camera_set_begin_script

This function can be used to set a script function that will be called at the beginning of every game frame that the camera is assigned to a visible and active view port. You give the unique camera ID value (as returned by the different camera_create() functions) and the ID of the function to be called. The order in which scripts attached to cameras and the actual rendering of the camera view is as follows:

 

Syntax:

camera_set_begin_script(camera_id, script)

Argument Description
camera_id The unique camera ID value returned when you created the camera.
script The script function to run each game frame

 

Returns:

N/A

 

Example:

camera_set_begin_script(view_camera[0], beginCamera);

The above code sets the begin script function for the camera assigned to view port [0].