scorched_earth = {
	local_hostile_movement_speed = -0.50
	local_monthly_devastation = 0.2 # Addition
}

occupied = {
	local_tax_modifier = -0.5
	trade_goods_size_modifier = -0.5
	province_trade_power_modifier = -0.5
	local_manpower_modifier = -0.5
	local_sailors_modifier = -0.5
	local_institution_spread = -0.1

	local_monthly_devastation = 0.25 # Modified from 0.2
}

under_siege = {
	trade_goods_size_modifier = -0.25
	province_trade_power_modifier = -0.25
	local_institution_spread = -0.1
	local_monthly_devastation = 0.2 # Modified from 0.1
}

devastation = {
	trade_goods_size_modifier = -1
	supply_limit_modifier = -0.5
	local_institution_spread = -1.0
	local_development_cost = 0.1
	local_manpower_modifier = -1.0
	local_sailors_modifier = -1.0
	local_hostile_movement_speed = -0.25
	local_friendly_movement_speed = -0.25
	local_unrest = 5 # Addition
}
expanded_infrastructure = {
	allowed_num_of_buildings = 1
	allowed_num_of_manufactories = 1
	regiment_recruit_speed = -0.15
	ship_recruit_speed = -0.15
	local_defensiveness = 0.05
	garrison_growth = 0.05
	local_development_cost = -0.05
	local_production_efficiency = 0.05
	local_tax_modifier = 0.1
	local_manpower_modifier = 0.05
	local_sailors_modifier = 0.05
	local_ship_repair = 0.05
	local_autonomy = -0.005
	local_build_cost = -0.05
	local_build_time = -0.05
	province_trade_power_modifier = 0.05
	trade_goods_size_modifier = 0.05
	local_governing_cost_increase = 15
	local_governing_cost = 0.1
	local_great_project_upgrade_cost = -0.05
}

centralize_state = {
	statewide_governing_cost = -0.25
	local_prosperity_growth = 0.1
	local_state_maintenance_modifier = -0.2
	state_governing_cost_increase = -100
	picture = "centralize_state"
}
