This function does exactly the same as the draw_surface_stretched() function with the added ability to set the colour blending and alpha value for the surface when it is drawn (similar to the function draw_surface_ext()).
NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists() before referencing them directly.
draw_surface_stretched_ext(id, x, y, w, h, col, alpha);
| Argument | Description |
|---|---|
| id | The unique ID value of the surface to draw. |
| x | The x position of where to draw the surface. |
| y | The y position of where to draw the surface. |
| w | The width at which to draw the surface. |
| h | The height at which to draw the surface. |
| colour | The colour with which to colour the surface. |
| alpha | The alpha with which to blend the surface. |
N/A
draw_surface_stretched_ext(surf, x, y, 200, 200, c_white, 0.5);
This will draw the given surface with its left corner at the instances x/y position and it will be stretched to occupy an area of 200x200 pixels with no blending, but partial transparency.