//! Node: TableType::Props
//! Source: `Analysis/include/Luau/Type.h:495` (hand-ported)

// C++: using Props = std::map<Name, Property>; — std::map chosen deliberately
// for deterministic iteration order, which BTreeMap preserves.
use crate::records::property_type::Property;
use crate::type_aliases::name_type::Name;

pub type Props = alloc::collections::BTreeMap<Name, Property>;
