part_type_exists

With this function you can check to see if the given particle type indexed exists in the game or not. Note that if the variable being checked is an uninitialised variable (that a particle type would otherwise have its index assigned to) this will throw an error.

 

Syntax:

part_type_exists(ind);

Argument Description
ind The index of the particle type to check for.

 

Returns:

Boolean

 

Example:

if !part_type_exists(global.p1)
    {
    global.p1 = part_type_create();
    }

The above code checks to see if the global variable "p1" stores the index of a particle type and if it does not it creates one.