Struct glium::index::DrawCommandsIndicesBuffer
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[src]
pub struct DrawCommandsIndicesBuffer {
// some fields omitted
}A buffer containing a list of draw commands.
Methods
impl DrawCommandsIndicesBuffer
fn empty<F>(facade: &F, elements: usize) -> Result<DrawCommandsIndicesBuffer, BufferCreationError> where F: Facade
Builds an empty buffer.
The parameter indicates the number of elements.
fn empty_dynamic<F>(facade: &F, elements: usize) -> Result<DrawCommandsIndicesBuffer, BufferCreationError> where F: Facade
Builds an empty buffer.
The parameter indicates the number of elements.
fn empty_persistent<F>(facade: &F, elements: usize) -> Result<DrawCommandsIndicesBuffer, BufferCreationError> where F: Facade
Builds an empty buffer.
The parameter indicates the number of elements.
fn empty_immutable<F>(facade: &F, elements: usize) -> Result<DrawCommandsIndicesBuffer, BufferCreationError> where F: Facade
Builds an empty buffer.
The parameter indicates the number of elements.
fn with_index_buffer<'a, T>(&'a self, index_buffer: &'a IndexBuffer<T>) -> IndicesSource<'a> where T: Index
Builds an indices source from this buffer and a primitives type. This indices source can
be passed to the draw() function.
Methods from Deref<Target=BufferView<[DrawCommandIndices]>>
fn new<F>(facade: &F, data: &T, ty: BufferType, mode: BufferMode) -> Result<BufferView<T>, BufferCreationError> where F: Facade
Builds a new buffer containing the given data. The size of the buffer is equal to the size of the data.
fn empty_unsized<F>(facade: &F, ty: BufferType, size: usize, mode: BufferMode) -> Result<BufferView<T>, BufferCreationError> where F: Facade
Builds a new buffer of the given size.
fn get_context(&self) -> &Rc<Context>
Returns the context corresponding to this buffer.
fn get_size(&self) -> usize
Returns the size in bytes of this buffer.
fn is_persistent(&self) -> bool
Returns true if this buffer uses persistent mapping.
fn write(&self, data: &T)
Uploads some data in this buffer.
Panic
Panics if the length of data is different from the length of this buffer.
fn invalidate(&self)
Invalidates the content of the buffer. The data becomes undefined.
You should call this if you only use parts of a buffer. For example if you want to use the first half of the buffer, you invalidate the whole buffer then write the first half.
This operation is a no-op if the backend doesn't support it.
fn read(&self) -> Result<T, ReadError>
Reads the content of the buffer.
fn map(&mut self) -> Mapping<T>
Maps the buffer in memory for both reading and writing.
fn map_read(&mut self) -> ReadMapping<T>
Maps the buffer in memory for reading.
fn map_write(&mut self) -> WriteMapping<T>
Maps the buffer in memory for writing only.
fn as_slice_any(&self) -> BufferViewAnySlice
Builds a slice-any containing the whole subbuffer.
fn empty<F>(facade: &F, ty: BufferType, mode: BufferMode) -> Result<BufferView<T>, BufferCreationError> where F: Facade
Builds a new buffer of the given size.
fn empty_array<F>(facade: &F, ty: BufferType, len: usize, mode: BufferMode) -> Result<BufferView<[T]>, BufferCreationError> where F: Facade
Builds a new buffer of the given size.
fn len(&self) -> usize
Returns the number of elements in this buffer.
fn slice(&self, range: Range<usize>) -> Option<BufferViewSlice<[T]>>
Builds a slice of this subbuffer. Returns None if out of range.
fn slice_mut(&mut self, range: Range<usize>) -> Option<BufferViewMutSlice<[T]>>
Builds a slice of this subbuffer. Returns None if out of range.
fn as_slice(&self) -> BufferViewSlice<[T]>
Builds a slice containing the whole subbuffer.
fn as_mut_slice(&mut self) -> BufferViewMutSlice<[T]>
Builds a slice containing the whole subbuffer.
fn read_as_texture_1d<S>(&self) -> Result<S, ReadError> where S: Texture1dDataSink<T>
Reads the content of the buffer.