With this function you can set the given particle type to be a random blend of two colours.
part_type_colour_mix(ind, colour1, colour2);
| Argument | Description |
|---|---|
| ind | The index of the particle type to change. |
| colour1 | The first colour the blend will take from. |
| colour2 | The second colour the blend will take from. |
N/A
part_type_colour_mix(global.P_Damage, c_red, c_yellow);
The above code will set the colour for each particle emitted of the particle type indexed in the global variable "P_Damage" to be a random mix between the colours red and yellow.