Struct glium::texture::CompressedSrgbTexture1dArrayLayer [] [src]

pub struct CompressedSrgbTexture1dArrayLayer<'t> {
    // some fields omitted
}

Represents a single layer of a CompressedSrgbTexture1dArray.

Can be obtained by calling CompressedSrgbTexture1dArray::layer().

Methods

impl<'t> CompressedSrgbTexture1dArrayLayer<'t>

fn get_texture(&self) -> &'t CompressedSrgbTexture1dArray

Returns the corresponding texture.

fn get_layer(&self) -> u32

Returns the layer index.

fn get_mipmap_levels(&self) -> u32

Returns the number of mipmap levels of the texture.

The minimum value is 1, since there is always a main texture.

fn mipmap(&self, level: u32) -> Option<CompressedSrgbTexture1dArrayMipmap>

Access a single mipmap level of this layer.

fn main_level(&self) -> CompressedSrgbTexture1dArrayMipmap

Access the main mipmap level of this layer.

Trait Implementations

Derived Implementations

impl<'t> Clone for CompressedSrgbTexture1dArrayLayer<'t>

fn clone(&self) -> CompressedSrgbTexture1dArrayLayer<'t>

fn clone_from(&mut self, source: &Self)

impl<'t> Copy for CompressedSrgbTexture1dArrayLayer<'t>