This function can be used to retrieve the user name (screen name) for any specific user ID. You give the user ID then the function returns a unique async ID value which can be used to check the details correctly in the Steam Async event. This event will have the async_load DS map which will be populated with the following key/value pairs:
steam_get_user_persona_name(steamID);
| Argument | Description |
|---|---|
| steamID | The unique Steam ID for a user. |
Real
request = steam_get_user_persona_name(global.UGC_UserID);
The above code will request the user name of the user ID stored in the global variable "UGC_UserID", storing the returned value in a variable for parsing in the Async Event.