use super::*;

fn red_circle() -> Circle {
    Circle {
        x: 0.0,
        y: 0.0,
        radius: 0.5,
        color: Color::RED,
    }
}

fn white_circle() -> Circle {
    Circle {
        x: 0.0,
        y: 0.0,
        radius: 1.0,
        color: Color::WHITE,
    }
}

fn scene_shape(id: u64, shape: Shape) -> SceneShape {
    SceneShape::new(id, shape)
}

mod basics;
mod fractal_surface;
mod partial;
mod text_polygon_path;
mod timeline_updater;
