Struct native_windows_gui::FileDialogT
[−]
[src]
pub struct FileDialogT<S: Clone + Into<String>, ID: Hash + Clone> {
pub title: S,
pub parent: Option<ID>,
pub action: FileDialogAction,
pub multiselect: bool,
pub default_folder: Option<S>,
pub filters: Option<S>,
}A template that creates a standard file dialog
Available events:
Event::Destroyed
Members:
• title: The title of the dialog
• parent: The dialog parent window. While the dialog is running, the parent will be disabled.
• action: The action that the dialog will execute. It can be Open, OpenDirectory or Save
• multiselect: The user can select more than one choice.
• default_folder: If defined, this defines the default folder that is openened when run is called
• filters: If defined, filter the files that the user can select (In a Open dialog) or which extension to add to the saved file (in a Save dialog)
Failures:
• Error::UserError: if the default folder do not identify a folder
• Error::UserError: if the extension filter format is not valid
• Error::System: if the folder do not exists
• Error::System: if the extensions filters could not be set
Fields
title: S
parent: Option<ID>
action: FileDialogAction
multiselect: bool
default_folder: Option<S>
filters: Option<S>
Trait Implementations
impl<S: Clone + Clone + Into<String>, ID: Clone + Hash + Clone> Clone for FileDialogT<S, ID>[src]
fn clone(&self) -> FileDialogT<S, ID>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl<S1: Clone + Into<String>, ID: Hash + Clone> ControlT<ID> for FileDialogT<S1, ID>[src]
fn type_id(&self) -> TypeId
Should return the TypeId of the generated control. For example a WindowT struct returns the TypeId of a Window struct.
fn events(&self) -> Vec<Event>
Should return the events supported by the control.
fn build(&self, ui: &Ui<ID>) -> Result<Box<Control>, Error>
Should instance the control and return it as a Box. If an error is raised, it will be returned by ui.commit.