/// Uniform solid color for all points.
#[derive(
    Debug,
    Clone,
    conjure_object::serde::Serialize,
    conjure_object::serde::Deserialize,
    PartialEq,
    Eq,
    PartialOrd,
    Ord,
    Hash,
    Copy
)]
#[serde(crate = "conjure_object::serde")]
#[conjure_object::private::staged_builder::staged_builder]
#[builder(crate = conjure_object::private::staged_builder, update, inline)]
pub struct SpatialAppearanceColoringSolid {
    #[serde(rename = "r")]
    r: i32,
    #[serde(rename = "g")]
    g: i32,
    #[serde(rename = "b")]
    b: i32,
    #[serde(rename = "a")]
    a: i32,
}
impl SpatialAppearanceColoringSolid {
    #[inline]
    pub fn r(&self) -> i32 {
        self.r
    }
    #[inline]
    pub fn g(&self) -> i32 {
        self.g
    }
    #[inline]
    pub fn b(&self) -> i32 {
        self.b
    }
    #[inline]
    pub fn a(&self) -> i32 {
        self.a
    }
}
