Struct glium::texture::DepthStencilTexture3dMipmap
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pub struct DepthStencilTexture3dMipmap<'t>(_, _);
Represents a single mipmap level of a DepthStencilTexture3d.
Can be obtained by calling DepthStencilTexture3d::mipmap() or DepthStencilTexture3d::main_level().
Methods
impl<'t> DepthStencilTexture3dMipmap<'t>
fn get_texture(&self) -> &'t DepthStencilTexture3d
Returns the corresponding texture.
fn get_level(&self) -> u32
Returns the texture level.