This function can be used to set a script function that will be called every game frame that the camera is assigned to a visible and active view port. You give the unique camera ID value (as returned by the different camera_create functions) and the ID of the function to be called. The order in which functions attached to cameras and the actual rendering of the camera view is as follows:
camera_set_update_script(camera_id, script)
| Argument | Description |
|---|---|
| camera_id | The unique camera ID value returned when you created the camera. |
| script | The script function to run each game frame |
N/A
camera_set_update_script(view_camera[0], updateCamera);
The above code sets the update function for the camera assigned to view port [0].