#include "aim.cpp"
#include "attacker.cpp"
#include "board.cpp"
#include "cell.cpp"
#include "challenge.cpp"
#include "change.cpp"
#include "changeset.cpp"
#include "chaostransition.cpp"
#include "cycle.cpp"
#include "damage.cpp"
#include "descriptor.cpp"
#include "difficulty.cpp"
#include "elevationtransition.cpp"
#include "freshwatertransition.cpp"
#include "gastransition.cpp"
#include "library.cpp"
#include "map.cpp"
#include "markertransition.cpp"
#include "move.cpp"
#include "notice.cpp"
#include "oceanfloodfill.cpp"
#include "order.cpp"
#include "pathingfloodfill.cpp"
#include "pathingflowfield.cpp"
#include "player.cpp"
#include "position.cpp"
#include "powertransition.cpp"
#include "radiationtransition.cpp"
#include "recording.cpp"
#include "recordingiterator.cpp"
#include "role.cpp"
#include "tiletoken.cpp"
#include "tiletype.cpp"
#include "transformtransition.cpp"
#include "typenamer.cpp"
#include "typeword.cpp"
#include "unittoken.cpp"
#include "unittype.cpp"
#include "vision.cpp"
#include "visiontransition.cpp"
#include "watertransition.cpp"
#include "weathertransition.cpp"
