Struct glium::framebuffer::DepthStencilRenderBuffer
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[src]
pub struct DepthStencilRenderBuffer {
// some fields omitted
}A render buffer is similar to a texture, but is optimized for usage as a draw target.
Contrary to a texture, you can't sample or modify the content of the DepthStencilRenderBuffer directly.
Methods
impl DepthStencilRenderBuffer
fn new<F>(facade: &F, format: DepthStencilFormat, width: u32, height: u32) -> DepthStencilRenderBuffer where F: Facade
Builds a new render buffer.
Methods from Deref<Target=RenderBufferAny>
fn get_dimensions(&self) -> (u32, u32)
Returns the dimensions of the render buffer.