Struct glium::framebuffer::DepthStencilRenderBuffer [] [src]

pub struct DepthStencilRenderBuffer {
    // some fields omitted
}

A render buffer is similar to a texture, but is optimized for usage as a draw target.

Contrary to a texture, you can't sample or modify the content of the DepthStencilRenderBuffer directly.

Methods

impl DepthStencilRenderBuffer

fn new<F>(facade: &F, format: DepthStencilFormat, width: u32, height: u32) -> DepthStencilRenderBuffer where F: Facade

Builds a new render buffer.

Methods from Deref<Target=RenderBufferAny>

fn get_dimensions(&self) -> (u32, u32)

Returns the dimensions of the render buffer.

Trait Implementations

impl ToDepthStencilAttachment for DepthStencilRenderBuffer

fn to_depth_stencil_attachment(&self) -> DepthStencilAttachment

impl Deref for DepthStencilRenderBuffer

type Target = RenderBufferAny

fn deref(&self) -> &RenderBufferAny

impl DerefMut for DepthStencilRenderBuffer

fn deref_mut(&mut self) -> &mut RenderBufferAny

impl GlObject for DepthStencilRenderBuffer

type Id = GLuint

fn get_id(&self) -> GLuint