//! GPU crate prelude -- commonly used types for rendering.

pub use crate::camera::Camera;
pub use crate::handles::{
    CameraHandle, DreamletHandle, EmitterHandle, FontHandle, MaterialHandle, MeshHandle, PackHandle, SceneHandle,
    SoundHandle, TextureHandle,
};
pub use crate::lights::SceneLights;
pub use crate::render_scene::RenderSceneData;
pub use crate::stores::{MaterialStore, MeshStore, TextureStore};
pub use crate::GpuRuntime;
