/*
 * Copyright 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef OBOE_AAUDIO_LOADER_H_
#define OBOE_AAUDIO_LOADER_H_

#include <unistd.h>
#include "oboe/Definitions.h"

// If the NDK is before O then define this in your build
// so that AAudio.h will not be included.
#ifdef OBOE_NO_INCLUDE_AAUDIO

// Define missing types from AAudio.h
typedef int32_t aaudio_stream_state_t;
typedef int32_t aaudio_direction_t;
typedef int32_t aaudio_format_t;
typedef int32_t aaudio_data_callback_result_t;
typedef int32_t aaudio_result_t;
typedef int32_t aaudio_sharing_mode_t;
typedef int32_t aaudio_performance_mode_t;

typedef struct AAudioStreamStruct         AAudioStream;
typedef struct AAudioStreamBuilderStruct  AAudioStreamBuilder;

typedef aaudio_data_callback_result_t (*AAudioStream_dataCallback)(
        AAudioStream *stream,
        void *userData,
        void *audioData,
        int32_t numFrames);

typedef void (*AAudioStream_errorCallback)(
        AAudioStream *stream,
        void *userData,
        aaudio_result_t error);

// These were defined in P
typedef int32_t aaudio_usage_t;
typedef int32_t aaudio_content_type_t;
typedef int32_t aaudio_input_preset_t;
typedef int32_t aaudio_session_id_t;

// There are a few definitions used by Oboe.
#define AAUDIO_OK                      static_cast<aaudio_result_t>(Result::OK)
#define AAUDIO_ERROR_TIMEOUT           static_cast<aaudio_result_t>(Result::ErrorTimeout)
#define AAUDIO_STREAM_STATE_STARTING   static_cast<aaudio_stream_state_t>(StreamState::Starting)
#define AAUDIO_STREAM_STATE_STARTED    static_cast<aaudio_stream_state_t>(StreamState::Started)
#else
#include <aaudio/AAudio.h>
#include <android/ndk-version.h>
#endif

#ifndef __NDK_MAJOR__
#define __NDK_MAJOR__ 0
#endif

namespace oboe {


/**
 * The AAudio API was not available in early versions of Android.
 * To avoid linker errors, we dynamically link with the functions by name using dlsym().
 * On older versions this linkage will safely fail.
 */
class AAudioLoader {
  public:
    // Use signatures for common functions.
    // Key to letter abbreviations.
    // S = Stream
    // B = Builder
    // I = int32_t
    // L = int64_t
    // T = sTate
    // K = clocKid_t
    // P = Pointer to following data type
    // C = Const prefix
    // H = cHar
    typedef int32_t  (*signature_I_PPB)(AAudioStreamBuilder **builder);

    typedef const char * (*signature_CPH_I)(int32_t);

    typedef int32_t (*signature_I_PBPPS)(AAudioStreamBuilder *,
                                      AAudioStream **stream);  // AAudioStreamBuilder_open()

    typedef int32_t (*signature_I_PB)(AAudioStreamBuilder *);  // AAudioStreamBuilder_delete()
    // AAudioStreamBuilder_setSampleRate()
    typedef void    (*signature_V_PBI)(AAudioStreamBuilder *, int32_t);

    typedef int32_t (*signature_I_PS)(AAudioStream *);  // AAudioStream_getSampleRate()
    typedef int64_t (*signature_L_PS)(AAudioStream *);  // AAudioStream_getFramesRead()
    // AAudioStream_setBufferSizeInFrames()
    typedef int32_t (*signature_I_PSI)(AAudioStream *, int32_t);

    typedef void    (*signature_V_PBPDPV)(AAudioStreamBuilder *,
                                          AAudioStream_dataCallback,
                                          void *);

    typedef void    (*signature_V_PBPEPV)(AAudioStreamBuilder *,
                                          AAudioStream_errorCallback,
                                          void *);

    typedef aaudio_format_t (*signature_F_PS)(AAudioStream *stream);

    typedef int32_t (*signature_I_PSPVIL)(AAudioStream *, void *, int32_t, int64_t);
    typedef int32_t (*signature_I_PSCPVIL)(AAudioStream *, const void *, int32_t, int64_t);

    typedef int32_t (*signature_I_PSTPTL)(AAudioStream *,
                                          aaudio_stream_state_t,
                                          aaudio_stream_state_t *,
                                          int64_t);

    typedef int32_t (*signature_I_PSKPLPL)(AAudioStream *, clockid_t, int64_t *, int64_t *);

    typedef bool    (*signature_B_PS)(AAudioStream *);

    static AAudioLoader* getInstance(); // singleton

    /**
     * Open the AAudio shared library and load the function pointers.
     * This can be called multiple times.
     * It should only be called from one thread.
     *
     * The destructor will clean up after the open.
     *
     * @return 0 if successful or negative error.
     */
    int open();

    // Function pointers into the AAudio shared library.
    signature_I_PPB   createStreamBuilder = nullptr;

    signature_I_PBPPS builder_openStream = nullptr;

    signature_V_PBI builder_setBufferCapacityInFrames = nullptr;
    signature_V_PBI builder_setChannelCount = nullptr;
    signature_V_PBI builder_setDeviceId = nullptr;
    signature_V_PBI builder_setDirection = nullptr;
    signature_V_PBI builder_setFormat = nullptr;
    signature_V_PBI builder_setFramesPerDataCallback = nullptr;
    signature_V_PBI builder_setPerformanceMode = nullptr;
    signature_V_PBI builder_setSampleRate = nullptr;
    signature_V_PBI builder_setSharingMode = nullptr;

    signature_V_PBI builder_setUsage = nullptr;
    signature_V_PBI builder_setContentType = nullptr;
    signature_V_PBI builder_setInputPreset = nullptr;
    signature_V_PBI builder_setSessionId = nullptr;

    signature_V_PBPDPV  builder_setDataCallback = nullptr;
    signature_V_PBPEPV  builder_setErrorCallback = nullptr;

    signature_I_PB      builder_delete = nullptr;

    signature_F_PS      stream_getFormat = nullptr;

    signature_I_PSPVIL  stream_read = nullptr;
    signature_I_PSCPVIL stream_write = nullptr;

    signature_I_PSTPTL  stream_waitForStateChange = nullptr;

    signature_I_PSKPLPL stream_getTimestamp = nullptr;

    signature_B_PS      stream_isMMapUsed = nullptr;

    signature_I_PS   stream_close = nullptr;

    signature_I_PS   stream_getChannelCount = nullptr;
    signature_I_PS   stream_getDeviceId = nullptr;

    signature_I_PS   stream_getBufferSize = nullptr;
    signature_I_PS   stream_getBufferCapacity = nullptr;
    signature_I_PS   stream_getFramesPerBurst = nullptr;
    signature_I_PS   stream_getState = nullptr;
    signature_I_PS   stream_getPerformanceMode = nullptr;
    signature_I_PS   stream_getSampleRate = nullptr;
    signature_I_PS   stream_getSharingMode = nullptr;
    signature_I_PS   stream_getXRunCount = nullptr;

    signature_I_PSI  stream_setBufferSize = nullptr;
    signature_I_PS   stream_requestStart = nullptr;
    signature_I_PS   stream_requestPause = nullptr;
    signature_I_PS   stream_requestFlush = nullptr;
    signature_I_PS   stream_requestStop = nullptr;

    signature_L_PS   stream_getFramesRead = nullptr;
    signature_L_PS   stream_getFramesWritten = nullptr;

    signature_CPH_I  convertResultToText = nullptr;

    signature_I_PS   stream_getUsage = nullptr;
    signature_I_PS   stream_getContentType = nullptr;
    signature_I_PS   stream_getInputPreset = nullptr;
    signature_I_PS   stream_getSessionId = nullptr;

  private:
    AAudioLoader() {}
    ~AAudioLoader();

    // Load function pointers for specific signatures.
    signature_I_PPB     load_I_PPB(const char *name);
    signature_CPH_I     load_CPH_I(const char *name);
    signature_V_PBI     load_V_PBI(const char *name);
    signature_V_PBPDPV  load_V_PBPDPV(const char *name);
    signature_V_PBPEPV  load_V_PBPEPV(const char *name);
    signature_I_PB      load_I_PB(const char *name);
    signature_I_PBPPS   load_I_PBPPS(const char *name);
    signature_I_PS      load_I_PS(const char *name);
    signature_L_PS      load_L_PS(const char *name);
    signature_F_PS      load_F_PS(const char *name);
    signature_B_PS      load_B_PS(const char *name);
    signature_I_PSI     load_I_PSI(const char *name);
    signature_I_PSPVIL  load_I_PSPVIL(const char *name);
    signature_I_PSCPVIL load_I_PSCPVIL(const char *name);
    signature_I_PSTPTL  load_I_PSTPTL(const char *name);
    signature_I_PSKPLPL load_I_PSKPLPL(const char *name);

    void *mLibHandle = nullptr;
};

} // namespace oboe

#endif //OBOE_AAUDIO_LOADER_H_
