Struct glium::texture::Texture3dMipmap
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[src]
pub struct Texture3dMipmap<'t>(_, _);
Represents a single mipmap level of a Texture3d.
Can be obtained by calling Texture3d::mipmap() or Texture3d::main_level().
Methods
impl<'t> Texture3dMipmap<'t>
fn get_texture(&self) -> &'t Texture3d
Returns the corresponding texture.
fn get_level(&self) -> u32
Returns the texture level.