This function will return true or false depending on whether the given gamepad button is detected as having been released or not. Note that this function will only trigger once for the button the moment it has been released. For it to trigger again the button must first be pressed and then released once more.
gamepad_button_check_released(device, button);
| Argument | Description |
|---|---|
| device | Which gamepad device "slot" to check. |
| button | Which gamepad button constant to check for. |
Boolean
if gamepad_button_check_released(0, gp_select)
{
audio_play_sound(snd_Button, 0, false);
global.Pause = !global.Pause;
}
The above code will detect whether the "select" button of the gamepad connected to device "slot" 0 has been pressed or not and toggle the global "Pause" variable.