phy_collision_points

This read-only variable returns the number of points of collision detected between the two objects in the collision

NOTE: This variable is only available in the collision event of a physics enabled instance.

 

Syntax:

phy_collision_points;

 

Returns:

Real (integer value, or undefined if the instance is not physics enabled)

 

Example:

for(var i = 0; i < phy_collision_points; i += 1;)
    {
    part_particles_create(global.Sname, phy_collision_x[i], phy_collision_x[1], global.Spark, 5);
    }

The above code creates particles at all the defined points of a collision between two physics enabled instances.