player_subject_bonus = {
	potential = {
		overlord  = {has_country_modifier = 01_player }
		}
	trigger = {
		overlord = {has_country_modifier = 01_player }
	}

	army_tradition = 1
	army_tradition_decay = -0.01
	army_tradition_from_battle = 0.01
	yearly_army_professionalism = 0.01
	drill_gain_modifier = 0.10
	drill_decay_modifier = -0.10
	infantry_cost = -0.10
	infantry_power = 0.10
	infantry_fire = 1
	infantry_shock = 1
	cavalry_cost = -0.10
	cavalry_power = 0.10
	cavalry_fire = 1
	cavalry_shock = 1
	artillery_cost = -0.10
	artillery_power = 0.10
	artillery_fire = 1
	artillery_shock = 1
	cav_to_inf_ratio = 0.10
	cavalry_flanking = 0.10
	artillery_bonus_vs_fort = 1
	backrow_artillery_damage = 0.10
	discipline = 0.01
	mercenary_discipline = 0.10
	land_morale = 0.10
	defensiveness = 0.10
	siege_ability = 0.10
	movement_speed = 0.10
	fire_damage = 0.10
	fire_damage_received = -0.10
	shock_damage = 0.10
	shock_damage_received = -0.10
	recover_army_morale_speed = 0.10
	siege_blockade_progress = 1
	reserves_organisation = 0.10
	land_attrition = -0.10
	reinforce_cost_modifier = -0.10
	reinforce_speed = 0.10
	manpower_recovery_speed = 0.10
	global_manpower = 1
	global_manpower_modifier = 0.10
	global_regiment_cost = -0.10
	global_regiment_recruit_speed = -0.10
	global_supply_limit_modifier = 0.10
	land_forcelimit = 1
	land_forcelimit_modifier = 0.10
	land_maintenance_modifier = -0.10
	mercenary_cost = -0.10
	merc_maintenance_modifier = -0.10
	possible_condottieri = 1
	hostile_attrition = 1
	garrison_size = 0.10
	global_garrison_growth = 0.10
	fort_maintenance_modifier = -0.10
	rival_border_fort_maintenance = -0.10
	war_exhaustion = -0.10
	war_exhaustion_cost = -0.10
	leader_land_fire = 1
	leader_land_manuever = 1
	leader_land_shock = 1
	leader_siege = 1
	general_cost = -0.10
	free_leader_pool = 1
	raze_power_gain = 0.10
	loot_amount = 0.10
	available_province_loot = 0.10
	prestige_from_land = 0.10
	amount_of_banners = 0.10
	war_taxes_cost_modifier = -0.10
	leader_cost = -0.10
	may_recruit_female_generals = yes
	special_unit_forcelimit= 0.10
	cawa_cost_modifier = -0.10
	manpower_in_true_faith_provinces= 0.10
	mercenary_manpower = 0.10
	military_tactics = 0.25
	navy_tradition = 1
	navy_tradition_decay = -0.01
	naval_tradition_from_battle = 0.1
	naval_tradition_from_trade = 0.1
	heavy_ship_cost = -0.1
	heavy_ship_power = 0.1
	light_ship_cost = -0.1
	light_ship_power = 0.1
	galley_cost = -0.1
	galley_power = 0.1
	transport_cost = -0.1
	transport_power = 0.1
	global_ship_cost = -0.1
	global_ship_recruit_speed = -0.1
	global_ship_repair = 0.1
	naval_forcelimit = 1
	naval_forcelimit_modifier = 0.1
	naval_maintenance_modifier = -0.1
	global_sailors = 1000
	global_sailors_modifier = 0.1
	sailor_maintenance_modifer = -0.1
	sailors_recovery_speed = 0.1
	blockade_efficiency = 0.1
	capture_ship_chance = 0.1
	global_naval_engagement_modifier = 0.1
	naval_attrition = -0.1
	naval_morale = 0.1
	ship_durability = 0.1
	sunk_ship_morale_hit_recieved = -0.1
	recover_navy_morale_speed = 0.1
	prestige_from_naval = 0.1
	leader_naval_fire = 1
	leader_naval_manuever = 1
	leader_naval_shock = 1
	own_coast_naval_combat_bonus = 1.0
	admiral_cost = -0.1
	global_naval_barrage_cost = -0.1
	allowed_marine_fraction = 0.1
	flagship_cost = -0.1
	may_perform_slave_raid = yes
	may_perform_slave_raid_on_same_religion = yes
	movement_speed_in_fleet_modifier = 1
	admiral_skill_gain_modifier = 0.1
	flagship_durability = 1
	flagship_morale = 1
	flagship_naval_engagement_modifier = 1
	movement_speed_onto_off_boat_modifier = -0.1
	flagship_landing_penalty = 1
	number_of_cannons_flagship_modifier = 0.1
	naval_maintenance_flagship_modifier = -0.1
	trade_power_in_fleet_modifier = 1
	morale_in_fleet_modifier = 0.1
	blockade_impact_on_siege_in_fleet_modifier = 0.1
	exploration_mission_range_in_fleet_modifier = 100
	barrage_cost_in_fleet_modifier = -0.1
	naval_attrition_in_fleet_modifier = -0.1
	privateering_efficiency_in_fleet_modifier = 0.1
	prestige_from_battles_in_fleet_modifier = 1
	naval_tradition_in_fleet_modifier = 1
	cannons_for_hunting_pirates_in_fleet = 1
	diplomats = 1
	diplomatic_reputation = 1
	diplomatic_upkeep = 1
	envoy_travel_time = -0.2
	fabricate_claims_cost = -0.2
	improve_relation_modifier = 0.2
	vassal_forcelimit_bonus = 0.2
	vassal_income = 0.2
	ae_impact = -0.2
	claim_duration = 0.2
	diplomatic_annexation_cost = -0.2
	province_warscore_cost = -0.2
	unjustified_demands = -0.2
	enemy_core_creation = 0.2
	rival_change_cost = -0.2
	justify_trade_conflict_cost = -0.2
	stability_cost_to_declare_war = 1
	accept_vassalization_reasons = 5
	transfer_trade_power_reasons = 5
	monthly_favor_modifier = 0.1
	global_tax_income = 12
	global_tax_modifier = 0.05
	production_efficiency = 0.05
	state_maintenance_modifier = -0.25
	inflation_action_cost = -0.1
	inflation_reduction = 0.1
	monthly_gold_inflation_modifier = 0.1
	gold_depletion_chance_modifier = -0.1
	interest = -1
	development_cost = -0.1
	build_cost = -0.1
	build_time = -0.25
	great_project_upgrade_cost = -0.25
	global_monthly_devastation = 0.1
	global_prosperity_growth = 0.1
	administrative_efficiency = 0.2
	core_creation = -0.1
	core_decay_on_your_own = -0.1
	adm_tech_cost_modifier = -0.1
	dip_tech_cost_modifier = -0.1
	mil_tech_cost_modifier = -0.1
	technology_cost = -0.1
	idea_cost = -0.1
	embracement_cost = -0.1
	global_institution_spread = 0.1
	institution_spread_from_true_faith = 0.1
	native_advancement_cost = -0.2
	all_power_cost = -0.1
	innovativeness_gain = 0.5
	free_adm_policy = 1
	free_dip_policy = 1
	free_mil_policy = 1
	possible_adm_policy = 1
	possible_dip_policy = 1
	possible_mil_policy = 1
	possible_policy = 1
	free_policy = 1
	country_admin_power = 1
	country_diplomatic_power = 1
	country_military_power = 1
	prestige = 0.5
	prestige_decay = -0.01
	monthly_splendor = 1
	yearly_corruption = -0.1
	advisor_cost = -0.25
	advisor_pool = 1
	female_advisor_chance = 0.1
	heir_chance = 0.5
	block_introduce_heir = yes
	monarch_admin_power = 1
	monarch_diplomatic_power = 1
	monarch_military_power = 1
	adm_advisor_cost = -0.1
	dip_advisor_cost = -0.1
	mil_advisor_cost = -0.1
	monthly_support_heir_gain = 0.1
	power_projection_from_insults = 0.1
	monarch_lifespan = 0.1
	yearly_absolutism = 0.1
	max_absolutism = 10
	legitimacy = 1
	republican_tradition = 0.5
	devotion = 1
	horde_unity = 1
	meritocracy = 1
	monthly_militarized_society = 0.05
	yearly_tribal_allegiance = 0.05
	imperial_mandate = 0.1
	election_cycle = 1
	candidate_random_bonus = 1
	reelection_cost = -0.1
	governing_capacity = 100
	governing_capacity_modifier = 0.1
	governing_cost = -0.75
	state_governing_cost = -0.1
	trade_company_governing_cost = -0.1
	expand_administration_cost = -0.1
	yearly_revolutionary_zeal = 0.1
	max_revolutionary_zeal= 10
	reform_progress_growth = 0.1
	monthly_reform_progress = 0.5
	monthly_reform_progress_modifier = 0.1
	move_capital_cost_modifier = -0.1
	church_influence_modifier = 0.1
	church_loyalty_modifier = 0.1
	all_estate_loyalty_equilibrium = 0.1
	imperial_authority = 0.05
	imperial_authority_value = 0.1
	free_city_imperial_authority = 0.1
	imperial_mercenary_cost = -0.1
	max_free_cities = 3
	max_electors = 3
	legitimate_subject_elector = 50
	imperial_reform_catholic_approval = 15
	culture_conversion_cost = -0.25
	num_accepted_cultures = 1
	same_culture_advisor_cost = -0.5
	promote_culture_cost = -0.25
	relation_with_same_culture = 5
	relation_with_same_culture_group = 5
	relation_with_accepted_culture = 5
	relation_with_other_culture = 5
	global_unrest = -2
	stability_cost_modifier = -0.1
	global_autonomy = -0.05
	min_autonomy = 0
	autonomy_change_time = -0.25
	harsh_treatment_cost = -0.2
	global_rebel_suppression_efficiency = -0.2
	years_of_nationalism = -5
	min_autonomy_in_territories = -0.1
	unrest_catholic_provinces = -2
	liberty_desire = -10
	liberty_desire_from_subject_development = -0.25
	reduced_liberty_desire = 10
	reduced_liberty_desire_on_same_continent = 10
	spy_offence = 0.1
	global_spy_defence = 0.1
	discovered_relations_impact = -0.1
	rebel_support_efficiency = 0.5
	global_missionary_strength = 0.03
	global_heretic_missionary_strength = 0.03
	missionaries = 1
	missionary_maintenance_cost = -0.1
	religious_unity = 0.5
	tolerance_own = 1
	tolerance_heretic = 1
	tolerance_heathen = 1
	tolerance_of_heretics_capacity = 1
	tolerance_of_heathens_capacity = 1
	papal_influence = 0.5
	church_power_modifier = 0.5
	monthly_fervor_increase = 1
	monthly_piety_accelerator = 0.001
	harmonization_speed = 0.2
	yearly_harmony = 1
	monthly_piety = 0.1
	monthly_karma = 0.1
	yearly_authority = 1
	enforce_religion_cost = -0.5
	prestige_per_development_from_conversion = 0.5
	warscore_cost_vs_other_religion = -0.25
	establish_order_cost = -0.1
	global_religious_conversion_resistance = -0.1
	relation_with_heretics = -20
	curia_treasury_contribution = 0.1
	curia_powers_cost = 0.1
	yearly_patriarch_authority = 0.1
	cb_on_religious_enemies = yes
	global_heathen_missionary_strength = 0.03
	appoint_cardinal_cost = -0.5
	papal_influence_from_cardinals = 1.0
	yearly_karma_decay = 0.005
	relation_with_same_religion = 5
	relation_with_heathens = -10
	colonists = 1
	colonist_placement_chance = 0.05
	global_colonial_growth = 10
	range = 0.5
	native_uprising_chance = -0.25
	native_assimilation = 0.25
	migration_cost = -0.2
	global_tariffs = 0.25
	treasure_fleet_income = 0.1
	expel_minorities_cost = -0.1
	caravan_power = 0.2
	merchants = 1
	placed_merchant_power = 3
	global_trade_power = 0.1
	global_foreign_trade_power = 0.1
	global_own_trade_power = 0.1
	global_prov_trade_power_modifier = 0.1
	global_trade_goods_size_modifier = 0.1
	trade_efficiency = 0.1
	trade_range_modifier = 0.25
	trade_steering = 0.1
	global_ship_trade_power = 0.2
	privateer_efficiency = 0.2
	embargo_efficiency = 0.25
	ship_power_propagation = 0.1
	center_of_trade_upgrade_cost = -0.1
	trade_company_investment_cost = -0.1
	mercantilism_cost = -0.1
	max_attrition = 5
	attrition = 5
	fort_level = 1
	garrison_growth = 0.05
	regiment_recruit_speed = -0.25
	supply_limit = 1
	supply_limit_modifier = 0.25
	ship_recruit_speed = -0.25
	blockade_force_required = 0.5
	hostile_disembark_speed = 0.5
	hostile_fleet_attrition = 5
	tax_income = 12
	allowed_num_of_buildings = 1
	allowed_num_of_manufactories = 1
	statewide_governing_cost = -0.25
	institution_growth = 1
	province_trade_power_modifier = 0.1
	province_trade_power_value = 0.5
	trade_goods_size_modifier = 0.25
	trade_goods_size = 0.5
	trade_value_modifier = 0.1
	trade_value = 1
	attack_bonus_in_capital_terrain = yes
	can_bypass_forts = yes
	can_chain_claim = yes
	can_colony_boost_development = yes
	can_transfer_vassal_wargoal = yes
	force_march_free = yes
	free_maintenance_on_expl_conq = yes
	ignore_coring_distance = yes
	cb_on_government_enemies = yes
	cb_on_primitives = yes
	cb_on_overseas = yes
	idea_claim_colonies = yes
	may_explore = yes
	no_religion_penalty = yes
	reduced_stab_impacts = yes
	sea_repair = yes
	may_establish_frontier = yes
	extra_manpower_at_religious_war = yes
	auto_explore_adjacent_to_colony = yes
	can_fabricate_for_vassals = yes
	has_banners = 1

	}