#[derive(Default)]
pub struct UserInterface {
    #[cfg(feature = "egui")]
    pub state: Option<egui_winit::State>,
    #[cfg(feature = "egui")]
    pub frame_output: Option<(egui::FullOutput, Vec<egui::ClippedPrimitive>)>,
    pub consumed_event: bool,
    pub enabled: bool,
    #[cfg(feature = "egui")]
    pub viewport_textures: Vec<egui::TextureId>,
    pub required_cameras: Vec<freecs::Entity>,
    pub required_camera_sizes: Vec<(u32, u32)>,
    pub viewport_texture_sizes: Vec<(u32, u32)>,
    pub hud_wants_pointer: bool,
}
