<?xml version="1.0" encoding="UTF-8"?>
<registry>
    <comment>
Copyright 2013-2026 The Khronos Group Inc.
SPDX-License-Identifier: Apache-2.0

This file, wgl.xml, is the WGL API Registry. The canonical version of the
registry, together with documentation, schema, and Python generator scripts
used to generate C header files for WGL, can always be found in the Khronos
Registry at https://github.com/KhronosGroup/OpenGL-Registry
    </comment>

    <!-- SECTION: WGL type definitions. Does not include base Windows types. -->

    <types>
            <!-- Dummy placeholders for Windows types -->
        <type name="BOOL"/>
        <type name="CHAR"/>
        <type name="DWORD"/>
        <type name="FLOAT"/>
        <type name="GLbitfield"/>
        <type name="GLboolean"/>
        <type name="GLenum"/>
        <type name="GLfloat"/>
        <type name="GLint"/>
        <type name="GLsizei"/>
        <type name="GLuint"/>
        <type name="GLushort"/>
        <type name="HANDLE"/>
        <type name="HDC"/>
        <type name="HGLRC"/>
        <type name="INT"/>
        <type name="INT32"/>
        <type name="INT64"/>
        <type name="PROC"/>
        <type name="RECT"/>
        <type name="LPCSTR"/>
        <type name="LPVOID"/>
        <type name="UINT"/>
        <type name="USHORT"/>
        <type name="VOID"/>
            <!-- Could be filled in from wgltypes.txt -->
        <type name="COLORREF"/>
        <type name="HENHMETAFILE"/>
        <type name="LAYERPLANEDESCRIPTOR"/>
        <type name="LPGLYPHMETRICSFLOAT"/>
        <type name="PIXELFORMATDESCRIPTOR"/>
            <!-- These are dependencies WGL types require to be declared legally -->
            <!-- Declaring C structures in XML is a pain indentation-wise -->
        <type>struct <name>_GPU_DEVICE</name> {
    DWORD  cb;
    CHAR   DeviceName[32];
    CHAR   DeviceString[128];
    DWORD  Flags;
    RECT   rcVirtualScreen;
};</type>
            <!-- These are actual WGL types. Windows types are not included.  -->
        <type>DECLARE_HANDLE(<name>HPBUFFERARB</name>);</type>
        <type>DECLARE_HANDLE(<name>HPBUFFEREXT</name>);</type>
        <type>DECLARE_HANDLE(<name>HVIDEOOUTPUTDEVICENV</name>);</type>
        <type>DECLARE_HANDLE(<name>HPVIDEODEV</name>);</type>
        <type>DECLARE_HANDLE(<name>HPGPUNV</name>);</type>
        <type>DECLARE_HANDLE(<name>HGPUNV</name>);</type>
        <type>DECLARE_HANDLE(<name>HVIDEOINPUTDEVICENV</name>);</type>
        <type requires="_GPU_DEVICE">typedef struct _GPU_DEVICE <name>GPU_DEVICE</name>;</type>
        <type requires="_GPU_DEVICE">typedef struct _GPU_DEVICE *<name>PGPU_DEVICE</name>;</type>
    </types>

    <!-- SECTION: WGL enumerant (token) definitions. -->

    <!-- Bitmasks each have their own namespace, although bits are
         sometimes reused for other purposes -->

    <enums namespace="WGLLayerPlaneMask" type="bitmask" vendor="MS">
        <enum value="0x00000001"  name="WGL_SWAP_MAIN_PLANE"/>
        <enum value="0x00000002"  name="WGL_SWAP_OVERLAY1"/>
        <enum value="0x00000004"  name="WGL_SWAP_OVERLAY2"/>
        <enum value="0x00000008"  name="WGL_SWAP_OVERLAY3"/>
        <enum value="0x00000010"  name="WGL_SWAP_OVERLAY4"/>
        <enum value="0x00000020"  name="WGL_SWAP_OVERLAY5"/>
        <enum value="0x00000040"  name="WGL_SWAP_OVERLAY6"/>
        <enum value="0x00000080"  name="WGL_SWAP_OVERLAY7"/>
        <enum value="0x00000100"  name="WGL_SWAP_OVERLAY8"/>
        <enum value="0x00000200"  name="WGL_SWAP_OVERLAY9"/>
        <enum value="0x00000400"  name="WGL_SWAP_OVERLAY10"/>
        <enum value="0x00000800"  name="WGL_SWAP_OVERLAY11"/>
        <enum value="0x00001000"  name="WGL_SWAP_OVERLAY12"/>
        <enum value="0x00002000"  name="WGL_SWAP_OVERLAY13"/>
        <enum value="0x00004000"  name="WGL_SWAP_OVERLAY14"/>
        <enum value="0x00008000"  name="WGL_SWAP_OVERLAY15"/>
        <enum value="0x00010000"  name="WGL_SWAP_UNDERLAY1"/>
        <enum value="0x00020000"  name="WGL_SWAP_UNDERLAY2"/>
        <enum value="0x00040000"  name="WGL_SWAP_UNDERLAY3"/>
        <enum value="0x00080000"  name="WGL_SWAP_UNDERLAY4"/>
        <enum value="0x00100000"  name="WGL_SWAP_UNDERLAY5"/>
        <enum value="0x00200000"  name="WGL_SWAP_UNDERLAY6"/>
        <enum value="0x00400000"  name="WGL_SWAP_UNDERLAY7"/>
        <enum value="0x00800000"  name="WGL_SWAP_UNDERLAY8"/>
        <enum value="0x01000000"  name="WGL_SWAP_UNDERLAY9"/>
        <enum value="0x02000000"  name="WGL_SWAP_UNDERLAY10"/>
        <enum value="0x04000000"  name="WGL_SWAP_UNDERLAY11"/>
        <enum value="0x08000000"  name="WGL_SWAP_UNDERLAY12"/>
        <enum value="0x10000000"  name="WGL_SWAP_UNDERLAY13"/>
        <enum value="0x20000000"  name="WGL_SWAP_UNDERLAY14"/>
        <enum value="0x40000000"  name="WGL_SWAP_UNDERLAY15"/>
    </enums>

    <enums namespace="WGLColorBufferMask" type="bitmask" vendor="ARB">
        <enum value="0x00000001"    name="WGL_FRONT_COLOR_BUFFER_BIT_ARB"/>
        <enum value="0x00000002"    name="WGL_BACK_COLOR_BUFFER_BIT_ARB"/>
        <enum value="0x00000004"    name="WGL_DEPTH_BUFFER_BIT_ARB"/>
        <enum value="0x00000008"    name="WGL_STENCIL_BUFFER_BIT_ARB"/>
    </enums>

    <enums namespace="WGLContextFlagsMask" type="bitmask" vendor="ARB">
        <enum value="0x00000001"    name="WGL_CONTEXT_DEBUG_BIT_ARB"/>
        <enum value="0x00000002"    name="WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB"/>
        <enum value="0x00000004"    name="WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB"/>
        <enum value="0x00000008"    name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
    </enums>

    <enums namespace="WGLContextProfileMask" type="bitmask" vendor="ARB">
        <enum value="0x00000001"    name="WGL_CONTEXT_CORE_PROFILE_BIT_ARB"/>
        <enum value="0x00000002"    name="WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB"/>
        <enum value="0x00000004"    name="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
        <enum value="0x00000004"    name="WGL_CONTEXT_ES2_PROFILE_BIT_EXT" alias="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
    </enums>

    <enums namespace="WGLImageBufferMaskI3D" type="bitmask" vendor="I3D">
        <enum value="0x00000001"    name="WGL_IMAGE_BUFFER_MIN_ACCESS_I3D"/>
        <enum value="0x00000002"    name="WGL_IMAGE_BUFFER_LOCK_I3D"/>
    </enums>

    <enums namespace="WGLDXInteropMaskNV" type="bitmask" vendor="NV">
        <enum value="0x00000000"    name="WGL_ACCESS_READ_ONLY_NV"/>
        <enum value="0x00000001"    name="WGL_ACCESS_READ_WRITE_NV"/>
        <enum value="0x00000002"    name="WGL_ACCESS_WRITE_DISCARD_NV"/>
    </enums>

    <!-- The default ("API") enum namespace starts here. While some
         assigned values may overlap, and different parts of the
         namespace are reserved for different purposes, it is a single
         namespace. The "class" attribute indicates some of the reserved
         purposes but is by no means complete (and cannot be, since many
         tokens are reused for different purposes in different
         extensions and API versions). -->

    <enums namespace="WGL" group="SpecialNumbers" vendor="MS">
        <enum value="0"           name="WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB"/>
        <enum value="0"           name="WGL_FONT_LINES"/>
        <enum value="1"           name="WGL_FONT_POLYGONS"/>
    </enums>

    <enums namespace="WGL" start="0x1F00" end="0x1F02" vendor="ARB" comment="Unclear why AMD used values in this range">
        <enum value="0x1F00"        name="WGL_GPU_VENDOR_AMD"/>
        <enum value="0x1F01"        name="WGL_GPU_RENDERER_STRING_AMD"/>
        <enum value="0x1F02"        name="WGL_GPU_OPENGL_VERSION_STRING_AMD"/>
    </enums>

    <enums namespace="WGL" start="0x2000" end="0x203F" vendor="ARB">
        <enum value="0x2000"        name="WGL_NUMBER_PIXEL_FORMATS_ARB"/>
        <enum value="0x2000"        name="WGL_NUMBER_PIXEL_FORMATS_EXT"/>
        <enum value="0x2001"        name="WGL_DRAW_TO_WINDOW_ARB"/>
        <enum value="0x2001"        name="WGL_DRAW_TO_WINDOW_EXT"/>
        <enum value="0x2002"        name="WGL_DRAW_TO_BITMAP_ARB"/>
        <enum value="0x2002"        name="WGL_DRAW_TO_BITMAP_EXT"/>
        <enum value="0x2003"        name="WGL_ACCELERATION_ARB"/>
        <enum value="0x2003"        name="WGL_ACCELERATION_EXT"/>
        <enum value="0x2004"        name="WGL_NEED_PALETTE_ARB"/>
        <enum value="0x2004"        name="WGL_NEED_PALETTE_EXT"/>
        <enum value="0x2005"        name="WGL_NEED_SYSTEM_PALETTE_ARB"/>
        <enum value="0x2005"        name="WGL_NEED_SYSTEM_PALETTE_EXT"/>
        <enum value="0x2006"        name="WGL_SWAP_LAYER_BUFFERS_ARB"/>
        <enum value="0x2006"        name="WGL_SWAP_LAYER_BUFFERS_EXT"/>
        <enum value="0x2007"        name="WGL_SWAP_METHOD_ARB"/>
        <enum value="0x2007"        name="WGL_SWAP_METHOD_EXT"/>
        <enum value="0x2008"        name="WGL_NUMBER_OVERLAYS_ARB"/>
        <enum value="0x2008"        name="WGL_NUMBER_OVERLAYS_EXT"/>
        <enum value="0x2009"        name="WGL_NUMBER_UNDERLAYS_ARB"/>
        <enum value="0x2009"        name="WGL_NUMBER_UNDERLAYS_EXT"/>
        <enum value="0x200A"        name="WGL_TRANSPARENT_ARB"/>
        <enum value="0x200A"        name="WGL_TRANSPARENT_EXT"/>
        <enum value="0x200B"        name="WGL_TRANSPARENT_VALUE_EXT"/>
        <enum value="0x200C"        name="WGL_SHARE_DEPTH_ARB"/>
        <enum value="0x200C"        name="WGL_SHARE_DEPTH_EXT"/>
        <enum value="0x200D"        name="WGL_SHARE_STENCIL_ARB"/>
        <enum value="0x200D"        name="WGL_SHARE_STENCIL_EXT"/>
        <enum value="0x200E"        name="WGL_SHARE_ACCUM_ARB"/>
        <enum value="0x200E"        name="WGL_SHARE_ACCUM_EXT"/>
        <enum value="0x200F"        name="WGL_SUPPORT_GDI_ARB"/>
        <enum value="0x200F"        name="WGL_SUPPORT_GDI_EXT"/>
        <enum value="0x2010"        name="WGL_SUPPORT_OPENGL_ARB"/>
        <enum value="0x2010"        name="WGL_SUPPORT_OPENGL_EXT"/>
        <enum value="0x2011"        name="WGL_DOUBLE_BUFFER_ARB"/>
        <enum value="0x2011"        name="WGL_DOUBLE_BUFFER_EXT"/>
        <enum value="0x2012"        name="WGL_STEREO_ARB"/>
        <enum value="0x2012"        name="WGL_STEREO_EXT"/>
        <enum value="0x2013"        name="WGL_PIXEL_TYPE_ARB"/>
        <enum value="0x2013"        name="WGL_PIXEL_TYPE_EXT"/>
        <enum value="0x2014"        name="WGL_COLOR_BITS_ARB"/>
        <enum value="0x2014"        name="WGL_COLOR_BITS_EXT"/>
        <enum value="0x2015"        name="WGL_RED_BITS_ARB"/>
        <enum value="0x2015"        name="WGL_RED_BITS_EXT"/>
        <enum value="0x2016"        name="WGL_RED_SHIFT_ARB"/>
        <enum value="0x2016"        name="WGL_RED_SHIFT_EXT"/>
        <enum value="0x2017"        name="WGL_GREEN_BITS_ARB"/>
        <enum value="0x2017"        name="WGL_GREEN_BITS_EXT"/>
        <enum value="0x2018"        name="WGL_GREEN_SHIFT_ARB"/>
        <enum value="0x2018"        name="WGL_GREEN_SHIFT_EXT"/>
        <enum value="0x2019"        name="WGL_BLUE_BITS_ARB"/>
        <enum value="0x2019"        name="WGL_BLUE_BITS_EXT"/>
        <enum value="0x201A"        name="WGL_BLUE_SHIFT_ARB"/>
        <enum value="0x201A"        name="WGL_BLUE_SHIFT_EXT"/>
        <enum value="0x201B"        name="WGL_ALPHA_BITS_ARB"/>
        <enum value="0x201B"        name="WGL_ALPHA_BITS_EXT"/>
        <enum value="0x201C"        name="WGL_ALPHA_SHIFT_ARB"/>
        <enum value="0x201C"        name="WGL_ALPHA_SHIFT_EXT"/>
        <enum value="0x201D"        name="WGL_ACCUM_BITS_ARB"/>
        <enum value="0x201D"        name="WGL_ACCUM_BITS_EXT"/>
        <enum value="0x201E"        name="WGL_ACCUM_RED_BITS_ARB"/>
        <enum value="0x201E"        name="WGL_ACCUM_RED_BITS_EXT"/>
        <enum value="0x201F"        name="WGL_ACCUM_GREEN_BITS_ARB"/>
        <enum value="0x201F"        name="WGL_ACCUM_GREEN_BITS_EXT"/>
        <enum value="0x2020"        name="WGL_ACCUM_BLUE_BITS_ARB"/>
        <enum value="0x2020"        name="WGL_ACCUM_BLUE_BITS_EXT"/>
        <enum value="0x2021"        name="WGL_ACCUM_ALPHA_BITS_ARB"/>
        <enum value="0x2021"        name="WGL_ACCUM_ALPHA_BITS_EXT"/>
        <enum value="0x2022"        name="WGL_DEPTH_BITS_ARB"/>
        <enum value="0x2022"        name="WGL_DEPTH_BITS_EXT"/>
        <enum value="0x2023"        name="WGL_STENCIL_BITS_ARB"/>
        <enum value="0x2023"        name="WGL_STENCIL_BITS_EXT"/>
        <enum value="0x2024"        name="WGL_AUX_BUFFERS_ARB"/>
        <enum value="0x2024"        name="WGL_AUX_BUFFERS_EXT"/>
        <enum value="0x2025"        name="WGL_NO_ACCELERATION_ARB"/>
        <enum value="0x2025"        name="WGL_NO_ACCELERATION_EXT"/>
        <enum value="0x2026"        name="WGL_GENERIC_ACCELERATION_ARB"/>
        <enum value="0x2026"        name="WGL_GENERIC_ACCELERATION_EXT"/>
        <enum value="0x2027"        name="WGL_FULL_ACCELERATION_ARB"/>
        <enum value="0x2027"        name="WGL_FULL_ACCELERATION_EXT"/>
        <enum value="0x2028"        name="WGL_SWAP_EXCHANGE_ARB"/>
        <enum value="0x2028"        name="WGL_SWAP_EXCHANGE_EXT"/>
        <enum value="0x2029"        name="WGL_SWAP_COPY_ARB"/>
        <enum value="0x2029"        name="WGL_SWAP_COPY_EXT"/>
        <enum value="0x202A"        name="WGL_SWAP_UNDEFINED_ARB"/>
        <enum value="0x202A"        name="WGL_SWAP_UNDEFINED_EXT"/>
        <enum value="0x202B"        name="WGL_TYPE_RGBA_ARB"/>
        <enum value="0x202B"        name="WGL_TYPE_RGBA_EXT"/>
        <enum value="0x202C"        name="WGL_TYPE_COLORINDEX_ARB"/>
        <enum value="0x202C"        name="WGL_TYPE_COLORINDEX_EXT"/>
        <enum value="0x202D"        name="WGL_DRAW_TO_PBUFFER_ARB"/>
        <enum value="0x202D"        name="WGL_DRAW_TO_PBUFFER_EXT"/>
        <enum value="0x202E"        name="WGL_MAX_PBUFFER_PIXELS_ARB"/>
        <enum value="0x202E"        name="WGL_MAX_PBUFFER_PIXELS_EXT"/>
        <enum value="0x202F"        name="WGL_MAX_PBUFFER_WIDTH_ARB"/>
        <enum value="0x202F"        name="WGL_MAX_PBUFFER_WIDTH_EXT"/>
        <enum value="0x2030"        name="WGL_MAX_PBUFFER_HEIGHT_ARB"/>
        <enum value="0x2030"        name="WGL_MAX_PBUFFER_HEIGHT_EXT"/>
        <enum value="0x2031"        name="WGL_OPTIMAL_PBUFFER_WIDTH_EXT"/>
        <enum value="0x2032"        name="WGL_OPTIMAL_PBUFFER_HEIGHT_EXT"/>
        <enum value="0x2033"        name="WGL_PBUFFER_LARGEST_ARB"/>
        <enum value="0x2033"        name="WGL_PBUFFER_LARGEST_EXT"/>
        <enum value="0x2034"        name="WGL_PBUFFER_WIDTH_ARB"/>
        <enum value="0x2034"        name="WGL_PBUFFER_WIDTH_EXT"/>
        <enum value="0x2035"        name="WGL_PBUFFER_HEIGHT_ARB"/>
        <enum value="0x2035"        name="WGL_PBUFFER_HEIGHT_EXT"/>
        <enum value="0x2036"        name="WGL_PBUFFER_LOST_ARB"/>
        <enum value="0x2037"        name="WGL_TRANSPARENT_RED_VALUE_ARB"/>
        <enum value="0x2038"        name="WGL_TRANSPARENT_GREEN_VALUE_ARB"/>
        <enum value="0x2039"        name="WGL_TRANSPARENT_BLUE_VALUE_ARB"/>
        <enum value="0x203A"        name="WGL_TRANSPARENT_ALPHA_VALUE_ARB"/>
        <enum value="0x203B"        name="WGL_TRANSPARENT_INDEX_VALUE_ARB"/>
            <unused start="0x203C" end="0x203F"/>
    </enums>

    <enums namespace="WGL" start="0x2040" end="0x205F" vendor="I3D">
        <enum value="0x2040"        name="WGL_DEPTH_FLOAT_EXT"/>
        <enum value="0x2041"        name="WGL_SAMPLE_BUFFERS_ARB"/>
        <enum value="0x2041"        name="WGL_SAMPLE_BUFFERS_EXT"/>
        <enum value="0x2042"        name="WGL_COVERAGE_SAMPLES_NV"/>
        <enum value="0x2042"        name="WGL_SAMPLES_ARB"/>
        <enum value="0x2042"        name="WGL_SAMPLES_EXT"/>
        <enum value="0x2043"        name="ERROR_INVALID_PIXEL_TYPE_ARB"/>
        <enum value="0x2043"        name="ERROR_INVALID_PIXEL_TYPE_EXT"/>
        <enum value="0x2044"        name="WGL_GENLOCK_SOURCE_MULTIVIEW_I3D"/>
        <enum value="0x2045"        name="WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D"/>
        <enum value="0x2046"        name="WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D"/>
        <enum value="0x2047"        name="WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D"/>
        <enum value="0x2048"        name="WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D"/>
        <enum value="0x2049"        name="WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D"/>
        <enum value="0x204A"        name="WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D"/>
        <enum value="0x204B"        name="WGL_GENLOCK_SOURCE_EDGE_RISING_I3D"/>
        <enum value="0x204C"        name="WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D"/>
            <unused start="0x204D"/>
        <enum value="0x204E"        name="WGL_GAMMA_TABLE_SIZE_I3D"/>
        <enum value="0x204F"        name="WGL_GAMMA_EXCLUDE_DESKTOP_I3D"/>
        <enum value="0x2050"        name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D"/>
        <enum value="0x2051"        name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D"/>
        <enum value="0x2052"        name="WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D"/>
        <enum value="0x2053"        name="WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D"/>
        <enum value="0x2054"        name="ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB"/>
        <enum value="0x2055"        name="WGL_STEREO_EMITTER_ENABLE_3DL"/>
        <enum value="0x2056"        name="WGL_STEREO_EMITTER_DISABLE_3DL"/>
        <enum value="0x2057"        name="WGL_STEREO_POLARITY_NORMAL_3DL"/>
        <enum value="0x2058"        name="WGL_STEREO_POLARITY_INVERT_3DL"/>
            <unused start="0x2059" end="0x205F"/>
    </enums>

    <enums namespace="WGL" start="0x2060" end="0x206F" vendor="3DFX">
            <unused start="0x2060" end="0x206F" comment="Could be reclaimed"/>
    </enums>

    <enums namespace="WGL" start="0x2070" end="0x209F" vendor="ARB" comment="Shared with GLX; synchronize create_context enums">
        <enum value="0x2060"        name="WGL_SAMPLE_BUFFERS_3DFX"/>
        <enum value="0x2061"        name="WGL_SAMPLES_3DFX"/>
        <enum value="0x2070"        name="WGL_BIND_TO_TEXTURE_RGB_ARB"/>
        <enum value="0x2071"        name="WGL_BIND_TO_TEXTURE_RGBA_ARB"/>
        <enum value="0x2072"        name="WGL_TEXTURE_FORMAT_ARB"/>
        <enum value="0x2073"        name="WGL_TEXTURE_TARGET_ARB"/>
        <enum value="0x2074"        name="WGL_MIPMAP_TEXTURE_ARB"/>
        <enum value="0x2075"        name="WGL_TEXTURE_RGB_ARB"/>
        <enum value="0x2076"        name="WGL_TEXTURE_RGBA_ARB"/>
        <enum value="0x2077"        name="WGL_NO_TEXTURE_ARB"/>
        <enum value="0x2078"        name="WGL_TEXTURE_CUBE_MAP_ARB"/>
        <enum value="0x2079"        name="WGL_TEXTURE_1D_ARB"/>
        <enum value="0x207A"        name="WGL_TEXTURE_2D_ARB"/>
        <enum value="0x207B"        name="WGL_MIPMAP_LEVEL_ARB"/>
        <enum value="0x207C"        name="WGL_CUBE_MAP_FACE_ARB"/>
        <enum value="0x207D"        name="WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
        <enum value="0x207E"        name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
        <enum value="0x207F"        name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
        <enum value="0x2080"        name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
        <enum value="0x2081"        name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
        <enum value="0x2082"        name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
        <enum value="0x2083"        name="WGL_FRONT_LEFT_ARB"/>
        <enum value="0x2084"        name="WGL_FRONT_RIGHT_ARB"/>
        <enum value="0x2085"        name="WGL_BACK_LEFT_ARB"/>
        <enum value="0x2086"        name="WGL_BACK_RIGHT_ARB"/>
        <enum value="0x2087"        name="WGL_AUX0_ARB"/>
        <enum value="0x2088"        name="WGL_AUX1_ARB"/>
        <enum value="0x2089"        name="WGL_AUX2_ARB"/>
        <enum value="0x208A"        name="WGL_AUX3_ARB"/>
        <enum value="0x208B"        name="WGL_AUX4_ARB"/>
        <enum value="0x208C"        name="WGL_AUX5_ARB"/>
        <enum value="0x208D"        name="WGL_AUX6_ARB"/>
        <enum value="0x208E"        name="WGL_AUX7_ARB"/>
        <enum value="0x208F"        name="WGL_AUX8_ARB"/>
        <enum value="0x2090"        name="WGL_AUX9_ARB"/>
        <enum value="0x2091"        name="WGL_CONTEXT_MAJOR_VERSION_ARB"/>
        <enum value="0x2092"        name="WGL_CONTEXT_MINOR_VERSION_ARB"/>
        <enum value="0x2093"        name="WGL_CONTEXT_LAYER_PLANE_ARB"/>
        <enum value="0x2094"        name="WGL_CONTEXT_FLAGS_ARB"/>
        <enum value="0x2095"        name="ERROR_INVALID_VERSION_ARB"/>
        <enum value="0x2096"        name="ERROR_INVALID_PROFILE_ARB"/>
        <enum value="0x2097"        name="WGL_CONTEXT_RELEASE_BEHAVIOR_ARB"/>
        <enum value="0x2098"        name="WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB"/>
            <unused start="0x2099" end="0x209F"/>
    </enums>

    <enums namespace="WGL" start="0x20A0" end="0x219F" vendor="NV" comment="shared with GLX">
        <enum value="0x20A0"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV"/>
        <enum value="0x20A1"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV"/>
        <enum value="0x20A2"        name="WGL_TEXTURE_RECTANGLE_NV"/>
        <enum value="0x20A3"        name="WGL_BIND_TO_TEXTURE_DEPTH_NV"/>
        <enum value="0x20A4"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV"/>
        <enum value="0x20A5"        name="WGL_DEPTH_TEXTURE_FORMAT_NV"/>
        <enum value="0x20A6"        name="WGL_TEXTURE_DEPTH_COMPONENT_NV"/>
        <enum value="0x20A7"        name="WGL_DEPTH_COMPONENT_NV"/>
        <enum value="0x20A8"        name="WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT"/>
        <enum value="0x20A9"        name="WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB"/>
        <enum value="0x20A9"        name="WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
        <enum value="0x20AA"        name="WGL_CONTEXT_MULTIGPU_ATTRIB_NV"/>
        <enum value="0x20AB"        name="WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV"/>
        <enum value="0x20AC"        name="WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV"/>
        <enum value="0x20AD"        name="WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV"/>
        <enum value="0x20AE"        name="WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV"/>
            <unused start="0x20AF" end="0x20AF"/>
        <enum value="0x20B0"        name="WGL_FLOAT_COMPONENTS_NV"/>
        <enum value="0x20B1"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV"/>
        <enum value="0x20B2"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV"/>
        <enum value="0x20B3"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV"/>
        <enum value="0x20B4"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV"/>
        <enum value="0x20B5"        name="WGL_TEXTURE_FLOAT_R_NV"/>
        <enum value="0x20B6"        name="WGL_TEXTURE_FLOAT_RG_NV"/>
        <enum value="0x20B7"        name="WGL_TEXTURE_FLOAT_RGB_NV"/>
        <enum value="0x20B8"        name="WGL_TEXTURE_FLOAT_RGBA_NV"/>
        <enum value="0x20B9"        name="WGL_COLOR_SAMPLES_NV"/>
            <unused start="0x20BA" end="0x20BF"/>
        <enum value="0x20C0"        name="WGL_BIND_TO_VIDEO_RGB_NV"/>
        <enum value="0x20C1"        name="WGL_BIND_TO_VIDEO_RGBA_NV"/>
        <enum value="0x20C2"        name="WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV"/>
        <enum value="0x20C3"        name="WGL_VIDEO_OUT_COLOR_NV"/>
        <enum value="0x20C4"        name="WGL_VIDEO_OUT_ALPHA_NV"/>
        <enum value="0x20C5"        name="WGL_VIDEO_OUT_DEPTH_NV"/>
        <enum value="0x20C6"        name="WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV"/>
        <enum value="0x20C7"        name="WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV"/>
        <enum value="0x20C8"        name="WGL_VIDEO_OUT_FRAME"/>
        <enum value="0x20C9"        name="WGL_VIDEO_OUT_FIELD_1"/>
        <enum value="0x20CA"        name="WGL_VIDEO_OUT_FIELD_2"/>
        <enum value="0x20CB"        name="WGL_VIDEO_OUT_STACKED_FIELDS_1_2"/>
        <enum value="0x20CC"        name="WGL_VIDEO_OUT_STACKED_FIELDS_2_1"/>
            <unused start="0x20CD" comment="reserved for GLX_DEVICE_ID_NV (not present in WGL interface)"/>
        <enum value="0x20CE"        name="WGL_UNIQUE_ID_NV"/>
        <enum value="0x20CF"        name="WGL_NUM_VIDEO_CAPTURE_SLOTS_NV"/>
        <enum value="0x20D0"        name="ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV"/>
        <enum value="0x20D1"        name="ERROR_MISSING_AFFINITY_MASK_NV"/>
            <unused start="0x20D2" end="0x20EF"/>
        <enum value="0x20F0"        name="WGL_NUM_VIDEO_SLOTS_NV"/>
            <unused start="0x20F1" end="0x219F"/>
    </enums>

    <enums namespace="WGL" start="0x21A0" end="0x21AF" vendor="AMD">
        <enum value="0x21A0"        name="WGL_TYPE_RGBA_FLOAT_ARB"/>
        <enum value="0x21A0"        name="WGL_TYPE_RGBA_FLOAT_ATI"/>
            <unused start="0x21A1"/>
        <enum value="0x21A2"        name="WGL_GPU_FASTEST_TARGET_GPUS_AMD"/>
        <enum value="0x21A3"        name="WGL_GPU_RAM_AMD"/>
        <enum value="0x21A4"        name="WGL_GPU_CLOCK_AMD"/>
        <enum value="0x21A5"        name="WGL_GPU_NUM_PIPES_AMD"/>
        <enum value="0x21A5"        name="WGL_TEXTURE_RECTANGLE_ATI" comment="Duplicates unrelated WGL_GPU_NUM_PIPES_AMD"/>
        <enum value="0x21A6"        name="WGL_GPU_NUM_SIMD_AMD"/>
        <enum value="0x21A7"        name="WGL_GPU_NUM_RB_AMD"/>
        <enum value="0x21A8"        name="WGL_GPU_NUM_SPI_AMD"/>
            <unused start="0x21A9" end="0x21AF"/>
    </enums>

    <enums namespace="WGL" start="0x21B0" end="0x21BF" vendor="Matrox" comment="could be reclaimed (tentative, RFC sent to ARB 2002/10/3)">
        <unused start="0x21B0" end="0x21BF"/>
    </enums>

<!-- Please remember that new enumerant allocations must be obtained by
     request to the Khronos API registrar (see comments at the top of this
     file) File requests in the Khronos Bugzilla, OpenGL project, Registry
     component. Also note that some GLX enum values are shared with GL and
     WGL, and new ranges should be allocated with such overlaps in mind. -->

<!-- Reservable for future use: 0x21C0-0x2FFF.
     To generate a new range, allocate multiples of 16 starting at the
     lowest available point in this block. -->
    <enums namespace="WGL" start="0x21C0" end="0x2FFF" vendor="ARB">
            <unused start="0x21C0" end="0x2FFF" comment="Reserved for future use"/>
    </enums>

    <enums namespace="EGL" start="0x3080" end="0x30AF" vendor="KHR" comment="Values shared with EGL. Do not allocate additional values in this range.">
        <enum value="0x309D" name="WGL_COLORSPACE_EXT"/>
        <enum value="0x3089" name="WGL_COLORSPACE_SRGB_EXT"/>
        <enum value="0x308A" name="WGL_COLORSPACE_LINEAR_EXT"/>
    </enums>

    <enums namespace="WGL" start="0x31B3" end="0x31B3" vendor="ARB" comment="Shared with GLX.">
        <enum value="0x31B3" name="WGL_CONTEXT_OPENGL_NO_ERROR_ARB"/>
    </enums>

    <enums namespace="GL" start="0x8250" end="0x826F" vendor="ARB" comment="Values shared with GL. Do not allocate additional values in this range.">
        <enum value="0x8252"        name="WGL_LOSE_CONTEXT_ON_RESET_ARB"/>
        <enum value="0x8256"        name="WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB"/>
        <enum value="0x8261"        name="WGL_NO_RESET_NOTIFICATION_ARB"/>
    </enums>

    <enums namespace="GL" start="0x9120" end="0x912F"  vendor="ARB" comment="Values shared with GL. Do not allocate additional values in this range.">
        <enum value="0x9126"        name="WGL_CONTEXT_PROFILE_MASK_ARB"/>
    </enums>

    <!-- SECTION: WGL command definitions. -->
    <commands namespace="WGL">
        <command>
            <proto>int <name>ChoosePixelFormat</name></proto>
            <param><ptype>HDC</ptype> <name>hDc</name></param>
            <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>pPfd</name></param>
        </command>
        <command>
            <proto>int <name>DescribePixelFormat</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param>int <name>ipfd</name></param>
            <param><ptype>UINT</ptype> <name>cjpfd</name></param>
            <param><ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
        </command>
        <command>
            <proto>int <name>GetPixelFormat</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>SetPixelFormat</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param>int <name>ipfd</name></param>
            <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>SwapBuffers</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
        </command>
        <command>
            <proto>void *<name>wglAllocateMemoryNV</name></proto>
            <param><ptype>GLsizei</ptype> <name>size</name></param>
            <param><ptype>GLfloat</ptype> <name>readfreq</name></param>
            <param><ptype>GLfloat</ptype> <name>writefreq</name></param>
            <param><ptype>GLfloat</ptype> <name>priority</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglAssociateImageBufferEventsI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>const <ptype>HANDLE</ptype> *<name>pEvent</name></param>
            <param>const <ptype>LPVOID</ptype> *<name>pAddress</name></param>
            <param>const <ptype>DWORD</ptype> *<name>pSize</name></param>
            <param><ptype>UINT</ptype> <name>count</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglBeginFrameTrackingI3D</name></proto>
        </command>
        <command>
            <proto><ptype>GLboolean</ptype> <name>wglBindDisplayColorTableEXT</name></proto>
            <param><ptype>GLushort</ptype> <name>id</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglBindSwapBarrierNV</name></proto>
            <param><ptype>GLuint</ptype> <name>group</name></param>
            <param><ptype>GLuint</ptype> <name>barrier</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglBindTexImageARB</name></proto>
            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
            <param>int <name>iBuffer</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglBindVideoCaptureDeviceNV</name></proto>
            <param><ptype>UINT</ptype> <name>uVideoSlot</name></param>
            <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglBindVideoDeviceNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDc</name></param>
            <param>unsigned int <name>uVideoSlot</name></param>
            <param><ptype>HVIDEOOUTPUTDEVICENV</ptype> <name>hVideoDevice</name></param>
            <param>const int *<name>piAttribList</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglBindVideoImageNV</name></proto>
            <param><ptype>HPVIDEODEV</ptype> <name>hVideoDevice</name></param>
            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
            <param>int <name>iVideoBuffer</name></param>
        </command>
        <command>
            <proto><ptype>VOID</ptype> <name>wglBlitContextFramebufferAMD</name></proto>
            <param><ptype>HGLRC</ptype> <name>dstCtx</name></param>
            <param><ptype>GLint</ptype> <name>srcX0</name></param>
            <param><ptype>GLint</ptype> <name>srcY0</name></param>
            <param><ptype>GLint</ptype> <name>srcX1</name></param>
            <param><ptype>GLint</ptype> <name>srcY1</name></param>
            <param><ptype>GLint</ptype> <name>dstX0</name></param>
            <param><ptype>GLint</ptype> <name>dstY0</name></param>
            <param><ptype>GLint</ptype> <name>dstX1</name></param>
            <param><ptype>GLint</ptype> <name>dstY1</name></param>
            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
            <param><ptype>GLenum</ptype> <name>filter</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglChoosePixelFormatARB</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param>const int *<name>piAttribIList</name></param>
            <param>const <ptype>FLOAT</ptype> *<name>pfAttribFList</name></param>
            <param><ptype>UINT</ptype> <name>nMaxFormats</name></param>
            <param>int *<name>piFormats</name></param>
            <param><ptype>UINT</ptype> *<name>nNumFormats</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglChoosePixelFormatEXT</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param>const int *<name>piAttribIList</name></param>
            <param>const <ptype>FLOAT</ptype> *<name>pfAttribFList</name></param>
            <param><ptype>UINT</ptype> <name>nMaxFormats</name></param>
            <param>int *<name>piFormats</name></param>
            <param><ptype>UINT</ptype> *<name>nNumFormats</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglCopyContext</name></proto>
            <param><ptype>HGLRC</ptype> <name>hglrcSrc</name></param>
            <param><ptype>HGLRC</ptype> <name>hglrcDst</name></param>
            <param><ptype>UINT</ptype> <name>mask</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglCopyImageSubDataNV</name></proto>
            <param><ptype>HGLRC</ptype> <name>hSrcRC</name></param>
            <param><ptype>GLuint</ptype> <name>srcName</name></param>
            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
            <param><ptype>GLint</ptype> <name>srcX</name></param>
            <param><ptype>GLint</ptype> <name>srcY</name></param>
            <param><ptype>GLint</ptype> <name>srcZ</name></param>
            <param><ptype>HGLRC</ptype> <name>hDstRC</name></param>
            <param><ptype>GLuint</ptype> <name>dstName</name></param>
            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
            <param><ptype>GLint</ptype> <name>dstX</name></param>
            <param><ptype>GLint</ptype> <name>dstY</name></param>
            <param><ptype>GLint</ptype> <name>dstZ</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLsizei</ptype> <name>depth</name></param>
        </command>
        <command>
            <proto><ptype>HDC</ptype> <name>wglCreateAffinityDCNV</name></proto>
            <param>const <ptype>HGPUNV</ptype> *<name>phGpuList</name></param>
        </command>
        <command>
            <proto><ptype>HGLRC</ptype> <name>wglCreateAssociatedContextAMD</name></proto>
            <param><ptype>UINT</ptype> <name>id</name></param>
        </command>
        <command>
            <proto><ptype>HGLRC</ptype> <name>wglCreateAssociatedContextAttribsAMD</name></proto>
            <param><ptype>UINT</ptype> <name>id</name></param>
            <param><ptype>HGLRC</ptype> <name>hShareContext</name></param>
            <param>const int *<name>attribList</name></param>
        </command>
        <command>
            <proto><ptype>HANDLE</ptype> <name>wglCreateBufferRegionARB</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>int <name>iLayerPlane</name></param>
            <param><ptype>UINT</ptype> <name>uType</name></param>
        </command>
        <command>
            <proto><ptype>HGLRC</ptype> <name>wglCreateContext</name></proto>
            <param><ptype>HDC</ptype> <name>hDc</name></param>
        </command>
        <command>
            <proto><ptype>HGLRC</ptype> <name>wglCreateContextAttribsARB</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>HGLRC</ptype> <name>hShareContext</name></param>
            <param>const int *<name>attribList</name></param>
        </command>
        <command>
            <proto><ptype>GLboolean</ptype> <name>wglCreateDisplayColorTableEXT</name></proto>
            <param><ptype>GLushort</ptype> <name>id</name></param>
        </command>
        <command>
            <proto><ptype>LPVOID</ptype> <name>wglCreateImageBufferI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>DWORD</ptype> <name>dwSize</name></param>
            <param><ptype>UINT</ptype> <name>uFlags</name></param>
        </command>
        <command>
            <proto><ptype>HGLRC</ptype> <name>wglCreateLayerContext</name></proto>
            <param><ptype>HDC</ptype> <name>hDc</name></param>
            <param>int <name>level</name></param>
        </command>
        <command>
            <proto><ptype>HPBUFFERARB</ptype> <name>wglCreatePbufferARB</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>int <name>iPixelFormat</name></param>
            <param>int <name>iWidth</name></param>
            <param>int <name>iHeight</name></param>
            <param>const int *<name>piAttribList</name></param>
        </command>
        <command>
            <proto><ptype>HPBUFFEREXT</ptype> <name>wglCreatePbufferEXT</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>int <name>iPixelFormat</name></param>
            <param>int <name>iWidth</name></param>
            <param>int <name>iHeight</name></param>
            <param>const int *<name>piAttribList</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDelayBeforeSwapNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>GLfloat</ptype> <name>seconds</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDeleteAssociatedContextAMD</name></proto>
            <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
        </command>
        <command>
            <proto><ptype>VOID</ptype> <name>wglDeleteBufferRegionARB</name></proto>
            <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDeleteContext</name></proto>
            <param><ptype>HGLRC</ptype> <name>oldContext</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDeleteDCNV</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDescribeLayerPlane</name></proto>
            <param><ptype>HDC</ptype> <name>hDc</name></param>
            <param>int <name>pixelFormat</name></param>
            <param>int <name>layerPlane</name></param>
            <param><ptype>UINT</ptype> <name>nBytes</name></param>
            <param><ptype>LAYERPLANEDESCRIPTOR</ptype> *<name>plpd</name></param>
        </command>
        <command>
            <proto><ptype>VOID</ptype> <name>wglDestroyDisplayColorTableEXT</name></proto>
            <param><ptype>GLushort</ptype> <name>id</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDestroyImageBufferI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>LPVOID</ptype> <name>pAddress</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDestroyPbufferARB</name></proto>
            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDestroyPbufferEXT</name></proto>
            <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDisableFrameLockI3D</name></proto>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDisableGenlockI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDXCloseDeviceNV</name></proto>
            <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDXLockObjectsNV</name></proto>
            <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
            <param><ptype>GLint</ptype> <name>count</name></param>
            <param><ptype>HANDLE</ptype> *<name>hObjects</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDXObjectAccessNV</name></proto>
            <param><ptype>HANDLE</ptype> <name>hObject</name></param>
            <param><ptype>GLenum</ptype> <name>access</name></param>
        </command>
        <command>
            <proto><ptype>HANDLE</ptype> <name>wglDXOpenDeviceNV</name></proto>
            <param>void *<name>dxDevice</name></param>
        </command>
        <command>
            <proto><ptype>HANDLE</ptype> <name>wglDXRegisterObjectNV</name></proto>
            <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
            <param>void *<name>dxObject</name></param>
            <param><ptype>GLuint</ptype> <name>name</name></param>
            <param><ptype>GLenum</ptype> <name>type</name></param>
            <param><ptype>GLenum</ptype> <name>access</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDXSetResourceShareHandleNV</name></proto>
            <param>void *<name>dxObject</name></param>
            <param><ptype>HANDLE</ptype> <name>shareHandle</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDXUnlockObjectsNV</name></proto>
            <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
            <param><ptype>GLint</ptype> <name>count</name></param>
            <param><ptype>HANDLE</ptype> *<name>hObjects</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglDXUnregisterObjectNV</name></proto>
            <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
            <param><ptype>HANDLE</ptype> <name>hObject</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglEnableFrameLockI3D</name></proto>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglEnableGenlockI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglEndFrameTrackingI3D</name></proto>
        </command>
        <command>
            <proto><ptype>UINT</ptype> <name>wglEnumerateVideoCaptureDevicesNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDc</name></param>
            <param><ptype>HVIDEOINPUTDEVICENV</ptype> *<name>phDeviceList</name></param>
        </command>
        <command>
            <proto>int <name>wglEnumerateVideoDevicesNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDc</name></param>
            <param><ptype>HVIDEOOUTPUTDEVICENV</ptype> *<name>phDeviceList</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglEnumGpuDevicesNV</name></proto>
            <param><ptype>HGPUNV</ptype> <name>hGpu</name></param>
            <param><ptype>UINT</ptype> <name>iDeviceIndex</name></param>
            <param><ptype>PGPU_DEVICE</ptype> <name>lpGpuDevice</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglEnumGpusFromAffinityDCNV</name></proto>
            <param><ptype>HDC</ptype> <name>hAffinityDC</name></param>
            <param><ptype>UINT</ptype> <name>iGpuIndex</name></param>
            <param><ptype>HGPUNV</ptype> *<name>hGpu</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglEnumGpusNV</name></proto>
            <param><ptype>UINT</ptype> <name>iGpuIndex</name></param>
            <param><ptype>HGPUNV</ptype> *<name>phGpu</name></param>
        </command>
        <command>
            <proto>void <name>wglFreeMemoryNV</name></proto>
            <param>void *<name>pointer</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGenlockSampleRateI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>UINT</ptype> <name>uRate</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGenlockSourceDelayI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>UINT</ptype> <name>uDelay</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGenlockSourceEdgeI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>UINT</ptype> <name>uEdge</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGenlockSourceI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>UINT</ptype> <name>uSource</name></param>
        </command>
        <command>
            <proto><ptype>UINT</ptype> <name>wglGetContextGPUIDAMD</name></proto>
            <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
        </command>
        <command>
            <proto><ptype>HGLRC</ptype> <name>wglGetCurrentAssociatedContextAMD</name></proto>
        </command>
        <command>
            <proto><ptype>HGLRC</ptype> <name>wglGetCurrentContext</name></proto>
        </command>
        <command>
            <proto><ptype>HDC</ptype> <name>wglGetCurrentDC</name></proto>
        </command>
        <command>
            <proto><ptype>HDC</ptype> <name>wglGetCurrentReadDCARB</name></proto>
        </command>
        <command>
            <proto><ptype>HDC</ptype> <name>wglGetCurrentReadDCEXT</name></proto>
        </command>
        <command>
            <proto><ptype>PROC</ptype> <name>wglGetDefaultProcAddress</name></proto>
            <param><ptype>LPCSTR</ptype> <name>lpszProc</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetDigitalVideoParametersI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>int <name>iAttribute</name></param>
            <param>int *<name>piValue</name></param>
        </command>
        <command>
            <proto><ptype>UINT</ptype> <name>GetEnhMetaFilePixelFormat</name></proto>
            <param><ptype>HENHMETAFILE</ptype> <name>hemf</name></param>
            <param><ptype>UINT</ptype> <name>cbBuffer</name></param>
            <param><ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
        </command>
        <command>
            <proto>const char *<name>wglGetExtensionsStringARB</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
        </command>
        <command>
            <proto>const char *<name>wglGetExtensionsStringEXT</name></proto>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetFrameUsageI3D</name></proto>
            <param>float *<name>pUsage</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetGammaTableI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>int <name>iEntries</name></param>
            <param><ptype>USHORT</ptype> *<name>puRed</name></param>
            <param><ptype>USHORT</ptype> *<name>puGreen</name></param>
            <param><ptype>USHORT</ptype> *<name>puBlue</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetGammaTableParametersI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>int <name>iAttribute</name></param>
            <param>int *<name>piValue</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetGenlockSampleRateI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>UINT</ptype> *<name>uRate</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceDelayI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>UINT</ptype> *<name>uDelay</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceEdgeI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>UINT</ptype> *<name>uEdge</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>UINT</ptype> *<name>uSource</name></param>
        </command>
        <command>
            <proto><ptype>UINT</ptype> <name>wglGetGPUIDsAMD</name></proto>
            <param><ptype>UINT</ptype> <name>maxCount</name></param>
            <param><ptype>UINT</ptype> *<name>ids</name></param>
        </command>
        <command>
            <proto><ptype>INT</ptype> <name>wglGetGPUInfoAMD</name></proto>
            <param><ptype>UINT</ptype> <name>id</name></param>
            <param><ptype>INT</ptype> <name>property</name></param>
            <param><ptype>GLenum</ptype> <name>dataType</name></param>
            <param><ptype>UINT</ptype> <name>size</name></param>
            <param>void *<name>data</name></param>
        </command>
        <command>
            <proto>int <name>wglGetLayerPaletteEntries</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param>int <name>iLayerPlane</name></param>
            <param>int <name>iStart</name></param>
            <param>int <name>cEntries</name></param>
            <param><ptype>COLORREF</ptype> *<name>pcr</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetMscRateOML</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param><ptype>INT32</ptype> *<name>numerator</name></param>
            <param><ptype>INT32</ptype> *<name>denominator</name></param>
        </command>
        <command>
            <proto><ptype>HDC</ptype> <name>wglGetPbufferDCARB</name></proto>
            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
        </command>
        <command>
            <proto><ptype>HDC</ptype> <name>wglGetPbufferDCEXT</name></proto>
            <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribfvARB</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param>int <name>iPixelFormat</name></param>
            <param>int <name>iLayerPlane</name></param>
            <param><ptype>UINT</ptype> <name>nAttributes</name></param>
            <param>const int *<name>piAttributes</name></param>
            <param><ptype>FLOAT</ptype> *<name>pfValues</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribfvEXT</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param>int <name>iPixelFormat</name></param>
            <param>int <name>iLayerPlane</name></param>
            <param><ptype>UINT</ptype> <name>nAttributes</name></param>
            <param>int *<name>piAttributes</name></param>
            <param><ptype>FLOAT</ptype> *<name>pfValues</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribivARB</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param>int <name>iPixelFormat</name></param>
            <param>int <name>iLayerPlane</name></param>
            <param><ptype>UINT</ptype> <name>nAttributes</name></param>
            <param>const int *<name>piAttributes</name></param>
            <param>int *<name>piValues</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribivEXT</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param>int <name>iPixelFormat</name></param>
            <param>int <name>iLayerPlane</name></param>
            <param><ptype>UINT</ptype> <name>nAttributes</name></param>
            <param>int *<name>piAttributes</name></param>
            <param>int *<name>piValues</name></param>
        </command>
        <command>
            <proto><ptype>PROC</ptype> <name>wglGetProcAddress</name></proto>
            <param><ptype>LPCSTR</ptype> <name>lpszProc</name></param>
        </command>
        <command>
            <proto>int <name>wglGetSwapIntervalEXT</name></proto>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetSyncValuesOML</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param><ptype>INT64</ptype> *<name>ust</name></param>
            <param><ptype>INT64</ptype> *<name>msc</name></param>
            <param><ptype>INT64</ptype> *<name>sbc</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetVideoDeviceNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>int <name>numDevices</name></param>
            <param><ptype>HPVIDEODEV</ptype> *<name>hVideoDevice</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglGetVideoInfoNV</name></proto>
            <param><ptype>HPVIDEODEV</ptype> <name>hpVideoDevice</name></param>
            <param>unsigned long *<name>pulCounterOutputPbuffer</name></param>
            <param>unsigned long *<name>pulCounterOutputVideo</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglIsEnabledFrameLockI3D</name></proto>
            <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglIsEnabledGenlockI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglJoinSwapGroupNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>GLuint</ptype> <name>group</name></param>
        </command>
        <command>
            <proto><ptype>GLboolean</ptype> <name>wglLoadDisplayColorTableEXT</name></proto>
            <param>const <ptype>GLushort</ptype> *<name>table</name></param>
            <param><ptype>GLuint</ptype> <name>length</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglLockVideoCaptureDeviceNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDc</name></param>
            <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglMakeAssociatedContextCurrentAMD</name></proto>
            <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglMakeContextCurrentARB</name></proto>
            <param><ptype>HDC</ptype> <name>hDrawDC</name></param>
            <param><ptype>HDC</ptype> <name>hReadDC</name></param>
            <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglMakeContextCurrentEXT</name></proto>
            <param><ptype>HDC</ptype> <name>hDrawDC</name></param>
            <param><ptype>HDC</ptype> <name>hReadDC</name></param>
            <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglMakeCurrent</name></proto>
            <param><ptype>HDC</ptype> <name>hDc</name></param>
            <param><ptype>HGLRC</ptype> <name>newContext</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglQueryCurrentContextNV</name></proto>
            <param>int <name>iAttribute</name></param>
            <param>int *<name>piValue</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglQueryFrameCountNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>GLuint</ptype> *<name>count</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglQueryFrameLockMasterI3D</name></proto>
            <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglQueryFrameTrackingI3D</name></proto>
            <param><ptype>DWORD</ptype> *<name>pFrameCount</name></param>
            <param><ptype>DWORD</ptype> *<name>pMissedFrames</name></param>
            <param>float *<name>pLastMissedUsage</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglQueryGenlockMaxSourceDelayI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>UINT</ptype> *<name>uMaxLineDelay</name></param>
            <param><ptype>UINT</ptype> *<name>uMaxPixelDelay</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglQueryMaxSwapGroupsNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>GLuint</ptype> *<name>maxGroups</name></param>
            <param><ptype>GLuint</ptype> *<name>maxBarriers</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglQueryPbufferARB</name></proto>
            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
            <param>int <name>iAttribute</name></param>
            <param>int *<name>piValue</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglQueryPbufferEXT</name></proto>
            <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
            <param>int <name>iAttribute</name></param>
            <param>int *<name>piValue</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglQuerySwapGroupNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>GLuint</ptype> *<name>group</name></param>
            <param><ptype>GLuint</ptype> *<name>barrier</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglQueryVideoCaptureDeviceNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDc</name></param>
            <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
            <param>int <name>iAttribute</name></param>
            <param>int *<name>piValue</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglRealizeLayerPalette</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param>int <name>iLayerPlane</name></param>
            <param><ptype>BOOL</ptype> <name>bRealize</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglReleaseImageBufferEventsI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>const <ptype>LPVOID</ptype> *<name>pAddress</name></param>
            <param><ptype>UINT</ptype> <name>count</name></param>
        </command>
        <command>
            <proto>int <name>wglReleasePbufferDCARB</name></proto>
            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
        </command>
        <command>
            <proto>int <name>wglReleasePbufferDCEXT</name></proto>
            <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglReleaseTexImageARB</name></proto>
            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
            <param>int <name>iBuffer</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglReleaseVideoCaptureDeviceNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDc</name></param>
            <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglReleaseVideoDeviceNV</name></proto>
            <param><ptype>HPVIDEODEV</ptype> <name>hVideoDevice</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglReleaseVideoImageNV</name></proto>
            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
            <param>int <name>iVideoBuffer</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglResetFrameCountNV</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglRestoreBufferRegionARB</name></proto>
            <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
            <param>int <name>x</name></param>
            <param>int <name>y</name></param>
            <param>int <name>width</name></param>
            <param>int <name>height</name></param>
            <param>int <name>xSrc</name></param>
            <param>int <name>ySrc</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglSaveBufferRegionARB</name></proto>
            <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
            <param>int <name>x</name></param>
            <param>int <name>y</name></param>
            <param>int <name>width</name></param>
            <param>int <name>height</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglSendPbufferToVideoNV</name></proto>
            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
            <param>int <name>iBufferType</name></param>
            <param>unsigned long *<name>pulCounterPbuffer</name></param>
            <param><ptype>BOOL</ptype> <name>bBlock</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglSetDigitalVideoParametersI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>int <name>iAttribute</name></param>
            <param>const int *<name>piValue</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglSetGammaTableI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>int <name>iEntries</name></param>
            <param>const <ptype>USHORT</ptype> *<name>puRed</name></param>
            <param>const <ptype>USHORT</ptype> *<name>puGreen</name></param>
            <param>const <ptype>USHORT</ptype> *<name>puBlue</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglSetGammaTableParametersI3D</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param>int <name>iAttribute</name></param>
            <param>const int *<name>piValue</name></param>
        </command>
        <command>
            <proto>int <name>wglSetLayerPaletteEntries</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param>int <name>iLayerPlane</name></param>
            <param>int <name>iStart</name></param>
            <param>int <name>cEntries</name></param>
            <param>const <ptype>COLORREF</ptype> *<name>pcr</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglSetPbufferAttribARB</name></proto>
            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
            <param>const int *<name>piAttribList</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglSetStereoEmitterState3DL</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>UINT</ptype> <name>uState</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglShareLists</name></proto>
            <param><ptype>HGLRC</ptype> <name>hrcSrvShare</name></param>
            <param><ptype>HGLRC</ptype> <name>hrcSrvSource</name></param>
        </command>
        <command>
            <proto><ptype>INT64</ptype> <name>wglSwapBuffersMscOML</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param><ptype>INT64</ptype> <name>target_msc</name></param>
            <param><ptype>INT64</ptype> <name>divisor</name></param>
            <param><ptype>INT64</ptype> <name>remainder</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglSwapLayerBuffers</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param><ptype>UINT</ptype> <name>fuFlags</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglSwapIntervalEXT</name></proto>
            <param>int <name>interval</name></param>
        </command>
        <command>
            <proto><ptype>INT64</ptype> <name>wglSwapLayerBuffersMscOML</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param><ptype>INT</ptype> <name>fuPlanes</name></param>
            <param><ptype>INT64</ptype> <name>target_msc</name></param>
            <param><ptype>INT64</ptype> <name>divisor</name></param>
            <param><ptype>INT64</ptype> <name>remainder</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglUseFontBitmaps</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>DWORD</ptype> <name>first</name></param>
            <param><ptype>DWORD</ptype> <name>count</name></param>
            <param><ptype>DWORD</ptype> <name>listBase</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglUseFontBitmapsA</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>DWORD</ptype> <name>first</name></param>
            <param><ptype>DWORD</ptype> <name>count</name></param>
            <param><ptype>DWORD</ptype> <name>listBase</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglUseFontBitmapsW</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>DWORD</ptype> <name>first</name></param>
            <param><ptype>DWORD</ptype> <name>count</name></param>
            <param><ptype>DWORD</ptype> <name>listBase</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglUseFontOutlines</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>DWORD</ptype> <name>first</name></param>
            <param><ptype>DWORD</ptype> <name>count</name></param>
            <param><ptype>DWORD</ptype> <name>listBase</name></param>
            <param><ptype>FLOAT</ptype> <name>deviation</name></param>
            <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
            <param>int <name>format</name></param>
            <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglUseFontOutlinesA</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>DWORD</ptype> <name>first</name></param>
            <param><ptype>DWORD</ptype> <name>count</name></param>
            <param><ptype>DWORD</ptype> <name>listBase</name></param>
            <param><ptype>FLOAT</ptype> <name>deviation</name></param>
            <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
            <param>int <name>format</name></param>
            <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglUseFontOutlinesW</name></proto>
            <param><ptype>HDC</ptype> <name>hDC</name></param>
            <param><ptype>DWORD</ptype> <name>first</name></param>
            <param><ptype>DWORD</ptype> <name>count</name></param>
            <param><ptype>DWORD</ptype> <name>listBase</name></param>
            <param><ptype>FLOAT</ptype> <name>deviation</name></param>
            <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
            <param>int <name>format</name></param>
            <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglWaitForMscOML</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param><ptype>INT64</ptype> <name>target_msc</name></param>
            <param><ptype>INT64</ptype> <name>divisor</name></param>
            <param><ptype>INT64</ptype> <name>remainder</name></param>
            <param><ptype>INT64</ptype> *<name>ust</name></param>
            <param><ptype>INT64</ptype> *<name>msc</name></param>
            <param><ptype>INT64</ptype> *<name>sbc</name></param>
        </command>
        <command>
            <proto><ptype>BOOL</ptype> <name>wglWaitForSbcOML</name></proto>
            <param><ptype>HDC</ptype> <name>hdc</name></param>
            <param><ptype>INT64</ptype> <name>target_sbc</name></param>
            <param><ptype>INT64</ptype> *<name>ust</name></param>
            <param><ptype>INT64</ptype> *<name>msc</name></param>
            <param><ptype>INT64</ptype> *<name>sbc</name></param>
        </command>
    </commands>

    <!-- SECTION: WGL API interface definitions. -->
    <feature api="wgl" name="WGL_VERSION_1_0" number="1.0">
        <require>
            <enum name="WGL_FONT_LINES"/>
            <enum name="WGL_FONT_POLYGONS"/>
            <enum name="WGL_SWAP_MAIN_PLANE"/>
            <enum name="WGL_SWAP_OVERLAY1"/>
            <enum name="WGL_SWAP_OVERLAY2"/>
            <enum name="WGL_SWAP_OVERLAY3"/>
            <enum name="WGL_SWAP_OVERLAY4"/>
            <enum name="WGL_SWAP_OVERLAY5"/>
            <enum name="WGL_SWAP_OVERLAY6"/>
            <enum name="WGL_SWAP_OVERLAY7"/>
            <enum name="WGL_SWAP_OVERLAY8"/>
            <enum name="WGL_SWAP_OVERLAY9"/>
            <enum name="WGL_SWAP_OVERLAY10"/>
            <enum name="WGL_SWAP_OVERLAY11"/>
            <enum name="WGL_SWAP_OVERLAY12"/>
            <enum name="WGL_SWAP_OVERLAY13"/>
            <enum name="WGL_SWAP_OVERLAY14"/>
            <enum name="WGL_SWAP_OVERLAY15"/>
            <enum name="WGL_SWAP_UNDERLAY1"/>
            <enum name="WGL_SWAP_UNDERLAY2"/>
            <enum name="WGL_SWAP_UNDERLAY3"/>
            <enum name="WGL_SWAP_UNDERLAY4"/>
            <enum name="WGL_SWAP_UNDERLAY5"/>
            <enum name="WGL_SWAP_UNDERLAY6"/>
            <enum name="WGL_SWAP_UNDERLAY7"/>
            <enum name="WGL_SWAP_UNDERLAY8"/>
            <enum name="WGL_SWAP_UNDERLAY9"/>
            <enum name="WGL_SWAP_UNDERLAY10"/>
            <enum name="WGL_SWAP_UNDERLAY11"/>
            <enum name="WGL_SWAP_UNDERLAY12"/>
            <enum name="WGL_SWAP_UNDERLAY13"/>
            <enum name="WGL_SWAP_UNDERLAY14"/>
            <enum name="WGL_SWAP_UNDERLAY15"/>
            <command name="ChoosePixelFormat"/>
            <command name="DescribePixelFormat"/>
            <command name="GetEnhMetaFilePixelFormat"/>
            <command name="GetPixelFormat"/>
            <command name="SetPixelFormat"/>
            <command name="SwapBuffers"/>
            <command name="wglCopyContext"/>
            <command name="wglCreateContext"/>
            <command name="wglCreateLayerContext"/>
            <command name="wglDeleteContext"/>
            <command name="wglDescribeLayerPlane"/>
            <command name="wglGetCurrentContext"/>
            <command name="wglGetCurrentDC"/>
            <command name="wglGetLayerPaletteEntries"/>
            <command name="wglGetProcAddress"/>
            <command name="wglMakeCurrent"/>
            <command name="wglRealizeLayerPalette"/>
            <command name="wglSetLayerPaletteEntries"/>
            <command name="wglShareLists"/>
            <command name="wglSwapLayerBuffers"/>
            <command name="wglUseFontBitmaps"/>
            <command name="wglUseFontBitmapsA"/>
            <command name="wglUseFontBitmapsW"/>
            <command name="wglUseFontOutlines"/>
            <command name="wglUseFontOutlinesA"/>
            <command name="wglUseFontOutlinesW"/>
        </require>
    </feature>

    <!-- SECTION: WGL extension interface definitions -->
    <extensions>
        <extension name="WGL_3DFX_multisample" supported="wgl">
            <require>
                <enum name="WGL_SAMPLE_BUFFERS_3DFX"/>
                <enum name="WGL_SAMPLES_3DFX"/>
            </require>
        </extension>
        <extension name="WGL_3DL_stereo_control" supported="wgl">
            <require>
                <enum name="WGL_STEREO_EMITTER_ENABLE_3DL"/>
                <enum name="WGL_STEREO_EMITTER_DISABLE_3DL"/>
                <enum name="WGL_STEREO_POLARITY_NORMAL_3DL"/>
                <enum name="WGL_STEREO_POLARITY_INVERT_3DL"/>
                <command name="wglSetStereoEmitterState3DL"/>
            </require>
        </extension>
        <extension name="WGL_AMD_gpu_association" supported="wgl">
            <require>
                <enum name="WGL_GPU_VENDOR_AMD"/>
                <enum name="WGL_GPU_RENDERER_STRING_AMD"/>
                <enum name="WGL_GPU_OPENGL_VERSION_STRING_AMD"/>
                <enum name="WGL_GPU_FASTEST_TARGET_GPUS_AMD"/>
                <enum name="WGL_GPU_RAM_AMD"/>
                <enum name="WGL_GPU_CLOCK_AMD"/>
                <enum name="WGL_GPU_NUM_PIPES_AMD"/>
                <enum name="WGL_GPU_NUM_SIMD_AMD"/>
                <enum name="WGL_GPU_NUM_RB_AMD"/>
                <enum name="WGL_GPU_NUM_SPI_AMD"/>
                <command name="wglGetGPUIDsAMD"/>
                <command name="wglGetGPUInfoAMD"/>
                <command name="wglGetContextGPUIDAMD"/>
                <command name="wglCreateAssociatedContextAMD"/>
                <command name="wglCreateAssociatedContextAttribsAMD"/>
                <command name="wglDeleteAssociatedContextAMD"/>
                <command name="wglMakeAssociatedContextCurrentAMD"/>
                <command name="wglGetCurrentAssociatedContextAMD"/>
                <command name="wglBlitContextFramebufferAMD"/>
            </require>
        </extension>
        <extension name="WGL_ARB_buffer_region" supported="wgl">
            <require>
                <enum name="WGL_FRONT_COLOR_BUFFER_BIT_ARB"/>
                <enum name="WGL_BACK_COLOR_BUFFER_BIT_ARB"/>
                <enum name="WGL_DEPTH_BUFFER_BIT_ARB"/>
                <enum name="WGL_STENCIL_BUFFER_BIT_ARB"/>
                <command name="wglCreateBufferRegionARB"/>
                <command name="wglDeleteBufferRegionARB"/>
                <command name="wglSaveBufferRegionARB"/>
                <command name="wglRestoreBufferRegionARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_context_flush_control" supported="wgl">
            <require>
                <enum name="WGL_CONTEXT_RELEASE_BEHAVIOR_ARB"/>
                <enum name="WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB"/>
                <enum name="WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_create_context" supported="wgl">
            <require>
                <enum name="WGL_CONTEXT_DEBUG_BIT_ARB"/>
                <enum name="WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB"/>
                <enum name="WGL_CONTEXT_MAJOR_VERSION_ARB"/>
                <enum name="WGL_CONTEXT_MINOR_VERSION_ARB"/>
                <enum name="WGL_CONTEXT_LAYER_PLANE_ARB"/>
                <enum name="WGL_CONTEXT_FLAGS_ARB"/>
                <enum name="ERROR_INVALID_VERSION_ARB"/>
                <command name="wglCreateContextAttribsARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_create_context_no_error" supported="wgl">
            <require>
                <enum name="WGL_CONTEXT_OPENGL_NO_ERROR_ARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_create_context_profile" supported="wgl">
            <require>
                <enum name="WGL_CONTEXT_PROFILE_MASK_ARB"/>
                <enum name="WGL_CONTEXT_CORE_PROFILE_BIT_ARB"/>
                <enum name="WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB"/>
                <enum name="ERROR_INVALID_PROFILE_ARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_create_context_robustness" supported="wgl">
            <require>
                <enum name="WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB"/>
                <enum name="WGL_LOSE_CONTEXT_ON_RESET_ARB"/>
                <enum name="WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB"/>
                <enum name="WGL_NO_RESET_NOTIFICATION_ARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_extensions_string" supported="wgl">
            <require>
                <command name="wglGetExtensionsStringARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_framebuffer_sRGB" supported="wgl">
            <require>
                <enum name="WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_make_current_read" supported="wgl">
            <require>
                <enum name="ERROR_INVALID_PIXEL_TYPE_ARB"/>
                <enum name="ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB"/>
                <command name="wglMakeContextCurrentARB"/>
                <command name="wglGetCurrentReadDCARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_multisample" supported="wgl">
            <require>
                <enum name="WGL_SAMPLE_BUFFERS_ARB"/>
                <enum name="WGL_SAMPLES_ARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_pbuffer" supported="wgl">
            <require>
                <enum name="WGL_DRAW_TO_PBUFFER_ARB"/>
                <enum name="WGL_MAX_PBUFFER_PIXELS_ARB"/>
                <enum name="WGL_MAX_PBUFFER_WIDTH_ARB"/>
                <enum name="WGL_MAX_PBUFFER_HEIGHT_ARB"/>
                <enum name="WGL_PBUFFER_LARGEST_ARB"/>
                <enum name="WGL_PBUFFER_WIDTH_ARB"/>
                <enum name="WGL_PBUFFER_HEIGHT_ARB"/>
                <enum name="WGL_PBUFFER_LOST_ARB"/>
                <command name="wglCreatePbufferARB"/>
                <command name="wglGetPbufferDCARB"/>
                <command name="wglReleasePbufferDCARB"/>
                <command name="wglDestroyPbufferARB"/>
                <command name="wglQueryPbufferARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_pixel_format" supported="wgl">
            <require>
                <enum name="WGL_NUMBER_PIXEL_FORMATS_ARB"/>
                <enum name="WGL_DRAW_TO_WINDOW_ARB"/>
                <enum name="WGL_DRAW_TO_BITMAP_ARB"/>
                <enum name="WGL_ACCELERATION_ARB"/>
                <enum name="WGL_NEED_PALETTE_ARB"/>
                <enum name="WGL_NEED_SYSTEM_PALETTE_ARB"/>
                <enum name="WGL_SWAP_LAYER_BUFFERS_ARB"/>
                <enum name="WGL_SWAP_METHOD_ARB"/>
                <enum name="WGL_NUMBER_OVERLAYS_ARB"/>
                <enum name="WGL_NUMBER_UNDERLAYS_ARB"/>
                <enum name="WGL_TRANSPARENT_ARB"/>
                <enum name="WGL_TRANSPARENT_RED_VALUE_ARB"/>
                <enum name="WGL_TRANSPARENT_GREEN_VALUE_ARB"/>
                <enum name="WGL_TRANSPARENT_BLUE_VALUE_ARB"/>
                <enum name="WGL_TRANSPARENT_ALPHA_VALUE_ARB"/>
                <enum name="WGL_TRANSPARENT_INDEX_VALUE_ARB"/>
                <enum name="WGL_SHARE_DEPTH_ARB"/>
                <enum name="WGL_SHARE_STENCIL_ARB"/>
                <enum name="WGL_SHARE_ACCUM_ARB"/>
                <enum name="WGL_SUPPORT_GDI_ARB"/>
                <enum name="WGL_SUPPORT_OPENGL_ARB"/>
                <enum name="WGL_DOUBLE_BUFFER_ARB"/>
                <enum name="WGL_STEREO_ARB"/>
                <enum name="WGL_PIXEL_TYPE_ARB"/>
                <enum name="WGL_COLOR_BITS_ARB"/>
                <enum name="WGL_RED_BITS_ARB"/>
                <enum name="WGL_RED_SHIFT_ARB"/>
                <enum name="WGL_GREEN_BITS_ARB"/>
                <enum name="WGL_GREEN_SHIFT_ARB"/>
                <enum name="WGL_BLUE_BITS_ARB"/>
                <enum name="WGL_BLUE_SHIFT_ARB"/>
                <enum name="WGL_ALPHA_BITS_ARB"/>
                <enum name="WGL_ALPHA_SHIFT_ARB"/>
                <enum name="WGL_ACCUM_BITS_ARB"/>
                <enum name="WGL_ACCUM_RED_BITS_ARB"/>
                <enum name="WGL_ACCUM_GREEN_BITS_ARB"/>
                <enum name="WGL_ACCUM_BLUE_BITS_ARB"/>
                <enum name="WGL_ACCUM_ALPHA_BITS_ARB"/>
                <enum name="WGL_DEPTH_BITS_ARB"/>
                <enum name="WGL_STENCIL_BITS_ARB"/>
                <enum name="WGL_AUX_BUFFERS_ARB"/>
                <enum name="WGL_NO_ACCELERATION_ARB"/>
                <enum name="WGL_GENERIC_ACCELERATION_ARB"/>
                <enum name="WGL_FULL_ACCELERATION_ARB"/>
                <enum name="WGL_SWAP_EXCHANGE_ARB"/>
                <enum name="WGL_SWAP_COPY_ARB"/>
                <enum name="WGL_SWAP_UNDEFINED_ARB"/>
                <enum name="WGL_TYPE_RGBA_ARB"/>
                <enum name="WGL_TYPE_COLORINDEX_ARB"/>
                <command name="wglGetPixelFormatAttribivARB"/>
                <command name="wglGetPixelFormatAttribfvARB"/>
                <command name="wglChoosePixelFormatARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_pixel_format_float" supported="wgl">
            <require>
                <enum name="WGL_TYPE_RGBA_FLOAT_ARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_render_texture" supported="wgl">
            <require>
                <enum name="WGL_BIND_TO_TEXTURE_RGB_ARB"/>
                <enum name="WGL_BIND_TO_TEXTURE_RGBA_ARB"/>
                <enum name="WGL_TEXTURE_FORMAT_ARB"/>
                <enum name="WGL_TEXTURE_TARGET_ARB"/>
                <enum name="WGL_MIPMAP_TEXTURE_ARB"/>
                <enum name="WGL_TEXTURE_RGB_ARB"/>
                <enum name="WGL_TEXTURE_RGBA_ARB"/>
                <enum name="WGL_NO_TEXTURE_ARB"/>
                <enum name="WGL_TEXTURE_CUBE_MAP_ARB"/>
                <enum name="WGL_TEXTURE_1D_ARB"/>
                <enum name="WGL_TEXTURE_2D_ARB"/>
                <enum name="WGL_MIPMAP_LEVEL_ARB"/>
                <enum name="WGL_CUBE_MAP_FACE_ARB"/>
                <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
                <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
                <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
                <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
                <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
                <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
                <enum name="WGL_FRONT_LEFT_ARB"/>
                <enum name="WGL_FRONT_RIGHT_ARB"/>
                <enum name="WGL_BACK_LEFT_ARB"/>
                <enum name="WGL_BACK_RIGHT_ARB"/>
                <enum name="WGL_AUX0_ARB"/>
                <enum name="WGL_AUX1_ARB"/>
                <enum name="WGL_AUX2_ARB"/>
                <enum name="WGL_AUX3_ARB"/>
                <enum name="WGL_AUX4_ARB"/>
                <enum name="WGL_AUX5_ARB"/>
                <enum name="WGL_AUX6_ARB"/>
                <enum name="WGL_AUX7_ARB"/>
                <enum name="WGL_AUX8_ARB"/>
                <enum name="WGL_AUX9_ARB"/>
                <command name="wglBindTexImageARB"/>
                <command name="wglReleaseTexImageARB"/>
                <command name="wglSetPbufferAttribARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_robustness_application_isolation" supported="wgl">
            <require>
                <enum name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
            </require>
        </extension>
        <extension name="WGL_ARB_robustness_share_group_isolation" supported="wgl">
            <require>
                <enum name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
            </require>
        </extension>
        <extension name="WGL_ATI_pixel_format_float" supported="wgl">
            <require>
                <enum name="WGL_TYPE_RGBA_FLOAT_ATI"/>
            </require>
        </extension>
        <extension name="WGL_ATI_render_texture_rectangle" supported="wgl">
            <require>
                <enum name="WGL_TEXTURE_RECTANGLE_ATI"/>
            </require>
        </extension>
        <extension name="WGL_EXT_colorspace" supported="wgl">
            <require>
                <enum name="WGL_COLORSPACE_EXT"/>
                <enum name="WGL_COLORSPACE_SRGB_EXT"/>
                <enum name="WGL_COLORSPACE_LINEAR_EXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_create_context_es_profile" supported="wgl">
            <require>
                <enum name="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_create_context_es2_profile" supported="wgl">
            <require>
                <enum name="WGL_CONTEXT_ES2_PROFILE_BIT_EXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_depth_float" supported="wgl">
            <require>
                <enum name="WGL_DEPTH_FLOAT_EXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_display_color_table" supported="wgl">
            <require>
                <command name="wglCreateDisplayColorTableEXT"/>
                <command name="wglLoadDisplayColorTableEXT"/>
                <command name="wglBindDisplayColorTableEXT"/>
                <command name="wglDestroyDisplayColorTableEXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_extensions_string" supported="wgl">
            <require>
                <command name="wglGetExtensionsStringEXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_framebuffer_sRGB" supported="wgl">
            <require>
                <enum name="WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_make_current_read" supported="wgl">
            <require>
                <enum name="ERROR_INVALID_PIXEL_TYPE_EXT"/>
                <command name="wglMakeContextCurrentEXT"/>
                <command name="wglGetCurrentReadDCEXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_multisample" supported="wgl">
            <require>
                <enum name="WGL_SAMPLE_BUFFERS_EXT"/>
                <enum name="WGL_SAMPLES_EXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_pbuffer" supported="wgl">
            <require>
                <enum name="WGL_DRAW_TO_PBUFFER_EXT"/>
                <enum name="WGL_MAX_PBUFFER_PIXELS_EXT"/>
                <enum name="WGL_MAX_PBUFFER_WIDTH_EXT"/>
                <enum name="WGL_MAX_PBUFFER_HEIGHT_EXT"/>
                <enum name="WGL_OPTIMAL_PBUFFER_WIDTH_EXT"/>
                <enum name="WGL_OPTIMAL_PBUFFER_HEIGHT_EXT"/>
                <enum name="WGL_PBUFFER_LARGEST_EXT"/>
                <enum name="WGL_PBUFFER_WIDTH_EXT"/>
                <enum name="WGL_PBUFFER_HEIGHT_EXT"/>
                <command name="wglCreatePbufferEXT"/>
                <command name="wglGetPbufferDCEXT"/>
                <command name="wglReleasePbufferDCEXT"/>
                <command name="wglDestroyPbufferEXT"/>
                <command name="wglQueryPbufferEXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_pixel_format" supported="wgl">
            <require>
                <enum name="WGL_NUMBER_PIXEL_FORMATS_EXT"/>
                <enum name="WGL_DRAW_TO_WINDOW_EXT"/>
                <enum name="WGL_DRAW_TO_BITMAP_EXT"/>
                <enum name="WGL_ACCELERATION_EXT"/>
                <enum name="WGL_NEED_PALETTE_EXT"/>
                <enum name="WGL_NEED_SYSTEM_PALETTE_EXT"/>
                <enum name="WGL_SWAP_LAYER_BUFFERS_EXT"/>
                <enum name="WGL_SWAP_METHOD_EXT"/>
                <enum name="WGL_NUMBER_OVERLAYS_EXT"/>
                <enum name="WGL_NUMBER_UNDERLAYS_EXT"/>
                <enum name="WGL_TRANSPARENT_EXT"/>
                <enum name="WGL_TRANSPARENT_VALUE_EXT"/>
                <enum name="WGL_SHARE_DEPTH_EXT"/>
                <enum name="WGL_SHARE_STENCIL_EXT"/>
                <enum name="WGL_SHARE_ACCUM_EXT"/>
                <enum name="WGL_SUPPORT_GDI_EXT"/>
                <enum name="WGL_SUPPORT_OPENGL_EXT"/>
                <enum name="WGL_DOUBLE_BUFFER_EXT"/>
                <enum name="WGL_STEREO_EXT"/>
                <enum name="WGL_PIXEL_TYPE_EXT"/>
                <enum name="WGL_COLOR_BITS_EXT"/>
                <enum name="WGL_RED_BITS_EXT"/>
                <enum name="WGL_RED_SHIFT_EXT"/>
                <enum name="WGL_GREEN_BITS_EXT"/>
                <enum name="WGL_GREEN_SHIFT_EXT"/>
                <enum name="WGL_BLUE_BITS_EXT"/>
                <enum name="WGL_BLUE_SHIFT_EXT"/>
                <enum name="WGL_ALPHA_BITS_EXT"/>
                <enum name="WGL_ALPHA_SHIFT_EXT"/>
                <enum name="WGL_ACCUM_BITS_EXT"/>
                <enum name="WGL_ACCUM_RED_BITS_EXT"/>
                <enum name="WGL_ACCUM_GREEN_BITS_EXT"/>
                <enum name="WGL_ACCUM_BLUE_BITS_EXT"/>
                <enum name="WGL_ACCUM_ALPHA_BITS_EXT"/>
                <enum name="WGL_DEPTH_BITS_EXT"/>
                <enum name="WGL_STENCIL_BITS_EXT"/>
                <enum name="WGL_AUX_BUFFERS_EXT"/>
                <enum name="WGL_NO_ACCELERATION_EXT"/>
                <enum name="WGL_GENERIC_ACCELERATION_EXT"/>
                <enum name="WGL_FULL_ACCELERATION_EXT"/>
                <enum name="WGL_SWAP_EXCHANGE_EXT"/>
                <enum name="WGL_SWAP_COPY_EXT"/>
                <enum name="WGL_SWAP_UNDEFINED_EXT"/>
                <enum name="WGL_TYPE_RGBA_EXT"/>
                <enum name="WGL_TYPE_COLORINDEX_EXT"/>
                <command name="wglGetPixelFormatAttribivEXT"/>
                <command name="wglGetPixelFormatAttribfvEXT"/>
                <command name="wglChoosePixelFormatEXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_pixel_format_packed_float" supported="wgl">
            <require>
                <enum name="WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_swap_control" supported="wgl">
            <require>
                <command name="wglSwapIntervalEXT"/>
                <command name="wglGetSwapIntervalEXT"/>
            </require>
        </extension>
        <extension name="WGL_EXT_swap_control_tear" supported="wgl">
            <require>
            </require>
        </extension>
        <extension name="WGL_I3D_digital_video_control" supported="wgl">
            <require>
                <enum name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D"/>
                <enum name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D"/>
                <enum name="WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D"/>
                <enum name="WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D"/>
                <command name="wglGetDigitalVideoParametersI3D"/>
                <command name="wglSetDigitalVideoParametersI3D"/>
            </require>
        </extension>
        <extension name="WGL_I3D_gamma" supported="wgl">
            <require>
                <enum name="WGL_GAMMA_TABLE_SIZE_I3D"/>
                <enum name="WGL_GAMMA_EXCLUDE_DESKTOP_I3D"/>
                <command name="wglGetGammaTableParametersI3D"/>
                <command name="wglSetGammaTableParametersI3D"/>
                <command name="wglGetGammaTableI3D"/>
                <command name="wglSetGammaTableI3D"/>
            </require>
        </extension>
        <extension name="WGL_I3D_genlock" supported="wgl">
            <require>
                <enum name="WGL_GENLOCK_SOURCE_MULTIVIEW_I3D"/>
                <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D"/>
                <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D"/>
                <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D"/>
                <enum name="WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D"/>
                <enum name="WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D"/>
                <enum name="WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D"/>
                <enum name="WGL_GENLOCK_SOURCE_EDGE_RISING_I3D"/>
                <enum name="WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D"/>
                <command name="wglEnableGenlockI3D"/>
                <command name="wglDisableGenlockI3D"/>
                <command name="wglIsEnabledGenlockI3D"/>
                <command name="wglGenlockSourceI3D"/>
                <command name="wglGetGenlockSourceI3D"/>
                <command name="wglGenlockSourceEdgeI3D"/>
                <command name="wglGetGenlockSourceEdgeI3D"/>
                <command name="wglGenlockSampleRateI3D"/>
                <command name="wglGetGenlockSampleRateI3D"/>
                <command name="wglGenlockSourceDelayI3D"/>
                <command name="wglGetGenlockSourceDelayI3D"/>
                <command name="wglQueryGenlockMaxSourceDelayI3D"/>
            </require>
        </extension>
        <extension name="WGL_I3D_image_buffer" supported="wgl">
            <require>
                <enum name="WGL_IMAGE_BUFFER_MIN_ACCESS_I3D"/>
                <enum name="WGL_IMAGE_BUFFER_LOCK_I3D"/>
                <command name="wglCreateImageBufferI3D"/>
                <command name="wglDestroyImageBufferI3D"/>
                <command name="wglAssociateImageBufferEventsI3D"/>
                <command name="wglReleaseImageBufferEventsI3D"/>
            </require>
        </extension>
        <extension name="WGL_I3D_swap_frame_lock" supported="wgl">
            <require>
                <command name="wglEnableFrameLockI3D"/>
                <command name="wglDisableFrameLockI3D"/>
                <command name="wglIsEnabledFrameLockI3D"/>
                <command name="wglQueryFrameLockMasterI3D"/>
            </require>
        </extension>
        <extension name="WGL_I3D_swap_frame_usage" supported="wgl">
            <require>
                <command name="wglGetFrameUsageI3D"/>
                <command name="wglBeginFrameTrackingI3D"/>
                <command name="wglEndFrameTrackingI3D"/>
                <command name="wglQueryFrameTrackingI3D"/>
            </require>
        </extension>
        <extension name="WGL_NV_copy_image" supported="wgl">
            <require>
                <command name="wglCopyImageSubDataNV"/>
            </require>
        </extension>
        <extension name="WGL_NV_delay_before_swap" supported="wgl">
            <require>
                <command name="wglDelayBeforeSwapNV"/>
            </require>
        </extension>
        <extension name="WGL_NV_DX_interop" supported="wgl">
            <require>
                <enum name="WGL_ACCESS_READ_ONLY_NV"/>
                <enum name="WGL_ACCESS_READ_WRITE_NV"/>
                <enum name="WGL_ACCESS_WRITE_DISCARD_NV"/>
                <command name="wglDXSetResourceShareHandleNV"/>
                <command name="wglDXOpenDeviceNV"/>
                <command name="wglDXCloseDeviceNV"/>
                <command name="wglDXRegisterObjectNV"/>
                <command name="wglDXUnregisterObjectNV"/>
                <command name="wglDXObjectAccessNV"/>
                <command name="wglDXLockObjectsNV"/>
                <command name="wglDXUnlockObjectsNV"/>
            </require>
        </extension>
        <extension name="WGL_NV_DX_interop2" supported="wgl">
            <require>
            </require>
        </extension>
        <extension name="WGL_NV_float_buffer" supported="wgl">
            <require>
                <enum name="WGL_FLOAT_COMPONENTS_NV"/>
                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV"/>
                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV"/>
                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV"/>
                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV"/>
                <enum name="WGL_TEXTURE_FLOAT_R_NV"/>
                <enum name="WGL_TEXTURE_FLOAT_RG_NV"/>
                <enum name="WGL_TEXTURE_FLOAT_RGB_NV"/>
                <enum name="WGL_TEXTURE_FLOAT_RGBA_NV"/>
            </require>
        </extension>
        <extension name="WGL_NV_gpu_affinity" supported="wgl">
            <require>
                <enum name="ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV"/>
                <enum name="ERROR_MISSING_AFFINITY_MASK_NV"/>
                <command name="wglEnumGpusNV"/>
                <command name="wglEnumGpuDevicesNV"/>
                <command name="wglCreateAffinityDCNV"/>
                <command name="wglEnumGpusFromAffinityDCNV"/>
                <command name="wglDeleteDCNV"/>
            </require>
        </extension>
        <extension name="WGL_NV_multisample_coverage" supported="wgl">
            <require>
                <enum name="WGL_COVERAGE_SAMPLES_NV"/>
                <enum name="WGL_COLOR_SAMPLES_NV"/>
            </require>
        </extension>
        <extension name="WGL_NV_present_video" supported="wgl">
            <require>
                <enum name="WGL_NUM_VIDEO_SLOTS_NV"/>
                <command name="wglEnumerateVideoDevicesNV"/>
                <command name="wglBindVideoDeviceNV"/>
                <command name="wglQueryCurrentContextNV"/>
            </require>
        </extension>
        <extension name="WGL_NV_render_depth_texture" supported="wgl">
            <require>
                <enum name="WGL_BIND_TO_TEXTURE_DEPTH_NV"/>
                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV"/>
                <enum name="WGL_DEPTH_TEXTURE_FORMAT_NV"/>
                <enum name="WGL_TEXTURE_DEPTH_COMPONENT_NV"/>
                <enum name="WGL_DEPTH_COMPONENT_NV"/>
            </require>
        </extension>
        <extension name="WGL_NV_render_texture_rectangle" supported="wgl">
            <require>
                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV"/>
                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV"/>
                <enum name="WGL_TEXTURE_RECTANGLE_NV"/>
            </require>
        </extension>
        <extension name="WGL_NV_swap_group" supported="wgl">
            <require>
                <command name="wglJoinSwapGroupNV"/>
                <command name="wglBindSwapBarrierNV"/>
                <command name="wglQuerySwapGroupNV"/>
                <command name="wglQueryMaxSwapGroupsNV"/>
                <command name="wglQueryFrameCountNV"/>
                <command name="wglResetFrameCountNV"/>
            </require>
        </extension>
        <extension name="WGL_NV_video_capture" supported="wgl">
            <require>
                <enum name="WGL_UNIQUE_ID_NV"/>
                <enum name="WGL_NUM_VIDEO_CAPTURE_SLOTS_NV"/>
                <command name="wglBindVideoCaptureDeviceNV"/>
                <command name="wglEnumerateVideoCaptureDevicesNV"/>
                <command name="wglLockVideoCaptureDeviceNV"/>
                <command name="wglQueryVideoCaptureDeviceNV"/>
                <command name="wglReleaseVideoCaptureDeviceNV"/>
            </require>
        </extension>
        <extension name="WGL_NV_video_output" supported="wgl">
            <require>
                <enum name="WGL_BIND_TO_VIDEO_RGB_NV"/>
                <enum name="WGL_BIND_TO_VIDEO_RGBA_NV"/>
                <enum name="WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV"/>
                <enum name="WGL_VIDEO_OUT_COLOR_NV"/>
                <enum name="WGL_VIDEO_OUT_ALPHA_NV"/>
                <enum name="WGL_VIDEO_OUT_DEPTH_NV"/>
                <enum name="WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV"/>
                <enum name="WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV"/>
                <enum name="WGL_VIDEO_OUT_FRAME"/>
                <enum name="WGL_VIDEO_OUT_FIELD_1"/>
                <enum name="WGL_VIDEO_OUT_FIELD_2"/>
                <enum name="WGL_VIDEO_OUT_STACKED_FIELDS_1_2"/>
                <enum name="WGL_VIDEO_OUT_STACKED_FIELDS_2_1"/>
                <command name="wglGetVideoDeviceNV"/>
                <command name="wglReleaseVideoDeviceNV"/>
                <command name="wglBindVideoImageNV"/>
                <command name="wglReleaseVideoImageNV"/>
                <command name="wglSendPbufferToVideoNV"/>
                <command name="wglGetVideoInfoNV"/>
            </require>
        </extension>
        <extension name="WGL_NV_vertex_array_range" supported="wgl">
            <require>
                <command name="wglAllocateMemoryNV"/>
                <command name="wglFreeMemoryNV"/>
            </require>
        </extension>
        <extension name="WGL_OML_sync_control" supported="wgl">
            <require>
                <command name="wglGetSyncValuesOML"/>
                <command name="wglGetMscRateOML"/>
                <command name="wglSwapBuffersMscOML"/>
                <command name="wglSwapLayerBuffersMscOML"/>
                <command name="wglWaitForMscOML"/>
                <command name="wglWaitForSbcOML"/>
            </require>
        </extension>
        <extension name="WGL_NV_multigpu_context" supported="wgl">
            <require>
                <enum name="WGL_CONTEXT_MULTIGPU_ATTRIB_NV"/>
                <enum name="WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV"/>
                <enum name="WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV"/>
                <enum name="WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV"/>
                <enum name="WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV"/>
            </require>
        </extension>
    </extensions>
</registry>
