game_load

With this function you can load a game that has been saved previously (using game_save()).

 

Syntax:

game_load(filename);

Argument Description
filename The name of the file to load.

 

Returns:

N/A

 

Example:

if keyboard_check_pressed(ord("L"))
    {
    if global.Save game_load("Save.dat");
    }

The above code will load a previously saved game if the global variable is true when the player presses the "L" key.