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use glium;
use image;
use std::rc::Rc;
use std::ops::Deref;
use std::collections::HashMap;
use std::borrow::Borrow;
use std::convert::AsRef;
use std::path::Path;
use std::cmp::Eq;
use std::hash::Hash;
use super::types::{Float, Idx};
use super::accessors::{
HasDisplay,
HasPrograms,
HasSurface,
HasDrawCache,
Fetch,
DrawParamMod
};
use super::error::{LuxError, LuxResult};
use super::gfx_integration::{TexVertex, ColorVertex};
use super::canvas::Canvas;
use super::raw::{Transform, Colored};
use super::color::Color;
use super::primitive_canvas::{CachedColorDraw, CachedTexDraw, DrawParamModifier};
use vecmath;
use poison_pool;
pub struct Texture {
backing: glium::texture::Texture2d,
}
#[derive(Clone, Debug)]
pub struct Sprite {
texture: Rc<glium::texture::Texture2d>,
original_size: (u32, u32),
size: (u32, u32),
pos: (u32, u32),
texture_size: (Float, Float),
texture_pos: (Float, Float),
}
pub struct DrawableTexture<'a, D: 'a + HasDisplay + HasPrograms> {
texture: glium::framebuffer::SimpleFrameBuffer<'a>,
d: &'a D,
matrix: [[Float; 4]; 4],
color: [Float; 4],
color_draw_cache: Option<CachedColorDraw>,
tex_draw_cache: Option<CachedTexDraw>,
draw_mod: DrawParamModifier
}
#[derive(Clone, Debug)]
pub struct UniformSpriteSheet {
pub sprite: Sprite,
divs: (u32, u32),
indiv_size: (u32, u32),
}
#[derive(Clone, Debug)]
pub struct NonUniformSpriteSheet<K: Hash + Eq> {
pub sprite: Sprite,
pub mapping: HashMap<K, Sprite>
}
pub trait IntoSprite {
fn into_sprite<D: HasDisplay>(self, display: &D) -> LuxResult<Sprite>;
}
pub trait TextureLoader {
fn load_texture_file<P: AsRef<Path> + ?Sized>(&self, path: &P) -> Result<Texture, LuxError>;
fn texture_from_image(&self, img: image::DynamicImage) -> Result<Texture, LuxError>;
}
impl IntoSprite for Sprite {
fn into_sprite<D: HasDisplay>(self, _display: &D) -> LuxResult<Sprite> {
Ok(self)
}
}
impl IntoSprite for Texture {
fn into_sprite<D: HasDisplay>(self, _display: &D) -> LuxResult<Sprite> {
Ok(Sprite::new(Rc::new(self.backing)))
}
}
impl IntoSprite for image::DynamicImage {
fn into_sprite<D: HasDisplay>(self, display: &D) -> LuxResult<Sprite> {
let img = self.flipv();
let img = try!(glium::texture::Texture2d::new(display.borrow_display(), img));
let tex: Texture = Texture::new(img);
tex.into_sprite(display)
}
}
impl <'a> IntoSprite for &'a Path {
fn into_sprite<D: HasDisplay>(self, display: &D) -> LuxResult<Sprite> {
let img = try!(image::open(self)).flipv();
img.into_sprite(display)
}
}
impl <T> TextureLoader for T where T: HasDisplay {
fn load_texture_file<P: AsRef<Path> + ?Sized>(&self, path: &P) -> Result<Texture, LuxError> {
let img = try!(image::open(path)).flipv();
let img = try!(glium::texture::Texture2d::new(self.borrow_display(), img));
let tex = Texture::new(img);
Ok(tex)
}
fn texture_from_image(&self, img: image::DynamicImage) -> Result<Texture, LuxError> {
let img = img.flipv();
let img = try!(glium::texture::Texture2d::new(self.borrow_display(), img));
Ok(Texture::new(img))
}
}
impl Texture {
pub fn empty<D: HasDisplay>(d: &D, width: u32, height: u32) -> Result<Texture, LuxError> {
use glium::Surface;
let backing = try!(glium::texture::Texture2d::empty(d.borrow_display(), width, height));
{
let mut s = backing.as_surface();
s.clear_depth(0.0);
s.clear_stencil(0);
}
Ok(Texture {
backing: backing
})
}
fn new(texture: glium::texture::Texture2d) -> Texture {
Texture {
backing: texture
}
}
pub fn to_sprite(self) -> Sprite {
Sprite::new(Rc::new(self.backing))
}
pub fn as_drawable<'a, D>(&'a mut self, d: &'a D) -> DrawableTexture<'a, D>
where D: HasDisplay + HasPrograms {
DrawableTexture::new(self.backing.as_surface(), d)
}
}
impl <'a, D> DrawableTexture<'a, D> where D: HasDisplay + HasPrograms {
fn new(texture: glium::framebuffer::SimpleFrameBuffer<'a>, d: &'a D)
-> DrawableTexture<'a, D> {
use glium::Surface;
let (w, h) = texture.get_dimensions();
let (w, h) = (w as Float, h as Float);
let (sx, sy) = (2.0 / w, -2.0 / h);
let mut basis = vecmath::mat4_id();
basis[1][1] = -1.0;
basis[3][0] = -1.0;
basis[3][1] = 1.0;
basis[0][0] = sx;
basis[1][1] = sy;
basis.scale(1.0, -1.0);
basis.translate(0.0, -h);
DrawableTexture {
texture: texture,
d: d,
matrix: basis,
color_draw_cache: None,
tex_draw_cache: None,
color: [0.0, 0.0, 0.0, 1.0],
draw_mod: DrawParamModifier::new()
}
}
}
impl <'a, D> DrawParamMod for DrawableTexture<'a, D> where D: HasDisplay + HasPrograms {
fn draw_param_mod(&self) -> &DrawParamModifier {
&self.draw_mod
}
fn draw_param_mod_mut(&mut self) -> &mut DrawParamModifier {
&mut self.draw_mod
}
}
impl <'a, D> Colored for DrawableTexture<'a, D> where D: HasDisplay + HasPrograms{
fn get_color(&self) -> [Float; 4] {
self.color
}
fn color<C: Color>(&mut self, color: C) -> &mut DrawableTexture<'a, D> {
self.color = color.to_rgba();
self
}
}
impl <'a, D> Transform for DrawableTexture<'a, D> where D: HasDisplay + HasPrograms {
fn current_matrix(&self) -> &[[Float; 4]; 4] {
&self.matrix
}
fn current_matrix_mut(&mut self) -> &mut [[Float; 4]; 4] {
&mut self.matrix
}
}
impl <'a, D> HasDisplay for DrawableTexture<'a, D> where D: HasDisplay + HasPrograms {
fn borrow_display(&self) -> &glium::Display {
&self.d.borrow_display()
}
}
impl <'a, D> HasSurface for DrawableTexture<'a, D> where D: HasDisplay + HasPrograms {
type Out = glium::framebuffer::SimpleFrameBuffer<'a>;
fn surface(&mut self) -> &mut Self::Out {
&mut self.texture
}
fn surface_and_texture_shader(&mut self) -> (&mut Self::Out, &glium::Program) {
(&mut self.texture, self.d.texture_shader())
}
fn surface_and_color_shader(&mut self) -> (&mut Self::Out, &glium::Program) {
(&mut self.texture, self.d.color_shader())
}
}
impl <'a, D> HasDrawCache for DrawableTexture<'a, D> where D: HasPrograms + HasDisplay {
fn color_draw_cache(&self) -> &Option<CachedColorDraw> {
&self.color_draw_cache
}
fn tex_draw_cache(&self) -> &Option<CachedTexDraw> {
&self.tex_draw_cache
}
fn color_draw_cache_mut(&mut self) -> &mut Option<CachedColorDraw> {
&mut self.color_draw_cache
}
fn tex_draw_cache_mut(&mut self) -> &mut Option<CachedTexDraw> {
&mut self.tex_draw_cache
}
}
impl <'a, D> Fetch<Vec<Idx>> for DrawableTexture<'a, D> where D: HasPrograms + HasDisplay {
fn fetch(&self) -> poison_pool::Item<Vec<Idx>> {
poison_pool::Item::from_value(vec![])
}
}
impl <'a, D> Fetch<Vec<TexVertex>> for DrawableTexture<'a, D> where D: HasPrograms + HasDisplay {
fn fetch(&self) -> poison_pool::Item<Vec<TexVertex>> {
poison_pool::Item::from_value(vec![])
}
}
impl <'a, D> Fetch<Vec<ColorVertex>> for DrawableTexture<'a, D> where D: HasPrograms + HasDisplay {
fn fetch(&self) -> poison_pool::Item<Vec<ColorVertex>> {
poison_pool::Item::from_value(vec![])
}
}
impl <'a, D> Canvas for DrawableTexture<'a, D> where D: HasDisplay + HasPrograms {
fn size(&self) -> (Float, Float) {
use glium::Surface;
let (w, h) = self.texture.get_dimensions();
(w as Float, h as Float)
}
}
impl <'a, D> Drop for DrawableTexture<'a, D> where D: HasDisplay + HasPrograms {
fn drop(&mut self) {
use super::primitive_canvas::PrimitiveCanvas;
self.flush_draw().unwrap();
}
}
impl Sprite {
fn new(tex: Rc<glium::texture::Texture2d>) -> Sprite {
use glium::Surface;
let size = tex.as_surface().get_dimensions();
Sprite {
texture: tex,
original_size: size,
size: size,
pos: (0, 0),
texture_size: (1.0, 1.0),
texture_pos: (0.0, 0.0)
}
}
pub fn ideal_size(&self) -> (Float, Float) {
let (w, h) = self.size;
(w as Float, h as Float)
}
pub fn sub_sprite(&self, offset: (u32, u32), size: (u32, u32)) -> Option<Sprite> {
if offset.0 + size.0 > self.size.0 { return None };
if offset.1 + size.1 > self.size.1 { return None };
let pos = (self.pos.0 + offset.0, self.pos.1 + offset.1);
Some(Sprite {
texture: self.texture.clone(),
original_size: self.original_size,
size: size,
pos: pos,
texture_size: (size.0 as Float / self.original_size.0 as Float,
size.1 as Float / self.original_size.1 as Float),
texture_pos: (pos.0 as Float / self.original_size.0 as Float,
pos.1 as Float / self.original_size.1 as Float)
})
}
pub fn original_sprite(&self) -> Sprite {
Sprite {
texture: self.texture.clone(),
original_size: self.original_size,
size: self.original_size,
pos: (0, 0),
texture_size: (1.0, 1.0),
texture_pos: (0.0, 0.0)
}
}
pub fn bounds(&self) -> [[Float; 2]; 4]{
let top_left = [self.texture_pos.0,
self.texture_pos.1];
let top_right = [self.texture_pos.0 + self.texture_size.0,
self.texture_pos.1];
let bottom_left = [self.texture_pos.0,
self.texture_pos.1 + self.texture_size.1];
let bottom_right= [self.texture_pos.0 + self.texture_size.0,
self.texture_pos.1 + self.texture_size.1];
[top_left, top_right, bottom_left, bottom_right]
}
pub fn texture(&self) -> Rc<glium::texture::Texture2d> {
self.texture.clone()
}
pub fn texture_ref(&self) -> &glium::texture::Texture2d {
self.texture.deref()
}
pub fn as_uniform_sprite_sheet(&self, indiv_width: u32, indiv_height: u32)
-> UniformSpriteSheet {
UniformSpriteSheet::new(self.clone(), indiv_width, indiv_height)
}
pub fn as_nonuniform_sprite_sheet<T>(&self) -> NonUniformSpriteSheet<T>
where T: Eq + Hash {
NonUniformSpriteSheet::new(self.clone())
}
}
impl UniformSpriteSheet {
fn new(sprite: Sprite, div_x: u32, div_y: u32) -> UniformSpriteSheet {
let indiv_width = sprite.size.0 / div_x;
let indiv_height = sprite.size.1 / div_y;
UniformSpriteSheet{
sprite: sprite,
divs: (div_x, div_y),
indiv_size: (indiv_width, indiv_height)
}
}
pub fn num_divs(&self) -> (u32, u32) {
self.divs
}
pub fn get(&self, x: u32, y: u32) -> Sprite {
self.get_opt(x, y).unwrap()
}
pub fn get_opt(&self, x: u32, y: u32) -> Option<Sprite> {
let x_tex = x * self.indiv_size.0;
let y_tex = y * self.indiv_size.1;
self.sprite.sub_sprite((x_tex, y_tex), self.indiv_size)
}
}
impl <K: Eq + Hash> NonUniformSpriteSheet<K> {
fn new(sprite: Sprite) -> NonUniformSpriteSheet<K> {
NonUniformSpriteSheet {
sprite: sprite,
mapping: HashMap::new()
}
}
pub fn associate(&mut self, key: K, pos: (u32, u32), size: (u32, u32)) {
self.mapping.insert(key, self.sprite.sub_sprite(pos, size).unwrap());
}
pub fn get<Q: ?Sized>(&self, key: &Q) -> Sprite
where Q: Hash + Eq + ::std::fmt::Debug, K: Borrow<Q> {
match self.get_opt(key) {
Some(v) => v,
None => panic!("No Key found for {:?}", key)
}
}
pub fn get_opt<Q: ?Sized>(&self, key: &Q) -> Option<Sprite>
where Q: Hash + Eq, K: Borrow<Q> {
self.mapping.get(key).map(|a| a.clone())
}
}