draw_surface_stretched_ext

This function does exactly the same as the draw_surface_stretched() function with the added ability to set the colour blending and alpha value for the surface when it is drawn (similar to the function draw_surface_ext()).

NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists() before referencing them directly.

 

Syntax:

draw_surface_stretched_ext(id, x, y, w, h, col, alpha);

Argument Description
id The unique ID value of the surface to draw.
x The x position of where to draw the surface.
y The y position of where to draw the surface.
w The width at which to draw the surface.
h The height at which to draw the surface.
colour The colour with which to colour the surface.
alpha The alpha with which to blend the surface.

 

Returns:

N/A

 

Example:

draw_surface_stretched_ext(surf, x, y, 200, 200, c_white, 0.5);

This will draw the given surface with its left corner at the instances x/y position and it will be stretched to occupy an area of 200x200 pixels with no blending, but partial transparency.