#sessionInfo releaseName git-f442587f49bded2eec0c04fca6eb78d60ee83e8f
#sessionInfo releaseId 0xf442587f
#sessionInfo targetName "Surfaceless"
#sessionInfo vendor "Intel"
#sessionInfo renderer "Mesa Intel(R) UHD Graphics 630 (CFL GT2)"
#sessionInfo commandLineParameters "--deqp-log-images=enable --deqp-log-filename=/home/anholt/TestResults.qpa --deqp-surface-type=pbuffer --deqp-surface-width=256 --deqp-surface-height=256 --deqp-gl-config-name=rgba8888d24s8ms0 --deqp-case=dEQP-GLES2.info.*"

#beginSession

#beginTestCaseResult dEQP-GLES2.info.vendor
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.4" CasePath="dEQP-GLES2.info.vendor" CaseType="SelfValidate">
 <Text>Intel</Text>
 <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">3255</Number>
 <Result StatusCode="Pass">Pass</Result>
</TestCaseResult>

#endTestCaseResult

#beginTestCaseResult dEQP-GLES2.info.renderer
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.4" CasePath="dEQP-GLES2.info.renderer" CaseType="SelfValidate">
 <Text>Mesa Intel(R) UHD Graphics 630 (CFL GT2)</Text>
 <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1081</Number>
 <Result StatusCode="Pass">Pass</Result>
</TestCaseResult>

#endTestCaseResult

#beginTestCaseResult dEQP-GLES2.info.version
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.4" CasePath="dEQP-GLES2.info.version" CaseType="SelfValidate">
 <Text>OpenGL ES 3.2 Mesa 20.3.0-devel (git-2dc668cc48)</Text>
 <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">936</Number>
 <Result StatusCode="Pass">Pass</Result>
</TestCaseResult>

#endTestCaseResult

#beginTestCaseResult dEQP-GLES2.info.shading_language_version
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.4" CasePath="dEQP-GLES2.info.shading_language_version" CaseType="SelfValidate">
 <Text>OpenGL ES GLSL ES 3.20</Text>
 <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">905</Number>
 <Result StatusCode="Pass">Pass</Result>
</TestCaseResult>

#endTestCaseResult

#beginTestCaseResult dEQP-GLES2.info.extensions
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.4" CasePath="dEQP-GLES2.info.extensions" CaseType="SelfValidate">
 <Text>GL_EXT_blend_minmax</Text>
 <Text>GL_EXT_multi_draw_arrays</Text>
 <Text>GL_EXT_texture_filter_anisotropic</Text>
 <Text>GL_EXT_texture_compression_s3tc</Text>
 <Text>GL_EXT_texture_compression_dxt1</Text>
 <Text>GL_EXT_texture_compression_rgtc</Text>
 <Text>GL_EXT_texture_format_BGRA8888</Text>
 <Text>GL_OES_compressed_ETC1_RGB8_texture</Text>
 <Text>GL_OES_depth24</Text>
 <Text>GL_OES_element_index_uint</Text>
 <Text>GL_OES_fbo_render_mipmap</Text>
 <Text>GL_OES_mapbuffer</Text>
 <Text>GL_OES_rgb8_rgba8</Text>
 <Text>GL_OES_standard_derivatives</Text>
 <Text>GL_OES_stencil8</Text>
 <Text>GL_OES_texture_3D</Text>
 <Text>GL_OES_texture_float</Text>
 <Text>GL_OES_texture_float_linear</Text>
 <Text>GL_OES_texture_half_float</Text>
 <Text>GL_OES_texture_half_float_linear</Text>
 <Text>GL_OES_texture_npot</Text>
 <Text>GL_OES_vertex_half_float</Text>
 <Text>GL_EXT_draw_instanced</Text>
 <Text>GL_EXT_texture_sRGB_decode</Text>
 <Text>GL_OES_EGL_image</Text>
 <Text>GL_OES_depth_texture</Text>
 <Text>GL_AMD_performance_monitor</Text>
 <Text>GL_OES_packed_depth_stencil</Text>
 <Text>GL_EXT_texture_type_2_10_10_10_REV</Text>
 <Text>GL_NV_conditional_render</Text>
 <Text>GL_OES_get_program_binary</Text>
 <Text>GL_APPLE_texture_max_level</Text>
 <Text>GL_EXT_discard_framebuffer</Text>
 <Text>GL_EXT_read_format_bgra</Text>
 <Text>GL_EXT_frag_depth</Text>
 <Text>GL_NV_fbo_color_attachments</Text>
 <Text>GL_OES_EGL_image_external</Text>
 <Text>GL_OES_EGL_sync</Text>
 <Text>GL_OES_vertex_array_object</Text>
 <Text>GL_OES_viewport_array</Text>
 <Text>GL_ANGLE_texture_compression_dxt3</Text>
 <Text>GL_ANGLE_texture_compression_dxt5</Text>
 <Text>GL_EXT_occlusion_query_boolean</Text>
 <Text>GL_EXT_robustness</Text>
 <Text>GL_EXT_texture_rg</Text>
 <Text>GL_EXT_unpack_subimage</Text>
 <Text>GL_NV_draw_buffers</Text>
 <Text>GL_NV_read_buffer</Text>
 <Text>GL_NV_read_depth</Text>
 <Text>GL_NV_read_depth_stencil</Text>
 <Text>GL_NV_read_stencil</Text>
 <Text>GL_EXT_draw_buffers</Text>
 <Text>GL_EXT_map_buffer_range</Text>
 <Text>GL_KHR_debug</Text>
 <Text>GL_KHR_robustness</Text>
 <Text>GL_KHR_texture_compression_astc_ldr</Text>
 <Text>GL_NV_pixel_buffer_object</Text>
 <Text>GL_OES_depth_texture_cube_map</Text>
 <Text>GL_OES_required_internalformat</Text>
 <Text>GL_OES_surfaceless_context</Text>
 <Text>GL_EXT_color_buffer_float</Text>
 <Text>GL_EXT_sRGB_write_control</Text>
 <Text>GL_EXT_separate_shader_objects</Text>
 <Text>GL_EXT_shader_framebuffer_fetch</Text>
 <Text>GL_EXT_shader_group_vote</Text>
 <Text>GL_EXT_shader_implicit_conversions</Text>
 <Text>GL_EXT_shader_integer_mix</Text>
 <Text>GL_EXT_tessellation_point_size</Text>
 <Text>GL_EXT_tessellation_shader</Text>
 <Text>GL_INTEL_conservative_rasterization</Text>
 <Text>GL_INTEL_performance_query</Text>
 <Text>GL_ANDROID_extension_pack_es31a</Text>
 <Text>GL_EXT_base_instance</Text>
 <Text>GL_EXT_compressed_ETC1_RGB8_sub_texture</Text>
 <Text>GL_EXT_copy_image</Text>
 <Text>GL_EXT_draw_buffers_indexed</Text>
 <Text>GL_EXT_draw_elements_base_vertex</Text>
 <Text>GL_EXT_gpu_shader5</Text>
 <Text>GL_EXT_polygon_offset_clamp</Text>
 <Text>GL_EXT_primitive_bounding_box</Text>
 <Text>GL_EXT_render_snorm</Text>
 <Text>GL_EXT_shader_io_blocks</Text>
 <Text>GL_EXT_texture_border_clamp</Text>
 <Text>GL_EXT_texture_buffer</Text>
 <Text>GL_EXT_texture_cube_map_array</Text>
 <Text>GL_EXT_texture_norm16</Text>
 <Text>GL_EXT_texture_view</Text>
 <Text>GL_KHR_blend_equation_advanced</Text>
 <Text>GL_KHR_blend_equation_advanced_coherent</Text>
 <Text>GL_KHR_context_flush_control</Text>
 <Text>GL_KHR_robust_buffer_access_behavior</Text>
 <Text>GL_NV_image_formats</Text>
 <Text>GL_OES_copy_image</Text>
 <Text>GL_OES_draw_buffers_indexed</Text>
 <Text>GL_OES_draw_elements_base_vertex</Text>
 <Text>GL_OES_gpu_shader5</Text>
 <Text>GL_OES_primitive_bounding_box</Text>
 <Text>GL_OES_sample_shading</Text>
 <Text>GL_OES_sample_variables</Text>
 <Text>GL_OES_shader_io_blocks</Text>
 <Text>GL_OES_shader_multisample_interpolation</Text>
 <Text>GL_OES_tessellation_point_size</Text>
 <Text>GL_OES_tessellation_shader</Text>
 <Text>GL_OES_texture_border_clamp</Text>
 <Text>GL_OES_texture_buffer</Text>
 <Text>GL_OES_texture_cube_map_array</Text>
 <Text>GL_OES_texture_stencil8</Text>
 <Text>GL_OES_texture_storage_multisample_2d_array</Text>
 <Text>GL_OES_texture_view</Text>
 <Text>GL_EXT_blend_func_extended</Text>
 <Text>GL_EXT_buffer_storage</Text>
 <Text>GL_EXT_float_blend</Text>
 <Text>GL_EXT_geometry_point_size</Text>
 <Text>GL_EXT_geometry_shader</Text>
 <Text>GL_EXT_shader_samples_identical</Text>
 <Text>GL_KHR_no_error</Text>
 <Text>GL_KHR_texture_compression_astc_sliced_3d</Text>
 <Text>GL_NV_fragment_shader_interlock</Text>
 <Text>GL_OES_EGL_image_external_essl3</Text>
 <Text>GL_OES_geometry_point_size</Text>
 <Text>GL_OES_geometry_shader</Text>
 <Text>GL_OES_shader_image_atomic</Text>
 <Text>GL_EXT_clip_cull_distance</Text>
 <Text>GL_EXT_disjoint_timer_query</Text>
 <Text>GL_EXT_texture_compression_s3tc_srgb</Text>
 <Text>GL_MESA_shader_integer_functions</Text>
 <Text>GL_EXT_clip_control</Text>
 <Text>GL_EXT_color_buffer_half_float</Text>
 <Text>GL_EXT_semaphore</Text>
 <Text>GL_EXT_semaphore_fd</Text>
 <Text>GL_EXT_texture_compression_bptc</Text>
 <Text>GL_KHR_parallel_shader_compile</Text>
 <Text>GL_EXT_EGL_image_storage</Text>
 <Text>GL_EXT_shader_framebuffer_fetch_non_coherent</Text>
 <Text>GL_EXT_texture_sRGB_R8</Text>
 <Text>GL_EXT_texture_shadow_lod</Text>
 <Text>GL_INTEL_blackhole_render</Text>
 <Text>GL_MESA_framebuffer_flip_y</Text>
 <Text>GL_NV_compute_shader_derivatives</Text>
 <Text>GL_EXT_demote_to_helper_invocation</Text>
 <Text>GL_EXT_depth_clamp</Text>
 <Text>GL_EXT_texture_query_lod</Text>
 <Text></Text>
 <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">1162</Number>
 <Result StatusCode="Pass">Pass</Result>
</TestCaseResult>

#endTestCaseResult

#beginTestCaseResult dEQP-GLES2.info.render_target
<?xml version="1.0" encoding="UTF-8"?>
<TestCaseResult Version="0.3.4" CasePath="dEQP-GLES2.info.render_target" CaseType="SelfValidate">
 <Number Name="RedBits" Description="Red channel bits" Unit="">8</Number>
 <Number Name="GreenBits" Description="Green channel bits" Unit="">8</Number>
 <Number Name="BlueBits" Description="Blue channel bits" Unit="">8</Number>
 <Number Name="AlphaBits" Description="Alpha channel bits" Unit="">8</Number>
 <Number Name="DepthBits" Description="Depth bits" Unit="">24</Number>
 <Number Name="StencilBits" Description="Stencil bits" Unit="">8</Number>
 <Number Name="NumSamples" Description="Number of samples" Unit="">0</Number>
 <Number Name="Width" Description="Width" Unit="">256</Number>
 <Number Name="Height" Description="Height" Unit="">256</Number>
 <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">946</Number>
 <Result StatusCode="Pass">Pass</Result>
</TestCaseResult>

#endTestCaseResult

#beginTestsCasesTime
<?xml version="1.0" encoding="UTF-8"?>
<TestsCasesTime>
 <Number Name="dEQP-GLES2" Description="Total tests case duration in microseconds" Tag="Time" Unit="us">52542</Number>
 <Number Name="dEQP-GLES2.info" Description="The test group case duration in microseconds" Tag="Time" Unit="us">8451</Number>
</TestsCasesTime>

#endTestsCasesTime

#endSession
