country_decisions = {
	reforms_player = {
		major = yes
		potential = {
			NOT = { has_government_reform = player_reform }
			ai = NO
		}
		allow = {
			ai = NO
		}
		effect = {
			add_government_reform = player_reform
		}
		ai_will_do = {
			factor = 0
		}
	}
	land_seizure = {
		major = yes
		potential = {
			ai = NO
			hidden_trigger = { has_any_estates = yes }
        	NOT = { crown_land_share = 100 }
        	NOT = { num_of_rebel_armies = 1 }
			NOT = { num_of_rebel_controlled_provinces = 1 }
			is_at_war = no
		}
		allow = {
			hidden_trigger = { has_any_estates = yes }
       		NOT = { crown_land_share = 100 }
        	NOT = { num_of_rebel_armies = 1 }
			NOT = { num_of_rebel_controlled_provinces = 1 }
			is_at_war = no
		}
		effect = {
			custom_tooltip = ESTATES_SEIZE_LAND_DESC
        	take_estate_land_share_massive = { estate = all }
			custom_tooltip = SEPERATOR_TOOLTIP
		
			if = {
				limit = {
					has_country_flag = recent_land_seizure
				}
				clr_country_flag = recent_land_seizure
			}
			set_country_flag = recent_land_seizure

			add_estate_loyalty = {
				estate = all
				short = yes
			}
			custom_tooltip = seize_land_rebels_tt
			if = {
				limit = {
					NOT = {
						estate_loyalty = {
							estate = all
							loyalty = 50
						}
					}
					estate_loyalty = {
						estate = all
						loyalty = 30
					}
				}
			}
			else_if = { 
				limit = {
					NOT = {
						estate_loyalty = {
							estate = all
							loyalty = 30
						}
					}
					estate_influence = {
						estate = all
						influence = 1
					}				
				}
				spawn_rebels_seize_land_switch = yes
		}

		}
		ai_will_do = {
			factor = 0
		}
	}
}
