use nightshade::prelude::Entity;

#[derive(Debug, Clone)]
#[allow(dead_code)]
pub enum EditorEvent {
    EntitySelected(Entity),
    EntityDeselected,
    PanelToggled { panel: Panel },
}

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Panel {
    Left,
    Right,
}
