pub mod atlas;
mod cascade;
mod culling;
mod node;
mod pass;
mod types;

pub use pass::ShadowDepthPass;
pub use types::{
    CASCADE_SPLIT_DISTANCES, CascadeData, MAX_POINT_LIGHT_SHADOWS, NUM_SHADOW_CASCADES,
    PointLightShadowData, SpotlightShadowData, SpotlightShadowSlot, scale_cascade_splits,
};
