mod dev_tools;
mod ecs;
mod editor_scene;
mod gltf_fetch;
mod project;
mod scene_writeback;
mod state;
mod systems;
mod undo;

use nightshade::prelude::launch;
use state::Editor;

pub const HDR_BYTES: &[u8] = include_bytes!("../assets/sky/moonrise.hdr");

fn main() -> Result<(), Box<dyn std::error::Error>> {
    launch(Editor::default())
}
