use crate::{
    Config, ENV_VARIABLE_ID, IntoValue, NU_VARIABLE_ID, OutDest, ShellError, Span, Value, VarId,
    engine::{
        ArgumentStack, DEFAULT_OVERLAY_NAME, EngineState, ErrorHandlerStack, Redirection,
        StackCallArgGuard, StackCollectValueGuard, StackIoGuard, StackOutDest,
    },
    report_shell_warning,
};
use nu_utils::IgnoreCaseExt;
use std::{
    collections::{HashMap, HashSet},
    fs::File,
    path::{Component, MAIN_SEPARATOR},
    sync::Arc,
};

/// Environment variables per overlay
pub type EnvVars = HashMap<String, HashMap<String, Value>>;

/// A runtime value stack used during evaluation
///
/// A note on implementation:
///
/// We previously set up the stack in a traditional way, where stack frames had parents which would
/// represent other frames that you might return to when exiting a function.
///
/// While experimenting with blocks, we found that we needed to have closure captures of variables
/// seen outside of the blocks, so that they blocks could be run in a way that was both thread-safe
/// and followed the restrictions for closures applied to iterators. The end result left us with
/// closure-captured single stack frames that blocks could see.
///
/// Blocks make up the only scope and stack definition abstraction in Nushell. As a result, we were
/// creating closure captures at any point we wanted to have a Block value we could safely evaluate
/// in any context. This meant that the parents were going largely unused, with captured variables
/// taking their place. The end result is this, where we no longer have separate frames, but instead
/// use the Stack as a way of representing the local and closure-captured state.
#[derive(Debug, Clone)]
pub struct Stack {
    /// Variables
    pub vars: Vec<(VarId, Value)>,
    /// Environment variables arranged as a stack to be able to recover values from parent scopes
    pub env_vars: Vec<Arc<EnvVars>>,
    /// Tells which environment variables from engine state are hidden, per overlay.
    pub env_hidden: Arc<HashMap<String, HashSet<String>>>,
    /// List of active overlays
    pub active_overlays: Vec<String>,
    /// Argument stack for IR evaluation
    pub arguments: ArgumentStack,
    /// Error handler stack for IR evaluation
    pub error_handlers: ErrorHandlerStack,
    pub recursion_count: u64,
    pub parent_stack: Option<Arc<Stack>>,
    /// Variables that have been deleted (this is used to hide values from parent stack lookups)
    pub parent_deletions: Vec<VarId>,
    /// Locally updated config. Use [`.get_config()`](Self::get_config) to access correctly.
    pub config: Option<Arc<Config>>,
    pub(crate) out_dest: StackOutDest,
}

impl Default for Stack {
    fn default() -> Self {
        Self::new()
    }
}

impl Stack {
    /// Create a new stack.
    ///
    /// stdout and stderr will be set to [`OutDest::Inherit`]. So, if the last command is an external command,
    /// then its output will be forwarded to the terminal/stdio streams.
    ///
    /// Use [`Stack::collect_value`] afterwards if you need to evaluate an expression to a [`Value`]
    /// (as opposed to a [`PipelineData`](crate::PipelineData)).
    pub fn new() -> Self {
        Self {
            vars: Vec::new(),
            env_vars: Vec::new(),
            env_hidden: Arc::new(HashMap::new()),
            active_overlays: vec![DEFAULT_OVERLAY_NAME.to_string()],
            arguments: ArgumentStack::new(),
            error_handlers: ErrorHandlerStack::new(),
            recursion_count: 0,
            parent_stack: None,
            parent_deletions: vec![],
            config: None,
            out_dest: StackOutDest::new(),
        }
    }

    /// Create a new child stack from a parent.
    ///
    /// Changes from this child can be merged back into the parent with
    /// [`Stack::with_changes_from_child`]
    pub fn with_parent(parent: Arc<Stack>) -> Stack {
        Stack {
            // here we are still cloning environment variable-related information
            env_vars: parent.env_vars.clone(),
            env_hidden: parent.env_hidden.clone(),
            active_overlays: parent.active_overlays.clone(),
            arguments: ArgumentStack::new(),
            error_handlers: ErrorHandlerStack::new(),
            recursion_count: parent.recursion_count,
            vars: vec![],
            parent_deletions: vec![],
            config: parent.config.clone(),
            out_dest: parent.out_dest.clone(),
            parent_stack: Some(parent),
        }
    }

    /// Take an [`Arc`] parent, and a child, and apply all the changes from a child back to the parent.
    ///
    /// Here it is assumed that `child` was created by a call to [`Stack::with_parent`] with `parent`.
    ///
    /// For this to be performant and not clone `parent`, `child` should be the only other
    /// referencer of `parent`.
    pub fn with_changes_from_child(parent: Arc<Stack>, child: Stack) -> Stack {
        // we're going to drop the link to the parent stack on our new stack
        // so that we can unwrap the Arc as a unique reference
        drop(child.parent_stack);
        let mut unique_stack = Arc::unwrap_or_clone(parent);

        unique_stack
            .vars
            .retain(|(var, _)| !child.parent_deletions.contains(var));
        for (var, value) in child.vars {
            unique_stack.add_var(var, value);
        }
        unique_stack.env_vars = child.env_vars;
        unique_stack.env_hidden = child.env_hidden;
        unique_stack.active_overlays = child.active_overlays;
        unique_stack.config = child.config;
        unique_stack
    }

    pub fn with_env(
        &mut self,
        env_vars: &[Arc<EnvVars>],
        env_hidden: &Arc<HashMap<String, HashSet<String>>>,
    ) {
        // Do not clone the environment if it hasn't changed
        if self.env_vars.iter().any(|scope| !scope.is_empty()) {
            env_vars.clone_into(&mut self.env_vars);
        }

        if !self.env_hidden.is_empty() {
            self.env_hidden.clone_from(env_hidden);
        }
    }

    /// Lookup a variable, returning None if it is not present
    fn lookup_var(&self, var_id: VarId) -> Option<Value> {
        for (id, val) in &self.vars {
            if var_id == *id {
                return Some(val.clone());
            }
        }

        if let Some(stack) = &self.parent_stack
            && !self.parent_deletions.contains(&var_id)
        {
            return stack.lookup_var(var_id);
        }
        None
    }

    /// Lookup a variable, erroring if it is not found
    ///
    /// The passed-in span will be used to tag the value
    pub fn get_var(&self, var_id: VarId, span: Span) -> Result<Value, ShellError> {
        match self.lookup_var(var_id) {
            Some(v) => Ok(v.with_span(span)),
            None => Err(ShellError::VariableNotFoundAtRuntime { span }),
        }
    }

    /// Lookup a variable, erroring if it is not found
    ///
    /// While the passed-in span will be used for errors, the returned value
    /// has the span from where it was originally defined
    pub fn get_var_with_origin(&self, var_id: VarId, span: Span) -> Result<Value, ShellError> {
        match self.lookup_var(var_id) {
            Some(v) => Ok(v),
            None => {
                if var_id == NU_VARIABLE_ID || var_id == ENV_VARIABLE_ID {
                    return Err(ShellError::GenericError {
                        error: "Built-in variables `$env` and `$nu` have no metadata".into(),
                        msg: "no metadata available".into(),
                        span: Some(span),
                        help: None,
                        inner: vec![],
                    });
                }
                Err(ShellError::VariableNotFoundAtRuntime { span })
            }
        }
    }

    /// Get the local config if set, otherwise the config from the engine state.
    ///
    /// This is the canonical way to get [`Config`] when [`Stack`] is available.
    pub fn get_config(&self, engine_state: &EngineState) -> Arc<Config> {
        self.config
            .clone()
            .unwrap_or_else(|| engine_state.config.clone())
    }

    /// Update the local config with the config stored in the `config` environment variable. Run
    /// this after assigning to `$env.config`.
    ///
    /// The config will be updated with successfully parsed values even if an error occurs.
    pub fn update_config(&mut self, engine_state: &EngineState) -> Result<(), ShellError> {
        if let Some(value) = self.get_env_var(engine_state, "config") {
            let old = self.get_config(engine_state);
            let mut config = (*old).clone();
            let result = config.update_from_value(&old, value);
            // The config value is modified by the update, so we should add it again
            self.add_env_var("config".into(), config.clone().into_value(value.span()));
            self.config = Some(config.into());
            if let Some(warning) = result? {
                report_shell_warning(engine_state, &warning);
            }
        } else {
            self.config = None;
        }
        Ok(())
    }

    pub fn add_var(&mut self, var_id: VarId, value: Value) {
        //self.vars.insert(var_id, value);
        for (id, val) in &mut self.vars {
            if *id == var_id {
                *val = value;
                return;
            }
        }
        self.vars.push((var_id, value));
    }

    pub fn remove_var(&mut self, var_id: VarId) {
        for (idx, (id, _)) in self.vars.iter().enumerate() {
            if *id == var_id {
                self.vars.remove(idx);
                break;
            }
        }
        // even if we did have it in the original layer, we need to make sure to remove it here
        // as well (since the previous update might have simply hid the parent value)
        if self.parent_stack.is_some() {
            self.parent_deletions.push(var_id);
        }
    }

    pub fn add_env_var(&mut self, var: String, value: Value) {
        if let Some(last_overlay) = self.active_overlays.last() {
            if let Some(env_hidden) = Arc::make_mut(&mut self.env_hidden).get_mut(last_overlay) {
                // if the env var was hidden, let's activate it again
                env_hidden.remove(&var);
            }

            if let Some(scope) = self.env_vars.last_mut() {
                let scope = Arc::make_mut(scope);
                if let Some(env_vars) = scope.get_mut(last_overlay) {
                    env_vars.insert(var, value);
                } else {
                    scope.insert(last_overlay.into(), [(var, value)].into_iter().collect());
                }
            } else {
                self.env_vars.push(Arc::new(
                    [(last_overlay.into(), [(var, value)].into_iter().collect())]
                        .into_iter()
                        .collect(),
                ));
            }
        } else {
            // TODO: Remove panic
            panic!("internal error: no active overlay");
        }
    }

    pub fn set_last_exit_code(&mut self, code: i32, span: Span) {
        self.add_env_var("LAST_EXIT_CODE".into(), Value::int(code.into(), span));
    }

    pub fn set_last_error(&mut self, error: &ShellError) {
        if let Some(code) = error.external_exit_code() {
            self.set_last_exit_code(code.item, code.span);
        } else if let Some(code) = error.exit_code() {
            self.set_last_exit_code(code, Span::unknown());
        }
    }

    pub fn last_overlay_name(&self) -> Result<String, ShellError> {
        self.active_overlays
            .last()
            .cloned()
            .ok_or_else(|| ShellError::NushellFailed {
                msg: "No active overlay".into(),
            })
    }

    pub fn captures_to_stack(&self, captures: Vec<(VarId, Value)>) -> Stack {
        self.captures_to_stack_preserve_out_dest(captures)
            .collect_value()
    }

    pub fn captures_to_stack_preserve_out_dest(&self, captures: Vec<(VarId, Value)>) -> Stack {
        let mut env_vars = self.env_vars.clone();
        env_vars.push(Arc::new(HashMap::new()));

        Stack {
            vars: captures,
            env_vars,
            env_hidden: self.env_hidden.clone(),
            active_overlays: self.active_overlays.clone(),
            arguments: ArgumentStack::new(),
            error_handlers: ErrorHandlerStack::new(),
            recursion_count: self.recursion_count,
            parent_stack: None,
            parent_deletions: vec![],
            config: self.config.clone(),
            out_dest: self.out_dest.clone(),
        }
    }

    pub fn gather_captures(&self, engine_state: &EngineState, captures: &[(VarId, Span)]) -> Stack {
        let mut vars = Vec::with_capacity(captures.len());

        let fake_span = Span::new(0, 0);

        for (capture, _) in captures {
            // Note: this assumes we have calculated captures correctly and that commands
            // that take in a var decl will manually set this into scope when running the blocks
            if let Ok(value) = self.get_var(*capture, fake_span) {
                vars.push((*capture, value));
            } else if let Some(const_val) = &engine_state.get_var(*capture).const_val {
                vars.push((*capture, const_val.clone()));
            }
        }

        let mut env_vars = self.env_vars.clone();
        env_vars.push(Arc::new(HashMap::new()));

        Stack {
            vars,
            env_vars,
            env_hidden: self.env_hidden.clone(),
            active_overlays: self.active_overlays.clone(),
            arguments: ArgumentStack::new(),
            error_handlers: ErrorHandlerStack::new(),
            recursion_count: self.recursion_count,
            parent_stack: None,
            parent_deletions: vec![],
            config: self.config.clone(),
            out_dest: self.out_dest.clone(),
        }
    }

    /// Flatten the env var scope frames into one frame
    pub fn get_env_vars(&self, engine_state: &EngineState) -> HashMap<String, Value> {
        let mut result = HashMap::new();

        for active_overlay in self.active_overlays.iter() {
            if let Some(env_vars) = engine_state.env_vars.get(active_overlay) {
                result.extend(
                    env_vars
                        .iter()
                        .filter(|(k, _)| {
                            if let Some(env_hidden) = self.env_hidden.get(active_overlay) {
                                !env_hidden.contains(*k)
                            } else {
                                // nothing has been hidden in this overlay
                                true
                            }
                        })
                        .map(|(k, v)| (k.clone(), v.clone()))
                        .collect::<HashMap<String, Value>>(),
                );
            }
        }

        result.extend(self.get_stack_env_vars());

        result
    }

    /// Get flattened environment variables only from the stack
    pub fn get_stack_env_vars(&self) -> HashMap<String, Value> {
        let mut result = HashMap::new();

        for scope in &self.env_vars {
            for active_overlay in self.active_overlays.iter() {
                if let Some(env_vars) = scope.get(active_overlay) {
                    result.extend(env_vars.clone());
                }
            }
        }

        result
    }

    /// Get flattened environment variables only from the stack and one overlay
    pub fn get_stack_overlay_env_vars(&self, overlay_name: &str) -> HashMap<String, Value> {
        let mut result = HashMap::new();

        for scope in &self.env_vars {
            if let Some(active_overlay) = self.active_overlays.iter().find(|n| n == &overlay_name)
                && let Some(env_vars) = scope.get(active_overlay)
            {
                result.extend(env_vars.clone());
            }
        }

        result
    }

    /// Get hidden envs, but without envs defined previously in `excluded_overlay_name`.
    pub fn get_hidden_env_vars(
        &self,
        excluded_overlay_name: &str,
        engine_state: &EngineState,
    ) -> HashMap<String, Value> {
        let mut result = HashMap::new();

        for overlay_name in self.active_overlays.iter().rev() {
            if overlay_name == excluded_overlay_name {
                continue;
            }
            if let Some(env_names) = self.env_hidden.get(overlay_name) {
                for n in env_names {
                    if result.contains_key(n) {
                        continue;
                    }
                    // get env value.
                    if let Some(Some(v)) = engine_state
                        .env_vars
                        .get(overlay_name)
                        .map(|env_vars| env_vars.get(n))
                    {
                        result.insert(n.to_string(), v.clone());
                    }
                }
            }
        }
        result
    }

    /// Same as get_env_vars, but returns only the names as a HashSet
    pub fn get_env_var_names(&self, engine_state: &EngineState) -> HashSet<String> {
        let mut result = HashSet::new();

        for active_overlay in self.active_overlays.iter() {
            if let Some(env_vars) = engine_state.env_vars.get(active_overlay) {
                result.extend(
                    env_vars
                        .keys()
                        .filter(|k| {
                            if let Some(env_hidden) = self.env_hidden.get(active_overlay) {
                                !env_hidden.contains(*k)
                            } else {
                                // nothing has been hidden in this overlay
                                true
                            }
                        })
                        .cloned()
                        .collect::<HashSet<String>>(),
                );
            }
        }

        for scope in &self.env_vars {
            for active_overlay in self.active_overlays.iter() {
                if let Some(env_vars) = scope.get(active_overlay) {
                    result.extend(env_vars.keys().cloned().collect::<HashSet<String>>());
                }
            }
        }

        result
    }

    pub fn get_env_var<'a>(
        &'a self,
        engine_state: &'a EngineState,
        name: &str,
    ) -> Option<&'a Value> {
        for scope in self.env_vars.iter().rev() {
            for active_overlay in self.active_overlays.iter().rev() {
                if let Some(env_vars) = scope.get(active_overlay)
                    && let Some(v) = env_vars.get(name)
                {
                    return Some(v);
                }
            }
        }

        for active_overlay in self.active_overlays.iter().rev() {
            let is_hidden = if let Some(env_hidden) = self.env_hidden.get(active_overlay) {
                env_hidden.contains(name)
            } else {
                false
            };

            if !is_hidden
                && let Some(env_vars) = engine_state.env_vars.get(active_overlay)
                && let Some(v) = env_vars.get(name)
            {
                return Some(v);
            }
        }
        None
    }

    // Case-Insensitive version of get_env_var
    // Returns Some((name, value)) if found, None otherwise.
    // When updating environment variables, make sure to use
    // the same case (from the returned "name") as the original
    // environment variable name.
    pub fn get_env_var_insensitive<'a>(
        &'a self,
        engine_state: &'a EngineState,
        name: &str,
    ) -> Option<(&'a String, &'a Value)> {
        for scope in self.env_vars.iter().rev() {
            for active_overlay in self.active_overlays.iter().rev() {
                if let Some(env_vars) = scope.get(active_overlay)
                    && let Some(v) = env_vars.iter().find(|(k, _)| k.eq_ignore_case(name))
                {
                    return Some((v.0, v.1));
                }
            }
        }

        for active_overlay in self.active_overlays.iter().rev() {
            let is_hidden = if let Some(env_hidden) = self.env_hidden.get(active_overlay) {
                env_hidden.iter().any(|k| k.eq_ignore_case(name))
            } else {
                false
            };

            if !is_hidden
                && let Some(env_vars) = engine_state.env_vars.get(active_overlay)
                && let Some(v) = env_vars.iter().find(|(k, _)| k.eq_ignore_case(name))
            {
                return Some((v.0, v.1));
            }
        }
        None
    }

    pub fn has_env_var(&self, engine_state: &EngineState, name: &str) -> bool {
        for scope in self.env_vars.iter().rev() {
            for active_overlay in self.active_overlays.iter().rev() {
                if let Some(env_vars) = scope.get(active_overlay)
                    && env_vars.contains_key(name)
                {
                    return true;
                }
            }
        }

        for active_overlay in self.active_overlays.iter().rev() {
            let is_hidden = if let Some(env_hidden) = self.env_hidden.get(active_overlay) {
                env_hidden.contains(name)
            } else {
                false
            };

            if !is_hidden
                && let Some(env_vars) = engine_state.env_vars.get(active_overlay)
                && env_vars.contains_key(name)
            {
                return true;
            }
        }

        false
    }

    pub fn remove_env_var(&mut self, engine_state: &EngineState, name: &str) -> bool {
        for scope in self.env_vars.iter_mut().rev() {
            let scope = Arc::make_mut(scope);
            for active_overlay in self.active_overlays.iter().rev() {
                if let Some(env_vars) = scope.get_mut(active_overlay)
                    && env_vars.remove(name).is_some()
                {
                    return true;
                }
            }
        }

        for active_overlay in self.active_overlays.iter().rev() {
            if let Some(env_vars) = engine_state.env_vars.get(active_overlay)
                && env_vars.get(name).is_some()
            {
                let env_hidden = Arc::make_mut(&mut self.env_hidden);
                if let Some(env_hidden_in_overlay) = env_hidden.get_mut(active_overlay) {
                    env_hidden_in_overlay.insert(name.into());
                } else {
                    env_hidden.insert(active_overlay.into(), [name.into()].into_iter().collect());
                }

                return true;
            }
        }

        false
    }

    pub fn has_env_overlay(&self, name: &str, engine_state: &EngineState) -> bool {
        for scope in self.env_vars.iter().rev() {
            if scope.contains_key(name) {
                return true;
            }
        }

        engine_state.env_vars.contains_key(name)
    }

    pub fn is_overlay_active(&self, name: &str) -> bool {
        self.active_overlays.iter().any(|n| n == name)
    }

    pub fn add_overlay(&mut self, name: String) {
        self.active_overlays.retain(|o| o != &name);
        self.active_overlays.push(name);
    }

    pub fn remove_overlay(&mut self, name: &str) {
        self.active_overlays.retain(|o| o != name);
    }

    /// Returns the [`OutDest`] to use for the current command's stdout.
    ///
    /// This will be the pipe redirection if one is set,
    /// otherwise it will be the current file redirection,
    /// otherwise it will be the process's stdout indicated by [`OutDest::Inherit`].
    pub fn stdout(&self) -> &OutDest {
        self.out_dest.stdout()
    }

    /// Returns the [`OutDest`] to use for the current command's stderr.
    ///
    /// This will be the pipe redirection if one is set,
    /// otherwise it will be the current file redirection,
    /// otherwise it will be the process's stderr indicated by [`OutDest::Inherit`].
    pub fn stderr(&self) -> &OutDest {
        self.out_dest.stderr()
    }

    /// Returns the [`OutDest`] of the pipe redirection applied to the current command's stdout.
    pub fn pipe_stdout(&self) -> Option<&OutDest> {
        self.out_dest.pipe_stdout.as_ref()
    }

    /// Returns the [`OutDest`] of the pipe redirection applied to the current command's stderr.
    pub fn pipe_stderr(&self) -> Option<&OutDest> {
        self.out_dest.pipe_stderr.as_ref()
    }

    /// Temporarily set the pipe stdout redirection to [`OutDest::Value`].
    ///
    /// This is used before evaluating an expression into a `Value`.
    pub fn start_collect_value(&mut self) -> StackCollectValueGuard<'_> {
        StackCollectValueGuard::new(self)
    }

    /// Temporarily use the output redirections in the parent scope.
    ///
    /// This is used before evaluating an argument to a call.
    pub fn use_call_arg_out_dest(&mut self) -> StackCallArgGuard<'_> {
        StackCallArgGuard::new(self)
    }

    /// Temporarily apply redirections to stdout and/or stderr.
    pub fn push_redirection(
        &mut self,
        stdout: Option<Redirection>,
        stderr: Option<Redirection>,
    ) -> StackIoGuard<'_> {
        StackIoGuard::new(self, stdout, stderr)
    }

    /// Mark stdout for the last command as [`OutDest::Value`].
    ///
    /// This will irreversibly alter the output redirections, and so it only makes sense to use this on an owned `Stack`
    /// (which is why this function does not take `&mut self`).
    ///
    /// See [`Stack::start_collect_value`] which can temporarily set stdout as [`OutDest::Value`] for a mutable `Stack` reference.
    pub fn collect_value(mut self) -> Self {
        self.out_dest.pipe_stdout = Some(OutDest::Value);
        self.out_dest.pipe_stderr = None;
        self
    }

    /// Clears any pipe and file redirections and resets stdout and stderr to [`OutDest::Inherit`].
    ///
    /// This will irreversibly reset the output redirections, and so it only makes sense to use this on an owned `Stack`
    /// (which is why this function does not take `&mut self`).
    pub fn reset_out_dest(mut self) -> Self {
        self.out_dest = StackOutDest::new();
        self
    }

    /// Clears any pipe redirections, keeping the current stdout and stderr.
    ///
    /// This will irreversibly reset some of the output redirections, and so it only makes sense to use this on an owned `Stack`
    /// (which is why this function does not take `&mut self`).
    pub fn reset_pipes(mut self) -> Self {
        self.out_dest.pipe_stdout = None;
        self.out_dest.pipe_stderr = None;
        self
    }

    /// Replaces the default stdout of the stack with a given file.
    ///
    /// This method configures the default stdout to redirect to a specified file.
    /// It is primarily useful for applications using `nu` as a language, where the stdout of
    /// external commands that are not explicitly piped can be redirected to a file.
    ///
    /// # Using Pipes
    ///
    /// For use in third-party applications pipes might be very useful as they allow using the
    /// stdout of external commands for different uses.
    /// For example the [`os_pipe`](https://docs.rs/os_pipe) crate provides a elegant way to to
    /// access the stdout.
    ///
    /// ```
    /// # use std::{fs::File, io::{self, Read}, thread, error};
    /// # use nu_protocol::engine::Stack;
    /// #
    /// let (mut reader, writer) = os_pipe::pipe().unwrap();
    /// // Use a thread to avoid blocking the execution of the called command.
    /// let reader = thread::spawn(move || {
    ///     let mut buf: Vec<u8> = Vec::new();
    ///     reader.read_to_end(&mut buf)?;
    ///     Ok::<_, io::Error>(buf)
    /// });
    ///
    /// #[cfg(windows)]
    /// let file = std::os::windows::io::OwnedHandle::from(writer).into();
    /// #[cfg(unix)]
    /// let file = std::os::unix::io::OwnedFd::from(writer).into();
    ///
    /// let stack = Stack::new().stdout_file(file);
    ///
    /// // Execute some nu code.
    ///
    /// drop(stack); // drop the stack so that the writer will be dropped too
    /// let buf = reader.join().unwrap().unwrap();
    /// // Do with your buffer whatever you want.
    /// ```
    pub fn stdout_file(mut self, file: File) -> Self {
        self.out_dest.stdout = OutDest::File(Arc::new(file));
        self
    }

    /// Replaces the default stderr of the stack with a given file.
    ///
    /// For more info, see [`stdout_file`](Self::stdout_file).
    pub fn stderr_file(mut self, file: File) -> Self {
        self.out_dest.stderr = OutDest::File(Arc::new(file));
        self
    }

    /// Set the PWD environment variable to `path`.
    ///
    /// This method accepts `path` with trailing slashes, but they're removed
    /// before writing the value into PWD.
    pub fn set_cwd(&mut self, path: impl AsRef<std::path::Path>) -> Result<(), ShellError> {
        // Helper function to create a simple generic error.
        // Its messages are not especially helpful, but these errors don't occur often, so it's probably fine.
        fn error(msg: &str) -> Result<(), ShellError> {
            Err(ShellError::GenericError {
                error: msg.into(),
                msg: "".into(),
                span: None,
                help: None,
                inner: vec![],
            })
        }

        let path = path.as_ref();

        if !path.is_absolute() {
            if let Some(Component::Prefix(_)) = path.components().next() {
                return Err(ShellError::GenericError {
                    error: "Cannot set $env.PWD to a prefix-only path".to_string(),
                    msg: "".into(),
                    span: None,
                    help: Some(format!(
                        "Try to use {}{MAIN_SEPARATOR} instead",
                        path.display()
                    )),
                    inner: vec![],
                });
            }

            error("Cannot set $env.PWD to a non-absolute path")
        } else if !path.exists() {
            error("Cannot set $env.PWD to a non-existent directory")
        } else if !path.is_dir() {
            error("Cannot set $env.PWD to a non-directory")
        } else {
            // Strip trailing slashes, if any.
            let path = nu_path::strip_trailing_slash(path);
            let value = Value::string(path.to_string_lossy(), Span::unknown());
            self.add_env_var("PWD".into(), value);
            Ok(())
        }
    }
}

#[cfg(test)]
mod test {
    use std::sync::Arc;

    use crate::{Span, Value, VarId, engine::EngineState};

    use super::Stack;

    #[test]
    fn test_children_see_inner_values() {
        let mut original = Stack::new();
        original.add_var(VarId::new(0), Value::test_string("hello"));

        let cloned = Stack::with_parent(Arc::new(original));
        assert_eq!(
            cloned.get_var(VarId::new(0), Span::test_data()),
            Ok(Value::test_string("hello"))
        );
    }

    #[test]
    fn test_children_dont_see_deleted_values() {
        let mut original = Stack::new();
        original.add_var(VarId::new(0), Value::test_string("hello"));

        let mut cloned = Stack::with_parent(Arc::new(original));
        cloned.remove_var(VarId::new(0));

        assert_eq!(
            cloned.get_var(VarId::new(0), Span::test_data()),
            Err(crate::ShellError::VariableNotFoundAtRuntime {
                span: Span::test_data()
            })
        );
    }

    #[test]
    fn test_children_changes_override_parent() {
        let mut original = Stack::new();
        original.add_var(VarId::new(0), Value::test_string("hello"));

        let mut cloned = Stack::with_parent(Arc::new(original));
        cloned.add_var(VarId::new(0), Value::test_string("there"));
        assert_eq!(
            cloned.get_var(VarId::new(0), Span::test_data()),
            Ok(Value::test_string("there"))
        );

        cloned.remove_var(VarId::new(0));
        // the underlying value shouldn't magically re-appear
        assert_eq!(
            cloned.get_var(VarId::new(0), Span::test_data()),
            Err(crate::ShellError::VariableNotFoundAtRuntime {
                span: Span::test_data()
            })
        );
    }
    #[test]
    fn test_children_changes_persist_in_offspring() {
        let mut original = Stack::new();
        original.add_var(VarId::new(0), Value::test_string("hello"));

        let mut cloned = Stack::with_parent(Arc::new(original));
        cloned.add_var(VarId::new(1), Value::test_string("there"));

        cloned.remove_var(VarId::new(0));
        let cloned = Stack::with_parent(Arc::new(cloned));

        assert_eq!(
            cloned.get_var(VarId::new(0), Span::test_data()),
            Err(crate::ShellError::VariableNotFoundAtRuntime {
                span: Span::test_data()
            })
        );

        assert_eq!(
            cloned.get_var(VarId::new(1), Span::test_data()),
            Ok(Value::test_string("there"))
        );
    }

    #[test]
    fn test_merging_children_back_to_parent() {
        let mut original = Stack::new();
        let engine_state = EngineState::new();
        original.add_var(VarId::new(0), Value::test_string("hello"));

        let original_arc = Arc::new(original);
        let mut cloned = Stack::with_parent(original_arc.clone());
        cloned.add_var(VarId::new(1), Value::test_string("there"));

        cloned.remove_var(VarId::new(0));

        cloned.add_env_var(
            "ADDED_IN_CHILD".to_string(),
            Value::test_string("New Env Var"),
        );

        let original = Stack::with_changes_from_child(original_arc, cloned);

        assert_eq!(
            original.get_var(VarId::new(0), Span::test_data()),
            Err(crate::ShellError::VariableNotFoundAtRuntime {
                span: Span::test_data()
            })
        );

        assert_eq!(
            original.get_var(VarId::new(1), Span::test_data()),
            Ok(Value::test_string("there"))
        );

        assert_eq!(
            original
                .get_env_var(&engine_state, "ADDED_IN_CHILD")
                .cloned(),
            Some(Value::test_string("New Env Var")),
        );
    }
}
