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use avl::{Tree, Iter}; use std::{fmt::Debug, borrow::Borrow, ops::Bound}; /// This Map uses a similar strategy to BTreeMap to ensure cache /// efficient performance on modern hardware while still providing /// log(N) get, insert, and remove operations. /// /// For good performance, it is very important to understand /// that clone is a fundamental operation, it needs to be fast /// for your key and data types, because it's going to be /// called a lot whenever you change the map. If your key and /// data types are cheap to clone (like e.g. Arc), and you /// perform your update operations in largish batches, then it /// is possible to get very good performance, even approaching /// that of a standard HashMap. /// /// # Why /// /// Which begs the question, why would anyone ever want to use /// a data structure where very careful structuring of key and /// data type, and careful batching, MIGHT APPROACH the /// performance of a plain old HashMap, it seems a silly thing /// to work on. I know of two cases. /// /// 1. Multiple threads can read this structure even while one /// thread is updating it. /// /// 2. You can take a snapshot and e.g. write it to disk, or /// replicate it to another process without stopping reads or /// writes. /// /// There is some nuance to #1, because HashMap is generally /// faster to read than a BTree. In a pure read application /// it's the obvious choice when you don't require sorted /// data. In a mixed read/write scenario at 4 reads for every /// write HashMap is already the same speed as chunkmap for /// reading a 10M entry map. That's a pretty write heavy /// application, and wouldn't be news by itself. The real /// killer of the mutable strucures is large operations, any /// kind of housekeeping operation that's going to touch a /// large number of keys can be death for availability, /// holding onto a write lock for multiple hundreds of /// milliseconds, even seconds, even longer. Sure it's /// possible to amortize this in some cases by doing your /// housekeeping in small batches, but that can be complex, /// and it isn't always possible, and readers still pay a /// price even if it's amortized. /// /// That brings us to #2, which is really the mother of all /// housekeeping operations. There is no way to amortize /// taking a consistent snapshot, the best you can possibly do /// is hold the write lock long enough to make a complete copy /// of the data, if you even have the memory for that. God /// help you if you miscalculate and start swapping while /// you're making that copy, holding the write lock while your /// disk or if you're lucky SSD churns away moving pages back /// and forth between main memory, you may be holding that /// lock for a long long time. Chunkmap gives you free /// snapshots in exchange for slower writes, which, carefully /// considered don't even need to be that much slower. /// /// # Examples /// ``` /// use std::string::String; /// use self::immutable_chunkmap::map::Map; /// /// let m = /// Map::new() /// .insert(String::from("1"), 1).0 /// .insert(String::from("2"), 2).0 /// .insert(String::from("3"), 3).0; /// /// assert_eq!(m.get("1"), Option::Some(&1)); /// assert_eq!(m.get("2"), Option::Some(&2)); /// assert_eq!(m.get("3"), Option::Some(&3)); /// assert_eq!(m.get("4"), Option::None); /// /// for (k, v) in &m { /// println!("key {}, val: {}", k, v) /// } /// ``` #[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)] pub struct Map<K: Ord + Clone + Debug, V: Clone + Debug> { len: usize, root: Tree<K, V> } impl<'a, K, V> IntoIterator for &'a Map<K, V> where K: 'a + Borrow<K> + Ord + Clone + Debug, V: 'a + Clone + Debug { type Item = (&'a K, &'a V); type IntoIter = Iter<'a, K, K, V>; fn into_iter(self) -> Self::IntoIter { self.root.into_iter() } } impl<K, V> Map<K, V> where K: Ord + Clone + Debug, V: Clone + Debug { /// Create a new empty map pub fn new() -> Self { Map { len: 0, root: Tree::new() } } /// This will insert many elements at once, and is /// potentially a lot faster than inserting one by one, /// especially if the data is sorted. It is just a wrapper /// around the more general update_many method. /// /// #Examples ///``` /// use self::immutable_chunkmap::map::Map; /// /// let mut v = vec![(1, 3), (10, 1), (-12, 2), (44, 0), (50, -1)]; /// v.sort_unstable_by_key(|&(k, _)| k); /// /// let m = Map::new().insert_many(v.iter().map(|(k, v)| (*k, *v))); /// /// for (k, v) in &v { /// assert_eq!(m.get(k), Option::Some(v)) /// } /// ``` pub fn insert_many<E: IntoIterator<Item=(K, V)>>( &self, elts: E ) -> Self { let (root, len) = self.root.insert_many(self.len, elts); Map { len, root } } /// This method updates multiple bindings in one call. /// Given an iterator of an arbitrary type D, a key /// extraction function on D, an update function taking D, /// the current binding in the map, if any, and producing /// the new binding, if any, this method will produce a /// new map with updated bindings of many elements at /// once. It will skip intermediate node allocations where /// possible. If the data in elts is sorted, it will be /// able to skip many more intermediate allocations, and /// can produce a speedup of about 10x compared to /// inserting/updating one by one. It should always be /// faster than inserting elements one by one, even with /// random unsorted keys. /// /// This method will panic if kf, and uf return /// inconsistent keys. /// /// #Examples /// ``` /// use self::immutable_chunkmap::map::Map; /// /// let m = Map::new().insert_many((0..4).map(|k| (k, k))); /// let m = m.update_many( /// (0..4).map(|x| (x, ())), /// &mut |_, (), cur| cur.map(|c| c + 1) /// ); /// assert_eq!( /// m.into_iter().map(|(k, v)| (*k, *v)).collect::<Vec<_>>(), /// vec![(0, 1), (1, 2), (2, 3), (3, 4)] /// ); /// ``` pub fn update_many<D, E, F>(&self, elts: E, f: &mut F) -> Self where E: IntoIterator<Item=(K, D)>, F: FnMut(&K, D, Option<&V>) -> Option<V> { let (root, len) = self.root.update_many(self.len, elts, f); Map { len, root } } /// return a new map with (k, v) inserted into it. If k /// already exists in the old map, the old binding will be /// returned, and the new map will contain the new /// binding. In fact this method is just a wrapper around /// update. pub fn insert(&self, k: K, v: V) -> (Self, Option<V>) { let (root, len, prev) = self.root.insert(self.len, k, v); (Map {len, root}, prev) } /// return a new map with the binding for k updated to the /// result of f. If f returns None, the binding will be /// removed from the new map, otherwise it will be /// inserted. This function is more efficient than calling /// `get` and then `insert`, since it makes only one tree /// traversal instead of two. This method runs in log(N) /// time and space where N is the size of the map. /// /// # Examples /// ``` /// use self::immutable_chunkmap::map::Map; /// /// let (m, _) = Map::new().update(0, 0, &mut |k, d, _| Some(d)); /// let (m, _) = m.update(1, 1, &mut |k, d, _| Some(d)); /// let (m, _) = m.update(2, 2, &mut |k, d, _| Some(d)); /// assert_eq!(m.get(&0), Some(&0)); /// assert_eq!(m.get(&1), Some(&1)); /// assert_eq!(m.get(&2), Some(&2)); /// /// let (m, _) = m.update(0, (), &mut |_, (), v| v.map(|v| v + 1)); /// assert_eq!(m.get(&0), Some(&1)); /// assert_eq!(m.get(&1), Some(&1)); /// assert_eq!(m.get(&2), Some(&2)); /// /// let (m, _) = m.update(1, (), &mut |_, (), _| None); /// assert_eq!(m.get(&0), Some(&1)); /// assert_eq!(m.get(&1), None); /// assert_eq!(m.get(&2), Some(&2)); /// ``` pub fn update<D, F>(&self, k: K, d: D, f: &mut F) -> (Self, Option<V>) where F: FnMut(&K, D, Option<&V>) -> Option<V> { let (root, len, prev) = self.root.update(self.len, k, d, f); (Map {len, root}, prev) } /// lookup the mapping for k. If it doesn't exist return /// None. Runs in log(N) time and constant space. where N /// is the size of the map. pub fn get<'a, Q: ?Sized + Ord + Debug>(&'a self, k: &Q) -> Option<&'a V> where K: Borrow<Q> { self.root.get(k) } /// return a new map with the mapping under k removed. If /// the binding existed in the old map return it. Runs in /// log(N) time and log(N) space, where N is the size of /// the map. pub fn remove<Q: Sized + Ord>(&self, k: &Q) -> (Self, Option<V>) where K: Borrow<Q> { let (t, len, prev) = self.root.remove(self.len, k); (Map {root: t, len: len}, prev) } /// get the number of elements in the map O(1) time and space pub fn len(&self) -> usize { self.len } /// return an iterator over the subset of elements in the /// map that are within the specified range. /// /// The returned iterator runs in O(log(N) + M) time, and /// constant space. N is the number of elements in the /// tree, and M is the number of elements you examine. /// /// if lbound >= ubound the returned iterator will be empty pub fn range<'a, Q>( &'a self, lbound: Bound<Q>, ubound: Bound<Q> ) -> Iter<'a, Q, K, V> where Q: Ord, K: Borrow<Q> { self.root.range(lbound, ubound) } #[allow(dead_code)] pub(crate) fn invariant(&self) -> () { self.root.invariant(self.len) } }