Struct glium::texture::StencilTexture2dMultisample
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pub struct StencilTexture2dMultisample(_);
A two-dimensional texture containing stencil data.
Methods
impl StencilTexture2dMultisample
fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
Determines the internal format of this texture.
The backend may not support querying the actual format, in which case an error is returned.
fn empty<F>(facade: &F, width: u32, height: u32, samples: u32) -> Result<StencilTexture2dMultisample, TextureCreationError> where F: Facade
Creates an empty texture.
No mipmap level (except for the main level) will be allocated or generated.
The texture will contain undefined data.
fn empty_with_format<F>(facade: &F, format: StencilFormat, mipmaps: MipmapsOption, width: u32, height: u32, samples: u32) -> Result<StencilTexture2dMultisample, TextureCreationError> where F: Facade
Creates an empty texture with a specific format.
The texture (and its mipmaps) will contain undefined data.
fn empty_with_mipmaps<F>(facade: &F, mipmaps: MipmapsOption, width: u32, height: u32, samples: u32) -> Result<StencilTexture2dMultisample, TextureCreationError> where F: Facade
Creates an empty texture. Specifies whether is has mipmaps.
The texture (and its mipmaps) will contain undefined data.
fn get_mipmap_levels(&self) -> u32
Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
fn resident(self) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>
Turns the texture into a ResidentTexture.
This allows you to use the texture in a much more efficient way by storing a "reference to it" in a buffer (actually not a reference but a raw pointer).
See the documentation of ResidentTexture for more infos.
fn mipmap(&self, level: u32) -> Option<StencilTexture2dMultisampleMipmap>
Access a single mipmap level of this texture.
fn main_level(&self) -> StencilTexture2dMultisampleMipmap
Access the main mipmap level of this texture.
Methods from Deref<Target=TextureAny>
fn get_width(&self) -> u32
Returns the width of the texture.
fn get_height(&self) -> Option<u32>
Returns the height of the texture.
fn get_depth(&self) -> Option<u32>
Returns the depth of the texture.
fn get_array_size(&self) -> Option<u32>
Returns the array size of the texture.
fn get_mipmap_levels(&self) -> u32
Returns the number of mipmap levels of the texture.
fn get_texture_type(&self) -> Dimensions
Returns the type of the texture (1D, 2D, 3D, etc.).
fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
Determines the internal format of this texture.
fn mipmap(&self, layer: u32, level: u32) -> Option<TextureAnyMipmap>
Returns a structure that represents a specific mipmap of the texture.
Returns None if out of range.