Struct glium::framebuffer::RenderBuffer
[−]
[src]
pub struct RenderBuffer {
// some fields omitted
}A render buffer is similar to a texture, but is optimized for usage as a draw target.
Contrary to a texture, you can't sample or modify the content of the RenderBuffer.
Methods
impl RenderBuffer
fn new<F>(facade: &F, format: UncompressedFloatFormat, width: u32, height: u32) -> RenderBuffer where F: Facade
Builds a new render buffer.
Methods from Deref<Target=RenderBufferAny>
fn get_dimensions(&self) -> (u32, u32)
Returns the dimensions of the render buffer.