Policy Network Integration
Guide MCTS with learned prior probabilities.
PolicyNetwork Trait
#![allow(unused)] fn main() { pub trait PolicyNetwork<S: State, A: Action> { /// Predict action probabilities for a state fn predict(&self, state: &S) -> Vec<(A, f32)>; /// Optional: Predict state value fn value(&self, state: &S) -> f32 { 0.5 } } }
Integration with MCTS
#![allow(unused)] fn main() { let mut mcts = MctsSearch::new(config, state_space, action_space) .with_policy(policy_network); // Policy priors guide node selection let result = mcts.search(&initial_state); }
Training the Policy Network
Use MCTS visit counts as training targets:
#![allow(unused)] fn main() { fn generate_training_data(mcts: &MctsSearch) -> TrainingData { let root = mcts.tree.root(); // Visit counts become policy targets let policy_target: Vec<f32> = root.children.iter() .map(|c| c.visits as f32 / root.visits as f32) .collect(); // Final outcome becomes value target let value_target = mcts.result.reward; TrainingData { state: root.state.features(), policy: policy_target, value: value_target, } } }
AlphaZero-Style Training Loop
#![allow(unused)] fn main() { fn self_play_training(mut policy: PolicyNetwork, iterations: usize) { for _ in 0..iterations { // Self-play with current policy let mut mcts = MctsSearch::new(config).with_policy(&policy); let game_data = play_game(&mut mcts); // Train on game outcomes let training_data = generate_training_data(&game_data); policy.train(&training_data); } } }
Temperature-Based Action Selection
During self-play, use temperature to control exploration:
#![allow(unused)] fn main() { fn select_action(mcts: &MctsSearch, temperature: f32) -> Action { let visits: Vec<f32> = mcts.root_children() .map(|c| (c.visits as f32).powf(1.0 / temperature)) .collect(); let sum: f32 = visits.iter().sum(); let probs: Vec<f32> = visits.iter().map(|v| v / sum).collect(); sample_from_distribution(&probs) } }