whoever hits you. This Talent can only proc if you are not in combat. The cooldown of this Talent scales on your Charisma investment, having a base cooldown of 69.286 seconds with each investment point into Charisma decreasing this by 0.143 seconds. At requirements, this Talent will have a 59 second cooldown, has a maximum cooldown of 62 seconds at 50 Charisma, and a minimum cooldown of 55 seconds at 100 Charisma.",
      "count_towards_talent_total": true,
      "icon": "Handshake",
      "roll2able": true,
      "vaulted": false,
      "voi": false,
      "desc": "When you're attacked, one of your many allies will leap into action to protect their boss."
    }
  },
  "weapons": {
    "acherons_warspear": {
      "name": "Acheron's Warspear",
      "type": "Spear",
      "rarity": "Rare",
      "damage": 18,
      "posture_damage": 5,
      "range": 9,
      "reqs": "acherons_warspear := 40r MED",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.93,
      "scaling": {
        "Medium Weapon": 6
      },
      "bleed_damage": 2.7,
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "...",
      "talents": [
        "Vital Wound"
      ]
    },
    "adretian_aegis": {
      "name": "Adretian Aegis",
      "type": "Shield",
      "rarity": "Uncommon",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "adretian_aegis := 50r FTD",
      "posture_max": 6.5,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A sturdy shield, traditionally crafted to suit the rank of it's holder."
    },
    "adretian_axe": {
      "name": "Adretian Axe",
      "type": "Greataxe",
      "rarity": "Rare",
      "damage": 24,
      "posture_damage": 5,
      "range": 8,
      "reqs": "adretian_axe := 35r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.85,
      "scaling": {
        "Heavy Weapon": 7
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A bound axe in the typical Adretian fashion."
    },
    "alloyed_adretian_axe": {
      "name": "Alloyed Adretian Axe",
      "type": "Greataxe",
      "rarity": "Rare",
      "damage": 24,
      "posture_damage": 7,
      "range": 8,
      "reqs": "alloyed_adretian_axe := 75r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.87,
      "scaling": {
        "Heavy Weapon": 8
      },
      "chip_damage": 0.1,
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A bound axe in the typical Adretian fashion."
    },
    "alloyed_canorian_axe": {
      "name": "Alloyed Canorian Axe",
      "type": "Greataxe",
      "rarity": "Legendary",
      "damage": 24,
      "posture_damage": 8,
      "range": 8,
      "reqs": "alloyed_canorian_axe := 75r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.83,
      "scaling": {
        "Heavy Weapon": 9
      },
      "chip_damage": 0.1,
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "An axe much like the ones once wielded by the Canor Swornfangs, loyal protectors of the early Adretian Empire."
    },
    "alloyed_cavalry_saber": {
      "name": "Alloyed Cavalry Saber",
      "type": "Sword",
      "rarity": "Rare",
      "damage": 22.5,
      "posture_damage": 6,
      "range": 8,
      "reqs": "alloyed_cavalry_saber := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 5.5
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "To those of the current world, the notion of cavalry is farfetched. Still, the cavalry saber lives on as an effective blade for raiding."
    },
    "alloyed_crescent_cleaver": {
      "name": "Alloyed Crescent Cleaver",
      "type": "Greatsword",
      "rarity": "Legendary",
      "damage": 22,
      "posture_damage": 9,
      "range": 9,
      "reqs": "alloyed_crescent_cleaver := 75r HVY, 10r STR",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 10
      },
      "bleed_damage": 3.3,
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Greatblades like these are often used by monster hunters, the serrated blade ensuring that even if their quarry flees, they need only follow the blood."
    },
    "alloyed_dawnshot": {
      "name": "Alloyed Dawnshot",
      "type": "Pistol",
      "rarity": "Rare",
      "damage": 16,
      "posture_damage": 2.5,
      "range": 10.5,
      "reqs": "alloyed_dawnshot := 75r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "swing_speed": 1.17,
      "scaling": {
        "Light Weapon": 12
      },
      "chip_damage": 0.1,
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "With an almost flawless silver sheen that prevents corrosion from saltwater, the Dawnshot was purpose-built by Rosen for his lengthy travels at sea. Its short range is compensated for by the almost wrist-snapping kickback of four barrels. Although, with the Summer Company Cannon making most naval investments in their territories obsolete, this weapon has fallen out of production"
    },
    "alloyed_falchion": {
      "name": "Alloyed Falchion",
      "type": "Sword",
      "rarity": "Legendary",
      "damage": 16,
      "posture_damage": 5,
      "range": 7.5,
      "reqs": "alloyed_falchion := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.06,
      "scaling": {
        "Medium Weapon": 7
      },
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A single-edged sabre often wielded by conscripted Authority militiamen due to its relative ease of production."
    },
    "alloyed_forge_greathammer": {
      "name": "Alloyed Forge Greathammer",
      "type": "Greathammer",
      "rarity": "Legendary",
      "damage": 25.5,
      "posture_damage": 9.5,
      "range": 9,
      "reqs": "alloyed_forge_greathammer := 75r HVY, 10r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.81,
      "scaling": {
        "Heavy Weapon": 8
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "It is said that blacksmiths always keep one of these handy should someone ever stiff them on the bill."
    },
    "alloyed_halberd": {
      "name": "Alloyed Halberd",
      "type": "Greataxe",
      "rarity": "Uncommon",
      "damage": 24,
      "posture_damage": 6,
      "range": 9,
      "reqs": "alloyed_halberd := 75r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 8
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A standard issue halberd of the Authority, often seen in larger skirmishes.",
      "talents": [
        "Spinal Splinter"
      ]
    },
    "alloyed_inheritor": {
      "name": "Alloyed Inheritor",
      "type": "Greatsword",
      "rarity": "Uncommon",
      "damage": 24,
      "posture_damage": 8,
      "range": 8.5,
      "reqs": "alloyed_inheritor := 75r HVY, 10r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.85,
      "scaling": {
        "Heavy Weapon": 8
      },
      "chip_damage": 0.15,
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "The Blade Scholars of Markor, said to catalog the world itself, travel from land to land collecting information by force of their blades. Mastering the styles of combat from various stretches of the sea, they practice their art through the blade itself."
    },
    "alloyed_katana": {
      "name": "Alloyed Katana",
      "type": "Sword",
      "rarity": "Uncommon",
      "damage": 20,
      "posture_damage": 5,
      "range": 8,
      "reqs": "alloyed_katana := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 7
      },
      "chip_damage": 0.1,
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "An exquisite blade of Etrean make, it's said to have put the early Kingdom of Etrea's name on the map."
    },
    "alloyed_longspear": {
      "name": "Alloyed Longspear",
      "type": "Spear",
      "rarity": "Legendary",
      "damage": 20,
      "posture_damage": 5,
      "range": 9,
      "reqs": "alloyed_longspear := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 6.5
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Beyond the safety of walls, these long spears are used by the Children of Navae to defend themselves out in the wilderness."
    },
    "alloyed_messer": {
      "name": "Alloyed Messer",
      "type": "Sword",
      "rarity": "Legendary",
      "damage": 21,
      "posture_damage": 7,
      "range": 7.5,
      "reqs": "alloyed_messer := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.93,
      "scaling": {
        "Medium Weapon": 6
      },
      "chip_damage": 0.15,
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Considered by many to be an overgrown kitchen knife, the Messer is a favourite of rangers and beast hunters the world over.",
      "talents": [
        "Finishing Slay"
      ]
    },
    "alloyed_officer_saber": {
      "name": "Alloyed Officer Saber",
      "type": "Sword",
      "rarity": "Rare",
      "damage": 23,
      "posture_damage": 6,
      "range": 8,
      "reqs": "alloyed_officer_saber := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 4.8
      },
      "chip_damage": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "The characteristic saber of an Authority Officer. Typically used in Authority raids on disputed territories."
    },
    "alloyed_scalesplitter": {
      "name": "Alloyed Scalesplitter",
      "type": "Twinblade",
      "rarity": "Legendary",
      "damage": 20,
      "posture_damage": 6,
      "range": 8,
      "reqs": "alloyed_scalesplitter := 65r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 6
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "An ancient Etrean twinblade, recently repurposed and refurbished with alloys of the contemporary world, taken from the void's grasp and returned to life. Now this weapon, once worn by time and war, has been sharpened and restored, given another chance to taste glory once more. With its renewed form, it stands as a fusion of old-world craftsmanship and modern innovation, ready to carve its name into history again with you."
    },
    "alloyed_shotel": {
      "name": "Alloyed Shotel",
      "type": "Sword",
      "rarity": "Legendary",
      "damage": 2,
      "posture_damage": 4,
      "range": 8,
      "reqs": "alloyed_shotel := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 0.97,
      "scaling": {
        "Medium Weapon": 6
      },
      "chip_damage": 0.3,
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A blade from Markor prized by warriors for its ability to effortlessly slip past the guards of foes."
    },
    "alloyed_steel_maul": {
      "name": "Alloyed Steel Maul",
      "type": "Greathammer",
      "rarity": "Legendary",
      "damage": 24,
      "posture_damage": 7,
      "range": 9,
      "reqs": "alloyed_steel_maul := 75r HVY, 10r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.85,
      "scaling": {
        "Heavy Weapon": 8
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A sturdy maul perfect for knocking walls and people down alike.",
      "talents": [
        "Bulwark Breaker"
      ]
    },
    "alloyed_tanto": {
      "name": "Alloyed Tanto",
      "type": "Dagger",
      "rarity": "Legendary",
      "damage": 16,
      "posture_damage": 3,
      "range": 6.5,
      "reqs": "alloyed_tanto := 80r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.15,
      "scaling": {
        "Light Weapon": 8
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A dagger forged by a Etrean smith, the Tanto is said to bear the same durability as the Katana, but in a smaller profile"
    },
    "alloyed_trident_spear": {
      "name": "Alloyed Trident Spear",
      "type": "Spear",
      "rarity": "Legendary",
      "damage": 19,
      "posture_damage": 5,
      "range": 9,
      "reqs": "alloyed_trident_spear := 85r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.92,
      "scaling": {
        "Medium Weapon": 7
      },
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A surprisingly effective weapon despite its previous use by fishermen."
    },
    "alloyed_vigil_longsword": {
      "name": "Alloyed Vigil Longsword",
      "type": "Sword",
      "rarity": "Legendary",
      "damage": 20,
      "posture_damage": 5,
      "range": 8,
      "reqs": "alloyed_vigil_longsword := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 7.5
      },
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Despite the popularity of the Katana, the Vigil Longsword represents Etrea's need for more cost-efficient production processes in blades. Regarded as an equally fine blade, nonetheless."
    },
    "alloyed_whaling_knife": {
      "name": "Alloyed Whaling Knife",
      "type": "Dagger",
      "rarity": "Legendary",
      "damage": 15,
      "posture_damage": 4,
      "range": 6,
      "reqs": "alloyed_whaling_knife := 75r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 8
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "The knife of one of the infamous Knives of Eylis, mercenaries and assassins feared and reviled the world over. Carries a unique critical that has a higher chance to do Critical Damage if you wield 'Knife's Journey'."
    },
    "alloyed_zweihander": {
      "name": "Alloyed Zweihander",
      "type": "Greatsword",
      "rarity": "Legendary",
      "damage": 23,
      "posture_damage": 7,
      "range": 9,
      "reqs": "alloyed_zweihander := 75r HVY, 10r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.83,
      "scaling": {
        "Heavy Weapon": 10
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Popularised by the Canor Borderwatchers, the Zweihander is as fearsome as it is heavy."
    },
    "anklets_of_alsin": {
      "name": "Anklets of Alsin",
      "type": "Fist",
      "rarity": "Rare",
      "damage": 13.5,
      "posture_damage": 3,
      "range": 6.5,
      "reqs": "jus_karita => anklets_of_alsin := 25r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.14,
      "scaling": {
        "Light Weapon": 9
      },
      "chip_damage": 0.1,
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "apprentice_rapier": {
      "name": "Apprentice Rapier",
      "type": "Rapier",
      "rarity": "Uncommon",
      "damage": 13,
      "posture_damage": 4,
      "range": 8,
      "reqs": "apprentice_rapier := 20r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 1.06,
      "scaling": {
        "Light Weapon": 6.5
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Although fragile in appearance, this beginner's blade has been the starting point for many Pathfinders beginning their journey.",
      "talents": [
        "Careful Stance"
      ]
    },
    "avenger": {
      "name": "Avenger",
      "type": "Greatsword",
      "rarity": "Common",
      "damage": 21,
      "posture_damage": 8,
      "range": 8.5,
      "reqs": "avenger := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.83,
      "scaling": {
        "Heavy Weapon": 6.5
      },
      "penetration": 0,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A greatsword passed down by your ancestors."
    },
    "battleaxe": {
      "name": "Battleaxe",
      "type": "Greataxe",
      "rarity": "Common",
      "damage": 20,
      "posture_damage": 6,
      "range": 8,
      "reqs": "battleaxe := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.83,
      "scaling": {
        "Heavy Weapon": 5
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A sturdy axe perfect for splitting bone."
    },
    "bellmarrow_reave": {
      "name": "Bellmarrow Reave",
      "type": "Twinblade",
      "rarity": "Mythical",
      "damage": 21,
      "posture_damage": 6,
      "range": 8.4,
      "reqs": "bellmarrow_reave := 65r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.94,
      "scaling": {
        "Medium Weapon": 5.3
      },
      "penetration": 0.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Wrought from the hardened inner husks of Simforea's native Arkasids and bound with fragments of local flora, this twinblade bears the unmistakable mark of the resident Anansi Knell. Its paired edges are etched with frantic scrimshaw intricate patterns that seem to depict colliding oscillations, as if capturing sound itself in the act of tearing against its own reflection."
    },
    "big_brother": {
      "name": "Big Brother",
      "type": "Dagger",
      "rarity": "Mythical",
      "damage": 15,
      "posture_damage": 4,
      "range": 6,
      "reqs": "big_brother := 80r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.2,
      "scaling": {
        "Light Weapon": 8
      },
      "penetration": 0.15,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A gift from High Inquisitor Merey. Far from a weapon of war, this dagger is a perfect tool for the stealthy wetwork missions of the Inquisition. Eyes and ears may watch and listen, but must never make a sound.",
      "talents": [
        "Swift Strike"
      ]
    },
    "black_death": {
      "name": "Black Death",
      "type": "Spear",
      "rarity": "Mythical",
      "damage": 16.5,
      "posture_damage": 6,
      "range": 9.5,
      "reqs": "black_death := 30r MED, 50r INT OR 50r WLL OR 50r CHA, 70r SDW",
      "damage_types": [
        "Slash",
        "Shadowcast",
        "Bleed"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.93,
      "scaling": {
        "Medium Weapon": 2.5,
        "Mind": 2,
        "Shadowcast": 3
      },
      "penetration": 0.15,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Tool of the Ministry. Unlike its counterpart this pike cares not for the mess it intends to leave behind.",
      "talents": [
        "Corporeal Dissolution"
      ]
    },
    "bloodbane": {
      "name": "Bloodbane",
      "type": "Greatsword",
      "rarity": "Named",
      "damage": 20,
      "posture_damage": 7,
      "range": 9,
      "reqs": "bloodbane := 60r HVY, 30r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 5
      },
      "enchantable": false,
      "equip_motifs": true,
      "voi": false,
      "desc": "An heirloom of the Canor Borderwatchers, this bloodsoaked zweihander has been passed down by its leaders for generations. At times, you swear you can feel a heartbeat resounding from within.",
      "talents": [
        "Blood Drinker"
      ]
    },
    "bloodfouler": {
      "name": "Bloodfouler",
      "type": "Greatsword",
      "rarity": "Unique",
      "damage": 19,
      "posture_damage": 8.5,
      "range": 9.5,
      "reqs": "bloodfouler := 50r HVY, 75r BLD",
      "damage_types": [
        "Slash",
        "Bloodrend",
        "Bleed"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.86,
      "scaling": {
        "Heavy Weapon": 5,
        "Bloodrend": 4
      },
      "bleed_damage": 2.85,
      "penetration": 0.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A deep crimson odachi, commissioned and forged for a prophet-in-training, then relinquished in later years. Marked by its maker's seal, a sinister vow seeps through its scarlet fibers. Its jagged edge cleaves through foes with unsettling ease, drinking deep of their blood to empower its wielder's divine purpose. When your fingers graze its serrated edge, horrors unlike any you've known flicker through your mind, small glimpses of something vast and unknowable. The visions vanish before you can grasp their meaning, leaving only the question.. are they echoes of the past, or omens of what's to come?"
    },
    "bloodtide_trident": {
      "name": "Bloodtide Trident",
      "type": "Spear",
      "rarity": "Legendary",
      "damage": 18,
      "posture_damage": 5,
      "range": 9,
      "reqs": "bloodtide_trident := 75r MED",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.95,
      "scaling": {
        "Medium Weapon": 6
      },
      "bleed_damage": 2.7,
      "chip_damage": 0.1,
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "boltcrusher": {
      "name": "Boltcrusher",
      "type": "Greathammer",
      "rarity": "Mythical",
      "damage": 25,
      "posture_damage": 8,
      "range": 8.5,
      "reqs": "boltcrusher := 55r HVY, 20r STR, 80r LTN",
      "damage_types": [
        "Blunt",
        "Thundercall"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.15,
      "swing_speed": 0.87,
      "scaling": {
        "Heavy Weapon": 4.2,
        "Thundercall": 7
      },
      "chip_damage": 0.05,
      "penetration": 0.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A cutting-edge Deepdelver creation, uniquely modified from their renowned explosive picks, this boring tool is designed to quarry and demolish the deep's toughest materials - and those who can't uphold up their end of a deal. Infused with crackling Thundercall, this powerhouse channels booming lightning with every strike, reducing rock to rubble & foes to fragments. From depths to peaks across the land, the Union's tools ignite; a path is blown. Onwards we march, powered by a spark."
    },
    "bronze_aspis": {
      "name": "Bronze Aspis",
      "type": "Shield",
      "rarity": "Uncommon",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "bronze_aspis := 15r FTD",
      "posture_max": 4.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A round, wooden shield often accompanied by spear or shortblade."
    },
    "broodalloy_cestus": {
      "name": "Broodalloy Cestus",
      "type": "Fist",
      "rarity": "Rare",
      "damage": 15.5,
      "posture_damage": 5.5,
      "range": 6,
      "reqs": "broodalloy_cestus := 85r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.1,
      "scaling": {
        "Light Weapon": 9
      },
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "You've done the unthinkable... merging nature and metal into a brutal instrument of destruction. The raw purple sheen of untreated pluripotent alloys twists through the craggy gnarled texture of the brute's skin, mirroring the crushing fists of Mudskipper Broodlords. Though not made from authentic materials, its added weight and durability are sure to leave no foe standing."
    },
    "calamity_cinnabar": {
      "name": "Calamity Cinnabar",
      "type": "Greatsword",
      "rarity": "Exclusive",
      "damage": 22,
      "posture_damage": 9,
      "range": 9,
      "reqs": "calamity_cinnabar := 40r HVY, 75r SDW",
      "damage_types": [
        "Slash"
      ],
      "attack_duration": 0.9,
      "endlag": 0.15,
      "swing_speed": 0.85,
      "scaling": {
        "Heavy Weapon": 4,
        "Shadowcast": 9
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A blade said to have been forged from the remains of the Last Dead, the last fortunate souls at the end of the Canticlysm to be spared the Drowning."
    },
    "canor_fang": {
      "name": "Canor Fang",
      "type": "Dagger",
      "rarity": "Rare",
      "damage": 11,
      "posture_damage": 5,
      "range": 6,
      "reqs": "canor_fang := 40r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 10
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "...",
      "talents": [
        "Clutch Recovery"
      ]
    },
    "canorian_axe": {
      "name": "Canorian Axe",
      "type": "Greataxe",
      "rarity": "Uncommon",
      "damage": 24,
      "posture_damage": 6,
      "range": 8,
      "reqs": "canorian_axe := 35r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.8,
      "swing_speed": 0.83,
      "scaling": {
        "Heavy Weapon": 7
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "An axe much like the ones once wielded by the Canor Swornfangs, loyal protectors of the early Adretian Empire."
    },
    "cavalry_saber": {
      "name": "Cavalry Saber",
      "type": "Sword",
      "rarity": "Uncommon",
      "damage": 21,
      "posture_damage": 5,
      "range": 8,
      "reqs": "cavalry_saber := 40r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 5
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "To those of the current world, the notion of cavalry is farfetched. Still, the cavalry saber lives on as an effective blade for raiding."
    },
    "central_dirk": {
      "name": "Central Dirk",
      "type": "Dagger",
      "rarity": "Uncommon",
      "damage": 15,
      "posture_damage": 4,
      "range": 6.5,
      "reqs": "central_dirk := 50r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.23,
      "scaling": {
        "Light Weapon": 7
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "..."
    },
    "cerulean_thread": {
      "name": "Cerulean Thread",
      "type": "Dagger",
      "rarity": "Mythical",
      "damage": 14.5,
      "posture_damage": 4,
      "range": 6,
      "reqs": "cerulean_thread := 85r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.2,
      "scaling": {
        "Light Weapon": 7.5
      },
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Weapon of a former student of the 4th Prophet who quickly moved up through the ranks of the Ministry due to their own ingenuity and modifications upon Zi'eer's puppet strings. Met their demise at the hands of the Maestro, posing as a Vigil Instructor in order to gather intel. Seeing through the disguise, the Maestro challenged the applicant instructor and forced them to reveal their hand. With no more tricks left up their sleeve, they fell before the Maestro's arsenal, their own handiwork joining the collection."
    },
    "champions_dagger": {
      "name": "Champion's Dagger",
      "type": "Dagger",
      "rarity": "Rare",
      "damage": 14.5,
      "posture_damage": 4,
      "range": 6,
      "reqs": "champions_dagger := 50r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 8
      },
      "chip_damage": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A blade heralded by those who have braved the challenges of 'The Golden Rat'. Befitting of a champion, its metal shines as bright as the spirit of the Golden Rat itself.",
      "talents": [
        "Rat's Spirit"
      ]
    },
    "champions_sword": {
      "name": "Champion's Sword",
      "type": "Sword",
      "rarity": "Rare",
      "damage": 19,
      "posture_damage": 4,
      "range": 8,
      "reqs": "champions_sword := 40r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.02,
      "scaling": {
        "Medium Weapon": 6.5
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A blade heralded by those who have braved the challenges of 'The Golden Rat'. Befitting of a champion, its metal shines as bright as the spirit of the Golden Rat itself."
    },
    "chorus_of_agonies": {
      "name": "Chorus of Agonies",
      "type": "Greataxe",
      "rarity": "Unique",
      "damage": 26,
      "posture_damage": 10,
      "range": 10,
      "reqs": "chorus_of_agonies := 100r HVY, 20r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 1.1,
      "endlag": 0.1,
      "swing_speed": 0.7,
      "scaling": {
        "Heavy Weapon": 11
      },
      "chip_damage": 0.25,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Towering over the trial like a monument, Enmity's presence draws the very air from your lungs, oppressive and unyielding, as if it too was full of scorn. Now in your grasp, the vile axe pulses with a dreadful rhythm, a heartbeat woven from the anguish of innumerable tortured souls. The air thickens under its weight, every inch of the weapon's twisted form resenting its own existence. The damned enforcers within wail for release, their mournful song clawing at your spirit. Yet, stood firm, you meet the abyss with defiance. The Chorus of Agonies envelops you."
    },
    "coldpoint": {
      "name": "Coldpoint",
      "type": "Rapier",
      "rarity": "Legendary",
      "damage": 15,
      "posture_damage": 4,
      "range": 6,
      "reqs": "coldpoint := 70r LHT, 25r ICE",
      "damage_types": [
        "Slash",
        "Frostdraw"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 1.06,
      "scaling": {
        "Light Weapon": 7,
        "Frostdraw": 4
      },
      "penetration": 0.1,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Harvested from the upper crust of the Second Layer, this long icicle is kept forever frozen by a vow, and bears a Kyrsan ice brand on its hilt. Before Ethiron's arrival, such weapons were made as light training blades for Kyrsans -though in our hands, we need not show such restraint.",
      "talents": [
        "True Shatter"
      ]
    },
    "coral_cestus": {
      "name": "Coral Cestus",
      "type": "Fist",
      "rarity": "Rare",
      "damage": 14,
      "posture_damage": 5,
      "range": 6,
      "reqs": "coral_cestus := 50r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.11,
      "scaling": {
        "Light Weapon": 9.5
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Cestus fashioned from the remains of a Mudskipper Brute."
    },
    "crescendo": {
      "name": "Crescendo",
      "type": "Twinblade",
      "rarity": "Legendary",
      "damage": 22,
      "posture_damage": 6,
      "range": 7.5,
      "reqs": "crescendo := 80r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.92,
      "scaling": {
        "Medium Weapon": 6
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "crescent_cleaver": {
      "name": "Crescent Cleaver",
      "type": "Greatsword",
      "rarity": "Rare",
      "damage": 22,
      "posture_damage": 9,
      "range": 9,
      "reqs": "crescent_cleaver := 45r HVY, 10r STR",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 8
      },
      "bleed_damage": 3.3,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Greatblades like these are often used by monster hunters, the serrated blade ensuring that even if their quarry flees, they need only follow the blood."
    },
    "crucible_rapier": {
      "name": "Crucible Rapier",
      "type": "Rapier",
      "rarity": "Legendary",
      "damage": 15,
      "posture_damage": 5,
      "range": 8,
      "reqs": "crucible_rapier := 75r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.5,
      "swing_speed": 1.1,
      "scaling": {
        "Light Weapon": 8
      },
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "It is said that Celtor nobility once dueled with these regal arms, over their disputes now buried. While their home is now lost, their arms remain.",
      "talents": [
        "Punishing Riposte"
      ]
    },
    "crypt_blade": {
      "name": "Crypt Blade",
      "type": "Greatsword",
      "rarity": "Mythical",
      "damage": 22,
      "posture_damage": 8.5,
      "range": 9,
      "reqs": "crypt_blade := 40r HVY, 75r SDW",
      "damage_types": [
        "Slash",
        "Shadowcast"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 4,
        "Shadowcast": 9
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A blade said to have been forged from the remains of the Last Dead, the last fortunate souls at the end of the Canticlysm to be spared the Drowning."
    },
    "curved_blade_of_winds": {
      "name": "Curved Blade of Winds",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 17.5,
      "posture_damage": 5,
      "range": 8,
      "reqs": "curved_blade_of_winds := 40r MED, 75r WND",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.04,
      "scaling": {
        "Medium Weapon": 5,
        "Galebreathe": 5
      },
      "chip_damage": 0.05,
      "penetration": 0.15,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A prized blade supposedly forged during the Canticlysm by the first Galebreathers."
    },
    "darkalloy_greatsword": {
      "name": "Darkalloy Greatsword",
      "type": "Greatsword",
      "rarity": "Uncommon",
      "damage": 26,
      "posture_damage": 9,
      "range": 9,
      "reqs": "darkalloy_greatsword := 75r HVY, 10r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 8
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Wrought from durable darksteel, these blades were popularised by the Ignition Union as tools against the Deep."
    },
    "darksteel_cleaver": {
      "name": "Darksteel Cleaver",
      "type": "Greatsword",
      "rarity": "Uncommon",
      "damage": 28.5,
      "posture_damage": 12,
      "range": 13,
      "reqs": "darksteel_cleaver := 100r HVY, 10r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 1.2,
      "endlag": 0.3,
      "swing_speed": 0.75,
      "scaling": {
        "Heavy Weapon": 8
      },
      "chip_damage": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "When faced with insurmountable odds, sometimes all you need is a Big Sword",
      "talents": [
        "Monster Slayer"
      ]
    },
    "darksteel_greatsword": {
      "name": "Darksteel Greatsword",
      "type": "Greatsword",
      "rarity": "Rare",
      "damage": 26,
      "posture_damage": 9,
      "range": 9,
      "reqs": "darksteel_greatsword := 40r HVY, 10r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 7
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Wrought from durable darksteel, these blades were popularised by the Ignition Union as tools against the Deep."
    },
    "dawnshot": {
      "name": "Dawnshot",
      "type": "Pistol",
      "rarity": "Rare",
      "damage": 14,
      "posture_damage": 1,
      "range": 10.5,
      "reqs": "dawnshot := 40r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "swing_speed": 1.17,
      "scaling": {
        "Light Weapon": 12
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "With an almost flawless silver sheen that prevents corrosion from saltwater, the Dawnshot was purpose-built by Rosen for his lengthy travels at sea. Its short range is compensated for by the almost wrist-snapping kickback of four barrels. Although, with the Summer Company Cannon making most naval investments in their territories obsolete, this weapon has fallen out of production"
    },
    "deaths_reverie": {
      "name": "Death's Reverie",
      "type": "Twinblade",
      "rarity": "Legendary",
      "damage": 18,
      "posture_damage": 7.5,
      "range": 8,
      "reqs": "deaths_reverie := 75r MED",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.01,
      "scaling": {
        "Medium Weapon": 5
      },
      "bleed_damage": 2.6,
      "chip_damage": 0.05,
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Have the lambs stopped screaming?"
    },
    "deepspindle": {
      "name": "Deepspindle",
      "type": "Rapier",
      "rarity": "Mythical",
      "damage": 14,
      "posture_damage": 5,
      "range": 8,
      "reqs": "deepspindle := 50r LHT, 75r SDW",
      "damage_types": [
        "Slash",
        "Shadowcast"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.5,
      "swing_speed": 1.09,
      "scaling": {
        "Light Weapon": 4,
        "Shadowcast": 9
      },
      "penetration": 0.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "This rapier's blade was not forged in the traditional sense; rather, it was grown from the darkest scoria of the abyss, taking shape as a twisting, malevolent shadow. Tales speak of a noble warrior from Celtor who, after discovering ancient ministry passages, was consumed by a twisted curiosity and nurtured this vile blade. As the dark ritual progressed, the warrior's soul was pulled deeper into darkness, their essence decaying and their mind unraveling into madness. Ultimately succumbing to the depths, thus stirs the Deepspindle."
    },
    "depthsplitter": {
      "name": "Depthsplitter",
      "type": "Twinblade",
      "rarity": "Uncommon",
      "damage": 17,
      "posture_damage": 5,
      "range": 8,
      "reqs": "depthsplitter := 40r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.9,
      "scaling": {
        "Medium Weapon": 4.5
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": true,
      "desc": "An ancient Etrean twinblade, recently rediscovered as a fragment of driftland surfaced, revealing the remnants of a long-lost Etrean platoon that had perished and been claimed by the void ages ago. Now, this weapon, once thought lost to time, has re-emerged into circulation, carrying with it echoes of forgotten battles.",
      "talents": [
        "Sadistic Split"
      ]
    },
    "dissonant_chimecaller": {
      "name": "Dissonant Chimecaller",
      "type": "Greathammer",
      "rarity": "Mythical",
      "damage": 26,
      "posture_damage": 9,
      "range": 9,
      "reqs": "dissonant_chimecaller := 80r HVY",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.82,
      "scaling": {
        "Heavy Weapon": 8.4
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "An unexpectedly sophisticated staff with an antique design. In contrast to Knell's current state, it seems to originate from a time when he might have still been himself.",
      "talents": [
        "Ancient Metalwork"
      ]
    },
    "dormant_splinter": {
      "name": "Dormant Splinter",
      "type": "Sword",
      "rarity": "Relic",
      "damage": 5,
      "posture_damage": 4,
      "range": 8,
      "reqs": "dormant_splinter := 5r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.9,
      "scaling": {
        "Medium Weapon": 7
      },
      "penetration": 0.1,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "This Umbrite blade is unlike anything you've encountered. Marked and damaged by years, it remains both fluid and rigid in a way that defies understanding. When exposed to the other weapons in your collection, tiny fibers latch onto the surface, quivering before returning to their original state, as if the blade itself were tasting, searching for a worthy match."
    },
    "dragoon": {
      "name": "Dragoon",
      "type": "Pistol",
      "rarity": "Uncommon",
      "damage": 16,
      "posture_damage": 3.5,
      "range": 11,
      "reqs": "dragoon := 65r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "swing_speed": 1.17,
      "scaling": {
        "Light Weapon": 12
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "The mechanisms of this firearm are more of a meticulous make then their mass-produced cousins, and are often found as collector's items above the mantlepieces of the wealthy."
    },
    "drakemaw_gauntlets": {
      "name": "Drakemaw Gauntlets",
      "type": "Fist",
      "rarity": "Legendary",
      "damage": 15,
      "posture_damage": 4,
      "range": 6,
      "reqs": "drakemaw_gauntlets := 75r LHT",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.1,
      "scaling": {
        "Light Weapon": 8
      },
      "bleed_damage": 2.3,
      "chip_damage": 0.1,
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "duskguard_axe": {
      "name": "Duskguard Axe",
      "type": "Greataxe",
      "rarity": "Mythical",
      "damage": 26,
      "posture_damage": 9,
      "range": 9,
      "reqs": "duskguard_axe := 75r HVY, 10r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.85,
      "scaling": {
        "Heavy Weapon": 8
      },
      "chip_damage": 0.1,
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A mighty axe, held by the most esteemed of the Authority. Its weight and striking force deliver utterly brutal blows through the teeth of its foes."
    },
    "duskpole": {
      "name": "Duskpole",
      "type": "Staff",
      "rarity": "Common",
      "damage": 17,
      "posture_damage": 6,
      "range": 7,
      "reqs": "duskpole := 40r MED",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 5
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "..."
    },
    "duskshot": {
      "name": "Duskshot",
      "type": "Pistol",
      "rarity": "Rare",
      "damage": 13,
      "posture_damage": 1,
      "range": 10.5,
      "reqs": "duskshot := 40r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "swing_speed": 1.17,
      "scaling": {
        "Light Weapon": 11
      },
      "chip_damage": 0.1,
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "With an almost flawless silver sheen that prevents corrosion from saltwater, the Dawnshot was purpose-built by Rosen for his lengthy travels at sea. Its short range is compensated for by the almost wrist-snapping kickback of four barrels. Although, with the Summer Company Cannon making most naval investments in their territories obsolete, this weapon has fallen out of production.",
      "talents": [
        "Hex Bullet"
      ]
    },
    "ebonshard_lexicon": {
      "name": "Ebonshard Lexicon",
      "type": "Exclusive",
      "rarity": "Exclusive",
      "damage": 30,
      "posture_damage": 14,
      "range": 11,
      "reqs": "ebonshard_lexicon := 200r HVY, 150r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "swing_speed": 1,
      "scaling": {
        "Heavy Weapon": 6,
        "Strength": 10
      },
      "chip_damage": 0.6,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Hmmm hmm hmm..."
    },
    "edenbrand_hellcoil": {
      "name": "Edenbrand Hellcoil",
      "type": "Greatcannon",
      "rarity": "Unique",
      "damage": 27,
      "posture_damage": 10,
      "range": 8.5,
      "reqs": "edenbrand_hellcoil := 75r HVY, 30r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 8.3
      },
      "chip_damage": 0.2,
      "enchantable": false,
      "equip_motifs": true,
      "voi": false,
      "desc": "Imbued with the breath of a true Edenkite, this cannon holds the fading remnants of one slain by a Northern Tiran hunting party of considerable renown. Trapping the beast in a ravine, the band brought it low with an onslaught of cannonfire from the cliffs above. However, as fate would have it, their return journey was cut short by a storm that had their vessel veer off into the Voidsea, taking them and their prize off the map. Now, its bitterly cold soulfire has found its way into your hands."
    },
    "enforcers_axe": {
      "name": "Enforcer's Axe",
      "type": "Greataxe",
      "rarity": "Legendary",
      "damage": 26,
      "posture_damage": 8,
      "range": 8.5,
      "reqs": "enforcers_axe := 75r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 1,
      "endlag": 0.1,
      "swing_speed": 0.76,
      "scaling": {
        "Heavy Weapon": 9
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "The titans known as Enforcers are faithful servants of the Cathedral, rarely found outside its grounds. It is said that they are the tortured souls of those who have failed the Trial, twisted into fiends that deny mortal souls salvation."
    },
    "enforcers_blade": {
      "name": "Enforcer's Blade",
      "type": "Greatsword",
      "rarity": "Legendary",
      "damage": 25,
      "posture_damage": 10,
      "range": 8.5,
      "reqs": "enforcers_blade := 80r HVY, 25r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.79,
      "scaling": {
        "Heavy Weapon": 9
      },
      "chip_damage": 0.15,
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "The titans known as Enforcers are faithful servants of the Cathedral, rarely found outside its grounds. It is said that they are the tortured souls of those who have failed the Trial, twisted into fiends that deny mortal souls salvation."
    },
    "enforcers_hammer": {
      "name": "Enforcer's Hammer",
      "type": "Greathammer",
      "rarity": "Legendary",
      "damage": 25,
      "posture_damage": 12,
      "range": 8.5,
      "reqs": "enforcers_hammer := 80r HVY, 25r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 9
      },
      "chip_damage": 0.2,
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "The titans known as Enforcers are faithful servants of the Cathedral, rarely found outside its grounds. It is said that they are the tortured souls of those who have failed the Trial, twisted into fiends that deny mortal souls salvation."
    },
    "ethiron_curseshield": {
      "name": "Ethiron Curseshield",
      "type": "Shield",
      "rarity": "Uncommon",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "ethiron_curseshield := 50r FTD",
      "posture_max": 7,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A shield forged to brave the harshest of Ethironal winds, handcrafted by those who sought fortune amidst ruin."
    },
    "evanspear_greataxe": {
      "name": "Evanspear Greataxe",
      "type": "Greataxe",
      "rarity": "Rare",
      "damage": 24,
      "posture_damage": 8,
      "range": 8.5,
      "reqs": "evanspear_greataxe := 70r HVY",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "range_type": "Sweep",
      "attack_duration": 1,
      "endlag": 0.1,
      "swing_speed": 0.73,
      "scaling": {
        "Heavy Weapon": 9.5
      },
      "bleed_damage": 3.6,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "..."
    },
    "eye_of_malice": {
      "name": "Eye of Malice",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 20,
      "posture_damage": 4,
      "range": 9,
      "reqs": "eye_of_malice := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.95,
      "scaling": {
        "Medium Weapon": 7.7
      },
      "chip_damage": 0.15,
      "penetration": 0.25,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Fashioned from the remnants of Caeranthil’s Doom, the blade undulates like a living thing, lurching and clawing at your foes from afar. The Submergence of the Southern Luminant was not solely perpetrated by the Horror that plunged Celtor into the Depths below, but by countless other smaller tragedies drowned out by the vastness of calamity. Of these, the leviathan known as the Doom of Caeranthil, is named for the land it too dragged below. In many respects, knowledge of Caeranthil only persists within the lens of nightmares that consumed it. The culture, the food, the laughter, the in-jokes, the petty disputes, the fashions they styled themselves after… How can we experience these things if there’s no one left to remember them?"
    },
    "eyes_of_ethiron": {
      "name": "Eyes of Ethiron",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 16.5,
      "posture_damage": 5,
      "range": 8,
      "reqs": "eyes_of_ethiron := 40r MED, 40r WND, 40r SDW",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.04,
      "scaling": {
        "Medium Weapon": 4,
        "Shadowcast": 4.5,
        "Galebreathe": 4.5
      },
      "chip_damage": 0.05,
      "penetration": 0.15,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "The forge's touch peels back history's layered retellings and scrapes bare the blade's past. Godstorm, the wind that bore a shadow. An eye at the heart of each furling spiral. Long before Drallis tamed it, and before the Tides drew in, it was in contemplation of the devastation it wrought that Mankind cultivated the art that would become Galebreathing. Yet, owing perhaps to its muse, this nascent art would also become the foundation of Shadowcasting. In some senses, it was only in the years where the Godstorm was dormant that the wind and shadow could be considered separate.",
      "talents": [
        "Sable Winds"
      ]
    },
    "falchion": {
      "name": "Falchion",
      "type": "Sword",
      "rarity": "Uncommon",
      "damage": 16,
      "posture_damage": 4,
      "range": 7.5,
      "reqs": "falchion := 20r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.06,
      "scaling": {
        "Medium Weapon": 6
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A single-edged sabre often wielded by conscripted Authority militiamen due to its relative ease of production."
    },
    "fang_and_coil": {
      "name": "Fang and Coil",
      "type": "Fist",
      "rarity": "Unknown",
      "damage": 12,
      "posture_damage": 3,
      "range": 6,
      "reqs": "fang_and_coil => fang_and_coil := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.13,
      "scaling": {
        "Light Weapon": 7
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "The serpentine martial arts ofÂ Etrea."
    },
    "ferractine": {
      "name": "Ferractine",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 22,
      "posture_damage": 6,
      "range": 8,
      "reqs": "ferractine := ()",
      "damage_types": [
        "Slash",
        "Ironsing"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 0.97,
      "scaling": {
        "Ironsing": 7
      },
      "chip_damage": 0.1,
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "...",
      "talents": [
        "Blade Threading"
      ]
    },
    "first_light": {
      "name": "First Light",
      "type": "Greatsword",
      "rarity": "Mythical",
      "damage": 23,
      "posture_damage": 9,
      "range": 8.5,
      "reqs": "first_light := 75r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.82,
      "scaling": {
        "Heavy Weapon": 8
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Blade of Venn Kaelhand, a disciple of Pleeksty, who immersed themself much too deeply in the study of beasts altered by Korilfiend's influence. Met their fate in the jaws of a unique specimen of Megalodaunt said to have been exposed to the vents of Korilfiend."
    },
    "flamekeeper_cestus": {
      "name": "Flamekeeper Cestus",
      "type": "Fist",
      "rarity": "Uncommon",
      "damage": 15.5,
      "posture_damage": 5,
      "range": 6,
      "reqs": "flamekeeper_cestus := 65r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.11,
      "scaling": {
        "Light Weapon": 9.5
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "flareblood_kamas": {
      "name": "Flareblood Kamas",
      "type": "Dagger",
      "rarity": "Mythical",
      "damage": 14,
      "posture_damage": 4,
      "range": 6,
      "reqs": "flareblood_kamas := 60r LHT, 30r INT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 8,
        "Intelligence": 1.5,
        "Bloodrend": 3
      },
      "bleed_damage": 2.1,
      "penetration": 0.3,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Weapon of a former student of the 4th Prophet who quickly moved up through the ranks of the Ministry due to their own ingenuity and modifications upon Zi'eer's puppet strings. Met their demise at the hands of the Maestro, posing as a Vigil Instructor in order to gather intel. Seeing through the disguise, the Maestro challenged the applicant instructor and forced them to reveal their hand. With no more tricks left up their sleeve, they fell before the Maestro's arsenal, their own handiwork joining the collection."
    },
    "flintlock": {
      "name": "Flintlock",
      "type": "Pistol",
      "rarity": "Uncommon",
      "damage": 11,
      "posture_damage": 1,
      "range": 10,
      "reqs": "flintlock := 20r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "swing_speed": 1.17,
      "scaling": {
        "Light Weapon": 12
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "The son of a village blacksmith, a young Gunsmith Rosen took to the seas and returned an older man, bringing with him the spark of inspiration that brought firearms into the world. The modern flintlock is an improved and lightweight version of Gunsmith's prototype now found in every Luminant."
    },
    "fondant_splitter": {
      "name": "Fondant Splitter",
      "type": "Sword",
      "rarity": "Relic",
      "damage": 15,
      "posture_damage": 5,
      "range": 6,
      "reqs": "fondant_splitter := 65r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 8
      },
      "penetration": 0.05,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Is this safe to eat? We'll see..."
    },
    "fools_tankard": {
      "name": "Fool's Tankard",
      "type": "Dagger",
      "rarity": "Common",
      "damage": 10,
      "posture_damage": 4.5,
      "range": 5.8,
      "reqs": "fools_tankard := 40r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.24,
      "scaling": {
        "Light Weapon": 12
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "You've truly lost it."
    },
    "forge_greathammer": {
      "name": "Forge Greathammer",
      "type": "Greathammer",
      "rarity": "Uncommon",
      "damage": 24,
      "posture_damage": 9,
      "range": 9,
      "reqs": "forge_greathammer := 55r HVY, 10r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 8
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "It is said that blacksmiths always keep one of these handy should someone ever stiff them on the bill."
    },
    "forgotten_gladius": {
      "name": "Forgotten Gladius",
      "type": "Sword",
      "rarity": "Rare",
      "damage": 18,
      "posture_damage": 5,
      "range": 7.5,
      "reqs": "forgotten_gladius := 65r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.04,
      "scaling": {
        "Medium Weapon": 7.5
      },
      "penetration": 0.13,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Found at the hip of horseback officers during the Canticlysm. For many of the post-tidal years it was but a curio for petty nobles to fawn over. Despite its moniker, it was made fashionable by young naval officers of the Authority who saw value in the trinkets they'd inherited, dragging the blade out from obscurity.",
      "talents": [
        "Blitz"
      ]
    },
    "formless_shard": {
      "name": "Formless Shard",
      "type": "Dagger",
      "rarity": "Common",
      "damage": 5,
      "posture_damage": 2,
      "range": 8,
      "reqs": "formless_shard := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Once a thing. Now just a shrapnel."
    },
    "fractine": {
      "name": "Fractine",
      "type": "Greatsword",
      "rarity": "Mythical",
      "damage": 22,
      "posture_damage": 6,
      "range": 9,
      "reqs": "fractine := 80r HVY, 40r INT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.81,
      "scaling": {
        "Heavy Weapon": 7,
        "Intelligence": 4
      },
      "penetration": 0.25,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Ill-fated blade of void, once whole but nevermore.\r\nBound through Vow to the soul of a former wielder; soul now claimed by the void, shattered, fragments; through Vow, blade now fractured remnant; semblance of that which once claimed it."
    },
    "frost_gauntlets": {
      "name": "Frost Gauntlets",
      "type": "Fist",
      "rarity": "Uncommon",
      "damage": 14,
      "posture_damage": 5,
      "range": 7,
      "reqs": "frost_gauntlets := 30r LHT",
      "damage_types": [
        "Blunt",
        "Frostdraw"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.1,
      "scaling": {
        "Light Weapon": 9
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "Perfect for a Knuckle Sandwich, served cold.",
      "talents": [
        "Fortify"
      ]
    },
    "frostthorn": {
      "name": "Frostthorn",
      "type": "Dagger",
      "rarity": "Legendary",
      "damage": 14.5,
      "posture_damage": 4,
      "range": 6,
      "reqs": "frostthorn := 90r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 8,
        "Frostdraw": 1
      },
      "penetration": 0.15,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "The elaborate spring-powered mechanism contained within this weapon allows its layered blades to fan out in multitude. The metal emanates a constant chill, ringing lime crystals upon contact with any surface. Doubtless, an unusual weapon for any Kyrsan to wield, given where you found it. Perhaps it is a trophy of war, retooled anew for its purpose?..."
    },
    "gale_pale": {
      "name": "Gale Pale",
      "type": "Greathammer",
      "rarity": "Common",
      "damage": 23,
      "posture_damage": 10,
      "range": 9,
      "reqs": "gale_pale := 75r HVY",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.8,
      "endlag": 0.1,
      "swing_speed": 0.9,
      "scaling": {
        "Heavy Weapon": 9
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "An artisanal reuse of an old faithful greathammer. Coated in silver, this Pale Morning can glide through the winds current like nothing to maul it's opponents."
    },
    "gaunts_of_enmity": {
      "name": "Gaunts of Enmity",
      "type": "Fist",
      "rarity": "Unique",
      "damage": 15,
      "posture_damage": 6,
      "range": 6,
      "reqs": "gaunts_of_enmity := 75r LHT, 10r FTD",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.11,
      "scaling": {
        "Light Weapon": 9.5
      },
      "chip_damage": 0.2,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Gauntlets of great strength, forged long ago to fortify the wielder and shatter the souls of the weak."
    },
    "gilded_knife": {
      "name": "Gilded Knife",
      "type": "Dagger",
      "rarity": "Uncommon",
      "damage": 13,
      "posture_damage": 4,
      "range": 6,
      "reqs": "gilded_knife := 25r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.23,
      "scaling": {
        "Light Weapon": 8
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A knife of fine craftsmanship, bearing an equally fine sharpness."
    },
    "golden_swordfish": {
      "name": "Golden Swordfish",
      "type": "Rapier",
      "rarity": "Legendary",
      "damage": 15,
      "posture_damage": 5,
      "range": 8.1,
      "reqs": "golden_swordfish := 75r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.5,
      "swing_speed": 1.1,
      "scaling": {
        "Light Weapon": 8
      },
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "The fabled catch of an angler without parallel. The sea trembles in your wake."
    },
    "gourdguard": {
      "name": "Gourdguard",
      "type": "Shield",
      "rarity": "Legendary",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "gourdguard := 50r FTD",
      "posture_max": 7,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "gran_sudaruska": {
      "name": "Gran Sudaruska",
      "type": "Greataxe",
      "rarity": "Mythical",
      "damage": 24,
      "posture_damage": 6,
      "range": 8.5,
      "reqs": "gran_sudaruska := 40r HVY, 75r ICE",
      "damage_types": [
        "Slash",
        "Frostdraw"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.83,
      "scaling": {
        "Heavy Weapon": 4,
        "Frostdraw": 6
      },
      "chip_damage": 0.05,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "In her dying breaths, Sudaruska the Unbroken infused her very being into this weapon, cutting through hundreds of ancient Ministry as the last front to keep Minityrsa safe. Now that her mortal shell is no more, she has become Gran Sudaruska."
    },
    "great_maul": {
      "name": "Great Maul",
      "type": "Greathammer",
      "rarity": "Rare",
      "damage": 25,
      "posture_damage": 10,
      "range": 9,
      "reqs": "great_maul := 75r HVY, 30r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.85,
      "scaling": {
        "Heavy Weapon": 8.3
      },
      "chip_damage": 0.1,
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "gremorian_longspear": {
      "name": "Gremorian Longspear",
      "type": "Spear",
      "rarity": "Uncommon",
      "damage": 18,
      "posture_damage": 5,
      "range": 9,
      "reqs": "gremorian_longspear := 20r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.9,
      "scaling": {
        "Medium Weapon": 4
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Beyond the safety of walls, these long spears are used by the Children of Navae to defend themselves out in the wilderness."
    },
    "guiding_star": {
      "name": "Guiding Star",
      "type": "Bow",
      "rarity": "Mythical",
      "damage": 14,
      "posture_damage": 5,
      "range": 12,
      "reqs": "guiding_star := 75r MED, 25r INT OR 25r WLL OR 25r CHA",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 10,
        "Mind": 3
      },
      "penetration": 0.1,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A bow of sacred reverence for the Children of Navae, the Guiding Star is wielded during the Festival of Lights by aspirants who seek to prove themselves in its trials. During these trials, competitors must hunt a wolf blindfolded, using only their other senses to track and remain hidden. Should the wolf sink its fangs into the competitor, or leave any mark upon them, they are disqualified. The bow itself is also somewhat of a curiosity, as its arrows are conjured from the Ether of its wielder and guided by their own will. Many of the previous winners of the trials speak of the Guiding Star speaking to them in a soothing voice, pushing them in the right direction."
    },
    "hailbreaker": {
      "name": "Hailbreaker",
      "type": "Greatsword",
      "rarity": "Mythical",
      "damage": 22,
      "posture_damage": 7.5,
      "range": 8.5,
      "reqs": "hailbreaker := 65r HVY, 55r ICE",
      "damage_types": [
        "Slash",
        "Frostdraw"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.85,
      "scaling": {
        "Heavy Weapon": 7.5,
        "Frostdraw": 4
      },
      "penetration": 0.15,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "With the development of the Railblade, the Union had gained an edge over the Divers in their disputes over delving sites. In defiance of this, the mechanists of the Citadel changed their approach to equipment production and worked closely with Authority Weaponsmiths to design a cold-hearted blade capable of piercing through monster hide and freezing their innards solid. The end result was a weapon that not only excelled in missions, but also a in skirmishes against the more territorial squads of Union expeditioners. Sometimes spite works as the greatest motivator of change."
    },
    "halberd": {
      "name": "Halberd",
      "type": "Greataxe",
      "rarity": "Uncommon",
      "damage": 22,
      "posture_damage": 5,
      "range": 9,
      "reqs": "halberd := 25r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 7
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A standard issue halberd of the Authority, often seen in larger skirmishes.",
      "talents": [
        "Spinal Splinter"
      ]
    },
    "hallowscleave": {
      "name": "Hallowscleave",
      "type": "Sword",
      "rarity": "Legendary",
      "damage": 19,
      "posture_damage": 6,
      "range": 8,
      "reqs": "hallowscleave := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 7
      },
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A blade said to be fashioned by the Spellhardt family to settle disputes in a festive style. It's bound to catch an odd gaze at a standard tavern, but one must simply express their Hallowtide spirit."
    },
    "handcuffs": {
      "name": "Handcuffs",
      "type": "Fist",
      "rarity": "Unknown",
      "damage": 1,
      "posture_damage": 1,
      "range": 3,
      "reqs": "handcuffs := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 1.1,
      "swing_speed": 0.6,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Your trusty weapon."
    },
    "heros_blade_of_flame": {
      "name": "Hero's Blade of Flame",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 19,
      "posture_damage": 5,
      "range": 8,
      "reqs": "heros_blade_of_flame := 100r FLM",
      "damage_types": [
        "Slash",
        "Flamecharm"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Flamecharm": 5.5
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A blade said to be enruned with a passage of the Song, it evokes the overwhelming heat of geothermal vents"
    },
    "heros_blade_of_frost": {
      "name": "Hero's Blade of Frost",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 19,
      "posture_damage": 5,
      "range": 8,
      "reqs": "heros_blade_of_frost := 100r ICE",
      "damage_types": [
        "Slash",
        "Frostdraw"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Frostdraw": 5.5
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A blade said to be enruned with a passage of the song, it evokes the freezing oblivion of the cold wastes."
    },
    "heros_blade_of_lightning": {
      "name": "Hero's Blade of Lightning",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 19,
      "posture_damage": 5,
      "range": 8,
      "reqs": "heros_blade_of_lightning := 100r LTN",
      "damage_types": [
        "Slash",
        "Thundercall"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Thundercall": 5.5
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A blade said to be enruned with a passage of the song, it evokes the hair-raising trepidation for the incoming storm."
    },
    "heros_blade_of_shadow": {
      "name": "Hero's Blade of Shadow",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 19,
      "posture_damage": 5,
      "range": 8,
      "reqs": "heros_blade_of_shadow := 100r SDW",
      "damage_types": [
        "Slash",
        "Shadowcast"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Shadowcast": 5.5
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A blade said to be enruned with a passage of the song, it evokes the merciless void of the darkest shadows."
    },
    "heros_blade_of_wind": {
      "name": "Hero's Blade of Wind",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 19,
      "posture_damage": 5,
      "range": 8,
      "reqs": "heros_blade_of_wind := 100r WND",
      "damage_types": [
        "Slash",
        "Galebreathe"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Galebreathe": 5.5
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A blade said to be enruned with a passage of the song, it evokes the inescapable force of a hurricane."
    },
    "hivelords_hubris": {
      "name": "Hivelord's Hubris",
      "type": "Greathammer",
      "rarity": "Mythical",
      "damage": 28,
      "posture_damage": 9,
      "range": 10,
      "reqs": "hivelords_hubris := 100r HVY, 60r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 1.2,
      "endlag": 0.15,
      "swing_speed": 0.62,
      "scaling": {
        "Heavy Weapon": 10
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "...This isn't very efficient."
    },
    "hunting_bow": {
      "name": "Hunting Bow",
      "type": "Bow",
      "rarity": "Common",
      "damage": 14,
      "posture_damage": 4,
      "range": 12,
      "reqs": "hunting_bow := 20r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 7
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Rabbit or duck, it doesn't really matter the season."
    },
    "icarus_sun_shield": {
      "name": "Icarus Sun Shield",
      "type": "Shield",
      "rarity": "Uncommon",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "icarus_sun_shield := 60r FTD",
      "posture_max": 10,
      "enchantable": false,
      "equip_motifs": false,
      "voi": true,
      "desc": "The shields ofÂ LegionÂ shieldbearers are often decorated with the visages of famous warriors they admire."
    },
    "icepick": {
      "name": "Icepick",
      "type": "Rapier",
      "rarity": "Rare",
      "damage": 13,
      "posture_damage": 4,
      "range": 8,
      "reqs": "icepick := 40r LHT",
      "damage_types": [
        "Slash",
        "Frostdraw"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 1.06,
      "scaling": {
        "Light Weapon": 7
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "It's almost as if it grew straight out of the ice, but that couldn't be possible, could it?",
      "talents": [
        "Shatter"
      ]
    },
    "ignition_deepcrusher": {
      "name": "Ignition Deepcrusher",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 18,
      "posture_damage": 4,
      "range": 8,
      "reqs": "ignition_deepcrusher := 40r MED, 75r MTL",
      "damage_types": [
        "Slash",
        "Bleed",
        "Ironsing"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 3,
        "Ironsing": 4
      },
      "bleed_damage": 2.7,
      "penetration": 0.1,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "imperators_edge": {
      "name": "Imperator's Edge",
      "type": "Spear",
      "rarity": "Mythical",
      "damage": 20,
      "posture_damage": 7,
      "range": 11,
      "reqs": "imperators_edge := 80r MED, 80r STR, 80r FTD",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.93,
      "scaling": {
        "Medium Weapon": 2,
        "Strength": 3,
        "Fortitude": 4
      },
      "penetration": 0.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A gargantuan greatspear, its tip infused with the very essence of light, shines like a beacon of unyielding strength and fortitude. Carried at the forefront of the Hundred Legions, it illuminates their path with a blinding brilliance, a symbol of resilience that pierces the shadows and leads them to inevitable victory."
    },
    "imperial_staff": {
      "name": "Imperial Staff",
      "type": "Staff",
      "rarity": "Mythical",
      "damage": 20,
      "posture_damage": 8,
      "range": 8.5,
      "reqs": "imperial_staff := 40r MED, 40r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.91,
      "scaling": {
        "Medium Weapon": 5,
        "Strength": 4
      },
      "penetration": 0.12,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Legendary staff of a Legion Praetorian of ages past. In his hands it's said to have wiped whole towns off the face of the map with one swing, and to have rapidly expanded the outer reaches of their territory. The veracity of these claims is of some dispute, but the peculiar properties of the weapon do lend some credence to its reputation.",
      "talents": [
        "Both Ends"
      ]
    },
    "imperium_kata": {
      "name": "Imperium Kata",
      "type": "Fist",
      "rarity": "Unknown",
      "damage": 12,
      "posture_damage": 3,
      "range": 6,
      "reqs": "imperium_kata => imperium_kata := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.13,
      "scaling": {
        "Light Weapon": 7
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "The legendary martial arts style of theÂ Legion. Emphasises the sweeping motions of wind."
    },
    "inquisitors_greatsword": {
      "name": "Inquisitor's Greatsword",
      "type": "Greatsword",
      "rarity": "Rare",
      "damage": 23.5,
      "posture_damage": 9,
      "range": 9,
      "reqs": "inquisitors_greatsword := 40r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.84,
      "scaling": {
        "Heavy Weapon": 8.3
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "...",
      "talents": [
        "Sovereign's Counter"
      ]
    },
    "inquisitors_thorn": {
      "name": "Inquisitor's Thorn",
      "type": "Rapier",
      "rarity": "Rare",
      "damage": 14,
      "posture_damage": 4,
      "range": 8,
      "reqs": "inquisitors_thorn := 40r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.5,
      "swing_speed": 1.08,
      "scaling": {
        "Light Weapon": 7
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Deceivingly swift, this blade was once used to pierce through the carapaces of the indomitable Crustaceous Rex by members of the ill-fated Authority 'Expeditionary Corps'.",
      "talents": [
        "Expeditionary Evasiveness"
      ]
    },
    "iron_birch": {
      "name": "Iron Birch",
      "type": "Greataxe",
      "rarity": "Uncommon",
      "damage": 26,
      "posture_damage": 4,
      "range": 8,
      "reqs": "iron_birch := 50r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.85,
      "scaling": {
        "Heavy Weapon": 6
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "The smiths of the Hive will often decorate their weaponry with the unique flora of their homes. Some of the world's best existing botanical records are found on the heads of axes.",
      "talents": [
        "Expeditions Combo"
      ]
    },
    "iron_blunderbuss": {
      "name": "Iron Blunderbuss",
      "type": "Rifle",
      "rarity": "Rare",
      "damage": 20,
      "posture_damage": 5,
      "range": 8,
      "reqs": "iron_blunderbuss := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "swing_speed": 0.97,
      "scaling": {
        "Medium Weapon": 7
      },
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Rustic and shabby in design, this application of Rosen's gunsmith knowledge takes a more aggressive, risky approach in usage. While it's range is lacking, it shows nothing but brutality in close combat encounters as one of Summer Company's earliest gunsmithing experiments."
    },
    "iron_cestus": {
      "name": "Iron Cestus",
      "type": "Fist",
      "rarity": "Uncommon",
      "damage": 13.5,
      "posture_damage": 5,
      "range": 6,
      "reqs": "iron_cestus := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.11,
      "scaling": {
        "Light Weapon": 7.5
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "iron_requiem": {
      "name": "Iron Requiem",
      "type": "Pistol",
      "rarity": "Mythical",
      "damage": 21,
      "posture_damage": 1,
      "range": 10,
      "reqs": "iron_requiem := 40r LHT, 75r MTL",
      "damage_types": [
        "Blunt",
        "Ironsing"
      ],
      "range_type": "Sweep",
      "swing_speed": 1.17,
      "scaling": {
        "Light Weapon": 3,
        "Ironsing": 4
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Reverse-engineered from stolen Summer Company weapons shipments, in recent times Ironsingers have found a lucrative profession in the creation of weaponry and equipment. Being the birthplace of the art's revival, the Ignition Union have funneled this wealth into the production of weapons imbued with active Ironsing components."
    },
    "iron_spear": {
      "name": "Iron Spear",
      "type": "Spear",
      "rarity": "Common",
      "damage": 17,
      "posture_damage": 5,
      "range": 9,
      "reqs": "iron_spear := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.9,
      "scaling": {
        "Medium Weapon": 2.5
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A spear perfect for poking at a safe distance"
    },
    "iron_twinblade": {
      "name": "Iron Twinblade",
      "type": "Twinblade",
      "rarity": "Uncommon",
      "damage": 15,
      "posture_damage": 4,
      "range": 7,
      "reqs": "iron_twinblade := 15r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 4
      },
      "chip_damage": 0.3,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A modest twinblade, inspired by the whirling Etrean blades of ancient times. Though some dismiss it as unwieldy and impractical, those who choose to wield this weapon seek something far greater than mere convenience. Their focus is not on ease of use, but on the artistry, power, and relentless momentum that only a blade like this can unleash."
    },
    "ironcry": {
      "name": "Ironcry",
      "type": "Bow",
      "rarity": "Common",
      "damage": 15,
      "posture_damage": 4,
      "range": 12.5,
      "reqs": "ironcry := ()",
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "An old, antique hunting bow with a powerful draw, its best days seem behind it.",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 0.97,
      "scaling": {
        "Medium Weapon": 6.5
      },
      "penetration": 0.1
    },
    "irontusk": {
      "name": "Irontusk",
      "type": "Spear",
      "rarity": "Common",
      "damage": 16.5,
      "posture_damage": 5,
      "range": 9,
      "reqs": "irontusk := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.9,
      "scaling": {
        "Medium Weapon": 3
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A spear passed down by your ancestors."
    },
    "jus_karita": {
      "name": "Jus Karita",
      "type": "Fist",
      "rarity": "Unknown",
      "damage": 14,
      "posture_damage": 3,
      "range": 6.5,
      "reqs": "jus_karita => jus_karita := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.14,
      "scaling": {
        "Light Weapon": 9
      },
      "penetration": 0.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "The traditional martial arts style of the Justicars."
    },
    "kanabo": {
      "name": "Kanabo",
      "type": "Greathammer",
      "rarity": "Legendary",
      "damage": 25,
      "posture_damage": 9,
      "range": 9,
      "reqs": "kanabo := 100r HVY, 40r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 6,
        "Strength": 3
      },
      "chip_damage": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Once a staple weapon in Etrea's Arsenal, renowned for its scale and brute force, it was wielded by the heavy infantry of the King's Guard. These ironclad warriors used kanabos to enforce the King's will and maintain order across the Etrean Luminant. Today, its use has become significantly less common, with Etrea favouring the development of its blades instead."
    },
    "karita_plating": {
      "name": "Karita Plating",
      "type": "Fist",
      "rarity": "Legendary",
      "damage": 14,
      "posture_damage": 4,
      "range": 6.5,
      "reqs": "trained_kicks => karita_plating := 80r AGL, 80r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.13,
      "scaling": {
        "Light Weapon": 8,
        "Agility": 3
      },
      "penetration": 0.25,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Developed by Konga the 2nd, these set of shin platings are suited to aid the user in sliding along tough surfaces much more easily. This strengthens their ability to be able to attack using the infamous Slider Style of the Konga lineage.",
      "talents": [
        "Slider Style"
      ]
    },
    "katana": {
      "name": "Katana",
      "type": "Sword",
      "rarity": "Uncommon",
      "damage": 18,
      "posture_damage": 5,
      "range": 8,
      "reqs": "katana := 25r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 6
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "An exquisite blade of Etrean make, it's said to have put the early Kingdom of Etrea's name on the map."
    },
    "keyblade": {
      "name": "Keyblade",
      "type": "Exclusive",
      "rarity": "Exclusive",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "keyblade := ()",
      "endlag": null,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "???"
    },
    "khan_shield": {
      "name": "Khan Shield",
      "type": "Shield",
      "rarity": "Uncommon",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "khan_shield := 60r FTD",
      "posture_max": 8,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "The shields of Legion shieldbearers are often decorated with the visages of famous warriors they admire."
    },
    "kindred_edict": {
      "name": "Kindred Edict",
      "type": "Sword",
      "rarity": "Rare",
      "damage": 17,
      "posture_damage": 4.5,
      "range": 7.5,
      "reqs": "kindred_edict := 50r MED, 30r STR OR 30r FTD OR 30r AGL",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.05,
      "scaling": {
        "Medium Weapon": 7,
        "Body": 2.5
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A blade forged from pale metal recovered from Celestial crash-sites by Starkindred artisans. Nearly weightless, this type of blade is a staple in the West amongst adherents of the faith. Once one has spilt enough of their own blood in service of the Church, they are bestowed a weapon thrice-bathed in the sacred ichor of a Celestial.",
      "talents": [
        "Blitz"
      ]
    },
    "kite_shield": {
      "name": "Kite Shield",
      "type": "Shield",
      "rarity": "Common",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "kite_shield := 20r FTD",
      "posture_max": 4.5,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A fine shield to hold back the horrors of the world."
    },
    "krulian_knife": {
      "name": "Krulian Knife",
      "type": "Dagger",
      "rarity": "Legendary",
      "damage": 12.5,
      "posture_damage": 4,
      "range": 6,
      "reqs": "krulian_knife := 75r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 10.5
      },
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "An exceptionally sharp knife forged by unknown means. Carries an aura of intense foreboding.",
      "talents": [
        "Cruel Counter"
      ]
    },
    "kyrsblade": {
      "name": "Kyrsblade",
      "type": "Sword",
      "rarity": "Legendary",
      "damage": 22,
      "posture_damage": 6,
      "range": 7.5,
      "reqs": "kyrsblade := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 6
      },
      "chip_damage": 0.3,
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "..."
    },
    "kyrscleave": {
      "name": "Kyrscleave",
      "type": "Greatsword",
      "rarity": "Legendary",
      "damage": 23,
      "posture_damage": 9,
      "range": 9,
      "reqs": "kyrscleave := 75r HVY",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.81,
      "scaling": {
        "Heavy Weapon": 9
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "..."
    },
    "kyrsedge": {
      "name": "Kyrsedge",
      "type": "Dagger",
      "rarity": "Legendary",
      "damage": 13,
      "posture_damage": 4,
      "range": 6,
      "reqs": "kyrsedge := 75r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "scaling": {
        "Light Weapon": 8.5
      },
      "chip_damage": 0.15,
      "penetration": 0.3,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "..."
    },
    "kyrsglaive": {
      "name": "Kyrsglaive",
      "type": "Spear",
      "rarity": "Legendary",
      "damage": 19,
      "posture_damage": 5,
      "range": 9,
      "reqs": "kyrsglaive := 90r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 0.96,
      "scaling": {
        "Medium Weapon": 5
      },
      "bleed_damage": 2.85,
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "An ancient spear of kyrsan craftsmanship, its presence beyond the second layer is a miracle. few have ever been found by humanity. unlike their usual weapons, this spear was forged to control the raw, untamed power of their kin. made from the remains of the primal, cartilage wielding creatures they once shared the world with, this arsenal was an attempt to harness the strength of their wild precursors that had been forsaken in favor of the cold precision of their spears of frost."
    },
    "kyrsieger": {
      "name": "Kyrsieger",
      "type": "Greatsword",
      "rarity": "Mythical",
      "damage": 24,
      "posture_damage": 9,
      "range": 9,
      "reqs": "kyrsieger := 50r HVY, 15r CHA",
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "The fall of Constellia was first heralded by a devastating piercing through its crystalline arches. Perhaps the most renowned member of the Kyrsan arsenal, the blade's explosive power can only be invoked through a solemn prayer to Ethiron. The words of this prayer worm their way into the minds of its bearer willing or not.",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.83,
      "scaling": {
        "Heavy Weapon": 7,
        "Charisma": 2
      },
      "chip_damage": 0.1,
      "penetration": 0.15
    },
    "kyrstear": {
      "name": "Kyrstear",
      "type": "Parrying Dagger",
      "rarity": "Legendary",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "kyrstear := 40r AGL",
      "posture_restoration": 0.3,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Suited to the unpredictable movements of the Kyrsgarde."
    },
    "kyrstreza": {
      "name": "Kyrstreza",
      "type": "Rapier",
      "rarity": "Legendary",
      "damage": 15,
      "posture_damage": 4,
      "range": 8,
      "reqs": "kyrstreza := 75r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.5,
      "swing_speed": 1.09,
      "scaling": {
        "Light Weapon": 8.5
      },
      "penetration": 0.3,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "..."
    },
    "kyrswynter": {
      "name": "Kyrswynter",
      "type": "Spear",
      "rarity": "Mythical",
      "damage": 16,
      "posture_damage": 5,
      "range": 9,
      "reqs": "kyrswynter := 50r MED, 75r ICE",
      "damage_types": [
        "Slash",
        "Frostdraw",
        "Bleed"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 0.97,
      "scaling": {
        "Medium Weapon": 5,
        "Frostdraw": 3
      },
      "bleed_damage": 2.4,
      "penetration": 0.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Forged in an age lost to history and salvaged from the Eternal Gale, this relic hails from a forgotten era. As the last whispered remnant of its kind, it comes from a time before the people of New Kyrsa fell under the command of the Drowned God Ethiron. The spear is extremely cold to the touch, with an unsettling chill that clings to your skin, leaving a lingering numbness. It embodies the delicate and refined artistry of the Kyrsgarde, showcasing their elegance and sophistication prior to their corruption. Though the Kyrsgarde still wield spears of frost, the craftsmanship of their modern weaponry pales in comparison, having become crude and uninspired under Ethiron's thrall."
    },
    "legion_cestus": {
      "name": "Legion Cestus",
      "type": "Fist",
      "rarity": "Uncommon",
      "damage": 15,
      "posture_damage": 5,
      "range": 6,
      "reqs": "legion_cestus := 30r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.11,
      "scaling": {
        "Light Weapon": 9
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Cestus used by members of the Hundred Legions.",
      "talents": [
        "Static Beatdown"
      ]
    },
    "legion_kata": {
      "name": "Legion Kata",
      "type": "Fist",
      "rarity": "Unknown",
      "damage": 12,
      "posture_damage": 3,
      "range": 6,
      "reqs": "legion_kata => legion_kata := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.13,
      "scaling": {
        "Light Weapon": 7
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "The legendary martial arts style of theÂ Legion. Emphasises the sweeping motions of wind."
    },
    "lights_final_toll": {
      "name": "Light's Final Toll",
      "type": "Fist",
      "rarity": "Mythical",
      "damage": 12,
      "posture_damage": 5,
      "range": 6.5,
      "reqs": "lights_final_toll := 35r LHT, 60r WLL",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.1,
      "scaling": {
        "Light Weapon": 4,
        "Willpower": 11
      },
      "penetration": 0.1,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A reminder that all songs must come to an end."
    },
    "lumensplitter": {
      "name": "Lumensplitter",
      "type": "Greatsword",
      "rarity": "Mythical",
      "damage": 24,
      "posture_damage": 9,
      "range": 9,
      "reqs": "lumensplitter := 100r HVY, 40r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 9
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A vile, jagged blade fashioned in mimicry of the jaws that claimed the isle of Caeranthil, Celtor's resplendent gate. Much like the frenzy that follows when a body hits the water, the South's submergence was a cascade of calamities one after another."
    },
    "mace": {
      "name": "Mace",
      "type": "Club",
      "rarity": "Common",
      "damage": 20,
      "posture_damage": 6,
      "range": 7.5,
      "reqs": "mace := 10r MED",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.93,
      "scaling": {
        "Medium Weapon": 5
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A simple blunt weapon effective at breaking guards."
    },
    "markors_inheritor": {
      "name": "Markor's Inheritor",
      "type": "Greatsword",
      "rarity": "Uncommon",
      "damage": 24,
      "posture_damage": 8,
      "range": 8.5,
      "reqs": "markors_inheritor := 30r HVY, 10r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.85,
      "scaling": {
        "Heavy Weapon": 7
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "The Blade Scholars of Markor, said to catalog the world itself, travel from land to land collecting information by force of their blades. Mastering the styles of combat from various stretches of the sea, they practice their art through the blade itself."
    },
    "master_hawks_handaxe": {
      "name": "Master Hawk's Handaxe",
      "type": "Greataxe",
      "rarity": "Rare",
      "damage": 24,
      "posture_damage": 10,
      "range": 8.5,
      "reqs": "master_hawks_handaxe := 75r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 10
      },
      "chip_damage": 0.25,
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "...",
      "talents": [
        "Battle Frenzy"
      ]
    },
    "messer": {
      "name": "Messer",
      "type": "Sword",
      "rarity": "Common",
      "damage": 20,
      "posture_damage": 6,
      "range": 7.5,
      "reqs": "messer := 10r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.93,
      "scaling": {
        "Medium Weapon": 5
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Considered by many to be an overgrown kitchen knife, the Messer is a favourite of rangers and beast hunters the world over.",
      "talents": [
        "Finishing Slay"
      ]
    },
    "metal_greatsword": {
      "name": "Metal Greatsword",
      "type": "Greatsword",
      "rarity": "Unknown",
      "damage": 45,
      "posture_damage": 8,
      "range": 12.5,
      "reqs": "rending_needle_augmenter => metal_greatsword := ()",
      "damage_types": [
        "Slash",
        "Ironsing"
      ],
      "range_type": "Sweep",
      "attack_duration": 1,
      "endlag": 0.2,
      "swing_speed": 0.8,
      "chip_damage": 0.2,
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A sword you summoned using your opponent's metal rods.",
      "talents": [
        "Forced Fulfilment"
      ]
    },
    "moon_blades": {
      "name": "Moon Blades",
      "type": "Exclusive",
      "rarity": "Exclusive",
      "damage": 13,
      "posture_damage": 4,
      "range": 6,
      "reqs": "moon_blades := 60r LHT, 30r INT",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 8,
        "Intelligence": 2
      },
      "bleed_damage": 1.95,
      "penetration": 0.3,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A twisted weapon devised by the Scholar of the Burning Blood, Chaser, during his apprenticeship under the Second Prophet. A seething concoction of tainted blood swirls within, waiting to be unburdened of its prison."
    },
    "moonseye_scalpel": {
      "name": "Moonseye Scalpel",
      "type": "Exclusive",
      "rarity": "Exclusive",
      "damage": 18.5,
      "posture_damage": 5,
      "range": 9,
      "reqs": "moonseye_scalpel := 80r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 0.96,
      "scaling": {
        "Intelligence": 13
      },
      "penetration": 0.25,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Congratulations! You've won the Rifle Spear lottery."
    },
    "moppet": {
      "name": "Moppet",
      "type": "Dagger",
      "rarity": "Legendary",
      "damage": 14,
      "posture_damage": 4,
      "range": 6,
      "reqs": "moppet := 75r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 8.5
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Just as we see likeness in objects, Vows can often be empowered by the imitative correspondence between an effigy and its target."
    },
    "morning_star": {
      "name": "Morning Star",
      "type": "Club",
      "rarity": "Uncommon",
      "damage": 16,
      "posture_damage": 5,
      "range": 7.5,
      "reqs": "morning_star := 50r MED",
      "damage_types": [
        "Blunt",
        "Bleed"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 0.98,
      "scaling": {
        "Medium Weapon": 6
      },
      "bleed_damage": 2.4,
      "chip_damage": 0.2,
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "...",
      "talents": [
        "Extended Trauma"
      ]
    },
    "needles_eye": {
      "name": "Needle's Eye",
      "type": "Rapier",
      "rarity": "Legendary",
      "damage": 16.5,
      "posture_damage": 5,
      "range": 8,
      "reqs": "needles_eye := 75r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 1.05,
      "scaling": {
        "Light Weapon": 8.5
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Not much is known about these rapiers other than the fact that they're a reproduction of Duchess Thera Erisia's rapier, which she is said to have died with in a dispute while being vastly outnumbered, the tale goes that she actually made it through the onslaught but died from blood loss in the arms of her noble son Nir, who took her mantle shortly after."
    },
    "nemits_sickle": {
      "name": "Nemit's Sickle",
      "type": "Dagger",
      "rarity": "Legendary",
      "damage": 11,
      "posture_damage": 4,
      "range": 6,
      "reqs": "nemits_sickle := 60r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 13
      },
      "penetration": 0.3,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "...",
      "talents": [
        "Curved Edge"
      ]
    },
    "night_axe": {
      "name": "Night Axe",
      "type": "Greataxe",
      "rarity": "Legendary",
      "damage": 23,
      "posture_damage": 10,
      "range": 8.5,
      "reqs": "night_axe := 80r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 1,
      "endlag": 0.1,
      "swing_speed": 0.77,
      "scaling": {
        "Heavy Weapon": 8
      },
      "chip_damage": 0.8,
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "The Night Axe, a weapon of little contemporary renown, was forged by the ancient folk of Minityrsa and wielded by Ekrim of the Rouhlx Dyad, who came to be known as the Third's Eclipse. Paired with its luminous counterpart, Daybreak, the Night Axe cast long shadows of fear across the old settlements. Its history is whispered in tales of unstoppable might and the haunting interplay of night and day. Shaky accounts speak of the pair meeting a grim fate at the hands of a power they once worshipped, sealing their legend in shade."
    },
    "night_star": {
      "name": "Night Star",
      "type": "Club",
      "rarity": "Uncommon",
      "damage": 15,
      "posture_damage": 4,
      "range": 7.5,
      "reqs": "night_star := 50r MED",
      "damage_types": [
        "Blunt",
        "Bleed"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 0.98,
      "scaling": {
        "Medium Weapon": 5.5
      },
      "bleed_damage": 2.25,
      "chip_damage": 0.2,
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": true,
      "desc": "...",
      "talents": [
        "Night Night"
      ]
    },
    "nocturne": {
      "name": "Nocturne",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 19.8,
      "posture_damage": 5,
      "range": 7.5,
      "reqs": "nocturne := 90r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.02,
      "scaling": {
        "Medium Weapon": 8
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "These twin blades of Celestial make carry an eerie semblance of consciousness. Along their lengths run glowing tapestries of ethereal moonlight. If one listens closely, you can almost make out whispers, or perhaps cries. The blades are known to grow heavier and more unwieldy when used for unjust purposes, as though they judge the actions of its user. As such, it is thought that only a person of unwavering integrity can hope to wield them to their truest potential."
    },
    "officer_saber": {
      "name": "Officer Saber",
      "type": "Sword",
      "rarity": "Uncommon",
      "damage": 22,
      "posture_damage": 6,
      "range": 8,
      "reqs": "officer_saber := 30r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 4.5
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "The characteristic saber of an Authority Officer. Typically used in Authority raids on disputed territories."
    },
    "old_world_greatshield": {
      "name": "Old World Greatshield",
      "type": "Shield",
      "rarity": "Common",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "old_world_greatshield := 30r FTD",
      "posture_max": 5,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A shield designed intricately, most likely from a pre-Canticlysm era. Its intricate design suggests previous use in royalty, although it cannot be said for sure."
    },
    "pale_briar": {
      "name": "Pale Briar",
      "type": "Greataxe",
      "rarity": "Mythical",
      "damage": 23,
      "posture_damage": 7,
      "range": 10,
      "reqs": "pale_briar := 85r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 1,
      "endlag": 0.15,
      "swing_speed": 0.81,
      "scaling": {
        "Heavy Weapon": 8.5
      },
      "chip_damage": 0.1,
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Staff of a Cardinal of the Starkindred Church, said to be coated in Celestial Ichor to grant it the investment of the Stars. This particular iteration fell into the hands of the Maestro during his training with the Legions in an excursion against the Starkindred Church."
    },
    "pale_morning": {
      "name": "Pale Morning",
      "type": "Greathammer",
      "rarity": "Rare",
      "damage": 24,
      "posture_damage": 10,
      "range": 9,
      "reqs": "pale_morning := 75r HVY, 10r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 9
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A hammer of exceptionally fine make, a replica of a famous hammer wielded by a Canor warlord during the First Century of the New World."
    },
    "parrying_dagger": {
      "name": "Parrying Dagger",
      "type": "Parrying Dagger",
      "rarity": "Uncommon",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "parrying_dagger := 10r AGL",
      "posture_restoration": 0.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A dagger that is used more as a pivot for parrying than as a weapon of its own right."
    },
    "pars_glaive": {
      "name": "Par's Glaive",
      "type": "Greataxe",
      "rarity": "Common",
      "damage": 10,
      "posture_damage": 5,
      "range": 9,
      "reqs": "pars_glaive := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "endlag": 0.1,
      "swing_speed": 1.07,
      "scaling": {
        "Charisma": 30
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "..."
    },
    "pernach": {
      "name": "Pernach",
      "type": "Club",
      "rarity": "Rare",
      "damage": 19,
      "posture_damage": 7,
      "range": 8,
      "reqs": "pernach := 75r MED",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 0.98,
      "scaling": {
        "Medium Weapon": 6
      },
      "bleed_damage": 2.75,
      "chip_damage": 0.05,
      "penetration": 0.3,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "..."
    },
    "petras_anchor": {
      "name": "Petra's Anchor",
      "type": "Greathammer",
      "rarity": "Mythical",
      "damage": 26,
      "posture_damage": 9,
      "range": 9,
      "reqs": "petras_anchor := 75r HVY, 10r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.83,
      "scaling": {
        "Heavy Weapon": 8
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "The anchor of the vessel \"Petra's Dawn\", famed for its voyage between Luminants without the aid of a Lightkeeper's Gift. The ship, of course, did not make the return journey."
    },
    "phantomcleave": {
      "name": "Phantomcleave",
      "type": "Sword",
      "rarity": "Uncommon",
      "damage": 20,
      "posture_damage": 5,
      "range": 8,
      "reqs": "phantomcleave := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 7
      },
      "chip_damage": 0.1,
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "A simple katana of fine glass, once carried by an esteemed vigil swordsman. Accounts from their crew claim that after an accidental detour into the Voidsea, both swordsman and blade were caught in a strange vortex. Whether the story is true remains unclear. Only the weapon, embedded in the cracked hull, and a handful of dehydrated survivors were recovered, later found washed ashore at the feet of Etris, with no sign of its former master."
    },
    "pleekstys_inferno": {
      "name": "Pleeksty's Inferno",
      "type": "Club",
      "rarity": "Mythical",
      "damage": 22,
      "posture_damage": 7.5,
      "range": 8,
      "reqs": "pleekstys_inferno := 40r MED, 80r FLM",
      "damage_types": [
        "Slash",
        "Flamecharm"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.94,
      "scaling": {
        "Medium Weapon": 3,
        "Flamecharm": 4
      },
      "chip_damage": 0.1,
      "penetration": 0.3,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "In the Tiran homelands, weapons are often fashioned using knapped volcanic glass like obsidian. Though brittle, the prismatic blades embedded in the sides are sharper than any blade of metalwork. Following the ascent of Amorus Pleeksty and his Pioneering of Flamecharm, many Tirans worked floral patterns into their Macuahuitls in reverence of the Deepwoken. Of these Macuahuitls, this particular specimen was a gift to Pleeksty himself, imbued with the eruptive and scorching heat of magma, and fit only to be wielded by those who truly walk in his footsteps."
    },
    "prototype_railblade": {
      "name": "Prototype Railblade",
      "type": "Greatsword",
      "rarity": "Mythical",
      "damage": 22,
      "posture_damage": 8,
      "range": 8.5,
      "reqs": "prototype_railblade := 80r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.8,
      "endlag": 0.1,
      "swing_speed": 0.88,
      "scaling": {
        "Heavy Weapon": 8.3
      },
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "A prototype weapon devised by the Ignition Union in the hopes of improving their odds against the denizens of the Deep."
    },
    "purple_cloud": {
      "name": "Purple Cloud",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 16.5,
      "posture_damage": 5,
      "range": 6.5,
      "reqs": "purple_cloud := 85r MED",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.06,
      "scaling": {
        "Medium Weapon": 9
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A mesmerizing blade of obsidian and violet, you feel as if the sword has a soul of its own. It seems wise to only unsheathe it momentarily."
    },
    "putrid_edenstaff": {
      "name": "Putrid Edenstaff",
      "type": "Greathammer",
      "rarity": "Legendary",
      "damage": 25,
      "posture_damage": 9,
      "range": 9,
      "reqs": "putrid_edenstaff := 75r HVY",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.81,
      "scaling": {
        "Heavy Weapon": 8.5
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "quartztone_pickaxe": {
      "name": "Quartztone Pickaxe",
      "type": "Greataxe",
      "rarity": "Legendary",
      "damage": 22,
      "posture_damage": 7,
      "range": 8,
      "reqs": "quartztone_pickaxe := 75r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.8,
      "endlag": 0.1,
      "swing_speed": 0.94,
      "scaling": {
        "Heavy Weapon": 7
      },
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A pickaxe fashioned from an exceptionally large node of quartz. The crystal has been painstakingly tuned to the frequency of a Mantra, conjuring its effects on use."
    },
    "quickfang": {
      "name": "Quickfang",
      "type": "Rapier",
      "rarity": "Common",
      "damage": 12,
      "posture_damage": 4,
      "range": 8,
      "reqs": "quickfang := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.5,
      "swing_speed": 1.08,
      "scaling": {
        "Light Weapon": 7
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A rapier passed down by your ancestors."
    },
    "railblade": {
      "name": "Railblade",
      "type": "Greatsword",
      "rarity": "Mythical",
      "damage": 22,
      "posture_damage": 8,
      "range": 8.5,
      "reqs": "railblade := 80r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.8,
      "endlag": 0.1,
      "swing_speed": 0.88,
      "scaling": {
        "Heavy Weapon": 8.3
      },
      "chip_damage": 0.2,
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A now legendary blade devised by the Ignition Union to exterminate the terrifying foes lurking deeper within the Depths. Said to constantly generate a warding heat that protects the wearer against the insidious chill of the Eternal Gale."
    },
    "razor_cutlass": {
      "name": "Razor Cutlass",
      "type": "Sword",
      "rarity": "Uncommon",
      "damage": 18,
      "posture_damage": 8,
      "range": 8,
      "reqs": "razor_cutlass := 60r MED",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.94,
      "scaling": {
        "Medium Weapon": 8
      },
      "bleed_damage": 2.6,
      "chip_damage": 0.1,
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A serrated cutlass fashioned after the famously brutal bite of a Lionfish."
    },
    "red_death": {
      "name": "Red Death",
      "type": "Spear",
      "rarity": "Mythical",
      "damage": 16,
      "posture_damage": 6,
      "range": 9.5,
      "reqs": "red_death := 30r MED, 25r INT OR 25r WLL OR 25r CHA, 45r SDW, 35r BLD",
      "damage_types": [
        "Slash",
        "Bloodrend",
        "Shadowcast",
        "Bleed"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.92,
      "scaling": {
        "Medium Weapon": 2.5,
        "Mind": 2,
        "Bloodrend": 3,
        "Shadowcast": 3
      },
      "bleed_damage": 2.4,
      "penetration": 0.25,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Tool of the Ministry Heartbleeders, a covert cell under the 2nd Prophet's authority who gather information through ruthless interrogation tactics. Imbued with a hybrid meter of two separate verses of the Song, it utilises Bloodrend to remove all organic traces, and Shadowcast to remove all traces of ether. Even the metal itself is oleophobic, rejecting organic oils and fluids, so the spear itself carries no prints or traces."
    },
    "relic_axe": {
      "name": "Relic Axe",
      "type": "Greataxe",
      "rarity": "Legendary",
      "damage": 25,
      "posture_damage": 10,
      "range": 8.5,
      "reqs": "relic_axe := 75r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 9
      },
      "chip_damage": 0.1,
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "repeater": {
      "name": "Repeater",
      "type": "Pistol",
      "rarity": "Uncommon",
      "damage": 14,
      "posture_damage": 3,
      "range": 12,
      "reqs": "repeater := 65r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 15
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A recent invention of the Summer Company's gunsmiths, a firearm with a high rate of fire."
    },
    "rifle_spear": {
      "name": "Rifle Spear",
      "type": "Spear / Rifle",
      "rarity": "Rare",
      "damage": 21,
      "posture_damage": 5,
      "range": 9,
      "reqs": "rifle_spear := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.9,
      "scaling": {
        "Medium Weapon": 7
      },
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A modification upon Gunsmith Rosen's designs produced by Gunsmith Hierka, the former protÃƒÂ©gÃƒÂ© of Rosen. It's said that Hierka hid his origins as a member of the Authority's Bureau of Research in order to steal the Summer Company's secrets."
    },
    "rimebreakers": {
      "name": "Rimebreakers",
      "type": "Fist",
      "rarity": "Legendary",
      "damage": 16.5,
      "posture_damage": 5,
      "range": 6,
      "reqs": "rimebreakers := 50r LHT, 50r ICE, 50r WND",
      "damage_types": [
        "Blunt",
        "Frostdraw",
        "Galebreathe"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.1,
      "scaling": {
        "Light Weapon": 5,
        "Frostdraw": 3.5,
        "Galebreathe": 3.5
      },
      "penetration": 0.05,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Immersed within the Ethironal storm and infused with Kyrsan frost, these knucklebone fistwraps are a poignant reflection of the current state of the Kyrsgarde. Once a proud and mighty people, the Kyrsans now find themselves buffeted, suffocating beneath an oppressive force - with little hope for salvation. Perhaps a similar fate awaits your foes, should they face these implements in combat.",
      "talents": [
        "Fortify"
      ]
    },
    "rite_of_authority": {
      "name": "Rite of Authority",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 19.5,
      "posture_damage": 8,
      "range": 8,
      "reqs": "rite_of_authority := 75r MED, 40r LTN",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.05,
      "scaling": {
        "Medium Weapon": 7
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "An incredibly well crafted saber, if you could even call it that. It's superb at channeling thundercall through it, arcs jumping between the rivets that coat its length."
    },
    "ritual_sacrifice": {
      "name": "Ritual Sacrifice",
      "type": "Spear",
      "rarity": "Named",
      "damage": 19,
      "posture_damage": 5,
      "range": 9,
      "reqs": "ritual_sacrifice := 35r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.9,
      "scaling": {
        "Medium Weapon": 5
      },
      "penetration": 0.25,
      "enchantable": false,
      "equip_motifs": true,
      "voi": false,
      "desc": "Is sacrifice not the most potent of all rituals?",
      "talents": [
        "Blessing"
      ]
    },
    "ritual_spear": {
      "name": "Ritual Spear",
      "type": "Spear",
      "rarity": "Uncommon",
      "damage": 19,
      "posture_damage": 5,
      "range": 9,
      "reqs": "ritual_spear := 35r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.9,
      "scaling": {
        "Medium Weapon": 5
      },
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A spear that was once utilised in Gremor rituals pledged to Navae, but has now been appropriated across the Eastern Luminant",
      "talents": [
        "Pierce Through"
      ]
    },
    "rockmaller": {
      "name": "Rockmaller",
      "type": "Greathammer",
      "rarity": "Legendary",
      "damage": 25,
      "posture_damage": 9.5,
      "range": 8,
      "reqs": "rockmaller := 55r HVY, 10r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.82,
      "scaling": {
        "Heavy Weapon": 7.5
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "It's just a small, quarried chunk of a far more powerful stone. Silent, unremarkable, about as lively as... well, a rock on a stick. But as soon as you grip it, you feel that raw, untamed power humming beneath its rough surface. This isn't about wielding a polished weapon, it's about the sheer, brutal devastation this humble fragment is ready to unleash in your hands."
    },
    "rosens_hellflame": {
      "name": "Rosen's Hellflame",
      "type": "Rifle",
      "rarity": "Mythical",
      "damage": 19,
      "posture_damage": 3,
      "range": 7,
      "reqs": "rosens_hellflame := 40r MED, 75r FLM",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "swing_speed": 0.93,
      "scaling": {
        "Medium Weapon": 3,
        "Flamecharm": 4
      },
      "penetration": 0.1,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "The sources of inspiration and insight utilized by Rosen on his journeys becomes clearer in some of his one-off pieces. Capable of unleashing a torrent of scorching flames at will, the Hellflame is no exception. There was a time when Rosen never left his workshop, fevered as he was by a fell drive to draw out the knowledge he had gained in its entirety, like a sinner in a confessional."
    },
    "rosens_peacemaker": {
      "name": "Rosen's Peacemaker",
      "type": "Rifle",
      "rarity": "Rare",
      "damage": 18,
      "posture_damage": 4,
      "range": 8,
      "reqs": "rosens_peacemaker := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 4
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A mastercraft forged by Gunsmith Rosen himself, a revolutionary piece of weaponry that changed the art of combat forever. They carry high value on the market, due to both the historical importance of this firearm, as well as it's effectiveness.",
      "talents": [
        "Rosen's Technique"
      ]
    },
    "rosens_roscoe": {
      "name": "Rosen's Roscoe",
      "type": "Pistol",
      "rarity": "Rare",
      "damage": 16,
      "posture_damage": 4,
      "range": 11,
      "reqs": "rosens_roscoe := 75r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "swing_speed": 1.2,
      "scaling": {
        "Light Weapon": 11
      },
      "chip_damage": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A sleek hand cannon, wrought from meticulous ironsmithing. The Roscoe marks Lumen's First generation of true cylindrical barrel revolvers. Though slower than the Company's repeater models, it delivers unmatched power and precision, earning Rosen's student a well deserved payday for their innovation"
    },
    "sacred_hammer": {
      "name": "Sacred Hammer",
      "type": "Club",
      "rarity": "Rare",
      "damage": 19.5,
      "posture_damage": 6,
      "range": 7.5,
      "reqs": "sacred_hammer := 65r MED",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 0.97,
      "scaling": {
        "Medium Weapon": 7
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "..."
    },
    "saint_jays_hammer": {
      "name": "Saint Jay's Hammer",
      "type": "Greathammer",
      "rarity": "Common",
      "damage": 20,
      "posture_damage": 7,
      "range": 9,
      "reqs": "saint_jays_hammer := 20r HVY, 10r STR",
      "damage_types": [
        "Blunt",
        "Frostdraw"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 7
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "...",
      "talents": [
        "Bulwark Breaker",
        "Reverse Necrosis"
      ]
    },
    "saintsblade": {
      "name": "Saintsblade",
      "type": "Sword",
      "rarity": "Unknown",
      "damage": 28,
      "posture_damage": 7,
      "range": 8,
      "reqs": "oath_saintsworn => saintsblade := ()",
      "damage_types": [
        "Slash",
        "Attunement"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.04,
      "penetration": 0.1,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "sancticar": {
      "name": "Sancticar",
      "type": "Staff",
      "rarity": "Common",
      "damage": 19.5,
      "posture_damage": 6,
      "range": 8,
      "reqs": "justicar => sancticar := 50r MED",
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "...",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.92,
      "scaling": {
        "Medium Weapon": 6.5
      },
      "penetration": 0.15,
      "talents": [
        "Both Ends"
      ]
    },
    "sanguine_transfuser": {
      "name": "Sanguine Transfuser",
      "type": "Dagger",
      "rarity": "Relic",
      "damage": 16.5,
      "posture_damage": 4.5,
      "range": 6.5,
      "reqs": "sanguine_transfuser := 50r LHT, 75r BLD",
      "damage_types": [
        "Slash",
        "Bloodrend"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.22,
      "scaling": {
        "Light Weapon": 6.5,
        "Bloodrend": 4
      },
      "penetration": 0.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "You watch the once solid splinter animate within the cold forge; the fragmented blade freely imbibing its now biotic form. The corroded dagger falls away, leaving the splinter and blood to dance through the helical mold. As they reach the now-fused Hemobloom, the splinter diverges, rejected by the crystallizing blood now solidly cast into its progenitor's form. Though the relic was destroyed and your experiment failed, what remains may be worth what was lost."
    },
    "scalesplitter": {
      "name": "Scalesplitter",
      "type": "Twinblade",
      "rarity": "Uncommon",
      "damage": 17.5,
      "posture_damage": 5,
      "range": 8,
      "reqs": "scalesplitter := 40r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.9,
      "scaling": {
        "Medium Weapon": 5
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "An ancient Etrean twinblade, recently rediscovered as a fragment of driftland surfaced, revealing the remnants of a long-lost Etrean platoon that had perished and been claimed by the void ages ago. Now, this weapon, once thought lost to time, has re-emerged into circulation, carrying with it echoes of forgotten battles."
    },
    "scimitar": {
      "name": "Scimitar",
      "type": "Sword",
      "rarity": "Common",
      "damage": 15,
      "posture_damage": 5,
      "range": 8,
      "reqs": "scimitar := 20r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.09,
      "scaling": {
        "Medium Weapon": 3
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A curved blade that hails from the savannah of Markor. Though now assimilated into the Central Authority, the people of Markor still celebrate a rich culture."
    },
    "scoundrels_saber": {
      "name": "Scoundrel's Saber",
      "type": "Sword",
      "rarity": "Legendary",
      "damage": 22,
      "posture_damage": 5.5,
      "range": 8,
      "reqs": "scoundrels_saber := 55r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 4.8
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A sturdy Celtorian saber with a weighted pommel, once wielded by Traan Zakshun. Known for feints and dirty tricks, he struck foes with the heavy pommel as often as the blade."
    },
    "serpents_edge": {
      "name": "Serpent's Edge",
      "type": "Sword",
      "rarity": "Rare",
      "damage": 22,
      "posture_damage": 6,
      "range": 8.5,
      "reqs": "serpents_edge := 75r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 0.97,
      "scaling": {
        "Medium Weapon": 6
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Despite popular opinion, the Serpent's Edge is actually a blade of Capra make, as opposed to one of Etrean make. It cuts just as well as any Etrean blade, however."
    },
    "serrated_warspear": {
      "name": "Serrated Warspear",
      "type": "Spear",
      "rarity": "Legendary",
      "damage": 18,
      "posture_damage": 5,
      "range": 9,
      "reqs": "serrated_warspear := 65r MED",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.93,
      "scaling": {
        "Medium Weapon": 6.5
      },
      "bleed_damage": 2.7,
      "chip_damage": 0.1,
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "..."
    },
    "shadebolt": {
      "name": "Shadebolt",
      "type": "Bow",
      "rarity": "Mythical",
      "damage": 16,
      "posture_damage": 4.5,
      "range": 12,
      "reqs": "shadebolt := 45r MED, 30r SDW",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 8,
        "Shadowcast": 2
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Bow of an ancient deep dwelling Ganymede nomad. Through taboo rites, Umbrite was bent to their will, shaped into tools that seemed almost alive. Some named the figure Shaman. Most never learned a name."
    },
    "shattered_katana": {
      "name": "Shattered Katana",
      "type": "Sword",
      "rarity": "Rare",
      "damage": 20,
      "posture_damage": 5,
      "range": 8,
      "reqs": "shattered_katana := 90r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 7
      },
      "penetration": 0.3,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Fashioned after the legendary blade said to be wielded by the King of Etrea, the Splinterblade. An exceptionally lethal blade that makes short work of heavy armor."
    },
    "shotel": {
      "name": "Shotel",
      "type": "Sword",
      "rarity": "Uncommon",
      "damage": 22,
      "posture_damage": 4,
      "range": 8,
      "reqs": "shotel := 40r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 0.97,
      "scaling": {
        "Medium Weapon": 5
      },
      "chip_damage": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A blade from Markor prized by warriors for its ability to effortlessly slip past the guards of foes."
    },
    "silver_dagger": {
      "name": "Silver Dagger",
      "type": "Dagger",
      "rarity": "Common",
      "damage": 12,
      "posture_damage": 2,
      "range": 6,
      "reqs": "silver_dagger := 35r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 6
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A gleaming dagger with a dusting of silver. Beloved by outlaws who fancy themselves fashionable.",
      "talents": [
        "Assassin's Strike"
      ]
    },
    "silversix": {
      "name": "Silversix",
      "type": "Pistol",
      "rarity": "Common",
      "damage": 10,
      "posture_damage": 1,
      "range": 10,
      "reqs": "silversix := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "swing_speed": 1.17,
      "scaling": {
        "Light Weapon": 13
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A pistol passed down by your ancestors."
    },
    "skullpiercer": {
      "name": "Skullpiercer",
      "type": "Rapier",
      "rarity": "Legendary",
      "damage": 14,
      "posture_damage": 4,
      "range": 8.5,
      "reqs": "skullpiercer := 75r LHT",
      "damage_types": [
        "Slash",
        "Bleed"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.5,
      "swing_speed": 1.08,
      "scaling": {
        "Light Weapon": 8
      },
      "bleed_damage": 2.1,
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Upon holding the blade, it feels as if the skulls adorning it are warm, somehow. What is this, truly?"
    },
    "skyreap_blade": {
      "name": "Skyreap Blade",
      "type": "Greataxe",
      "rarity": "Legendary",
      "damage": 23,
      "posture_damage": 7.5,
      "range": 8.5,
      "reqs": "skyreap_blade := 75r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.8,
      "endlag": 0.1,
      "swing_speed": 0.91,
      "scaling": {
        "Heavy Weapon": 7
      },
      "chip_damage": 0.25,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "The ribs of this blade seem to possess an otherworldly durability, unheard of within these lands. Some rumor that they may be bones of the Edenkite themselves."
    },
    "smouldering_hallow": {
      "name": "Smouldering Hallow",
      "type": "Greatcannon",
      "rarity": "Legendary",
      "damage": 27,
      "posture_damage": 9,
      "range": 7.5,
      "reqs": "smouldering_hallow := 75r HVY, 30r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.81,
      "scaling": {
        "Heavy Weapon": 8.6
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Imbued with twisted roots of Ardfall, this cannon is unlike any other. Forged by the smiths of the Floating Keep, its festive gourds unleash devastating cheer. You can't help but grin a little inside when you fire it."
    },
    "soulshot": {
      "name": "Soulshot",
      "type": "Exclusive",
      "rarity": "Exclusive",
      "damage": 30,
      "posture_damage": 7,
      "range": 12.5,
      "reqs": "soulshot := 150r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "swing_speed": 1.3,
      "scaling": {
        "Light Weapon": 12
      },
      "chip_damage": 0.1,
      "penetration": 0.5,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "How heavy is this thing when fully loaded?"
    },
    "soulthorn": {
      "name": "Soulthorn",
      "type": "Sword",
      "rarity": "Mythical",
      "damage": 17,
      "posture_damage": 5,
      "range": 8,
      "reqs": "soulthorn := 80r MED, 40r INT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.02,
      "scaling": {
        "Medium Weapon": 7,
        "Intelligence": 3.5
      },
      "chip_damage": 0.3,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Swirling within, the core of this blade is said to have been siphoned from the Moonseye by a Celestial traveler on their voyage across the skies. Its edge transmits a cutting anguish upon its foe, carving spiritual wounds. Its previous wielder, once known as the Moonlight Prince, is said to have been driven to madness by the voices trapped within. Holding it, you can hear it whispering speaking directly into your mind. The voices within lament their twisted fate; stolen away from their heavenly vault to ultimately meet the same fate as the Drowned."
    },
    "soulwrought_axe": {
      "name": "Soulwrought Axe",
      "type": "Greataxe",
      "rarity": "Unknown",
      "damage": 26,
      "posture_damage": 8,
      "range": 10,
      "reqs": "crazy_slots => soulwrought_axe := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 1,
      "endlag": 0.15,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 13
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A weapon brought out from your soul."
    },
    "soulwrought_dagger": {
      "name": "Soulwrought Dagger",
      "type": "Dagger",
      "rarity": "Unknown",
      "damage": 19,
      "posture_damage": 4,
      "range": 6,
      "reqs": "crazy_slots => soulwrought_dagger := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.3,
      "scaling": {
        "Light Weapon": 9
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A weapon brought out from your soul."
    },
    "soulwrought_greatsword": {
      "name": "Soulwrought Greatsword",
      "type": "Greatsword",
      "rarity": "Unknown",
      "damage": 28,
      "posture_damage": 8.5,
      "range": 9.2,
      "reqs": "crazy_slots => soulwrought_greatsword := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 1,
      "endlag": 0.25,
      "swing_speed": 0.84,
      "scaling": {
        "Heavy Weapon": 12
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A weapon brought out from your soul."
    },
    "soulwrought_gun": {
      "name": "Soulwrought Gun",
      "type": "Pistol",
      "rarity": "Unknown",
      "damage": 16,
      "posture_damage": 3,
      "range": 12,
      "reqs": "crazy_slots => soulwrought_gun := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "swing_speed": 1.33,
      "scaling": {
        "Light Weapon": 16
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A weapon brought out from your soul."
    },
    "soulwrought_longsword": {
      "name": "Soulwrought Longsword",
      "type": "Sword",
      "rarity": "Unknown",
      "damage": 25,
      "posture_damage": 5.5,
      "range": 8.5,
      "reqs": "crazy_slots => soulwrought_longsword := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.06,
      "scaling": {
        "Medium Weapon": 7
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A weapon brought out from your soul."
    },
    "soulwrought_spear": {
      "name": "Soulwrought Spear",
      "type": "Spear",
      "rarity": "Unknown",
      "damage": 22.5,
      "posture_damage": 5,
      "range": 10,
      "reqs": "crazy_slots => soulwrought_spear := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.93,
      "scaling": {
        "Medium Weapon": 9
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A weapon brought out from your soul."
    },
    "sovereign_bangle": {
      "name": "Sovereign Bangle",
      "type": "Fist",
      "rarity": "Common",
      "damage": 30,
      "posture_damage": 8,
      "range": 6,
      "reqs": "sovereign_bangle := 30r LHT",
      "damage_types": [
        "Blunt",
        "Wither"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 0.98,
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "An ancient bangle bestowed upon the disciples of Theros, its bearer once honored among the Legion."
    },
    "sovereigns_punishment": {
      "name": "Sovereign's Punishment",
      "type": "Greathammer",
      "rarity": "Legendary",
      "damage": 26,
      "posture_damage": 13,
      "range": 9,
      "reqs": "sovereigns_punishment := 75r HVY, 20r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 1.1,
      "endlag": 0.15,
      "swing_speed": 0.73,
      "scaling": {
        "Heavy Weapon": 9
      },
      "chip_damage": 0.1,
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A ceremonial hammer meant to represent the strength of the Authority Law. Considered unwieldy and unusable for battle. Until you picked it up."
    },
    "spectral_grasp": {
      "name": "Spectral Grasp",
      "type": "Dagger",
      "rarity": "Legendary",
      "damage": 16,
      "posture_damage": 4,
      "range": 6.5,
      "reqs": "spectral_grasp := 75r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.2,
      "scaling": {
        "Light Weapon": 7
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "..."
    },
    "steel_maul": {
      "name": "Steel Maul",
      "type": "Greathammer",
      "rarity": "Common",
      "damage": 22,
      "posture_damage": 7,
      "range": 9,
      "reqs": "steel_maul := 20r HVY, 10r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 7
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A sturdy maul perfect for knocking walls and people down alike.",
      "talents": [
        "Bulwark Breaker"
      ]
    },
    "stiletto": {
      "name": "Stiletto",
      "type": "Dagger",
      "rarity": "Common",
      "damage": 11,
      "posture_damage": 2,
      "range": 6,
      "reqs": "stiletto := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 3
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A remarkably thin blade often likened to (and used as) a toothpick."
    },
    "stoneheart": {
      "name": "Stoneheart",
      "type": "Greathammer",
      "rarity": "Mythical",
      "damage": 24,
      "posture_damage": 12,
      "range": 8.5,
      "reqs": "stoneheart := 80r HVY, 20r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 10
      },
      "chip_damage": 0.1,
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "A hammer pieced together from the remains of one of Duke Ishamon Erisia's Golems. Conjured by the Duke's Resonance, they once patrolled his estate in Celtor before its fall. From the reports of spies hired by rival nobles in the city, he was only able to support a limited number of golems - his acquisition of the Forge of Sin seems to have extended his capacity by other, more sinister means."
    },
    "stormseye": {
      "name": "Stormseye",
      "type": "Rifle",
      "rarity": "Mythical",
      "damage": 19.5,
      "posture_damage": 5,
      "range": 8,
      "reqs": "stormseye := 40r MED, 75r LTN",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 3,
        "Thundercall": 6
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Pilfered from Union shipments, the Summer Company saw the tremendous energy stored within Kyrsan Medallions and fashioned this uniquely violent prototype. Rosen allegedly burst into raucous laughter when presented with the draft, immediately giving his approval."
    },
    "summer_hullwreaker": {
      "name": "Summer Hullwreaker",
      "type": "Greatcannon",
      "rarity": "Common",
      "damage": 24.5,
      "posture_damage": 9,
      "range": 8.5,
      "reqs": "summer_hullwreaker := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.81,
      "scaling": {
        "Heavy Weapon": 8.2
      },
      "chip_damage": 0.05,
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "An antique creation from the Summer Company, built to place battleship-level firepower in the palms of your hands. Once hailed a masterpiece, it was soon overshadowed by the lighter rifles, yet in the hands of someone strong enough to wield it, it can still unleash devastation unmatched by newer models."
    },
    "summer_rifle": {
      "name": "Summer Rifle",
      "type": "Rifle",
      "rarity": "Uncommon",
      "damage": 17,
      "posture_damage": 4,
      "range": 8,
      "reqs": "summer_rifle := 40r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 6
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A standard issue firearm produced by the Summer Company. A reliable firearm, though somewhat less elegant than their more expensive models."
    },
    "sword": {
      "name": "Sword",
      "type": "Sword",
      "rarity": "Common",
      "damage": 18,
      "posture_damage": 5,
      "range": 8,
      "reqs": "sword := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 2.5
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A blade of fine craft, likely an heirloom of whoever held the blade before it was pilfered from their remains."
    },
    "tanto": {
      "name": "Tanto",
      "type": "Dagger",
      "rarity": "Uncommon",
      "damage": 15.5,
      "posture_damage": 3,
      "range": 6.5,
      "reqs": "tanto := 50r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.14,
      "scaling": {
        "Light Weapon": 8
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A dagger forged by a Etrean smith, the Tanto is said to bear the same durability as the Katana, but in a smaller profile"
    },
    "targe": {
      "name": "Targe",
      "type": "Shield",
      "rarity": "Common",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "targe := 10r FTD",
      "posture_max": 4,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A round, wooden shield often accompanied by spear or short blade."
    },
    "the_barrel": {
      "name": "The Barrel",
      "type": "Greatcannon",
      "rarity": "Common",
      "damage": 25.5,
      "posture_damage": 9.5,
      "range": 8,
      "reqs": "the_barrel := 75r HVY, 30r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.82,
      "scaling": {
        "Heavy Weapon": 8.5
      },
      "chip_damage": 0.15,
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Once mounted on a royal Etrean galleon, this bulky cannon was salvaged from a wreck by the Summer Company and adapted into a handheld design; still cumbersome, according to those who used it before its eventual retirement."
    },
    "the_death_knell": {
      "name": "The Death Knell",
      "type": "Fist",
      "rarity": "Mythical",
      "damage": 12,
      "posture_damage": 5,
      "range": 6.5,
      "reqs": "the_death_knell := 25r LHT",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.1,
      "scaling": {
        "Light Weapon": 4,
        "Willpower": 11
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "A reminder that all songs must come to an end."
    },
    "the_flippers_of_fate": {
      "name": "The Flippers of Fate",
      "type": "Dagger",
      "rarity": "Common",
      "damage": 13,
      "posture_damage": 3.5,
      "range": 6.5,
      "reqs": "the_flippers_of_fate := 70r LHT, 30r INT OR 30r WLL OR 30r CHA",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.26,
      "scaling": {
        "Light Weapon": 8,
        "Mind": 5
      },
      "penetration": 0.15,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "That isn't smoke. It's steam."
    },
    "the_golden_fool": {
      "name": "The Golden Fool",
      "type": "Dagger",
      "rarity": "Unknown",
      "damage": 12.5,
      "posture_damage": 5,
      "range": 5.8,
      "reqs": "the_golden_fool := 40r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.24,
      "scaling": {
        "Light Weapon": 12
      },
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "Warriors bold with straps of gold, that dazzle like the sun!"
    },
    "the_long_tong_of_the_law": {
      "name": "The Long Tong of The Law",
      "type": "Greatsword",
      "rarity": "Common",
      "damage": 20,
      "posture_damage": 8,
      "range": 10,
      "reqs": "the_long_tong_of_the_law := 70r HVY, 30r INT OR 30r WLL OR 30r CHA",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.82,
      "scaling": {
        "Heavy Weapon": 7,
        "Mind": 3
      },
      "bleed_damage": 3,
      "chip_damage": 0.4,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Where's the crabbo SAUUUCE?"
    },
    "the_pastry_paster": {
      "name": "The Pastry Paster",
      "type": "Club",
      "rarity": "Common",
      "damage": 18,
      "posture_damage": 7,
      "range": 7.5,
      "reqs": "the_pastry_paster := 70r MED, 30r INT OR 30r WLL OR 30r CHA",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 5,
        "Mind": 3
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Anyone can cook, but only the fearless can be great."
    },
    "the_paths_defender": {
      "name": "The Path's Defender",
      "type": "Shield",
      "rarity": "Rare",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "the_paths_defender := 75r FTD",
      "posture_max": 10,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A venerated shield, donned only by those who have walked their own Path as they see fit."
    },
    "the_rock": {
      "name": "The Rock",
      "type": "Exclusive",
      "rarity": "Exclusive",
      "damage": 102,
      "posture_damage": 30,
      "range": 8,
      "reqs": "the_rock := 200r HVY",
      "damage_types": [
        "Blunt"
      ],
      "swing_speed": 0.25,
      "scaling": {
        "Heavy Weapon": 12
      },
      "penetration": 0.25,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": ""
    },
    "the_weaving_web": {
      "name": "The Weaving Web",
      "type": "Spear",
      "rarity": "Legendary",
      "damage": 20,
      "posture_damage": 7,
      "range": 8.5,
      "reqs": "the_weaving_web := 60r MED, 40r CHA",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 5.5,
        "Charisma": 1
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Aww, look at the little guy though!..."
    },
    "toothed_club": {
      "name": "Toothed Club",
      "type": "Club",
      "rarity": "Uncommon",
      "damage": 16,
      "posture_damage": 6,
      "range": 7.5,
      "reqs": "toothed_club := 30r MED",
      "damage_types": [
        "Blunt",
        "Bleed"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 0.98,
      "scaling": {
        "Medium Weapon": 5
      },
      "bleed_damage": 2.4,
      "chip_damage": 0.05,
      "penetration": 0.1,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "..."
    },
    "trident_spear": {
      "name": "Trident Spear",
      "type": "Spear",
      "rarity": "Uncommon",
      "damage": 19,
      "posture_damage": 5,
      "range": 9,
      "reqs": "trident_spear := 50r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.7,
      "swing_speed": 0.9,
      "scaling": {
        "Medium Weapon": 6
      },
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A surprisingly effective weapon despite its previous use by fishermen."
    },
    "true_seraphs_spear": {
      "name": "True Seraph's Spear",
      "type": "Spear",
      "rarity": "Rare",
      "damage": 18.5,
      "posture_damage": 5,
      "range": 9,
      "reqs": "true_seraphs_spear := 80r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Lunge",
      "attack_duration": 0.6,
      "swing_speed": 0.96,
      "scaling": {
        "Medium Weapon": 7
      },
      "chip_damage": 0.4,
      "penetration": 0.2,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "...",
      "talents": [
        "True Seraph Slash"
      ]
    },
    "umbrite_witherblade": {
      "name": "Umbrite Witherblade",
      "type": "Sword",
      "rarity": "Relic",
      "damage": 13,
      "posture_damage": 5,
      "range": 8,
      "reqs": "umbrite_witherblade := 65r MED, 10r WLL",
      "damage_types": [
        "Slash",
        "Bleed",
        "Wither"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.02,
      "scaling": {
        "Medium Weapon": 12
      },
      "bleed_damage": 1.95,
      "chip_damage": 0.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Once a derelict frame, now restored by your offerings, pulsing quicker and quicker... Its fibers twist and crack, reaching out to consume the cutlass, its shape warping into a rough mirage of the weapon. Infused with minerals it once knew, channeling the warped umbrite through its slick inky veins. Each strike drains the very soul of your foes, leaving them withered and undone."
    },
    "unsung_scythern": {
      "name": "Unsung Scythern",
      "type": "Exclusive",
      "rarity": "Exclusive",
      "damage": 26,
      "posture_damage": 8,
      "range": 8,
      "reqs": "unsung_scythern := 75r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 9
      },
      "penetration": 0.1,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Forged in the tumultuous fires of the Canticlysm, the Unsung Scythern stands as a testament to the resilience of humanity in the face of chaos. Crafted by ancient hands, its blade bears the weight of forgotten histories and lost civilizations. This weapon channels the echoes of a bygone era, whispering tales of survival. With each swing, it carves through the veil of time."
    },
    "untrained_fist": {
      "name": "Untrained Fist",
      "type": "Fist",
      "rarity": "Unknown",
      "damage": 12,
      "posture_damage": 3,
      "range": 6,
      "reqs": "untrained_fist := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.13,
      "scaling": {
        "Light Weapon": 7
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": ""
    },
    "vapormaw_carbine": {
      "name": "Vapormaw Carbine",
      "type": "Rifle",
      "rarity": "Mythical",
      "damage": 17,
      "posture_damage": 4,
      "range": 8,
      "reqs": "vapormaw_carbine := 50r MED, 30r FLM, 30r ICE",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 4,
        "Flamecharm": 3,
        "Frostdraw": 3
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": true,
      "desc": "An experimental steam-powered firearm whose pressured steam reservoir delivers exceptional kinetic force, making it capable of remarkably destructive output."
    },
    "vigil_longsword": {
      "name": "Vigil Longsword",
      "type": "Sword",
      "rarity": "Uncommon",
      "damage": 20,
      "posture_damage": 5,
      "range": 8,
      "reqs": "vigil_longsword := 40r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 6
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Despite the popularity of the Katana, the Vigil Longsword represents Etrea's need for more cost-efficient production processes in blades. Regarded as an equally fine blade, nonetheless."
    },
    "vortex_echo": {
      "name": "Vortex Echo",
      "type": "Fist",
      "rarity": "Relic",
      "damage": 13.5,
      "posture_damage": 4,
      "range": 6,
      "reqs": "vortex_echo := 65r LHT, 65r CHA",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.12,
      "scaling": {
        "Light Weapon": 8,
        "Charisma": 3.5
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A small, pulsating vortex of Ethironal gale churns endlessly within this timepiece, driving its resonant ticks in eternal rhythm. Its ornate ivory white frame radiates an unnatural chill, as though the air surrounding it twists under the weight of some otherworldly force. Reaching in to grasp the ethereal chain, a sudden rush sources through you, a sensation like no other, being wrenched through the fabric of time itself. In those fleeting moments, you feel yourself grow just a bit older."
    },
    "warden_ceremonial_sword": {
      "name": "Warden Ceremonial Sword",
      "type": "Sword",
      "rarity": "Rare",
      "damage": 17,
      "posture_damage": 4,
      "range": 7.5,
      "reqs": "warden_ceremonial_sword := 50r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.06,
      "scaling": {
        "Medium Weapon": 7
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "The ceremonial blade of an Authority Warden. Despite their position in ceremony and stately affairs, the Wardens of the Authority are some of the fiercest warriors in the Authority's arsenal. Their presence in public affairs is seen as a move to strike fear into their enemies."
    },
    "warmonger": {
      "name": "Warmonger",
      "type": "Greathammer",
      "rarity": "Named",
      "damage": 22,
      "posture_damage": 7,
      "range": 9,
      "reqs": "warmonger := 60r HVY, 30r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 7
      },
      "enchantable": false,
      "equip_motifs": true,
      "voi": false,
      "desc": "Warmonger hate. Warmonger destroy. Warmonger kill.",
      "talents": [
        "Pugnacious"
      ]
    },
    "way_of_navae": {
      "name": "Way of Navae",
      "type": "Fist",
      "rarity": "Unknown",
      "damage": 12,
      "posture_damage": 3,
      "range": 6,
      "reqs": "way_of_navae => way_of_navae := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.13,
      "scaling": {
        "Light Weapon": 7
      },
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "The mysterious martial arts style of theÂ Children of Navae. Each strike is said to be dedicated to a different constellation."
    },
    "weal_and_woe": {
      "name": "Weal and Woe",
      "type": "Spear",
      "rarity": "Mythical",
      "damage": 17.5,
      "posture_damage": 7.5,
      "range": 9,
      "reqs": "weal_and_woe := 80r MED, 65r SDW",
      "damage_types": [
        "Slash",
        "Shadowcast"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.7,
      "swing_speed": 0.92,
      "scaling": {
        "Medium Weapon": 5,
        "Shadowcast": 6.5
      },
      "chip_damage": 0.05,
      "penetration": 0.15,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Twin spears hewn from a single massive shard of umbral obsidian by twin Shadowcasters. Twins are thought to have a unique compatibility with Vows, their souls' murmurs being compliments of one another. Through identical Vows taken by twins, a form of entanglement and pairing can be granted to objects. The wielder of one of these objects can always sense the whereabouts of its counterpart. These spears are no exception with their entanglement allowing its wielder to utilize techniques of both spears in harmony."
    },
    "whaling_knife": {
      "name": "Whaling Knife",
      "type": "Dagger",
      "rarity": "Rare",
      "damage": 15,
      "posture_damage": 4,
      "range": 6,
      "reqs": "whaling_knife := 40r LHT",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.25,
      "scaling": {
        "Light Weapon": 5
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "The knife of one of the infamous Knives of Eylis, mercenaries and assassins feared and reviled the world over. Carries a unique critical that has a higher chance to do Critical Damage if you wield 'Knife's Journey'."
    },
    "winter_rifle": {
      "name": "Winter Rifle",
      "type": "Rifle",
      "rarity": "Uncommon",
      "damage": 16,
      "posture_damage": 4,
      "range": 8,
      "reqs": "winter_rifle := 40r MED",
      "damage_types": [
        "Slash",
        "Frostdraw"
      ],
      "range_type": "Sweep",
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 5
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "One of Rosen's lesser-known prototypes, this rifle uses a manner of mysticism unbecoming of the mechanical genius.",
      "talents": [
        "Subzero"
      ]
    },
    "withered_deaths_knell": {
      "name": "Withered Death's Knell",
      "type": "Fist",
      "rarity": "Legendary",
      "damage": 15,
      "posture_damage": 5.5,
      "range": 6.5,
      "reqs": "withered_deaths_knell := 70r LHT, 40r BLD",
      "damage_types": [
        "Blunt",
        "Bloodrend"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.08,
      "scaling": {
        "Light Weapon": 5,
        "Bloodrend": 5
      },
      "penetration": 0.1,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A reminder that all songs must be consumed."
    },
    "withered_gale_pale": {
      "name": "Withered Gale Pale",
      "type": "Greathammer",
      "rarity": "Legendary",
      "damage": 22,
      "posture_damage": 10,
      "range": 9,
      "reqs": "withered_gale_pale := 75r HVY, 90r WND",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.8,
      "endlag": 0.1,
      "swing_speed": 0.9,
      "scaling": {
        "Heavy Weapon": 4,
        "Galebreathe": 8
      },
      "penetration": 0.15,
      "enchantable": false,
      "equip_motifs": true,
      "voi": false,
      "desc": "A legacy tarnished by your hand, but granted fell strength by Leiuna's profane forge. The wind is known to hold voices captive and, held in your hands, you hear an earnest plea; Bury the forge. Kill its memory. Greed is their dagger.",
      "talents": [
        "Soar"
      ]
    },
    "withered_phantomcleave": {
      "name": "Withered Phantomcleave",
      "type": "Sword",
      "rarity": "Legendary",
      "damage": 17.5,
      "posture_damage": 5,
      "range": 8,
      "reqs": "withered_phantomcleave := 100r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1,
      "scaling": {
        "Medium Weapon": 6
      },
      "chip_damage": 0.1,
      "penetration": 0.1,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "The forge's workings singe a memory into the alloyed vessel, thinning its form into translucence. The cast of a vigil swordsman reflects from its depths, appearing sullen and drained of all vitality.",
      "talents": [
        "Phantom"
      ]
    },
    "wooden_staff": {
      "name": "Wooden Staff",
      "type": "Staff",
      "rarity": "Common",
      "damage": 16,
      "posture_damage": 6,
      "range": 6,
      "reqs": "wooden_staff := ()",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.8,
      "swing_speed": 0.86,
      "scaling": {
        "Medium Weapon": 5
      },
      "penetration": 0.05,
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A balanced wooden staff.",
      "talents": [
        "Both Ends"
      ]
    },
    "worldpainter_brush": {
      "name": "Worldpainter Brush",
      "type": "Exclusive",
      "rarity": "Exclusive",
      "damage": 23,
      "posture_damage": 7,
      "range": 8.5,
      "reqs": "worldpainter_brush := ()",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "swing_speed": 0.91,
      "scaling": {
        "Heavy Weapon": 7
      },
      "penetration": 0.2,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A mighty brush, bestowed upon Lumen's most gifted artisans."
    },
    "worldpiercer_gauntlets": {
      "name": "Worldpiercer Gauntlets",
      "type": "Fist",
      "rarity": "Unique",
      "damage": 16.5,
      "posture_damage": 6,
      "range": 6,
      "reqs": "worldpiercer_gauntlets := 85r LHT, 30r STR",
      "damage_types": [
        "Blunt"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.08,
      "scaling": {
        "Light Weapon": 8
      },
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Brutal gauntlets wielded by those who break through defenses with unforgiving force."
    },
    "worshipper_longsword": {
      "name": "Worshipper Longsword",
      "type": "Sword",
      "rarity": "Uncommon",
      "damage": 19,
      "posture_damage": 5,
      "range": 8,
      "reqs": "worshipper_longsword := 30r MED",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.6,
      "swing_speed": 1.03,
      "scaling": {
        "Medium Weapon": 4
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "A blade forged by a notable Flamepriest, and dedicated to the forge it was reared from.",
      "talents": [
        "Belief"
      ]
    },
    "worshippers_shield": {
      "name": "Worshipper's Shield",
      "type": "Shield",
      "rarity": "Uncommon",
      "damage": null,
      "posture_damage": null,
      "range": null,
      "reqs": "worshippers_shield := 40r FTD",
      "posture_max": 6,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A shield bearing an emblem of a Flamepriest. The worship of Fire is seen as embracing a dichotomy between the Fire and the Sea, and places the Deep as the ultimate enemy, with the Fire representing mankind."
    },
    "wraithclaw": {
      "name": "Wraithclaw",
      "type": "Fist",
      "rarity": "Mythical",
      "damage": 15.5,
      "posture_damage": 5,
      "range": 6.5,
      "reqs": "wraithclaw := 40r LHT, 75r WND",
      "damage_types": [
        "Slash",
        "Galebreathe"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.5,
      "swing_speed": 1.1,
      "scaling": {
        "Light Weapon": 4,
        "Galebreathe": 5.5
      },
      "chip_damage": 0.25,
      "penetration": 0.1,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "Bound and woven with hair and sinew, a spectral claw forms from the grudges of those sacrificed to create it. Across Lumen, many believe that the voices of the dead are carried by the wind. So too do many believe that the winds of Lumen originate from the swirling vortex of the Moonseye above. Perhaps these voices are those of the Old World, mourning and howling at what has become of Lumen."
    },
    "wretched_mawblades": {
      "name": "Wretched Mawblades",
      "type": "Greatsword",
      "rarity": "Legendary",
      "damage": 27,
      "posture_damage": 8,
      "range": 8,
      "reqs": "wretched_mawblades := 75r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.84,
      "scaling": {
        "Heavy Weapon": 8
      },
      "chip_damage": 0.15,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "Born from a twisted experiment by the enigmatic lightborn smiths of the floating keep, the Mawblades are a testament to unspeakable treachery. Stripped of mortality and violently reshaped, the tortured souls within these blades endure a fate crueler than death, their teeth aching eternally as they are bound to the insatiable hunger for destruction."
    },
    "wyrmtooth": {
      "name": "Wyrmtooth",
      "type": "Sword / Greatsword",
      "rarity": "Mythical",
      "damage": 20,
      "posture_damage": 7,
      "range": 9,
      "reqs": "wyrmtooth := 60r MED, 40r HVY",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.8,
      "endlag": 0.1,
      "swing_speed": 0.93,
      "scaling": {
        "Medium Weapon": 6.2,
        "Heavy Weapon": 4.2
      },
      "penetration": 0.25,
      "enchantable": true,
      "equip_motifs": false,
      "voi": false,
      "desc": "An exceptionally long and unwieldy blade of Etrean make. Useless in the hands of a novice, but lethal in the hands of one who can adapt to its unnatural centre of gravity."
    },
    "ysleys_pyre_keeper": {
      "name": "Ysley's Pyre Keeper",
      "type": "Greatsword",
      "rarity": "Mythical",
      "damage": 21,
      "posture_damage": 5,
      "range": 8,
      "reqs": "ysleys_pyre_keeper := 10r LHT, 25r HVY, 75r FLM",
      "damage_types": [
        "Slash",
        "Flamecharm"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.8,
      "endlag": 0.1,
      "swing_speed": 0.93,
      "scaling": {
        "Heavy Weapon": 5,
        "Flamecharm": 4
      },
      "penetration": 0.15,
      "enchantable": false,
      "equip_motifs": false,
      "voi": false,
      "desc": "A pair of blades once used by a High Curator of the Hive. Said to be crafted by the 2nd Greatlord as a Gift to the 3rd, though due to their pacifism it collected dust until acquired by Ysley. Burns brightly with the Fire of Life. Attacks with its dagger offhand scale with LHT."
    },
    "zweihander": {
      "name": "Zweihander",
      "type": "Greatsword",
      "rarity": "Uncommon",
      "damage": 22,
      "posture_damage": 7,
      "range": 9,
      "reqs": "zweihander := 20r HVY, 10r STR",
      "damage_types": [
        "Slash"
      ],
      "range_type": "Sweep",
      "attack_duration": 0.9,
      "endlag": 0.1,
      "swing_speed": 0.8,
      "scaling": {
        "Heavy Weapon": 7
      },
      "enchantable": true,
      "equip_motifs": true,
      "voi": false,
      "desc": "Popularised by the Canor Borderwatchers, the Zweihander is as fearsome as it is heavy."
    }
  }
}