// GPU texture format constants shared across all Dreamwell GPU consumers.

pub const MULTISAMPLE_STATE: wgpu::MultisampleState = wgpu::MultisampleState {
    count: 4,
    mask: !0,
    alpha_to_coverage_enabled: false,
};

pub const TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8UnormSrgb;
pub const CAST_TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba32Uint;
pub const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
