Struct glium::texture::Texture3dMipmap [] [src]

pub struct Texture3dMipmap<'t>(_, _);

Represents a single mipmap level of a Texture3d.

Can be obtained by calling Texture3d::mipmap() or Texture3d::main_level().

Methods

impl<'t> Texture3dMipmap<'t>

fn get_texture(&self) -> &'t Texture3d

Returns the corresponding texture.

fn get_level(&self) -> u32

Returns the texture level.

Trait Implementations

Derived Implementations

impl<'t> Clone for Texture3dMipmap<'t>

fn clone(&self) -> Texture3dMipmap<'t>

fn clone_from(&mut self, source: &Self)

impl<'t> Copy for Texture3dMipmap<'t>