Trait lux::modifiers::Colored
[−]
[src]
pub trait Colored {
fn get_color(&self) -> [Float; 4];
fn color<C: Color>(&mut self, color: C) -> &mut Self;
fn with_color<F, C: Color>(&mut self, color: C, f: F) where F: FnOnce(&mut Self) { ... }
}A trait representing objects that can be colored with seperate fill colors and stroke colors.
The basic representation of a color is an array of 4 floats where each value goes from 0.0 to 1.0 and is of the form [r, b, b, a].
Required Methods
fn get_color(&self) -> [Float; 4]
Returns the current color.
fn color<C: Color>(&mut self, color: C) -> &mut Self
Sets the color.
Provided Methods
fn with_color<F, C: Color>(&mut self, color: C, f: F) where F: FnOnce(&mut Self)
Executes a closure with the given color, then resets it to what it was before.
Example
frame.with_color(rgb(255, 0, 0), |frame| { frame.rect(0.0, 0.0, 50.0, 50.0).fill(); frame.rect(0.0, 51.0, 50.0, 50.0).fill(); frame.rect(51.0, 0.0, 50.0, 50.0).fill(); });
Implementors
impl<'a, C> Colored for Ellipse<'a, C>impl<'a, C> Colored for Rectangle<'a, C>impl<'a, C> Colored for ContainedSprite<'a, C>impl Colored for Frameimpl<'a, D> Colored for DrawableTexture<'a, D> where D: HasDisplay + HasProgramsimpl<'a, A, B: AsRef<str>> Colored for ContainedText<'a, A, B> where A: HasDisplay + HasFontCache + Canvas