This function will return the current epsilon value for the target platform. For more information on epsilon, please see the function math_set_epsilon().
math_get_epsilon();
Real
var e = math_get_epsilon();
if e != 0.000001
{
math_set_epsilon(0.000001);
}
This will retrieve the current epsilon value and store it in a local variable, which is then checked and a new epsilon set if required.