Rendering


A main part of SDL is rendering.
LEXSDL abstracs many things away like loading textures and handles them, the SDL_Renderer is stored internally so there is no need to carry it around.
Drawing a loaded texture is as easy to call LEXSDL_DrawTextureAt(2, 50,120, 75,75);
Below are listed the functions and how to use them.


Renderer

The SDL_Renderer is stored internally so that there is no need to handle it directly but since not all SDL functions are wrapped it can be accesed directly by the LEXSDL_GetRenderer() function to get a direct pointer to the renderer being used.

Functions


Textures

Loading and rendering of textures made easier.

Functions