Struct lux::graphics::Sprite
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[src]
pub struct Sprite {
// some fields omitted
}A ref-counted reference to a texture on the GPU.
This sprite can be cheaply cloned, resized, sliced, and drawn.
Methods
impl Sprite
fn ideal_size(&self) -> (Float, Float)
Returns the size of this sprite given the size of the image in pixels that this sprite was loaded from.
fn sub_sprite(&self, offset: (u32, u32), size: (u32, u32)) -> Option<Sprite>
Returns a new sprite located offset from this sprite with a specified size.
fn original_sprite(&self) -> Sprite
Returns a sprite that contains the entire texture that the sprite was loaded from.
fn bounds(&self) -> [[Float; 2]; 4]
Returns a an array containing the positions of
- The top left corner,
- The top right corner,
- The bottom left corner,
- the bottom right corner
all in order.
These positions are positions in texture space of the texture that this sprite has been loaded from.
fn texture(&self) -> Rc<Texture2d>
Returns a clone of the reference counted texture that this sprite was loaded from.
fn texture_ref(&self) -> &Texture2d
Returns a reference to the texture that this sprite wasa loaded from.
fn as_uniform_sprite_sheet(&self, indiv_width: u32, indiv_height: u32) -> UniformSpriteSheet
Returns a new uniform sprite sheet using this sprite as its base.
fn as_nonuniform_sprite_sheet<T>(&self) -> NonUniformSpriteSheet<T> where T: Eq + Hash
Returns a new nonuniform sprite sheet using this sprite as its base.